  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 1
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: kbje49p46tqqocgs2h91lvh7k7
  INFO [Login$MasterListener$1.run]                  Logged in as "Mulesballs" (id 100691)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1024 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1024 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igxprd32
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.4935
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 965/963 Graphics Media Accelerator
  INFO [MuleGameContainer.<init>]                    GL Version: 1.5.0 - Build 7.14.10.4935
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 1
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: TAL-9079, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id b32c0a0b-9aee-45ec-b89d-ed1064d8e1df
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 42 bytes
  INFO [UserController.apply]                        My client id is b32c0a0b-9aee-45ec-b89d-ed1064d8e1df
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)MulesBalls is my user
  INFO [GameModel.setLocalUser]                      (S10)MulesBalls is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)MulesBalls is hosting the server
  INFO [GameController.beginNextPhase]               (S10)MulesBalls is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)MulesBalls (ID: 100691)
  INFO [Client.initUDP]                              Sending UDP initialization message id b32c0a0b-9aee-45ec-b89d-ed1064d8e1df
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 94860b1a-5c92-484e-8237-f3d0e9086536
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)MulesBalls (ID 100691)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 104021
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 14 bytes
  INFO [Player.<init>]                               Creating (P11)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P11)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P11)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10 P11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)MulesBalls joins the players
  INFO [Player.<init>]                               Creating (P10)MulesBalls
  INFO [GameModel.setServerUser]                     (P10)MulesBalls is hosting the server
  INFO [GameModel.setMyUser]                         (P10)MulesBalls is my user
  INFO [GameModel.setLocalUser]                      (P10)MulesBalls is a local Player
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /127.0.0.1 <P10 P11>
  INFO [Server.acceptClients]                        Server: Accepted client /194.166.76.212 id df29e2eb-76f4-44e7-97fb-ba4d6aad6ba9
  INFO [ServerMessageHandler.processJoin]            Server: Client /194.166.76.212 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)planky is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)planky (ID: 17535)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /194.166.76.212 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7210 bytes
  INFO [Server.initUdp]                              Server: Client /194.166.76.212 <S11> requests UDP address /194.166.76.212:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)planky (ID 17535)
  INFO [Server.acceptClients]                        Server: Accepted client /24.84.230.116 id e84d2a19-cb6e-41a1-a553-c55a0bb5113a
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.84.230.116 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)DuckMeister is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)DuckMeister (ID: 101551)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.84.230.116 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7324 bytes
  INFO [Server.initUdp]                              Server: Client /24.84.230.116 <S12> requests UDP address /24.84.230.116:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)DuckMeister (ID 101551)
  INFO [ServerMessageHandler.processPlayerJoin]      /24.84.230.116 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)DuckMeister joins the players
  INFO [Player.<init>]                               Creating (P12)DuckMeister
  INFO [GameModel.setRemoteUser]                     (P12)DuckMeister is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362382) DuckMeister: :(
  INFO [ServerMessageHandler.processPlayerJoin]      /194.166.76.212 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)planky joins the players
  INFO [Player.<init>]                               Creating (P11)planky
  INFO [GameModel.setRemoteUser]                     (P11)planky is a remote Player
  INFO [GameController.apply]                        (P10)MulesBalls chat: hi
  INFO [Server.acceptClients]                        Server: Accepted client /108.252.100.54 id 05a01775-be03-4d88-ba8b-58d086779a2a
  INFO [ServerMessageHandler.processJoin]            Server: Client /108.252.100.54 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Rhodan is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Rhodan (ID: 11145)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /108.252.100.54 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7422 bytes
  INFO [Server.initUdp]                              Server: Client /108.252.100.54 <S13> requests UDP address /108.252.100.54:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Rhodan (ID 11145)
  INFO [GameController.apply]                        (P12)DuckMeister chat: where is elwani?
  INFO [GameController.apply]                        (P10)MulesBalls chat: who?
  INFO [Server.acceptClients]                        Server: Accepted client /80.146.182.10 id 1ea36243-575d-4d87-9864-470c30d1dc84
  INFO [ServerMessageHandler.processJoin]            Server: Client /80.146.182.10 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Elwani01 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Elwani01 (ID: 101576)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /80.146.182.10 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7522 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Elwani01 (ID 101576)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S14)Elwani01 (ID 101576)
  INFO [Server.initUdp]                              Server: Client /80.146.182.10 <S14> requests UDP address /80.146.182.10:6261
  INFO [GameController.apply]                        (P12)DuckMeister chat: he is a newbie
  INFO [GameController.apply]                        (P10)MulesBalls chat: never heard of him
  INFO [GameController.apply]                        (P11)planky chat: hi
  INFO [GameController.apply]                        (P10)MulesBalls chat: i trust my connection more rho
  INFO [GameController.apply]                        (P11)planky chat: can i play with elwani and show him ?
  INFO [GameController.apply]                        (S13)Rhodan chat: brad the one with problems
  INFO [GameController.apply]                        (P10)MulesBalls chat: i know, but still
  INFO [GameController.apply]                        (P12)DuckMeister chat: lets play
  INFO [ServerMessageHandler.processPlayerJoin]      /80.146.182.10 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Elwani01 joins the players
  INFO [Player.<init>]                               Creating (P14)Elwani01
  INFO [GameModel.setRemoteUser]                     (P14)Elwani01 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 11145 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /108.252.100.54 <S13>
  INFO [Server.removeClient]                         Server: Removing client /108.252.100.54 <> with id 05a01775-be03-4d88-ba8b-58d086779a2a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /108.252.100.54 <>
  INFO [GameController.apply]                        (P12)DuckMeister chat: mule?
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P10)MulesBalls (P14)Elwani01 (P12)DuckMeister (P11)planky 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 187ms (203ms) <P12> 31ms (31ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 187ms (203ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -62818232644525728
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)planky (P14)Elwani01 (P10)MulesBalls (P12)DuckMeister 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46125160
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: go
  INFO [GameController.apply]                        (P12)DuckMeister chat: hit space bar fellas
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (203ms) <P12> 31ms (31ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (203ms) <P12> 31ms (31ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 297ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 5: Mountain3 (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase.claimPlot]                    (P11)planky is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 0ms, max 297ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 24: Mountain2 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (218ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (218ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1786752629162903578
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 1)
  INFO [Player.useFood]                              (P11)planky has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 94860b1a-5c92-484e-8237-f3d0e9086536
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (218ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)planky develops tile River (4,1) with Food factory
  INFO [GameModel.buyAssay]                          (P11)planky got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)planky finishes on update 2166
  INFO [GameModel.gamble]                            (P11)planky gambles $62, max: 47.5, left: 4.1791, fraction 0.08798105
  INFO [DevelopmentMessenger.showMessage]            planky won $62 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (219ms) <P12> 31ms (47ms) <P14> 281ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2026538214801810342
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 2)
  INFO [Player.useFood]                              (P14)Elwani01 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (219ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: wheres all the highs?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Elwani01 finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P14)Elwani01
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (203ms) <P12> 47ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7411435331302090501
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 3)
  INFO [Player.useFood]                              (P10)MulesBalls has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (203ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)DuckMeister chat: good try elwani--u will learn lots:)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Mountain3 (0,1) with Food factory
  INFO [GameModel.buyAssay]                          (P10)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P10)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.buyAssay]                          (P10)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P10)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (219ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -297939782603763688
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)DuckMeister (rank 4)
  INFO [Player.useFood]                              (P12)DuckMeister has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (203ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)planky chat: let him learn
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Mountain3 (5,0) with Smithore factory
  INFO [GameModel.buyAssay]                          (P12)DuckMeister got an assay bot
  INFO [GameController.apply]                        (P10)MulesBalls chat: the hard way?
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameController.apply]                        (P11)planky chat: yes
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2192
  INFO [GameModel.gamble]                            (P12)DuckMeister gambles $61, max: 47.5, left: 3.6591005, fraction 0.0770337
  INFO [DevelopmentMessenger.showMessage]            DuckMeister won $61 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P10)MulesBalls chat: i will leave play by play on
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 200
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (219ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7411633222047023131
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: duck got high in 1!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (219ms) <P12> 31ms (47ms) <P14> 281ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7775488778477282263
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (219ms) <P12> 47ms (47ms) <P14> 281ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (219ms) <P12> 47ms (47ms) <P14> 281ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8257890359941523921
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 4 critical: 0 surplus: 4 money: $886
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $875
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 0 critical: 0 surplus: 0 money: $937
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $825
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 218ms (234ms) <P12> 47ms (47ms) <P14> 281ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: i do for all noobs
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.719 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister (P11)planky (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $83 (3 units for $249)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 218ms (235ms) <P12> 47ms (63ms) <P14> 281ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4372807381910461909
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: bot:events
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 0 critical: 0 surplus: 0 money: $886
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $626
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 0 critical: 0 surplus: 0 money: $937
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 0 critical: 0 surplus: 0 money: $825
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 218ms (234ms) <P12> 47ms (63ms) <P14> 281ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (235ms) <P12> 47ms (63ms) <P14> 297ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8742556919880167225
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 16, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat:  what was event?
  INFO [GameController.apply]                        (P10)MulesBalls chat: acid?
  INFO [GameController.apply]                        (P12)DuckMeister chat: yes
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 1 critical: 3 surplus: -2 money: $886
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 1 critical: 3 surplus: -2 money: $626
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 5 critical: 3 surplus: 2 money: $937
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 1 critical: 3 surplus: -2 money: $825
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (235ms) <P12> 47ms (63ms) <P14> 297ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: no
  INFO [GameController.apply]                        (P11)planky chat: no
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.703 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 297ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 4 takes over trade from buyer MulesBalls rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)planky auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [GameController.apply]                        (P10)MulesBalls chat: sunspot?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (250ms) <P12> 47ms (63ms) <P14> 297ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7730861488386672330
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 13, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)DuckMeister chat: sorry something to do with energy
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 1 critical: 2 surplus: -1 money: $786
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 1 critical: 2 surplus: -1 money: $476
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 1 critical: 2 surplus: -1 money: $1037
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 2 critical: 1 surplus: 1 money: $825
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 235ms (250ms) <P12> 47ms (78ms) <P14> 297ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: doesnt look like sun
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.703 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 297ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister (P11)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (6 units for $270)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 123
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 250ms (250ms) <P12> 63ms (78ms) <P14> 312ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 301724775311688625
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49652360
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $696 Plots: 1 Assets: 727 Total: 1923
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 3 Energy: 3 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $1037 Plots: 1 Assets: 255 Total: 1792
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $296 Plots: 1 Assets: 734 Total: 1530
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 4 Energy: 5 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $825 Plots: 1 Assets: 140 Total: 1465
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $83
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 2 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $160
  INFO [SummaryPhase2.begin]                         Colony total: 6710
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: grab high left of top river
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: or a med off duck
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 235ms (250ms) <P12> 63ms (78ms) <P14> 312ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 344ms 26 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 4: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [GameController.apply]                        (P10)MulesBalls chat: yall missed
  INFO [LandGrantPhase.claimPlot]                    (P11)planky is granted tile 10: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 13: Mountain1 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 33 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 33: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 244
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 235ms (266ms) <P12> 63ms (78ms) <P14> 312ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [GameController.apply]                        (P10)MulesBalls chat: buy a med!
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister (P11)planky (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: go for it ducky!
  INFO [GameController.apply]                        (P10)MulesBalls chat: u can buy!
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)planky bought the plot for $764
  INFO [GameController.apply]                        (P10)MulesBalls chat: oh well
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 219
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (250ms) <P12> 47ms (78ms) <P14> 312ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $704
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [GameController.apply]                        (P10)MulesBalls chat: buy that med!!
  INFO [GameController.apply]                        (P10)MulesBalls chat: med tite!
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister (P11)planky (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: E!!!
  INFO [GameController.apply]                        (P10)MulesBalls chat: ?
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (235ms) <P12> 47ms (78ms) <P14> 296ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4086253028202362748
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5038956
  INFO [PlayerEventPhase.begin]                      No player event for (P12)DuckMeister (rank 1)
  INFO [Player.useFood]                              (P12)DuckMeister has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (235ms) <P12> 47ms (78ms) <P14> 297ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: damn E u missed a medium tite
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile River (4,0) with Food factory
  INFO [GameModel.buyAssay]                          (P12)DuckMeister got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2302
  INFO [GameModel.gamble]                            (P12)DuckMeister gambles $55, max: 47.5, left: 1.4591026, fraction 0.03071795
  INFO [DevelopmentMessenger.showMessage]            DuckMeister won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 270
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (235ms) <P12> 47ms (78ms) <P14> 297ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7968863342607429654
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59408885
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 2)
  INFO [Player.useFood]                              (P11)planky has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: help him out, draw a bloom for him
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (235ms) <P12> 47ms (78ms) <P14> 297ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,2) with Energy factory
  INFO [GameController.apply]                        (P10)MulesBalls chat: planky will take the high left of top river plot next
  INFO [GameController.apply]                        (P10)MulesBalls chat: he will be last
  INFO [DevelopmentMessenger.showMessage]            planky caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)planky finishes on update 2140
  INFO [GameModel.gamble]                            (P11)planky gambles $52, max: 47.5, left: 5.279099, fraction 0.111138925
  INFO [DevelopmentMessenger.showMessage]            planky won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 215
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 204ms (235ms) <P12> 47ms (63ms) <P14> 297ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5934145238155951920
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6361155
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 3)
  INFO [Player.useFood]                              (P10)MulesBalls has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (235ms) <P12> 47ms (63ms) <P14> 297ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Mountain3 (0,1) with Smithore factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (2,4) with Food factory
  INFO [GameModel.buyAssay]                          (P10)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P10)MulesBalls undevelops tile Plain (2,4)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.gamble]                            (P10)MulesBalls gambles $52, max: 47.5, left: 1.2791028, fraction 0.02692848
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $52 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 2339
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 273
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (234ms) <P12> 47ms (63ms) <P14> 297ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2114276379189505453
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.57963365
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (234ms) <P12> 47ms (63ms) <P14> 297ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain2 (7,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Elwani01 finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (219ms) <P12> 47ms (78ms) <P14> 297ms (329ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 203ms (219ms) <P12> 47ms (78ms) <P14> 297ms (329ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7908774223953714869
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 0 food, 0 energy, 4 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: 5 and 5
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 4 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 0 food, 0 energy, 5 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (234ms) <P12> 47ms (78ms) <P14> 297ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6990773303044860425
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: nice1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 45
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (234ms) <P12> 47ms (78ms) <P14> 297ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3834966889791003390
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $83
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 81%
  INFO [Shop.printPriceFactor]                       Smithore buy price $64 sell price $99
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: 64 only?
  INFO [GameController.apply]                        (P10)MulesBalls chat: i need 230
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 9 critical: 0 surplus: 9 money: $566
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 8 critical: 0 surplus: 8 money: $138
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 0 critical: 0 surplus: 0 money: $215
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $640
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (234ms) <P12> 47ms (78ms) <P14> 297ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.703 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 297ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)DuckMeister (P11)planky (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 344ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 344ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $64 (8 units for $512)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (250ms) <P12> 47ms (94ms) <P14> 312ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1849162267175455364
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: 128!
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 0 critical: 0 surplus: 0 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 5 critical: 0 surplus: 5 money: $650
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 0 critical: 0 surplus: 0 money: $215
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 0 critical: 0 surplus: 0 money: $640
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 234ms (297ms) <P12> 47ms (94ms) <P14> 328ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: grab a high or med and use it
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.672 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 0ms, max 328ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)DuckMeister (P11)planky (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 391ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (5 units for $640)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 234ms (297ms) <P12> 47ms (94ms) <P14> 344ms (406ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7823062352152047440
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 10, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 115%
  INFO [Shop.printPriceFactor]                       Food buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 4 critical: 3 surplus: 1 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 1 critical: 3 surplus: -2 money: $1290
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 5 critical: 3 surplus: 2 money: $215
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 0 critical: 3 surplus: -3 money: $640
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (297ms) <P12> 78ms (109ms) <P14> 375ms (406ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.625 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 0ms, max 375ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 406ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)DuckMeister (P11)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 406ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 406ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 406ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $79 (1 units for $79)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 127
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (266ms) <P12> 78ms (125ms) <P14> 375ms (406ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3415680691386431628
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 8, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is increased to 119%
  INFO [Shop.printPriceFactor]                       Energy buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 1 critical: 3 surplus: -2 money: $133
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 3 critical: 3 surplus: 0 money: $1211
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 3 critical: 2 surplus: 1 money: $215
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 1 critical: 2 surplus: -1 money: $640
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (297ms) <P12> 109ms (140ms) <P14> 344ms (406ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.625 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 0ms, max 375ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 406ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $53 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P11> 219ms (297ms) <P12> 109ms (125ms) <P14> 344ms (406ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5855089270500915653
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46000920
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $1211 Plots: 2 Assets: 562 Total: 2773
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $133 Plots: 2 Assets: 1548 Total: 2681
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 3 Energy: 1 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $215 Plots: 3 Assets: 699 Total: 2414
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $640 Plots: 2 Assets: 113 Total: 1753
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 0 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $79
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $120
  INFO [SummaryPhase2.begin]                         Colony total: 9621
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: im going for that high plank!
  INFO [GameController.apply]                        (P10)MulesBalls chat: its left of top river
  INFO [GameController.apply]                        (P12)DuckMeister chat: plank?
  INFO [GameController.apply]                        (P10)MulesBalls chat: he freeze?
  INFO [GameController.apply]                        (P10)MulesBalls chat: elwan, wheres planky?
  INFO [GameController.apply]                        (P12)DuckMeister chat: no idea
  INFO [GameController.apply]                        (P10)MulesBalls chat: E's homeboy
  INFO [GameController.apply]                        (P10)MulesBalls chat: kick to cont?
  INFO [GameController.apply]                        (P12)DuckMeister chat: yes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362383) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362384) host4u: 1:NJDevil Money: $3713 Plots: 6 Assets: 1623 Total: 8336
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362385) host4u: 2:jagov808 Money: $4395 Plots: 5 Assets: 1301 Total: 8196
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362386) host4u: 3:mo3563 Money: $2993 Plots: 6 Assets: 777 Total: 6770
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362387) host4u: 4:wolffish Money: $830 Plots: 6 Assets: 1330 Total: 5160
  INFO [GameController.apply]                        (P11)planky chat: sorry dudes, elwani is not the mule player i hoped :)
  INFO [GameController.apply]                        (P10)MulesBalls chat: he gets 2mins, cuz im canadian
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 17535 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /194.166.76.212 <P11>
  INFO [Server.removeClient]                         Server: Removing client /194.166.76.212 <> with id df29e2eb-76f4-44e7-97fb-ba4d6aad6ba9
  INFO [UserController.setAiPlayer]                  (P11)planky is taken over by an AI player
  INFO [UserController.setAiPlayer]                  planky is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)planky is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /194.166.76.212 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101576 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /80.146.182.10 <P14>
  INFO [Server.removeClient]                         Server: Removing client /80.146.182.10 <> with id 1ea36243-575d-4d87-9864-470c30d1dc84
  INFO [UserController.setAiPlayer]                  (P14)Elwani01 is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Elwani01 is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10 P11> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)Elwani01 is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /80.146.182.10 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [LandGrantActuator.begin]                     AI: planky is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: planky wants Mountain3 (1,4)
  INFO [LandGrantActuator.begin]                     AI: Elwani01 is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: Elwani01 found 4 plans testing 19118 tiles in 77170143ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: Elwani01 Plan: Mountain1 Food (+1) River Food <claim> (+4) 1841 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2340 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Elwani01 Plan: Mountain1 Food (+1) River Food <claim> (+4) 1841 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2340 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Elwani01 Plan: Mountain1 Food (+1) Plain Food <claim> (+2) 1762 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Empty <claim> 1860 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Elwani01 Plan: Mountain1 Food (+1) Plain Food <claim> (+2) 1762 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Empty <claim> 1860 points
  INFO [LandGrantActuator.update]                    AI: Elwani01 wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [GameController.apply]                        (P10)MulesBalls chat: you need to lock a person in a room with a c64 emulator and Make him play
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 9: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 20 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 20: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase.update]                       (P14)Elwani01 pressed at plot 22 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 22: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase.update]                       (P11)planky pressed at plot 28 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)planky is granted tile 28: Mountain3 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [GameController.apply]                        (P10)MulesBalls chat: all missed the high?
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 241
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $524
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky originally valued the plot at $651
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky targets price $-424
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 originally valued the plot at $6163
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 targets price $136
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: they quit?
  INFO [GameController.apply]                        (P10)MulesBalls chat: bad rep
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362388) planky: sry dudes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)MulesBalls bought the plot for $524
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 245
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 110ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4430850801631345797
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5024785
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P10)MulesBalls has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: u better beat planys bot for rank points duck
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (2,4) with Energy factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (8,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $100
  INFO [GameModel.gamble]                            (P10)MulesBalls gambles $62, max: 47.5, left: 3.4727607, fraction 0.07311075
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $62 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 1519
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 242
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 110ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 81923312260224124
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59732616
  INFO [PlayerEventPhase.begin]                      No player event for (P12)DuckMeister (rank 2)
  INFO [Player.useFood]                              (P12)DuckMeister has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: big rank points
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 110ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P10)MulesBalls chat: take the high tite plot left of top river!
  INFO [GameController.apply]                        (P10)MulesBalls chat: no1 wanted it
  INFO [GameModel.developLand]                       (P12)DuckMeister undevelops tile Mountain3 (5,0)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Mountain3 (5,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 1867
  INFO [GameModel.gamble]                            (P12)DuckMeister gambles $76, max: 47.5, left: 10.159145, fraction 0.21387674
  INFO [DevelopmentMessenger.showMessage]            DuckMeister won $76 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 342
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3235486108581303191
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.026655555
  INFO [PlayerEventPhase.begin]                      Event player: (P11)planky (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)planky has 5 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: planky copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: planky beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky got lower bound of 1081.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3044.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Mountain3 (1,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (3,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Mountain3 (1,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (3,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: planky chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky is assaying Plain (6,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)planky got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: planky chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky is assaying Mountain3 (1,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)planky got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: planky not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)planky finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 413
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1403203700946553130
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38987142
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 57
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Elwani01 is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 14ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1132.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (7,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain1 (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToPub
  INFO [GameController.apply]                        (P10)MulesBalls chat: E is toast, no food
  INFO [GameModel.gamble]                            (P14)Elwani01 gambles $56, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            Elwani01 won $56 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Elwani01 finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4297279652103490956
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 4 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 13 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 3 food, 3 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 12 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6479636179785893498
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3521691660018836398
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $64
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 145%
  INFO [Shop.printPriceFactor]                       Smithore buy price $98 sell price $133
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: 98!!
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 17 critical: 0 surplus: 17 money: $234
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 5 critical: 0 surplus: 5 money: $754
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 0 critical: 0 surplus: 0 money: $125
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $696
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $133 capped by money $125
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $133
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: 230 next!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.953 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)planky (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P10)MulesBalls chat: buy land duck!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $98 (22 units for $2156)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4936197474831415060
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362389) planky: rho ?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362390) Rhodan: yes?
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 0 critical: 0 surplus: 0 money: $1900
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $1244
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 0 critical: 0 surplus: 0 money: $125
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 0 critical: 0 surplus: 0 money: $696
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7059288323282891665
  INFO [Shop.calcBuySellPrice]                       Current Food price $79
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 22, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: restart?
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 6 critical: 3 surplus: 3 money: $1900
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 3 critical: 3 surplus: 0 money: $1244
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 13 critical: 3 surplus: 10 money: $125
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 0 critical: 3 surplus: -3 money: $696
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.953 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362392) planky: i tryd to tell elwani how to play mule, but it dosnot work
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (10 units for $444)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 222
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1859438661287204467
  INFO [Shop.calcBuySellPrice]                       Current Energy price $53
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 6, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is increased to 163%
  INFO [Shop.printPriceFactor]                       Energy buy price $71 sell price $106
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: want restart?
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: last chance before rd4
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 0 critical: 2 surplus: -2 money: $2011
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 4 critical: 3 surplus: 1 money: $1201
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 2 critical: 4 surplus: -2 money: $458
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 0 critical: 2 surplus: -2 money: $517
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: no? ok
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.938 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 62ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $86 (1 units for $86)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 778784114565915502
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48631736
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $1287 Plots: 4 Assets: 689 Total: 3976
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $2011 Plots: 3 Assets: 277 Total: 3788
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 3 Energy: 0 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $458 Plots: 4 Assets: 701 Total: 3159
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 6 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $431 Plots: 3 Assets: 278 Total: 2209
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 4 units $98
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $86
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $190
  INFO [SummaryPhase2.begin]                         Colony total: 13132
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: planky is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: planky wants Plain (3,2)
  INFO [LandGrantActuator.begin]                     AI: Elwani01 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Elwani01 wants Plain (3,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: planky must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: planky wants Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 0ms, max 62ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 94ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 0ms, max 62ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 3: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 62ms
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 4: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 62ms
  INFO [GameController.apply]                        (P10)MulesBalls chat: see?
  INFO [LandGrantPhase.update]                       (P14)Elwani01 pressed at plot 13 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 13: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 62ms
  INFO [LandGrantPhase.update]                       (P11)planky pressed at plot 14 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)planky is granted tile 14: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 62ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [GameController.apply]                        (P10)MulesBalls chat: i grabbed it, it was yours duck
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 225
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $464
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky originally valued the plot at $2480
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky targets price $-28
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 originally valued the plot at $1016
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 targets price $-560
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 0ms, max 62ms
  INFO [GameController.apply]                        (P10)MulesBalls chat: in a tie you get the plot
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)DuckMeister bought the plot for $1112
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 349
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1052
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky originally valued the plot at $2048
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky targets price $-28
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 originally valued the plot at $2048
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 targets price $-560
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)MulesBalls bought the plot for $1052
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 195
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5057804227757096330
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5481246
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P10)MulesBalls has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P10)MulesBalls sold a mule for $190
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P10)MulesBalls undevelops tile Plain (8,1)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (3,0) with Energy factory
  INFO [GameModel.gamble]                            (P10)MulesBalls gambles $100, max: 47.5, left: 0.2991034, fraction 0.006296914
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $100 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 2387
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 488
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3863652218669876798
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9019501
  INFO [PlayerEventPhase.begin]                      No player event for (P12)DuckMeister (rank 2)
  INFO [Player.useFood]                              (P12)DuckMeister has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: make nrg
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (6,0) with Energy factory
  INFO [GameController.apply]                        (P10)MulesBalls chat: o nrg means no growth on plots 
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (5,1) with Energy factory
  INFO [GameController.apply]                        (P10)MulesBalls chat: nrg plots dont need nrg to grow
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Mountain2 (0,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 445
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3252313634842329773
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5412961
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 3)
  INFO [Player.useFood]                              (P11)planky has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: planky copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: planky beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1881.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (3,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Mountain3 (1,4): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameController.apply]                        (P10)MulesBalls chat: fuck man youre getting a personal 1 on 1 training game with me, rare
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Mountain3 (1,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: planky chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)planky got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: planky not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToPub
  INFO [GameModel.gamble]                            (P11)planky gambles $102, max: 47.5, left: 2.079102, fraction 0.04377057
  INFO [DevelopmentMessenger.showMessage]            planky won $102 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: planky gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)planky finishes on update 2271
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 488
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3316032720311661017
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35456973
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 got lower bound of 624.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 623.9999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (7,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain1 (7,1): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Elwani01 couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Elwani01 tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain2 (7,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            Elwani01 caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain1 (7,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Elwani01 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Elwani01 gambles $113, max: 47.5, left: 17.81932, fraction 0.3751436
  INFO [DevelopmentMessenger.showMessage]            Elwani01 won $113 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Elwani01 finishes on update 1510
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 290
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5789564346003961331
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 0 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 0 food, 13 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 0 food, 3 energy, 4 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 4 food, 14 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 4 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 0 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 0 food, 3 energy, 3 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 2 food, 15 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 4 food, 4 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 154
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8053643308370342130
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 57
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7143093087542606042
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $98
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $93 sell price $128
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: 931
  INFO [GameController.apply]                        (P10)MulesBalls chat: thx fire!
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 0 critical: 0 surplus: 0 money: $154
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 3 critical: 0 surplus: 3 money: $170
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 4 critical: 0 surplus: 4 money: $245
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $264
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (16ms) <P12> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $166
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $128
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.922 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P11)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $93 (3 units for $279)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5630157152096089573
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $148 sell price $288
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: 148!
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 0 critical: 0 surplus: 0 money: $154
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 7 critical: 0 surplus: 7 money: $449
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 0 critical: 0 surplus: 0 money: $245
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 0 critical: 0 surplus: 0 money: $264
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 41
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: top price for tite!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.937 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 16ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $148 (7 units for $1036)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7365811111843216000
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 158%
  INFO [Shop.printPriceFactor]                       Food buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 0 critical: 4 surplus: -4 money: $154
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 1 critical: 4 surplus: -3 money: $1485
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 4 critical: 4 surplus: 0 money: $245
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 4 critical: 4 surplus: 0 money: $264
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.937 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 16ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $70 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6099774589156925221
  INFO [Shop.calcBuySellPrice]                       Current Energy price $86
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 34, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $29 sell price $64
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: u need the package duck
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 12 critical: 3 surplus: 9 money: $154
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 3 critical: 4 surplus: -1 money: $1485
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 15 critical: 3 surplus: 12 money: $245
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 4 critical: 2 surplus: 2 money: $264
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 145
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 47ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.953 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 47ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $51 (2 units for $103)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 217
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8035573840417991609
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47665944
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $1382 Plots: 6 Assets: 790 Total: 5172
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $304 Plots: 5 Assets: 1791 Total: 4595
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 4 Energy: 14 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $154 Plots: 5 Assets: 1037 Total: 3691
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 0 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $308 Plots: 4 Assets: 663 Total: 2971
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $148
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $93
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $70
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $180
  INFO [SummaryPhase2.begin]                         Colony total: 16429
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [LandGrantActuator.begin]                     AI: planky is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: planky wants Mountain2 (0,2)
  INFO [LandGrantActuator.begin]                     AI: Elwani01 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Elwani01 wants Plain (2,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 16ms, max 62ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 78ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 16ms, max 62ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 1 frame 5
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 1: Mountain1 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 16ms, max 62ms
  INFO [LandGrantPhase.update]                       (P11)planky pressed at plot 7 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)planky is granted tile 7: Mountain2 (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 16ms, max 62ms
  INFO [LandGrantPhase.update]                       (P14)Elwani01 pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 9: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 16ms, max 62ms
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 11: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 16ms, max 62ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 338
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 62ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 63ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6644350558837438371
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.69809043
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P10)MulesBalls has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 63ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (8,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 880
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 340
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 94ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -119541886660485167
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63760906
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 2)
  INFO [Player.useFood]                              (P11)planky has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 16ms (16ms) <P12> 94ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: planky copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: planky beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky got lower bound of 2131.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4773.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (3,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (5,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Mountain2 (0,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: bot will make all food
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (3,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [GameController.apply]                        (P10)MulesBalls chat: 215 this rd?
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Mountain2 (0,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: planky chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToPub
  INFO [GameModel.gamble]                            (P11)planky gambles $118, max: 47.5, left: 8.359104, fraction 0.17598113
  INFO [DevelopmentMessenger.showMessage]            planky won $118 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: planky gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)planky finishes on update 1957
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 570
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1839077645759898698
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22870511
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P12)DuckMeister (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)DuckMeister has 3 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 191
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P10)MulesBalls chat: grab nrg
  INFO [GameController.apply]                        (P10)MulesBalls chat: change to ore!
  INFO [GameController.apply]                        (P10)MulesBalls chat: ?
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 1531
  INFO [GameModel.gamble]                            (P12)DuckMeister gambles $126, max: 47.5, left: 6.254341, fraction 0.13167034
  INFO [DevelopmentMessenger.showMessage]            DuckMeister won $126 in the pub
  INFO [GameController.apply]                        (P10)MulesBalls chat: u dont need 3 nrg out u have 14nrg!
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 516
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -495634246239404469
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3719458
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 got lower bound of 1127.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3196.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (2,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (3,2): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Elwani01 couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Elwani01 tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (2,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            Elwani01 caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Elwani01 is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)Elwani01 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Elwani01 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Elwani01 gambles $123, max: 47.5, left: 7.6590967, fraction 0.16124414
  INFO [DevelopmentMessenger.showMessage]            Elwani01 won $123 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Elwani01 finishes on update 2018
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 566
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4157680139110288745
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 14 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 14 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 4 food, 13 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 2 food, 3 energy, 4 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 18 food, 0 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 13 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 4 food, 14 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 1 food, 3 energy, 3 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 22 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 12 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 243
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 79ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6895569640507457738
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: nooooooooooooooooooooooo
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 167
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 79ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3677595321452369520
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $93
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 4, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 156%
  INFO [Shop.printPriceFactor]                       Smithore buy price $145 sell price $180
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: 145!!
  INFO [GameController.apply]                        (P10)MulesBalls chat: 230next
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 4 critical: 0 surplus: 4 money: $280
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 3 critical: 0 surplus: 3 money: $1377
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 10 critical: 0 surplus: 10 money: $242
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $221
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 93ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $145
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $146
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller DuckMeister rank 3 takes over trade from seller planky rank 2
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $145 (5 units for $725)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 93ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1327027762504505966
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $148
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 0 critical: 0 surplus: 0 money: $860
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $1232
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 0 critical: 0 surplus: 0 money: $387
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 0 critical: 0 surplus: 0 money: $221
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 93ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 93ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4978555528093865055
  INFO [Shop.calcBuySellPrice]                       Current Food price $70
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 39, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 56%
  INFO [Shop.printPriceFactor]                       Food buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 4 critical: 4 surplus: 0 money: $860
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 1 critical: 4 surplus: -3 money: $1232
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 22 critical: 4 surplus: 18 money: $387
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 12 critical: 4 surplus: 8 money: $221
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 93ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.937 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (4 units for $109)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4197553374371228373
  INFO [Shop.calcBuySellPrice]                       Current Energy price $51
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 39, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is decreased to 62%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: SWITCH NRG TO OTR FOR 230 ORE!
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 23 critical: 3 surplus: 20 money: $860
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 4 critical: 5 surplus: -1 money: $1123
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 6 critical: 7 surplus: -1 money: $415
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 6 critical: 4 surplus: 2 money: $302
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 105
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.953 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Elwani01 (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $51 (1 units for $51)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6426762537847284458
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49400592
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $415 Plots: 6 Assets: 2701 Total: 6116
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 21 Energy: 6 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $1072 Plots: 7 Assets: 1510 Total: 6082
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 5 Energy: 5 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $860 Plots: 6 Assets: 1718 Total: 5578
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 4 Energy: 23 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $353 Plots: 5 Assets: 875 Total: 3728
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 9 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $290
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $145
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $290
  INFO [SummaryPhase2.begin]                         Colony total: 21504
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [LandGrantActuator.begin]                     AI: planky is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: planky wants Plain (2,1)
  INFO [LandGrantActuator.begin]                     AI: Elwani01 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Elwani01 wants Mountain2 (8,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 78ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 3: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.update]                       (P11)planky pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)planky is granted tile 4: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 5: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.update]                       (P14)Elwani01 pressed at plot 12 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 12: Mountain2 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 262
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1020
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky originally valued the plot at $2457
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky targets price $-384
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 originally valued the plot at $1152
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 targets price $-344
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [GameController.apply]                        (P10)MulesBalls chat: buy
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)MulesBalls bought the plot for $1020
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 278
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $960
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky originally valued the plot at $1400
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky targets price $-384
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 originally valued the plot at $1400
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 targets price $-344
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [GameController.apply]                        (P10)MulesBalls chat: nobuy
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: make ore to win
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 228
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -889871376187195161
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34652716
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Elwani01 starts by assaying Plain (3,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 got lower bound of 599.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3324.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain1 (7,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain1 (7,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (7,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (8,3): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Elwani01 couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Elwani01 tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)Elwani01 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 undevelops tile Mountain1 (7,1)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain1 (7,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 undevelops tile Mountain2 (7,2)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain2 (7,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            Elwani01 caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Elwani01 finishes on update 2401
  INFO [Mule.runAway]                                Mule runs away for (P14)Elwani01
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 629
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7113546540533920741
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.88528454
  INFO [PlayerEventPhase.begin]                      No player event for (P12)DuckMeister (rank 3)
  INFO [Player.useFood]                              (P12)DuckMeister has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (6,0) with Smithore factory
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (6,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)DuckMeister undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (5,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P12)DuckMeister
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 477
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8352026297550752695
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.642524
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 2)
  INFO [Player.useFood]                              (P10)MulesBalls has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MulesBalls undevelops tile Plain (8,1)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Mountain1 (2,0) with Smithore factory
  INFO [GameModel.developLand]                       (P10)MulesBalls undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (1,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P10)MulesBalls undevelops tile Plain (2,4)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (1,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 2423
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 729
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1382327451729410521
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9382899
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 1)
  INFO [Player.useFood]                              (P11)planky has 21 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: planky copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: planky beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 125ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3771.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (3,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (5,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (2,1): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: planky couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: planky tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MulesBalls chat: that ore 230
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [GameController.apply]                        (P10)MulesBalls chat: im rich!
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (5,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)planky sold a mule for $315
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky undevelops tile Plain (6,2)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            planky caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)planky finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 712
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9033992981600022046
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7502356205759411954
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 23 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 4 food, 10 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 0 food, 6 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 4 food, 14 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 6 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 3 food, 12 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 0 food, 8 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 4 food, 14 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 7 food, 6 energy, 8 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 192
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4697022769976466506
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $145
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 2, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 8 critical: 0 surplus: 8 money: $105
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 20 critical: 0 surplus: 20 money: $252
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 26 critical: 0 surplus: 26 money: $150
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 8 critical: 0 surplus: 8 money: $113
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)Elwani01 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P11)planky auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (62 units for $14260)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8842718741312334992
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 0 critical: 0 surplus: 0 money: $1945
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $4852
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 0 critical: 0 surplus: 0 money: $6130
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 0 critical: 0 surplus: 0 money: $1953
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6625335869033582217
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 27, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 69%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 3 critical: 4 surplus: -1 money: $1945
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 1 critical: 4 surplus: -3 money: $4852
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 13 critical: 4 surplus: 9 money: $6130
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 10 critical: 4 surplus: 6 money: $1953
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 158
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (16ms) <P12> 94ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $800
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (13 units for $327)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 318
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (16ms) <P12> 79ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3742870493212508660
  INFO [Shop.calcBuySellPrice]                       Current Energy price $51
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 58, needed: 21
  INFO [Shop.printPriceFactor]                       Energy is decreased to 52%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 27 critical: 5 surplus: 22 money: $1915
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 9 critical: 5 surplus: 4 money: $4555
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 15 critical: 6 surplus: 9 money: $6327
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 7 critical: 5 surplus: 2 money: $2083
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (16ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.937 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 79ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 79ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 79ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 79ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 79ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 79ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $893
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 79ms
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $44 (9 units for $403)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2761516666044495244
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49317176
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $6703 Plots: 7 Assets: 1128 Total: 11331
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $4152 Plots: 9 Assets: 1707 Total: 10359
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 13 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $1915 Plots: 7 Assets: 1868 Total: 7283
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 4 Energy: 27 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $2110 Plots: 6 Assets: 839 Total: 5949
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 39 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 34922
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: planky is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: planky wants Plain (0,4)
  INFO [LandGrantActuator.begin]                     AI: Elwani01 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Elwani01 wants Plain (8,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 79ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)Elwani01 pressed at plot 3 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 3: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.update]                       (P11)planky pressed at plot 8 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)planky is granted tile 8: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 9: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 11: Mountain1 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 335
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4977584734459490280
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.58799726
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 1)
  INFO [Player.useFood]                              (P11)planky has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 133
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: planky copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: planky beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky got lower bound of 2333.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 640ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2726.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (0,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [GameController.apply]                        (P10)MulesBalls chat: u killed the wampus
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [GameController.apply]                        (P10)MulesBalls chat: taking last mtn plot
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (0,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToPub
  INFO [GameController.apply]                        (P10)MulesBalls chat: hes gone for game
  INFO [GameModel.gamble]                            (P11)planky gambles $174, max: 47.5, left: 28.759571, fraction 0.60546464
  INFO [DevelopmentMessenger.showMessage]            planky won $174 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: planky gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)planky finishes on update 937
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 416
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1138842538799871243
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23183107
  INFO [PlayerEventPhase.begin]                      Event player: (P10)MulesBalls (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P10)MulesBalls has 13 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 253
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (8,1) with Energy factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.gamble]                            (P10)MulesBalls gambles $109, max: 47.5, left: 3.4191008, fraction 0.071981065
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $109 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 2204
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 651
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6731970777080167970
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16649628
  INFO [PlayerEventPhase.begin]                      Event player: (P12)DuckMeister (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)DuckMeister has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 217
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Mountain3 (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (1,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2227
  INFO [GameModel.gamble]                            (P12)DuckMeister gambles $105, max: 47.5, left: 2.9591012, fraction 0.062296867
  INFO [DevelopmentMessenger.showMessage]            DuckMeister won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 746
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5062141888097813973
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2439155
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Elwani01 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362399) CCMuleBot01: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362400) CCMuleBot01: 1:Robolzer Money: $1937 Plots: 7 Assets: 1321 Total: 6758
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362401) CCMuleBot01: 2:Cyber Ranger Money: $991 Plots: 6 Assets: 1950 Total: 5941
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362402) CCMuleBot01: 3:mulewind Money: $1054 Plots: 7 Assets: 1145 Total: 5699
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362403) CCMuleBot01: 4:C64MuleBoot Money: $724 Plots: 6 Assets: 1169 Total: 4893
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)Elwani01 has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Elwani01 starts by assaying Plain (8,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 got lower bound of 1960.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 296ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2400.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (2,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (8,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (8,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)Elwani01 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (8,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Elwani01 finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P14)Elwani01
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 840
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3014049071948178127
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)planky Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 139
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3742879247487884012
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 27 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 18 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 4 food, 3 energy, 12 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 0 food, 3 energy, 16 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 4 food, 3 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 4 food, 8 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 3 food, 3 energy, 9 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 0 food, 2 energy, 16 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 5 food, 5 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 6 food, 7 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 205
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4992300624852992939
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 39, mules potentially available: 26, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 48%
  INFO [Shop.printPriceFactor]                       Smithore buy price $108 sell price $143
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: 100!
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 9 critical: 0 surplus: 9 money: $1585
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 16 critical: 0 surplus: 16 money: $2381
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 21 critical: 0 surplus: 21 money: $6342
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 14 critical: 0 surplus: 14 money: $1215
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 94ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $108
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $108
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.922 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P14)Elwani01 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P11)planky auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [GameController.apply]                        (P10)MulesBalls chat: always after 230ore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $108 (60 units for $6480)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 221
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1807325676998261090
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 5 critical: 0 surplus: 5 money: $2557
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 14 critical: 0 surplus: 14 money: $4109
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 0 critical: 0 surplus: 0 money: $8610
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 0 critical: 0 surplus: 0 money: $2727
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.922 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)planky (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (9 units for $900)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5918493103819323474
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 21, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 82%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 3 critical: 4 surplus: -1 money: $3057
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 5 critical: 4 surplus: 1 money: $4509
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 6 critical: 4 surplus: 2 money: $8610
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 7 critical: 4 surplus: 3 money: $2727
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 151
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 78ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $240
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.922 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $240
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $240
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $240
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $240
  INFO [Player.increaseAuctionTeleportCount]         (P14)Elwani01 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $240
  INFO [Player.increaseAuctionTeleportCount]         (P11)planky auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $34 (5 units for $170)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 223
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1789667525326645616
  INFO [Shop.calcBuySellPrice]                       Current Energy price $44
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 45, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 19 critical: 7 surplus: 12 money: $3024
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 11 critical: 8 surplus: 3 money: $4372
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 6 critical: 7 surplus: -1 money: $8676
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 9 critical: 5 surplus: 4 money: $2831
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $118
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 62ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Elwani01 (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $118
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $118
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $118
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $118
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $63 (4 units for $253)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 199
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2475068986447364127
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45842168
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $8676 Plots: 8 Assets: 1209 Total: 13885
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $4119 Plots: 10 Assets: 3181 Total: 12300
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 9 Energy: 15 Smithore: 0 Crystite: 10
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $3124 Plots: 8 Assets: 1990 Total: 9114
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 4 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $2984 Plots: 7 Assets: 1074 Total: 7558
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $210
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 85 units $108
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $34
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $63
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $210
  INFO [SummaryPhase2.begin]                         Colony total: 42857
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: planky is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: planky wants Plain (5,3)
  INFO [LandGrantActuator.begin]                     AI: Elwani01 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Elwani01 wants Plain (7,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 94ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 1: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 2: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.update]                       (P11)planky pressed at plot 4 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)planky is granted tile 4: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.update]                       (P14)Elwani01 pressed at plot 6 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 6: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 274
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $716
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky originally valued the plot at $824
  INFO [LandAuctionActuator.beginLandAuction]        AI: planky targets price $824
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 originally valued the plot at $908
  INFO [LandAuctionActuator.beginLandAuction]        AI: Elwani01 targets price $908
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [GameController.apply]                        (P10)MulesBalls chat: buy
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Elwani01 new price $948 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: planky new price $760 (changed $-64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Elwani01 new price $928 (changed $-20)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)MulesBalls bought the plot for $2708
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 480
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3361249716161620784
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.72143173
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 1)
  INFO [Player.useFood]                              (P11)planky has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: planky copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: planky beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky got lower bound of 1961.0 from previous solution.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 2812ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2959.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (5,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (0,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (0,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: planky developed a tile but is short on time: 7.119097
  INFO [DevelopmentActuator.testAssayLast]           AI: planky not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToPub
  INFO [GameModel.gamble]                            (P11)planky gambles $167, max: 47.5, left: 4.2991, fraction 0.090507366
  INFO [DevelopmentMessenger.showMessage]            planky won $167 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: planky gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)planky finishes on update 2160
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1257277709061077690
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.52261335
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 2)
  INFO [Player.useFood]                              (P10)MulesBalls has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (8,0) with Energy factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (3,3) with Food factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Mountain1 (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (1,2) with Smithore factory
  INFO [GameModel.gamble]                            (P10)MulesBalls gambles $155, max: 47.5, left: 1.3991027, fraction 0.029454794
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $155 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 2305
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4665519053700299331
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9569042
  INFO [PlayerEventPhase.begin]                      No player event for (P12)DuckMeister (rank 3)
  INFO [Player.useFood]                              (P12)DuckMeister has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (7,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)DuckMeister undevelops tile Plain (6,0)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (6,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2017
  INFO [GameModel.gamble]                            (P12)DuckMeister gambles $164, max: 47.5, left: 7.159097, fraction 0.15071784
  INFO [DevelopmentMessenger.showMessage]            DuckMeister won $164 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8772989749734992534
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6684444
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Elwani01 starts by assaying Mountain1 (7,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 got lower bound of 2346.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 31ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5519.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain1 (7,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (7,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (8,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (7,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (8,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)Elwani01 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: Assay
  INFO [GameController.apply]                        (P10)MulesBalls chat: switch ore plots to tite
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [GameController.apply]                        (P10)MulesBalls chat: ore is done
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameController.apply]                        (P10)MulesBalls chat: no fires left
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain1 (7,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain2 (7,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (8,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 developed a tile but is short on time: 10.299149
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: Elwani01 needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)Elwani01 sold a mule for $285
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Elwani01 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Elwani01 gambles $166, max: 47.5, left: 4.6990995, fraction 0.098928414
  INFO [DevelopmentMessenger.showMessage]            Elwani01 won $166 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Elwani01 finishes on update 2140
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5837678595948630684
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 18 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 15 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 4 food, 6 energy, 10 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 2 food, 8 energy, 15 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 4 food, 24 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 15 food, 8 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 5 food, 6 energy, 8 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 1 food, 7 energy, 15 smithore, 19 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 4 food, 20 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 13 food, 10 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1749118743068884963
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8597720486928064503
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $108
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 85, mules potentially available: 51, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 4 critical: 0 surplus: 4 money: $3003
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 7 critical: 0 surplus: 7 money: $761
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 2 critical: 0 surplus: 2 money: $8658
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $3300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.969 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P11)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (7 units for $350)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4584580445269555748
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: 144!
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 4 critical: 0 surplus: 4 money: $2653
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 19 critical: 0 surplus: 19 money: $1111
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 0 critical: 0 surplus: 0 money: $8658
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 0 critical: 0 surplus: 0 money: $3300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.953 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)planky (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (23 units for $3312)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8179606909317200378
  INFO [Shop.calcBuySellPrice]                       Current Food price $34
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 26, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 83%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362404) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362405) host4u: 1:jagov808 Money: $9634 Plots: 11 Assets: 7584 Total: 22718
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362406) host4u: 2:NJDevil Money: $6342 Plots: 12 Assets: 9743 Total: 22085
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362407) host4u: 3:mo3563 Money: $9528 Plots: 10 Assets: 6147 Total: 20675
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (362408) host4u: 4:wolffish Money: $8527 Plots: 11 Assets: 5906 Total: 19933
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 5 critical: 5 surplus: 0 money: $3229
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 4 critical: 5 surplus: -1 money: $3847
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 4 critical: 5 surplus: -1 money: $8658
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 13 critical: 5 surplus: 8 money: $3300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 62ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.953 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 93ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Elwani01 auction teleport count: 1
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 93ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8367017930367374979
  INFO [Shop.calcBuySellPrice]                       Current Energy price $63
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 62, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 15 critical: 7 surplus: 8 money: $3229
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 12 critical: 10 surplus: 2 money: $3447
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 23 critical: 4 surplus: 19 money: $8658
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 12 critical: 5 surplus: 7 money: $3700
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.969 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 31ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 78ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $-160
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $49 (18 units for $888)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5978820180117596339
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47797504
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $9330 Plots: 9 Assets: 1544 Total: 15374
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 4 Energy: 11 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $2559 Plots: 12 Assets: 3280 Total: 11839
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 12 Energy: 30 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $3229 Plots: 9 Assets: 2365 Total: 10094
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 5 Energy: 15 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $3916 Plots: 8 Assets: 954 Total: 8870
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 75 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 46177
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: planky is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: planky wants River (4,4)
  INFO [LandGrantActuator.begin]                     AI: Elwani01 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Elwani01 wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: planky must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: planky wants Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 78ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.update]                       (P11)planky pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)planky is granted tile 1: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.update]                       (P14)Elwani01 pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 2: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 3: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 0ms, max 47ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 279
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2076976801170691838
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.97534055
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 1)
  INFO [Player.useFood]                              (P11)planky has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 143
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: planky copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: planky beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky got lower bound of 2443.0 from previous solution.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2869.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Mountain2 (0,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Mountain3 (1,4): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (0,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky successfully enqueued the entire plan.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Mountain2 (0,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Mountain3 (1,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (0,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: planky developed a tile but is short on time: 6.699292
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: planky needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)planky sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)planky finishes on update 1950
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8249208360561071638
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.059667587
  INFO [PlayerEventPhase.begin]                      Event player: (P10)MulesBalls (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: ouch, knew it
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P10)MulesBalls has 12 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 63ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (1,2) with Food factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Mountain3 (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (0,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3180191893026848425
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3681401
  INFO [PlayerEventPhase.begin]                      No player event for (P12)DuckMeister (rank 3)
  INFO [Player.useFood]                              (P12)DuckMeister has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Mountain1 (5,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (32ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8673582003220306859
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.56643975
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (32ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 got lower bound of 5998.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 47ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 6994.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (7,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (8,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (7,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain2 (8,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Elwani01 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Elwani01 gambles $158, max: 47.5, left: 11.979187, fraction 0.25219342
  INFO [DevelopmentMessenger.showMessage]            Elwani01 won $158 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Elwani01 finishes on update 1776
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6790340941195576755
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: acid!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2941740382050285672
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: right on my shit!
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 15 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 30 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 11 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 5 food, 2 energy, 6 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 6 food, 6 energy, 0 smithore, 55 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 5 food, 14 energy, 0 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 43 food, 7 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P10)MulesBalls chat: 6unit!
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 5 food, 4 energy, 7 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 6 food, 6 energy, 0 smithore, 57 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 5 food, 12 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 40 food, 10 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1993813708049325883
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 75, mules potentially available: 46, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 18 critical: 0 surplus: 18 money: $2954
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $2259
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 2 critical: 0 surplus: 2 money: $9230
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $3674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.968 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 32ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)planky auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $66 (2 units for $132)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8243535967347640880
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 16 critical: 0 surplus: 16 money: $2822
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 57 critical: 0 surplus: 57 money: $2259
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 4 critical: 0 surplus: 4 money: $9362
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 0 critical: 0 surplus: 0 money: $3674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.968 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 32ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Elwani01 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P11)planky (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)planky auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (67 units for $6164)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6140911923493261495
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 60, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 50%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 5 critical: 5 surplus: 0 money: $4294
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 10 critical: 5 surplus: 5 money: $6583
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 5 critical: 5 surplus: 0 money: $9730
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 40 critical: 5 surplus: 35 money: $3674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.968 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 32ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 63ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $36 (4 units for $144)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9155693797812541043
  INFO [Shop.calcBuySellPrice]                       Current Energy price $49
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 59, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 10 critical: 9 surplus: 1 money: $4294
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 21 critical: 11 surplus: 10 money: $6439
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 18 critical: 5 surplus: 13 money: $9730
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 10 critical: 7 surplus: 3 money: $3818
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.968 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 32ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)planky (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (12 units for $584)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6104132853160673967
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51234936
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $10250 Plots: 10 Assets: 1369 Total: 16619
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $5919 Plots: 12 Assets: 4357 Total: 16276
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 14 Energy: 31 Smithore: 0 Crystite: 10
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $4230 Plots: 10 Assets: 3116 Total: 12346
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 5 Energy: 12 Smithore: 20 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $3882 Plots: 9 Assets: 2295 Total: 10677
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 36 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 65 units $66
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $36
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 55918
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: planky Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Elwani01 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 32ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 47ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 32ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)Elwani01 pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Elwani01 is granted tile 0: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 32ms
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)DuckMeister is granted tile 1: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 32ms
  INFO [LandGrantPhase.update]                       (P10)MulesBalls pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MulesBalls is granted tile 2: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 32ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 240
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1692730376375020588
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38027662
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 1)
  INFO [Player.useFood]                              (P11)planky has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: planky copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: planky beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky got lower bound of 2656.0 from previous solution.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3145.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (2,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (3,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (5,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (2,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (3,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: planky developed a tile but is short on time: 6.9190974
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: planky needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)planky sold a mule for $180
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToPub
  INFO [GameModel.gamble]                            (P11)planky gambles $155, max: 47.5, left: 3.7191005, fraction 0.078296855
  INFO [DevelopmentMessenger.showMessage]            planky won $155 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: planky gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)planky finishes on update 2189
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2858762213748560180
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29605502
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 2)
  INFO [Player.useFood]                              (P10)MulesBalls has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MulesBalls undevelops tile Plain (1,2)
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (8,4) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.gamble]                            (P10)MulesBalls gambles $182, max: 47.5, left: 12.179192, fraction 0.25640404
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $182 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 1766
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4348053392015789027
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15363407
  INFO [PlayerEventPhase.begin]                      Event player: (P12)DuckMeister (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)DuckMeister has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (7,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (6,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -959428927265874613
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87361
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 36 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 got lower bound of 1705.0 from previous solution.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2232.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (7,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (8,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (7,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (3,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 successfully enqueued the entire plan.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain2 (7,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (8,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (3,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Elwani01 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Elwani01 gambles $157, max: 47.5, left: 1.9391022, fraction 0.040823203
  INFO [DevelopmentMessenger.showMessage]            Elwani01 won $157 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Elwani01 finishes on update 2278
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 41
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4158977483160567483
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 12 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 31 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 8 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 4 food, 8 energy, 6 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 0 food, 8 energy, 0 smithore, 63 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 4 food, 15 energy, 0 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 14 food, 32 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 5 food, 8 energy, 7 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 0 food, 9 energy, 0 smithore, 62 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 3 food, 19 energy, 0 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 16 food, 36 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4758569917735398811
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8978058940876653171
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $66
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 65, mules potentially available: 40, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $61 sell price $96
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 23 critical: 0 surplus: 23 money: $3970
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $5796
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 0 critical: 0 surplus: 0 money: $9895
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $3734
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.969 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 31ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8565038988770975066
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 12 critical: 0 surplus: 12 money: $3970
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 38 critical: 0 surplus: 38 money: $5796
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 10 critical: 0 surplus: 10 money: $9895
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 1 critical: 0 surplus: 1 money: $3734
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.969 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 31ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Elwani01 auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)planky auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P12)DuckMeister auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (61 units for $6100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5354295739446393418
  INFO [Shop.calcBuySellPrice]                       Current Food price $36
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 45, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 5 critical: 5 surplus: 0 money: $5170
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 5 critical: 5 surplus: 0 money: $9596
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 3 critical: 5 surplus: -2 money: $10895
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 32 critical: 5 surplus: 27 money: $3834
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.969 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 31ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $370
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $37 (10 units for $370)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 947370843884209418
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 94, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 11 critical: 10 surplus: 1 money: $5155
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 24 critical: 12 surplus: 12 money: $9341
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 20 critical: 8 surplus: 12 money: $10795
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 39 critical: 5 surplus: 34 money: $4204
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $225
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.969 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 31ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P11)planky (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $225
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $225
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $225
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 47ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (3 units for $75)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7593811789732381754
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48651080
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $9341 Plots: 13 Assets: 2699 Total: 18540
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 12 Energy: 24 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $10795 Plots: 10 Assets: 1810 Total: 17605
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 5 Energy: 20 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $5080 Plots: 11 Assets: 3235 Total: 13815
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 6 Energy: 14 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $4279 Plots: 10 Assets: 2539 Total: 11818
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 22 Energy: 36 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 53 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $37
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 61778
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: planky Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Elwani01 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5333785246119199961
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.058339
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P10)MulesBalls has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 142
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Mule.runAway]                                Mule runs away for (P10)MulesBalls
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MulesBalls develops tile Plain (8,0) with Crystite factory
  INFO [GameModel.sellMule]                          (P10)MulesBalls sold a mule for $170
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4471301148430066887
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.571052
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 2)
  INFO [Player.useFood]                              (P11)planky has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: planky copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: planky beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky got lower bound of 2845.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 547ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4367.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (5,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: planky successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (5,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)planky sold a mule for $170
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: planky Action: GoToPub
  INFO [GameModel.gamble]                            (P11)planky gambles $177, max: 47.5, left: 9.599133, fraction 0.202087
  INFO [DevelopmentMessenger.showMessage]            planky won $177 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: planky gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)planky finishes on update 1895
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 794
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8574425224550624607
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9196034
  INFO [PlayerEventPhase.begin]                      No player event for (P12)DuckMeister (rank 3)
  INFO [Player.useFood]                              (P12)DuckMeister has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Mountain1 (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (1,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P12)DuckMeister
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 997
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2962702741336748946
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.511428
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 22 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Elwani01
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Elwani01 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 got lower bound of 1696.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 1905ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2099.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (2,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (7,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Elwani01 successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (2,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain2 (7,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)Elwani01 sold a mule for $170
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Elwani01 nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Elwani01 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Elwani01 gambles $165, max: 47.5, left: 12.339195, fraction 0.25977254
  INFO [DevelopmentMessenger.showMessage]            Elwani01 won $165 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Elwani01 finishes on update 1758
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 47
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1364603674088022015
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8016809322149359495
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 14 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 24 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 20 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 36 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 5 food, 6 energy, 3 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 0 food, 0 energy, 0 smithore, 84 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 5 food, 0 energy, 0 smithore, 42 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 38 food, 8 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 4 food, 6 energy, 3 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 0 food, 0 energy, 0 smithore, 78 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 4 food, 0 energy, 0 smithore, 41 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 40 food, 6 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6431506070751945907
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 53, mules potentially available: 38, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 26 critical: 0 surplus: 26 money: $4860
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $9021
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 0 critical: 0 surplus: 0 money: $10822
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $4519
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 32ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.968 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 46ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P14)Elwani01 (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $47 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4689050760619755332
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 31 critical: 0 surplus: 31 money: $4860
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 78 critical: 0 surplus: 78 money: $9021
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 41 critical: 0 surplus: 41 money: $10822
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 2 critical: 0 surplus: 2 money: $4519
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.954 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 46ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P11)planky (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (28 units for $1568)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8309826605432795099
  INFO [Shop.calcBuySellPrice]                       Current Food price $37
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 62, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 49%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 5 critical: 5 surplus: 0 money: $4860
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 4 critical: 5 surplus: -1 money: $10589
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 4 critical: 5 surplus: -1 money: $10822
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 49 critical: 5 surplus: 44 money: $4519
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $306
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $-19
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.954 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 46ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)planky (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MulesBalls (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $306
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $-19
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $306
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $-19
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $306
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $-19
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $306
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $-19
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $306
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $-19
  INFO [Player.increaseAuctionTeleportCount]         (P10)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (9 units for $154)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 502509656972829556
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 55, needed: 43
  INFO [Shop.printPriceFactor]                       Energy is decreased to 84%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 10 critical: 10 surplus: 0 money: $4860
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 9 critical: 14 surplus: -5 money: $10649
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 8 critical: 11 surplus: -3 money: $10788
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 28 critical: 8 surplus: 20 money: $4613
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 7
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.969 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 31ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 46ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MulesBalls (P11)planky (P12)DuckMeister 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Elwani01 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: planky has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Elwani01 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer DuckMeister rank 3 takes over trade from buyer MulesBalls rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 62ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (10 units for $450)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3059138258247315790
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48211808
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $10469 Plots: 13 Assets: 5140 Total: 22109
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 0 Energy: 13 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $10788 Plots: 10 Assets: 4081 Total: 19869
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 5 Energy: 8 Smithore: 0 Crystite: 41
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $4590 Plots: 11 Assets: 5113 Total: 15203
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 5 Energy: 16 Smithore: 26 Crystite: 31
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $5063 Plots: 10 Assets: 2992 Total: 13055
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 44 Energy: 18 Smithore: 0 Crystite: 2
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 49 units $47
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 70236
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: planky Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Elwani01 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6205307515606379384
  INFO [PlayerEventPhase.begin]                      Switching fast AI development
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8787951
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P10)MulesBalls has 0 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: GameSettings (0) 1 bytes
  INFO [PlayerEventPhase.apply]                      Setting fast AI development: true
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.gamble]                            (P10)MulesBalls gambles $201, max: 47.5, left: 3.5600014, fraction 0.074947394
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $201 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MulesBalls finishes on update 72
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4180253216042472282
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.33916563
  INFO [PlayerEventPhase.begin]                      No player event for (P11)planky (rank 2)
  INFO [Player.useFood]                              (P11)planky has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (46ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: planky copying development state.
  INFO [DevelopmentActuator.begin]                   AI: planky beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: planky couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: planky finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3167.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: planky picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Energy from Crystite
  INFO [DevelopmentPlanner.enqueueNormal]            AI: planky is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Mountain2 (0,2): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Mountain2 (0,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,2): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,3): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- is trying Plain (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: planky ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)planky undevelops tile Mountain2 (0,2)
  INFO [GameModel.sellMule]                          (P11)planky sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)planky develops tile Mountain2 (0,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)planky undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P11)planky sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)planky undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P11)planky sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)planky develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: planky action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: planky chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: planky Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)planky gambles $228, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            planky won $228 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: planky gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 477
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6708631433219077891
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6291646
  INFO [PlayerEventPhase.begin]                      No player event for (P12)DuckMeister (rank 3)
  INFO [Player.useFood]                              (P12)DuckMeister has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 46ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)DuckMeister
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Mountain2 (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)DuckMeister develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)DuckMeister sold a mule for $140
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)DuckMeister finishes on update 2024
  INFO [GameModel.gamble]                            (P12)DuckMeister gambles $219, max: 47.5, left: 7.0190973, fraction 0.14777046
  INFO [DevelopmentMessenger.showMessage]            DuckMeister won $219 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 635
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8654041905066923145
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30548388
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Elwani01 (rank 4)
  INFO [Player.useFood]                              (P14)Elwani01 has 44 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 99
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: Elwani01 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Elwani01 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Elwani01 got lower bound of 1755.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Elwani01 finished Development LP in time 1937ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2066.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Elwani01 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Energy from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Elwani01 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (2,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (3,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (7,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- is trying Mountain2 (7,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Elwani01 ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Elwani01 undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P14)Elwani01 sold a mule for $115
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (2,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Elwani01 undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P14)Elwani01 sold a mule for $115
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Plain (3,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Elwani01 undevelops tile Mountain2 (7,2)
  INFO [GameModel.sellMule]                          (P14)Elwani01 sold a mule for $115
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Elwani01 develops tile Mountain2 (7,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Elwani01 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Elwani01 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Elwani01 gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Elwani01 won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Elwani01 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4499318761334792196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)DuckMeister has 16 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P10)MulesBalls has 13 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P11)planky has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Elwani01 has 18 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister expects 4 food, 3 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls expects 0 food, 0 energy, 0 smithore, 84 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky expects 4 food, 12 energy, 0 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 expects 14 food, 32 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)DuckMeister produced 5 food, 2 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P10)MulesBalls produced 0 food, 0 energy, 0 smithore, 83 crystite
  INFO [ProductionPhase.logProduction]               (P11)planky produced 3 food, 12 energy, 0 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P14)Elwani01 produced 13 food, 29 energy, 0 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4964762388871514815
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2194728574475232037
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $47
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 49, mules potentially available: 37, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Smithore: 26 critical: 0 surplus: 26 money: $4734
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $10670
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Smithore: 0 critical: 0 surplus: 0 money: $11166
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Smithore: 0 critical: 0 surplus: 0 money: $5238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7275481658395104777
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $48 sell price $188
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MulesBalls chat: 48?
  INFO [GameController.apply]                        (P10)MulesBalls chat: weak
  INFO [GameController.apply]                        (P10)MulesBalls chat: gg
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Crystite: 77 critical: 0 surplus: 77 money: $4734
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Crystite: 133 critical: 0 surplus: 133 money: $10670
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Crystite: 67 critical: 0 surplus: 67 money: $11166
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Crystite: 5 critical: 0 surplus: 5 money: $5238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7104568348373853308
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 49, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 56%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Food: 5 critical: 0 surplus: 5 money: $4734
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Food: 0 critical: 0 surplus: 0 money: $10670
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Food: 3 critical: 0 surplus: 3 money: $11166
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Food: 33 critical: 0 surplus: 33 money: $5238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $186
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $-12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8242354863808312627
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 60, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 73%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)DuckMeister Energy: 7 critical: 0 surplus: 7 money: $4734
  INFO [CollectionPhase.goToNextPhase]               (P10)MulesBalls Energy: 0 critical: 0 surplus: 0 money: $10670
  INFO [CollectionPhase.goToNextPhase]               (P11)planky Energy: 13 critical: 0 surplus: 13 money: $11166
  INFO [CollectionPhase.goToNextPhase]               (P14)Elwani01 Energy: 40 critical: 0 surplus: 40 money: $5238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: planky target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: planky calculated the target price (via method 2) to be $89
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Elwani01 calculated the target price (via method 2) to be $-23
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P14> 0ms (0ms) <P12> 31ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5369276479485179051
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47573136
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Money: $10670 Plots: 13 Assets: 8139 Total: 25309
  INFO [SummaryPhase2.begin]                         (P10)MulesBalls Food: 0 Energy: 0 Smithore: 0 Crystite: 133
  INFO [SummaryPhase2.begin]                         (P11)planky Money: $11166 Plots: 10 Assets: 4860 Total: 21026
  INFO [SummaryPhase2.begin]                         (P11)planky Food: 3 Energy: 13 Smithore: 0 Crystite: 67
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Money: $4734 Plots: 11 Assets: 6711 Total: 16945
  INFO [SummaryPhase2.begin]                         (P12)DuckMeister Food: 5 Energy: 7 Smithore: 26 Crystite: 77
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Money: $5238 Plots: 10 Assets: 3375 Total: 13613
  INFO [SummaryPhase2.begin]                         (P14)Elwani01 Food: 33 Energy: 40 Smithore: 0 Crystite: 5
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 47 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 76893
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [GameController.apply]                        (P12)DuckMeister chat: congrats muley
  INFO [GameController.apply]                        (P10)MulesBalls chat: thx
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100691 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
