  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 2000 5.0 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 9aeghcfs22q3bj40k9bo43tj13
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1440 x 900 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1440 x 900 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumd64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 965/963 Graphics Media Accelerator
  INFO [MuleGameContainer.<init>]                    GL Version: 2.0.0 - Build 8.14.10.1930
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-204, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id c2c6ed02-eb06-447e-b8b4-d751d51793f4
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is c2c6ed02-eb06-447e-b8b4-d751d51793f4
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id c2c6ed02-eb06-447e-b8b4-d751d51793f4
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 14e70781-3c02-498a-acf1-29c6d64d85c5
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 104224
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /50.187.204.253 id 08ff7e9c-8925-48f8-b95b-15816c71e514
  INFO [ServerMessageHandler.processJoin]            Server: Client /50.187.204.253 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)NJDevil is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)NJDevil (ID: 23685)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /50.187.204.253 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7170 bytes
  INFO [Server.initUdp]                              Server: Client /50.187.204.253 <S11> requests UDP address /50.187.204.253:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)NJDevil (ID 23685)
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 991de190-bb4b-4bd5-8d52-59019ad8f564
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7273 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S12> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Cyber Ranger (ID 14481)
  INFO [ServerMessageHandler.processPlayerJoin]      /50.187.204.253 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)NJDevil joins the players
  INFO [Player.<init>]                               Creating (P11)NJDevil
  INFO [GameModel.setRemoteUser]                     (P11)NJDevil is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P12)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P12)Cyber Ranger is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /47.55.50.11 id 2565893a-a265-4a28-8fc4-3562aa907210
  INFO [ServerMessageHandler.processJoin]            Server: Client /47.55.50.11 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)C64MuleBoot is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)C64MuleBoot (ID: 101485)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /47.55.50.11 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7415 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)C64MuleBoot (ID 101485)
  INFO [Server.initUdp]                              Server: Client /47.55.50.11 <S13> requests UDP address /47.55.50.11:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /47.55.50.11 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P13)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P13)C64MuleBoot is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Hello host4u , welcome to Irata!
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 14e70781-3c02-498a-acf1-29c6d64d85c5
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S10)host4u chat: Hello NJDevil , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === NJDevil Bot Reputation: A+++ (222) Bot Games: 276
  INFO [GameController.apply]                        (S10)host4u chat: Hello Cyber Ranger , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === Cyber Ranger Bot Reputation: A+++ (409) Bot Games: 466
  INFO [GameController.apply]                        (S10)host4u chat: Hello C64MuleBoot , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === C64MuleBoot Bot Reputation: Great (16) Bot Games: 19
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P11)NJDevil chat: AI?
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: yup
  INFO [Server.acceptClients]                        Server: Accepted client /98.195.59.2 id 814569d6-eedc-43bf-8703-5722c84f585c
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.195.59.2 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Acavia is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Acavia (ID: 26197)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.195.59.2 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7505 bytes
  INFO [Server.initUdp]                              Server: Client /98.195.59.2 <S14> requests UDP address /98.195.59.2:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Acavia (ID 26197)
  INFO [ServerMessageHandler.processPlayerJoin]      /98.195.59.2 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Acavia joins the players
  INFO [Player.<init>]                               Creating (P14)Acavia
  INFO [GameModel.setRemoteUser]                     (P14)Acavia is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Hello Acavia , welcome to Irata!
  INFO [GameController.apply]                        (S10)host4u chat: Prepare to mine crystite for your Home World.  
  INFO [GameController.apply]                        (S10)host4u chat: The winner shall be wealthy beyond imagination!
  INFO [GameController.apply]                        (S10)host4u chat: This is an auto hosted game, 
  INFO [GameController.apply]                        (S10)host4u chat: the host is not participating in the game.  
  INFO [GameController.apply]                        (S10)host4u chat: Type bot:? to get a list of commands
  INFO [GameController.apply]                        (S10)host4u chat: === Acavia Bot Reputation: A+++ (318) Bot Games: 456
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: play 1 more game tonight would be nice after this one
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)Cyber Ranger (P14)Acavia (P11)NJDevil (P13)C64MuleBoot 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Server.acceptClients]                        Server: Accepted client /24.202.174.102 id e30b8260-38d3-47fc-abc3-3217ede94c3f
  INFO [ServerMessageHandler.processJoin]            Server: New spectators is not allowed to join.
  INFO [Server.removeClient]                         Server: Removing client /24.202.174.102 <> with id e30b8260-38d3-47fc-abc3-3217ede94c3f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.202.174.102 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 111ms (111ms) <P12> 82ms (83ms) <P13> 122ms (122ms) <P14> 65ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: gl
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (111ms) <P12> 82ms (83ms) <P13> 122ms (122ms) <P14> 65ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1751649145569118231
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)Cyber Ranger (P11)NJDevil (P14)Acavia (P13)C64MuleBoot 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48708328
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: Watch your ass, boot - Acavia's DANGEROUS!!!!
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (111ms) <P12> 82ms (83ms) <P13> 121ms (122ms) <P14> 64ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (111ms) <P12> 82ms (83ms) <P13> 121ms (122ms) <P14> 65ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 121ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 122ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 121ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 1: Mountain3 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 121ms
  INFO [LandGrantPhase.claimPlot]                    (P13)C64MuleBoot is granted tile 10: Mountain1 (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 121ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Cyber Ranger is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 121ms
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 15: Mountain3 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 121ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 111ms (113ms) <P12> 82ms (83ms) <P13> 121ms (123ms) <P14> 65ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: played ac a few times
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (10ms) <P11> 111ms (117ms) <P12> 82ms (83ms) <P13> 121ms (123ms) <P14> 65ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5945248903570297964
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (10ms) <P11> 110ms (117ms) <P12> 82ms (83ms) <P13> 121ms (125ms) <P14> 65ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile River (4,1) with Food factory
  INFO [GameModel.buyAssay]                          (P12)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameController.apply]                        (P11)NJDevil chat: no he means he is HIV positive and we know how your human cruises the mens room in the pub
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 2375
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: lol
  INFO [Mule.runAway]                                Mule runs away for (P12)Cyber Ranger
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (12ms) <P11> 113ms (118ms) <P12> 81ms (100ms) <P13> 121ms (128ms) <P14> 73ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2169789942237748351
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 2)
  INFO [Player.useFood]                              (P11)NJDevil has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (14ms) <P11> 112ms (117ms) <P12> 80ms (100ms) <P13> 121ms (128ms) <P14> 73ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain3 (6,1) with Smithore factory
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: MAN, that's OUT there - even for YOU...
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 1790
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $65, max: 47.5, left: 12.199192, fraction 0.2568251
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $65 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (15ms) <P11> 114ms (120ms) <P12> 80ms (87ms) <P13> 119ms (126ms) <P14> 72ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2115954938191224719
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 3)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)NJDevil chat: No way that is tame
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (15ms) <P11> 116ms (120ms) <P12> 80ms (93ms) <P13> 119ms (126ms) <P14> 72ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain3 (1,0) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)Acavia got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 1590
  INFO [GameModel.gamble]                            (P14)Acavia gambles $75, max: 47.5, left: 16.299286, fraction 0.34314287
  INFO [DevelopmentMessenger.showMessage]            Acavia won $75 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P11> 116ms (117ms) <P12> 79ms (95ms) <P13> 121ms (126ms) <P14> 74ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3442322023980115815
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)C64MuleBoot (rank 4)
  INFO [Player.useFood]                              (P13)C64MuleBoot has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P11> 116ms (117ms) <P12> 84ms (97ms) <P13> 121ms (123ms) <P14> 74ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 106. End Update: 105
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Mountain1 (1,1) with Energy factory
  INFO [GameController.apply]                        (P14)Acavia chat: bot:lastauctions
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 1152
  INFO [GameModel.gamble]                            (P13)C64MuleBoot gambles $113, max: 47.5, left: 25.23949, fraction 0.5313577
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $113 in the pub
  INFO [GameController.apply]                        (P14)Acavia chat: bot:lastauctions
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P11> 116ms (117ms) <P12> 90ms (99ms) <P13> 121ms (123ms) <P14> 74ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P11> 116ms (117ms) <P12> 90ms (99ms) <P13> 121ms (123ms) <P14> 74ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6856502066475872277
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (P14)Acavia chat: bot:lastassays
  INFO [GameController.apply]                        (S10)host4u chat: Found High amounts of Crystite
  INFO [GameController.apply]                        (S10)host4u chat: Last: Found High amounts of Crystite
  INFO [GameController.apply]                        (S10)host4u chat: Prev:Found High amounts of Crystite
  INFO [GameController.apply]                        (S10)host4u chat:   -2:No Assay
  INFO [GameController.apply]                        (S10)host4u chat:   -3:No Assay
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)NJDevil chat: out there is when I go to vegas and request a hooker to come to my hotel dressed as a famous historical figure
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P11> 113ms (117ms) <P12> 87ms (99ms) <P13> 121ms (122ms) <P14> 71ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5080896141625090377
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)NJDevil chat: Anne Frank
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P11> 113ms (117ms) <P12> 87ms (99ms) <P13> 121ms (126ms) <P14> 69ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 368046979128729920
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 13, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 48%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 4 critical: 0 surplus: 4 money: $990
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $675
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $1063
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 0 critical: 0 surplus: 0 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (8ms) <P11> 112ms (117ms) <P12> 87ms (99ms) <P13> 121ms (130ms) <P14> 68ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.878 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 5ms, max 122ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $88 (12 units for $1056)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (12ms) <P11> 110ms (118ms) <P12> 85ms (87ms) <P13> 122ms (132ms) <P14> 68ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2854356666464882140
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1342
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $675
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $7
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (12ms) <P11> 111ms (120ms) <P12> 85ms (87ms) <P13> 130ms (132ms) <P14> 68ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (12ms) <P11> 110ms (120ms) <P12> 85ms (87ms) <P13> 130ms (134ms) <P14> 68ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6425530792839217917
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Acavia chat: 170
  INFO [GameController.apply]                        (P11)NJDevil chat: and when I poke her in the ass I tell her she has to be quiet or the Germans will here
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 1 critical: 3 surplus: -2 money: $1342
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 4 critical: 3 surplus: 1 money: $675
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 1 critical: 3 surplus: -2 money: $7
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 1 critical: 3 surplus: -2 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P11> 110ms (118ms) <P12> 85ms (86ms) <P13> 130ms (132ms) <P14> 66ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.87 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 4ms, max 130ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 134ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 134ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (6 units for $300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P11> 110ms (118ms) <P12> 84ms (86ms) <P13> 129ms (134ms) <P14> 66ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4736605501479033173
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)NJDevil chat: ok was that too out there?
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 1 critical: 2 surplus: -1 money: $1192
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 1 critical: 2 surplus: -1 money: $825
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 2 critical: 1 surplus: 1 money: $7
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 2 critical: 1 surplus: 1 money: $875
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P11> 109ms (115ms) <P12> 84ms (85ms) <P13> 125ms (129ms) <P14> 65ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 3ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [GameController.apply]                        (P11)NJDevil chat: PLEASE HAVE A PLOT FOR SALE!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (9 units for $405)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P11> 108ms (115ms) <P12> 81ms (86ms) <P13> 123ms (128ms) <P14> 64ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6193418010995594455
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46716320
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $1192 Plots: 1 Assets: 355 Total: 2047
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $52 Plots: 1 Assets: 1236 Total: 1788
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 1 Energy: 1 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $605 Plots: 1 Assets: 645 Total: 1750
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $690 Plots: 1 Assets: 290 Total: 1480
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $170
  INFO [SummaryPhase2.begin]                         Colony total: 7065
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (10ms) <P11> 109ms (115ms) <P12> 78ms (85ms) <P13> 123ms (128ms) <P14> 64ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 6ms, max 123ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 125ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 6ms, max 121ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Cyber Ranger is granted tile 1: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 6ms, max 121ms
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 19: Mountain2 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 6ms, max 121ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 24: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 6ms, max 121ms
  INFO [LandGrantPhase.claimPlot]                    (P13)C64MuleBoot is granted tile 33: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 6ms, max 120ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (11ms) <P11> 111ms (122ms) <P12> 82ms (86ms) <P13> 120ms (124ms) <P14> 62ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 6ms, max 120ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)NJDevil bought the plot for $752
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P11> 113ms (121ms) <P12> 82ms (83ms) <P13> 120ms (129ms) <P14> 61ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5216829337218930424
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94430125
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 1)
  INFO [Player.useFood]                              (P11)NJDevil has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P11> 113ms (121ms) <P12> 82ms (83ms) <P13> 120ms (128ms) <P14> 61ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: nice..nj
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain2 (6,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile River (4,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 1751
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $52, max: 47.5, left: 13.059212, fraction 0.27493078
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P11> 113ms (121ms) <P12> 82ms (84ms) <P13> 127ms (131ms) <P14> 61ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8399454668888957524
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.57356244
  INFO [PlayerEventPhase.begin]                      No player event for (P13)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P13)C64MuleBoot has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)NJDevil chat: what the joke?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P11> 113ms (120ms) <P12> 82ms (83ms) <P13> 125ms (131ms) <P14> 62ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot undevelops tile Mountain1 (1,1)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (2,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 687
  INFO [GameModel.gamble]                            (P13)C64MuleBoot gambles $72, max: 47.5, left: 5.426415, fraction 0.11424032
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $72 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (11ms) <P11> 111ms (121ms) <P12> 76ms (82ms) <P13> 125ms (132ms) <P14> 70ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3684547706601750219
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3406548
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 3)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (11ms) <P11> 111ms (121ms) <P12> 76ms (83ms) <P13> 125ms (132ms) <P14> 73ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: no the plot..lol
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: joke lol,,too
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain3 (1,0) with Smithore factory
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: lol
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,3) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 1653
  INFO [GameModel.gamble]                            (P14)Acavia gambles $61, max: 47.5, left: 15.119259, fraction 0.3183002
  INFO [DevelopmentMessenger.showMessage]            Acavia won $61 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 41
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (14ms) <P11> 111ms (121ms) <P12> 77ms (78ms) <P13> 124ms (127ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 438242848652518197
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8147791
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (14ms) <P11> 110ms (119ms) <P12> 77ms (77ms) <P13> 123ms (127ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 993
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (12ms) <P11> 111ms (121ms) <P12> 77ms (77ms) <P13> 123ms (126ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4667189951383017930
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (12ms) <P11> 110ms (121ms) <P12> 77ms (81ms) <P13> 123ms (126ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5303998116912773259
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 1 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 8 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 0 food, 9 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 0 food, 0 energy, 4 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 0 food, 9 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 4 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 0 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 0 food, 0 energy, 2 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (12ms) <P11> 115ms (121ms) <P12> 77ms (81ms) <P13> 123ms (126ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (12ms) <P11> 115ms (121ms) <P12> 77ms (81ms) <P13> 123ms (126ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6675161124236252624
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $88
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $89 sell price $124
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 4 critical: 0 surplus: 4 money: $152
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $570
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 12 critical: 0 surplus: 12 money: $124
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 2 critical: 0 surplus: 2 money: $471
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (13ms) <P11> 111ms (121ms) <P12> 77ms (81ms) <P13> 123ms (126ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.877 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 10ms, max 123ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $89 (18 units for $1602)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (11ms) <P11> 116ms (122ms) <P12> 81ms (82ms) <P13> 122ms (125ms) <P14> 74ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6879613807379257800
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $508
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $570
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $1192
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 3 critical: 0 surplus: 3 money: $649
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (11ms) <P11> 116ms (122ms) <P12> 81ms (82ms) <P13> 120ms (124ms) <P14> 74ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.88 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 7ms, max 120ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (3 units for $336)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (11ms) <P11> 116ms (121ms) <P12> 81ms (82ms) <P13> 119ms (124ms) <P14> 74ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3711137282365160468
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 5, total: 11, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 107%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 1 critical: 3 surplus: -2 money: $508
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 4 critical: 3 surplus: 1 money: $570
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 0 critical: 3 surplus: -3 money: $1192
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 1 critical: 3 surplus: -2 money: $985
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (11ms) <P11> 116ms (118ms) <P12> 79ms (81ms) <P13> 120ms (125ms) <P14> 69ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.88 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 8ms, max 120ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Acavia rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Acavia rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Acavia rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Acavia rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: was i not last place
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $73 (7 units for $511)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (13ms) <P11> 114ms (117ms) <P12> 78ms (81ms) <P13> 118ms (125ms) <P14> 68ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8283866709073791917
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 32, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: ?
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 9 critical: 2 surplus: 7 money: $508
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 10 critical: 2 surplus: 8 money: $716
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 8 critical: 1 surplus: 7 money: $900
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 5 critical: 3 surplus: 2 money: $766
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (15ms) <P11> 114ms (117ms) <P12> 78ms (81ms) <P13> 118ms (125ms) <P14> 68ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.88199997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 8ms, max 118ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P13)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $29 (5 units for $147)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (10ms) <P11> 112ms (115ms) <P12> 79ms (89ms) <P13> 118ms (125ms) <P14> 66ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6256230348085822184
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49074632
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $655 Plots: 3 Assets: 469 Total: 2624
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $900 Plots: 2 Assets: 609 Total: 2509
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $619 Plots: 2 Assets: 827 Total: 2446
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $716 Plots: 2 Assets: 581 Total: 2297
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 2 Energy: 10 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $89
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $73
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $29
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $170
  INFO [SummaryPhase2.begin]                         Colony total: 9876
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (10ms) <P11> 113ms (115ms) <P12> 85ms (89ms) <P13> 117ms (128ms) <P14> 65ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 1ms, max 117ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 128ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 1ms, max 117ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 117ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Cyber Ranger is granted tile 15: Mountain2 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 116ms
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 21: Mountain1 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 117ms
  INFO [LandGrantPhase.claimPlot]                    (P13)C64MuleBoot is granted tile 28: Mountain3 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 117ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (9ms) <P11> 111ms (115ms) <P12> 77ms (89ms) <P13> 121ms (132ms) <P14> 65ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $692
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 1ms, max 116ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)C64MuleBoot bought the plot for $776
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P11> 110ms (114ms) <P12> 76ms (79ms) <P13> 124ms (132ms) <P14> 69ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $716
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 1ms, max 121ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Cyber Ranger bought the plot for $716
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (7ms) <P11> 113ms (117ms) <P12> 77ms (83ms) <P13> 120ms (132ms) <P14> 67ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6149234026964084089
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.82389575
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 1)
  INFO [Player.useFood]                              (P11)NJDevil has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (7ms) <P11> 113ms (117ms) <P12> 78ms (83ms) <P13> 120ms (130ms) <P14> 67ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: thought 60 over locked out next auction?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile River (4,3) with Food factory
  INFO [GameController.apply]                        (P14)Acavia chat: 60+
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (1,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 959
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: wow
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P11> 114ms (118ms) <P12> 79ms (88ms) <P13> 120ms (132ms) <P14> 65ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4603982520020500950
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83682275
  INFO [PlayerEventPhase.begin]                      No player event for (P13)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P13)C64MuleBoot has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (8ms) <P11> 114ms (118ms) <P12> 80ms (88ms) <P13> 120ms (125ms) <P14> 65ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Acavia chat: has to be mroe than 60
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P14)Acavia chat: 170
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile River (4,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 1813
  INFO [GameModel.gamble]                            (P13)C64MuleBoot gambles $77, max: 47.5, left: 12.159191, fraction 0.25598297
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $77 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (13ms) <P11> 114ms (117ms) <P12> 87ms (91ms) <P13> 122ms (130ms) <P14> 65ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 965249288009679831
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2772497
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 3)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (13ms) <P11> 114ms (116ms) <P12> 87ms (91ms) <P13> 122ms (128ms) <P14> 64ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,3) with Food factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (0,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 1819
  INFO [GameModel.gamble]                            (P14)Acavia gambles $72, max: 47.5, left: 11.859184, fraction 0.24966703
  INFO [DevelopmentMessenger.showMessage]            Acavia won $72 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (10ms) <P11> 114ms (116ms) <P12> 87ms (90ms) <P13> 122ms (128ms) <P14> 64ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2622757686074127269
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.36839968
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (10ms) <P11> 114ms (116ms) <P12> 87ms (90ms) <P13> 123ms (130ms) <P14> 64ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (2,0) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 1508
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $60, max: 47.5, left: 3.7327604, fraction 0.07858443
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $60 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (9ms) <P11> 112ms (116ms) <P12> 85ms (89ms) <P13> 120ms (129ms) <P14> 68ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 40537470077905414
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)NJDevil River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (9ms) <P11> 110ms (115ms) <P12> 85ms (89ms) <P13> 121ms (130ms) <P14> 68ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6392209677633282769
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 10 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 8 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 10 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 0 food, 1 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 0 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 0 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 2 food, 0 energy, 6 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (11ms) <P11> 109ms (115ms) <P12> 84ms (89ms) <P13> 128ms (134ms) <P14> 76ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (11ms) <P11> 109ms (115ms) <P12> 84ms (89ms) <P13> 128ms (134ms) <P14> 76ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8431105394997131834
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $89
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $75 sell price $110
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 6 critical: 0 surplus: 6 money: $435
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $185
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $106
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 6 critical: 0 surplus: 6 money: $621
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (12ms) <P11> 109ms (115ms) <P12> 84ms (85ms) <P13> 128ms (132ms) <P14> 76ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 7ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 131ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 131ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [GameController.apply]                        (P14)Acavia chat: 150
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 131ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $75 (12 units for $901)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (12ms) <P11> 109ms (111ms) <P12> 83ms (84ms) <P13> 128ms (131ms) <P14> 74ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1826779755574502522
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $885
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $185
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $30
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $1072
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (12ms) <P11> 109ms (111ms) <P12> 83ms (84ms) <P13> 128ms (131ms) <P14> 70ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (16ms) <P11> 109ms (111ms) <P12> 83ms (84ms) <P13> 126ms (131ms) <P14> 70ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4323724239981176573
  INFO [Shop.calcBuySellPrice]                       Current Food price $73
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 13, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 94%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 0 critical: 3 surplus: -3 money: $885
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 5 critical: 3 surplus: 2 money: $185
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 5 critical: 3 surplus: 2 money: $30
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 3 critical: 3 surplus: 0 money: $1072
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (16ms) <P11> 109ms (111ms) <P12> 83ms (84ms) <P13> 124ms (131ms) <P14> 70ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 7ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $89 (4 units for $356)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (14ms) <P11> 109ms (112ms) <P12> 81ms (85ms) <P13> 126ms (130ms) <P14> 68ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7118033412163590876
  INFO [Shop.calcBuySellPrice]                       Current Energy price $29
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 23, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 2 critical: 3 surplus: -1 money: $529
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 6 critical: 3 surplus: 3 money: $363
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 9 critical: 2 surplus: 7 money: $208
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 6 critical: 4 surplus: 2 money: $1072
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (14ms) <P11> 109ms (116ms) <P12> 81ms (82ms) <P13> 127ms (130ms) <P14> 67ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.873 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 6ms, max 127ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $59 (3 units for $177)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P11> 110ms (116ms) <P12> 80ms (81ms) <P13> 127ms (131ms) <P14> 72ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9166762279727123509
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50925552
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $1072 Plots: 3 Assets: 901 Total: 3473
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 3 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $352 Plots: 4 Assets: 956 Total: 3308
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $340 Plots: 4 Assets: 900 Total: 3240
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 3 Energy: 7 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $408 Plots: 4 Assets: 682 Total: 3090
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 5 units $75
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $89
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $150
  INFO [SummaryPhase2.begin]                         Colony total: 13111
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (12ms) <P11> 110ms (116ms) <P12> 80ms (81ms) <P13> 127ms (132ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 6ms, max 127ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 132ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 5ms, max 127ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 3: Mountain1 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 5ms, max 127ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Cyber Ranger is granted tile 7: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 5ms, max 127ms
  INFO [LandGrantPhase.claimPlot]                    (P13)C64MuleBoot is granted tile 18: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 5ms, max 127ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 19: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 5ms, max 127ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (12ms) <P11> 111ms (117ms) <P12> 80ms (83ms) <P13> 127ms (132ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $684
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 5ms, max 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Acavia bought the plot for $684
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (9ms) <P11> 115ms (118ms) <P12> 83ms (84ms) <P13> 128ms (133ms) <P14> 67ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1209795845807068633
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94564503
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 1)
  INFO [Player.useFood]                              (P14)Acavia has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (9ms) <P11> 115ms (118ms) <P12> 83ms (85ms) <P13> 128ms (133ms) <P14> 67ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (5,3) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (0,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (0,0) with Food factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2383
  INFO [GameModel.gamble]                            (P14)Acavia gambles $101, max: 47.5, left: 0.4591035, fraction 0.009665336
  INFO [DevelopmentMessenger.showMessage]            Acavia won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 114ms (120ms) <P12> 84ms (87ms) <P13> 127ms (137ms) <P14> 65ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7385143884482003537
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5156096
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 2)
  INFO [Player.useFood]                              (P11)NJDevil has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 114ms (120ms) <P12> 84ms (87ms) <P13> 128ms (142ms) <P14> 65ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile River (4,3) with Food factory
  INFO [GameModel.sellMule]                          (P11)NJDevil sold a mule for $150
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain2 (6,2) with Smithore factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (6,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 2267
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $103, max: 47.5, left: 3.0191011, fraction 0.063560024
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (6ms) <P11> 112ms (119ms) <P12> 82ms (87ms) <P13> 125ms (133ms) <P14> 69ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1595833024418724746
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.91874564
  INFO [PlayerEventPhase.begin]                      No player event for (P13)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P13)C64MuleBoot has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (6ms) <P11> 112ms (119ms) <P12> 82ms (87ms) <P13> 125ms (133ms) <P14> 69ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Mountain3 (1,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Mountain1 (1,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 2317
  INFO [GameModel.gamble]                            (P13)C64MuleBoot gambles $100, max: 47.5, left: 1.8791022, fraction 0.039560046
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (6ms) <P11> 112ms (113ms) <P12> 80ms (87ms) <P13> 125ms (128ms) <P14> 68ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7902942877407923400
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47658306
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (6ms) <P11> 111ms (113ms) <P12> 82ms (87ms) <P13> 125ms (126ms) <P14> 68ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (2,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (1,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (2,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 1942
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $110, max: 47.5, left: 9.259125, fraction 0.19492894
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (6ms) <P11> 113ms (117ms) <P12> 79ms (82ms) <P13> 126ms (128ms) <P14> 65ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8090411363668964884
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (6ms) <P11> 113ms (117ms) <P12> 80ms (94ms) <P13> 124ms (128ms) <P14> 64ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8921199454320274882
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 7 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 5 food, 0 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 11 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 5 food, 2 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 11 food, 2 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 4 food, 1 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 11 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 5 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 10 food, 2 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 114ms (118ms) <P12> 80ms (94ms) <P13> 123ms (130ms) <P14> 67ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 114ms (118ms) <P12> 80ms (94ms) <P13> 123ms (130ms) <P14> 67ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2412061899589065698
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $75
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 5, mules potentially available: 8, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 81%
  INFO [Shop.printPriceFactor]                       Smithore buy price $66 sell price $101
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 17 critical: 0 surplus: 17 money: $255
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $318
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 4 critical: 0 surplus: 4 money: $190
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 5 critical: 0 surplus: 5 money: $314
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 114ms (118ms) <P12> 79ms (84ms) <P13> 123ms (130ms) <P14> 67ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.877 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 123ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P14)Acavia chat: 130
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 130ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $66 (26 units for $1716)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 114ms (118ms) <P12> 81ms (94ms) <P13> 122ms (130ms) <P14> 74ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1517297622783361831
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1377
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $454
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 0 critical: 0 surplus: 0 money: $644
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 114ms (118ms) <P12> 81ms (94ms) <P13> 122ms (130ms) <P14> 74ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 114ms (118ms) <P12> 82ms (94ms) <P13> 123ms (131ms) <P14> 74ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -452634793698490670
  INFO [Shop.calcBuySellPrice]                       Current Food price $89
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 31, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $42 sell price $77
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 5 critical: 4 surplus: 1 money: $1377
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 11 critical: 4 surplus: 7 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 5 critical: 4 surplus: 1 money: $454
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 10 critical: 4 surplus: 6 money: $644
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 115ms (118ms) <P12> 81ms (83ms) <P13> 129ms (136ms) <P14> 74ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.871 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 129ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $42 (13 units for $546)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P11> 116ms (120ms) <P12> 78ms (83ms) <P13> 129ms (132ms) <P14> 74ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 917176122734359658
  INFO [Shop.calcBuySellPrice]                       Current Energy price $59
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 20, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 89%
  INFO [Shop.printPriceFactor]                       Energy buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 2 critical: 5 surplus: -3 money: $1377
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 8 critical: 3 surplus: 5 money: $348
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 6 critical: 4 surplus: 2 money: $454
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 4 critical: 5 surplus: -1 money: $896
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 116ms (121ms) <P12> 79ms (83ms) <P13> 129ms (136ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.871 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 129ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $114 (2 units for $228)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 116ms (123ms) <P12> 78ms (84ms) <P13> 128ms (136ms) <P14> 73ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3223977120173458244
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46641872
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $1263 Plots: 5 Assets: 1027 Total: 4790
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $348 Plots: 5 Assets: 1634 Total: 4482
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 4 Energy: 8 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $782 Plots: 5 Assets: 1163 Total: 4445
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $682 Plots: 5 Assets: 1031 Total: 4213
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 11 units $66
  INFO [SummaryPhase2.begin]                         Shop Food: 13 units $42
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $114
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 17930
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P11> 110ms (123ms) <P12> 81ms (90ms) <P13> 128ms (136ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 1ms, max 128ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 136ms 14 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 1ms, max 128ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 9: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 128ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Cyber Ranger is granted tile 10: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 128ms
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 11: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 128ms
  INFO [LandGrantPhase.claimPlot]                    (P13)C64MuleBoot is granted tile 14: Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 128ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 109ms (119ms) <P12> 87ms (90ms) <P13> 128ms (136ms) <P14> 70ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 110ms (119ms) <P12> 87ms (90ms) <P13> 127ms (135ms) <P14> 71ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -893166574773737061
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48948902
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 1)
  INFO [Player.useFood]                              (P11)NJDevil has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 110ms (119ms) <P12> 87ms (90ms) <P13> 127ms (135ms) <P14> 71ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (1,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 1641
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $121, max: 47.5, left: 15.239262, fraction 0.32082656
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $121 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (11ms) <P11> 110ms (114ms) <P12> 85ms (88ms) <P13> 128ms (132ms) <P14> 70ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2508952578533243057
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14582694
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Cyber Ranger (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)Cyber Ranger has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 111ms (116ms) <P12> 84ms (88ms) <P13> 127ms (129ms) <P14> 70ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (1,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (3,2) with Food factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger undevelops tile Plain (1,2)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Mountain2 (2,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 2311
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $105, max: 47.5, left: 1.8791022, fraction 0.039560046
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (9ms) <P11> 111ms (114ms) <P12> 79ms (84ms) <P13> 126ms (128ms) <P14> 71ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8449893237596247244
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8897952
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 3)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (9ms) <P11> 111ms (114ms) <P12> 79ms (84ms) <P13> 126ms (128ms) <P14> 70ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,3) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (0,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (5,3) with Food factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (0,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 114ms (116ms) <P12> 86ms (88ms) <P13> 126ms (128ms) <P14> 67ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6040437444296419951
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2315473
  INFO [PlayerEventPhase.begin]                      Event player: (P13)C64MuleBoot (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)C64MuleBoot has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 115ms (117ms) <P12> 86ms (88ms) <P13> 126ms (128ms) <P14> 67ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)NJDevil chat: BOOOOOOOOOOOOOOOOOOOO BOOOOOOOOOOOOOOOOOOOOOOOOO
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (0,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (2,4) with Smithore factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (0,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (9ms) <P11> 117ms (125ms) <P12> 85ms (86ms) <P13> 127ms (131ms) <P14> 66ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (9ms) <P11> 117ms (125ms) <P12> 85ms (86ms) <P13> 127ms (131ms) <P14> 66ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7540825257108235468
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 8 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 5 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 4 food, 8 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 6 food, 6 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 4 food, 8 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 14 energy, 4 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 6 food, 8 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 5 food, 7 energy, 0 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 5 food, 7 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 1 food, 15 energy, 6 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (9ms) <P11> 118ms (127ms) <P12> 85ms (86ms) <P13> 127ms (131ms) <P14> 67ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3694461590755410553
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (8ms) <P11> 118ms (127ms) <P12> 85ms (86ms) <P13> 127ms (132ms) <P14> 67ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9120298851044513287
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $66
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $15
  INFO [Shop.printPriceFactor]                       Smithore shop: 11, mules potentially available: 14, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 57%
  INFO [Shop.printPriceFactor]                       Smithore buy price $65 sell price $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 4 critical: 0 surplus: 4 money: $1429
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 4 critical: 0 surplus: 4 money: $123
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 5 critical: 0 surplus: 5 money: $297
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 3 critical: 0 surplus: 3 money: $552
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (8ms) <P11> 118ms (127ms) <P12> 85ms (87ms) <P13> 127ms (131ms) <P14> 67ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.873 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 7ms, max 127ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 131ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 131ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 131ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $65 (12 units for $780)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P11> 121ms (127ms) <P12> 85ms (87ms) <P13> 124ms (131ms) <P14> 72ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4693301670587568941
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1689
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $58
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $622
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 1 critical: 0 surplus: 1 money: $747
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 121ms (126ms) <P12> 84ms (87ms) <P13> 123ms (127ms) <P14> 67ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.877 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 2ms, max 123ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (1 units for $136)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 118ms (125ms) <P12> 83ms (87ms) <P13> 123ms (127ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2450217689950840613
  INFO [Shop.calcBuySellPrice]                       Current Food price $42
  INFO [Shop.printPriceFactor]                       Food shop: 13, total: 32, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 7 critical: 4 surplus: 3 money: $1689
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 5 critical: 4 surplus: 1 money: $58
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 6 critical: 4 surplus: 2 money: $622
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 1 critical: 4 surplus: -3 money: $883
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 114ms (121ms) <P12> 82ms (86ms) <P13> 123ms (129ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.877 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 2ms, max 123ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 4 takes over trade from buyer Acavia rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 4 takes over trade from buyer Acavia rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 114ms (121ms) <P12> 81ms (86ms) <P13> 123ms (129ms) <P14> 73ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -75413074084153291
  INFO [Shop.calcBuySellPrice]                       Current Energy price $114
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 43, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 55%
  INFO [Shop.printPriceFactor]                       Energy buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 8 critical: 4 surplus: 4 money: $1689
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 11 critical: 4 surplus: 7 money: $158
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 7 critical: 5 surplus: 2 money: $572
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 17 critical: 4 surplus: 13 money: $683
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 113ms (118ms) <P12> 80ms (86ms) <P13> 123ms (129ms) <P14> 72ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.877 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 2ms, max 123ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $47 (14 units for $658)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P11> 113ms (118ms) <P12> 79ms (84ms) <P13> 119ms (124ms) <P14> 72ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3445940048342144178
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48907016
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $1689 Plots: 6 Assets: 1261 Total: 5950
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 7 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $431 Plots: 7 Assets: 1380 Total: 5311
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 7 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $1153 Plots: 6 Assets: 1139 Total: 5292
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $346 Plots: 6 Assets: 1229 Total: 4575
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 3 Energy: 7 Smithore: 5 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 12 units $65
  INFO [SummaryPhase2.begin]                         Shop Food: 10 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 11 units $47
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 21128
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 115ms (118ms) <P12> 79ms (83ms) <P13> 119ms (130ms) <P14> 72ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 2ms, max 119ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 132ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 2ms, max 119ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Cyber Ranger is granted tile 5: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 119ms
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 6: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 119ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 11: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 119ms
  INFO [LandGrantPhase.claimPlot]                    (P13)C64MuleBoot is granted tile 14: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 117ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 109ms (115ms) <P12> 79ms (82ms) <P13> 117ms (130ms) <P14> 74ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $624
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 4ms, max 117ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: high
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: tite
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: ?
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)NJDevil bought the plot for $1268
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (10ms) <P11> 109ms (117ms) <P12> 79ms (84ms) <P13> 125ms (133ms) <P14> 70ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1208
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 2ms, max 125ms
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: low
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: Who knows w/ the game...
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (11ms) <P11> 109ms (114ms) <P12> 79ms (85ms) <P13> 122ms (126ms) <P14> 69ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6438837042567473509
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.49799395
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 1)
  INFO [Player.useFood]                              (P11)NJDevil has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: yup
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (10ms) <P11> 110ms (116ms) <P12> 78ms (85ms) <P13> 124ms (127ms) <P14> 69ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: yr right
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (1,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Plain (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (6,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Plain (8,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 2135
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $117, max: 47.5, left: 5.319099, fraction 0.11198103
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $117 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 118ms (122ms) <P12> 76ms (93ms) <P13> 123ms (130ms) <P14> 67ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6190938717765978663
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5043585
  INFO [PlayerEventPhase.begin]                      No player event for (P13)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P13)C64MuleBoot has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 119ms (122ms) <P12> 77ms (93ms) <P13> 125ms (130ms) <P14> 67ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,4) with Food factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)C64MuleBoot undevelops tile Plain (3,4)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,3) with Food factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 2404
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 119ms (124ms) <P12> 87ms (91ms) <P13> 124ms (136ms) <P14> 71ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8926238602128128353
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48248994
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 3)
  INFO [Player.useFood]                              (P14)Acavia has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 118ms (122ms) <P12> 87ms (91ms) <P13> 123ms (136ms) <P14> 71ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Acavia caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Mountain3 (1,0)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Mountain3 (1,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 1992
  INFO [GameModel.gamble]                            (P14)Acavia gambles $109, max: 47.5, left: 8.359104, fraction 0.17598113
  INFO [DevelopmentMessenger.showMessage]            Acavia won $109 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 118ms (124ms) <P12> 91ms (105ms) <P13> 128ms (133ms) <P14> 69ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4507197982984396761
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8111317
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 117ms (122ms) <P12> 90ms (92ms) <P13> 128ms (133ms) <P14> 69ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger undevelops tile Mountain2 (2,2)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Mountain2 (2,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 1704
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $111, max: 47.5, left: 3.4743438, fraction 0.07314408
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P11> 117ms (122ms) <P12> 90ms (91ms) <P13> 129ms (135ms) <P14> 65ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6132471143038340641
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)NJDevil Mountain2 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P11> 117ms (122ms) <P12> 89ms (91ms) <P13> 128ms (135ms) <P14> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1902109011876683818
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 10 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 7 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 4 food, 14 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 4 food, 8 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 6 food, 8 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 2 food, 14 energy, 0 smithore, 13 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 3 food, 13 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 5 food, 9 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 7 food, 9 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 1 food, 15 energy, 0 smithore, 14 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (9ms) <P11> 118ms (122ms) <P12> 89ms (91ms) <P13> 128ms (135ms) <P14> 64ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (9ms) <P11> 118ms (122ms) <P12> 89ms (91ms) <P13> 128ms (135ms) <P14> 64ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3186735832987710946
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $65
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 12, mules potentially available: 14, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 57%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 16 critical: 0 surplus: 16 money: $328
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 5 critical: 0 surplus: 5 money: $352
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 16 critical: 0 surplus: 16 money: $271
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 0 critical: 0 surplus: 0 money: $1207
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (12ms) <P11> 117ms (119ms) <P12> 88ms (90ms) <P13> 129ms (135ms) <P14> 64ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 5ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $82 (12 units for $984)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P11> 115ms (120ms) <P12> 80ms (88ms) <P13> 126ms (131ms) <P14> 63ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1390050963544623866
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $328
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 10 critical: 0 surplus: 10 money: $24
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $271
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 14 critical: 0 surplus: 14 money: $551
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (12ms) <P11> 115ms (120ms) <P12> 80ms (88ms) <P13> 126ms (131ms) <P14> 63ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.873 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 127ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 131ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P14)Acavia chat: bot:lastauction
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [GameController.apply]                        (S10)host4u chat: Last Auction: NJDevil bought the plot for $1268
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 131ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (24 units for $3072)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (11ms) <P11> 115ms (119ms) <P12> 79ms (83ms) <P13> 127ms (131ms) <P14> 64ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7856072426702398869
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 10, total: 31, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 5 critical: 4 surplus: 1 money: $328
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 5 critical: 4 surplus: 1 money: $1304
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 9 critical: 4 surplus: 5 money: $271
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 2 critical: 4 surplus: -2 money: $2343
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (10ms) <P11> 115ms (119ms) <P12> 79ms (82ms) <P13> 129ms (163ms) <P14> 71ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.871 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 129ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 163ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 163ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (1 units for $17)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 115ms (121ms) <P12> 80ms (83ms) <P13> 130ms (263ms) <P14> 73ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -103360906968041456
  INFO [Shop.calcBuySellPrice]                       Current Energy price $47
  INFO [Shop.printPriceFactor]                       Energy shop: 11, total: 69, needed: 22
  INFO [Shop.printPriceFactor]                       Energy is decreased to 49%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 16 critical: 5 surplus: 11 money: $328
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 12 critical: 5 surplus: 7 money: $1304
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 12 critical: 7 surplus: 5 money: $271
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 18 critical: 5 surplus: 13 money: $2360
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P11> 115ms (119ms) <P12> 80ms (84ms) <P13> 208ms (579ms) <P14> 73ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.792 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 208ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 579ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 579ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 396ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (9 units for $105)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P11> 114ms (119ms) <P12> 80ms (87ms) <P13> 130ms (296ms) <P14> 72ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1069705885748342687
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45820608
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $2465 Plots: 7 Assets: 1631 Total: 7596
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 1 Energy: 9 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $231 Plots: 8 Assets: 2712 Total: 6943
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 9 Energy: 16 Smithore: 16 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $328 Plots: 8 Assets: 2507 Total: 6835
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 5 Energy: 16 Smithore: 16 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $1239 Plots: 7 Assets: 1948 Total: 6687
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 5 Energy: 17 Smithore: 9 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $82
  INFO [SummaryPhase2.begin]                         Shop Food: 11 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 11 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $160
  INFO [SummaryPhase2.begin]                         Colony total: 28061
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:NJDevil Money: $1689 Plots: 6 Assets: 1261 Total: 5950
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:C64MuleBoot Money: $431 Plots: 7 Assets: 1380 Total: 5311
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:Acavia Money: $1153 Plots: 6 Assets: 1139 Total: 5292
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:Cyber Ranger Money: $346 Plots: 6 Assets: 1229 Total: 4575
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (365401) mulewind: lurky lurk
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (365402) mulewind: one more! 
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(6.67%) Pests(20.00%) Radiation(6.67%) Acid Rain(13.30%) Sunspot Activity(13.30%) Meteor Strike(13.30%) Earthquake(13.30%) Fire(13.30%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P11> 113ms (117ms) <P12> 80ms (87ms) <P13> 142ms (411ms) <P14> 72ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 5ms, max 142ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 495ms 35 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 5ms, max 208ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Cyber Ranger is granted tile 0: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 208ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 8: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 208ms
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 9: Mountain3 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 208ms
  INFO [LandGrantPhase.claimPlot]                    (P13)C64MuleBoot is granted tile 10: Mountain1 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 5ms, max 134ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P11> 113ms (116ms) <P12> 80ms (87ms) <P13> 128ms (396ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P11> 113ms (116ms) <P12> 80ms (87ms) <P13> 127ms (396ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7180420434139567224
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9127851
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 1)
  INFO [Player.useFood]                              (P14)Acavia has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P11> 112ms (114ms) <P12> 85ms (89ms) <P13> 127ms (411ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (6,3) with Food factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 664
  INFO [GameModel.gamble]                            (P14)Acavia gambles $106, max: 47.5, left: 2.344831, fraction 0.04936486
  INFO [DevelopmentMessenger.showMessage]            Acavia won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (6ms) <P11> 112ms (114ms) <P12> 82ms (89ms) <P13> 127ms (495ms) <P14> 71ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5721879145948120531
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.09850752
  INFO [PlayerEventPhase.begin]                      Event player: (P13)C64MuleBoot (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: bot:events
  INFO [GameController.apply]                        (S10)host4u chat: Event Time Line: (1) Pirates ~ (2) Sunspot Activity ~ (3) Radiation ~ (4) Acid Rain ~ (5) Earthquake ~ (6) Radiation ~ 
  INFO [GameController.apply]                        (S10)host4u chat:    Event Totals: Pirates (1/2) - Pests (0/3) - Radiation (2/2) - Acid Rain (1/3) - Sunspot Activity (1/3) - Meteor Strike (0/2) - Earthquake (1/3) - Fire (0/2) - 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: bot:probs
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)C64MuleBoot has 9 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (7ms) <P11> 111ms (114ms) <P12> 82ms (89ms) <P13> 184ms (591ms) <P14> 73ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(7.14%) Pests(21.40%) Radiation(0%) Acid Rain(14.30%) Sunspot Activity(14.30%) Meteor Strike(14.30%) Earthquake(14.30%) Fire(14.30%) 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,4) with Food factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Mountain1 (5,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 1525
  INFO [GameModel.gamble]                            (P13)C64MuleBoot gambles $134, max: 47.5, left: 16.999302, fraction 0.35788003
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $134 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (7ms) <P11> 111ms (119ms) <P12> 82ms (86ms) <P13> 169ms (643ms) <P14> 74ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1345793564173969863
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20993805
  INFO [PlayerEventPhase.begin]                      Event player: (P11)NJDevil (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)NJDevil has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (7ms) <P11> 112ms (120ms) <P12> 82ms (86ms) <P13> 169ms (608ms) <P14> 74ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (6,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain2 (6,2) with Smithore factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (1,3) with Food factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain3 (8,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 2291
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $102, max: 47.5, left: 1.6791024, fraction 0.035349526
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 111ms (118ms) <P12> 83ms (85ms) <P13> 126ms (221ms) <P14> 73ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7834895813874444955
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8660083
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 111ms (118ms) <P12> 83ms (85ms) <P13> 135ms (510ms) <P14> 72ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)NJDevil chat: Burn the Mulwes Cyber you will get 72 virgins if you do!
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (3,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 1689
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $157, max: 47.5, left: 13.719227, fraction 0.28882584
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $157 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 114ms (118ms) <P12> 85ms (87ms) <P13> 132ms (135ms) <P14> 68ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 114ms (118ms) <P12> 85ms (87ms) <P13> 132ms (135ms) <P14> 68ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 541771129729940131
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 16 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 17 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 16 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 9 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 5 food, 14 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 4 food, 8 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 14 food, 8 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 6 food, 14 energy, 0 smithore, 13 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)NJDevil chat: unfortunatlly htey are Acavia, Brad, Rhodan, C64, grandpappy, judas etc etc etc
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 5 food, 17 energy, 23 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 4 food, 7 energy, 0 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 14 food, 9 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 5 food, 14 energy, 0 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 118ms (122ms) <P12> 85ms (87ms) <P13> 135ms (317ms) <P14> 65ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4923701118876144495
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P11> 116ms (119ms) <P12> 86ms (89ms) <P13> 134ms (317ms) <P14> 65ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7480715257951154687
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $82
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $12
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $156 sell price $191
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 39 critical: 0 surplus: 39 money: $110
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 9 critical: 0 surplus: 9 money: $876
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 31 critical: 0 surplus: 31 money: $180
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 8 critical: 0 surplus: 8 money: $2386
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P11> 115ms (119ms) <P12> 86ms (88ms) <P13> 135ms (403ms) <P14> 66ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.865 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 135ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 403ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 403ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $156 (87 units for $13572)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P11> 114ms (118ms) <P12> 82ms (88ms) <P13> 147ms (403ms) <P14> 72ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5152257260387098082
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $6194
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 15 critical: 0 surplus: 15 money: $2280
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $5016
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 10 critical: 0 surplus: 10 money: $3634
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P11> 114ms (118ms) <P12> 81ms (88ms) <P13> 136ms (317ms) <P14> 72ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.87 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 130ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 317ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 166ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 166ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 166ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (25 units for $2400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P11> 112ms (115ms) <P12> 85ms (88ms) <P13> 130ms (137ms) <P14> 69ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3516054294691480019
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 11, total: 42, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 54%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 6 critical: 4 surplus: 2 money: $6194
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 5 critical: 4 surplus: 1 money: $3720
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 17 critical: 4 surplus: 13 money: $3576
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 3 critical: 4 surplus: -1 money: $4594
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 113ms (115ms) <P12> 85ms (88ms) <P13> 130ms (136ms) <P14> 66ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.87 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 130ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 133ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P13)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 133ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 133ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 135ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 137ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 137ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (7 units for $160)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P11> 113ms (114ms) <P12> 82ms (89ms) <P13> 131ms (137ms) <P14> 65ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -990078624616925795
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 11, total: 85, needed: 28
  INFO [Shop.printPriceFactor]                       Energy is decreased to 50%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 25 critical: 7 surplus: 18 money: $6210
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 16 critical: 7 surplus: 9 money: $3720
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 16 critical: 8 surplus: 8 money: $3720
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 17 critical: 6 surplus: 11 money: $4449
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (9ms) <P11> 114ms (119ms) <P12> 88ms (89ms) <P13> 131ms (135ms) <P14> 74ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.87 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 3ms, max 130ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 134ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P11> 113ms (115ms) <P12> 88ms (89ms) <P13> 128ms (135ms) <P14> 74ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4003858751547325510
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48767648
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $6210 Plots: 9 Assets: 1590 Total: 12300
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 5 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $3720 Plots: 9 Assets: 2960 Total: 11180
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 11 Energy: 16 Smithore: 0 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $4449 Plots: 8 Assets: 1475 Total: 9924
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 9 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $3720 Plots: 8 Assets: 1455 Total: 9175
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 5 Energy: 16 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $310
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 63 units $156
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 11 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $310
  INFO [SummaryPhase2.begin]                         Colony total: 42579
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (9ms) <P11> 113ms (119ms) <P12> 88ms (89ms) <P13> 127ms (134ms) <P14> 75ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 3ms, max 127ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 134ms 14 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 1ms, max 127ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Cyber Ranger is granted tile 1: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 127ms
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 2: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 127ms
  INFO [LandGrantPhase.claimPlot]                    (P13)C64MuleBoot is granted tile 7: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 127ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 8: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 127ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P11> 113ms (119ms) <P12> 88ms (89ms) <P13> 127ms (134ms) <P14> 75ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P11> 113ms (115ms) <P12> 88ms (91ms) <P13> 127ms (134ms) <P14> 75ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2453922353771429492
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.051900566
  INFO [PlayerEventPhase.begin]                      Event player: (P11)NJDevil (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $150 each to repair. The total cost is $600
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)NJDevil has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P11> 112ms (125ms) <P12> 89ms (93ms) <P13> 126ms (134ms) <P14> 75ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Plain (8,0) with Crystite factory
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: bot:probs
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(7.69%) Pests(15.40%) Radiation(0%) Acid Rain(15.40%) Sunspot Activity(15.40%) Meteor Strike(15.40%) Earthquake(15.40%) Fire(15.40%) 
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Plain (7,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 1839
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $164, max: 47.5, left: 10.719158, fraction 0.2256665
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $164 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (8ms) <P11> 112ms (115ms) <P12> 91ms (93ms) <P13> 127ms (142ms) <P14> 74ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7248963867672785675
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16013837
  INFO [PlayerEventPhase.begin]                      Event player: (P13)C64MuleBoot (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)C64MuleBoot has 11 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (8ms) <P11> 114ms (125ms) <P12> 92ms (113ms) <P13> 127ms (142ms) <P14> 77ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Mountain1 (1,1) with Crystite factory
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: brk at sum - dogs
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (6,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 2144
  INFO [GameModel.gamble]                            (P13)C64MuleBoot gambles $151, max: 47.5, left: 4.6190996, fraction 0.0972442
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (10ms) <P11> 115ms (126ms) <P12> 86ms (93ms) <P13> 127ms (128ms) <P14> 68ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2520059631070979402
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.25541866
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Acavia (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Acavia has 9 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P11> 114ms (126ms) <P12> 85ms (92ms) <P13> 127ms (128ms) <P14> 68ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P14)Acavia sold a mule for $360
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2057
  INFO [GameModel.gamble]                            (P14)Acavia gambles $160, max: 47.5, left: 6.359098, fraction 0.13387574
  INFO [DevelopmentMessenger.showMessage]            Acavia won $160 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (11ms) <P11> 113ms (117ms) <P12> 85ms (92ms) <P13> 124ms (130ms) <P14> 68ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9024878974650390926
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9037374
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (11ms) <P11> 113ms (117ms) <P12> 85ms (92ms) <P13> 124ms (130ms) <P14> 68ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)Acavia chat: what kind of dogs?
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 425. End Update: 424
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (3,0) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 783. End Update: 782
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (5,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 1264
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $190, max: 47.5, left: 22.219421, fraction 0.46777728
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $190 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (10ms) <P11> 113ms (117ms) <P12> 86ms (99ms) <P13> 123ms (129ms) <P14> 68ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4051638414954353605
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (10ms) <P11> 113ms (118ms) <P12> 86ms (99ms) <P13> 123ms (129ms) <P14> 68ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 95406326110664939
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 25 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 16 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 16 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 17 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 5 food, 8 energy, 20 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 4 food, 3 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 6 food, 8 energy, 6 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 0 food, 8 energy, 0 smithore, 32 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 4 food, 5 energy, 19 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 5 food, 3 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 3 food, 7 energy, 7 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 0 food, 7 energy, 0 smithore, 35 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (9ms) <P11> 113ms (118ms) <P12> 84ms (92ms) <P13> 123ms (129ms) <P14> 68ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (9ms) <P11> 113ms (118ms) <P12> 84ms (92ms) <P13> 123ms (129ms) <P14> 68ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6505167907989987025
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $156
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 63, mules potentially available: 42, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $65 sell price $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 19 critical: 0 surplus: 19 money: $5314
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $3450
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 7 critical: 0 surplus: 7 money: $3636
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 0 critical: 0 surplus: 0 money: $4559
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (9ms) <P11> 114ms (118ms) <P12> 84ms (91ms) <P13> 121ms (129ms) <P14> 68ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.879 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 5ms, max 121ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 134ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: Black Lab & Cocker Spaniel
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $100 (63 units for $6300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (15ms) <P11> 112ms (116ms) <P12> 82ms (87ms) <P13> 126ms (136ms) <P14> 69ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1587044788489488057
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 3 critical: 0 surplus: 3 money: $5314
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 29 critical: 0 surplus: 29 money: $1750
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 33 critical: 0 surplus: 33 money: $836
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 35 critical: 0 surplus: 35 money: $2759
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (15ms) <P11> 112ms (116ms) <P12> 83ms (91ms) <P13> 128ms (139ms) <P14> 69ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 8ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 139ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (100 units for $12800)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (15ms) <P11> 112ms (117ms) <P12> 83ms (91ms) <P13> 128ms (136ms) <P14> 67ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2239960511919626851
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 12, total: 33, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 70%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Acavia chat: nice, in hosue with that big of dogs?
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 5 critical: 5 surplus: 0 money: $5698
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 6 critical: 5 surplus: 1 money: $5462
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 7 critical: 5 surplus: 2 money: $5060
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 3 critical: 5 surplus: -2 money: $7239
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (14ms) <P11> 112ms (117ms) <P12> 87ms (91ms) <P13> 128ms (136ms) <P14> 69ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 5ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 139ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Acavia rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Acavia rank 3 takes over trade from buyer C64MuleBoot rank 2
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 137ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $49 (13 units for $649)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (12ms) <P11> 112ms (118ms) <P12> 84ms (90ms) <P13> 128ms (136ms) <P14> 69ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6513090217511041681
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 11, total: 67, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: last place why am i losing those??
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: 110 lb puppy
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 18 critical: 9 surplus: 9 money: $5698
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 9 critical: 9 surplus: 0 money: $5511
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 13 critical: 9 surplus: 4 money: $4860
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 16 critical: 7 surplus: 9 money: $6790
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P11> 118ms (121ms) <P12> 82ms (87ms) <P13> 133ms (137ms) <P14> 69ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.867 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 4ms, max 133ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 137ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 136ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (11 units for $495)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (12ms) <P11> 118ms (121ms) <P12> 82ms (97ms) <P13> 127ms (134ms) <P14> 66ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8402690873664910570
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49219472
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $4860 Plots: 10 Assets: 5674 Total: 15534
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 11 Energy: 13 Smithore: 35 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $6790 Plots: 9 Assets: 4088 Total: 15378
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 12 Energy: 16 Smithore: 18 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $5698 Plots: 10 Assets: 3955 Total: 14653
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 5 Energy: 18 Smithore: 19 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $5016 Plots: 9 Assets: 3935 Total: 13451
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 5 Energy: 20 Smithore: 17 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $200
  INFO [SummaryPhase2.begin]                         Colony total: 59016
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: i wasnt last..lol
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (12ms) <P11> 118ms (129ms) <P12> 84ms (97ms) <P13> 127ms (134ms) <P14> 66ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 2ms, max 127ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 134ms 14 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 2ms, max 126ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 1: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 126ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Cyber Ranger is granted tile 2: Crater (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 126ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Acavia is granted tile 3: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 126ms
  INFO [LandGrantPhase.claimPlot]                    (P13)C64MuleBoot is granted tile 4: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 2ms, max 126ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (12ms) <P11> 118ms (129ms) <P12> 83ms (98ms) <P13> 126ms (133ms) <P14> 66ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $900
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 2ms, max 126ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)NJDevil bought the plot for $2876
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (9ms) <P11> 114ms (116ms) <P12> 81ms (88ms) <P13> 119ms (131ms) <P14> 73ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4149327955360755955
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39415127
  INFO [PlayerEventPhase.begin]                      No player event for (P13)C64MuleBoot (rank 1)
  INFO [Player.useFood]                              (P13)C64MuleBoot has 11 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (14ms) <P11> 114ms (116ms) <P12> 81ms (88ms) <P13> 119ms (130ms) <P14> 75ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Mountain3 (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Mountain3 (1,4) with Smithore factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (6,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (8,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 2134
  INFO [GameModel.gamble]                            (P13)C64MuleBoot gambles $154, max: 47.5, left: 4.8190994, fraction 0.10145473
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $154 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (8ms) <P11> 112ms (116ms) <P12> 76ms (77ms) <P13> 128ms (130ms) <P14> 73ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1109080514626967926
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94975615
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 2)
  INFO [Player.useFood]                              (P14)Acavia has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (8ms) <P11> 112ms (115ms) <P12> 76ms (77ms) <P13> 128ms (130ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)NJDevil chat: suprise dyou didnt burn mules
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: OK, this time - I forgot; dogs are begging
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: forgot
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 1694
  INFO [GameModel.gamble]                            (P14)Acavia gambles $171, max: 47.5, left: 13.619225, fraction 0.2867205
  INFO [DevelopmentMessenger.showMessage]            Acavia won $171 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 114ms (119ms) <P12> 75ms (82ms) <P13> 129ms (136ms) <P14> 69ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4825777040867368455
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4394974
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 3)
  INFO [Player.useFood]                              (P11)NJDevil has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 114ms (119ms) <P12> 75ms (82ms) <P13> 129ms (136ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (1,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Plain (8,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 116ms (125ms) <P12> 80ms (88ms) <P13> 128ms (132ms) <P14> 69ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6019066569916237338
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12896138
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Cyber Ranger (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)Cyber Ranger has 8 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 114ms (122ms) <P12> 86ms (90ms) <P13> 128ms (130ms) <P14> 70ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Crater (8,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 997
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $250, max: 47.5, left: 27.559544, fraction 0.5802009
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 114ms (120ms) <P12> 86ms (90ms) <P13> 125ms (130ms) <P14> 72ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7801965931833877903
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P11> 114ms (120ms) <P12> 86ms (91ms) <P13> 126ms (130ms) <P14> 71ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2021932241699627577
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 18 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 22 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 13 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 16 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 5 food, 6 energy, 23 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 5 food, 1 energy, 0 smithore, 35 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 5 food, 11 energy, 6 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 0 food, 6 energy, 0 smithore, 40 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 5 food, 4 energy, 22 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 5 food, 1 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 7 food, 10 energy, 8 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 0 food, 4 energy, 0 smithore, 44 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 113ms (118ms) <P12> 87ms (92ms) <P13> 126ms (129ms) <P14> 72ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 113ms (118ms) <P12> 87ms (92ms) <P13> 126ms (129ms) <P14> 72ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2877937310442591912
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $100
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 41 critical: 0 surplus: 41 money: $2172
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 17 critical: 0 surplus: 17 money: $4966
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 43 critical: 0 surplus: 43 money: $4689
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 18 critical: 0 surplus: 18 money: $6361
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 113ms (122ms) <P12> 89ms (92ms) <P13> 126ms (129ms) <P14> 71ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 2ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $100 (1 units for $100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 113ms (117ms) <P12> 86ms (92ms) <P13> 124ms (129ms) <P14> 70ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3273568788773180921
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 7 critical: 0 surplus: 7 money: $2172
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 33 critical: 0 surplus: 33 money: $4866
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 14 critical: 0 surplus: 14 money: $4789
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 44 critical: 0 surplus: 44 money: $6361
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 112ms (118ms) <P12> 87ms (93ms) <P13> 123ms (127ms) <P14> 66ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.878 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 4ms, max 122ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: BRK
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 129ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: reminding myself
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (98 units for $12544)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P11> 112ms (118ms) <P12> 86ms (92ms) <P13> 125ms (129ms) <P14> 67ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5066993075356450075
  INFO [Shop.calcBuySellPrice]                       Current Food price $49
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 26, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 83%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 5 critical: 5 surplus: 0 money: $3068
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 7 critical: 5 surplus: 2 money: $9090
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 10 critical: 5 surplus: 5 money: $6581
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 4 critical: 5 surplus: -1 money: $11993
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (11ms) <P11> 115ms (118ms) <P12> 88ms (92ms) <P13> 126ms (132ms) <P14> 68ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.874 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 4ms, max 126ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $141 (3 units for $423)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (10ms) <P11> 115ms (117ms) <P12> 87ms (92ms) <P13> 126ms (132ms) <P14> 68ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3854119741034687142
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 45, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 90%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 10 critical: 11 surplus: -1 money: $3068
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 11 critical: 10 surplus: 1 money: $8667
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 14 critical: 9 surplus: 5 money: $7004
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 10 critical: 9 surplus: 1 money: $11993
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (10ms) <P11> 115ms (117ms) <P12> 87ms (92ms) <P13> 126ms (133ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 3ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 133ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 132ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $214 (1 units for $214)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P11> 115ms (118ms) <P12> 86ms (92ms) <P13> 124ms (132ms) <P14> 65ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8446651696742402467
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46917696
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $12207 Plots: 10 Assets: 5540 Total: 22747
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 4 Energy: 9 Smithore: 18 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $7004 Plots: 11 Assets: 9393 Total: 21897
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 7 Energy: 14 Smithore: 42 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $8453 Plots: 10 Assets: 7003 Total: 20456
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 10 Energy: 12 Smithore: 18 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $3068 Plots: 12 Assets: 8265 Total: 17333
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 5 Energy: 10 Smithore: 41 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 5 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $141
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $214
  INFO [SummaryPhase2.begin]                         Shop mules: 5 $200
  INFO [SummaryPhase2.begin]                         Colony total: 82433
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: r
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: r
  INFO [GameController.apply]                        (P14)Acavia chat: yes
  INFO [GameController.apply]                        (P11)NJDevil chat: r
  INFO [GameController.apply]                        (P12)Cyber Ranger chat: go
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (8ms) <P11> 107ms (111ms) <P12> 88ms (92ms) <P13> 616ms (2000ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 18 frames, rountrip 7ms, max 616ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 2000ms 126 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 17 frames, rountrip 7ms, max 597ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)NJDevil is granted tile 0: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 17 frames, rountrip 7ms, max 597ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (7ms) <P11> 107ms (110ms) <P12> 88ms (91ms) <P13> 597ms (2000ms) <P14> 71ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (7ms) <P11> 108ms (111ms) <P12> 87ms (91ms) <P13> 616ms (2000ms) <P14> 71ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6710995551900041460
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.82213306
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 4)
  INFO [Player.useFood]                              (P11)NJDevil has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (7ms) <P11> 108ms (111ms) <P12> 87ms (89ms) <P13> 633ms (2000ms) <P14> 71ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile River (4,0) with Food factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (1,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain3 (8,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)NJDevil sold a mule for $275
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 2147
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $150, max: 47.5, left: 4.5590997, fraction 0.09598105
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P11> 113ms (117ms) <P12> 85ms (88ms) <P13> 142ms (360ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5118275595150103740
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8854389
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (7ms) <P11> 115ms (117ms) <P12> 85ms (92ms) <P13> 139ms (360ms) <P14> 72ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger undevelops tile River (4,1)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile River (4,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 1246
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $187, max: 47.5, left: 22.57943, fraction 0.4753564
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $187 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (8ms) <P11> 117ms (122ms) <P12> 84ms (92ms) <P13> 129ms (142ms) <P14> 72ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7128308495193409799
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3363394
  INFO [PlayerEventPhase.begin]                      No player event for (P13)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P13)C64MuleBoot has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (9ms) <P11> 117ms (123ms) <P12> 84ms (92ms) <P13> 131ms (172ms) <P14> 72ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Mule.runAway]                                Mule runs away for (P13)C64MuleBoot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 492. End Update: 491
  INFO [Mule.runAway]                                Mule runs away for (P13)C64MuleBoot
  INFO [Mule.runAway]                                Mule runs away for (P13)C64MuleBoot
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (6,4) with Smithore factory
  INFO [Mule.runAway]                                Mule runs away for (P13)C64MuleBoot
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 2095
  INFO [GameModel.gamble]                            (P13)C64MuleBoot gambles $161, max: 47.5, left: 5.5990987, fraction 0.11787576
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (14ms) <P11> 121ms (125ms) <P12> 85ms (90ms) <P13> 125ms (136ms) <P14> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5427617285510929090
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48246342
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 1)
  INFO [Player.useFood]                              (P14)Acavia has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (14ms) <P11> 121ms (125ms) <P12> 85ms (90ms) <P13> 125ms (274ms) <P14> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Plain (5,3)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,2) with Food factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,4) with Energy factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,3) with Food factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (5,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 1696
  INFO [GameModel.gamble]                            (P14)Acavia gambles $163, max: 47.5, left: 5.0792937, fraction 0.1069325
  INFO [DevelopmentMessenger.showMessage]            Acavia won $163 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (12ms) <P11> 115ms (121ms) <P12> 85ms (90ms) <P13> 127ms (207ms) <P14> 62ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2838991033850450092
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (12ms) <P11> 112ms (121ms) <P12> 85ms (92ms) <P13> 132ms (308ms) <P14> 62ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5581278427292021955
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 10 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 12 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 14 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 9 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 8 food, 21 energy, 15 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 0 food, 22 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 4 food, 14 energy, 12 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 6 food, 23 energy, 0 smithore, 22 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 7 food, 20 energy, 11 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 0 food, 24 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 5 food, 14 energy, 11 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 6 food, 23 energy, 0 smithore, 23 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (11ms) <P11> 113ms (121ms) <P12> 84ms (90ms) <P13> 178ms (893ms) <P14> 63ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (11ms) <P11> 113ms (121ms) <P12> 84ms (90ms) <P13> 178ms (893ms) <P14> 63ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6190190083568570576
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $100
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $96 sell price $131
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 52 critical: 0 surplus: 52 money: $2993
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 18 critical: 0 surplus: 18 money: $8665
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 53 critical: 0 surplus: 53 money: $6215
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 18 critical: 0 surplus: 18 money: $12570
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (11ms) <P11> 112ms (119ms) <P12> 85ms (91ms) <P13> 279ms (1977ms) <P14> 66ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.72099996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 7ms, max 279ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1978ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 479ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $96 (141 units for $13536)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (10ms) <P11> 113ms (125ms) <P12> 83ms (85ms) <P13> 130ms (479ms) <P14> 76ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7140865074175261565
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 12 critical: 0 surplus: 12 money: $7985
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 29 critical: 0 surplus: 29 money: $10393
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 16 critical: 0 surplus: 16 money: $11303
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 23 critical: 0 surplus: 23 money: $14298
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P11> 113ms (125ms) <P12> 83ms (85ms) <P13> 132ms (368ms) <P14> 75ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.86800003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 7ms, max 132ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 479ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 358ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (80 units for $11200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (16ms) <P11> 115ms (125ms) <P12> 80ms (83ms) <P13> 135ms (358ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7935260940628546204
  INFO [Shop.calcBuySellPrice]                       Current Food price $141
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 22, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 93%
  INFO [Shop.printPriceFactor]                       Food buy price $116 sell price $151
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 7 critical: 5 surplus: 2 money: $9665
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 3 critical: 5 surplus: -2 money: $14453
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 6 critical: 5 surplus: 1 money: $13543
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 6 critical: 5 surplus: 1 money: $17518
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (16ms) <P11> 115ms (119ms) <P12> 81ms (83ms) <P13> 169ms (1969ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.831 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 10ms, max 169ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1969ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1969ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1969ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1969ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $157 (7 units for $1100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (12ms) <P11> 117ms (119ms) <P12> 77ms (81ms) <P13> 145ms (610ms) <P14> 74ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4099335893033162671
  INFO [Shop.calcBuySellPrice]                       Current Energy price $214
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 91, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 55%
  INFO [Shop.printPriceFactor]                       Energy buy price $104 sell price $139
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 20 critical: 11 surplus: 9 money: $9782
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 28 critical: 8 surplus: 20 money: $13353
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 18 critical: 10 surplus: 8 money: $13543
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 25 critical: 8 surplus: 17 money: $18501
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (12ms) <P11> 115ms (118ms) <P12> 80ms (83ms) <P13> 202ms (604ms) <P14> 73ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 604ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1968ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 604ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 384ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $104 (18 units for $1878)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (12ms) <P11> 117ms (120ms) <P12> 82ms (85ms) <P13> 146ms (604ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5364968745237670321
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46292256
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $20379 Plots: 10 Assets: 1778 Total: 27157
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 0 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $12937 Plots: 10 Assets: 6098 Total: 24035
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 10 Energy: 32 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $12185 Plots: 11 Assets: 5401 Total: 23086
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 6 Energy: 31 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $9782 Plots: 13 Assets: 4402 Total: 20684
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 6 Energy: 20 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 113 units $96
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $157
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $104
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $190
  INFO [SummaryPhase2.begin]                         Colony total: 94962
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (16ms) <P11> 114ms (121ms) <P12> 83ms (86ms) <P13> 263ms (1968ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (16ms) <P11> 114ms (121ms) <P12> 83ms (86ms) <P13> 202ms (618ms) <P14> 74ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (16ms) <P11> 114ms (121ms) <P12> 83ms (86ms) <P13> 146ms (604ms) <P14> 75ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4771603373933939943
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07120967
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 1)
  INFO [Player.useFood]                              (P14)Acavia has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (15ms) <P11> 114ms (123ms) <P12> 83ms (87ms) <P13> 132ms (384ms) <P14> 75ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 57
  INFO [GameModel.gamble]                            (P14)Acavia gambles $156, max: 47.5, left: 3.860001, fraction 0.08126318
  INFO [DevelopmentMessenger.showMessage]            Acavia won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (15ms) <P11> 112ms (123ms) <P12> 85ms (92ms) <P13> 131ms (568ms) <P14> 75ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3521425288774877323
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.36799842
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (15ms) <P11> 114ms (123ms) <P12> 86ms (94ms) <P13> 132ms (618ms) <P14> 74ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger undevelops tile River (4,1)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (5,0) with Food factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile River (4,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 1392
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $206, max: 47.5, left: 19.659363, fraction 0.41388133
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $206 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (15ms) <P11> 115ms (118ms) <P12> 92ms (96ms) <P13> 174ms (618ms) <P14> 73ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 615044325207058821
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.64812243
  INFO [PlayerEventPhase.begin]                      No player event for (P13)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P13)C64MuleBoot has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (15ms) <P11> 115ms (117ms) <P12> 92ms (97ms) <P13> 174ms (568ms) <P14> 73ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 372. End Update: 371
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,3) with Food factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,4) with Food factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Mountain1 (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Mountain3 (1,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 2375
  INFO [GameModel.sellMule]                          (P13)C64MuleBoot sold a mule for $265
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (13ms) <P11> 115ms (118ms) <P12> 84ms (93ms) <P13> 149ms (358ms) <P14> 71ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2490208752550878840
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5994101
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 4)
  INFO [Player.useFood]                              (P11)NJDevil has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (13ms) <P11> 114ms (118ms) <P12> 85ms (93ms) <P13> 163ms (380ms) <P14> 71ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (6,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain3 (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain2 (6,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)NJDevil sold a mule for $265
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 2259
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $158, max: 47.5, left: 2.3191018, fraction 0.048823196
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $158 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (9ms) <P11> 113ms (118ms) <P12> 85ms (92ms) <P13> 131ms (163ms) <P14> 71ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8212259544042015779
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (9ms) <P11> 114ms (122ms) <P12> 84ms (89ms) <P13> 126ms (272ms) <P14> 71ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8707001232031768486
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 20 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 32 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 31 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 7 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 8 food, 12 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 6 food, 0 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 14 food, 8 energy, 0 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 6 food, 14 energy, 0 smithore, 22 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 6 food, 13 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 6 food, 0 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 14 food, 8 energy, 0 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 5 food, 14 energy, 0 smithore, 21 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (9ms) <P11> 113ms (116ms) <P12> 89ms (94ms) <P13> 146ms (336ms) <P14> 71ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (9ms) <P11> 113ms (116ms) <P12> 89ms (94ms) <P13> 146ms (336ms) <P14> 71ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -89741728060152082
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $96
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 113, mules potentially available: 70, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 0 critical: 0 surplus: 0 money: $9865
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $13143
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $12260
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 0 critical: 0 surplus: 0 money: $20535
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (9ms) <P11> 113ms (116ms) <P12> 89ms (94ms) <P13> 146ms (427ms) <P14> 70ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.866 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 6ms, max 131ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $49 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (9ms) <P11> 113ms (116ms) <P12> 89ms (94ms) <P13> 132ms (329ms) <P14> 69ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4093321044971381201
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 27 critical: 0 surplus: 27 money: $9865
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 27 critical: 0 surplus: 27 money: $13143
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 24 critical: 0 surplus: 24 money: $12260
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 21 critical: 0 surplus: 21 money: $20535
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (9ms) <P11> 112ms (116ms) <P12> 89ms (94ms) <P13> 190ms (360ms) <P14> 65ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.752 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 6ms, max 248ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 360ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 360ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (99 units for $11484)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (9ms) <P11> 111ms (116ms) <P12> 83ms (89ms) <P13> 135ms (329ms) <P14> 63ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7848548315153049585
  INFO [Shop.calcBuySellPrice]                       Current Food price $157
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 36, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 67%
  INFO [Shop.printPriceFactor]                       Food buy price $90 sell price $125
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 7 critical: 5 surplus: 2 money: $12997
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 9 critical: 5 surplus: 4 money: $16275
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 15 critical: 5 surplus: 10 money: $15044
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 5 critical: 5 surplus: 0 money: $22971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (8ms) <P11> 111ms (117ms) <P12> 83ms (86ms) <P13> 135ms (282ms) <P14> 63ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.861 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 6ms, max 139ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 360ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P12)Cyber Ranger (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)NJDevil auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P13)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 360ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $90 (16 units for $1440)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (8ms) <P11> 110ms (112ms) <P12> 80ms (83ms) <P13> 134ms (206ms) <P14> 62ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6686802277453990580
  INFO [Shop.calcBuySellPrice]                       Current Energy price $104
  INFO [Shop.printPriceFactor]                       Energy shop: 1, total: 79, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 62%
  INFO [Shop.printPriceFactor]                       Energy buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 21 critical: 11 surplus: 10 money: $13177
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 18 critical: 10 surplus: 8 money: $16635
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 25 critical: 10 surplus: 15 money: $15944
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 14 critical: 8 surplus: 6 money: $22971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (6ms) <P11> 110ms (114ms) <P12> 80ms (81ms) <P13> 134ms (476ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.861 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 3ms, max 149ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 476ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)NJDevil (P13)C64MuleBoot (P14)Acavia 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)Acavia auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 403ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 403ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $50 (6 units for $300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (12ms) <P11> 109ms (113ms) <P12> 79ms (80ms) <P13> 133ms (315ms) <P14> 62ms (73ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5166468299461873718
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51688264
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $23271 Plots: 10 Assets: 1900 Total: 30171
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $15944 Plots: 11 Assets: 2860 Total: 24304
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 5 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $16335 Plots: 10 Assets: 2715 Total: 24050
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 5 Energy: 24 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $13177 Plots: 13 Assets: 2955 Total: 22632
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 5 Energy: 21 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 113 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 16 units $90
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $50
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 101157
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 110ms (114ms) <P12> 79ms (80ms) <P13> 132ms (315ms) <P14> 63ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 110ms (114ms) <P12> 79ms (80ms) <P13> 132ms (315ms) <P14> 63ms (74ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 110ms (119ms) <P12> 79ms (80ms) <P13> 128ms (149ms) <P14> 73ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4162107611666859836
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.10887313
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Acavia (rank 1)
  INFO [Player.useFood]                              (P14)Acavia has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (6ms) <P11> 112ms (119ms) <P12> 79ms (80ms) <P13> 128ms (174ms) <P14> 73ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Acavia
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Acavia undevelops tile Plain (5,3)
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (7,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Acavia develops tile Plain (5,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Acavia finishes on update 2254
  INFO [GameModel.gamble]                            (P14)Acavia gambles $207, max: 47.5, left: 2.4191017, fraction 0.05092846
  INFO [DevelopmentMessenger.showMessage]            Acavia won $207 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 115ms (121ms) <P12> 79ms (84ms) <P13> 126ms (133ms) <P14> 74ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4159800717118562686
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44750917
  INFO [PlayerEventPhase.begin]                      No player event for (P13)C64MuleBoot (rank 2)
  INFO [Player.useFood]                              (P13)C64MuleBoot has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 115ms (121ms) <P12> 79ms (86ms) <P13> 126ms (133ms) <P14> 74ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)C64MuleBoot develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P13)C64MuleBoot sold a mule for $115
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)C64MuleBoot finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (12ms) <P11> 116ms (121ms) <P12> 83ms (87ms) <P13> 129ms (131ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1681599868253598913
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87827975
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P12)Cyber Ranger has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (12ms) <P11> 117ms (125ms) <P12> 83ms (87ms) <P13> 129ms (131ms) <P14> 75ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile River (4,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Crater (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Cyber Ranger undevelops tile Plain (5,0)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1524. End Update: 1523
  INFO [GameModel.developLand]                       (P12)Cyber Ranger develops tile Plain (5,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Cyber Ranger finishes on update 1740
  INFO [GameModel.gamble]                            (P12)Cyber Ranger gambles $238, max: 47.5, left: 12.6992035, fraction 0.26735166
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $238 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P11> 115ms (126ms) <P12> 83ms (91ms) <P13> 128ms (131ms) <P14> 71ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8427416688049021883
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9821552
  INFO [PlayerEventPhase.begin]                      No player event for (P11)NJDevil (rank 4)
  INFO [Player.useFood]                              (P11)NJDevil has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P11> 114ms (126ms) <P12> 83ms (91ms) <P13> 128ms (131ms) <P14> 71ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)NJDevil
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Mountain1 (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)NJDevil develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)NJDevil sold a mule for $140
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)NJDevil finishes on update 1833
  INFO [GameModel.gamble]                            (P11)NJDevil gambles $228, max: 47.5, left: 10.839161, fraction 0.22819287
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $228 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P11> 113ms (119ms) <P12> 88ms (91ms) <P13> 128ms (145ms) <P14> 70ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (10ms) <P11> 113ms (119ms) <P12> 88ms (91ms) <P13> 128ms (145ms) <P14> 70ms (72ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3804225905713381458
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)NJDevil has 21 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P12)Cyber Ranger has 24 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)C64MuleBoot has 25 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)Acavia has 8 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P11)NJDevil expects 8 food, 0 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger expects 0 food, 2 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot expects 4 food, 0 energy, 0 smithore, 52 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia expects 0 food, 8 energy, 0 smithore, 40 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)NJDevil produced 7 food, 0 energy, 0 smithore, 42 crystite
  INFO [ProductionPhase.logProduction]               (P12)Cyber Ranger produced 0 food, 1 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P13)C64MuleBoot produced 4 food, 0 energy, 0 smithore, 61 crystite
  INFO [ProductionPhase.logProduction]               (P14)Acavia produced 0 food, 8 energy, 0 smithore, 42 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 114ms (119ms) <P12> 88ms (91ms) <P13> 131ms (1081ms) <P14> 69ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9197302977304874287
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 113ms (118ms) <P12> 88ms (91ms) <P13> 247ms (1900ms) <P14> 69ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3396721887201820123
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $49
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 113, mules potentially available: 69, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Smithore: 0 critical: 0 surplus: 0 money: $13255
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $16283
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $15694
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Smithore: 0 critical: 0 surplus: 0 money: $23278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 113ms (118ms) <P12> 88ms (91ms) <P13> 480ms (1900ms) <P14> 69ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 112ms (118ms) <P12> 88ms (91ms) <P13> 480ms (1890ms) <P14> 69ms (70ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6305247945676343986
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Crystite: 42 critical: 0 surplus: 42 money: $13255
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Crystite: 48 critical: 0 surplus: 48 money: $16283
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Crystite: 61 critical: 0 surplus: 61 money: $15694
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Crystite: 42 critical: 0 surplus: 42 money: $23278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 115ms (119ms) <P12> 88ms (91ms) <P13> 529ms (1904ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (9ms) <P11> 115ms (119ms) <P12> 88ms (90ms) <P13> 1081ms (1904ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7539073273393457632
  INFO [Shop.calcBuySellPrice]                       Current Food price $90
  INFO [Shop.printPriceFactor]                       Food shop: 16, total: 27, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Food: 7 critical: 0 surplus: 7 money: $13255
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Food: 0 critical: 0 surplus: 0 money: $16283
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Food: 4 critical: 0 surplus: 4 money: $15694
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Food: 0 critical: 0 surplus: 0 money: $23278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (8ms) <P11> 115ms (121ms) <P12> 89ms (90ms) <P13> 1882ms (2000ms) <P14> 67ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P14)Acavia chat: how did you make 61 with 11 plots
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (9ms) <P11> 115ms (124ms) <P12> 89ms (90ms) <P13> 1081ms (1904ms) <P14> 67ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3769268113971494710
  INFO [Shop.calcBuySellPrice]                       Current Energy price $50
  INFO [Shop.printPriceFactor]                       Energy shop: 1, total: 39, needed: 45
  INFO [Shop.printPriceFactor]                       Energy is increased to 112%
  INFO [Shop.printPriceFactor]                       Energy buy price $41 sell price $76
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)NJDevil Energy: 6 critical: 0 surplus: 6 money: $13255
  INFO [CollectionPhase.goToNextPhase]               (P12)Cyber Ranger Energy: 13 critical: 0 surplus: 13 money: $16283
  INFO [CollectionPhase.goToNextPhase]               (P13)C64MuleBoot Energy: 11 critical: 0 surplus: 11 money: $15694
  INFO [CollectionPhase.goToNextPhase]               (P14)Acavia Energy: 8 critical: 0 surplus: 8 money: $23278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: 6 connected
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (9ms) <P11> 116ms (124ms) <P12> 88ms (90ms) <P13> 1882ms (2000ms) <P14> 66ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (9ms) <P11> 116ms (124ms) <P12> 88ms (90ms) <P13> 1882ms (2000ms) <P14> 66ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3968819989172911181
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48723152
  INFO [SummaryPhase2.begin]                         (P14)Acavia Money: $23278 Plots: 10 Assets: 4386 Total: 32664
  INFO [SummaryPhase2.begin]                         (P14)Acavia Food: 0 Energy: 8 Smithore: 0 Crystite: 42
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Money: $15694 Plots: 11 Assets: 6222 Total: 27416
  INFO [SummaryPhase2.begin]                         (P13)C64MuleBoot Food: 4 Energy: 11 Smithore: 0 Crystite: 61
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Money: $16283 Plots: 10 Assets: 5100 Total: 26383
  INFO [SummaryPhase2.begin]                         (P12)Cyber Ranger Food: 0 Energy: 13 Smithore: 0 Crystite: 48
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Money: $13255 Plots: 13 Assets: 5140 Total: 24895
  INFO [SummaryPhase2.begin]                         (P11)NJDevil Food: 7 Energy: 6 Smithore: 0 Crystite: 42
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 111 units $53
  INFO [SummaryPhase2.begin]                         Shop Food: 16 units $73
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $56
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 111358
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        (P13)C64MuleBoot chat: 5 meds
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (365415) Robolzer: some1 here wants to play? one quit and we think about restart
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (365416) mulewind: Morgante Don Antonio 2003
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Acavia Money: $23271 Plots: 10 Assets: 1900 Total: 30171
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:C64MuleBoot Money: $15944 Plots: 11 Assets: 2860 Total: 24304
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:Cyber Ranger Money: $16335 Plots: 10 Assets: 2715 Total: 24050
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:NJDevil Money: $13177 Plots: 13 Assets: 2955 Total: 22632
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)host4u chat: NJDevil  Bot Reputation now: 223
  INFO [GameController.apply]                        (S10)host4u chat: Cyber Ranger  Bot Reputation now: 410
  INFO [GameController.apply]                        (S10)host4u chat: C64MuleBoot  Bot Reputation now: 17
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [GameController.apply]                        (S10)host4u chat: Acavia  Bot Reputation now: 319
  INFO [GameController.apply]                        (P14)Acavia chat: just +6 bonus from that
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [GameController.apply]                        (P11)NJDevil chat: gga well played guys...except by me
  INFO [GameController.apply]                        (P14)Acavia chat: lots of mediums
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /47.55.50.11 <P13>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /47.55.50.11 <P13> with id 2565893a-a265-4a28-8fc4-3562aa907210
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /47.55.50.11 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /47.55.50.11 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /98.195.59.2 <P14>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /98.195.59.2 <P14> with id 814569d6-eedc-43bf-8703-5722c84f585c
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /98.195.59.2 <P14>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.195.59.2 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
