  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: sna45eik3dlvqhcob75jisjif4
  INFO [Login$MasterListener$1.run]                  Logged in as "C64MuleBoot" (id 101485)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumd64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics
  INFO [MuleGameContainer.<init>]                    GL Version: 2.1.0 - Build 8.15.10.2189
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 4
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: ChuckieBot-3171, Address: 98.238.197.175, Is Host: false
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /98.238.197.175:6260 UDP: /98.238.197.175:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 43 bytes
  INFO [UserController.apply]                        My client id is c1694071-9c34-4d90-a48c-4396f6c46e46
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S15)C64MuleBoot is my user
  INFO [GameModel.setLocalUser]                      (S15)C64MuleBoot is a local Spectator
  INFO [Client.initUDP]                              Sending UDP initialization message id c1694071-9c34-4d90-a48c-4396f6c46e46
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 7479 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 7479 bytes
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [GameModel.setRemoteUser]                     (S10)CCMuleBot01 is a remote Spectator
  INFO [GameModel.setRemoteUser]                     (S11)MulesBalls is a remote Spectator
  INFO [GameModel.setRemoteUser]                     (P12)VivaJacob is a remote Player
  INFO [GameModel.setRemoteUser]                     (P13)Donly is a remote Player
  INFO [GameModel.setRemoteUser]                     (P14)<B.I.L.L.> is a remote Player
  INFO [GameModel.setMyUser]                         (S15)C64MuleBoot is my user
  INFO [GameModel.setLocalUser]                      (S15)C64MuleBoot is a local Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)MulesBalls (ID: 100691)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)C64MuleBoot (ID: 101485)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P12)VivaJacob (ID: 101735)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P13)Donly (ID: 101734)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings C64MuleBoot .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)MulesBalls (ID 100691)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === C64MuleBoot Bot Reputation: Excellent (35) Bot Games: 38
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)C64MuleBoot (ID 101485)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P12)VivaJacob (ID 101735)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P13)Donly (ID 101734)
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S11)MulesBalls chat: why fuck with this game guys?
  INFO [GameController.apply]                        (P13)Donly chat: We're honestly just trying to learn the game
  INFO [GameController.apply]                        (P13)Donly chat: We played the tut
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: idiots
  INFO [GameController.apply]                        (S11)MulesBalls chat: then why quit
  INFO [GameController.apply]                        (P13)Donly chat: Or watched rather
  INFO [GameController.apply]                        (S11)MulesBalls chat: YOU CANT QUIT GAMES HERE
  INFO [GameController.apply]                        (P13)Donly chat: Because it was abysmal for us
  INFO [GameController.apply]                        (P13)Donly chat: We didn't know the controls yet
  INFO [GameController.apply]                        (P12)VivaJacob chat: all 2 of u guys are pissed off
  INFO [GameController.apply]                        (P13)Donly chat: Now we do
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: bot:smurfcheckdonly
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: No Smurfs Found
  INFO [GameController.apply]                        (S11)MulesBalls chat: THEN GO BACK TO MODERN WARFAIR, TOO YOUNG TO LEARN MULE
  INFO [GameController.apply]                        (P13)Donly chat: You're gotten the whole community mad now Viva
  INFO [GameController.apply]                        (P12)VivaJacob chat: im papasmuf faggot
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: bot:smurfcheckvivajacob
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: No Smurfs Found
  INFO [GameController.apply]                        (S11)MulesBalls chat: U CAN NEVER FILL PSPS SHOES
  INFO [GameController.apply]                        (S11)MulesBalls chat: SORRY BOYS
  INFO [GameController.apply]                        (P13)Donly chat: Now, would you like to teach us?
  INFO [GameController.apply]                        (S11)MulesBalls chat: GOFIND SOME 16YR OLD TWAT TO LICK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: viva will quit game and donly
  INFO [GameController.apply]                        (P13)Donly chat: We were annoyed with Cod Ghosts
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: dont play them
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: they quit
  INFO [GameController.apply]                        (P13)Donly chat: It wasn't enough like blops2
  INFO [GameController.apply]                        (P12)VivaJacob chat: YEAH SOME guy told me they he was sexing my mom
  INFO [GameController.apply]                        (S11)MulesBalls chat: IF YOU DONT FINISH GAMES , NO1 WILL PLAY YOU
  INFO [GameController.apply]                        (P13)Donly chat: IT'S ONLY THE TWO OF YOU.
  INFO [GameController.apply]                        (P13)Donly chat: THAT'S THIS WHOLE COMMUNITY.
  INFO [GameController.apply]                        (P12)VivaJacob chat: wow
  INFO [GameController.apply]                        (S11)MulesBalls chat: LOL
  INFO [GameController.apply]                        (P13)Donly chat: IF WE WEREN'T TRYING TO COMPLETE THIS LIST, WE WOULDN'T BE PLAYING THIS RIGHT NOW
  INFO [GameController.apply]                        (P13)Donly chat: SO PLEASE
  INFO [GameController.apply]                        (P12)VivaJacob chat: we are 50 % of the people who play
  INFO [GameController.apply]                        (P13)Donly chat: LET US TRY ONE
  INFO [GameController.apply]                        (S11)MulesBalls chat: YOU GUYS ARE WAY TO YOUNG, AND DONT HAVE THE BRAINS TO FINISH A GAME
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: i wont play them again mule
  INFO [GameController.apply]                        (S11)MulesBalls chat: WHY?
  INFO [GameController.apply]                        (P12)VivaJacob chat: no fuck this im going mule pro
  INFO [GameController.apply]                        (S11)MulesBalls chat: DO I HAVE TO LOOK UP THE GAME LOG TO FIND OUT?
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: they are quitters
  INFO [GameController.apply]                        (P13)Donly chat: The game log for what?
  INFO [GameController.apply]                        (P13)Donly chat: Y
  INFO [GameController.apply]                        (S11)MulesBalls chat: WHAT RD THEY QUIT?
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: bot:addai
  INFO [GameController.apply]                        (P13)Donly chat: 3 I think
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (16) 14 bytes
  INFO [Player.<init>]                               Creating (P16)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P16)<A.D.A.M.> is an AI player
  INFO [GameModel.setRemoteUser]                     (P16)<A.D.A.M.> is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)VivaJacob (P16)<A.D.A.M.> (P13)Donly (P14)<B.I.L.L.> 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 141 ms
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: 2nd
  INFO [GameController.apply]                        (P12)VivaJacob chat: teach us
  INFO [GameController.apply]                        (S11)MulesBalls chat: HAVE FUN WITH BOTS GUYS
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 141 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 289224509912626208
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)<B.I.L.L.> (P16)<A.D.A.M.> (P12)VivaJacob (P13)Donly 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 40186064
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)<A.D.A.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P16)<A.D.A.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)VivaJacob Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)VivaJacob Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Donly Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Donly Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Donly chat: That's all we need
  INFO [GameController.apply]                        (P13)Donly chat: Thank you
  INFO [GameController.apply]                        (S11)MulesBalls chat: U ON BLACKLIST FOR ME
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [GameController.apply]                        (P13)Donly chat: Uh oh.
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: press spacebar to claim plot
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 141 ms
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [GameController.apply]                        (P12)VivaJacob chat: thanks man
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 141 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 141ms, max 141ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 141ms, max 141ms
  INFO [LandGrantPhase.apply]                        Grace duration 14 frames
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [GameController.apply]                        (P13)Donly chat: Seriously, we weren't trying to be dicks
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: spacebar
  INFO [LandGrantPhase.claimPlot]                    (P13)Donly is granted tile 12: Mountain1 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 141ms, max 141ms
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: spacebar
  INFO [LandGrantPhase.claimPlot]                    (P12)VivaJacob is granted tile 17: Mountain3 (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 141ms, max 141ms
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: spacebar
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 24: Mountain3 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 141ms, max 141ms
  INFO [LandGrantPhase.claimPlot]                    (P16)<A.D.A.M.> is granted tile 27: Mountain3 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 141ms, max 141ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [GameController.apply]                        (P13)Donly chat: Only 1 per turn, right?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 141 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 141ms, max 141ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)VivaJacob (P13)Donly (P14)<B.I.L.L.> (P16)<A.D.A.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: ya
  INFO [GameController.apply]                        (P13)Donly chat: Cool
  INFO [GameController.apply]                        (S15)C64MuleBoot chat: try to connect plots together
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.1106561 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [AbstractLandAuctionPhase.buyLand]            (P16)<A.D.A.M.> bought the plot for $580
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 125 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5765938395713931388
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 125 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 3.2484531E-6 (owner 10)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (372571) MulesBalls: these to clowns are regulars here, they knew pap has a new smurf
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain3 (7,2) with Smithore factory
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
