  INFO [Properties.<init>]                           VERSION: 1.0.0
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 1.5.0_19-137
  INFO [Properties.<init>]                           Java Runtime: 1.5.0_19-b02-304
  INFO [Properties.<init>]                           OS: Mac OS X 10.5.7 i386
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  WARNING [SubstanceLoader.initLookAndFeel]          Couldn't load skin MistSilver. java.lang.UnsupportedClassVersionError: Bad version number in .class file
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient$1.run]                          MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.apply]                          MasterClient: Session ID: 900e8e2e18b9d7fd42b5f8208de92c57
  INFO [Login$MasterListener$1.run]                  Logged in as "Pliuo" (id 4043)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.create]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.create]                    OriginalDisplayMode: 1440 x 900 x 32 @0Hz
  INFO [MuleGameContainer.create]                    Adapter: null
  INFO [SlickLogSystem.info]                         Slick Build #269
  INFO [MuleGameContainer.<init>]                    TargetDisplayMode: 640 x 480 x 0 @0Hz
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [SlickLogSystem.info]                         Starting display 640x480
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Input controllers not available
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [Main.main]                                   Entering game loop
  INFO [MetaFrame$MasterListener$1.run]              Entered master server game lobby
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created=true, Active=false, Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Client.connect]                              Client connects...
  WARNING [Client.connect]                           Client couldn't connect with UDP port 6261 (Address already in use)
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6262
  INFO [Client.connect]                              Client: Connects TCP: /186.18.113.168:6260 UDP: /186.18.113.168:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 262140 send buffer: 131070
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [UserController.apply]                        My client id is ccd0ab0d-f105-4755-8fe5-3d61a240ce82
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S11) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (S11) Pliuo is a local Spectator
  INFO [Client.initUDP]                              Sending UDP initialization message id ccd0ab0d-f105-4755-8fe5-3d61a240ce82
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 6638 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 6638 bytes
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++  SEVERE [MasterClient$MasterCommunicator.run]       java.lang.OutOfMemoryError: Java heap space
	 at java.lang.String.<init>(String.java:208)
	 at java.nio.HeapCharBuffer.toString(HeapCharBuffer.java:542)
	 at java.nio.CharBuffer.toString(CharBuffer.java:1158)
	 at java.util.regex.Matcher.toMatchResult(Matcher.java:225)
	 at java.util.Scanner.match(Scanner.java:1240)
	 at com.turborilla.mule.network.MasterResponse.read(Unknown Source)
	 at com.turborilla.mule.network.MasterResponse$RefreshLobby.read(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.send(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.access$400(Unknown Source)
	 at com.turborilla.mule.network.MasterClient$4.run(Unknown Source)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(Unknown Source)
	 at java.lang.Thread.run(Thread.java:613)
setFullscreen]             Fullscreen mode: 1440 x 900 x 32 @0Hz Scale: 1 Height-Diff: 60 Aspect-Diff: 0.26666665 Snap Scale: true
  INFO [MuleGameContainer.setFullscreen]             Viewport: x=400 y=210 width=640 height=480
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) Eik joins the players
  INFO [Player.<init>]                               Creating (P10) Eik
  INFO [GameModel.setServerUser]                     (P10) Eik is hosting the server
  INFO [GameModel.setRemoteUser]                     (P10) Eik is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11) Pliuo joins the players
  INFO [Player.<init>]                               Creating (P11) Pliuo
  INFO [GameModel.setMyUser]                         (P11) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (P11) Pliuo is a local Player
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (11) message.
  INFO [GameController.close]                        Left server in 233 ms
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created=true, Active=false, Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Client.connect]                              Client connects...
  WARNING [Client.connect]                           Client couldn't connect with UDP port 6261 (Address already in use)
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6262
  INFO [Client.connect]                              Client: Connects TCP: /186.18.113.168:6260 UDP: /186.18.113.168:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 262140 send buffer: 131070
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [UserController.apply]                        My client id is 4e33d9b4-e528-427a-8fec-c816a5497ae5
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S11) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (S11) Pliuo is a local Spectator
  INFO [Client.initUDP]                              Sending UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 7088 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 7088 bytes
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [GameModel.setRemoteUser]                     (P10) Eik is a remote Player
  INFO [GameModel.setMyUser]                         (S11) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (S11) Pliuo is a local Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11) Pliuo (ID: 4043)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P10) Eik (ID: 3868)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11) Pliuo (ID 4043)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11) Pliuo (ID 4043)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P10) Eik (ID 3868)
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11) Pliuo joins the players
  INFO [Player.<init>]                               Creating (P11) Pliuo
  INFO [GameModel.setMyUser]                         (P11) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (P11) Pliuo is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Chat (10) 44 bytes
  INFO [Client.receiveTCPMessages]                   Client: Chat (11) 113 bytes
  INFO [Client.receiveTCPMessages]                   Client: Chat (10) 85 bytes
  INFO [Client.receiveTCPMessages]                   Client: Chat (11) 42 bytes
  INFO [Client.receiveTCPMessages]                   Client: Chat (10) 51 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setRemoteUser]                     (S12) Coyotek4 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12) Coyotek4 (ID: 314)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12) Coyotek4 (ID 314)
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12) Coyotek4 joins the players
  INFO [Player.<init>]                               Creating (P12) Coyotek4
  INFO [GameModel.setRemoteUser]                     (P12) Coyotek4 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Chat (10) 18 bytes
  INFO [Client.receiveTCPMessages]                   Client: Chat (11) 7 bytes
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13) <D.A.N.> is an AI player
  INFO [GameModel.setRemoteUser]                     (P13) <D.A.N.> is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [MuleGameContainer.setFullscreen]             Setting fullscreen mode
  INFO [MuleGameContainer.setFullscreen]             Fullscreen mode: 1440 x 900 x 32 @0Hz Scale: 1 Height-Diff: 60 Aspect-Diff: 0.26666665 Snap Scale: true
  INFO [MuleGameContainer.setFullscreen]             Viewport: x=400 y=210 width=640 height=480
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting game - All users want to continue
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 268 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 252 ms
  INFO [SummaryPhase2.begin]                         (P10) Eik Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P11) Pliuo Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) Coyotek4 Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <D.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Chat (12) 13 bytes
  INFO [Client.receiveTCPMessages]                   Client: Action (13) 17 bytes
  INFO [Client.receiveTCPMessages]                   Client: Action (12) 17 bytes
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [MuleGameContainer.setFullscreen]             Setting fullscreen mode
  INFO [MuleGameContainer.setFullscreen]             Fullscreen mode: 1440 x 900 x 32 @0Hz Scale: 1 Height-Diff: 60 Aspect-Diff: 0.26666665 Snap Scale: true
  INFO [MuleGameContainer.setFullscreen]             Viewport: x=400 y=210 width=640 height=480
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: Action (10) 17 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 285 ms
  INFO [MuleGameContainer.setFullscreen]             Setting fullscreen mode
  INFO [MuleGameContainer.setFullscreen]             Fullscreen mode: 1440 x 900 x 32 @0Hz Scale: 1 Height-Diff: 60 Aspect-Diff: 0.26666665 Snap Scale: true
  INFO [MuleGameContainer.setFullscreen]             Viewport: x=400 y=210 width=640 height=480
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 268 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 268ms, max 268ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 268ms, max 268ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 9
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 8
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 8
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 9
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 268ms, max 268ms
  INFO [LandGrantPhase.apply]                        (P10) Eik is granted tile 8: Mountain3 (8,0)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 9
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 8
  INFO [LandGrantPhase.update]                       Sending claim tile 20
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 268ms, max 268ms
  INFO [LandGrantPhase.apply]                        (P11) Pliuo is granted tile 20: Mountain3 (2,2)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 8
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 268ms, max 268ms
  INFO [LandGrantPhase.apply]                        (P13) <D.A.N.> is granted tile 25: Desert (8,2)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 268ms, max 268ms
  INFO [LandGrantPhase.apply]                        (P12) Coyotek4 is granted tile 30: River (4,3)
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 268 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 268 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      Event player: (P10) Eik (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $100
  INFO [Client.receiveTCPMessages]                   Client: Chat (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10) Eik has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 268 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Eik
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.11999674 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              (P10) Eik start frame 35947
  INFO [GameModel.developLand]                       (P10) Eik develops tile Mountain3 (8,0) with smithore factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 27.81955 (owner 10)
  INFO [GameModel.gamble]                            (P10) Eik gambles $95, max: 47.5, left: 27.74, fraction 0.584
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 251 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P11) Pliuo (rank 2)
  INFO [Player.useFood]                              (P11) Pliuo has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 251 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.07999675 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) Pliuo start frame: 32652
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Chat (10) 36 bytes
  INFO [Client.receiveTCPMessages]                   Client: Chat (10) 19 bytes
  INFO [Client.receiveTCPMessages]                   Client: Chat (11) 27 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 11 timer" at 0.0 (owner 11)
  INFO [Mule.runAway]                                Mule runs away for (P11) Pliuo
  INFO [Client.receiveTCPMessages]                   Client: Chat (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 235 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Coyotek4 (rank 3)
  INFO [Player.useFood]                              (P12) Coyotek4 has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Chat (10) 6 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 235 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Coyotek4
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.019996751 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [AbstractDevelopmentPhase.apply]              (P12) Coyotek4 start frame 13630
  INFO [GameModel.developLand]                       (P12) Coyotek4 develops tile River (4,3) with food factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 12 timer" at 23.519451 (owner 12)
  INFO [GameModel.gamble]                            (P12) Coyotek4 gambles $116, max: 47.5, left: 23.54, fraction 0.49557897
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  WARNING [Client.initUDP]                           UDP messages timed out. Sending new UDP initialization message id 4e33d9b4-e528-427a-8fec-c816a5497ae5
  INFO [GameController.close]                        Game close time exceeded.
  INFO [GameController.close]                        Left server in 5501 ms
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9212) M_Alex: kto zaklada?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9213) krap: moge ja
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9214) eleven: dawaita
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9215) eleven: kluchy has been set up
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9210) krap: qq
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9211) M_Alex: qq
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9209) eleven: akuku
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created=true, Active=false, Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: localhost/127.0.0.1:6260 UDP: localhost/127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 262140 send buffer: 131070
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client 127.0.0.1 id 87e8ab4b-4b7c-49f3-88c0-ad6f5df01f1a
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client 127.0.0.1 joins and gets spectator number 10
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 37 bytes
  INFO [UserController.apply]                        My client id is 87e8ab4b-4b7c-49f3-88c0-ad6f5df01f1a
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S10) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (S10) Pliuo is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) Pliuo is hosting the server
  INFO [GameController.beginNextPhase]               (S10) Pliuo is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10) Pliuo (ID: 4043)
  INFO [Client.initUDP]                              Sending UDP initialization message id 87e8ab4b-4b7c-49f3-88c0-ad6f5df01f1a
  INFO [Server.initUdp]                              Server: Client 127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 10309
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10) Pliuo (ID 4043)
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11) <D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11) <D.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P11) <D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12) <B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P12) <B.I.L.L.> is an AI player
  INFO [GameModel.setLocalUser]                      (P12) <B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      127.0.0.1 <S10 P11 P12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) Pliuo joins the players
  INFO [Player.<init>]                               Creating (P10) Pliuo
  INFO [GameModel.setServerUser]                     (P10) Pliuo is hosting the server
  INFO [GameModel.setMyUser]                         (P10) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (P10) Pliuo is a local Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13) <J.I.M.> is an AI player
  INFO [GameModel.setLocalUser]                      (P13) <J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting game - All users want to continue
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [PlanManager.startPlanSearch]                 AI: <D.A.N.> prefers food
  INFO [PlanManager.startPlanSearch]                 AI: <B.I.L.L.> prefers energy
  INFO [PlanManager.startPlanSearch]                 AI: <J.I.M.> prefers food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 9504 tiles in 317032000ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 9504 tiles in 317906000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 1485 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2020 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 1485 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2020 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 1460 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 1970 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 1460 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 1970 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Desert (6,4)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 9504 tiles in 373977000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim River (4,3) and wants River (4,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 11ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 9 at time 1
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 9: Mountain1 (0,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 13 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 13: River (4,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 30
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 30 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 30: River (4,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 41
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 41 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 41: Desert (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 21 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 201 tiles in 6329000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2035 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop River food (+4) 1495 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 5441
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile River (4,1) with food factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P11) <D.A.N.> want's to assay Plain (2,3) with 38.7598 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11) <D.A.N.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P11) <D.A.N.> assayed and found 2 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $82, max: 47.5, left: 28.12, fraction 0.592
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 21 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 201 tiles in 5474000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy (+4) 1485 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2020 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Desert energy (+4) 1485 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 7083
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Desert (6,4) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $81, max: 47.5, left: 33.34, fraction 0.70189476
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Pliuo (rank 3)
  INFO [Player.useFood]                              (P10) Pliuo has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 21 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 8464
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 3 crystite
  INFO [GameModel.developLand]                       (P10) Pliuo develops tile Mountain1 (0,1) with crystite factory
  INFO [GameModel.gamble]                            (P10) Pliuo gambles $50, max: 47.5, left: 4.720001, fraction 0.099368446
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 21 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 201 tiles in 6123000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2035 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop River food (+4) 1495 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 11277
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile River (4,3) with food factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P13) <J.I.M.> want's to assay Plain (5,0) with 38.959805 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13) <J.I.M.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P13) <J.I.M.> assayed and found 0 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $88, max: 47.5, left: 16.800001, fraction 0.35368425
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 4 energy and needs 0 energy
  INFO [ProductionPhase.update]                      (P10) Pliuo has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 8 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo expects 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 8 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo produced 0 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [MuleGameContainer.setFullscreen]             Setting fullscreen mode
  INFO [MuleGameContainer.setFullscreen]             Fullscreen mode: 1440 x 900 x 32 @0Hz Scale: 1 Height-Diff: 60 Aspect-Diff: 0.26666665 Snap Scale: true
  INFO [MuleGameContainer.setFullscreen]             Viewport: x=400 y=210 width=640 height=480
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $72 sell price $212
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo crystite: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 2
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 26, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 60%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 9 critical: 3 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 7 critical: 3 surplus: 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 3
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $57 ratio 1.2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $19 ratio 0.13333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44 ratio 0.8333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33 ratio 0.53333336
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19 ratio 0.13333334
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 4
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $33 ratio 0.53333336
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $43 ratio 0.8
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 20, needed: 7
  INFO [Shop.printPriceFactor]                       energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 6 critical: 1 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 2 critical: 2 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 5
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $34 ratio 0.7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34 ratio 0.7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $39 ratio 0.8333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $1260 Plots: 1 Assets: 215 Total: 1975
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1113 Plots: 1 Assets: 225 Total: 1838
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $969 Plots: 1 Assets: 225 Total: 1694
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $909 Plots: 1 Assets: 225 Total: 1634
  INFO [SummaryPhase2.begin]                         Colony total: 7141
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7918 tiles in 273522000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 2024 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2774 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 2024 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2774 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 2024 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2774 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy <claim> (+4) 2054 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2729 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain3 (1,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7918 tiles in 297678000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 2168 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2918 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 2168 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2918 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 2168 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2918 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 2198 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2873 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (1,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7918 tiles in 312704000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 2064 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2884 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 2064 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2884 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 2064 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2884 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 2064 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2784 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (1,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain3 (1,3) and wants Mountain3 (0,2) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Mountain3 (1,3) and wants Mountain3 (0,2) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 9 at time 8
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 9: Plain (1,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 16
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 16 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Mountain3 (0,2) and wants Mountain3 (0,3) instead
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 16: Mountain3 (0,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 24
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 24 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 24: Mountain3 (0,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 25
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 25 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 25: Mountain3 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $160
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $228
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $416
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $136
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 6
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $440 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $248 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $392 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $280 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $384 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $320 (changed $-64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $272 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $364 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $244 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $328 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $292 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $332 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $316 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $296 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $316 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $352 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $256 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $388 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $280 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $440 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $444 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $296 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $348 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $440 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $484 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $364 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $448 (changed $-36)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P12) <B.I.L.L.> bought a land for $368
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      Event player: (P10) Pliuo (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your Mules lost a bolt. Repairs cost you $75
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) Pliuo has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 28634
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 19.166668 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.gamble]                            (P10) Pliuo gambles $54, max: 47.5, left: 8.5666685, fraction 0.18035091
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P13) <J.I.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 176 tiles in 5180000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore (+4) 2268 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2968 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Mountain3 smithore (+4) 2268 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 30304
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Mountain3 (0,3) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $92, max: 47.5, left: 29.140001, fraction 0.6134737
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 176 tiles in 5126000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore (+4) 2024 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2724 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Mountain3 smithore (+4) 2024 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 31895
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain3 (0,2) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $120, max: 47.5, left: 29.4, fraction 0.6189474
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P12) <B.I.L.L.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $100 for stopping the Wart Worm infestation
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 842 tiles in 31945000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore (+4) Plain energy (+3) 2316 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3186 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain3 smithore (+4) Plain energy (+3) 2316 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 33940
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain3 (1,3) with smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (3,4) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $65, max: 47.5, left: 17.900002, fraction 0.37684214
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P10) Pliuo has 2 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 4 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 7 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo expects 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 4 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo produced 0 food, 0 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 5 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 5
  INFO [Shop.printPriceFactor]                       smithore is decreased to 88%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 7
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $80 sell price $220
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 8
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Shop.printPriceFactor]                       Food shop: 16, total: 25, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 61%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 4 critical: 3 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 5 critical: 3 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 9
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $118 ratio 2.9666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $106 ratio 2.6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 10
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $93 ratio 2.2333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 10, total: 20, needed: 10
  INFO [Shop.printPriceFactor]                       energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 7 critical: 2 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo energy: 1 critical: 2 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 1 critical: 3 surplus: -2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 11
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $104 ratio 2.7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $104 ratio 2.7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91 ratio 2.3333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $97 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $78 ratio 1.9666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $90 ratio 2.3
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $95 ratio 2.4333334
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $82 ratio 2.0666666
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $64 ratio 1.5666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $430 Plots: 3 Assets: 445 Total: 2375
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1004 Plots: 2 Assets: 360 Total: 2364
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $1149 Plots: 2 Assets: 210 Total: 2359
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $841 Plots: 2 Assets: 360 Total: 2201
  INFO [SummaryPhase2.begin]                         Colony total: 9299
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 6053 tiles in 241265000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain crystite <claim> (+2) 2606 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3396 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy <claim> (+4) 2631 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3391 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 2586 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3356 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 2586 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3356 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (2,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 6053 tiles in 253495000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 2794 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3554 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 2749 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 3519 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 2704 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 3519 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 2704 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 3519 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Desert (7,4)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 6053 tiles in 266838000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 3045 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 3980 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 3020 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3955 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 3020 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 3930 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 3020 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 3930 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Desert (7,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Desert (7,4) and wants Plain (2,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.update]                       Sending claim tile 17
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 17 at time 16
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 17: Plain (3,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 22
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 22 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 22: Plain (2,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 30
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 30 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 30: Plain (2,4)
  INFO [LandGrantPhase.update]                       Sending claim tile 33
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 33 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 33: Desert (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $308
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $448
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $40
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $332
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 12
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $416 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $332 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $372 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $316 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $372 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $264 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $396 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $356 (changed $-40)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P11) <D.A.N.> bought a land for $312
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 872 tiles in 38209000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore (+1) Mountain1 smithore (+2) 2954 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 3814 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain smithore (+1) Mountain1 smithore (+2) 2954 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 50560
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (2,3) with smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain1 (3,3) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $122, max: 47.5, left: 17.68, fraction 0.37221053
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Pliuo (rank 3)
  INFO [Player.useFood]                              (P10) Pliuo has 0 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 52724
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 5.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 151 tiles in 5297000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy (+4) 2794 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3529 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Desert energy (+4) 2794 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 53647
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Desert (7,4) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $109, max: 47.5, left: 32.42, fraction 0.6825263
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 151 tiles in 4703000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) 3020 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 3930 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain energy (+3) 3020 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 55074
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (2,4) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $127, max: 47.5, left: 31.460001, fraction 0.6623158
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P10) Pliuo has 3 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 4 food, 0 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 16 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo expects 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 5 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 4 food, 0 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 18 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo produced 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 3 food, 5 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 6
  INFO [Shop.printPriceFactor]                       smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       smithore buy price $115 sell price $150
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 7 critical: 0 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 2 critical: 0 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 13
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 12
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $68 sell price $208
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 15
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Food shop: 16, total: 23, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 64%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 4 critical: 3 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 3 critical: 3 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 16
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $128 ratio 3.2333333
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $121 ratio 3.0333333
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 17
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $109 ratio 2.7
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $97 ratio 2.3666666
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $80 ratio 1.8666667
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $62 ratio 1.3666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 6, total: 35, needed: 12
  INFO [Shop.printPriceFactor]                       energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 20 critical: 2 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 7 critical: 3 surplus: 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 17
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $42 ratio 0.93333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $29 ratio 0.56666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $14 ratio 0.13333334
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $17 ratio 0.2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1127 Plots: 4 Assets: 630 Total: 3757
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $857 Plots: 4 Assets: 530 Total: 3387
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1297 Plots: 3 Assets: 445 Total: 3242
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $722 Plots: 3 Assets: 540 Total: 2762
  INFO [SummaryPhase2.begin]                         Colony total: 13148
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $230
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 7 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 4409 tiles in 204471000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 5327 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 7667 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 5327 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 7667 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 5212 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 7552 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 smithore <claim> (+2) 5097 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 7207 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain3 (5,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 4409 tiles in 221849000ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 4409 tiles in 223311000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 4522 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 6487 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 4407 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 6487 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 4407 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 6487 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 4407 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 6372 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (5,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 4187 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 5967 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 4072 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 5967 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 4072 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 5967 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 4072 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 5852 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (5,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain3 (5,3) and wants Mountain2 (2,2) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Mountain3 (5,3) and wants Mountain2 (3,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 9 at time 11
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 9: Plain (2,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 10
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 10 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 6ms, max 6ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 10: Mountain2 (3,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 16
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 16 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 6ms, max 6ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 16: Mountain2 (2,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 21
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 21 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 6ms, max 6ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 21: Mountain3 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $252
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $284
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $16
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $396
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 18
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $236 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $440 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $448 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $456 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $420 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $456 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $432 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $420 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $396 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $412 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $452 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $404 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $360 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $420 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $408 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $344 (changed $-64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $308 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $300 (changed $-8)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) Pliuo bought a land for $348
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 126 tiles in 4083000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore (+3) 5327 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 7552 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Mountain2 smithore (+3) 5327 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 73584
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain2 (2,2) with smithore factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P11) <D.A.N.> want's to assay Plain (5,2) with 36.319744 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11) <D.A.N.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P11) <D.A.N.> assayed and found 0 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $163, max: 47.5, left: 26.4, fraction 0.5557895
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P12) <B.I.L.L.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 126 tiles in 4580000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore (+3) 4557 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 6637 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain2 smithore (+3) 4557 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 75712
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain2 (3,1) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $205, max: 47.5, left: 33.72, fraction 0.7098948
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 126 tiles in 4961000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore (+4) 4187 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 5967 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Mountain3 smithore (+4) 4187 points
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 77075
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Mountain3 (5,3) with smithore factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P13) <J.I.M.> want's to assay Plain (8,4) with 35.63973 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13) <J.I.M.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P13) <J.I.M.> assayed and found 0 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $151, max: 47.5, left: 12.700001, fraction 0.26736844
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Pliuo (rank 4)
  INFO [Player.useFood]                              (P10) Pliuo has 6 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 79489
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) Pliuo develops tile Plain (3,2) with food factory
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 2 crystite
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P10) Pliuo has 9 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 4 food, 0 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 24 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo expects 2 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 8 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 3 food, 0 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 23 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo produced 4 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 5 food, 8 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 3, mules needed: 7
  INFO [Shop.printPriceFactor]                       smithore is increased to 200%
  INFO [Shop.printPriceFactor]                       smithore buy price $225 sell price $260
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 19 critical: 0 surplus: 19
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 8 critical: 0 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 7 critical: 0 surplus: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 19
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 20
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 18
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 21
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $140 sell price $280
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo crystite: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 21
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 20
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 80%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 3 critical: 4 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo food: 6 critical: 4 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 5 critical: 4 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 22
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $95 ratio 2.3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $113 ratio 2.8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88 ratio 2.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $100 ratio 2.4333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $81 ratio 1.9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $87 ratio 2.0666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 22
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $69 ratio 1.5666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $69 ratio 1.5666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $43 ratio 0.8
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $58 ratio 1.2333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 23
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 13, total: 52, needed: 16
  INFO [Shop.printPriceFactor]                       energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 1 critical: 6 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 24 critical: 3 surplus: 21
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo energy: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 9 critical: 4 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 24
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $24 ratio 0.4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.4
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $11 ratio 0.033333335
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $5018 Plots: 5 Assets: 795 Total: 8313
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $2765 Plots: 5 Assets: 695 Total: 5960
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $2979 Plots: 4 Assets: 610 Total: 5589
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $937 Plots: 5 Assets: 350 Total: 3787
  INFO [SummaryPhase2.begin]                         Colony total: 23649
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $450
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 3097 tiles in 136935000ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 3097 tiles in 139965000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 9225 points
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 3097 tiles in 150885000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 13585 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 8775 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 13135 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore <claim> (+2) 8550 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 12685 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore <claim> (+2) 8550 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 12685 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain2 (3,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 8399 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 12309 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain smithore <claim> (+1) 8399 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 12309 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain smithore <claim> (+1) 8399 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 12309 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain smithore <claim> (+1) 8399 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 12309 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain2 (3,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 12288 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 18763 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 12288 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 18763 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 smithore <claim> (+2) 12063 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 18313 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 smithore <claim> (+2) 12063 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 18313 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain2 (3,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain2 (3,0) and wants Plain (1,2) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Mountain2 (3,0) and wants Plain (1,2) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       Sending claim tile 1
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 1 at time 10
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 1: Plain (1,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 2
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 2 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 2: Mountain2 (3,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 12
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 12 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Plain (1,2) and wants Mountain1 (7,2) instead
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 12: Plain (1,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 15
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 15 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 15: Mountain1 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $288
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $444
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $164
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $392
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 25
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $424 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $380 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $376 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $368 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $324 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $280 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $392 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $300 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $288 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $388 (changed $-4)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P13) <J.I.M.> bought a land for $292
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractLandAuctionPhase.begin]              Player land auctions: 0
  INFO [LandAuction.beginAuction]                    Land auction price: $232
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $436
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $408
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $168
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 26
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $428 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $436 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $428 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $400 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $444 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $416 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $460 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $444 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $440 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $476 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $440 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $496 (changed $20)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P12) <B.I.L.L.> bought a land for $452
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 96 tiles in 3492000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore (+1) 12288 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 18538 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain smithore (+1) 12288 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 101739
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (1,2) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $188, max: 47.5, left: 22.640001, fraction 0.4766316
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 458 tiles in 21295000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore (+1) Mountain1 smithore (+2) 9058 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 13618 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain smithore (+1) Mountain1 smithore (+2) 9058 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 103656
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (1,4) with smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain1 (7,2) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $115, max: 47.5, left: 11.98, fraction 0.25221053
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 458 tiles in 22654000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore (+3) River smithore (+0) 8822 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 13362 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Mountain2 smithore (+3) River smithore (+0) 8822 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 106106
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Mountain2 (3,0) with smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile River (4,0) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $115, max: 47.5, left: 11.48, fraction 0.2416842
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Pliuo (rank 4)
  INFO [Player.useFood]                              (P10) Pliuo has 1 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 108581
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 15.625 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) Pliuo develops tile Plain (2,1) with crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 7 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Pliuo has 5 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 4 food, 0 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 16 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo expects 2 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 5 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 3 food, 0 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 15 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo produced 4 food, 0 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 5 food, 6 energy, 19 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 19, mules potentially available: 14, mules needed: 8
  INFO [Shop.printPriceFactor]                       smithore is decreased to 68%
  INFO [Shop.printPriceFactor]                       smithore buy price $160 sell price $195
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 20 critical: 0 surplus: 20
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 19 critical: 0 surplus: 19
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 27
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 28
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 28
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 25
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $136 sell price $276
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo crystite: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 29
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 28
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 21, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 82%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 3 critical: 4 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo food: 4 critical: 4 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 5 critical: 4 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 30
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $104 ratio 2.5666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $122 ratio 3.0666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $97 ratio 2.3666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $109 ratio 2.7
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 31
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $86 ratio 2.0333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92 ratio 2.2
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $74 ratio 1.7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $74 ratio 1.7
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $62 ratio 1.3666667
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 31, total: 57, needed: 21
  INFO [Shop.printPriceFactor]                       energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 2 critical: 7 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 15 critical: 5 surplus: 10
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo energy: 2 critical: 4 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 7 critical: 5 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 32
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $112 ratio 2.9333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $99 ratio 2.5666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $87 ratio 2.2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $74 ratio 1.8333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $61 ratio 1.4666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24 ratio 0.4
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $48 ratio 1.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $7447 Plots: 6 Assets: 820 Total: 11267
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $4905 Plots: 7 Assets: 965 Total: 9370
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $5085 Plots: 6 Assets: 855 Total: 8940
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $1097 Plots: 6 Assets: 600 Total: 4697
  INFO [SummaryPhase2.begin]                         Colony total: 34274
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $310
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 1783 tiles in 75265000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain smithore <claim> (+1) 11940 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 16765 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain smithore <claim> (+1) 11940 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 16765 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain smithore <claim> (+1) 11940 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 16765 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain smithore <claim> (+1) 11940 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 16765 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 1783 tiles in 92890000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 12450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 17375 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 12450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 17375 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 12450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 17215 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 12450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 17215 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (8,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 8516 tiles in 362135000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore (+1) Mountain1 smithore <claim> (+2) 15067 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 20217 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore (+1) Plain smithore <claim> (+1) 14907 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 20057 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore (+1) Plain smithore <claim> (+1) 14907 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 20057 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore (+1) Plain smithore <claim> (+1) 14907 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 20057 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain1 (8,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 9 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 9: Plain (5,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 10
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 10 at time 10
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 10: Plain (6,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 11
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 11 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 11: Plain (8,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 14
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 14 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 14: Mountain1 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $312
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $88
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $164
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 33
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 362 tiles in 16587000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore (+1) Mountain1 smithore (+2) 15067 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 20217 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain smithore (+1) Mountain1 smithore (+2) 15067 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 126895
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (1,2) with smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain1 (8,3) with smithore factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P11) <D.A.N.> want's to assay Plain (0,4) with 18.779343 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11) <D.A.N.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P11) <D.A.N.> assayed and found 0 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $101, max: 47.5, left: 0.6399994, fraction 0.013473671
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 76 tiles in 3094000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore (+1) 12450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 17215 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain smithore (+1) 12450 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 129912
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (8,2) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $141, max: 47.5, left: 29.44, fraction 0.6197895
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 91 tiles in 3828000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain smithore (+1) 11940 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 16765 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain smithore (+1) 11940 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 131488
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (5,2) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $194, max: 47.5, left: 34.24, fraction 0.7208421
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Pliuo (rank 4)
  INFO [Player.useFood]                              (P10) Pliuo has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 132825
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) Pliuo develops tile Plain (2,0) with smithore factory
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 2 crystite
  INFO [GameModel.developLand]                       (P10) Pliuo develops tile Plain (1,1) with crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 8 energy and needs 7 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.update]                      (P10) Pliuo has 6 energy and needs 5 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 4 food, 0 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 16 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo expects 2 food, 0 energy, 2 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 5 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 4 food, 0 energy, 27 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 12 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo produced 2 food, 0 energy, 1 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 5 food, 4 energy, 23 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 60, mules potentially available: 37, mules needed: 6
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $70 sell price $105
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 12 critical: 0 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 9 critical: 0 surplus: 9
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 10 critical: 0 surplus: 10
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 34
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 31
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 35
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 34
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $120 sell price $260
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 35
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 36
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 34
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Shop.printPriceFactor]                       Food shop: 5, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       food is increased to 100%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 4 critical: 4 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo food: 2 critical: 4 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 5 critical: 4 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 36
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 35
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 37
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $134 ratio 3.4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 4043 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client 127.0.0.1 <P10 P11 P12 P13> with id 87e8ab4b-4b7c-49f3-88c0-ad6f5df01f1a
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from 127.0.0.1 <P10 P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from 127.0.0.1 <P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from 127.0.0.1 <P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from 127.0.0.1 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 127.0.0.1 <>
  INFO [GameController.close]                        Left server in 4 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9216) George: Anybody want to play?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9217) stuntmania: me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9218) George: Ok hosting ROU-8423
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created=true, Active=false, Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: localhost/127.0.0.1:6260 UDP: localhost/127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 262140 send buffer: 131070
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client 127.0.0.1 id df2ab1c5-7aa2-43f7-9355-666d4c7b42e4
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client 127.0.0.1 joins and gets spectator number 10
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 37 bytes
  INFO [UserController.apply]                        My client id is df2ab1c5-7aa2-43f7-9355-666d4c7b42e4
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S10) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (S10) Pliuo is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) Pliuo is hosting the server
  INFO [GameController.beginNextPhase]               (S10) Pliuo is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10) Pliuo (ID: 4043)
  INFO [Client.initUDP]                              Sending UDP initialization message id df2ab1c5-7aa2-43f7-9355-666d4c7b42e4
  INFO [Server.initUdp]                              Server: Client 127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 10319
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10) Pliuo (ID 4043)
  INFO [ServerMessageHandler.processPlayerJoin]      127.0.0.1 <S10> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) Pliuo joins the players
  INFO [Player.<init>]                               Creating (P10) Pliuo
  INFO [GameModel.setServerUser]                     (P10) Pliuo is hosting the server
  INFO [GameModel.setMyUser]                         (P10) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (P10) Pliuo is a local Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11) <D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11) <D.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P11) <D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12) <B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P12) <B.I.L.L.> is an AI player
  INFO [GameModel.setLocalUser]                      (P12) <B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13) <J.I.M.> is an AI player
  INFO [GameModel.setLocalUser]                      (P13) <J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting game - All users want to continue
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [MuleGameContainer.setFullscreen]             Setting fullscreen mode
  INFO [MuleGameContainer.setFullscreen]             Fullscreen mode: 1440 x 900 x 32 @0Hz Scale: 1 Height-Diff: 60 Aspect-Diff: 0.26666665 Snap Scale: true
  INFO [MuleGameContainer.setFullscreen]             Viewport: x=400 y=210 width=640 height=480
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [PlanManager.startPlanSearch]                 AI: <D.A.N.> prefers food
  INFO [PlanManager.startPlanSearch]                 AI: <B.I.L.L.> prefers food
  INFO [PlanManager.startPlanSearch]                 AI: <J.I.M.> prefers food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 9504 tiles in 313144000ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 9504 tiles in 316472000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 9504 tiles in 321213000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim River (4,3) and wants River (4,1) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim River (4,3) and wants River (4,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase.update]                       Sending claim tile 7
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 7 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 7: Mountain3 (7,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 13 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim River (4,1) and wants River (4,4) instead
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 13: River (4,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 30
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 30 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 30: River (4,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 39
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 39 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 39: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Pliuo (rank 1)
  INFO [Player.useFood]                              (P10) Pliuo has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 18 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 4975
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) Pliuo develops tile Mountain3 (7,0) with smithore factory
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 1 crystite
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 18 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 201 tiles in 5637000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food (+4) 1395 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 1935 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop River food (+4) 1395 points
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 8509
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile River (4,1) with food factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P11) <D.A.N.> want's to assay Plain (6,3) with 38.7598 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11) <D.A.N.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P11) <D.A.N.> assayed and found 1 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $74, max: 47.5, left: 16.480001, fraction 0.3469474
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 18 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 201 tiles in 5724000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River food (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2035 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop River food (+4) 1495 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 10734
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile River (4,4) with food factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <B.I.L.L.> want's to assay Desert (6,1) with 38.29979 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12) <B.I.L.L.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P12) <B.I.L.L.> assayed and found 1 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $104, max: 47.5, left: 25.560001, fraction 0.5381053
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 18 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 201 tiles in 5752000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2035 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop River food (+4) 1495 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 12505
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile River (4,3) with food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $186, max: 47.5, left: 36.440002, fraction 0.767158
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ProductionPhase.update]                      (P10) Pliuo has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P10) Pliuo expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       smithore buy price $60 sell price $95
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo smithore: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $88 sell price $228
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 2
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 22, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 66%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 3 critical: 3 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 5 critical: 3 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 3
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24 ratio 0.26666668
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 4
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 16, needed: 8
  INFO [Shop.printPriceFactor]                       energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 2 critical: 2 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 5
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $57 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57 ratio 1.3666667
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $57 ratio 1.3666667
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57 ratio 1.3666667
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $1103 Plots: 1 Assets: 280 Total: 1883
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1064 Plots: 1 Assets: 225 Total: 1789
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $923 Plots: 1 Assets: 225 Total: 1648
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $854 Plots: 1 Assets: 225 Total: 1579
  INFO [SummaryPhase2.begin]                         Colony total: 6899
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7957 tiles in 294189000ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7957 tiles in 297867000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 1919 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2629 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 1919 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2629 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy <claim> (+4) 1909 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2594 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy <claim> (+4) 1909 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2594 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain3 (3,4)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1988 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2688 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1988 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2688 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 1978 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2663 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 1978 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2663 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (3,4)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7957 tiles in 306316000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 2129 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2829 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 2129 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2829 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 2119 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2804 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 2119 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2804 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (3,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Mountain3 (3,4) and wants Mountain3 (1,4) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Mountain3 (3,4) and wants Mountain3 (1,4) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Mountain3 (1,4) and wants Desert (6,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 4ms, max 4ms
  INFO [LandGrantPhase.update]                       Sending claim tile 4
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 4 at time 17
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 4: River (4,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 13 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 13: Desert (6,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 33
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 33 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 33: Mountain3 (1,4)
  INFO [LandGrantPhase.update]                       Sending claim tile 35
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 35 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 35: Mountain3 (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $160
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $236
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $412
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $552
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 6
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $412 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $552 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $412 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $508 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $480 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $412 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $500 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $400 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $412 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $508 (changed $8)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P13) <J.I.M.> bought a land for $416
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [AbstractLandAuctionPhase.begin]              Player land auctions: 0
  INFO [LandAuction.beginAuction]                    Land auction price: $356
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $68
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $332
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $-32
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) Pliuo bought a land for $356
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Pliuo (rank 1)
  INFO [Player.useFood]                              (P10) Pliuo has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 28196
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 2 crystite
  INFO [Mule.runAway]                                Mule runs away for (P10) Pliuo
  INFO [GameModel.developLand]                       (P10) Pliuo develops tile River (4,0) with food factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 988 tiles in 35196000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain1 smithore (+2) Desert energy (+4) 2188 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2928 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Mountain1 smithore (+2) Desert energy (+4) 2188 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 31295
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Mountain1 (1,3) with smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Desert (6,1) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $119, max: 47.5, left: 19.92, fraction 0.41936842
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 171 tiles in 5727000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore (+4) 1988 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2673 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain3 smithore (+4) 1988 points
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 33348
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain3 (1,4) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $146, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 794 tiles in 31320000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore (+4) Plain energy (+3) 2469 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3304 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Mountain3 smithore (+4) Plain energy (+3) 2469 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 35675
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain3 (3,4) with smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (8,4) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $103, max: 47.5, left: 13.040001, fraction 0.27452633
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ProductionPhase.update]                      (P10) Pliuo has 2 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P10) Pliuo expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 5 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 5 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 5 food, 4 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 3 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 5 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 6 food, 5 energy, 1 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 5, mules needed: 6
  INFO [Shop.printPriceFactor]                       smithore is increased to 115%
  INFO [Shop.printPriceFactor]                       smithore buy price $65 sell price $100
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo smithore: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 1 critical: 0 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 8
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 9
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 9
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $112 sell price $252
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 10
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 24, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 63%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 3 critical: 3 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 6 critical: 3 surplus: 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 11
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $19 ratio 0.13333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 12
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 5, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       energy is decreased to 85%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo energy: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 2 critical: 3 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 6 critical: 3 surplus: 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 13
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $108 ratio 2.8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $113 ratio 2.9666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $95 ratio 2.4333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $106 ratio 2.7666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $111 ratio 2.9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $94 ratio 2.4
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $76 ratio 1.9
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $864 Plots: 3 Assets: 445 Total: 2809
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $616 Plots: 3 Assets: 445 Total: 2561
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1145 Plots: 2 Assets: 360 Total: 2505
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $410 Plots: 3 Assets: 335 Total: 2245
  INFO [SummaryPhase2.begin]                         Colony total: 10120
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 5377 tiles in 213315000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 2945 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 3955 points
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 5377 tiles in 219308000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 2945 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 3890 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 2945 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 3890 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 2945 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 3890 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain2 (5,0)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 5377 tiles in 220922000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 3384 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 4529 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 3384 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 4464 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 3384 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 4464 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 3384 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 4464 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain2 (5,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 3051 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 4111 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 3051 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 4046 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 3051 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 4046 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 smithore <claim> (+3) 3051 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 4046 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain2 (5,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain2 (5,0) and wants Mountain2 (6,4) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Mountain2 (5,0) and wants Mountain2 (6,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.update]                       Sending claim tile 4
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 4 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 4: Mountain2 (5,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 12
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 12 at time 16
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 12: Desert (7,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 31
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 31 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> panics in land grant!
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 31: Mountain2 (6,4)
  INFO [LandGrantPhase.update]                       Sending claim tile 32
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 32 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 32: Desert (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $324
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $352
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $392
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $104
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 14
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $340 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $348 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $352 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $304 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $348 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $316 (changed $-32)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 146 tiles in 4768000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore (+3) 3384 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 4464 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Mountain2 smithore (+3) 3384 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 52274
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain2 (6,4) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $80, max: 47.5, left: 31.4, fraction 0.66105264
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 146 tiles in 4792000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy (+4) 3021 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3866 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Desert energy (+4) 3021 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 53753
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Desert (7,4) with energy factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P13) <J.I.M.> want's to assay Plain (5,3) with 36.19974 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13) <J.I.M.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P13) <J.I.M.> assayed and found 2 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $85, max: 47.5, left: 23.300001, fraction 0.49052635
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 146 tiles in 5343000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore (+3) 2945 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 3955 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain2 smithore (+3) 2945 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 55637
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain2 (5,0) with smithore factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <B.I.L.L.> want's to assay Mountain2 (8,0) with 34.89971 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12) <B.I.L.L.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P12) <B.I.L.L.> assayed and found 2 crystite
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <B.I.L.L.> want's to assay Plain (1,1) with 22.459427 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12) <B.I.L.L.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P12) <B.I.L.L.> assayed and found 1 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $52, max: 47.5, left: 6.6399994, fraction 0.13978946
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Pliuo (rank 4)
  INFO [Player.useFood]                              (P10) Pliuo has 5 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 58353
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) Pliuo develops tile River (4,0) with food factory
  INFO [GameModel.developLand]                       (P10) Pliuo develops tile Desert (7,1) with energy factory
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ProductionPhase.update]                      (P10) Pliuo has 3 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P10) Pliuo expects 5 food, 8 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 4 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 5 food, 0 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 5 food, 15 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Pliuo produced 6 food, 7 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 4 food, 5 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 5 food, 0 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 6 food, 13 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 5
  INFO [Shop.printPriceFactor]                       smithore is decreased to 79%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo smithore: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 9 critical: 0 surplus: 9
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 5 critical: 0 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 15
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 15
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 14
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 16
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $100 sell price $240
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 17
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 18ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Food shop: 10, total: 32, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 53%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo food: 7 critical: 3 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 4 critical: 3 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 6 critical: 3 surplus: 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 18
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 17
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 19
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 19
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 18
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 14
  INFO [Shop.printPriceFactor]                       energy is decreased to 60%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10) Pliuo energy: 8 critical: 3 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 6 critical: 4 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 1 critical: 4 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 15 critical: 3 surplus: 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 20
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $21 ratio 0.33333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Pliuo rank 4 takes over trade from seller <J.I.M.> rank 2
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 20
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1044 Plots: 4 Assets: 580 Total: 3624
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $861 Plots: 4 Assets: 530 Total: 3391
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1253 Plots: 3 Assets: 495 Total: 3248
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $334 Plots: 4 Assets: 420 Total: 2754
  INFO [SummaryPhase2.begin]                         Colony total: 13017
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 4257 tiles in 174660000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore <claim> (+2) 3748 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 4718 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain crystite <claim> (+3) 3733 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 4703 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 3703 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 4628 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 3703 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 4628 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain1 (6,0)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 4257 tiles in 184325000ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 4257 tiles in 195127000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain crystite <claim> (+3) 4244 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 5304 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 4214 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 5274 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 4214 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 5274 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 4214 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 5274 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (2,4)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain crystite <claim> (+3) 4086 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5196 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 4011 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 5096 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 4011 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 5096 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 4011 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 5096 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (2,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Plain (2,4) and wants Mountain2 (8,0) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       Sending claim tile 4
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 4 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 4: Mountain1 (6,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 5
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 5 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 5: Mountain2 (8,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 27
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 27 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 27: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $152
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $468
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $176
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $236
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) Pliuo auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 21
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $184 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $240 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $412 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $220 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $236 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $400 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $260 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $228 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $440 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $204 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $484 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $180 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $524 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $168 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $516 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $272 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $560 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $240 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $576 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $268 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $296 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $600 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $312 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $360 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $544 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $356 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $488 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $332 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $508 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $284 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $312 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $504 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $276 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $484 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $292 (changed $16)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P11) <D.A.N.> bought a land for $364
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 727 tiles in 31042000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy (+3) Mountain2 smithore (+3) 4430 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5635 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain energy (+3) Mountain2 smithore (+3) 4430 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 77325
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (3,2) with energy factory
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 4043 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client 127.0.0.1 <P10 P11 P12 P13> with id df2ab1c5-7aa2-43f7-9355-666d4c7b42e4
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from 127.0.0.1 <P10 P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from 127.0.0.1 <P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from 127.0.0.1 <P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from 127.0.0.1 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 127.0.0.1 <>
  INFO [GameController.close]                        Left server in 4 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9219) stuntmania: ello
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created=true, Active=false, Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: localhost/127.0.0.1:6260 UDP: localhost/127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 262140 send buffer: 131070
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client 127.0.0.1 id f9c126c5-56a6-4f41-b90e-08d00ff1d574
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client 127.0.0.1 joins and gets spectator number 10
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 37 bytes
  INFO [UserController.apply]                        My client id is f9c126c5-56a6-4f41-b90e-08d00ff1d574
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S10) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (S10) Pliuo is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) Pliuo is hosting the server
  INFO [GameController.beginNextPhase]               (S10) Pliuo is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10) Pliuo (ID: 4043)
  INFO [Client.initUDP]                              Sending UDP initialization message id f9c126c5-56a6-4f41-b90e-08d00ff1d574
  INFO [Server.initUdp]                              Server: Client 127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 10324
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10) Pliuo (ID 4043)
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11) <D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11) <D.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P11) <D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      127.0.0.1 <S10 P11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) Pliuo joins the players
  INFO [Player.<init>]                               Creating (P10) Pliuo
  INFO [GameModel.setServerUser]                     (P10) Pliuo is hosting the server
  INFO [GameModel.setMyUser]                         (P10) Pliuo is my user
  INFO [GameModel.setLocalUser]                      (P10) Pliuo is a local Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12) <B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P12) <B.I.L.L.> is an AI player
  INFO [GameModel.setLocalUser]                      (P12) <B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13) <J.I.M.> is an AI player
  INFO [GameModel.setLocalUser]                      (P13) <J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting game - All users want to continue
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) Pliuo Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [PlanManager.startPlanSearch]                 AI: <D.A.N.> prefers food
  INFO [PlanManager.startPlanSearch]                 AI: <B.I.L.L.> prefers smithore
  INFO [PlanManager.startPlanSearch]                 AI: <J.I.M.> prefers smithore
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 9504 tiles in 300283000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 9504 tiles in 319012000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2185 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2185 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 9504 tiles in 319943000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (5,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2185 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2185 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (5,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Mountain3 (5,0) and wants Mountain3 (6,0) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 17ms, max 17ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 17ms, max 17ms
  INFO [LandGrantPhase.update]                       Sending claim tile 5
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 5 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 17ms, max 17ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 5: Mountain3 (5,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 6
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 6 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 17ms, max 17ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 6: Mountain3 (6,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 22
  INFO [LandGrantPhase.apply]                        (P10) Pliuo claims tile 22 at time 3
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 17ms, max 17ms
  INFO [LandGrantPhase.apply]                        (P10) Pliuo is granted tile 22: Plain (5,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 30
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 30 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 17ms, max 17ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 201 tiles in 5448000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2035 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop River food (+4) 1495 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 7769
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile River (4,3) with food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $104, max: 47.5, left: 36.440002, fraction 0.767158
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Pliuo (rank 2)
  INFO [Player.useFood]                              (P10) Pliuo has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Pliuo
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Pliuo start frame: 8995
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 0 crystite
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 1 crystite
  INFO [GameModel.buyAssay]                          (P10) Pliuo bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Pliuo assayed and found 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 201 tiles in 7573000ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 2185 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain3 smithore (+4) 1535 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 12128
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 4043 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client 127.0.0.1 <P10 P11 P12 P13> with id f9c126c5-56a6-4f41-b90e-08d00ff1d574
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from 127.0.0.1 <P10 P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from 127.0.0.1 <P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from 127.0.0.1 <P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from 127.0.0.1 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 127.0.0.1 <>
  INFO [GameController.close]                        Left server in 4 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
