  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 2000 5.0 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: k8qf1loo8eddkapdtqvi6gs3n5
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1440 x 900 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1440 x 900 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumd64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 965/963 Graphics Media Accelerator
  INFO [MuleGameContainer.<init>]                    GL Version: 2.0.0 - Build 8.14.10.1930
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-508, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id bbc98eb7-3857-494e-8895-145cef195690
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is bbc98eb7-3857-494e-8895-145cef195690
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id bbc98eb7-3857-494e-8895-145cef195690
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id a1c1e0f5-5f0e-4b7e-abfe-696c70da5b9d
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 105435
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /107.194.112.140 id 6531856f-b47a-4c94-90f0-920e3a42b0be
  INFO [ServerMessageHandler.processJoin]            Server: Client /107.194.112.140 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)BeZuRk is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)BeZuRk (ID: 101774)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /107.194.112.140 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7171 bytes
  INFO [Server.initUdp]                              Server: Client /107.194.112.140 <S11> requests UDP address /107.194.112.140:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)BeZuRk (ID 101774)
  INFO [GameController.apply]                        (S10)host4u chat: Hello host4u , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id a1c1e0f5-5f0e-4b7e-abfe-696c70da5b9d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S10)host4u chat: Hello BeZuRk , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [ServerMessageHandler.processPlayerJoin]      /107.194.112.140 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)BeZuRk joins the players
  INFO [Player.<init>]                               Creating (P11)BeZuRk
  INFO [GameModel.setRemoteUser]                     (P11)BeZuRk is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === BeZuRk Bot Reputation: Fair (-2) Bot Games: 1
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /107.194.112.140 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /107.194.112.140 <P11> with id 6531856f-b47a-4c94-90f0-920e3a42b0be
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /107.194.112.140 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /107.194.112.140 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101774 user number 11
  INFO [Server.acceptClients]                        Server: Accepted client /24.202.174.102 id 74f45c6d-a456-46df-b3e6-8419051bbb3c
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.202.174.102 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)judas is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)judas (ID: 27794)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.202.174.102 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7168 bytes
  INFO [Server.initUdp]                              Server: Client /24.202.174.102 <S11> requests UDP address /24.202.174.102:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)judas (ID 27794)
  INFO [ServerMessageHandler.processPlayerJoin]      /24.202.174.102 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)judas joins the players
  INFO [Player.<init>]                               Creating (P11)judas
  INFO [GameModel.setRemoteUser]                     (P11)judas is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Hello judas , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === judas Bot Reputation: Excellent (50) Bot Games: 116
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27794 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.202.174.102 <P11>
  INFO [Server.removeClient]                         Server: Removing client /24.202.174.102 <> with id 74f45c6d-a456-46df-b3e6-8419051bbb3c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.202.174.102 <>
  INFO [Server.acceptClients]                        Server: Accepted client /24.202.174.102 id b1fa719f-d3f3-4c5e-b5a5-104e3fde199a
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.202.174.102 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)judas is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)judas (ID: 27794)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.202.174.102 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7168 bytes
  INFO [Server.initUdp]                              Server: Client /24.202.174.102 <S11> requests UDP address /24.202.174.102:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)judas (ID 27794)
  INFO [GameController.apply]                        (S10)host4u chat: Hello judas , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [ServerMessageHandler.processPlayerJoin]      /24.202.174.102 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [UserController.apply]                        (S11)judas joins the players
  INFO [Player.<init>]                               Creating (P11)judas
  INFO [GameModel.setRemoteUser]                     (P11)judas is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === judas Bot Reputation: Excellent (50) Bot Games: 116
  INFO [Server.acceptClients]                        Server: Accepted client /98.207.9.111 id e542b679-d5f6-4815-99dc-bb57935480ef
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.207.9.111 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)BigBent is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)BigBent (ID: 23193)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.207.9.111 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7295 bytes
  INFO [Server.initUdp]                              Server: Client /98.207.9.111 <S12> requests UDP address /98.207.9.111:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)BigBent (ID 23193)
  INFO [GameController.apply]                        (S10)host4u chat: Hello BigBent , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === BigBent Bot Reputation: Poor (-9) Bot Games: 6
  INFO [ServerMessageHandler.processPlayerJoin]      /98.207.9.111 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)BigBent joins the players
  INFO [Player.<init>]                               Creating (P12)BigBent
  INFO [GameModel.setRemoteUser]                     (P12)BigBent is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /98.207.9.111 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)BigBent unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)BigBent is a remote Spectator
  INFO [ServerMessageHandler.processPlayerUnjoin]    /24.202.174.102 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)judas unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)judas is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /24.202.174.102 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)judas joins the players
  INFO [Player.<init>]                               Creating (P11)judas
  INFO [GameModel.setRemoteUser]                     (P11)judas is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 7c5f337b-bda7-439a-b9e5-86bc479b48f8
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7387 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S13> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Cyber Ranger (ID 14481)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Cyber Ranger , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === Cyber Ranger Bot Reputation: A+++ (472) Bot Games: 538
  INFO [Server.acceptClients]                        Server: Accepted client /70.78.58.147 id 91600d32-d79b-4bd9-9b8c-55be4c5affe8
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.78.58.147 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)MulesBalls is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)MulesBalls (ID: 100691)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.78.58.147 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7461 bytes
  INFO [Server.initUdp]                              Server: Client /70.78.58.147 <S14> requests UDP address /70.78.58.147:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)MulesBalls (ID 100691)
  INFO [GameController.apply]                        (S10)host4u chat: Hello MulesBalls , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === MulesBalls Bot Reputation: A+++ (119) Bot Games: 137
  INFO [ServerMessageHandler.processPlayerJoin]      /70.78.58.147 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)MulesBalls joins the players
  INFO [Player.<init>]                               Creating (P14)MulesBalls
  INFO [GameModel.setRemoteUser]                     (P14)MulesBalls is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P13)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P13)Cyber Ranger is a remote Player
  INFO [GameController.apply]                        (P14)MulesBalls chat: hi!
  INFO [ServerMessageHandler.processPlayerJoin]      /98.207.9.111 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)BigBent joins the players
  INFO [Player.<init>]                               Creating (P12)BigBent
  INFO [GameModel.setRemoteUser]                     (P12)BigBent is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)MulesBalls chat: bein
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /98.194.39.164 id 76c2ed43-7ed3-41ae-87ed-f59f52ec1eca
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.194.39.164 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)donnde is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)donnde (ID: 22765)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.194.39.164 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7583 bytes
  INFO [Server.initUdp]                              Server: Client /98.194.39.164 <S15> requests UDP address /98.194.39.164:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)donnde (ID 22765)
  INFO [GameController.apply]                        (S10)host4u chat: Hello donnde , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === donnde Bot Reputation: Unknown (9) Bot Games: 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P14)MulesBalls chat: kick to wake?
  INFO [GameController.apply]                        (P13)Cyber Ranger chat: n
  INFO [GameController.apply]                        (P14)MulesBalls chat: wheres jude then?
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 22765 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /98.194.39.164 <S15>
  INFO [Server.removeClient]                         Server: Removing client /98.194.39.164 <> with id 76c2ed43-7ed3-41ae-87ed-f59f52ec1eca
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.194.39.164 <>
  INFO [GameController.apply]                        (P14)MulesBalls chat: u dont like donn?
  INFO [ServerMessageHandler.processPlayerUnjoin]    /98.207.9.111 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)BigBent unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)BigBent is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23193 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /98.207.9.111 <S12>
  INFO [Server.removeClient]                         Server: Removing client /98.207.9.111 <> with id e542b679-d5f6-4815-99dc-bb57935480ef
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.207.9.111 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)MulesBalls chat: damn
  INFO [Server.acceptClients]                        Server: Accepted client /98.194.39.164 id 990cb6a0-a80c-40be-9810-92c9145d903b
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.194.39.164 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)donnde is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)donnde (ID: 22765)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.194.39.164 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7488 bytes
  INFO [Server.initUdp]                              Server: Client /98.194.39.164 <S12> requests UDP address /98.194.39.164:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)donnde (ID 22765)
  INFO [GameController.apply]                        (S10)host4u chat: Hello donnde , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === donnde Bot Reputation: Unknown (9) Bot Games: 9
  INFO [ServerMessageHandler.processPlayerJoin]      /98.194.39.164 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)donnde joins the players
  INFO [Player.<init>]                               Creating (P12)donnde
  INFO [GameModel.setRemoteUser]                     (P12)donnde is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)MulesBalls chat: juuuuuuuuuuuuuude
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P13)Cyber Ranger chat: bot:kick4
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 4
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (P14)MulesBalls chat: kick his sleeping ass cyber
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27794 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.202.174.102 <P11>
  INFO [Server.removeClient]                         Server: Removing client /24.202.174.102 <> with id b1fa719f-d3f3-4c5e-b5a5-104e3fde199a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.202.174.102 <>
  INFO [GameController.apply]                        (P14)MulesBalls chat: they wont budge cybe
  INFO [GameController.apply]                        (P14)MulesBalls chat: i tried even threats
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P13)Cyber Ranger chat: gn
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /76.92.151.22 <P13>
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <> with id 7c5f337b-bda7-439a-b9e5-86bc479b48f8
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /76.92.151.22:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100691 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /70.78.58.147 <P14>
  INFO [Server.removeClient]                         Server: Removing client /70.78.58.147 <> with id 91600d32-d79b-4bd9-9b8c-55be4c5affe8
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.78.58.147 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 22765 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /98.194.39.164 <P12>
  INFO [Server.removeClient]                         Server: Removing client /98.194.39.164 <> with id 990cb6a0-a80c-40be-9810-92c9145d903b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.194.39.164 <>
  INFO [Server.acceptClients]                        Server: Accepted client /79.202.67.233 id 52b3c3b9-daed-4ea9-8696-af5c908cb4ad
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [ServerMessageHandler.processJoin]            Server: Client /79.202.67.233 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 48 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)dontspeakenglish is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)dontspeakenglish (ID: 19142)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /79.202.67.233 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7180 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)dontspeakenglish (ID 19142)
  INFO [Server.initUdp]                              Server: Client /79.202.67.233 <S12> requests UDP address /79.202.67.233:6261
  INFO [GameController.apply]                        (S12)dontspeakenglish chat: bot:addai
  INFO [ServerMessageHandler.processPlayerJoin]      /79.202.67.233 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)dontspeakenglish joins the players
  INFO [Player.<init>]                               Creating (P12)dontspeakenglish
  INFO [GameModel.setRemoteUser]                     (P12)dontspeakenglish is a remote Player
  INFO [GameController.apply]                        (P12)dontspeakenglish chat: jbot:addai
  INFO [GameController.apply]                        (P12)dontspeakenglish chat: bot:addai
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 19142 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /79.202.67.233 <P12>
  INFO [Server.removeClient]                         Server: Removing client /79.202.67.233 <> with id 52b3c3b9-daed-4ea9-8696-af5c908cb4ad
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /79.202.67.233 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /79.202.67.233:6261
  INFO [Server.acceptClients]                        Server: Accepted client /114.159.117.252 id ae3027cf-92e9-4a52-b6d4-9fa65941a96b
  INFO [ServerMessageHandler.processJoin]            Server: Client /114.159.117.252 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)keigox68000 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)keigox68000 (ID: 101863)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /114.159.117.252 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7179 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)keigox68000 (ID 101863)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S12)keigox68000 (ID 101863)
  INFO [Server.initUdp]                              Server: Client /114.159.117.252 <S12> requests UDP address /114.159.117.252:40383
  INFO [ServerMessageHandler.processPlayerJoin]      /114.159.117.252 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)keigox68000 joins the players
  INFO [Player.<init>]                               Creating (P12)keigox68000
  INFO [GameModel.setRemoteUser]                     (P12)keigox68000 is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /114.159.117.252 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)keigox68000 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)keigox68000 is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /114.159.117.252 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)keigox68000 joins the players
  INFO [Player.<init>]                               Creating (P12)keigox68000
  INFO [GameModel.setRemoteUser]                     (P12)keigox68000 is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /114.159.117.252 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)keigox68000 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)keigox68000 is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101863 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /114.159.117.252 <S12>
  INFO [Server.removeClient]                         Server: Removing client /114.159.117.252 <> with id ae3027cf-92e9-4a52-b6d4-9fa65941a96b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /114.159.117.252 <>
  INFO [Server.acceptClients]                        Server: Accepted client /108.252.100.54 id 12b7e228-0293-47ee-b5a1-48f69f10b655
  INFO [ServerMessageHandler.processJoin]            Server: Client /108.252.100.54 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Rhodan is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Rhodan (ID: 11145)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /108.252.100.54 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7169 bytes
  INFO [Server.initUdp]                              Server: Client /108.252.100.54 <S12> requests UDP address /108.252.100.54:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Rhodan (ID 11145)
  INFO [GameController.apply]                        (S12)Rhodan chat: bot:smurfcheck lurker
  INFO [ServerMessageHandler.processPlayerJoin]      /108.252.100.54 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Rhodan joins the players
  INFO [Player.<init>]                               Creating (P12)Rhodan
  INFO [GameModel.setRemoteUser]                     (P12)Rhodan is a remote Player
  INFO [GameController.apply]                        (P12)Rhodan chat: bot:?
  INFO [GameController.apply]                        (P12)Rhodan chat: bot:ready
  INFO [ServerMessageHandler.processPlayerUnjoin]    /108.252.100.54 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)Rhodan unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)Rhodan is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 11145 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /108.252.100.54 <S12>
  INFO [Server.removeClient]                         Server: Removing client /108.252.100.54 <> with id 12b7e228-0293-47ee-b5a1-48f69f10b655
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /108.252.100.54 <>
  INFO [Server.acceptClients]                        Server: Accepted client /85.131.74.29 id 8ba95a9f-8d78-4808-b5a6-021839f6eedb
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.131.74.29 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.131.74.29 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7174 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)mikkoaalto (ID 25847)
  INFO [Server.initUdp]                              Server: Client /85.131.74.29 <S12> requests UDP address /85.131.74.29:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25847 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.131.74.29 <S12>
  INFO [Server.removeClient]                         Server: Removing client /85.131.74.29 <> with id 8ba95a9f-8d78-4808-b5a6-021839f6eedb
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.131.74.29 <>
  INFO [Server.acceptClients]                        Server: Accepted client /85.131.74.29 id 847f1360-e23b-4b6c-af63-49c31a817884
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.131.74.29 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.131.74.29 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7174 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)mikkoaalto (ID 25847)
  INFO [Server.initUdp]                              Server: Client /85.131.74.29 <S12> requests UDP address /85.131.74.29:6261
  INFO [Server.acceptClients]                        Server: Accepted client /108.252.100.54 id c6fa6b60-3dd4-4d27-b121-81d75daf699b
  INFO [ServerMessageHandler.processJoin]            Server: Client /108.252.100.54 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Rhodan is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Rhodan (ID: 11145)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /108.252.100.54 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7267 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Rhodan (ID 11145)
  INFO [Server.initUdp]                              Server: Client /108.252.100.54 <S14> requests UDP address /108.252.100.54:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25847 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.131.74.29 <S12>
  INFO [Server.removeClient]                         Server: Removing client /85.131.74.29 <> with id 847f1360-e23b-4b6c-af63-49c31a817884
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.131.74.29 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 11145 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /108.252.100.54 <S14>
  INFO [Server.removeClient]                         Server: Removing client /108.252.100.54 <> with id c6fa6b60-3dd4-4d27-b121-81d75daf699b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /108.252.100.54 <>
  INFO [Server.acceptClients]                        Server: Accepted client /71.198.126.249 id 9ef9b536-5c26-42ba-a835-c0ffe1383fab
  INFO [ServerMessageHandler.processJoin]            Server: Client /71.198.126.249 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)TWG73 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)TWG73 (ID: 101861)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /71.198.126.249 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7170 bytes
  INFO [Server.initUdp]                              Server: Client /71.198.126.249 <S14> requests UDP address /71.198.126.249:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)TWG73 (ID 101861)
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /71.198.126.249 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)TWG73 joins the players
  INFO [Player.<init>]                               Creating (P14)TWG73
  INFO [GameModel.setRemoteUser]                     (P14)TWG73 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /71.198.126.249 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)TWG73 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)TWG73 is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101861 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /71.198.126.249 <S14>
  INFO [Server.removeClient]                         Server: Removing client /71.198.126.249 <> with id 9ef9b536-5c26-42ba-a835-c0ffe1383fab
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /71.198.126.249 <>
  INFO [Server.acceptClients]                        Server: Accepted client /75.133.22.33 id fea359be-4d4b-4e70-88e7-9ad49bf016c8
  INFO [ServerMessageHandler.processJoin]            Server: Client /75.133.22.33 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)jfellows is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)jfellows (ID: 26779)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /75.133.22.33 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7170 bytes
  INFO [Server.initUdp]                              Server: Client /75.133.22.33 <S14> requests UDP address /75.133.22.33:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)jfellows (ID 26779)
  INFO [ServerMessageHandler.processPlayerJoin]      /75.133.22.33 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)jfellows joins the players
  INFO [Player.<init>]                               Creating (P14)jfellows
  INFO [GameModel.setRemoteUser]                     (P14)jfellows is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /85.150.74.50 id c5929425-70c5-400d-acc8-86145b67d50b
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.150.74.50 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)PREDATOR is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)PREDATOR (ID: 28273)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.150.74.50 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7296 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)PREDATOR (ID 28273)
  INFO [Server.initUdp]                              Server: Client /85.150.74.50 <S12> requests UDP address /85.150.74.50:60455
  INFO [ServerMessageHandler.processPlayerJoin]      /85.150.74.50 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)PREDATOR joins the players
  INFO [Player.<init>]                               Creating (P12)PREDATOR
  INFO [GameModel.setRemoteUser]                     (P12)PREDATOR is a remote Player
  INFO [GameController.apply]                        (P12)PREDATOR chat: hello
  INFO [GameController.apply]                        (P14)jfellows chat: hi
  INFO [Server.initUdp]                              Server: Removing old UDP address /85.150.74.50:60455 for client /85.150.74.50 <P12>
  INFO [Server.initUdp]                              Server: Client /85.150.74.50 <P12> requests UDP address /85.150.74.50:60455
  INFO [Server.initUdp]                              Server: Removing old UDP address /85.150.74.50:60455 for client /85.150.74.50 <P12>
  INFO [Server.initUdp]                              Server: Client /85.150.74.50 <P12> requests UDP address /85.150.74.50:60455
  INFO [Server.initUdp]                              Server: Removing old UDP address /85.150.74.50:60455 for client /85.150.74.50 <P12>
  INFO [Server.initUdp]                              Server: Client /85.150.74.50 <P12> requests UDP address /85.150.74.50:60455
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /85.150.74.50 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /85.150.74.50 <P12> with id c5929425-70c5-400d-acc8-86145b67d50b
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.150.74.50 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.150.74.50 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 28273 user number 12
  INFO [Server.acceptClients]                        Server: Accepted client /85.150.74.50 id f15ef8b9-e75e-456e-a3e0-277b0371753f
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.150.74.50 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)PREDATOR is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)PREDATOR (ID: 28273)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.150.74.50 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7296 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)PREDATOR (ID 28273)
  INFO [Server.initUdp]                              Server: Client /85.150.74.50 <S12> requests UDP address /85.150.74.50:61993
  INFO [ServerMessageHandler.processPlayerJoin]      /85.150.74.50 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)PREDATOR joins the players
  INFO [Player.<init>]                               Creating (P12)PREDATOR
  INFO [GameModel.setRemoteUser]                     (P12)PREDATOR is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /98.243.4.214 id 10547bb4-4809-45e3-8ae7-123d1bddfc2d
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.243.4.214 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)OpusX is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)OpusX (ID: 24837)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.243.4.214 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7384 bytes
  INFO [Server.initUdp]                              Server: Client /98.243.4.214 <S13> requests UDP address /98.243.4.214:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)OpusX (ID 24837)
  INFO [ServerMessageHandler.processPlayerJoin]      /98.243.4.214 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)OpusX joins the players
  INFO [Player.<init>]                               Creating (P13)OpusX
  INFO [GameModel.setRemoteUser]                     (P13)OpusX is a remote Player
  INFO [GameController.apply]                        (P14)jfellows chat: hi
  INFO [GameController.apply]                        (P13)OpusX chat: hi
  INFO [GameController.apply]                        (P12)PREDATOR chat: hello there
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P12)PREDATOR chat: sorry
  INFO [GameController.apply]                        (P13)OpusX chat: brb
  INFO [Server.acceptClients]                        Server: Accepted client /89.168.216.238 id b76bb8fa-aca5-48cc-8bce-0e04f9f1d933
  INFO [ServerMessageHandler.processJoin]            Server: Client /89.168.216.238 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Gohar is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Gohar (ID: 15256)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /89.168.216.238 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7475 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Gohar (ID 15256)
  INFO [Server.initUdp]                              Server: Client /89.168.216.238 <S11> requests UDP address /89.168.216.238:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /89.168.216.238 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Gohar joins the players
  INFO [Player.<init>]                               Creating (P11)Gohar
  INFO [GameModel.setRemoteUser]                     (P11)Gohar is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P12)PREDATOR chat: hello
  INFO [GameController.apply]                        (P11)Gohar chat: hello every1
  INFO [GameController.apply]                        (P12)PREDATOR chat: gl
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P14)jfellows chat: hola
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /84.117.75.158 id 2ad3fcd1-b23a-4c75-8757-faac3b6d1e03
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.117.75.158 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)NilacTheGrim is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)NilacTheGrim (ID: 18382)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.117.75.158 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7579 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)NilacTheGrim (ID 18382)
  INFO [Server.initUdp]                              Server: Client /84.117.75.158 <S15> requests UDP address /84.117.75.158:6261
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: aww
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: any chance one of you isnt playing and i can play? :)
  INFO [GameController.apply]                        (P11)Gohar chat: wait
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P14)jfellows chat: kick opus?
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: or should i quit not?
  INFO [GameController.apply]                        (P12)PREDATOR chat: let's kick opus
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: ha ha yay!
  INFO [GameController.apply]                        (P14)jfellows chat: bot:kick2
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: bot:kick2
  INFO [GameController.apply]                        (P12)PREDATOR chat: bot:kick2
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: hmm is host4u asleep?
  INFO [GameController.apply]                        (P14)jfellows chat: bot:ready
  INFO [GameController.apply]                        (P12)PREDATOR chat: creepy
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P11)Gohar chat: no space in commands
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: bot:kick2
  INFO [GameController.apply]                        (P11)Gohar chat: need a space
  INFO [GameController.apply]                        (P12)PREDATOR chat: bot:kick 2
  INFO [GameController.apply]                        (P12)PREDATOR chat: nah
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: bot kick2
  INFO [GameController.apply]                        (P11)Gohar chat: ok
  INFO [GameController.apply]                        (P11)Gohar chat: bot:kick 2
  INFO [GameController.apply]                        (P11)Gohar chat: wonder why itsnot working
  INFO [GameController.apply]                        (P14)jfellows chat: no something is wrong with it. I was wondering why when I joined first I was pink
  INFO [GameController.apply]                        (P14)jfellows chat: bot:restart
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: well i mean shall i host a game or something?
  INFO [GameController.apply]                        (P11)Gohar chat: can someone host?
  INFO [GameController.apply]                        (P11)Gohar chat: ya
  INFO [GameController.apply]                        (P14)jfellows chat: yeah
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: i'm in europe though
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 15256 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /89.168.216.238 <P11>
  INFO [Server.removeClient]                         Server: Removing client /89.168.216.238 <> with id b76bb8fa-aca5-48cc-8bce-0e04f9f1d933
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /89.168.216.238 <>
  INFO [GameController.apply]                        (S15)NilacTheGrim chat: are you all in usa?
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 18382 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /84.117.75.158 <S15>
  INFO [Server.removeClient]                         Server: Removing client /84.117.75.158 <> with id 2ad3fcd1-b23a-4c75-8757-faac3b6d1e03
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.117.75.158 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26779 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /75.133.22.33 <P14>
  INFO [Server.removeClient]                         Server: Removing client /75.133.22.33 <> with id fea359be-4d4b-4e70-88e7-9ad49bf016c8
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /75.133.22.33 <>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /85.150.74.50 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)PREDATOR unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)PREDATOR is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 28273 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.150.74.50 <S12>
  INFO [Server.removeClient]                         Server: Removing client /85.150.74.50 <> with id f15ef8b9-e75e-456e-a3e0-277b0371753f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.150.74.50 <>
  INFO [Server.acceptClients]                        Server: Accepted client /85.131.74.29 id 6629cc5e-1336-4a0f-86ee-83596d81f182
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.131.74.29 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.131.74.29 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7299 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)mikkoaalto (ID 25847)
  INFO [Server.initUdp]                              Server: Client /85.131.74.29 <S12> requests UDP address /85.131.74.29:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24837 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /98.243.4.214 <P13>
  INFO [Server.removeClient]                         Server: Removing client /98.243.4.214 <> with id 10547bb4-4809-45e3-8ae7-123d1bddfc2d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.243.4.214 <>
  INFO [Server.acceptClients]                        Server: Accepted client /108.252.100.54 id fd275328-0195-4470-8302-dbd4c38b1f6a
  INFO [ServerMessageHandler.processJoin]            Server: Client /108.252.100.54 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Rhodan is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Rhodan (ID: 11145)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /108.252.100.54 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7267 bytes
  INFO [Server.initUdp]                              Server: Client /108.252.100.54 <S13> requests UDP address /108.252.100.54:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Rhodan (ID 11145)
  INFO [GameController.apply]                        (S13)Rhodan chat: bot:?
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 11145 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /108.252.100.54 <S13>
  INFO [Server.removeClient]                         Server: Removing client /108.252.100.54 <> with id fd275328-0195-4470-8302-dbd4c38b1f6a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /108.252.100.54 <>
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /85.131.74.29 <S12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /85.131.74.29 <S12> with id 6629cc5e-1336-4a0f-86ee-83596d81f182
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.131.74.29 <S12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.131.74.29 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25847 user number 12
  INFO [Server.acceptClients]                        Server: Accepted client /85.131.74.29 id 41cf3c81-6b0f-46ea-98dd-1bebbdbefe7f
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.131.74.29 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.131.74.29 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7174 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)mikkoaalto (ID 25847)
  INFO [Server.initUdp]                              Server: Client /85.131.74.29 <S12> requests UDP address /85.131.74.29:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /85.131.74.29 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)mikkoaalto joins the players
  INFO [Player.<init>]                               Creating (P12)mikkoaalto
  INFO [GameModel.setRemoteUser]                     (P12)mikkoaalto is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25847 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.131.74.29 <P12>
  INFO [Server.removeClient]                         Server: Removing client /85.131.74.29 <> with id 41cf3c81-6b0f-46ea-98dd-1bebbdbefe7f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.131.74.29 <>
  INFO [Server.acceptClients]                        Server: Accepted client /88.148.220.233 id 1b02baf4-3a00-4a2a-a022-fdb2221f7943
  INFO [ServerMessageHandler.processJoin]            Server: Client /88.148.220.233 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Maalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Maalto (ID: 25837)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /88.148.220.233 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7171 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Maalto (ID 25837)
  INFO [Server.initUdp]                              Server: Client /88.148.220.233 <S12> requests UDP address /88.148.220.233:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /88.148.220.233 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Maalto joins the players
  INFO [Player.<init>]                               Creating (P12)Maalto
  INFO [GameModel.setRemoteUser]                     (P12)Maalto is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /89.168.216.238 id 53470535-44bc-4bfb-b59c-ac6d466ff44a
  INFO [ServerMessageHandler.processJoin]            Server: Client /89.168.216.238 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Gohar is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Gohar (ID: 15256)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /89.168.216.238 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7304 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Gohar (ID 15256)
  INFO [Server.initUdp]                              Server: Client /89.168.216.238 <S13> requests UDP address /89.168.216.238:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /89.168.216.238 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Gohar joins the players
  INFO [Player.<init>]                               Creating (P13)Gohar
  INFO [GameModel.setRemoteUser]                     (P13)Gohar is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /84.117.75.158 id cfb2cf52-3e86-424d-86a7-52339494791a
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.117.75.158 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)NilacTheGrim is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)NilacTheGrim (ID: 18382)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.117.75.158 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7402 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)NilacTheGrim (ID 18382)
  INFO [Server.initUdp]                              Server: Client /84.117.75.158 <S14> requests UDP address /84.117.75.158:6261
  INFO [ServerMessageHandler.processPlayerUnjoin]    /89.168.216.238 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)Gohar unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)Gohar is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /84.117.75.158 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)NilacTheGrim joins the players
  INFO [Player.<init>]                               Creating (P14)NilacTheGrim
  INFO [GameModel.setRemoteUser]                     (P14)NilacTheGrim is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /89.168.216.238 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Gohar joins the players
  INFO [Player.<init>]                               Creating (P13)Gohar
  INFO [GameModel.setRemoteUser]                     (P13)Gohar is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /89.168.216.238 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)Gohar unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)Gohar is a remote Spectator
  INFO [GameController.apply]                        (P14)NilacTheGrim chat: bot:help
  INFO [GameController.apply]                        (P14)NilacTheGrim chat: hmm broken bot lol
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 18382 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /84.117.75.158 <P14>
  INFO [Server.removeClient]                         Server: Removing client /84.117.75.158 <> with id cfb2cf52-3e86-424d-86a7-52339494791a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.117.75.158 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25837 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /88.148.220.233 <P12>
  INFO [Server.removeClient]                         Server: Removing client /88.148.220.233 <> with id 1b02baf4-3a00-4a2a-a022-fdb2221f7943
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /88.148.220.233 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 15256 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /89.168.216.238 <S13>
  INFO [Server.removeClient]                         Server: Removing client /89.168.216.238 <> with id 53470535-44bc-4bfb-b59c-ac6d466ff44a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /89.168.216.238 <>
  INFO [Server.acceptClients]                        Server: Accepted client /88.148.220.233 id 64aebf35-2b9f-4e0e-8890-a427b1b9cf69
  INFO [ServerMessageHandler.processJoin]            Server: Client /88.148.220.233 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Maalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Maalto (ID: 25837)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /88.148.220.233 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7171 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Maalto (ID 25837)
  INFO [Server.initUdp]                              Server: Client /88.148.220.233 <S13> requests UDP address /88.148.220.233:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25837 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /88.148.220.233 <S13>
  INFO [Server.removeClient]                         Server: Removing client /88.148.220.233 <> with id 64aebf35-2b9f-4e0e-8890-a427b1b9cf69
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /88.148.220.233 <>
  INFO [Server.acceptClients]                        Server: Accepted client /89.168.216.238 id 8e53a1c4-23cb-4198-ab8d-7ef7ea8ab46e
  INFO [ServerMessageHandler.processJoin]            Server: Client /89.168.216.238 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Gohar is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Gohar (ID: 15256)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /89.168.216.238 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7170 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Gohar (ID 15256)
  INFO [Server.initUdp]                              Server: Client /89.168.216.238 <S13> requests UDP address /89.168.216.238:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /89.168.216.238 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Gohar joins the players
  INFO [Player.<init>]                               Creating (P13)Gohar
  INFO [GameModel.setRemoteUser]                     (P13)Gohar is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /89.168.216.238 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)Gohar unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)Gohar is a remote Spectator
  INFO [GameController.apply]                        (S13)Gohar chat: bot:addau
  INFO [Server.acceptClients]                        Server: Accepted client /88.148.220.233 id 28bbfa0f-c471-47bc-bad1-2314931a36fb
  INFO [ServerMessageHandler.processJoin]            Server: Client /88.148.220.233 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Maalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Maalto (ID: 25837)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /88.148.220.233 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7269 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Maalto (ID 25837)
  INFO [Server.initUdp]                              Server: Client /88.148.220.233 <S12> requests UDP address /88.148.220.233:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 15256 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /89.168.216.238 <S13>
  INFO [Server.removeClient]                         Server: Removing client /89.168.216.238 <> with id 8e53a1c4-23cb-4198-ab8d-7ef7ea8ab46e
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /89.168.216.238 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25837 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /88.148.220.233 <S12>
  INFO [Server.removeClient]                         Server: Removing client /88.148.220.233 <> with id 28bbfa0f-c471-47bc-bad1-2314931a36fb
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /88.148.220.233 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /88.148.220.233:6261
  INFO [Server.acceptClients]                        Server: Accepted client /85.131.74.29 id ca0d7933-6e7a-4a79-8f34-60862292642c
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.131.74.29 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.131.74.29 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7174 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)mikkoaalto (ID 25847)
  INFO [Server.initUdp]                              Server: Client /85.131.74.29 <S12> requests UDP address /85.131.74.29:6261
  INFO [GameController.apply]                        (S12)mikkoaalto chat: bot:addai
  INFO [GameController.apply]                        (S12)mikkoaalto chat: bot:addai
  INFO [GameController.apply]                        (S12)mikkoaalto chat: bot:addai
  INFO [Server.acceptClients]                        Server: Accepted client /164.127.142.244 id cd9ee531-03a4-436d-80c3-6f1665bb4743
  INFO [ServerMessageHandler.processJoin]            Server: Client /164.127.142.244 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)callmemik is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)callmemik (ID: 22476)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /164.127.142.244 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7270 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)callmemik (ID 22476)
  INFO [Server.initUdp]                              Server: Client /164.127.142.244 <S13> requests UDP address /164.127.142.244:10001
  INFO [ServerMessageHandler.processPlayerJoin]      /164.127.142.244 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)callmemik joins the players
  INFO [Player.<init>]                               Creating (P13)callmemik
  INFO [GameModel.setRemoteUser]                     (P13)callmemik is a remote Player
  INFO [GameController.apply]                        (S12)mikkoaalto chat: bot:addai
  INFO [GameController.apply]                        (S12)mikkoaalto chat: hi
  INFO [GameController.apply]                        (P13)callmemik chat: hi
  INFO [GameController.apply]                        (S12)mikkoaalto chat: bot:addai
  INFO [GameController.apply]                        (P13)callmemik chat: bot:addai
  INFO [GameController.apply]                        (S12)mikkoaalto chat: broken
  INFO [Server.acceptClients]                        Server: Accepted client /2.245.80.137 id b8951251-60a0-4fb4-9fa5-44453fd103a4
  INFO [ServerMessageHandler.processJoin]            Server: Client /2.245.80.137 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)batmule is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)batmule (ID: 100083)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /2.245.80.137 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7391 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)batmule (ID 100083)
  INFO [Server.initUdp]                              Server: Client /2.245.80.137 <S14> requests UDP address /2.245.80.137:6261
  INFO [GameController.apply]                        (P13)callmemik chat: not very cooperative
  INFO [ServerMessageHandler.processPlayerJoin]      /2.245.80.137 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)batmule joins the players
  INFO [Player.<init>]                               Creating (P14)batmule
  INFO [GameModel.setRemoteUser]                     (P14)batmule is a remote Player
  INFO [GameController.apply]                        (P14)batmule chat: hiyo
  INFO [GameController.apply]                        (P13)callmemik chat: hi
  INFO [GameController.apply]                        (S12)mikkoaalto chat: hi
  INFO [GameController.apply]                        (P13)callmemik chat: bot:?
  INFO [GameController.apply]                        (S12)mikkoaalto chat: no
  INFO [GameController.apply]                        (P14)batmule chat: bots are back in town! yesterday only self hosted games possible
  INFO [GameController.apply]                        (S12)mikkoaalto chat: We cant add bot.
  INFO [GameController.apply]                        (P13)callmemik chat: this one seems  not fully functional 
  INFO [GameController.apply]                        (P13)callmemik chat: let's hope it let us play
  INFO [GameController.apply]                        (S12)mikkoaalto chat: I am after purple now.
  INFO [GameController.apply]                        (P14)batmule chat: oh defective bot! 
  INFO [GameController.apply]                        (P14)batmule chat: we dont like that!
  INFO [GameController.apply]                        (S12)mikkoaalto chat: cause green is gone
  INFO [GameController.apply]                        (P14)batmule chat: green is mik
  INFO [GameController.apply]                        (P14)batmule chat: i am blue
  INFO [GameController.apply]                        (P14)batmule chat: mikko is grey
  INFO [GameController.apply]                        (P14)batmule chat: and oragne and purple are waiting for players
  INFO [GameController.apply]                        (S12)mikkoaalto chat: I paly usually green but I can play purple also.
  INFO [GameController.apply]                        (S12)mikkoaalto chat: *play
  INFO [ServerMessageHandler.processPlayerUnjoin]    /164.127.142.244 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)callmemik unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)callmemik is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /85.131.74.29 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)mikkoaalto joins the players
  INFO [Player.<init>]                               Creating (P12)mikkoaalto
  INFO [GameModel.setRemoteUser]                     (P12)mikkoaalto is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /164.127.142.244 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)callmemik joins the players
  INFO [Player.<init>]                               Creating (P13)callmemik
  INFO [GameModel.setRemoteUser]                     (P13)callmemik is a remote Player
  INFO [GameController.apply]                        (P12)mikkoaalto chat: tx
  INFO [GameController.apply]                        (P12)mikkoaalto chat: If we cant start before half past, I cant start.
  INFO [GameController.apply]                        (P13)callmemik chat: there is one lurker in the lobby :)
  INFO [GameController.apply]                        (P12)mikkoaalto chat: It is his main  and only job. 
  INFO [Server.acceptClients]                        Server: Accepted client /68.7.201.14 id ca304cd4-40e2-4c15-8c0e-12df651e9a76
  INFO [ServerMessageHandler.processJoin]            Server: Client /68.7.201.14 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)RedwoodTall is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)RedwoodTall (ID: 101409)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /68.7.201.14 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7495 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)RedwoodTall (ID 101409)
  INFO [Server.initUdp]                              Server: Client /68.7.201.14 <S15> requests UDP address /68.7.201.14:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /68.7.201.14 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)RedwoodTall joins the players
  INFO [Player.<init>]                               Creating (P15)RedwoodTall
  INFO [GameModel.setRemoteUser]                     (P15)RedwoodTall is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P12)mikkoaalto chat: gl
  INFO [GameController.apply]                        (P14)batmule chat: gla
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)batmule (P15)RedwoodTall (P12)mikkoaalto (P13)callmemik 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 15ms (15ms) <P12> 222ms (226ms) <P13> 290ms (1100ms) <P14> 216ms (220ms) <P15> 34ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 15ms (15ms) <P12> 222ms (225ms) <P13> 290ms (1100ms) <P14> 216ms (220ms) <P15> 36ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6149148467225749632
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)mikkoaalto (P15)RedwoodTall (P14)batmule (P13)callmemik 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 41110200
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 15ms (15ms) <P12> 222ms (224ms) <P13> 270ms (821ms) <P14> 216ms (220ms) <P15> 38ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 15ms (15ms) <P12> 222ms (222ms) <P13> 269ms (306ms) <P14> 216ms (220ms) <P15> 39ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 15ms, max 269ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 306ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 15ms, max 269ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 12: Mountain3 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 13ms, max 257ms
  INFO [LandGrantPhase.claimPlot]                    (P15)RedwoodTall is granted tile 19: Mountain2 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 12ms, max 257ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 7
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 31: Mountain3 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 9ms, max 256ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 40: Mountain3 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 6ms, max 256ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (12ms) <P12> 223ms (227ms) <P13> 256ms (270ms) <P14> 219ms (227ms) <P15> 43ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (12ms) <P12> 225ms (229ms) <P13> 256ms (264ms) <P14> 219ms (227ms) <P15> 43ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6885189700501803677
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 1)
  INFO [Player.useFood]                              (P12)mikkoaalto has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (9ms) <P12> 225ms (229ms) <P13> 256ms (264ms) <P14> 222ms (227ms) <P15> 43ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Mountain3 (5,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mikkoaalto finishes on update 964
  INFO [GameModel.gamble]                            (P12)mikkoaalto gambles $118, max: 47.5, left: 28.919575, fraction 0.60883313
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $118 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P12> 227ms (231ms) <P13> 256ms (273ms) <P14> 222ms (227ms) <P15> 43ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8947813974043855801
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 2)
  INFO [Player.useFood]                              (P15)RedwoodTall has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P12> 227ms (229ms) <P13> 256ms (273ms) <P14> 222ms (227ms) <P15> 43ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Mountain2 (1,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 1003
  INFO [GameModel.gamble]                            (P15)RedwoodTall gambles $161, max: 47.5, left: 27.939552, fraction 0.5882011
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 222ms (227ms) <P13> 260ms (273ms) <P14> 220ms (225ms) <P15> 38ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5540098276149967830
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 3)
  INFO [Player.useFood]                              (P14)batmule has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 218ms (227ms) <P13> 260ms (273ms) <P14> 220ms (225ms) <P15> 37ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Mule.runAway]                                Mule runs away for (P14)batmule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain3 (5,3) with Smithore factory
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)batmule finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 215ms (224ms) <P13> 265ms (274ms) <P14> 216ms (228ms) <P15> 35ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3332304911369379171
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 4)
  INFO [Player.useFood]                              (P13)callmemik has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 220ms (224ms) <P13> 265ms (274ms) <P14> 216ms (228ms) <P15> 35ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Mountain3 (3,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)callmemik finishes on update 1231
  INFO [GameModel.gamble]                            (P13)callmemik gambles $116, max: 47.5, left: 26.699524, fraction 0.5620952
  INFO [DevelopmentMessenger.showMessage]            callmemik won $116 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (10ms) <P12> 222ms (226ms) <P13> 265ms (281ms) <P14> 219ms (228ms) <P15> 38ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1599475166095244655
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (10ms) <P12> 222ms (226ms) <P13> 264ms (281ms) <P14> 219ms (228ms) <P15> 37ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2532471269708699613
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 0 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 0 food, 0 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P12> 224ms (227ms) <P13> 262ms (274ms) <P14> 223ms (228ms) <P15> 35ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P12> 224ms (227ms) <P13> 262ms (274ms) <P14> 223ms (228ms) <P15> 35ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3263880092939918873
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 13, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 48%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $1068
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 6 critical: 0 surplus: 6 money: $650
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 0 critical: 0 surplus: 0 money: $1091
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 2 critical: 0 surplus: 2 money: $1086
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P12> 223ms (227ms) <P13> 262ms (274ms) <P14> 224ms (231ms) <P15> 35ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73899996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 3ms, max 261ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mikkoaalto (P13)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $53 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 219ms (226ms) <P13> 262ms (281ms) <P14> 220ms (228ms) <P15> 37ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1703570921461597994
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $48 sell price $188
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $1068
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $650
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $1091
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 0 critical: 0 surplus: 0 money: $1086
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 217ms (222ms) <P13> 262ms (281ms) <P14> 220ms (228ms) <P15> 38ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $48 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 217ms (222ms) <P13> 262ms (281ms) <P14> 219ms (228ms) <P15> 37ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5123612041597379823
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 13, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 94%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 1 critical: 3 surplus: -2 money: $1068
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 1 critical: 3 surplus: -2 money: $650
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 2 critical: 3 surplus: -1 money: $1091
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 1 critical: 3 surplus: -2 money: $1086
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 217ms (226ms) <P13> 259ms (273ms) <P14> 217ms (228ms) <P15> 36ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.741 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 4ms, max 259ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P12)mikkoaalto (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer batmule rank 3 takes over trade from buyer RedwoodTall rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer batmule rank 3 takes over trade from buyer RedwoodTall rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer batmule rank 3 takes over trade from buyer RedwoodTall rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer batmule rank 3 takes over trade from buyer RedwoodTall rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer batmule rank 3 takes over trade from buyer RedwoodTall rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer batmule rank 3 takes over trade from buyer mikkoaalto rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer batmule rank 3 takes over trade from buyer mikkoaalto rank 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 217ms (223ms) <P13> 260ms (262ms) <P14> 214ms (217ms) <P15> 37ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2655827894814348762
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 17, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 6 critical: 1 surplus: 5 money: $1068
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 1 critical: 2 surplus: -1 money: $300
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 1 critical: 2 surplus: -1 money: $1091
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 1 critical: 2 surplus: -1 money: $1036
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (11ms) <P12> 222ms (227ms) <P13> 260ms (275ms) <P14> 212ms (217ms) <P15> 36ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 6ms, max 260ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 275ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 275ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 272ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 272ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (12 units for $546)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (8ms) <P12> 222ms (224ms) <P13> 261ms (272ms) <P14> 212ms (216ms) <P15> 34ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6862138829350028183
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45534728
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $1254 Plots: 1 Assets: 225 Total: 1979
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $766 Plots: 1 Assets: 631 Total: 1897
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 2 Energy: 7 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $1001 Plots: 1 Assets: 295 Total: 1796
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $114 Plots: 1 Assets: 1053 Total: 1667
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 8 Energy: 5 Smithore: 6 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $100
  INFO [SummaryPhase2.begin]                         Colony total: 7339
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (8ms) <P12> 222ms (227ms) <P13> 269ms (275ms) <P14> 212ms (216ms) <P15> 33ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 6ms, max 269ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 275ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 6ms, max 269ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P15)RedwoodTall is granted tile 10: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 6ms, max 270ms
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 11: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 6ms, max 270ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 12: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 6ms, max 270ms
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 21: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 3ms, max 270ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 218ms (223ms) <P13> 271ms (291ms) <P14> 212ms (216ms) <P15> 33ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 217ms (222ms) <P13> 271ms (298ms) <P14> 213ms (216ms) <P15> 37ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6032600497828416281
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29775482
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 1)
  INFO [Player.useFood]                              (P12)mikkoaalto has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 215ms (222ms) <P13> 271ms (298ms) <P14> 213ms (216ms) <P15> 40ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile River (4,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mikkoaalto finishes on update 984
  INFO [Server.initUdp]                              Server: Removing old UDP address /164.127.142.244:10001 for client /164.127.142.244 <P13>
  INFO [Server.initUdp]                              Server: Client /164.127.142.244 <P13> requests UDP address /164.127.142.244:10001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P12> 214ms (224ms) <P13> 269ms (298ms) <P14> 216ms (225ms) <P15> 40ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 74494571425820363
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.418548
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 2)
  INFO [Player.useFood]                              (P15)RedwoodTall has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 214ms (227ms) <P13> 269ms (298ms) <P14> 216ms (225ms) <P15> 40ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (1,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P15)RedwoodTall got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 1632
  INFO [GameModel.gamble]                            (P15)RedwoodTall gambles $53, max: 47.5, left: 1.2527628, fraction 0.026373954
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 221ms (227ms) <P13> 277ms (292ms) <P14> 215ms (218ms) <P15> 40ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8412874655227272489
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3305164
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 3)
  INFO [Player.useFood]                              (P13)callmemik has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 222ms (227ms) <P13> 277ms (291ms) <P14> 216ms (218ms) <P15> 40ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)callmemik finishes on update 1150
  INFO [GameModel.gamble]                            (P13)callmemik gambles $76, max: 47.5, left: 12.032848, fraction 0.25332314
  INFO [DevelopmentMessenger.showMessage]            callmemik won $76 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 224ms (228ms) <P13> 277ms (289ms) <P14> 214ms (217ms) <P15> 43ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8549529278615685589
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.33883005
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 4)
  INFO [Player.useFood]                              (P14)batmule has 8 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 222ms (228ms) <P13> 277ms (289ms) <P14> 213ms (217ms) <P15> 44ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $100
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (6,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)batmule finishes on update 2379
  INFO [GameModel.gamble]                            (P14)batmule gambles $50, max: 47.5, left: 0.4591035, fraction 0.009665336
  INFO [DevelopmentMessenger.showMessage]            batmule won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P12> 216ms (222ms) <P13> 258ms (289ms) <P14> 213ms (217ms) <P15> 44ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P12> 216ms (222ms) <P13> 258ms (289ms) <P14> 213ms (217ms) <P15> 44ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5569157089156326063
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 5 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 7 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 4 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 1 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 2 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 5 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 1 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 4 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P12> 219ms (226ms) <P13> 258ms (273ms) <P14> 213ms (218ms) <P15> 45ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5831247816734749430
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P12> 215ms (222ms) <P13> 258ms (271ms) <P14> 213ms (216ms) <P15> 45ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8844785289173880247
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $53
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 58%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $1229
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 10 critical: 0 surplus: 10 money: $114
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 0 critical: 0 surplus: 0 money: $1027
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 5 critical: 0 surplus: 5 money: $794
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P12> 214ms (222ms) <P13> 258ms (271ms) <P14> 213ms (216ms) <P15> 45ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74399996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 3ms, max 256ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mikkoaalto (P13)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P12> 214ms (226ms) <P13> 264ms (272ms) <P14> 210ms (214ms) <P15> 43ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2186299908630716840
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $1229
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $114
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $1027
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 0 critical: 0 surplus: 0 money: $794
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P12> 214ms (226ms) <P13> 268ms (284ms) <P14> 210ms (214ms) <P15> 45ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P12> 219ms (227ms) <P13> 268ms (292ms) <P14> 210ms (213ms) <P15> 45ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3831745941801825443
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 13, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 94%
  INFO [Shop.printPriceFactor]                       Food buy price $32 sell price $67
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 5 critical: 3 surplus: 2 money: $1229
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 3 critical: 3 surplus: 0 money: $114
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 1 critical: 3 surplus: -2 money: $1027
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 4 critical: 3 surplus: 1 money: $794
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 219ms (227ms) <P13> 271ms (292ms) <P14> 209ms (213ms) <P15> 45ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.729 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 3ms, max 271ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 292ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 295ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $32 (1 units for $32)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 219ms (228ms) <P13> 277ms (295ms) <P14> 209ms (213ms) <P15> 43ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5589460912371086848
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 17, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 2 critical: 2 surplus: 0 money: $1261
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 5 critical: 2 surplus: 3 money: $114
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 6 critical: 2 surplus: 4 money: $995
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 4 critical: 3 surplus: 1 money: $794
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P12> 219ms (228ms) <P13> 277ms (292ms) <P14> 211ms (227ms) <P15> 43ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73300004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 3ms, max 267ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 292ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mikkoaalto (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $31 (4 units for $124)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P12> 217ms (222ms) <P13> 265ms (281ms) <P14> 214ms (219ms) <P15> 38ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7769069893189592724
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43396904
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $1261 Plots: 2 Assets: 335 Total: 2596
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $670 Plots: 2 Assets: 796 Total: 2466
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 4 Energy: 8 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $1070 Plots: 2 Assets: 302 Total: 2372
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $163 Plots: 2 Assets: 915 Total: 2078
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 3 Energy: 4 Smithore: 10 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $32
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $31
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $100
  INFO [SummaryPhase2.begin]                         Colony total: 9512
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (11ms) <P12> 216ms (220ms) <P13> 265ms (281ms) <P14> 214ms (217ms) <P15> 35ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 8ms, max 265ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 281ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 9ms, max 267ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 5: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 9ms, max 265ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 10: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 9ms, max 262ms
  INFO [LandGrantPhase.claimPlot]                    (P15)RedwoodTall is granted tile 15: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 9ms, max 265ms
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 26: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 5ms, max 264ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (11ms) <P12> 216ms (224ms) <P13> 271ms (281ms) <P14> 215ms (218ms) <P15> 33ms (37ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 9ms, max 272ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P12)mikkoaalto (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)mikkoaalto bought the plot for $1080
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (11ms) <P12> 222ms (227ms) <P13> 272ms (283ms) <P14> 218ms (229ms) <P15> 32ms (37ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1400945570465020221
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29394394
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 1)
  INFO [Player.useFood]                              (P12)mikkoaalto has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (9ms) <P12> 222ms (227ms) <P13> 266ms (281ms) <P14> 224ms (229ms) <P15> 32ms (37ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Mountain3 (5,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)mikkoaalto undevelops tile Plain (5,2)
  INFO [Server.initUdp]                              Server: Removing old UDP address /164.127.142.244:10001 for client /164.127.142.244 <P13>
  INFO [Server.initUdp]                              Server: Client /164.127.142.244 <P13> requests UDP address /164.127.142.244:10001
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (5,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mikkoaalto finishes on update 1715
  INFO [GameModel.gamble]                            (P12)mikkoaalto gambles $59, max: 47.5, left: 13.759228, fraction 0.28966796
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (15ms) <P12> 219ms (223ms) <P13> 265ms (277ms) <P14> 216ms (229ms) <P15> 32ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -443804734256764061
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38905454
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 2)
  INFO [Player.useFood]                              (P15)RedwoodTall has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (13ms) <P12> 218ms (223ms) <P13> 265ms (277ms) <P14> 216ms (229ms) <P15> 32ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (2,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 1734
  INFO [GameModel.gamble]                            (P15)RedwoodTall gambles $73, max: 47.5, left: 13.359219, fraction 0.28124672
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall won $73 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (13ms) <P12> 217ms (220ms) <P13> 254ms (275ms) <P14> 212ms (216ms) <P15> 33ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5352700058645523849
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12709242
  INFO [PlayerEventPhase.begin]                      Event player: (P13)callmemik (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P13)callmemik has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (13ms) <P12> 217ms (218ms) <P13> 254ms (275ms) <P14> 212ms (213ms) <P15> 36ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Mountain3 (3,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (5,0) with Food factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)callmemik finishes on update 1165
  INFO [GameModel.gamble]                            (P13)callmemik gambles $85, max: 47.5, left: 10.752819, fraction 0.22637513
  INFO [DevelopmentMessenger.showMessage]            callmemik won $85 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 215ms (228ms) <P13> 263ms (275ms) <P14> 212ms (219ms) <P15> 39ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6644187243979894223
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9856142
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 4)
  INFO [Player.useFood]                              (P14)batmule has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 216ms (228ms) <P13> 264ms (276ms) <P14> 212ms (219ms) <P15> 40ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,3) with Food factory
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)batmule finishes on update 2132
  INFO [GameModel.gamble]                            (P14)batmule gambles $59, max: 47.5, left: 5.7790985, fraction 0.12166523
  INFO [DevelopmentMessenger.showMessage]            batmule won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 221ms (228ms) <P13> 263ms (276ms) <P14> 211ms (219ms) <P15> 40ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9222005844811300691
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 223ms (229ms) <P13> 261ms (276ms) <P14> 211ms (216ms) <P15> 40ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2539391264587245847
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 8 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 8 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 3 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 3 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 0 food, 0 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 8 food, 1 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 4 food, 2 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 0 food, 0 energy, 10 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 218ms (225ms) <P13> 259ms (279ms) <P14> 211ms (214ms) <P15> 40ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 218ms (225ms) <P13> 259ms (279ms) <P14> 211ms (214ms) <P15> 40ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8776200033688066511
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 3 critical: 0 surplus: 3 money: $165
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 14 critical: 0 surplus: 14 money: $197
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 5 critical: 0 surplus: 5 money: $1130
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 15 critical: 0 surplus: 15 money: $618
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (11ms) <P12> 217ms (221ms) <P13> 259ms (278ms) <P14> 212ms (214ms) <P15> 37ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.741 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 259ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $43 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P12> 216ms (218ms) <P13> 266ms (279ms) <P14> 213ms (222ms) <P15> 39ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 674807154839059868
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $165
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $197
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $1130
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 0 critical: 0 surplus: 0 money: $618
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P12> 216ms (218ms) <P13> 264ms (279ms) <P14> 213ms (222ms) <P15> 38ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P12> 215ms (218ms) <P13> 266ms (279ms) <P14> 214ms (223ms) <P15> 37ms (41ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1284641997932786113
  INFO [Shop.calcBuySellPrice]                       Current Food price $32
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 9 critical: 3 surplus: 6 money: $165
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 4 critical: 3 surplus: 1 money: $197
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 4 critical: 3 surplus: 1 money: $1130
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 1 critical: 3 surplus: -2 money: $618
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P12> 215ms (219ms) <P13> 266ms (279ms) <P14> 215ms (222ms) <P15> 36ms (41ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73300004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P12)mikkoaalto (P13)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (15) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $65 (3 units for $195)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P12> 216ms (223ms) <P13> 267ms (278ms) <P14> 217ms (222ms) <P15> 34ms (41ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2059839616296335564
  INFO [Shop.calcBuySellPrice]                       Current Energy price $31
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 13, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 1 critical: 3 surplus: -2 money: $305
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 5 critical: 3 surplus: 2 money: $197
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 3 critical: 3 surplus: 0 money: $1185
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 4 critical: 4 surplus: 0 money: $423
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P12> 220ms (223ms) <P13> 267ms (267ms) <P14> 218ms (222ms) <P15> 35ms (41ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73300004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mikkoaalto (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $31 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P12> 217ms (221ms) <P13> 267ms (267ms) <P14> 217ms (221ms) <P15> 33ms (39ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6151315001796533942
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47372928
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $1185 Plots: 3 Assets: 758 Total: 3443
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 3 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $423 Plots: 3 Assets: 1359 Total: 3282
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 4 Energy: 4 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $305 Plots: 4 Assets: 870 Total: 3175
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 7 Energy: 1 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $197 Plots: 3 Assets: 1272 Total: 2969
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 4 Energy: 5 Smithore: 14 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 5 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $43
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $65
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $31
  INFO [SummaryPhase2.begin]                         Shop mules: 5 $80
  INFO [SummaryPhase2.begin]                         Colony total: 12869
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P12> 218ms (221ms) <P13> 267ms (267ms) <P14> 217ms (220ms) <P15> 34ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 267ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P15)RedwoodTall is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 3: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 11: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 21: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (6ms) <P12> 220ms (223ms) <P13> 267ms (275ms) <P14> 218ms (222ms) <P15> 39ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (6ms) <P12> 220ms (223ms) <P13> 267ms (275ms) <P14> 218ms (222ms) <P15> 39ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7863586448799541105
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8484726
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 4)
  INFO [Player.useFood]                              (P14)batmule has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (6ms) <P12> 220ms (220ms) <P13> 267ms (275ms) <P14> 217ms (220ms) <P15> 34ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (6,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (8,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (8,1)
  INFO [Server.initUdp]                              Server: Removing old UDP address /164.127.142.244:10001 for client /164.127.142.244 <P13>
  INFO [Server.initUdp]                              Server: Client /164.127.142.244 <P13> requests UDP address /164.127.142.244:10001
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,3) with Smithore factory
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (8,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)batmule finishes on update 2301
  INFO [GameModel.gamble]                            (P14)batmule gambles $108, max: 47.5, left: 2.059102, fraction 0.043349516
  INFO [DevelopmentMessenger.showMessage]            batmule won $108 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 221ms (225ms) <P13> 268ms (279ms) <P14> 215ms (222ms) <P15> 40ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8916148506509076104
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3673815
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 3)
  INFO [Player.useFood]                              (P12)mikkoaalto has 7 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P12> 221ms (225ms) <P13> 275ms (280ms) <P14> 215ms (222ms) <P15> 41ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile River (4,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (5,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mikkoaalto finishes on update 2291
  INFO [GameModel.gamble]                            (P12)mikkoaalto gambles $105, max: 47.5, left: 2.219102, fraction 0.046717934
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P12> 221ms (228ms) <P13> 278ms (286ms) <P14> 219ms (224ms) <P15> 43ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5584553434292454947
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12801957
  INFO [PlayerEventPhase.begin]                      Event player: (P15)RedwoodTall (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P15)RedwoodTall has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P12> 217ms (228ms) <P13> 276ms (285ms) <P14> 219ms (224ms) <P15> 41ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (1,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall caught the Mountain Wampus and got $200
  INFO [GameModel.sellMule]                          (P15)RedwoodTall sold a mule for $80
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 2078
  INFO [GameModel.gamble]                            (P15)RedwoodTall gambles $120, max: 47.5, left: 6.499098, fraction 0.13682312
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall won $120 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P12> 218ms (229ms) <P13> 268ms (275ms) <P14> 219ms (223ms) <P15> 41ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8626219378477944689
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.98496664
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 1)
  INFO [Player.useFood]                              (P13)callmemik has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P12> 215ms (228ms) <P13> 272ms (276ms) <P14> 219ms (223ms) <P15> 41ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (3,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P14)batmule chat: redwood why didnt burn last mule!
  INFO [GameModel.buyAssay]                          (P13)callmemik got an assay bot
  INFO [GameController.apply]                        (P14)batmule chat: bad move
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)callmemik finishes on update 1781
  INFO [GameModel.gamble]                            (P13)callmemik gambles $113, max: 47.5, left: 12.439198, fraction 0.26187783
  INFO [DevelopmentMessenger.showMessage]            callmemik won $113 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P14)batmule chat: you have ore and mik would produce 1 filed
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (9ms) <P12> 218ms (226ms) <P13> 268ms (275ms) <P14> 215ms (226ms) <P15> 36ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (9ms) <P12> 218ms (226ms) <P13> 268ms (275ms) <P14> 215ms (226ms) <P15> 36ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3457478035128363402
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 0 food, 18 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 2 food, 0 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 2 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 0 food, 3 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 0 food, 17 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 2 food, 0 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 1 food, 3 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 0 food, 5 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P12> 218ms (226ms) <P13> 265ms (275ms) <P14> 215ms (227ms) <P15> 34ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7611013913737929686
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P12> 224ms (226ms) <P13> 264ms (275ms) <P14> 216ms (227ms) <P15> 34ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7429768967663393092
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $43
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $102 sell price $137
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 4 critical: 0 surplus: 4 money: $325
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 19 critical: 0 surplus: 19 money: $325
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 8 critical: 0 surplus: 8 money: $1343
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 20 critical: 0 surplus: 20 money: $813
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (8ms) <P12> 219ms (225ms) <P13> 265ms (275ms) <P14> 216ms (235ms) <P15> 42ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.736 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 264ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 269ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P12)mikkoaalto (P13)callmemik (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P15)RedwoodTall auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 269ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)batmule chat: next time do better please
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $102 (51 units for $5202)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (10ms) <P12> 218ms (224ms) <P13> 264ms (269ms) <P14> 213ms (225ms) <P15> 44ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4465650064262655217
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $733
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $2263
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $2159
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 0 critical: 0 surplus: 0 money: $2853
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (10ms) <P12> 218ms (224ms) <P13> 265ms (275ms) <P14> 213ms (219ms) <P15> 44ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (16ms) <P12> 218ms (224ms) <P13> 265ms (275ms) <P14> 213ms (219ms) <P15> 44ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1450788410178345632
  INFO [Shop.calcBuySellPrice]                       Current Food price $65
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 7, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 196%
  INFO [Shop.printPriceFactor]                       Food buy price $113 sell price $148
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 2 critical: 4 surplus: -2 money: $733
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 3 critical: 4 surplus: -1 money: $2263
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 1 critical: 4 surplus: -3 money: $2159
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 1 critical: 4 surplus: -3 money: $2853
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (10ms) <P12> 218ms (224ms) <P13> 264ms (275ms) <P14> 213ms (216ms) <P15> 42ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.736 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 7ms, max 264ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 275ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mikkoaalto (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $128 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (15ms) <P12> 221ms (224ms) <P13> 269ms (285ms) <P14> 213ms (216ms) <P15> 41ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8154721009513909540
  INFO [Shop.calcBuySellPrice]                       Current Energy price $31
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 27, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 17 critical: 2 surplus: 15 money: $733
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 1 critical: 5 surplus: -4 money: $2263
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 3 critical: 4 surplus: -1 money: $2159
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 6 critical: 4 surplus: 2 money: $2853
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (8ms) <P12> 222ms (226ms) <P13> 269ms (285ms) <P14> 215ms (218ms) <P15> 41ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.732 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 8ms, max 268ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (14ms) <P12> 222ms (226ms) <P13> 268ms (284ms) <P14> 215ms (218ms) <P15> 42ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8137512687983173468
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 44967208
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $2853 Plots: 4 Assets: 693 Total: 5546
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 1 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $2263 Plots: 4 Assets: 799 Total: 5062
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $2159 Plots: 4 Assets: 568 Total: 4727
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $733 Plots: 5 Assets: 1131 Total: 4364
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 2 Energy: 17 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 23 units $102
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $200
  INFO [SummaryPhase2.begin]                         Colony total: 19699
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /164.127.142.244:10001 for client /164.127.142.244 <P13>
  INFO [Server.initUdp]                              Server: Client /164.127.142.244 <P13> requests UDP address /164.127.142.244:10001
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (8ms) <P12> 221ms (224ms) <P13> 268ms (281ms) <P14> 214ms (218ms) <P15> 42ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 8ms, max 268ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 281ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 8ms, max 268ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 8: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 8ms, max 268ms
  INFO [LandGrantPhase.claimPlot]                    (P15)RedwoodTall is granted tile 9: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 8ms, max 268ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 24: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 8ms, max 268ms
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 25: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 8ms, max 268ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (14ms) <P12> 220ms (224ms) <P13> 268ms (285ms) <P14> 218ms (219ms) <P15> 42ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1020
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 8ms, max 268ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P12)mikkoaalto (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)RedwoodTall bought the plot for $2264
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P12> 216ms (223ms) <P13> 258ms (276ms) <P14> 218ms (219ms) <P15> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1864206075262897996
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43158686
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 1)
  INFO [Player.useFood]                              (P15)RedwoodTall has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P12> 216ms (224ms) <P13> 263ms (276ms) <P14> 218ms (226ms) <P15> 44ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Server.initUdp]                              Server: Removing old UDP address /164.127.142.244:10001 for client /164.127.142.244 <P13>
  INFO [Server.initUdp]                              Server: Client /164.127.142.244 <P13> requests UDP address /164.127.142.244:10001
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (2,2) with Food factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (0,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 782
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (9ms) <P12> 217ms (224ms) <P13> 265ms (275ms) <P14> 216ms (219ms) <P15> 39ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4105832304363842865
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06822133
  INFO [PlayerEventPhase.begin]                      Event player: (P14)batmule (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)batmule has 3 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (10ms) <P12> 217ms (224ms) <P13> 265ms (275ms) <P14> 218ms (222ms) <P15> 39ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (6,2) with Energy factory
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,3) with Energy factory
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain3 (5,3)
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain3 (5,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)batmule finishes on update 1753
  INFO [GameModel.gamble]                            (P14)batmule gambles $107, max: 47.5, left: 1.8143454, fraction 0.038196746
  INFO [DevelopmentMessenger.showMessage]            batmule won $107 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (9ms) <P12> 223ms (226ms) <P13> 263ms (271ms) <P14> 219ms (228ms) <P15> 45ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5053953569541736654
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.58909833
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 3)
  INFO [Player.useFood]                              (P13)callmemik has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (9ms) <P12> 223ms (227ms) <P13> 265ms (275ms) <P14> 219ms (231ms) <P15> 45ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (7,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)callmemik finishes on update 782
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (11ms) <P12> 223ms (226ms) <P13> 263ms (274ms) <P14> 216ms (222ms) <P15> 45ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5610449034123248827
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.67160845
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 4)
  INFO [Player.useFood]                              (P12)mikkoaalto has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (16ms) <P12> 223ms (226ms) <P13> 264ms (280ms) <P14> 216ms (219ms) <P15> 45ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (5,2) with Food factory
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (5,1) with Food factory
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile River (4,1) with Food factory
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (6,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mikkoaalto finishes on update 1313
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P12> 217ms (224ms) <P13> 270ms (281ms) <P14> 214ms (220ms) <P15> 45ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7665369979818690961
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P12> 216ms (224ms) <P13> 270ms (280ms) <P14> 214ms (218ms) <P15> 40ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6106471654628960181
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 17 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 14 food, 14 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 0 food, 21 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 2 food, 12 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 2 food, 6 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 13 food, 16 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 0 food, 18 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 1 food, 10 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 2 food, 5 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (16ms) <P12> 216ms (224ms) <P13> 264ms (280ms) <P14> 213ms (218ms) <P15> 40ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (16ms) <P12> 216ms (224ms) <P13> 264ms (280ms) <P14> 213ms (218ms) <P15> 40ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3918638829009293059
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $102
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 23, mules potentially available: 21, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 4 critical: 0 surplus: 4 money: $558
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 2 critical: 0 surplus: 2 money: $2370
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 9 critical: 0 surplus: 9 money: $1909
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 9 critical: 0 surplus: 9 money: $364
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (16ms) <P12> 216ms (224ms) <P13> 261ms (277ms) <P14> 211ms (214ms) <P15> 40ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.736 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 11ms, max 264ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 277ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P12)mikkoaalto (P13)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 277ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $58 (15 units for $870)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (15ms) <P12> 216ms (223ms) <P13> 267ms (277ms) <P14> 213ms (214ms) <P15> 40ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2214580872215565300
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $790
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $2486
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $2431
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 0 critical: 0 surplus: 0 money: $364
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (15ms) <P12> 216ms (223ms) <P13> 267ms (277ms) <P14> 213ms (214ms) <P15> 41ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (15ms) <P12> 220ms (224ms) <P13> 267ms (277ms) <P14> 213ms (214ms) <P15> 41ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6407125506281582216
  INFO [Shop.calcBuySellPrice]                       Current Food price $128
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $113 sell price $148
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 13 critical: 4 surplus: 9 money: $790
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 0 critical: 4 surplus: -4 money: $2486
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 1 critical: 4 surplus: -3 money: $2431
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 2 critical: 4 surplus: -2 money: $364
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (15ms) <P12> 221ms (226ms) <P13> 266ms (276ms) <P14> 213ms (214ms) <P15> 40ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73300004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 11ms, max 267ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $128 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (14ms) <P12> 220ms (226ms) <P13> 267ms (276ms) <P14> 213ms (214ms) <P15> 42ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9136017353372728325
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 61, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 46%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 26 critical: 5 surplus: 21 money: $790
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 18 critical: 3 surplus: 15 money: $2486
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 10 critical: 4 surplus: 6 money: $2431
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 7 critical: 5 surplus: 2 money: $364
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (13ms) <P12> 221ms (226ms) <P13> 267ms (279ms) <P14> 213ms (214ms) <P15> 40ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73300004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 9ms, max 267ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P12)mikkoaalto (P13)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 279ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (3 units for $60)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (12ms) <P12> 218ms (225ms) <P13> 267ms (279ms) <P14> 213ms (215ms) <P15> 43ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5497432630835971715
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 42557664
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $790 Plots: 6 Assets: 2774 Total: 6564
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 13 Energy: 26 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $2486 Plots: 5 Assets: 875 Total: 5861
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 0 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $2491 Plots: 5 Assets: 753 Total: 5744
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 1 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $304 Plots: 6 Assets: 1503 Total: 4807
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 2 Energy: 10 Smithore: 9 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 30 units $58
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 22976
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100083 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /2.245.80.137 <P14>
  INFO [Server.removeClient]                         Server: Removing client /2.245.80.137 <> with id b8951251-60a0-4fb4-9fa5-44453fd103a4
  INFO [UserController.setAiPlayer]                  (P14)batmule is taken over by an AI player
  INFO [UserController.setAiPlayer]                  batmule is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)batmule is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /2.245.80.137 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /2.245.80.137:6261
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)mikkoaalto chat: Idiot
  INFO [Server.initUdp]                              Server: Removing old UDP address /164.127.142.244:10001 for client /164.127.142.244 <P13>
  INFO [Server.initUdp]                              Server: Client /164.127.142.244 <P13> requests UDP address /164.127.142.244:10001
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (8ms) <P12> 223ms (226ms) <P13> 263ms (276ms) <P15> 43ms (103ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 4ms, max 263ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 276ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 4ms, max 264ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P15)RedwoodTall is granted tile 1: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 4ms, max 264ms
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 6: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 4ms, max 263ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 11: Mountain1 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 4ms, max 263ms
  INFO [GameController.apply]                        (P13)callmemik chat: tuen 5
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 14 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 14: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 4ms, max 263ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [GameController.apply]                        (P13)callmemik chat: turn 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P12> 223ms (227ms) <P13> 264ms (276ms) <P15> 43ms (137ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2204
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $905
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $904
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [GameController.apply]                        (P15)RedwoodTall chat: someone forgot to play their own game
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 4ms, max 263ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P12)mikkoaalto (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)callmemik bought the plot for $2204
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P12> 221ms (225ms) <P13> 260ms (276ms) <P15> 43ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5542181149385096614
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7859693
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 1)
  INFO [Player.useFood]                              (P12)mikkoaalto has 13 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)callmemik chat: do we play or end this
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 4ms (4ms) <P12> 221ms (225ms) <P13> 264ms (276ms) <P15> 43ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Mountain1 (1,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mikkoaalto finishes on update 2309
  INFO [GameModel.gamble]                            (P12)mikkoaalto gambles $102, max: 47.5, left: 1.8791022, fraction 0.039560046
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P13)callmemik chat: 6 turns with an AI is too much
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (6ms) <P12> 216ms (220ms) <P13> 264ms (273ms) <P15> 45ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1735988243380725181
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30093646
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 2)
  INFO [Player.useFood]                              (P14)batmule has 0 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)mikkoaalto chat: bot:restart
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (6ms) <P12> 216ms (220ms) <P13> 264ms (273ms) <P15> 48ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: batmule is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 2045.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4272.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (6,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToPub
  INFO [GameModel.gamble]                            (P14)batmule gambles $109, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            batmule won $109 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)batmule finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (6ms) <P12> 216ms (220ms) <P13> 265ms (273ms) <P15> 48ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6718833129035561646
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6409457
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 3)
  INFO [Player.useFood]                              (P13)callmemik has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)callmemik chat: bot:restart
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (6ms) <P12> 216ms (220ms) <P13> 265ms (268ms) <P15> 48ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)mikkoaalto chat: I can afford taking abandon.
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)callmemik finishes on update 782
  INFO [GameController.apply]                        (P13)callmemik chat: I will
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 1ms (6ms) <P12> 214ms (218ms) <P13> 265ms (268ms) <P15> 49ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4427946034440604858
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16651219
  INFO [PlayerEventPhase.begin]                      Event player: (P15)RedwoodTall (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 22476 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /164.127.142.244 <P13>
  INFO [Server.removeClient]                         Server: Removing client /164.127.142.244 <> with id cd9ee531-03a4-436d-80c3-6f1665bb4743
  INFO [UserController.setAiPlayer]                  (P13)callmemik is taken over by an AI player
  INFO [UserController.setAiPlayer]                  callmemik is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P14> gets user number 13
  INFO [GameModel.setLocalUser]                      (P13)callmemik is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /164.127.142.244 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P15)RedwoodTall has 2 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13> 1ms (6ms) <P12> 214ms (219ms) <P15> 49ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (1,0) with Food factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (2,2) with Energy factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (2,0) with Food factory
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 1333
  INFO [GameModel.gamble]                            (P15)RedwoodTall gambles $100, max: 47.5, left: 0.16958956, fraction 0.0035703066
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13> 1ms (6ms) <P12> 221ms (225ms) <P15> 47ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13> 1ms (6ms) <P12> 221ms (225ms) <P15> 47ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8127720620921524775
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 26 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 18 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 7 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 10 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 5 food, 8 energy, 4 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 2 food, 12 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 2 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 6 food, 3 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P12)mikkoaalto chat: batmules fault
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 4 food, 9 energy, 3 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 0 food, 13 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 2 food, 8 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 7 food, 5 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13> 1ms (4ms) <P12> 223ms (226ms) <P15> 45ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6064676995446177786
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13> 1ms (5ms) <P12> 223ms (225ms) <P15> 45ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8917694097515968258
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $58
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 12, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 3 critical: 0 surplus: 3 money: $807
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 4 critical: 0 surplus: 4 money: $2595
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 9 critical: 0 surplus: 9 money: $287
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 21 critical: 0 surplus: 21 money: $619
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13> 1ms (8ms) <P12> 223ms (225ms) <P15> 44ms (136ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $118
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $126
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.779 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 221ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)mikkoaalto chat: I wont go on this, 2 ai
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $55 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13> 4ms (10ms) <P12> 217ms (224ms) <P15> 44ms (136ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8564990932218108428
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 6 critical: 0 surplus: 6 money: $807
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $2595
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $287
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 0 critical: 0 surplus: 0 money: $619
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13> 10ms (13ms) <P12> 217ms (223ms) <P15> 44ms (136ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)mikkoaalto chat: bye
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 10ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25847 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.131.74.29 <P12>
  INFO [Server.removeClient]                         Server: Removing client /85.131.74.29 <> with id ca0d7933-6e7a-4a79-8f34-60862292642c
  INFO [UserController.setAiPlayer]                  (P12)mikkoaalto is taken over by an AI player
  INFO [UserController.setAiPlayer]                  mikkoaalto is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P14 P13> gets user number 12
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $100
  INFO [GameModel.setLocalUser]                      (P12)mikkoaalto is a local Player
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.131.74.29 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P15)RedwoodTall chat: what happened to restarting
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 10ms (20ms) <P15> 44ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6658651378364257274
  INFO [Shop.calcBuySellPrice]                       Current Food price $128
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 18, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 92%
  INFO [Shop.printPriceFactor]                       Food buy price $102 sell price $137
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P15)RedwoodTall chat: bot:restart
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 9 critical: 4 surplus: 5 money: $807
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 0 critical: 4 surplus: -4 money: $2595
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 2 critical: 4 surplus: -2 money: $287
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 7 critical: 4 surplus: 3 money: $619
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 11ms (20ms) <P15> 47ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-333
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P15)RedwoodTall chat: bot?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.958 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 11ms, max 42ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 98ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mikkoaalto (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $117
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-333
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $137 capped by money $13
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $117
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-333
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $137 capped by money $13
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $146
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-333
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 98ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $137 capped by money $13
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $146
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-333
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 98ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $137 capped by money $13
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $146
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-333
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 98ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $137 (5 units for $685)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 11ms (19ms) <P15> 47ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6422007081647145027
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 70, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is decreased to 45%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P15)RedwoodTall chat: bot:?
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 25 critical: 6 surplus: 19 money: $1218
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 25 critical: 3 surplus: 22 money: $2184
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 11 critical: 4 surplus: 7 money: $13
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 9 critical: 6 surplus: 3 money: $893
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 10ms (19ms) <P15> 47ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.963 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 10ms, max 37ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 98ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $5
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (15 units for $375)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 10ms (14ms) <P15> 35ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3328112441844299167
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 44228696
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $1218 Plots: 7 Assets: 2738 Total: 7456
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 6 Energy: 25 Smithore: 3 Crystite: 6
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $518 Plots: 7 Assets: 2975 Total: 6993
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 5 Energy: 24 Smithore: 21 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $2409 Plots: 6 Assets: 1456 Total: 6865
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 3 Energy: 16 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $163 Plots: 7 Assets: 1618 Total: 5281
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 4 Energy: 5 Smithore: 9 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $55
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $137
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $110
  INFO [SummaryPhase2.begin]                         Colony total: 26595
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 10ms (14ms) <P15> 35ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants River (4,4)
  INFO [LandGrantActuator.begin]                     AI: callmemik is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: callmemik wants River (4,0)
  INFO [LandGrantActuator.begin]                     AI: mikkoaalto is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: mikkoaalto wants River (4,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: mikkoaalto must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: mikkoaalto wants River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 10ms, max 35ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 78ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 10ms, max 35ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)callmemik pressed at plot 1 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 1: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 35ms
  INFO [LandGrantPhase.claimPlot]                    (P15)RedwoodTall is granted tile 5: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 35ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.update]                       (P12)mikkoaalto pressed at plot 15 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants Plain (8,4)
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 15: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 39ms
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 16 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 16: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 39ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 55
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 10ms (14ms) <P15> 39ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2144
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $1527
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $1524
  INFO [LandAuctionActuator.beginLandAuction]        AI: callmemik originally valued the plot at $781
  INFO [LandAuctionActuator.beginLandAuction]        AI: callmemik targets price $-512
  INFO [LandAuctionActuator.beginLandAuction]        AI: mikkoaalto originally valued the plot at $2472
  INFO [LandAuctionActuator.beginLandAuction]        AI: mikkoaalto targets price $1336
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 9ms, max 39ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 9ms (14ms) <P15> 41ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1795381568771498763
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0783118
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mikkoaalto (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P12)mikkoaalto has 6 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 9ms (14ms) <P15> 42ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: mikkoaalto starts by assaying Plain (6,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto started Development LP.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mikkoaalto got lower bound of 2177.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto finished Development LP in time 11ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 7553.999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: mikkoaalto picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (5,1): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (6,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (6,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)mikkoaalto got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (6,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (6,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: mikkoaalto not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: mikkoaalto not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToPub
  INFO [GameModel.gamble]                            (P12)mikkoaalto gambles $113, max: 47.5, left: 4.2591, fraction 0.089665264
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $113 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mikkoaalto finishes on update 2162
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (9ms) <P15> 43ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8524363607636856821
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6852065
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 2)
  INFO [Player.useFood]                              (P15)RedwoodTall has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (13ms) <P15> 43ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Mountain1 (6,1) with Smithore factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (2,2) with Smithore factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 1800
  INFO [GameModel.gamble]                            (P15)RedwoodTall gambles $126, max: 47.5, left: 12.259193, fraction 0.2580883
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall won $126 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (13ms) <P15> 43ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7329808099902020638
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5730145
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 3)
  INFO [Player.useFood]                              (P14)batmule has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (13ms) <P15> 45ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 4232.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 6762.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (6,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule developed a tile but is short on time: 4.6143427
  INFO [DevelopmentActuator.testHuntWampus]          AI: batmule not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToPub
  INFO [GameModel.gamble]                            (P14)batmule gambles $107, max: 47.5, left: 2.074345, fraction 0.043670423
  INFO [DevelopmentMessenger.showMessage]            batmule won $107 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)batmule finishes on update 1740
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (14ms) <P15> 46ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2567116714607924590
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8323681
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 4)
  INFO [Player.useFood]                              (P13)callmemik has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (14ms) <P15> 45ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 2095.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 22ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4522.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (1,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (3,0): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain3 (3,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (2,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (1,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: callmemik couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: callmemik tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (3,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Mountain3 (3,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (2,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (1,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)callmemik finishes on update 2401
  INFO [Mule.runAway]                                Mule runs away for (P13)callmemik
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (14ms) <P15> 45ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (14ms) <P15> 45ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2785950015934257833
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 25 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 16 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 24 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 31 food, 0 energy, 4 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 19 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 14 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 6 food, 3 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 34 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 18 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 12 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 8 food, 4 energy, 15 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (14ms) <P15> 45ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4328568517657519972
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (14ms) <P15> 45ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1335364215519683018
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $55
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 113%
  INFO [Shop.printPriceFactor]                       Smithore buy price $63 sell price $98
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 7 critical: 0 surplus: 7 money: $1021
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 9 critical: 0 surplus: 9 money: $2456
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 9 critical: 0 surplus: 9 money: $193
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 36 critical: 0 surplus: 36 money: $474
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (14ms) <P15> 45ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $106
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.955 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 6ms, max 45ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $63 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (14ms) <P15> 44ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3487359921470843152
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 6 critical: 0 surplus: 6 money: $1021
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $2456
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $193
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 0 critical: 0 surplus: 0 money: $474
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (14ms) <P15> 44ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.956 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 6ms, max 44ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (2 units for $168)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (14ms) <P15> 41ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8462034490998096879
  INFO [Shop.calcBuySellPrice]                       Current Food price $137
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 71, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 42%
  INFO [Shop.printPriceFactor]                       Food buy price $42 sell price $77
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 32 critical: 4 surplus: 28 money: $1189
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 18 critical: 4 surplus: 14 money: $2456
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 12 critical: 4 surplus: 8 money: $193
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 9 critical: 4 surplus: 5 money: $306
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (14ms) <P15> 39ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.961 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 6ms, max 39ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 44ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-318
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-100
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 44ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $42 (41 units for $1722)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (12ms) <P15> 39ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8294905378599692685
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 43, needed: 29
  INFO [Shop.printPriceFactor]                       Energy is decreased to 76%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 13 critical: 9 surplus: 4 money: $1819
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 8 critical: 7 surplus: 1 money: $3044
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 5 critical: 5 surplus: 0 money: $529
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 17 critical: 8 surplus: 9 money: $474
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 39ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.961 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 4ms, max 39ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 44ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 41ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4343941221942719921
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47472136
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $474 Plots: 8 Assets: 3826 Total: 8300
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 5 Energy: 17 Smithore: 36 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $1819 Plots: 8 Assets: 2421 Total: 8240
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 17 Energy: 13 Smithore: 7 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $3044 Plots: 7 Assets: 1345 Total: 7889
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 4 Energy: 8 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $529 Plots: 8 Assets: 1270 Total: 5799
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 4 Energy: 5 Smithore: 9 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $63
  INFO [SummaryPhase2.begin]                         Shop Food: 41 units $42
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $120
  INFO [SummaryPhase2.begin]                         Colony total: 30228
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 41ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants Mountain2 (7,2)
  INFO [LandGrantActuator.begin]                     AI: callmemik is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: callmemik wants Mountain2 (0,0)
  INFO [LandGrantActuator.begin]                     AI: mikkoaalto is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: mikkoaalto wants Mountain2 (7,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: mikkoaalto must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: mikkoaalto wants Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 4ms, max 41ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 47ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 4ms, max 41ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)callmemik pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 0: Mountain2 (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 4ms, max 41ms
  INFO [LandGrantPhase.claimPlot]                    (P15)RedwoodTall is granted tile 1: Mountain1 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 4ms, max 41ms
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 4 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 4: Mountain2 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 4ms, max 41ms
  INFO [LandGrantPhase.update]                       (P12)mikkoaalto pressed at plot 7 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 7: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 4ms, max 41ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 41ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1064
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: callmemik originally valued the plot at $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: callmemik targets price $-160
  INFO [LandAuctionActuator.beginLandAuction]        AI: mikkoaalto originally valued the plot at $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: mikkoaalto targets price $920
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 4ms, max 41ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 41ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7233527562386990683
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.69959027
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 4)
  INFO [Player.useFood]                              (P13)callmemik has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 41ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 726.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 1296ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1869.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (2,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (3,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain3 (3,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain2 (0,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile River (4,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (3,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Mountain3 (3,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Mountain2 (0,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: callmemik not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)callmemik finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (11ms) <P15> 39ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8237931519184339457
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.33453095
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 3)
  INFO [Player.useFood]                              (P14)batmule has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (11ms) <P15> 39ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 497ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2163.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain2 (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (8,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule developed a tile but is short on time: 10.81916
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: batmule needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $145
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: batmule not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToPub
  INFO [GameModel.gamble]                            (P14)batmule gambles $158, max: 47.5, left: 5.139099, fraction 0.10819156
  INFO [DevelopmentMessenger.showMessage]            batmule won $158 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)batmule finishes on update 2118
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 40ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3080830661777318699
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8758707
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 2)
  INFO [Player.useFood]                              (P12)mikkoaalto has 17 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 39ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mikkoaalto couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto finished Development LP in time 2819ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2219.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mikkoaalto picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (6,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (6,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Mountain1 (1,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (2,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (6,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Mountain1 (1,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (2,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: mikkoaalto not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: mikkoaalto not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToPub
  INFO [GameModel.gamble]                            (P12)mikkoaalto gambles $156, max: 47.5, left: 4.5190997, fraction 0.095138945
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $156 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mikkoaalto finishes on update 2149
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (13ms) <P15> 37ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3698274265487686361
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65825933
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 1)
  INFO [Player.useFood]                              (P15)RedwoodTall has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (13ms) <P15> 37ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Mountain1 (6,0) with Smithore factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall undevelops tile Plain (1,0)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (1,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 2400
  INFO [Mule.runAway]                                Mule runs away for (P15)RedwoodTall
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (11ms) <P15> 45ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2991407889422327100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (10ms) <P15> 45ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2844401696839070238
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 13 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 8 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 17 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 18 food, 6 energy, 12 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 11 food, 2 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 10 food, 9 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 3 food, 1 energy, 32 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 18 food, 6 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 10 food, 2 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 10 food, 11 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 2 food, 1 energy, 34 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (10ms) <P15> 45ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (10ms) <P15> 45ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2986751245062959661
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $63
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 1, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $153 sell price $188
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 19 critical: 0 surplus: 19 money: $1680
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 17 critical: 0 surplus: 17 money: $3077
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 24 critical: 0 surplus: 24 money: $64
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 70 critical: 0 surplus: 70 money: $409
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (10ms) <P15> 44ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $153
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $153
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $153
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.957 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 43ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [Player.increaseAuctionTeleportCount]         (P15)RedwoodTall auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $153 (130 units for $19890)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (11ms) <P15> 37ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2824975952849526872
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 4 critical: 0 surplus: 4 money: $4587
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $5678
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $3736
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 2 critical: 0 surplus: 2 money: $11119
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (11ms) <P15> 37ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $140
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.963 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 37ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mikkoaalto (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P15)RedwoodTall auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 42ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (6 units for $840)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (11ms) <P15> 38ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5361120454192280377
  INFO [Shop.calcBuySellPrice]                       Current Food price $42
  INFO [Shop.printPriceFactor]                       Food shop: 41, total: 89, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 42%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 25 critical: 5 surplus: 20 money: $5147
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 10 critical: 5 surplus: 5 money: $5678
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 10 critical: 5 surplus: 5 money: $3736
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 3 critical: 5 surplus: -2 money: $11399
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (11ms) <P15> 38ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.961 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 39ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 44ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $384
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $369
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 43ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (25 units for $377)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (10ms) <P15> 38ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7411064794307646704
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 35, needed: 29
  INFO [Shop.printPriceFactor]                       Energy is decreased to 87%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 11 critical: 8 surplus: 3 money: $5447
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 5 critical: 6 surplus: -1 money: $5678
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 11 critical: 6 surplus: 5 money: $3813
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 8 critical: 9 surplus: -1 money: $11322
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 1ms (10ms) <P15> 42ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $281
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $272
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.958 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 42ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)callmemik (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $281
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $272
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-3
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $281
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $272
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-3
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $281
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $272
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $281
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $272
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 45ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $281
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $272
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-3
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $281
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $272
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 45ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $32 (6 units for $194)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (10ms) <P15> 41ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4589731673143061677
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 44832392
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $11128 Plots: 9 Assets: 1603 Total: 17231
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 8 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $5537 Plots: 9 Assets: 1253 Total: 11290
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $5678 Plots: 8 Assets: 995 Total: 10673
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 10 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $3917 Plots: 9 Assets: 1079 Total: 9496
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $300
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 104 units $153
  INFO [SummaryPhase2.begin]                         Shop Food: 61 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $32
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $300
  INFO [SummaryPhase2.begin]                         Colony total: 48690
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 1ms (8ms) <P15> 42ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants Plain (8,3)
  INFO [LandGrantActuator.begin]                     AI: callmemik is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: callmemik wants Plain (2,4)
  INFO [LandGrantActuator.begin]                     AI: mikkoaalto is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: mikkoaalto wants Plain (3,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 1ms, max 42ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 47ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 1ms, max 42ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P15)RedwoodTall is granted tile 0: Mountain1 (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 42ms
  INFO [LandGrantPhase.update]                       (P12)mikkoaalto pressed at plot 4 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 4: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 41ms
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 5: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 42ms
  INFO [LandGrantPhase.update]                       (P13)callmemik pressed at plot 7 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 7: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 42ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 1ms (8ms) <P15> 42ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $524
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $1186
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $1184
  INFO [LandAuctionActuator.beginLandAuction]        AI: callmemik originally valued the plot at $797
  INFO [LandAuctionActuator.beginLandAuction]        AI: callmemik targets price $796
  INFO [LandAuctionActuator.beginLandAuction]        AI: mikkoaalto originally valued the plot at $668
  INFO [LandAuctionActuator.beginLandAuction]        AI: mikkoaalto targets price $668
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 1ms, max 44ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1228 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: callmemik new price $848 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: mikkoaalto new price $608 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1288 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: mikkoaalto new price $620 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: callmemik new price $860 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1300 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: callmemik new price $864 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1316 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: callmemik new price $876 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1340 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1292 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1264 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1232 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1184 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1164 (changed $-20)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)RedwoodTall bought the plot for $1228
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 1ms (9ms) <P15> 39ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1168
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $1188
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $1188
  INFO [LandAuctionActuator.beginLandAuction]        AI: callmemik originally valued the plot at $797
  INFO [LandAuctionActuator.beginLandAuction]        AI: callmemik targets price $796
  INFO [LandAuctionActuator.beginLandAuction]        AI: mikkoaalto originally valued the plot at $668
  INFO [LandAuctionActuator.beginLandAuction]        AI: mikkoaalto targets price $668
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 1ms, max 41ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1156 (changed $-32)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)RedwoodTall bought the plot for $1168
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 36ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3375965493383134677
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5411826
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 1)
  INFO [Player.useFood]                              (P15)RedwoodTall has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (12ms) <P15> 38ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (8,2) with Energy factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (8,0) with Energy factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Mountain1 (7,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 2345
  INFO [GameModel.gamble]                            (P15)RedwoodTall gambles $151, max: 47.5, left: 1.1391029, fraction 0.023981115
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (11ms) <P15> 36ms (40ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4810158981976304581
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22453785
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mikkoaalto (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P12)mikkoaalto has 2 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (11ms) <P15> 38ms (41ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mikkoaalto got lower bound of 1619.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto finished Development LP in time 3001ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2381.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: mikkoaalto picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying River (4,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (6,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (5,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile River (4,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (6,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto developed a tile but is short on time: 1.9396858
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: mikkoaalto needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mikkoaalto finishes on update 1100
  INFO [Mule.runAway]                                Mule runs away for (P12)mikkoaalto
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (10ms) <P15> 40ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3358439456342995362
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8751589
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 3)
  INFO [Player.useFood]                              (P14)batmule has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (11ms) <P15> 41ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 3001ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1706.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (6,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain2 (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (8,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (8,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)batmule finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P14)batmule
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (8ms) <P15> 44ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8570501830849048394
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7445001
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 4)
  INFO [Player.useFood]                              (P13)callmemik has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (13ms) <P15> 44ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: callmemik starts by assaying Plain (5,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 1503.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2452.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,1) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (5,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (1,4): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (0,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (2,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)callmemik got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (1,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (0,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik developed a tile but is short on time: 6.379098
  INFO [DevelopmentActuator.testHuntWampus]          AI: callmemik not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [GameModel.gamble]                            (P13)callmemik gambles $154, max: 47.5, left: 1.1591029, fraction 0.024402166
  INFO [DevelopmentMessenger.showMessage]            callmemik won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)callmemik finishes on update 2317
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (9ms) <P15> 37ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (9ms) <P15> 37ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5759149448287079612
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 14 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 6 food, 5 energy, 12 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 4 food, 19 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 4 food, 12 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 2 food, 16 energy, 32 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 6 food, 3 energy, 11 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 5 food, 21 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 3 food, 14 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 1 food, 18 energy, 34 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (14ms) <P15> 37ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7831199358318437378
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (14ms) <P15> 38ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7024267073607944784
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $153
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 104, mules potentially available: 58, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $65 sell price $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 5 critical: 0 surplus: 5 money: $5112
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 4 critical: 0 surplus: 4 money: $4578
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 7 critical: 0 surplus: 7 money: $3646
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 15 critical: 0 surplus: 15 money: $8133
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (15ms) <P15> 38ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.963 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 8ms, max 37ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 40ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P15)RedwoodTall auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 42ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $65 (31 units for $2015)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (14ms) <P15> 38ms (43ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2447732378582500618
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 2 critical: 0 surplus: 2 money: $5437
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $4838
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $4101
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 0 critical: 0 surplus: 0 money: $9108
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (14ms) <P15> 40ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $144
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.962 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 8ms, max 38ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 45ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 45ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (2 units for $288)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (14ms) <P15> 42ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3556702639484590741
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 61, total: 81, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 44%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 6 critical: 5 surplus: 1 money: $5725
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 8 critical: 5 surplus: 3 money: $4838
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 3 critical: 5 surplus: -2 money: $4101
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 3 critical: 5 surplus: -2 money: $9108
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (9ms) <P15> 43ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.957 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 8ms, max 43ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 54ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)callmemik (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller batmule rank 3 takes over trade from seller mikkoaalto rank 2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $165
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $35
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-33
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $43 (9 units for $389)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (9ms) <P15> 45ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1994834543827909258
  INFO [Shop.calcBuySellPrice]                       Current Energy price $32
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 65, needed: 29
  INFO [Shop.printPriceFactor]                       Energy is decreased to 58%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 5 critical: 8 surplus: -3 money: $5775
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 22 critical: 5 surplus: 17 money: $4927
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 15 critical: 7 surplus: 8 money: $4037
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 23 critical: 9 surplus: 14 money: $8783
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (9ms) <P15> 46ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-2
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.954 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 46ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mikkoaalto (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-2
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-2
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-2
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-2
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-2
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 60ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (7 units for $175)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (9ms) <P15> 46ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3110953620294917200
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45368776
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $8783 Plots: 12 Assets: 2175 Total: 16958
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 10 Energy: 23 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $5600 Plots: 10 Assets: 1405 Total: 12005
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 5 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $4927 Plots: 9 Assets: 1495 Total: 10922
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 5 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $4212 Plots: 10 Assets: 1280 Total: 10492
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 119 units $65
  INFO [SummaryPhase2.begin]                         Shop Food: 56 units $43
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 50377
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (9ms) <P15> 44ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: batmule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: callmemik Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mikkoaalto Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 3ms, max 44ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 48ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 3ms, max 44ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)callmemik pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)callmemik is granted tile 0: Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 44ms
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 1: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 44ms
  INFO [LandGrantPhase.update]                       (P12)mikkoaalto pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)mikkoaalto is granted tile 2: Mountain1 (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 3ms, max 44ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (9ms) <P15> 44ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (9ms) <P15> 44ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8684389014019090334
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3391893
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 1)
  INFO [Player.useFood]                              (P15)RedwoodTall has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (9ms) <P15> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (2,2) with Crystite factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Mountain2 (1,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 2375
  INFO [GameModel.sellMule]                          (P15)RedwoodTall sold a mule for $205
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (7ms) <P15> 41ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4946788759403208727
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3384776
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 2)
  INFO [Player.useFood]                              (P12)mikkoaalto has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (7ms) <P15> 42ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mikkoaalto got lower bound of 2103.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2851.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mikkoaalto picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,3) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (3,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Mountain1 (1,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (3,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Mountain3 (5,4): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (5,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Mountain1 (3,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Mountain1 (1,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (3,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Mountain3 (5,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (5,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto developed a tile but is short on time: 9.699135
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: mikkoaalto needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)mikkoaalto sold a mule for $155
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mikkoaalto not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToPub
  INFO [GameModel.gamble]                            (P12)mikkoaalto gambles $160, max: 47.5, left: 6.299098, fraction 0.13261259
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $160 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mikkoaalto finishes on update 2060
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (13ms) <P15> 44ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -540682933690204172
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.09353161
  INFO [PlayerEventPhase.begin]                      Event player: (P14)batmule (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P14)batmule has 8 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 10ms (13ms) <P15> 44ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 1328.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 3001ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1825.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (6,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (0,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain2 (7,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (0,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule developed a tile but is short on time: 10.459152
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: batmule needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $180
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToPub
  INFO [GameModel.gamble]                            (P14)batmule gambles $172, max: 47.5, left: 5.5790987, fraction 0.11745471
  INFO [DevelopmentMessenger.showMessage]            batmule won $172 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)batmule finishes on update 2096
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 9ms (12ms) <P15> 44ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7290440828490946886
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.58236676
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 4)
  INFO [Player.useFood]                              (P13)callmemik has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 5ms (10ms) <P15> 44ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: callmemik starts by assaying Plain (2,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 1879.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: callmemik LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: callmemik found 1 plans testing 2 tiles in 12379054ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: callmemik Plan: Plain Energy (+3) Plain Smithore (+1) 12074 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 13896 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (2,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)callmemik got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (0,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (2,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [GameModel.gamble]                            (P13)callmemik gambles $164, max: 47.5, left: 5.9990983, fraction 0.1262968
  INFO [DevelopmentMessenger.showMessage]            callmemik won $164 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)callmemik finishes on update 2075
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (11ms) <P15> 43ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (11ms) <P15> 43ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1939633688938153432
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 12 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 24 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 23 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 4 food, 5 energy, 4 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 4 food, 14 energy, 11 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 4 food, 16 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 2 food, 12 energy, 10 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 3 food, 7 energy, 3 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 5 food, 16 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 4 food, 17 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 2 food, 14 energy, 11 smithore, 16 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (11ms) <P15> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7686536264863637316
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (11ms) <P15> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1433365314811466301
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $65
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 119, mules potentially available: 69, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $42 sell price $77
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 3 critical: 0 surplus: 3 money: $5430
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 10 critical: 0 surplus: 10 money: $4819
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 29 critical: 0 surplus: 29 money: $3991
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 11 critical: 0 surplus: 11 money: $8633
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (12ms) <P15> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.957 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 7ms, max 43ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $42 (39 units for $1638)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (14ms) <P15> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3132769438383203061
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 18 critical: 0 surplus: 18 money: $5430
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $5239
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 0 critical: 0 surplus: 0 money: $5209
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 16 critical: 0 surplus: 16 money: $6995
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (14ms) <P15> 43ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $136
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.957 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 6ms, max 43ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mikkoaalto (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P15)RedwoodTall auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (34 units for $4624)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 6ms (14ms) <P15> 40ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -457726928134350763
  INFO [Shop.calcBuySellPrice]                       Current Food price $43
  INFO [Shop.printPriceFactor]                       Food shop: 56, total: 73, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 3 critical: 5 surplus: -2 money: $7878
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 7 critical: 5 surplus: 2 money: $5239
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 4 critical: 5 surplus: -1 money: $5209
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 3 critical: 5 surplus: -2 money: $9171
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 5ms (13ms) <P15> 43ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.955 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 5ms, max 45ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 53ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $9
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 53ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 53ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (12 units for $600)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 5ms (13ms) <P15> 45ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6636098058960046800
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 83, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 10 critical: 9 surplus: 1 money: $7778
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 30 critical: 7 surplus: 23 money: $5339
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 18 critical: 8 surplus: 10 money: $5159
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 25 critical: 10 surplus: 15 money: $8721
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 5ms (13ms) <P15> 46ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.954 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 5ms, max 46ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 53ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mikkoaalto (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 53ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $106
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $-8
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 53ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (9 units for $225)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 5ms (10ms) <P15> 45ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5538269591395383766
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 41463072
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $8721 Plots: 12 Assets: 4645 Total: 19366
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 12 Energy: 25 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $7553 Plots: 11 Assets: 1976 Total: 15029
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 5 Energy: 19 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $5384 Plots: 11 Assets: 1535 Total: 12419
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $5339 Plots: 10 Assets: 1915 Total: 12254
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 5 Energy: 30 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 111 units $42
  INFO [SummaryPhase2.begin]                         Shop Food: 46 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 59068
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (7ms) <P15> 45ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: batmule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: callmemik Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mikkoaalto Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (7ms) <P15> 45ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (6ms) <P15> 45ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1418226780727532550
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76124316
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 1)
  INFO [Player.useFood]                              (P15)RedwoodTall has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (6ms) <P15> 45ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Mountain1 (6,0) with Crystite factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Mountain1 (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (8,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P15)RedwoodTall sold a mule for $130
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 2364
  INFO [GameModel.gamble]                            (P15)RedwoodTall gambles $150, max: 47.5, left: 0.2191034, fraction 0.004612703
  INFO [DevelopmentMessenger.showMessage]            RedwoodTall won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (9ms) <P15> 42ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6803603206207153740
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5480114
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 2)
  INFO [Player.useFood]                              (P12)mikkoaalto has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (9ms) <P15> 42ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mikkoaalto got lower bound of 2855.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto finished Development LP in time 636ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4777.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mikkoaalto picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (2,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (3,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (6,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Mountain1 (3,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (2,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Mountain1 (3,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mikkoaalto is assaying Plain (2,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)mikkoaalto got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mikkoaalto not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToPub
  INFO [GameModel.gamble]                            (P12)mikkoaalto gambles $153, max: 47.5, left: 2.019102, fraction 0.042507414
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $153 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mikkoaalto finishes on update 2274
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (8ms) <P15> 44ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8021781053321354442
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.815613
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 3)
  INFO [Player.useFood]                              (P13)callmemik has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (8ms) <P15> 43ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 1956.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 131ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2127.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain2 (0,0): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (0,1): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (7,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Mountain2 (0,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (0,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (7,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)callmemik sold a mule for $130
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [GameModel.gamble]                            (P13)callmemik gambles $176, max: 47.5, left: 6.5990977, fraction 0.13892837
  INFO [DevelopmentMessenger.showMessage]            callmemik won $176 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)callmemik finishes on update 2045
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 5ms (7ms) <P15> 44ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9194317162231485163
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.98449904
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 4)
  INFO [Player.useFood]                              (P14)batmule has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 5ms (7ms) <P15> 44ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 1829.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 1486ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2676.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (0,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain2 (7,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (8,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (0,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (8,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule developed a tile but is short on time: 6.7590976
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: batmule needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $130
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToPub
  INFO [GameModel.gamble]                            (P14)batmule gambles $152, max: 47.5, left: 0.71910334, fraction 0.015139017
  INFO [DevelopmentMessenger.showMessage]            batmule won $152 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)batmule finishes on update 2339
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (7ms) <P15> 34ms (38ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6934240696508481885
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (7ms) <P15> 34ms (38ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7119153273168919596
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 19 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 30 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 25 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 5 food, 1 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 5 food, 0 energy, 11 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 8 food, 8 energy, 15 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 6 food, 1 energy, 3 smithore, 28 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 5 food, 0 energy, 0 smithore, 43 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 6 food, 0 energy, 10 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 7 food, 8 energy, 18 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 7 food, 0 energy, 3 smithore, 30 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (7ms) <P15> 34ms (38ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (7ms) <P15> 34ms (38ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4117462475352141352
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $42
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 111, mules potentially available: 68, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 3 critical: 0 surplus: 3 money: $7426
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 10 critical: 0 surplus: 10 money: $5341
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 18 critical: 0 surplus: 18 money: $5460
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 53 critical: 0 surplus: 53 money: $8746
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (7ms) <P15> 34ms (38ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.966 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 3ms, max 34ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 44ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [Player.increaseAuctionTeleportCount]         (P15)RedwoodTall auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 45ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (84 units for $4368)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (8ms) <P15> 37ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1485770930997971015
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 43 critical: 0 surplus: 43 money: $7582
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 17 critical: 0 surplus: 17 money: $5861
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 9 critical: 0 surplus: 9 money: $6396
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 30 critical: 0 surplus: 30 money: $11502
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (8ms) <P15> 44ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.956 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 44ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P15)RedwoodTall auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [Player.increaseAuctionTeleportCount]         (P12)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 48ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (99 units for $10296)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (8ms) <P15> 44ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6080039465151165859
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 46, total: 75, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 45%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 5 critical: 5 surplus: 0 money: $12054
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 6 critical: 5 surplus: 1 money: $7629
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 7 critical: 5 surplus: 2 money: $7332
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 11 critical: 5 surplus: 6 money: $14622
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 3ms (6ms) <P15> 44ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $22
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $44
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.956 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 3ms, max 44ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mikkoaalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)callmemik (P15)RedwoodTall 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $22
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $44
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 49ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $22
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $44
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 49ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (4 units for $60)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (6ms) <P15> 43ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 41045761922143354
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 43, needed: 42
  INFO [Shop.printPriceFactor]                       Energy is decreased to 98%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 7 critical: 11 surplus: -4 money: $12054
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 16 critical: 10 surplus: 6 money: $7644
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 9 critical: 9 surplus: 0 money: $7362
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 11 critical: 12 surplus: -1 money: $14637
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (6ms) <P15> 43ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $36
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.957 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 2ms, max 43ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 45ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)callmemik (P12)mikkoaalto (P15)RedwoodTall 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mikkoaalto has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $36
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $36
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 45ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $36
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $36
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $36
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 49ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (5 units for $225)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (5ms) <P15> 42ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4972871428708103005
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47688632
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $14412 Plots: 12 Assets: 2465 Total: 22877
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 10 Energy: 16 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $12054 Plots: 11 Assets: 1825 Total: 19379
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $7869 Plots: 10 Assets: 1710 Total: 14579
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 5 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $7362 Plots: 11 Assets: 1715 Total: 14577
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 193 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 50 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 71412
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (2ms) <P15> 42ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: batmule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: callmemik Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mikkoaalto Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (2ms) <P15> 42ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (2ms) <P15> 42ms (49ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8940839994407411915
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.797993
  INFO [PlayerEventPhase.begin]                      No player event for (P15)RedwoodTall (rank 1)
  INFO [Player.useFood]                              (P15)RedwoodTall has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (2ms) <P15> 42ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)RedwoodTall
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Mountain1 (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P15)RedwoodTall develops tile Plain (8,0) with Crystite factory
  INFO [Mule.runAway]                                Mule runs away for (P15)RedwoodTall
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)RedwoodTall finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (2ms) <P15> 42ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1234742146509833084
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3725226
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mikkoaalto (rank 2)
  INFO [Player.useFood]                              (P12)mikkoaalto has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (2ms) <P15> 42ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mikkoaalto beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mikkoaalto couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mikkoaalto finished Development LP in time 39ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3538.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mikkoaalto picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,4) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Plain (3,3): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying Mountain1 (3,4): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- is trying River (4,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mikkoaalto ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mikkoaalto successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile Mountain1 (3,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mikkoaalto develops tile River (4,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)mikkoaalto sold a mule for $125
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mikkoaalto chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mikkoaalto Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mikkoaalto Action: GoToPub
  INFO [GameModel.gamble]                            (P12)mikkoaalto gambles $217, max: 47.5, left: 12.139191, fraction 0.25556192
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $217 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mikkoaalto gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mikkoaalto finishes on update 1768
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (5ms) <P15> 42ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2773106762708358986
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.57788134
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 3)
  INFO [Player.useFood]                              (P14)batmule has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (5ms) <P15> 43ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: batmule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 3079.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 437ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4326.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,1): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,1): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain3 (5,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain2 (7,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: batmule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (8,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain3 (5,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule developed a tile but is short on time: 8.059097
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: batmule needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $175
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: batmule Action: GoToPub
  INFO [GameModel.gamble]                            (P14)batmule gambles $214, max: 47.5, left: 4.6590996, fraction 0.098086305
  INFO [DevelopmentMessenger.showMessage]            batmule won $214 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)batmule finishes on update 2142
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (5ms) <P15> 44ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4190817256215088625
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8757242
  INFO [PlayerEventPhase.begin]                      No player event for (P13)callmemik (rank 4)
  INFO [Player.useFood]                              (P13)callmemik has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 2ms (5ms) <P15> 44ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 2371.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3068.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (3,0): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (1,4): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (2,4): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (3,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (1,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)callmemik develops tile Plain (2,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)callmemik sold a mule for $175
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik is assaying Mountain3 (3,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)callmemik got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [GameModel.gamble]                            (P13)callmemik gambles $204, max: 47.5, left: 3.3791008, fraction 0.07113896
  INFO [DevelopmentMessenger.showMessage]            callmemik won $204 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)callmemik finishes on update 2206
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 9ms (12ms) <P15> 42ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 9ms (12ms) <P15> 42ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -351083301486094781
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)mikkoaalto has 7 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 11 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)callmemik has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P15)RedwoodTall has 16 energy and needs 12 energy
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto expects 0 food, 15 energy, 0 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 4 food, 0 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik expects 4 food, 12 energy, 4 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall expects 0 food, 0 energy, 0 smithore, 70 crystite
  INFO [ProductionPhase.logProduction]               (P12)mikkoaalto produced 0 food, 13 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 2 food, 0 energy, 0 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P13)callmemik produced 3 food, 11 energy, 4 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P15)RedwoodTall produced 0 food, 0 energy, 0 smithore, 69 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 9ms (12ms) <P15> 42ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2329708784032352145
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 9ms (14ms) <P15> 42ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5356512351181418396
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $14
  INFO [Shop.printPriceFactor]                       Smithore shop: 193, mules potentially available: 109, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $64 sell price $99
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $12346
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 0 critical: 0 surplus: 0 money: $8008
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Smithore: 4 critical: 0 surplus: 4 money: $7491
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Smithore: 0 critical: 0 surplus: 0 money: $14087
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 9ms (14ms) <P15> 42ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $-6
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 11ms (15ms) <P15> 42ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5441373516307280172
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Crystite: 33 critical: 0 surplus: 33 money: $12346
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 26 critical: 0 surplus: 26 money: $8008
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Crystite: 23 critical: 0 surplus: 23 money: $7491
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Crystite: 69 critical: 0 surplus: 69 money: $14087
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 8ms (14ms) <P15> 41ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (12ms) <P15> 41ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3682453759271957350
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 50, total: 58, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 51%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Food: 0 critical: 0 surplus: 0 money: $12346
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 2 critical: 0 surplus: 2 money: $8008
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Food: 3 critical: 0 surplus: 3 money: $7491
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Food: 3 critical: 0 surplus: 3 money: $14087
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 7ms (9ms) <P15> 42ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $226
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 5ms (8ms) <P15> 42ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6464286702070613402
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 40
  INFO [Shop.printPriceFactor]                       Energy is increased to 125%
  INFO [Shop.printPriceFactor]                       Energy buy price $41 sell price $76
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mikkoaalto Energy: 13 critical: 0 surplus: 13 money: $12346
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 2 critical: 0 surplus: 2 money: $8008
  INFO [CollectionPhase.goToNextPhase]               (P13)callmemik Energy: 12 critical: 0 surplus: 12 money: $7491
  INFO [CollectionPhase.goToNextPhase]               (P15)RedwoodTall Energy: 3 critical: 0 surplus: 3 money: $14087
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (8ms) <P15> 40ms (45ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $37
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $32
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: mikkoaalto calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P13 P12> 4ms (8ms) <P15> 39ms (44ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 682458880164001525
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43366192
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Money: $14087 Plots: 12 Assets: 11538 Total: 31625
  INFO [SummaryPhase2.begin]                         (P15)RedwoodTall Food: 3 Energy: 3 Smithore: 0 Crystite: 69
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Money: $12346 Plots: 11 Assets: 6633 Total: 24479
  INFO [SummaryPhase2.begin]                         (P12)mikkoaalto Food: 0 Energy: 13 Smithore: 0 Crystite: 33
  INFO [SummaryPhase2.begin]                         (P13)callmemik Money: $7491 Plots: 11 Assets: 5473 Total: 18464
  INFO [SummaryPhase2.begin]                         (P13)callmemik Food: 3 Energy: 12 Smithore: 4 Crystite: 23
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $8008 Plots: 10 Assets: 4952 Total: 17960
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 2 Energy: 2 Smithore: 0 Crystite: 26
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 191 units $64
  INFO [SummaryPhase2.begin]                         Shop Food: 50 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 92528
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /68.7.201.14 <P15>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /68.7.201.14 <P15> with id ca304cd4-40e2-4c15-8c0e-12df651e9a76
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /68.7.201.14 <P15>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /68.7.201.14 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection timed out: connect
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 6531856f-b47a-4c94-90f0-920e3a42b0be
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 6531856f-b47a-4c94-90f0-920e3a42b0be
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
