  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 2000 5.0 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: sc8rulmhrph7dbs4n1ifk2pco3
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1440 x 900 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1440 x 900 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumd64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 965/963 Graphics Media Accelerator
  INFO [MuleGameContainer.<init>]                    GL Version: 2.0.0 - Build 8.14.10.1930
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-297, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 17126261-f86c-4473-b68e-ca1dd4df3032
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is 17126261-f86c-4473-b68e-ca1dd4df3032
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id 17126261-f86c-4473-b68e-ca1dd4df3032
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 4197bba5-9f1f-4269-bb6a-84f3c66acfbc
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 104616
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /99.227.215.131 id cd0bff0d-30d6-40ca-a4f2-069d834bb439
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.227.215.131 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)jagov808 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)jagov808 (ID: 26481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.227.215.131 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7155 bytes
  INFO [Server.initUdp]                              Server: Client /99.227.215.131 <S11> requests UDP address /99.227.215.131:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)jagov808 (ID 26481)
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.59.2 id 07895201-3036-4737-9eba-e5f6e3e1fca9
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.59.2 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.59.2 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7251 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.59.2 <S12> requests UDP address /98.195.59.2:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Acavia (ID 26197)
  INFO [ServerMessageHandler.processPlayerJoin]      /99.227.215.131 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)jagov808 joins the players
  INFO [Player.<init>]                               Creating (P11)jagov808
  INFO [GameModel.setRemoteUser]                     (P11)jagov808 is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /98.195.59.2 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Acavia joins the players
  INFO [Player.<init>]                               Creating (P12)Acavia
  INFO [GameModel.setRemoteUser]                     (P12)Acavia is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Hello host4u , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 4197bba5-9f1f-4269-bb6a-84f3c66acfbc
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [Server.acceptClients]                        Server: Accepted client /62.158.174.26 id 11099880-8ef6-4d32-be60-95871692b15f
  INFO [ServerMessageHandler.processJoin]            Server: Client /62.158.174.26 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)mulewind is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)mulewind (ID: 100004)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /62.158.174.26 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7383 bytes
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 37c1f633-4420-4125-826a-f906e880ffa9
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)mulewind (ID 100004)
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7480 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S14> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Cyber Ranger (ID 14481)
  INFO [Server.initUdp]                              Server: Client /62.158.174.26 <S13> requests UDP address /62.158.174.26:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello jagov808 , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === jagov808 Bot Reputation: A++ (83) Bot Games: 140
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P14)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P14)Cyber Ranger is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /62.158.174.26 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)mulewind joins the players
  INFO [Player.<init>]                               Creating (P13)mulewind
  INFO [GameModel.setRemoteUser]                     (P13)mulewind is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Hello Acavia , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === Acavia Bot Reputation: A+++ (326) Bot Games: 467
  INFO [GameController.apply]                        (S10)host4u chat: Hello mulewind , welcome to Irata!
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: === mulewind Bot Reputation: Excellent (42) Bot Games: 81
  INFO [GameController.apply]                        (S10)host4u chat: Hello Cyber Ranger , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [Server.acceptClients]                        Server: Accepted client /71.50.129.57 id 578a1282-9504-4c5e-ad55-4bdc3b532292
  INFO [ServerMessageHandler.processJoin]            Server: Client /71.50.129.57 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 46 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26481 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /99.227.215.131 <P11>
  INFO [Server.removeClient]                         Server: Removing client /99.227.215.131 <> with id cd0bff0d-30d6-40ca-a4f2-069d834bb439
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)sunderland1221 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)sunderland1221 (ID: 28163)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /71.50.129.57 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7487 bytes
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.227.215.131 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)sunderland1221 (ID 28163)
  INFO [Server.initUdp]                              Server: Client /71.50.129.57 <S15> requests UDP address /71.50.129.57:6261
  INFO [GameController.apply]                        (S10)host4u chat: === Cyber Ranger Bot Reputation: A+++ (423) Bot Games: 486
  INFO [GameController.apply]                        (S10)host4u chat: Hello sunderland1221 , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === sunderland1221 Bot Reputation: Unknown (1) Bot Games: 16
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /71.50.129.57 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)sunderland1221 joins the players
  INFO [Player.<init>]                               Creating (P15)sunderland1221
  INFO [GameModel.setRemoteUser]                     (P15)sunderland1221 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /62.158.174.26 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)mulewind unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)mulewind is a remote Spectator
  INFO [ServerMessageHandler.processPlayerUnjoin]    /71.50.129.57 <P15> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (15) 0 bytes
  INFO [UserController.apply]                        (P15)sunderland1221 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S15)sunderland1221 is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /71.50.129.57 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)sunderland1221 joins the players
  INFO [Player.<init>]                               Creating (P15)sunderland1221
  INFO [GameModel.setRemoteUser]                     (P15)sunderland1221 is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /71.50.129.57 <P15> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (15) 0 bytes
  INFO [UserController.apply]                        (P15)sunderland1221 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S15)sunderland1221 is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /71.50.129.57 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)sunderland1221 joins the players
  INFO [Player.<init>]                               Creating (P15)sunderland1221
  INFO [GameModel.setRemoteUser]                     (P15)sunderland1221 is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /71.50.129.57 <P15> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (15) 0 bytes
  INFO [UserController.apply]                        (P15)sunderland1221 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S15)sunderland1221 is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /71.50.129.57 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)sunderland1221 joins the players
  INFO [Player.<init>]                               Creating (P15)sunderland1221
  INFO [GameModel.setRemoteUser]                     (P15)sunderland1221 is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /71.50.129.57 <P15> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (15) 0 bytes
  INFO [UserController.apply]                        (P15)sunderland1221 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S15)sunderland1221 is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S13)mulewind chat: jagov plays only with his teamer lenin! 
  INFO [Server.acceptClients]                        Server: Accepted client /93.210.161.200 id 77d9ef00-4404-4654-b3ee-150b1af6b216
  INFO [ServerMessageHandler.processJoin]            Server: Client /93.210.161.200 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 52 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)LauraRosaMariaEmilia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)LauraRosaMariaEmilia (ID: 101692)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /93.210.161.200 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7561 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)LauraRosaMariaEmilia (ID 101692)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)LauraRosaMariaEmilia (ID 101692)
  INFO [Server.initUdp]                              Server: Client /93.210.161.200 <S11> requests UDP address /93.210.161.200:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello LauraRosaMariaEmilia , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === LauraRosaMariaEmilia Bot Reputation: Unknown (1) Bot Games: 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /99.228.104.73 id cc955456-68b7-4367-9f0a-16437a185c07
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.228.104.73 <S16> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (16) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S16)Lenin is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S16)Lenin (ID: 26480)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.228.104.73 <S16>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7615 bytes
  INFO [Server.initUdp]                              Server: Client /99.228.104.73 <S16> requests UDP address /99.228.104.73:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S16)Lenin (ID 26480)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Lenin , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === Lenin Bot Reputation: A+ (69) Bot Games: 105
  INFO [ServerMessageHandler.processPlayerJoin]      /99.228.104.73 <S16> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (16) 0 bytes
  INFO [UserController.apply]                        (S16)Lenin joins the players
  INFO [Player.<init>]                               Creating (P16)Lenin
  INFO [GameModel.setRemoteUser]                     (P16)Lenin is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /71.50.129.57 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)sunderland1221 joins the players
  INFO [Player.<init>]                               Creating (P15)sunderland1221
  INFO [GameModel.setRemoteUser]                     (P15)sunderland1221 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /93.210.161.200 id 85b00d73-2fc4-446a-9914-52237f17afba
  INFO [ServerMessageHandler.processJoin]            Server: Client /93.210.161.200 <S17> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (17) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S17)TropicSlayer is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S17)TropicSlayer (ID: 101691)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /93.210.161.200 <S17>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7731 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S17)TropicSlayer (ID 101691)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S17)TropicSlayer (ID 101691)
  INFO [Server.initUdp]                              Server: Client /93.210.161.200 <S17> requests UDP address /93.210.161.200:6262
  INFO [GameController.apply]                        (S10)host4u chat: Hello TropicSlayer , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.228.104.73 <P16> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (16) 0 bytes
  INFO [UserController.apply]                        (P16)Lenin unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S16)Lenin is a remote Spectator
  INFO [GameController.apply]                        (S10)host4u chat: === TropicSlayer Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (P12)Acavia chat: it kicked us last round
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (16) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26480 user number 16
  INFO [ConnectedClient.removeUser]                  Server: Removing user 16 from /99.228.104.73 <S16>
  INFO [Server.removeClient]                         Server: Removing client /99.228.104.73 <> with id cc955456-68b7-4367-9f0a-16437a185c07
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.228.104.73 <>
  INFO [ServerMessageHandler.processPlayerJoin]      /93.210.161.200 <S17> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (17) 0 bytes
  INFO [UserController.apply]                        (S17)TropicSlayer joins the players
  INFO [Player.<init>]                               Creating (P17)TropicSlayer
  INFO [GameModel.setRemoteUser]                     (P17)TropicSlayer is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /99.227.215.131 id 928fae50-7736-4ba0-8f75-ce90b959edaf
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.227.215.131 <S16> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (16) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S16)jagov808 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S16)jagov808 (ID: 26481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.227.215.131 <S16>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7697 bytes
  INFO [Server.initUdp]                              Server: Client /99.227.215.131 <S16> requests UDP address /99.227.215.131:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S16)jagov808 (ID 26481)
  INFO [GameController.apply]                        (P12)Acavia chat: not sure if from old commands or bugged
  INFO [GameController.apply]                        (S13)mulewind chat: lenin plays only with jagov
  INFO [GameController.apply]                        (S10)host4u chat: Hello jagov808 , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === jagov808 Bot Reputation: A++ (83) Bot Games: 140
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (16) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26481 user number 16
  INFO [ConnectedClient.removeUser]                  Server: Removing user 16 from /99.227.215.131 <S16>
  INFO [Server.removeClient]                         Server: Removing client /99.227.215.131 <> with id 928fae50-7736-4ba0-8f75-ce90b959edaf
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.227.215.131 <>
  INFO [GameController.apply]                        (S13)mulewind chat: tropicslay is a fake
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)Cyber Ranger chat: bot:smurfcheckTropicSlayer
  INFO [GameController.apply]                        (S10)host4u chat: Possible Smurf:LauraRosaMariaEmilia Games: 1 Bot Rep: 1
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /98.195.59.2 <P12>
  INFO [Server.removeClient]                         Server: Removing client /98.195.59.2 <> with id 07895201-3036-4737-9eba-e5f6e3e1fca9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.59.2 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /93.210.161.200 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)LauraRosaMariaEmilia joins the players
  INFO [Player.<init>]                               Creating (P11)LauraRosaMariaEmilia
  INFO [GameModel.setRemoteUser]                     (P11)LauraRosaMariaEmilia is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /68.82.109.252 id 540f343c-342b-45db-871e-3f9d4ebb7753
  INFO [ServerMessageHandler.processJoin]            Server: Client /68.82.109.252 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)mo3563 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)mo3563 (ID: 23464)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /68.82.109.252 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7616 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)mo3563 (ID 23464)
  INFO [Server.initUdp]                              Server: Client /68.82.109.252 <S12> requests UDP address /68.82.109.252:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello mo3563 , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === mo3563 Bot Reputation: A+ (61) Bot Games: 241
  INFO [GameController.apply]                        (S13)mulewind chat: sunderland 35% abandoned games ! now way ! this guy sucks
  INFO [GameController.apply]                        (S13)mulewind chat: laura rosa a fake too!
  INFO [GameController.apply]                        (P14)Cyber Ranger chat: Not playing w/ two ppl w/ the same name...
  INFO [GameController.apply]                        (P11)LauraRosaMariaEmilia chat: hahaha
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.59.2 id 26f69c4f-1beb-4734-86f1-f60804e21bdf
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.59.2 <S16> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (16) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S16)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S16)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.59.2 <S16>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7691 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.59.2 <S16> requests UDP address /98.195.59.2:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S16)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Acavia , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === Acavia Bot Reputation: A+++ (326) Bot Games: 467
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (16) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26197 user number 16
  INFO [ConnectedClient.removeUser]                  Server: Removing user 16 from /98.195.59.2 <S16>
  INFO [Server.removeClient]                         Server: Removing client /98.195.59.2 <> with id 26f69c4f-1beb-4734-86f1-f60804e21bdf
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.59.2 <>
  INFO [GameController.apply]                        (P11)LauraRosaMariaEmilia chat: lolkopter i am  r3eal
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /76.92.151.22 <P14>
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <> with id 37c1f633-4420-4125-826a-f906e880ffa9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [GameController.apply]                        (P11)LauraRosaMariaEmilia chat: ciao
  INFO [GameController.apply]                        (P15)sunderland1221 chat: press ready
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.59.2 id 7cc10e9c-17cd-494d-8133-7b4f0952eb36
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.59.2 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.59.2 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7594 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.59.2 <S14> requests UDP address /98.195.59.2:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Acavia (ID 26197)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Acavia , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: Join Us: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === Acavia Bot Reputation: A+++ (326) Bot Games: 467
  INFO [ServerMessageHandler.processPlayerJoin]      /98.195.59.2 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Acavia joins the players
  INFO [Player.<init>]                               Creating (P14)Acavia
  INFO [GameModel.setRemoteUser]                     (P14)Acavia is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P17)TropicSlayer (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P14)Acavia 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <S13> 224ms (238ms) <P15> 110ms (114ms) <P11> 188ms (193ms) <P17> 189ms (191ms) <S12> 113ms (118ms) <P14> 76ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23464 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /68.82.109.252 <S12>
  INFO [Server.removeClient]                         Server: Removing client /68.82.109.252 <> with id 540f343c-342b-45db-871e-3f9d4ebb7753
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /68.82.109.252 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <S13> 226ms (237ms) <P15> 111ms (115ms) <P11> 188ms (193ms) <P17> 190ms (192ms) <P14> 76ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7934346778522317128
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)Acavia (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P17)TropicSlayer 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48680160
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Acavia chat: sunderland it kicked us before?
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [GameController.apply]                        (P14)Acavia chat: please go - spacebar
  INFO [GameController.apply]                        (P14)Acavia chat: laurarosa?
  INFO [GameController.apply]                        (P15)sunderland1221 chat: hope not 
  INFO [GameController.apply]                        (P14)Acavia chat: sunderland are you here?
  INFO [GameController.apply]                        (P15)sunderland1221 chat: yeah
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <S13> 230ms (231ms) <P15> 108ms (110ms) <P11> 184ms (192ms) <P17> 190ms (194ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.apply]                        (P14)Acavia chat: the game before shwos us kicked
  INFO [GameController.apply]                        (P15)sunderland1221 chat: press space
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <S13> 229ms (231ms) <P15> 108ms (110ms) <P11> 182ms (191ms) <P17> 189ms (194ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 2ms, max 229ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 231ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 2ms, max 230ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P15)sunderland1221 is granted tile 12: Mountain3 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 230ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 21: Mountain1 (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 229ms
  INFO [LandGrantPhase.claimPlot]                    (P11)LauraRosaMariaEmilia is granted tile 39: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 229ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <S13> 229ms (230ms) <P15> 109ms (115ms) <P11> 182ms (191ms) <P17> 190ms (198ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [GameController.apply]                        (P14)Acavia chat: ?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <S13> 229ms (230ms) <P15> 109ms (115ms) <P11> 183ms (191ms) <P17> 190ms (198ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9089601191945439596
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 1)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <S13> 229ms (232ms) <P15> 110ms (116ms) <P11> 183ms (191ms) <P17> 190ms (198ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 16 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,2) with Energy factory
  INFO [GameController.apply]                        (P15)sunderland1221 chat: ???????????What r u doing tropis?????????????????????
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 1345
  INFO [GameModel.gamble]                            (P14)Acavia gambles $61, max: 47.5, left: 21.199398, fraction 0.44630313
  INFO [DevelopmentMessenger.showMessage]            Acavia won $61 in the pub
  INFO [GameController.apply]                        (P15)sunderland1221 chat: tropic 
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <S13> 228ms (233ms) <P15> 111ms (117ms) <P11> 183ms (191ms) <P17> 187ms (192ms) <P14> 74ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7482612502933346267
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)LauraRosaMariaEmilia (rank 2)
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <S13> 227ms (233ms) <P15> 111ms (117ms) <P11> 184ms (191ms) <P17> 187ms (192ms) <P14> 73ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)LauraRosaMariaEmilia
  INFO [Wampus.<init>]                               Wampus has 16 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile River (4,4) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1198. End Update: 1197
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)LauraRosaMariaEmilia finishes on update 2351
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $51, max: 47.5, left: 0.4791035, fraction 0.010086389
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <S13> 227ms (238ms) <P15> 109ms (117ms) <P11> 187ms (192ms) <P17> 190ms (195ms) <P14> 67ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6976371815425466833
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 3)
  INFO [Player.useFood]                              (P15)sunderland1221 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (11ms) <S13> 227ms (239ms) <P15> 108ms (117ms) <P11> 190ms (194ms) <P17> 190ms (196ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 16 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 162. End Update: 161
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 235. End Update: 234
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 277. End Update: 276
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Mountain3 (3,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P15)sunderland1221 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P15)sunderland1221 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 2099
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $75, max: 47.5, left: 6.319098, fraction 0.13303365
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $75 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (11ms) <S13> 225ms (238ms) <P15> 106ms (124ms) <P11> 188ms (193ms) <P17> 192ms (197ms) <P14> 66ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6670325702966534230
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P17)TropicSlayer (rank 4)
  INFO [Player.useFood]                              (P17)TropicSlayer has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (11ms) <S13> 225ms (238ms) <P15> 106ms (124ms) <P11> 190ms (194ms) <P17> 192ms (197ms) <P14> 66ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P17)TropicSlayer
  INFO [Wampus.<init>]                               Wampus has 16 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P17)TropicSlayer finishes on update 140
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $205, max: 47.5, left: 44.699936, fraction 0.9410513
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $205 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (11ms) <S13> 225ms (230ms) <P15> 106ms (121ms) <P11> 187ms (193ms) <P17> 193ms (197ms) <P14> 64ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (11ms) <S13> 225ms (230ms) <P15> 106ms (121ms) <P11> 187ms (193ms) <P17> 193ms (197ms) <P14> 64ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4489405234414633413
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <S13> 224ms (230ms) <P15> 106ms (121ms) <P11> 188ms (193ms) <P17> 193ms (197ms) <P14> 64ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5784737374709688170
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <S13> 224ms (230ms) <P15> 109ms (121ms) <P11> 188ms (193ms) <P17> 193ms (197ms) <P14> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1599753062917082132
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 15, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 45%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 0 critical: 0 surplus: 0 money: $1205
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 0 critical: 0 surplus: 0 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 0 critical: 0 surplus: 0 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 4 critical: 0 surplus: 4 money: $1000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <S13> 224ms (230ms) <P15> 109ms (121ms) <P11> 191ms (194ms) <P17> 193ms (197ms) <P14> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.776 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 5ms, max 224ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)sunderland1221 (P17)TropicSlayer (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $85 (2 units for $170)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <S13> 224ms (231ms) <P15> 112ms (122ms) <P11> 187ms (194ms) <P17> 190ms (194ms) <P14> 63ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5475778420833342270
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $1205
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 0 critical: 0 surplus: 0 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 0 critical: 0 surplus: 0 money: $830
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <S13> 224ms (231ms) <P15> 109ms (122ms) <P11> 188ms (194ms) <P17> 190ms (196ms) <P14> 63ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <S13> 224ms (230ms) <P15> 112ms (124ms) <P11> 188ms (194ms) <P17> 190ms (196ms) <P14> 63ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5162541656451865451
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 1 critical: 3 surplus: -2 money: $1205
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 6 critical: 3 surplus: 3 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 1 critical: 3 surplus: -2 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 1 critical: 3 surplus: -2 money: $830
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <S13> 224ms (231ms) <P15> 112ms (124ms) <P11> 188ms (194ms) <P17> 193ms (195ms) <P14> 63ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (17) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (17) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (17) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (17) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.776 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 224ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 232ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)sunderland1221 (P17)TropicSlayer (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer sunderland1221 rank 3 takes over trade from buyer Acavia rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer sunderland1221 rank 3 takes over trade from buyer Acavia rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer sunderland1221 rank 3 takes over trade from buyer Acavia rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer sunderland1221 rank 3 takes over trade from buyer Acavia rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 232ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100004 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /62.158.174.26 <S13>
  INFO [Server.removeClient]                         Server: Removing client /62.158.174.26 <> with id 11099880-8ef6-4d32-be60-95871692b15f
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 7
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /62.158.174.26 <>
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [GameController.apply]                        (P15)sunderland1221 chat: i wont be mean and buy it all
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $39 (9 units for $357)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P15> 113ms (119ms) <P11> 188ms (190ms) <P17> 193ms (195ms) <P14> 66ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6074054684472373754
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 16, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P15)sunderland1221 chat: i hate when people do that
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 2 critical: 1 surplus: 1 money: $1148
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 1 critical: 2 surplus: -1 money: $983
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 4 critical: 1 surplus: 3 money: $861
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 1 critical: 2 surplus: -1 money: $680
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P15> 108ms (118ms) <P11> 189ms (193ms) <P17> 193ms (195ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.807 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)sunderland1221 (P11)LauraRosaMariaEmilia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P17)TropicSlayer (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (1 units for $45)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P15> 113ms (119ms) <P11> 190ms (198ms) <P17> 190ms (194ms) <P14> 66ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7172654798637259162
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46422856
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $635 Plots: 1 Assets: 866 Total: 2001
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 4 Energy: 2 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $861 Plots: 1 Assets: 421 Total: 1782
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $983 Plots: 1 Assets: 222 Total: 1705
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $1148 Plots: 0 Assets: 246 Total: 1394
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $85
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $39
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $170
  INFO [SummaryPhase2.begin]                         Colony total: 6882
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P15> 105ms (119ms) <P11> 190ms (198ms) <P17> 191ms (196ms) <P14> 65ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 2ms, max 191ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 198ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 2ms, max 191ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 18
  INFO [LandGrantPhase.claimPlot]                    (P15)sunderland1221 is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 2ms, max 192ms
  INFO [LandGrantPhase.claimPlot]                    (P17)TropicSlayer is granted tile 4: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 2ms, max 193ms
  INFO [LandGrantPhase.claimPlot]                    (P11)LauraRosaMariaEmilia is granted tile 5: Mountain2 (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 2ms, max 193ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 11: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 2ms, max 192ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P15> 116ms (131ms) <P11> 191ms (197ms) <P17> 190ms (194ms) <P14> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P15> 119ms (131ms) <P11> 191ms (196ms) <P17> 191ms (194ms) <P14> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5951958294679246147
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0011128783
  INFO [PlayerEventPhase.begin]                      Event player: (P15)sunderland1221 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $150 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P15)sunderland1221 has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P15> 120ms (144ms) <P11> 191ms (196ms) <P17> 191ms (196ms) <P14> 63ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 1403
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $69, max: 47.5, left: 20.059372, fraction 0.42230257
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $69 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P15> 120ms (144ms) <P11> 191ms (194ms) <P17> 192ms (194ms) <P14> 64ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5429595979798917383
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.376176
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 2)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P15> 120ms (144ms) <P11> 191ms (194ms) <P17> 192ms (194ms) <P14> 65ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,2) with Food factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Plain (2,1)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,1) with Food factory
  INFO [GameModel.buyAssay]                          (P14)Acavia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P14)Acavia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2338
  INFO [GameModel.gamble]                            (P14)Acavia gambles $50, max: 47.5, left: 0.7391033, fraction 0.01556007
  INFO [DevelopmentMessenger.showMessage]            Acavia won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (13ms) <P15> 115ms (123ms) <P11> 185ms (192ms) <P17> 193ms (195ms) <P14> 76ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7293581875521874641
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9394261
  INFO [PlayerEventPhase.begin]                      No player event for (P11)LauraRosaMariaEmilia (rank 3)
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)LauraRosaMariaEmilia chat: ssss   
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P15> 120ms (125ms) <P11> 185ms (192ms) <P17> 193ms (195ms) <P14> 74ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)LauraRosaMariaEmilia
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)Acavia chat: bot:layerevents
  INFO [GameController.apply]                        (P14)Acavia chat: bot:playerevents
  INFO [GameController.apply]                        (S10)host4u chat: Event Time Line: (2) Gypsy Inlaws [sunderland1221 ] ~ 
  INFO [Mule.runAway]                                Mule runs away for (P11)LauraRosaMariaEmilia
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)LauraRosaMariaEmilia finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)LauraRosaMariaEmilia
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (12ms) <P15> 117ms (127ms) <P11> 191ms (196ms) <P17> 189ms (194ms) <P14> 74ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6714890920496384117
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7010277
  INFO [PlayerEventPhase.begin]                      No player event for (P17)TropicSlayer (rank 4)
  INFO [Player.useFood]                              (P17)TropicSlayer has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (11ms) <P15> 114ms (124ms) <P11> 192ms (196ms) <P17> 188ms (194ms) <P14> 71ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P17)TropicSlayer
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile River (4,0) with Food factory
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P17)TropicSlayer finishes on update 2037
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $53, max: 47.5, left: 6.7590976, fraction 0.14229679
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P15> 112ms (118ms) <P11> 193ms (197ms) <P17> 192ms (195ms) <P14> 69ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6782680910997290640
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P15> 112ms (119ms) <P11> 191ms (196ms) <P17> 193ms (195ms) <P14> 69ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 345012171652150912
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 6 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 0 food, 1 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P15> 112ms (122ms) <P11> 191ms (194ms) <P17> 192ms (195ms) <P14> 68ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P15> 112ms (122ms) <P11> 191ms (194ms) <P17> 192ms (195ms) <P14> 68ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7193329938230275924
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $85
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 67%
  INFO [Shop.printPriceFactor]                       Smithore buy price $65 sell price $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 0 critical: 0 surplus: 0 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 0 critical: 0 surplus: 0 money: $493
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 0 critical: 0 surplus: 0 money: $716
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 11 critical: 0 surplus: 11 money: $434
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P15> 112ms (123ms) <P11> 190ms (197ms) <P17> 189ms (195ms) <P14> 68ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (17) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (17) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 197ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        (P14)Acavia chat: 130
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $65 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P15> 114ms (123ms) <P11> 190ms (197ms) <P17> 189ms (195ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4573942883932018607
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 0 critical: 0 surplus: 0 money: $493
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $716
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 0 critical: 0 surplus: 0 money: $434
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P15> 114ms (123ms) <P11> 191ms (197ms) <P17> 189ms (195ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P15> 114ms (123ms) <P11> 193ms (197ms) <P17> 189ms (195ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4020771513209879830
  INFO [Shop.calcBuySellPrice]                       Current Food price $39
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 20, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 70%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 5 critical: 3 surplus: 2 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 5 critical: 3 surplus: 2 money: $493
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 7 critical: 3 surplus: 4 money: $716
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 1 critical: 3 surplus: -2 money: $434
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P15> 121ms (124ms) <P11> 193ms (196ms) <P17> 188ms (192ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.807 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 193ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)sunderland1221 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P17)TropicSlayer (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (8 units for $124)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P15> 117ms (131ms) <P11> 193ms (195ms) <P17> 190ms (193ms) <P14> 64ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1385013585302438096
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 16, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 1 critical: 2 surplus: -1 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 0 critical: 2 surplus: -2 money: $568
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 6 critical: 2 surplus: 4 money: $765
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 2 critical: 2 surplus: 0 money: $355
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (11ms) <P15> 115ms (123ms) <P11> 189ms (194ms) <P17> 193ms (195ms) <P14> 63ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.807 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 193ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)sunderland1221 (P17)TropicSlayer (P11)LauraRosaMariaEmilia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer LauraRosaMariaEmilia rank 3 takes over trade from buyer sunderland1221 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer LauraRosaMariaEmilia rank 3 takes over trade from buyer sunderland1221 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer LauraRosaMariaEmilia rank 3 takes over trade from buyer sunderland1221 rank 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P11)LauraRosaMariaEmilia chat: bm
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $47 (11 units for $527)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P15> 109ms (117ms) <P11> 190ms (195ms) <P17> 193ms (194ms) <P14> 62ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7204737625212320721
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45743456
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $259 Plots: 2 Assets: 1278 Total: 2537
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 6 Energy: 4 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $956 Plots: 2 Assets: 359 Total: 2315
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $1006 Plots: 1 Assets: 257 Total: 1763
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 5 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $137 Plots: 2 Assets: 483 Total: 1620
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 0 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $65
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $47
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $130
  INFO [SummaryPhase2.begin]                         Colony total: 8235
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)LauraRosaMariaEmilia chat: lost it all
  INFO [GameController.apply]                        (P11)LauraRosaMariaEmilia chat: komisch
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P15> 109ms (115ms) <P11> 190ms (195ms) <P17> 191ms (194ms) <P14> 62ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 2ms, max 191ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 195ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 2ms, max 193ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 9
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.claimPlot]                    (P17)TropicSlayer is granted tile 4: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 2ms, max 191ms
  INFO [LandGrantPhase.claimPlot]                    (P11)LauraRosaMariaEmilia is granted tile 5: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 2ms, max 191ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 7: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 2ms, max 190ms
  INFO [LandGrantPhase.claimPlot]                    (P15)sunderland1221 is granted tile 27: Mountain3 (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 2ms, max 190ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P15> 109ms (114ms) <P11> 190ms (195ms) <P17> 191ms (194ms) <P14> 61ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 2ms, max 191ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)sunderland1221 (P17)TropicSlayer (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Acavia bought the plot for $276
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P15> 113ms (124ms) <P11> 190ms (193ms) <P17> 192ms (195ms) <P14> 61ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $216
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 2ms, max 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)sunderland1221 (P17)TropicSlayer (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Acavia bought the plot for $460
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (10ms) <P15> 115ms (133ms) <P11> 188ms (193ms) <P17> 193ms (196ms) <P14> 65ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -773513366806560435
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5393576
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 1)
  INFO [Player.useFood]                              (P15)sunderland1221 has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (11ms) <P15> 115ms (134ms) <P11> 188ms (193ms) <P17> 193ms (196ms) <P14> 66ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 198. End Update: 197
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 216. End Update: 215
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 243. End Update: 242
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 259. End Update: 258
  INFO [GameController.apply]                        (P11)LauraRosaMariaEmilia chat: loose 
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Mountain3 (7,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 1692
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $54, max: 47.5, left: 14.339241, fraction 0.30187875
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (13ms) <P15> 115ms (123ms) <P11> 187ms (192ms) <P17> 188ms (195ms) <P14> 69ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7595099168891287136
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.66735953
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 2)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (11ms) <P15> 115ms (123ms) <P11> 188ms (196ms) <P17> 191ms (196ms) <P14> 69ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain1 (3,3)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2035
  INFO [GameModel.gamble]                            (P14)Acavia gambles $74, max: 47.5, left: 7.479097, fraction 0.15745467
  INFO [DevelopmentMessenger.showMessage]            Acavia won $74 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (13ms) <P15> 115ms (122ms) <P11> 191ms (202ms) <P17> 187ms (195ms) <P14> 75ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7593259759512584577
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4932534
  INFO [PlayerEventPhase.begin]                      No player event for (P17)TropicSlayer (rank 3)
  INFO [Player.useFood]                              (P17)TropicSlayer has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (12ms) <P15> 115ms (122ms) <P11> 190ms (197ms) <P17> 191ms (196ms) <P14> 75ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P17)TropicSlayer
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (7,0) with Energy factory
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101692 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /93.210.161.200 <P11>
  INFO [Server.removeClient]                         Server: Removing client /93.210.161.200 <> with id 77d9ef00-4404-4654-b3ee-150b1af6b216
  INFO [UserController.setAiPlayer]                  (P11)LauraRosaMariaEmilia is taken over by an AI player
  INFO [UserController.setAiPlayer]                  LauraRosaMariaEmilia is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)LauraRosaMariaEmilia is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /93.210.161.200 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)host4u chat: LauraRosaMariaEmilia  Bot Reputation now: -2
  INFO [AbstractDevelopmentPhase.apply]              Remote (P17)TropicSlayer finishes on update 2050
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $75, max: 47.5, left: 6.499098, fraction 0.13682312
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $75 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 47
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 9ms (15ms) <P15> 110ms (121ms) <P17> 189ms (194ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8497745727191019635
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.84215367
  INFO [PlayerEventPhase.begin]                      No player event for (P11)LauraRosaMariaEmilia (rank 4)
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 9ms (15ms) <P15> 111ms (121ms) <P17> 190ms (194ms) <P14> 73ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: LauraRosaMariaEmilia is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia got lower bound of 153.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 513.0000000000001
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain2 (5,0): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: LauraRosaMariaEmilia couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: LauraRosaMariaEmilia tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $51, max: 47.5, left: 2.5, fraction 0.05263158
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $51 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 9ms (15ms) <P15> 110ms (121ms) <P17> 189ms (194ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 9ms (15ms) <P15> 110ms (121ms) <P17> 189ms (194ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7911480004297364863
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 9 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 0 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 0 food, 3 energy, 8 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 3 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 0 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 0 food, 3 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 7ms (14ms) <P15> 111ms (119ms) <P17> 189ms (190ms) <P14> 72ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 7ms (14ms) <P15> 111ms (119ms) <P17> 189ms (190ms) <P14> 72ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6963526976902335747
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $65
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $83 sell price $118
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 0 critical: 0 surplus: 0 money: $901
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 0 critical: 0 surplus: 0 money: $188
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 6 critical: 0 surplus: 6 money: $139
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 20 critical: 0 surplus: 20 money: $208
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 7ms (14ms) <P15> 112ms (119ms) <P17> 189ms (190ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $118
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 7ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)sunderland1221 (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $98 (5 units for $490)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 7ms (15ms) <P15> 112ms (121ms) <P17> 189ms (191ms) <P14> 69ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5527505866895260692
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $411
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 0 critical: 0 surplus: 0 money: $188
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $629
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 0 critical: 0 surplus: 0 money: $208
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 7ms (15ms) <P15> 113ms (121ms) <P17> 189ms (191ms) <P14> 68ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 7ms (15ms) <P15> 113ms (123ms) <P17> 189ms (192ms) <P14> 67ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4379615070393213787
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 5, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Acavia chat: restart?
  INFO [GameController.apply]                        (P14)Acavia chat: or keep going?
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 4 critical: 3 surplus: 1 money: $411
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 5 critical: 3 surplus: 2 money: $188
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 1 critical: 3 surplus: -2 money: $629
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 2 critical: 3 surplus: -1 money: $208
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 8ms (14ms) <P15> 116ms (131ms) <P17> 191ms (195ms) <P14> 67ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.809 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 8ms, max 191ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)sunderland1221 (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [GameController.apply]                        (P15)sunderland1221 chat: keep going or whatever u guys want
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)Acavia chat: ill keep going as i do not have time to playing again
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 6ms (13ms) <P15> 113ms (131ms) <P17> 192ms (195ms) <P14> 66ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8616598947659299907
  INFO [Shop.calcBuySellPrice]                       Current Energy price $47
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 17, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is decreased to 69%
  INFO [Shop.printPriceFactor]                       Energy buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 3 critical: 2 surplus: 1 money: $411
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 6 critical: 2 surplus: 4 money: $288
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 3 critical: 3 surplus: 0 money: $479
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 5 critical: 3 surplus: 2 money: $108
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 6ms (13ms) <P15> 120ms (148ms) <P17> 191ms (195ms) <P14> 66ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 191ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P17)TropicSlayer 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $32 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 6ms (13ms) <P15> 120ms (149ms) <P17> 190ms (194ms) <P14> 66ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3817515878611086687
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51353648
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $108 Plots: 3 Assets: 2625 Total: 4233
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 4 Energy: 5 Smithore: 20 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $479 Plots: 5 Assets: 699 Total: 3678
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 3 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $411 Plots: 2 Assets: 931 Total: 2342
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 4 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $288 Plots: 3 Assets: 402 Total: 2190
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 3 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $98
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $32
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $190
  INFO [SummaryPhase2.begin]                         Colony total: 12443
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 4ms (8ms) <P15> 109ms (126ms) <P17> 190ms (194ms) <P14> 65ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [LandGrantActuator.begin]                     AI: LauraRosaMariaEmilia is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: LauraRosaMariaEmilia wants Mountain1 (5,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 4ms, max 190ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 194ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 4ms, max 190ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 1: Mountain2 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 190ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 50
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 25
  INFO [LandGrantPhase.update]                       (P11)LauraRosaMariaEmilia pressed at plot 6 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)LauraRosaMariaEmilia is granted tile 6: Mountain1 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 190ms
  INFO [LandGrantPhase.claimPlot]                    (P17)TropicSlayer is granted tile 13: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 190ms
  INFO [LandGrantPhase.claimPlot]                    (P15)sunderland1221 is granted tile 14: Mountain3 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 4ms, max 191ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 4ms (11ms) <P15> 113ms (131ms) <P17> 191ms (194ms) <P14> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $308
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia originally valued the plot at $692
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia targets price $-744
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 4ms, max 191ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P17)TropicSlayer (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Acavia bought the plot for $356
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 6ms (11ms) <P15> 115ms (119ms) <P17> 193ms (196ms) <P14> 62ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $296
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia originally valued the plot at $1076
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia targets price $-744
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 6ms, max 193ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P17)TropicSlayer (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P17)TropicSlayer bought the plot for $296
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 6ms (7ms) <P15> 115ms (119ms) <P17> 192ms (197ms) <P14> 63ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2739024502119930928
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9656087
  INFO [PlayerEventPhase.begin]                      No player event for (P11)LauraRosaMariaEmilia (rank 4)
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 6ms (10ms) <P15> 113ms (118ms) <P17> 192ms (197ms) <P14> 62ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia got lower bound of 941.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1116.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (8,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain2 (5,0): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: LauraRosaMariaEmilia couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: LauraRosaMariaEmilia tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (8,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Mountain2 (5,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia is assaying Mountain2 (5,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)LauraRosaMariaEmilia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia is assaying Mountain1 (5,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)LauraRosaMariaEmilia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $194, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $194 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (9ms) <P15> 111ms (118ms) <P17> 190ms (199ms) <P14> 66ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3541886144289865637
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41191036
  INFO [PlayerEventPhase.begin]                      No player event for (P17)TropicSlayer (rank 3)
  INFO [Player.useFood]                              (P17)TropicSlayer has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (10ms) <P15> 111ms (117ms) <P17> 192ms (199ms) <P14> 72ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P17)TropicSlayer
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P17)TropicSlayer finishes on update 550
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $187, max: 47.5, left: 36.49975, fraction 0.76841575
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $187 in the pub
  INFO [GameController.apply]                        (P14)Acavia chat: get wampus
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (9ms) <P15> 112ms (119ms) <P17> 192ms (196ms) <P14> 74ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3761338741120413696
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9100214
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 2)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (9ms) <P15> 112ms (119ms) <P17> 192ms (196ms) <P14> 74ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain1 (3,2)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain2 (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Plain (2,1)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,3) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,1) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain1 (3,3)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2159
  INFO [GameModel.gamble]                            (P14)Acavia gambles $103, max: 47.5, left: 4.9190993, fraction 0.103559986
  INFO [DevelopmentMessenger.showMessage]            Acavia won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 8ms (11ms) <P15> 114ms (121ms) <P17> 192ms (195ms) <P14> 69ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3727688889349512766
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9057393
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 1)
  INFO [Player.useFood]                              (P15)sunderland1221 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 9ms (11ms) <P15> 115ms (121ms) <P17> 192ms (195ms) <P14> 69ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 28. End Update: 27
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Mountain3 (7,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 1825
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $105, max: 47.5, left: 11.619179, fraction 0.24461429
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (11ms) <P15> 115ms (119ms) <P17> 192ms (195ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (11ms) <P15> 115ms (119ms) <P17> 192ms (195ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1289649269381104058
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 5 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 6 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 0 food, 3 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 0 food, 3 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 3 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 5 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 0 food, 3 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 0 food, 2 energy, 15 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (8ms) <P15> 114ms (116ms) <P17> 190ms (195ms) <P14> 68ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6717718919089023021
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (8ms) <P15> 115ms (119ms) <P17> 190ms (195ms) <P14> 68ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4307409530478160713
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $98
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 5 critical: 0 surplus: 5 money: $302
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 1 critical: 0 surplus: 1 money: $202
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 5 critical: 0 surplus: 5 money: $161
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 26 critical: 0 surplus: 26 money: $148
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (8ms) <P15> 115ms (123ms) <P17> 190ms (194ms) <P14> 68ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P17)TropicSlayer (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P17)TropicSlayer auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P15)sunderland1221 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (37 units for $8510)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (8ms) <P15> 109ms (129ms) <P17> 192ms (195ms) <P14> 70ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -933316111478906714
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $1452
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 0 critical: 0 surplus: 0 money: $432
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $1311
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 0 critical: 0 surplus: 0 money: $6128
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (8ms) <P15> 109ms (131ms) <P17> 192ms (198ms) <P14> 70ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (10ms) <P15> 114ms (131ms) <P17> 192ms (198ms) <P14> 70ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9162615047369348080
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 13, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 117%
  INFO [Shop.printPriceFactor]                       Food buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P15)sunderland1221 chat: noone buy last moutain i wont buy it please lets keep wampass
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 4 critical: 4 surplus: 0 money: $1452
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 5 critical: 4 surplus: 1 money: $432
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 1 critical: 4 surplus: -3 money: $1311
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 1 critical: 4 surplus: -3 money: $6128
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (10ms) <P15> 109ms (131ms) <P17> 190ms (194ms) <P14> 70ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $454
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)sunderland1221 (P17)TropicSlayer (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $59
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $454
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $454
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $103
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $454
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $79 (3 units for $237)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (10ms) <P15> 109ms (118ms) <P17> 189ms (194ms) <P14> 69ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2606063528103453922
  INFO [Shop.calcBuySellPrice]                       Current Energy price $32
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 16, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 91%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 6 critical: 2 surplus: 4 money: $1452
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 3 critical: 4 surplus: -1 money: $511
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 3 critical: 4 surplus: -1 money: $1074
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 4 critical: 4 surplus: 0 money: $6128
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (14ms) <P15> 116ms (126ms) <P17> 189ms (192ms) <P14> 68ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $661
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P17)TropicSlayer 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $661
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $661
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $661
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $661
  INFO [Player.increaseAuctionTeleportCount]         (P17)TropicSlayer auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $46 (4 units for $184)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (14ms) <P15> 117ms (124ms) <P17> 189ms (191ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1207426582714032005
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48594616
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $6128 Plots: 4 Assets: 678 Total: 8806
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $890 Plots: 7 Assets: 1053 Total: 5443
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $1636 Plots: 4 Assets: 553 Total: 4189
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $511 Plots: 4 Assets: 684 Total: 3195
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 13 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $79
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 21633
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (6ms) <P15> 114ms (118ms) <P17> 189ms (194ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: LauraRosaMariaEmilia is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: LauraRosaMariaEmilia wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 3ms, max 189ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 194ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 3ms, max 191ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 21
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 3: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 191ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 35
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.update]                       (P11)LauraRosaMariaEmilia pressed at plot 10 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)LauraRosaMariaEmilia is granted tile 10: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 191ms
  INFO [LandGrantPhase.claimPlot]                    (P15)sunderland1221 is granted tile 14: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 3ms, max 191ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (6ms) <P15> 116ms (124ms) <P17> 191ms (194ms) <P14> 65ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (6ms) <P15> 116ms (136ms) <P17> 193ms (196ms) <P14> 65ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2597546692001630739
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94875515
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 1)
  INFO [Player.useFood]                              (P15)sunderland1221 has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (6ms) <P15> 118ms (165ms) <P17> 194ms (196ms) <P14> 65ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 82. End Update: 81
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 273. End Update: 272
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile River (4,3) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 565. End Update: 564
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 668
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $106, max: 47.5, left: 2.264831, fraction 0.047680654
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (6ms) <P15> 165ms (275ms) <P17> 194ms (197ms) <P14> 65ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3418255991205779334
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1439749
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Acavia (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (12ms) <P15> 263ms (276ms) <P17> 194ms (197ms) <P14> 65ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (8,1) with Food factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Plain (1,1)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,3) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain1 (3,3)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain1 (3,2)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (0,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 4ms (12ms) <P15> 282ms (341ms) <P17> 191ms (195ms) <P14> 67ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7513029259299493024
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21193928
  INFO [PlayerEventPhase.begin]                      Event player: (P17)TropicSlayer (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P17)TropicSlayer has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 4ms (12ms) <P15> 300ms (383ms) <P17> 191ms (195ms) <P14> 67ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P17)TropicSlayer
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (0,3) with Smithore factory
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P17)TropicSlayer finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 4ms (11ms) <P15> 290ms (333ms) <P17> 191ms (196ms) <P14> 69ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8351456293776204301
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40018713
  INFO [PlayerEventPhase.begin]                      No player event for (P11)LauraRosaMariaEmilia (rank 4)
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 4ms (11ms) <P15> 290ms (370ms) <P17> 192ms (196ms) <P14> 69ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 7ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2899.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,2) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain2 (5,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (8,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (8,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain1 (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Mountain2 (5,0)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (8,0)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $485
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (8,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Mountain1 (5,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: LauraRosaMariaEmilia is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $197, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $197 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 4ms (10ms) <P15> 291ms (333ms) <P17> 192ms (198ms) <P14> 71ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 4ms (10ms) <P15> 291ms (333ms) <P17> 192ms (198ms) <P14> 71ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3976319974676430621
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 7 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 4 food, 3 energy, 1 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 12 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 6 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 4 food, 3 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 3 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 12 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 3 food, 5 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 5 food, 2 energy, 18 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (10ms) <P15> 291ms (324ms) <P17> 191ms (200ms) <P14> 73ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -769989137072165310
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (9ms) <P15> 291ms (308ms) <P17> 191ms (200ms) <P14> 73ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8007087014643243318
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 13, mules potentially available: 16, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       Smithore buy price $155 sell price $190
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 0 critical: 0 surplus: 0 money: $1101
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 0 critical: 0 surplus: 0 money: $448
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 3 critical: 0 surplus: 3 money: $430
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 8 critical: 0 surplus: 8 money: $5749
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 3ms (9ms) <P15> 291ms (311ms) <P17> 190ms (198ms) <P14> 74ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $142
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.709 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 4ms, max 291ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P17)TropicSlayer 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [GameController.apply]                        (P14)Acavia chat: 380
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $190 (3 units for $570)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 4ms (9ms) <P15> 291ms (311ms) <P17> 190ms (200ms) <P14> 73ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3229757039818385236
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (17) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101691 user number 17
  INFO [ConnectedClient.removeUser]                  Server: Removing user 17 from /93.210.161.200 <P17>
  INFO [Server.removeClient]                         Server: Removing client /93.210.161.200 <> with id 85b00d73-2fc4-446a-9914-52237f17afba
  INFO [UserController.setAiPlayer]                  (P17)TropicSlayer is taken over by an AI player
  INFO [UserController.setAiPlayer]                  TropicSlayer is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P11> gets user number 17
  INFO [GameModel.setLocalUser]                      (P17)TropicSlayer is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /93.210.161.200 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)host4u chat: TropicSlayer  Bot Reputation now: -3
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $1101
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 0 critical: 0 surplus: 0 money: $448
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 0 critical: 0 surplus: 0 money: $5179
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (9ms) <P15> 287ms (311ms) <P14> 73ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (9ms) <P15> 291ms (321ms) <P14> 74ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5683312998885474995
  INFO [Shop.calcBuySellPrice]                       Current Food price $79
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 5 critical: 4 surplus: 1 money: $1101
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 12 critical: 4 surplus: 8 money: $448
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 3 critical: 4 surplus: -1 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 5 critical: 4 surplus: 1 money: $5179
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (15ms) <P15> 287ms (321ms) <P14> 74ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.71500003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 8ms, max 285ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $70 (1 units for $70)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (15ms) <P15> 282ms (310ms) <P14> 67ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8399249090446006412
  INFO [Shop.calcBuySellPrice]                       Current Energy price $46
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 18, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 92%
  INFO [Shop.printPriceFactor]                       Energy buy price $27 sell price $62
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 5 critical: 3 surplus: 2 money: $1101
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 3 critical: 4 surplus: -1 money: $518
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 8 critical: 4 surplus: 4 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 2 critical: 5 surplus: -3 money: $5179
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (15ms) <P15> 287ms (310ms) <P14> 66ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.718 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 9ms, max 282ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P17)TropicSlayer (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $59 (4 units for $236)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (15ms) <P15> 282ms (296ms) <P14> 66ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6985064424109178622
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49113024
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $4943 Plots: 5 Assets: 3269 Total: 10712
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 5 Energy: 6 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $1107 Plots: 8 Assets: 1025 Total: 6132
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $518 Plots: 5 Assets: 1212 Total: 4230
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 11 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $1160 Plots: 4 Assets: 841 Total: 4001
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $380
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 5 units $190
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $70
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $380
  INFO [SummaryPhase2.begin]                         Colony total: 25075
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (14ms) <P15> 279ms (288ms) <P14> 66ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: LauraRosaMariaEmilia is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: LauraRosaMariaEmilia wants Mountain2 (7,4)
  INFO [LandGrantActuator.begin]                     AI: TropicSlayer is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: TropicSlayer wants Plain (6,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 10ms, max 279ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 296ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 9ms, max 279ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 27
  INFO [LandGrantPhase.update]                       (P17)TropicSlayer pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P17)TropicSlayer is granted tile 4: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 9ms, max 282ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 7: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 9ms, max 282ms
  INFO [LandGrantPhase.update]                       (P11)LauraRosaMariaEmilia pressed at plot 20 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)LauraRosaMariaEmilia is granted tile 20: Mountain2 (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 9ms, max 279ms
  INFO [LandGrantPhase.claimPlot]                    (P15)sunderland1221 is granted tile 21: Mountain1 (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 9ms, max 279ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 67
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (16ms) <P15> 279ms (316ms) <P14> 70ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $264
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia originally valued the plot at $2210
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia targets price $-852
  INFO [LandAuctionActuator.beginLandAuction]        AI: TropicSlayer originally valued the plot at $2210
  INFO [LandAuctionActuator.beginLandAuction]        AI: TropicSlayer targets price $-136
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 9ms, max 279ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Acavia bought the plot for $776
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 45
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (16ms) <P15> 291ms (325ms) <P14> 70ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $716
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia originally valued the plot at $2210
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia targets price $-852
  INFO [LandAuctionActuator.beginLandAuction]        AI: TropicSlayer originally valued the plot at $1359
  INFO [LandAuctionActuator.beginLandAuction]        AI: TropicSlayer targets price $-136
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 9ms, max 291ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)sunderland1221 bought the plot for $716
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (15ms) <P15> 291ms (325ms) <P14> 67ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5778954855983958696
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.88181305
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 1)
  INFO [Player.useFood]                              (P15)sunderland1221 has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (15ms) <P15> 289ms (302ms) <P14> 67ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 164. End Update: 163
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 375. End Update: 374
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Plain (2,2) with Energy factory
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Mountain1 (8,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 1861
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $109, max: 47.5, left: 10.279148, fraction 0.21640311
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $109 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (13ms) <P15> 273ms (289ms) <P14> 64ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5958736059505264334
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2642579
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Acavia (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 5ms (11ms) <P15> 252ms (289ms) <P14> 64ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Plain (8,1)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Plain (2,1)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,3) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain1 (3,2)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,2) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain1 (3,3)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,1) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (6,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (10ms) <P15> 112ms (123ms) <P14> 64ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1169141834367404903
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.089306474
  INFO [PlayerEventPhase.begin]                      Event player: (P11)LauraRosaMariaEmilia (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 11 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (10ms) <P15> 112ms (118ms) <P14> 65ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia got lower bound of 1657.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 177ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2100.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain1 (5,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain1 (5,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain2 (5,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $405
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (5,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Mountain1 (5,1)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $405
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Mountain1 (5,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Mountain2 (5,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $123, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $123 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (10ms) <P15> 112ms (124ms) <P14> 66ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9055196697198286457
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.74790335
  INFO [PlayerEventPhase.begin]                      No player event for (P17)TropicSlayer (rank 4)
  INFO [Player.useFood]                              (P17)TropicSlayer has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (10ms) <P15> 112ms (124ms) <P14> 66ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer copying development state.
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: TropicSlayer got lower bound of 990.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2549.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: TropicSlayer picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: TropicSlayer is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (0,3)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $455
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (0,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer is assaying Plain (6,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer is assaying Plain (0,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $161, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $161 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 2ms (10ms) <P15> 112ms (127ms) <P14> 66ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 2ms (10ms) <P15> 112ms (127ms) <P14> 66ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4636831547729846877
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 6 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 16 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 4 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 6 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 4 food, 6 energy, 20 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 21 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 4 food, 5 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 2 food, 9 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 4 food, 8 energy, 22 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 2ms (10ms) <P15> 112ms (127ms) <P14> 66ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8351485626342019443
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 2ms (9ms) <P15> 112ms (127ms) <P14> 66ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2256902187604905840
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $190
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $180 sell price $215
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 0 critical: 0 surplus: 0 money: $561
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 8 critical: 0 surplus: 8 money: $411
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 13 critical: 0 surplus: 13 money: $26
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 33 critical: 0 surplus: 33 money: $3451
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 2ms (9ms) <P15> 112ms (127ms) <P14> 66ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $180
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $122
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.888 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 2ms, max 112ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P17)TropicSlayer (P15)sunderland1221 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P15)sunderland1221 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $180 (21 units for $3780)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (8ms) <P15> 113ms (124ms) <P14> 66ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6791370674032170673
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $561
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 0 critical: 0 surplus: 0 money: $1851
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $2366
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 0 critical: 0 surplus: 0 money: $31
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (8ms) <P15> 113ms (124ms) <P14> 66ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (8ms) <P15> 116ms (127ms) <P14> 66ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3421091490606536792
  INFO [Shop.calcBuySellPrice]                       Current Food price $70
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 37, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 22 critical: 4 surplus: 18 money: $561
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 8 critical: 4 surplus: 4 money: $1851
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 2 critical: 4 surplus: -2 money: $2366
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 5 critical: 4 surplus: 1 money: $31
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (8ms) <P15> 117ms (124ms) <P14> 67ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.883 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 117ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)sunderland1221 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $680
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [GameController.apply]                        (P14)Acavia chat: 360 mule
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (15 units for $405)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 2ms (9ms) <P15> 113ms (123ms) <P14> 66ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8898690459136613533
  INFO [Shop.calcBuySellPrice]                       Current Energy price $59
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 29, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 77%
  INFO [Shop.printPriceFactor]                       Energy buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 5 critical: 5 surplus: 0 money: $816
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 5 critical: 4 surplus: 1 money: $1951
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 10 critical: 5 surplus: 5 money: $2261
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 9 critical: 6 surplus: 3 money: $81
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (11ms) <P15> 113ms (129ms) <P14> 72ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $450
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.887 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 9ms, max 113ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (12ms) <P15> 117ms (130ms) <P14> 73ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6606531345254507340
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45289824
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $81 Plots: 7 Assets: 10525 Total: 14106
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 3 Energy: 9 Smithore: 52 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $2261 Plots: 10 Assets: 1160 Total: 8421
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $1951 Plots: 6 Assets: 795 Total: 5746
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $816 Plots: 5 Assets: 940 Total: 4256
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 13 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $360
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $180
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $360
  INFO [SummaryPhase2.begin]                         Colony total: 32529
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:sunderland1221 Money: $4943 Plots: 5 Assets: 3269 Total: 10712
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:Acavia Money: $1107 Plots: 8 Assets: 1025 Total: 6132
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369722) MulesBalls: jag and lenin are dating, leave them out of your lurk biz
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369723) MulesBalls: at least thay PLAY
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369724) mulefox: jagov and lenin are gay guys!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369725) MulesBalls: 1min and 30sec tilli go bot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369726) mulefox: i heard that!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369727) mulefox: go bot ! gooooo
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369728) mr.earl: it's just a nrg phase
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369729) MulesBalls: 1mon 10sec till 2bots added
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369730) MulesBalls: its no phase
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369731) mulefox: other game is soon finished!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369732) mr.earl: all the lurker are afraid
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369733) mulefox: better wait for real opponents
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369734) mr.earl: they gonna lose
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369735) mulefox: close your noses!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369736) MulesBalls: u can bank on him buying nrg for 150$+ in rd 11....so just make nrg rd 10 and you can win
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369737) mr.earl: but they just losers sitting in wait'
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369738) MulesBalls: im not waiting for you lurk hoodrats another min
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369739) MulesBalls: we go bot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369740) mulefox: so dont wait!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369741) mulefox: goooooo
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369742) mulefox: all others wait for a reliable bot!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369743) MulesBalls: nj mulefox ajk, 3 shitty mulers, who lurk more than play
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369744) jagov808: mulefox and mulewind are the same eurotrash 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369745) jagov808: and they dont try to hide it 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369746) MulesBalls: IM MORE RELIABLE THAN THE FUCKING BOTHOST
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369747) mulefox: jagov go and suck some
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369748) MulesBalls: thats been known for yrs
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369749) mulefox: mb you only have 82%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369750) mulefox: not reliable
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369751) MulesBalls: yes and guess why?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369752) mulefox: but enough for earl
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369753) MulesBalls: from lile fucks like you not grabbing a plot rd1 or dcing and asking for restarts
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369754) mulefox: because games are cancelled when others win
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369755) MulesBalls: btw no restarts in my games guys
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369756) MulesBalls: u lose a plot rd 2, bye bye
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369757) mr.earl: mulefox your the foxes nut bag
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369758) mulefox: 81%%%%%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369759) MulesBalls: no restarts
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369760) mulefox: %%%%%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369761) jagov808: but why make multiple names and not have at least one play well?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369762) MulesBalls: msm is 96%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369763) jagov808: where is the benefit?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369764) MulesBalls: go by that
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369765) mulefox: its not that easy!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369766) mr.earl: oh gotcha there good one balls
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369767) mulefox: bot to come mb
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369768) MulesBalls: lile bitches gonnaplay now?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369769) MulesBalls: wow
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369770) mr.earl: fox I used to kick ya ass all over irata
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369771) mulefox: earlfart! lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369772) MulesBalls: we need our bot commands, cuz we have bad memories....drrrrrrr
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369773) MulesBalls: thats whay yall sound like to me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369774) mulefox: better kick karauk
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369775) MulesBalls: fuck em
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369776) mr.earl: fox you just dont get it do you
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369777) MulesBalls: hes never played amn never will
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369778) mulefox: pfffffffffffffffffffftt
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369779) mulefox: try harder boys! some day you will make it!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369780) MulesBalls: huh
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369781) MulesBalls: what you mean?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369782) mulefox: try harder mb!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369783) mulefox: get better!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369784) MulesBalls: no1 is even playing, fuck trying
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369785) CCMuleBot04: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369786) CCMuleBot04: 1:wolffish Money: $13846 Plots: 11 Assets: 3405 Total: 22751
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369787) CCMuleBot04: 2:motivator Money: $14671 Plots: 10 Assets: 2505 Total: 22176
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369788) CCMuleBot04: 3:Rhodan Money: $12945 Plots: 12 Assets: 2674 Total: 21619
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369789) CCMuleBot04: 4:C64MuleBoot Money: $12452 Plots: 11 Assets: 2995 Total: 20947
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369790) jagov808: earlier fox was teaching us all english
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369791) mr.earl: an why am I calling you fox your real name is mulewind aka mule fart
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369792) mulefox: jep!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369793) MulesBalls: i dont need better than a 45%win ratio do i now?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369794) mulefox: earlfart !! master of pfffffft
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369795) C64MuleBoot: break time
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369796) mulefox: no way
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369797) mulefox: break comes when youre dead!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369798) jagov808: im talking about wind/fox
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369799) mulefox: ???
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369800) mulefox: better talk about your farts! 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369801) motivator: muleballs-the elite loser come on
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:LauraRosaMariaEmilia Money: $518 Plots: 5 Assets: 1212 Total: 4230
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:TropicSlayer Money: $1160 Plots: 4 Assets: 841 Total: 4001
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(6.67%) Pests(13.30%) Radiation(13.30%) Acid Rain(13.30%) Sunspot Activity(20.00%) Meteor Strike(13.30%) Earthquake(6.67%) Fire(13.30%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (11ms) <P15> 109ms (130ms) <P14> 73ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: LauraRosaMariaEmilia is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: LauraRosaMariaEmilia wants Plain (6,4)
  INFO [LandGrantActuator.begin]                     AI: TropicSlayer is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: TropicSlayer wants Plain (6,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 10ms, max 109ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 130ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 10ms, max 109ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P15)sunderland1221 is granted tile 2: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 10ms, max 109ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 7: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 10ms, max 109ms
  INFO [LandGrantPhase.update]                       (P17)TropicSlayer pressed at plot 9 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P17)TropicSlayer is granted tile 9: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 10ms, max 109ms
  INFO [LandGrantPhase.update]                       (P11)LauraRosaMariaEmilia pressed at plot 15 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)LauraRosaMariaEmilia is granted tile 15: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 10ms, max 109ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (10ms) <P15> 109ms (128ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $684
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia originally valued the plot at $1846
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia targets price $796
  INFO [LandAuctionActuator.beginLandAuction]        AI: TropicSlayer originally valued the plot at $1850
  INFO [LandAuctionActuator.beginLandAuction]        AI: TropicSlayer targets price $-4
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 10ms, max 106ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Acavia bought the plot for $748
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 47
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (10ms) <P15> 107ms (115ms) <P14> 70ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7047751292352799094
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.55312854
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 1)
  INFO [Player.useFood]                              (P15)sunderland1221 has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (10ms) <P15> 107ms (117ms) <P14> 70ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)sunderland1221 undevelops tile Mountain1 (8,4)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 371. End Update: 370
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile River (4,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 1271
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $137, max: 47.5, left: 11.454418, fraction 0.24114564
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $137 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (14ms) <P15> 107ms (122ms) <P14> 70ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3528652356069514520
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16032225
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Acavia (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P14)Acavia has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (13ms) <P15> 108ms (125ms) <P14> 72ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,3) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (2,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2040
  INFO [GameModel.gamble]                            (P14)Acavia gambles $125, max: 47.5, left: 6.6990976, fraction 0.14103363
  INFO [DevelopmentMessenger.showMessage]            Acavia won $125 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (13ms) <P15> 113ms (117ms) <P14> 65ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9106876162133934590
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.09088212
  INFO [PlayerEventPhase.begin]                      Event player: (P11)LauraRosaMariaEmilia (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (15ms) <P15> 112ms (117ms) <P14> 65ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia got lower bound of 2005.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 81ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4075.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,4) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (6,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain2 (7,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (6,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Mountain2 (7,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia is assaying Mountain2 (7,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)LauraRosaMariaEmilia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)LauraRosaMariaEmilia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $183, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $183 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 13ms (15ms) <P15> 112ms (114ms) <P14> 65ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4519906197489270099
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35792655
  INFO [PlayerEventPhase.begin]                      No player event for (P17)TropicSlayer (rank 4)
  INFO [Player.useFood]                              (P17)TropicSlayer has 13 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 13ms (15ms) <P15> 112ms (114ms) <P14> 65ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer copying development state.
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: TropicSlayer got lower bound of 590.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer finished Development LP in time 9ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2462.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: TropicSlayer picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: TropicSlayer is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (0,3)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $385
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (0,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $385
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $385
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $198, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $198 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 12ms (15ms) <P15> 112ms (113ms) <P14> 67ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 12ms (15ms) <P15> 112ms (113ms) <P14> 67ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2400061514525453032
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 10 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 9 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 4 food, 6 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 4 food, 6 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 6 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 8 food, 6 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 4 food, 6 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 4 food, 7 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 2 food, 7 energy, 26 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 10 food, 6 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 11ms (15ms) <P15> 110ms (113ms) <P14> 67ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6538362643127650941
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 11ms (15ms) <P15> 111ms (113ms) <P14> 67ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6200716222706935468
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $180
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 225%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 10 critical: 0 surplus: 10 money: $454
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 17 critical: 0 surplus: 17 money: $1564
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 26 critical: 0 surplus: 26 money: $433
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 67 critical: 0 surplus: 67 money: $268
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (15ms) <P15> 111ms (113ms) <P14> 76ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 6ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 113ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P17)TropicSlayer auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [Player.increaseAuctionTeleportCount]         (P15)sunderland1221 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 115ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (120 units for $27600)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (11ms) <P15> 110ms (117ms) <P14> 72ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6757332573773421189
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $2754
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 0 critical: 0 surplus: 0 money: $5474
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $6413
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 0 critical: 0 surplus: 0 money: $15678
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (11ms) <P15> 110ms (114ms) <P14> 71ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (11ms) <P15> 111ms (114ms) <P14> 71ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3604515272887594895
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 12, total: 34, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 60%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 9 critical: 4 surplus: 5 money: $2754
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 4 critical: 4 surplus: 0 money: $5474
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 3 critical: 4 surplus: -1 money: $6413
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 6 critical: 4 surplus: 2 money: $15678
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 7ms (8ms) <P15> 109ms (117ms) <P14> 70ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 7ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 117ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P17)TropicSlayer (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 117ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 7ms (14ms) <P15> 109ms (115ms) <P14> 70ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3040439555097986926
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 33, needed: 25
  INFO [Shop.printPriceFactor]                       Energy is decreased to 82%
  INFO [Shop.printPriceFactor]                       Energy buy price $22 sell price $57
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 7 critical: 5 surplus: 2 money: $2954
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 7 critical: 6 surplus: 1 money: $5474
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 10 critical: 8 surplus: 2 money: $6213
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 9 critical: 6 surplus: 3 money: $15678
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 7ms (11ms) <P15> 112ms (119ms) <P14> 67ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $232
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 7ms, max 112ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P17)TropicSlayer (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $232
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $57 (1 units for $57)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 7ms (12ms) <P15> 112ms (120ms) <P14> 66ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6722839594500679603
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48088480
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $15678 Plots: 8 Assets: 1433 Total: 21111
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 6 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $6156 Plots: 12 Assets: 1867 Total: 14023
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 7 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $5474 Plots: 7 Assets: 1269 Total: 10243
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $3011 Plots: 6 Assets: 1152 Total: 7163
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 11 mules for 22 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 98 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $57
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 52540
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 7ms (11ms) <P15> 112ms (120ms) <P14> 67ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: LauraRosaMariaEmilia is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: LauraRosaMariaEmilia wants Plain (5,3)
  INFO [LandGrantActuator.begin]                     AI: TropicSlayer is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: TropicSlayer wants Plain (5,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: LauraRosaMariaEmilia must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: LauraRosaMariaEmilia wants Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 7ms, max 112ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 120ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 7ms, max 112ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.claimPlot]                    (P15)sunderland1221 is granted tile 1: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 7ms, max 112ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 12
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 4: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 7ms, max 112ms
  INFO [LandGrantPhase.update]                       (P17)TropicSlayer pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P17)TropicSlayer is granted tile 5: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 7ms, max 112ms
  INFO [LandGrantPhase.update]                       (P11)LauraRosaMariaEmilia pressed at plot 10 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)LauraRosaMariaEmilia is granted tile 10: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 7ms, max 112ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 7ms (11ms) <P15> 112ms (123ms) <P14> 69ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 7ms (9ms) <P15> 113ms (123ms) <P14> 69ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2661252810348547421
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21260047
  INFO [PlayerEventPhase.begin]                      Event player: (P15)sunderland1221 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $150 each for a total of $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P15)sunderland1221 has 6 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 7ms (7ms) <P15> 116ms (125ms) <P14> 70ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)Acavia chat: bot:playerevents
  INFO [GameController.apply]                        (S10)host4u chat: Event Time Line: (2) Gypsy Inlaws [sunderland1221 ] ~ (5) Wandering Space Traveler [Acavia ] ~ (5) Homeworld Package [TropicSlayer ] ~ (6) Charity [Acavia ] ~ (6) Agriculture Award [LauraRosaMariaEmilia] ~ (7) Best Built Mule [Acavia ] ~ (7) Artificial Dumbness [LauraRosaMariaEmilia] ~ (8) Dirty Sol
  INFO [GameController.apply]                        (S10)host4u chat: ar Collectors [sunderland1221 ] ~ 
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Plain (3,0) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 716. End Update: 715
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Mountain1 (8,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 2025
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $168, max: 47.5, left: 6.9990973, fraction 0.14734942
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $168 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (7ms) <P15> 113ms (123ms) <P14> 70ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2527870626863634415
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5970121
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 2)
  INFO [Player.useFood]                              (P14)Acavia has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (7ms) <P15> 113ms (123ms) <P14> 70ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (2,4) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,3) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain1 (2,4)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2335
  INFO [GameModel.gamble]                            (P14)Acavia gambles $150, max: 47.5, left: 0.79910326, fraction 0.016823227
  INFO [DevelopmentMessenger.showMessage]            Acavia won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (6ms) <P15> 106ms (116ms) <P14> 74ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -101979709466055683
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.012794733
  INFO [PlayerEventPhase.begin]                      Event player: (P11)LauraRosaMariaEmilia (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (7ms) <P15> 106ms (113ms) <P14> 74ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia got lower bound of 2181.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 71ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2533.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (6,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (6,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (6,4)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (6,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $510
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (5,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $222, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $222 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 5ms (12ms) <P15> 106ms (116ms) <P14> 76ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3558876297542389896
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.67269665
  INFO [PlayerEventPhase.begin]                      No player event for (P17)TropicSlayer (rank 4)
  INFO [Player.useFood]                              (P17)TropicSlayer has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (12ms) <P15> 106ms (116ms) <P14> 76ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer copying development state.
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: TropicSlayer got lower bound of 1493.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer finished Development LP in time 64ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2177.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: TropicSlayer picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: TropicSlayer is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $219, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $219 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (8ms) <P15> 107ms (120ms) <P14> 75ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7357637393076843490
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 2ms (9ms) <P15> 108ms (129ms) <P14> 75ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9202405463130720549
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 6 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 7 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 11 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 9 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 4 food, 34 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 4 food, 14 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 15 energy, 6 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 8 food, 14 energy, 20 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P15)sunderland1221 chat: bot:probs
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(7.69%) Pests(7.69%) Radiation(15.40%) Acid Rain(15.40%) Sunspot Activity(23.10%) Meteor Strike(15.40%) Earthquake(7.69%) Fire(7.69%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 5 food, 35 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 4 food, 16 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 4 food, 16 energy, 7 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 9 food, 11 energy, 18 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (9ms) <P15> 115ms (129ms) <P14> 73ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (9ms) <P15> 115ms (129ms) <P14> 73ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1571175096589592052
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 98, mules potentially available: 58, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $100 sell price $135
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 0 critical: 0 surplus: 0 money: $2795
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 14 critical: 0 surplus: 14 money: $5336
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 7 critical: 0 surplus: 7 money: $5721
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 18 critical: 0 surplus: 18 money: $14501
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 2ms (10ms) <P15> 111ms (129ms) <P14> 72ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P17)TropicSlayer (P15)sunderland1221 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $100 (21 units for $2100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (11ms) <P15> 110ms (123ms) <P14> 70ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1400943422477204727
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $2795
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 0 critical: 0 surplus: 0 money: $6736
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 13 critical: 0 surplus: 13 money: $6421
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 0 critical: 0 surplus: 0 money: $13101
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (10ms) <P15> 111ms (121ms) <P14> 70ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 9ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (13 units for $1820)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 4ms (10ms) <P15> 112ms (120ms) <P14> 68ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5085840722673569151
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 12, total: 38, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 6 critical: 5 surplus: 1 money: $2795
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 4 critical: 5 surplus: -1 money: $6736
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 6 critical: 5 surplus: 1 money: $8241
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 10 critical: 5 surplus: 5 money: $13101
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 4ms (10ms) <P15> 113ms (120ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.887 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 4ms, max 113ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P17)TropicSlayer (P15)sunderland1221 (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $118
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P17)TropicSlayer auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $48 (1 units for $48)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 4ms (8ms) <P15> 114ms (121ms) <P14> 66ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2843360719892816821
  INFO [Shop.calcBuySellPrice]                       Current Energy price $57
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 91, needed: 22
  INFO [Shop.printPriceFactor]                       Energy is decreased to 43%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 39 critical: 2 surplus: 37 money: $2843
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 18 critical: 6 surplus: 12 money: $6688
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 20 critical: 7 surplus: 13 money: $8241
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 14 critical: 7 surplus: 7 money: $13101
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 4ms (8ms) <P15> 112ms (122ms) <P14> 66ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 4ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $66
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (36 units for $900)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 4ms (6ms) <P15> 111ms (120ms) <P14> 63ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 237929916637534718
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46925136
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $13101 Plots: 9 Assets: 4845 Total: 22446
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 10 Energy: 14 Smithore: 32 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $7341 Plots: 13 Assets: 2628 Total: 16469
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 6 Energy: 56 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $6688 Plots: 8 Assets: 1445 Total: 12133
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 5 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $3743 Plots: 7 Assets: 885 Total: 8128
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 95 units $100
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $48
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $200
  INFO [SummaryPhase2.begin]                         Colony total: 59176
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 4ms (6ms) <P15> 112ms (120ms) <P14> 63ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: LauraRosaMariaEmilia is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: LauraRosaMariaEmilia wants Plain (3,4)
  INFO [LandGrantActuator.begin]                     AI: TropicSlayer is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: TropicSlayer wants Plain (0,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 4ms, max 112ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 120ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 4ms, max 112ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantActuator.getAdamTile]               AI: TropicSlayer wants Plain (0,4)
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 1: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 4ms, max 112ms
  INFO [LandGrantPhase.claimPlot]                    (P15)sunderland1221 is granted tile 2: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 4ms, max 112ms
  INFO [LandGrantPhase.update]                       (P17)TropicSlayer pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P17)TropicSlayer is granted tile 4: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 4ms, max 112ms
  INFO [LandGrantPhase.update]                       (P11)LauraRosaMariaEmilia pressed at plot 6 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)LauraRosaMariaEmilia is granted tile 6: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 4ms, max 112ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 4ms (7ms) <P15> 112ms (118ms) <P14> 63ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $688
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia originally valued the plot at $952
  INFO [LandAuctionActuator.beginLandAuction]        AI: LauraRosaMariaEmilia targets price $952
  INFO [LandAuctionActuator.beginLandAuction]        AI: TropicSlayer originally valued the plot at $950
  INFO [LandAuctionActuator.beginLandAuction]        AI: TropicSlayer targets price $948
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (17) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 4ms, max 112ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: LauraRosaMariaEmilia new price $1000 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: TropicSlayer new price $1012 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: LauraRosaMariaEmilia new price $944 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: LauraRosaMariaEmilia new price $888 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: TropicSlayer new price $1044 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: LauraRosaMariaEmilia new price $884 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: TropicSlayer new price $1032 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: LauraRosaMariaEmilia new price $928 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: TropicSlayer new price $1076 (changed $44)
  INFO [GameController.apply]                        (P14)Acavia chat: buy?
  INFO [LandAuctionActuator.changeTargetPrice]       AI: TropicSlayer new price $1044 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: TropicSlayer new price $1024 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: LauraRosaMariaEmilia new price $960 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: LauraRosaMariaEmilia new price $940 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: TropicSlayer new price $1028 (changed $4)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)sunderland1221 bought the plot for $1100
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (7ms) <P15> 118ms (160ms) <P14> 74ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5274651546499207874
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96810234
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 1)
  INFO [Player.useFood]                              (P15)sunderland1221 has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (8ms) <P15> 122ms (160ms) <P14> 76ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 128. End Update: 127
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 164. End Update: 163
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Mountain3 (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Mountain3 (3,1) with Smithore factory
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Plain (2,0) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1183. End Update: 1182
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Plain (1,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 2002
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $178, max: 47.5, left: 7.459097, fraction 0.15703362
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $178 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 53
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (13ms) <P15> 123ms (133ms) <P14> 76ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5290361187355672222
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.031988144
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Acavia (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P14)Acavia has 6 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 5ms (13ms) <P15> 122ms (130ms) <P14> 76ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Crater (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (0,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2207
  INFO [GameModel.gamble]                            (P14)Acavia gambles $162, max: 47.5, left: 3.3591008, fraction 0.07071791
  INFO [DevelopmentMessenger.showMessage]            Acavia won $162 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (13ms) <P15> 115ms (129ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6410255331650180571
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23547399
  INFO [PlayerEventPhase.begin]                      Event player: (P11)LauraRosaMariaEmilia (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $300 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (13ms) <P15> 114ms (129ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia got lower bound of 1458.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 966ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2400.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain2 (7,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain2 (7,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (6,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (6,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Mountain2 (7,4)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $275
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Mountain2 (7,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (5,4)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $250
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (5,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (6,4)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $250
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (6,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $203, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $203 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 91
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (8ms) <P15> 114ms (133ms) <P14> 74ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9007728722633009313
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23084581
  INFO [PlayerEventPhase.begin]                      Event player: (P17)TropicSlayer (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P17)TropicSlayer has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (8ms) <P15> 114ms (133ms) <P14> 73ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer copying development state.
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: TropicSlayer got lower bound of 1085.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer finished Development LP in time 634ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1596.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: TropicSlayer picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: TropicSlayer is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (8,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (0,3)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $250
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (0,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (0,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (8,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer is assaying Plain (6,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer is assaying Plain (7,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $153, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $153 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (6ms) <P15> 118ms (131ms) <P14> 74ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1662483397011808602
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (6ms) <P15> 118ms (131ms) <P14> 73ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3737630934394706549
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 18 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 56 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 14 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 13 food, 34 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 8 food, 3 energy, 12 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 8 energy, 6 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 8 food, 6 energy, 20 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P15)sunderland1221 chat: my God so lucky
  INFO [GameController.apply]                        (P14)Acavia chat: probably lose it now
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P14)Acavia chat: and medium to very high is better but not much versus risk of losing it
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 11 food, 31 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 7 food, 2 energy, 11 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 3 food, 7 energy, 4 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 7 food, 8 energy, 20 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (9ms) <P15> 115ms (127ms) <P14> 66ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (9ms) <P15> 115ms (127ms) <P14> 66ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -855560938839913451
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $100
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 95, mules potentially available: 55, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 0 critical: 0 surplus: 0 money: $3446
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 11 critical: 0 surplus: 11 money: $6841
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 4 critical: 0 surplus: 4 money: $6553
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 52 critical: 0 surplus: 52 money: $11829
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (9ms) <P15> 118ms (127ms) <P14> 66ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.883 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 8ms, max 117ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P17)TropicSlayer (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $60 (13 units for $792)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (9ms) <P15> 115ms (127ms) <P14> 63ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1694965074467041856
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $3446
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 9 critical: 0 surplus: 9 money: $7523
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 23 critical: 0 surplus: 23 money: $5761
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 7 critical: 0 surplus: 7 money: $11939
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (13ms) <P15> 114ms (122ms) <P14> 63ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $136
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.886 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 8ms, max 114ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 118ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P17)TropicSlayer 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P15)sunderland1221 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 122ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (39 units for $5304)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (13ms) <P15> 114ms (122ms) <P14> 62ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 898042947677753824
  INFO [Shop.calcBuySellPrice]                       Current Food price $48
  INFO [Shop.printPriceFactor]                       Food shop: 12, total: 44, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 11 critical: 5 surplus: 6 money: $3446
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 7 critical: 5 surplus: 2 money: $8747
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 4 critical: 5 surplus: -1 money: $8889
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 10 critical: 5 surplus: 5 money: $12891
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (11ms) <P15> 115ms (134ms) <P14> 61ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.885 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 8ms, max 115ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 134ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 134ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P17)TropicSlayer auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (8 units for $195)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (13ms) <P15> 112ms (123ms) <P14> 64ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6936562630281931614
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 97, needed: 31
  INFO [Shop.printPriceFactor]                       Energy is decreased to 49%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 31 critical: 4 surplus: 27 money: $3572
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 10 critical: 9 surplus: 1 money: $8816
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 43 critical: 9 surplus: 34 money: $8694
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 13 critical: 9 surplus: 4 money: $12891
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 11ms (17ms) <P15> 112ms (121ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $75
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.888 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 8ms, max 112ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P17)TropicSlayer (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 11ms (17ms) <P15> 112ms (121ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7161739671711345949
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47780096
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $12891 Plots: 11 Assets: 4625 Total: 23016
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 10 Energy: 13 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $8694 Plots: 14 Assets: 3580 Total: 19274
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 12 Energy: 43 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $8816 Plots: 9 Assets: 1340 Total: 14656
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $3572 Plots: 9 Assets: 1615 Total: 9687
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 5 Energy: 31 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 83 units $60
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 66633
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (17ms) <P15> 106ms (113ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: LauraRosaMariaEmilia Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: TropicSlayer Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 9ms, max 106ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 113ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 9ms, max 107ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P17)TropicSlayer pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P17)TropicSlayer is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 9ms, max 107ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (16ms) <P15> 108ms (113ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (16ms) <P15> 107ms (113ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8459738180621215106
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.37759763
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 1)
  INFO [Player.useFood]                              (P15)sunderland1221 has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (16ms) <P15> 108ms (115ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P15)sunderland1221 sold a mule for $120
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 484. End Update: 483
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Mountain1 (8,4) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1942. End Update: 1941
  INFO [GameModel.developLand]                       (P15)sunderland1221 develops tile Mountain3 (7,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P15)sunderland1221 sold a mule for $195
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 2306
  INFO [GameModel.gamble]                            (P15)sunderland1221 gambles $155, max: 47.5, left: 1.3791027, fraction 0.029033741
  INFO [DevelopmentMessenger.showMessage]            sunderland1221 won $155 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (9ms) <P15> 107ms (114ms) <P14> 74ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7819191812495982050
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.976453
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 2)
  INFO [Player.useFood]                              (P14)Acavia has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (12ms) <P15> 108ms (117ms) <P14> 74ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Crater (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (8,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2337
  INFO [GameModel.gamble]                            (P14)Acavia gambles $152, max: 47.5, left: 0.7591033, fraction 0.015981123
  INFO [DevelopmentMessenger.showMessage]            Acavia won $152 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 4ms (9ms) <P15> 111ms (117ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6362793070913971518
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.052688956
  INFO [PlayerEventPhase.begin]                      Event player: (P11)LauraRosaMariaEmilia (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 4ms (9ms) <P15> 111ms (117ms) <P14> 73ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 1955ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2095.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain2 (5,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain2 (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain1 (5,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Mountain1 (5,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $195
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (5,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Mountain2 (5,0)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $195
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Mountain2 (5,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Mountain1 (5,1)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $195
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Mountain1 (5,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia is assaying Plain (8,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)LauraRosaMariaEmilia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $193, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $193 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (8ms) <P15> 109ms (117ms) <P14> 73ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 139708524825472854
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.25729173
  INFO [PlayerEventPhase.begin]                      Event player: (P17)TropicSlayer (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $600
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P17)TropicSlayer has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (8ms) <P15> 111ms (118ms) <P14> 73ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer copying development state.
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: TropicSlayer got lower bound of 1262.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer finished Development LP in time 1298ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1631.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: TropicSlayer picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: TropicSlayer is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (0,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (0,3)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $145
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (0,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (0,4)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $145
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (0,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (0,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer is assaying Plain (5,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer is assaying Plain (8,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $225, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $225 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (10ms) <P15> 114ms (122ms) <P14> 73ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (10ms) <P15> 114ms (122ms) <P14> 73ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 428431090072869086
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 31 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 10 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 43 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 13 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 4 food, 60 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 8 food, 6 energy, 0 smithore, 19 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 8 energy, 0 smithore, 54 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 8 food, 6 energy, 8 smithore, 13 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 5 food, 60 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 8 food, 6 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 2 food, 7 energy, 0 smithore, 57 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 9 food, 8 energy, 4 smithore, 15 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (10ms) <P15> 121ms (124ms) <P14> 73ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8483611803161550093
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (10ms) <P15> 121ms (124ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2781744785695221727
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $60
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 0 critical: 0 surplus: 0 money: $4177
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 0 critical: 0 surplus: 0 money: $9134
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 17 critical: 0 surplus: 17 money: $8356
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 54 critical: 0 surplus: 54 money: $12996
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 9ms (10ms) <P15> 117ms (124ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.883 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 9ms, max 117ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)sunderland1221 (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $43 (10 units for $430)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (6ms) <P15> 117ms (124ms) <P14> 68ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2212380245442276576
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $4177
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 17 critical: 0 surplus: 17 money: $9134
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 57 critical: 0 surplus: 57 money: $8614
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 15 critical: 0 surplus: 15 money: $13168
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (6ms) <P15> 113ms (124ms) <P14> 67ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 6ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P17)TropicSlayer 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)LauraRosaMariaEmilia auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P15)sunderland1221 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 113ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (89 units for $9968)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (6ms) <P15> 107ms (113ms) <P14> 66ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3530110320624374124
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 31, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 5 critical: 5 surplus: 0 money: $4177
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 8 critical: 5 surplus: 3 money: $11038
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 6 critical: 5 surplus: 1 money: $14998
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 12 critical: 5 surplus: 7 money: $14848
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (6ms) <P15> 106ms (108ms) <P14> 66ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $78
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.894 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 6ms, max 106ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P17)TropicSlayer (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $78
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $78
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 108ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (2 units for $100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (6ms) <P15> 106ms (109ms) <P14> 66ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3760823900757544582
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 136, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 42%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 83 critical: 2 surplus: 81 money: $4177
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 9 critical: 8 surplus: 1 money: $11138
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 32 critical: 11 surplus: 21 money: $14898
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 12 critical: 9 surplus: 3 money: $14848
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (6ms) <P15> 106ms (124ms) <P14> 66ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.894 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 6ms, max 106ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P17)TropicSlayer (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (9 units for $405)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (6ms) <P15> 114ms (124ms) <P14> 66ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 463697022007590225
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45792328
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $14493 Plots: 14 Assets: 4163 Total: 25656
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 8 Energy: 41 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $14848 Plots: 11 Assets: 4340 Total: 24688
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 12 Energy: 12 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $11138 Plots: 9 Assets: 1670 Total: 17308
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 6 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $4582 Plots: 10 Assets: 4405 Total: 13987
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 5 Energy: 74 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 4 units $43
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 81639
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (10ms) <P15> 114ms (125ms) <P14> 66ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: LauraRosaMariaEmilia Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: TropicSlayer Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (10ms) <P15> 114ms (125ms) <P14> 66ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (10ms) <P15> 114ms (125ms) <P14> 66ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3438643580100151547
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22544843
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 1)
  INFO [Player.useFood]                              (P14)Acavia has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 6ms (10ms) <P15> 115ms (125ms) <P14> 66ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (2,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2342
  INFO [GameModel.gamble]                            (P14)Acavia gambles $152, max: 47.5, left: 0.6591034, fraction 0.013875861
  INFO [DevelopmentMessenger.showMessage]            Acavia won $152 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (10ms) <P15> 115ms (124ms) <P14> 75ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5860824242909586509
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45797998
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 2)
  INFO [Player.useFood]                              (P15)sunderland1221 has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (10ms) <P15> 115ms (124ms) <P14> 70ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 355. End Update: 354
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1208. End Update: 1207
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1234. End Update: 1233
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (9ms) <P15> 107ms (116ms) <P14> 73ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7305432840022311661
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8448736
  INFO [PlayerEventPhase.begin]                      No player event for (P11)LauraRosaMariaEmilia (rank 3)
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 8ms (10ms) <P15> 107ms (116ms) <P14> 75ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia got lower bound of 2683.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 1517ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3428.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (3,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (3,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (5,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (3,4)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $105
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (3,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia is assaying Plain (3,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)LauraRosaMariaEmilia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)LauraRosaMariaEmilia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $236, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $236 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (11ms) <P15> 107ms (116ms) <P14> 76ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8464840147593061877
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9503308
  INFO [PlayerEventPhase.begin]                      No player event for (P17)TropicSlayer (rank 4)
  INFO [Player.useFood]                              (P17)TropicSlayer has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (11ms) <P15> 107ms (116ms) <P14> 76ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer copying development state.
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: TropicSlayer got lower bound of 3190.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer finished Development LP in time 809ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3366.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: TropicSlayer picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: TropicSlayer is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (5,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (5,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer is assaying Plain (0,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $203, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $203 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (11ms) <P15> 109ms (117ms) <P14> 74ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1434548664245039300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (10ms) <P15> 113ms (117ms) <P14> 74ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3329695662768785759
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 74 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 41 energy and needs 14 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 12 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 17 food, 48 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 4 food, 12 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 0 energy, 0 smithore, 84 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 8 food, 12 energy, 8 smithore, 13 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 19 food, 47 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 5 food, 12 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 2 food, 0 energy, 0 smithore, 81 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 10 food, 12 energy, 7 smithore, 14 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (10ms) <P15> 113ms (117ms) <P14> 74ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 10ms (10ms) <P15> 113ms (117ms) <P14> 74ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3593772740509308273
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $43
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-13
  INFO [Shop.printPriceFactor]                       Smithore shop: 4, mules potentially available: 7, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 0 critical: 0 surplus: 0 money: $4860
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 0 critical: 0 surplus: 0 money: $11299
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 11 critical: 0 surplus: 11 money: $14185
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 57 critical: 0 surplus: 57 money: $14138
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (10ms) <P15> 113ms (124ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.887 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 113ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $71 (6 units for $428)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 113ms (125ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6368558220366786793
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $4860
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 28 critical: 0 surplus: 28 money: $11299
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 81 critical: 0 surplus: 81 money: $13757
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 14 critical: 0 surplus: 14 money: $14278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 113ms (125ms) <P14> 68ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.887 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 113ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 128ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P17)TropicSlayer 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P15)sunderland1221 (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (31 units for $1984)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 111ms (122ms) <P14> 66ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 788991108515059007
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 43, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 60%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 19 critical: 5 surplus: 14 money: $4860
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 6 critical: 5 surplus: 1 money: $11299
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 4 critical: 5 surplus: -1 money: $15741
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 14 critical: 5 surplus: 9 money: $14278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 110ms (120ms) <P14> 66ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $228
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 111ms (122ms) <P14> 65ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2760821376699431019
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 150, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 100 critical: 5 surplus: 95 money: $4860
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 14 critical: 8 surplus: 6 money: $11299
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 21 critical: 15 surplus: 6 money: $15741
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 15 critical: 9 surplus: 6 money: $14278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 110ms (120ms) <P14> 65ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $142
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)LauraRosaMariaEmilia (P17)TropicSlayer (P15)sunderland1221 (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: LauraRosaMariaEmilia has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: TropicSlayer has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $142
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $142
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $142
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $142
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 120ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (4 units for $40)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 110ms (120ms) <P14> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8099872013629419233
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49710504
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $15781 Plots: 14 Assets: 6767 Total: 29548
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 17 Smithore: 17 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $14278 Plots: 11 Assets: 6646 Total: 26424
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 14 Energy: 15 Smithore: 55 Crystite: 14
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $11299 Plots: 9 Assets: 3362 Total: 19161
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 6 Energy: 14 Smithore: 0 Crystite: 28
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $4860 Plots: 10 Assets: 3820 Total: 13680
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 19 Energy: 100 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 5 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $71
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 5 $140
  INFO [SummaryPhase2.begin]                         Colony total: 88813
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 110ms (120ms) <P14> 64ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [LandGrantActuator.begin]                     AI: LauraRosaMariaEmilia Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: TropicSlayer Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 110ms (120ms) <P14> 64ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 115ms (120ms) <P14> 64ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5536432445542614582
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.04199332
  INFO [PlayerEventPhase.begin]                      Event player: (P17)TropicSlayer (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Player.useFood]                              (P17)TropicSlayer has 19 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 115ms (120ms) <P14> 66ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer copying development state.
  INFO [DevelopmentActuator.begin]                   AI: TropicSlayer beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: TropicSlayer got lower bound of 1306.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: TropicSlayer finished Development LP in time 1506ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1857.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: TropicSlayer picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Smithore from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: TropicSlayer is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (5,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (5,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- is trying Plain (6,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: TropicSlayer ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (5,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P17)TropicSlayer sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.developLand]                       (P17)TropicSlayer develops tile Plain (6,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer is assaying Plain (0,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.buyAssay]                          (P17)TropicSlayer got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: TropicSlayer not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: TropicSlayer Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (17) 16 bytes
  INFO [GameModel.gamble]                            (P17)TropicSlayer gambles $220, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            TropicSlayer won $220 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: TropicSlayer gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (7ms) <P15> 116ms (128ms) <P14> 76ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6394703636392960625
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.33315486
  INFO [PlayerEventPhase.begin]                      No player event for (P11)LauraRosaMariaEmilia (rank 3)
  INFO [Player.useFood]                              (P11)LauraRosaMariaEmilia has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (7ms) <P15> 117ms (129ms) <P14> 74ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia copying development state.
  INFO [DevelopmentActuator.begin]                   AI: LauraRosaMariaEmilia beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: LauraRosaMariaEmilia got lower bound of 3095.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: LauraRosaMariaEmilia finished Development LP in time 80ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3249.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: LauraRosaMariaEmilia picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,4) into Food from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: LauraRosaMariaEmilia is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (8,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (8,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (3,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: LauraRosaMariaEmilia ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (8,0)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (8,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia undevelops tile Plain (3,4)
  INFO [GameModel.sellMule]                          (P11)LauraRosaMariaEmilia sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)LauraRosaMariaEmilia develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: LauraRosaMariaEmilia chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: LauraRosaMariaEmilia Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)LauraRosaMariaEmilia gambles $209, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            LauraRosaMariaEmilia won $209 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: LauraRosaMariaEmilia gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (7ms) <P15> 116ms (129ms) <P14> 75ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2259977673704942309
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.533197
  INFO [PlayerEventPhase.begin]                      No player event for (P15)sunderland1221 (rank 2)
  INFO [Player.useFood]                              (P15)sunderland1221 has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (7ms) <P15> 113ms (128ms) <P14> 75ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)sunderland1221
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)sunderland1221 undevelops tile Mountain3 (7,3)
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 805. End Update: 804
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1056. End Update: 1055
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)sunderland1221 finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P15)sunderland1221
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (3ms) <P15> 106ms (110ms) <P14> 69ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4788828834049351553
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6166661
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 1)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (3ms) <P15> 107ms (111ms) <P14> 69ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain1 (3,2)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (6,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain1 (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 929
  INFO [GameModel.gamble]                            (P14)Acavia gambles $220, max: 47.5, left: 20.419575, fraction 0.42988577
  INFO [DevelopmentMessenger.showMessage]            Acavia won $220 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (3ms) <P15> 106ms (112ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (3ms) <P15> 106ms (112ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1161959525862967858
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P17)TropicSlayer has 100 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)LauraRosaMariaEmilia has 14 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 17 energy and needs 14 energy
  INFO [ProductionPhase.finishPower]                 (P15)sunderland1221 has 15 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer expects 4 food, 32 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia expects 13 food, 0 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 0 food, 0 energy, 0 smithore, 89 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 expects 8 food, 6 energy, 8 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [ProductionPhase.logProduction]               (P17)TropicSlayer produced 4 food, 32 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)LauraRosaMariaEmilia produced 13 food, 0 energy, 0 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 0 food, 0 energy, 0 smithore, 85 crystite
  INFO [ProductionPhase.logProduction]               (P15)sunderland1221 produced 8 food, 6 energy, 8 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (3ms) <P15> 106ms (113ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3511701102004941200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (3ms) <P15> 109ms (118ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9170579032317139140
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $71
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $180 sell price $215
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Smithore: 11 critical: 0 surplus: 11 money: $5330
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Smithore: 0 critical: 0 surplus: 0 money: $11558
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 17 critical: 0 surplus: 17 money: $15926
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Smithore: 58 critical: 0 surplus: 58 money: $13478
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (3ms) <P15> 112ms (119ms) <P14> 67ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (3ms) <P15> 112ms (119ms) <P14> 67ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6654036476008073505
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Crystite: 0 critical: 0 surplus: 0 money: $5330
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Crystite: 59 critical: 0 surplus: 59 money: $11558
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 135 critical: 0 surplus: 135 money: $15926
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Crystite: 24 critical: 0 surplus: 24 money: $13478
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 3ms (3ms) <P15> 113ms (119ms) <P14> 65ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (3ms) <P15> 113ms (124ms) <P14> 65ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7300330658625223461
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 38, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Food: 11 critical: 0 surplus: 11 money: $5330
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Food: 14 critical: 0 surplus: 14 money: $11558
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 0 critical: 0 surplus: 0 money: $15926
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Food: 13 critical: 0 surplus: 13 money: $13478
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 117ms (124ms) <P14> 64ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $390
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 117ms (124ms) <P14> 64ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8300843197300985562
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 127, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 47%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P17)TropicSlayer Energy: 104 critical: 0 surplus: 104 money: $5330
  INFO [CollectionPhase.goToNextPhase]               (P11)LauraRosaMariaEmilia Energy: 4 critical: 0 surplus: 4 money: $11558
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 3 critical: 0 surplus: 3 money: $15926
  INFO [CollectionPhase.goToNextPhase]               (P15)sunderland1221 Energy: 12 critical: 0 surplus: 12 money: $13478
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 113ms (121ms) <P14> 63ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: LauraRosaMariaEmilia calculated the target price (via method 2) to be $275
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: TropicSlayer calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P17> 1ms (1ms) <P15> 113ms (121ms) <P14> 63ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -47960672729867449
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48013392
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $15926 Plots: 14 Assets: 18525 Total: 41451
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 0 Energy: 3 Smithore: 17 Crystite: 135
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Money: $13478 Plots: 11 Assets: 14445 Total: 33423
  INFO [SummaryPhase2.begin]                         (P15)sunderland1221 Food: 13 Energy: 12 Smithore: 58 Crystite: 24
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Money: $11558 Plots: 9 Assets: 7410 Total: 23468
  INFO [SummaryPhase2.begin]                         (P11)LauraRosaMariaEmilia Food: 14 Energy: 4 Smithore: 0 Crystite: 59
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Money: $5330 Plots: 10 Assets: 5810 Total: 16140
  INFO [SummaryPhase2.begin]                         (P17)TropicSlayer Food: 11 Energy: 104 Smithore: 11 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 0 mules
  INFO [Shop.buildMules]                             A mule now costs $360
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $180
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 0 $360
  INFO [SummaryPhase2.begin]                         Colony total: 114482
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369853) Lenin: earl has been known to do that
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369854) mulefox: jagov littel boy! you?ll learn your lesson! 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369855) C64MuleBoot: 1 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369856) mulefox: earl where are you when needed?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369857) C64MuleBoot: 1 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369858) C64MuleBoot: this is a recording!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369859) C64MuleBoot: 1 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369860) mulefox: i love records
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (369861) Acavia: Go Steelers!!!!!!!!!!!!!!!  Win Superbowl
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Acavia Money: $15781 Plots: 14 Assets: 6767 Total: 29548
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:sunderland1221 Money: $14278 Plots: 11 Assets: 6646 Total: 26424
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:LauraRosaMariaEmilia Money: $11299 Plots: 9 Assets: 3362 Total: 19161
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:TropicSlayer Money: $4860 Plots: 10 Assets: 3820 Total: 13680
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)host4u chat: Acavia  Bot Reputation now: 327
  INFO [GameController.apply]                        (S10)host4u chat: sunderland1221  Bot Reputation now: 2
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
