  INFO [Properties.<init>]                           VERSION: 1.0.0
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient$1.run]                          MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.apply]                          MasterClient: Session ID: b58f4f8affa6e908994159c8b46b7bd4
  INFO [Login$MasterListener$1.run]                  Logged in as "Roide" (id 1566)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.create]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.create]                    OriginalDisplayMode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.create]                    Adapter: nv4_disp
  INFO [SlickLogSystem.info]                         Slick Build #269
  INFO [MuleGameContainer.<init>]                    TargetDisplayMode: 640 x 480 x 0 @0Hz
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [SlickLogSystem.info]                         Starting display 640x480
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Input controllers not available
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [Main.main]                                   Entering game loop
  INFO [MetaFrame$MasterListener$1.run]              Entered master server game lobby
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created=true, Active=false, Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: localhost/127.0.0.1:6260 UDP: localhost/127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client 127.0.0.1 id 7dde070b-7f24-4686-ba4d-f32c2f4e769a
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client 127.0.0.1 joins and gets spectator number 10
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 37 bytes
  INFO [UserController.apply]                        My client id is 7dde070b-7f24-4686-ba4d-f32c2f4e769a
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S10) Roide is my user
  INFO [GameModel.setLocalUser]                      (S10) Roide is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) Roide is hosting the server
  INFO [GameController.beginNextPhase]               (S10) Roide is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10) Roide (ID: 1566)
  INFO [Client.initUDP]                              Sending UDP initialization message id 7dde070b-7f24-4686-ba4d-f32c2f4e769a
  INFO [Server.initUdp]                              Server: Client 127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 10311
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10) Roide (ID 1566)
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11) <D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11) <D.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P11) <D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12) <B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P12) <B.I.L.L.> is an AI player
  INFO [GameModel.setLocalUser]                      (P12) <B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      127.0.0.1 <S10 P11 P12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) Roide joins the players
  INFO [Player.<init>]                               Creating (P10) Roide
  INFO [GameModel.setServerUser]                     (P10) Roide is hosting the server
  INFO [GameModel.setMyUser]                         (P10) Roide is my user
  INFO [GameModel.setLocalUser]                      (P10) Roide is a local Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13) <J.I.M.> is an AI player
  INFO [GameModel.setLocalUser]                      (P13) <J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting game - All users want to continue
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [PlanManager.startPlanSearch]                 AI: <D.A.N.> prefers food
  INFO [PlanManager.startPlanSearch]                 AI: <B.I.L.L.> prefers energy
  INFO [PlanManager.startPlanSearch]                 AI: <J.I.M.> prefers food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 9504 tiles in 583910525ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 1485 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 1995 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 1485 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 1995 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 1485 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 1995 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 1460 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 1970 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Desert (6,1)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 9504 tiles in 592284215ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 9504 tiles in 637362012ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim River (4,3) and wants River (4,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 0ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 13 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 13: River (4,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 14
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 14 at time 12
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 14: Mountain2 (5,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 15
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 15 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 15: Desert (6,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 30
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 30 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $150 to clean it up
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 18 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 201 tiles in 9060928ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food (+4) 1345 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 1885 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop River food (+4) 1345 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 5337
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile River (4,1) with food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $110, max: 47.5, left: 36.18, fraction 0.76168424
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 18 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 201 tiles in 17551672ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy (+4) 1485 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2020 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Desert energy (+4) 1485 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 6576
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Desert (6,1) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $189, max: 47.5, left: 34.6, fraction 0.72842103
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Roide (rank 3)
  INFO [Player.useFood]                              (P10) Roide has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 18 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 7896
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) Roide develops tile Mountain2 (5,1) with smithore factory
  INFO [GameModel.gamble]                            (P10) Roide gambles $89, max: 47.5, left: 27.68, fraction 0.58273685
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 18 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 201 tiles in 9252852ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2035 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop River food (+4) 1495 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 9562
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile River (4,3) with food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $119, max: 47.5, left: 36.440002, fraction 0.767158
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 4 energy and needs 0 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $80 sell price $220
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 2
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 23, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 64%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 6 critical: 3 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 7 critical: 3 surplus: 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 3
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $71 ratio 1.6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $47 ratio 0.93333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $58 ratio 1.2333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $47 ratio 0.93333334
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19 ratio 0.13333334
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 4
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 21, needed: 7
  INFO [Shop.printPriceFactor]                       energy is decreased to 50%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 7 critical: 1 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 2 critical: 2 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 5
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $29 ratio 0.56666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29 ratio 0.56666666
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $34 ratio 0.7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1126 Plots: 1 Assets: 225 Total: 1851
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1027 Plots: 1 Assets: 225 Total: 1752
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $837 Plots: 1 Assets: 373 Total: 1710
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $852 Plots: 1 Assets: 225 Total: 1577
  INFO [SummaryPhase2.begin]                         Colony total: 6890
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7840 tiles in 616490923ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 2182 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2902 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 2182 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2902 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 2182 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2902 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River food <claim> (+4) 2162 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2862 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (3,4)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7840 tiles in 642068475ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7840 tiles in 646848971ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy <claim> (+4) 1937 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2612 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy <claim> (+4) 1937 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2612 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 1907 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2607 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 1907 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2607 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Desert (6,4)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 2211 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2886 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 2211 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2886 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 2181 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2881 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 2181 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2881 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Desert (6,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Desert (6,4) and wants Desert (2,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 0ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       Sending claim tile 14
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 14 at time 25
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 14: Plain (8,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 33
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 33 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 33: Desert (2,4)
  INFO [LandGrantPhase.update]                       Sending claim tile 34
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 34 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 34: Mountain3 (3,4)
  INFO [LandGrantPhase.update]                       Sending claim tile 37
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 37 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 37: Desert (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $160
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $432
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $512
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $244
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 6
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $256 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $428 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $284 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $524 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $332 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $380 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $328 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $532 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $360 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $276 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $516 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $264 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $388 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $204 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $564 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $444 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $548 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $564 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $460 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $580 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $436 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $568 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $476 (changed $40)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P12) <B.I.L.L.> bought a land for $480
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractLandAuctionPhase.begin]              Player land auctions: 0
  INFO [LandAuction.beginAuction]                    Land auction price: $420
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $360
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-12
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $244
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 176 tiles in 5546235ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy (+4) 2211 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2886 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Desert energy (+4) 2211 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 26950
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Desert (2,4) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $90, max: 47.5, left: 31.76, fraction 0.6686316
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P12) <B.I.L.L.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 842 tiles in 29206785ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) Mountain3 smithore (+4) 2122 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 2967 points
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <B.I.L.L.> want's to assay Plain (3,2) with 47.5 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToAssayStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 28877
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12) <B.I.L.L.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P12) <B.I.L.L.> assayed and found 2 crystite
  INFO [DevelopmentActuator.actionComplete]          AI: (P12) <B.I.L.L.> did assay and now needs a new plan.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 1017 tiles in 37035433ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain crystite (+2) Mountain3 smithore (+4) 2147 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 3042 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain crystite (+2) Mountain3 smithore (+4) 2147 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (3,2) with crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain3 (3,4) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $58, max: 47.5, left: 13.68, fraction 0.28800002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Roide (rank 3)
  INFO [Player.useFood]                              (P10) Roide has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 31241
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) Roide develops tile Plain (8,1) with energy factory
  INFO [GameModel.gamble]                            (P10) Roide gambles $91, max: 47.5, left: 21.400002, fraction 0.45052636
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 4)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 176 tiles in 5963049ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy (+4) 1937 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2612 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Desert energy (+4) 1937 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 33219
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Desert (6,4) with energy factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P11) <D.A.N.> want's to assay Plain (5,4) with 36.759754 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11) <D.A.N.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P11) <D.A.N.> assayed and found 0 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $82, max: 47.5, left: 11.52, fraction 0.24252632
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 2 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 5 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 4 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 4 energy, 4 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 4 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 6 energy, 4 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 5, mules needed: 5
  INFO [Shop.printPriceFactor]                       smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 8
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 8
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $108 sell price $248
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 9
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 11, total: 19, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 72%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 4 critical: 3 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 4 critical: 3 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 10
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $123 ratio 3.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $110 ratio 2.7333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 11
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Roide rank 3 takes over trade from buyer <B.I.L.L.> rank 2
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $103 ratio 2.5333333
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Roide rank 3 takes over trade from buyer <B.I.L.L.> rank 2
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92 ratio 2.2
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $80 ratio 1.8666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $80 ratio 1.8666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $62 ratio 1.3666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 26, needed: 9
  INFO [Shop.printPriceFactor]                       energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 4 critical: 2 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 6 critical: 3 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 6 critical: 2 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 2 critical: 2 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 12
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.16666667
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $475 Plots: 3 Assets: 520 Total: 2495
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1110 Plots: 2 Assets: 225 Total: 2335
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $814 Plots: 2 Assets: 465 Total: 2279
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $908 Plots: 2 Assets: 310 Total: 2218
  INFO [SummaryPhase2.begin]                         Colony total: 9327
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 6019 tiles in 388797738ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 6019 tiles in 399905295ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food <claim> (+4) 2708 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 3498 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 2703 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3498 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 2703 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3498 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 2708 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3483 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 3070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 4055 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 3070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 4055 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 3080 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 3080 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4005 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (7,1)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 28800 tiles in 1375952531ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy (+4) River food <claim> (+4) 2770 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 3560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy (+4) Plain energy <claim> (+3) 2765 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy (+4) Mountain3 smithore <claim> (+4) 2770 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3545 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy (+4) Mountain3 smithore <claim> (+4) 2770 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3545 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 0ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       Sending claim tile 4
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 4 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 4: River (4,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 13 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 13: Mountain3 (7,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 29
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 29 at time 11
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 29: Mountain3 (0,4)
  INFO [LandGrantPhase.update]                       Sending claim tile 31
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 31 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 31: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $312
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $228
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $52
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $208
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 13
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 156 tiles in 4985550ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore (+4) 3070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 4055 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain3 smithore (+4) 3070 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 50957
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain3 (7,1) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $104, max: 47.5, left: 30.52, fraction 0.6425263
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P13) <J.I.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $50 (Yuck!)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 746 tiles in 29911064ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy (+4) River food (+4) 2820 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3595 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Desert energy (+4) River food (+4) 2820 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 52947
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Desert (2,4) with energy factory
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile River (4,4) with food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $120, max: 47.5, left: 21.08, fraction 0.44378948
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Roide (rank 3)
  INFO [Player.useFood]                              (P10) Roide has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 54941
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 0 crystite
  INFO [GameModel.developLand]                       (P10) Roide develops tile Mountain3 (0,4) with smithore factory
  INFO [GameModel.gamble]                            (P10) Roide gambles $76, max: 47.5, left: 6.920002, fraction 0.14568426
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 6 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 156 tiles in 5272458ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River food (+4) 2818 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 3593 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop River food (+4) 2818 points
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 58180
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile River (4,0) with food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $186, max: 47.5, left: 34.88, fraction 0.7343158
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 5 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 6 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 10 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 4 energy, 8 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 10 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 11 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 5 energy, 6 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 1 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 10 food, 4 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 8 critical: 0 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 14
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 15
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $108 sell price $248
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 15
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 17
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 30, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 55%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 13 critical: 3 surplus: 10
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 10 critical: 3 surplus: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 16
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $38 ratio 0.6666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $41 ratio 0.76666665
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $29 ratio 0.4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19 ratio 0.13333334
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16 ratio 0.033333335
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 17
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 17
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 10, total: 30, needed: 13
  INFO [Shop.printPriceFactor]                       energy is decreased to 58%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 6 critical: 4 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 4 critical: 3 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 5 critical: 3 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 18
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $829 Plots: 4 Assets: 655 Total: 3484
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1249 Plots: 3 Assets: 395 Total: 3144
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1140 Plots: 3 Assets: 395 Total: 3035
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $986 Plots: 3 Assets: 525 Total: 3011
  INFO [SummaryPhase2.begin]                         Colony total: 12674
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 4711 tiles in 226521248ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 3669 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4584 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 3669 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4584 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain food <claim> (+2) 3659 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4554 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain food <claim> (+2) 3659 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4554 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (6,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 4711 tiles in 312493907ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 3560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4475 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food <claim> (+2) 3550 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4445 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food <claim> (+2) 3550 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4445 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food <claim> (+2) 3550 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4445 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (2,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 4711 tiles in 360364795ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore <claim> (+2) 4274 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5509 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 4224 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 5434 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 4224 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5409 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 4224 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5409 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain1 (7,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 16ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.update]                       Sending claim tile 17
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 17 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 17: Mountain1 (7,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 18
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 18 at time 9
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 18: Mountain2 (8,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 21
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 21 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 21: Plain (2,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 24
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 24 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 24: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 136 tiles in 4986947ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore (+2) 4274 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5509 points
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <B.I.L.L.> want's to assay Mountain1 (7,2) with 47.5 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToAssayStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 73012
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12) <B.I.L.L.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P12) <B.I.L.L.> assayed and found 0 crystite
  INFO [DevelopmentActuator.actionComplete]          AI: (P12) <B.I.L.L.> did assay and now needs a new plan.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 163 tiles in 5361017ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore (+2) 4224 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5459 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain1 smithore (+2) 4224 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain1 (7,2) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $108, max: 47.5, left: 20.74, fraction 0.43663156
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 2)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 136 tiles in 7889550ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy (+3) 3669 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4584 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain energy (+3) 3669 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 75023
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (6,3) with energy factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P11) <D.A.N.> want's to assay Mountain1 (0,2) with 37.339767 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11) <D.A.N.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P11) <D.A.N.> assayed and found 2 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $181, max: 47.5, left: 22.04, fraction 0.46400002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 136 tiles in 6594693ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy (+3) 3560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4475 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain energy (+3) 3560 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 76970
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (2,3) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $147, max: 47.5, left: 32.7, fraction 0.6884211
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P10) Roide (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) Roide has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 78850
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 1 crystite
  INFO [GameModel.developLand]                       (P10) Roide develops tile Mountain2 (8,2) with crystite factory
  INFO [GameModel.gamble]                            (P10) Roide gambles $105, max: 47.5, left: 5.84, fraction 0.12294737
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 4 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 10 food, 9 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 4 energy, 15 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 3 energy, 7 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 10 food, 9 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 10 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 4 energy, 15 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 3 energy, 6 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 12 food, 9 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       smithore buy price $40 sell price $75
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 15 critical: 0 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 8 critical: 0 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 19
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 21
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $140 sell price $280
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 20
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 23
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 20
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 17, total: 40, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 55%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 10 critical: 4 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 1 critical: 4 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 12 critical: 4 surplus: 8
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 21
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85 ratio 2.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $72 ratio 1.6333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $59 ratio 1.2666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $47 ratio 0.93333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46 ratio 0.9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $24 ratio 0.26666668
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29 ratio 0.4
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $33 ratio 0.53333336
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33 ratio 0.53333336
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $43 ratio 0.8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $38 ratio 0.6666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $43 ratio 0.8
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $47 ratio 0.93333334
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 22
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 22
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 13, total: 42, needed: 15
  INFO [Shop.printPriceFactor]                       energy is decreased to 52%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 9 critical: 3 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 5 critical: 5 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 4 critical: 4 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 11 critical: 3 surplus: 8
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 23
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1385 Plots: 5 Assets: 820 Total: 4705
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1500 Plots: 4 Assets: 510 Total: 4010
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $885 Plots: 4 Assets: 1026 Total: 3911
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1370 Plots: 4 Assets: 510 Total: 3880
  INFO [SummaryPhase2.begin]                         Colony total: 16506
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 3615 tiles in 207389208ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Crater crystite <claim> (+4) 4900 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6210 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 4700 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 5985 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 4700 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 5985 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 4700 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 5985 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Crater (5,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 3615 tiles in 315812205ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 3615 tiles in 324178352ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Crater crystite <claim> (+4) 4770 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6080 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 4570 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 5855 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 4570 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 5855 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 4570 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 5855 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Crater (5,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Crater crystite <claim> (+4) 5620 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 7075 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 5490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 6900 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 5490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 6900 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 crystite <claim> (+2) 5420 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 6760 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Crater (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Crater (5,2) and wants Plain (6,2) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Crater (5,2) and wants Plain (3,3) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 0ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       Sending claim tile 15
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 15 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 15: Crater (5,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 16
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 16 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 16: Plain (6,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 19
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 19 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 19: Plain (3,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 25
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 25 at time 15
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 25: Mountain2 (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $148
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $324
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $292
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $384
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 24
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $376 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $356 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $272 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $412 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $452 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $404 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $404 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $464 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $520 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $308 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $444 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $456 (changed $-64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $496 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $400 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $408 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $352 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $528 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $344 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $540 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $312 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $584 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $620 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $680 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $636 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $636 (changed $0)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) Roide bought a land for $380
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 111 tiles in 4824635ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) 5490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6745 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain energy (+3) 5490 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 99738
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (6,2) with energy factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <B.I.L.L.> want's to assay Plain (5,3) with 37.51977 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12) <B.I.L.L.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P12) <B.I.L.L.> assayed and found 1 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $160, max: 47.5, left: 14.66, fraction 0.30863157
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 111 tiles in 4885817ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy (+3) 4700 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 5785 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain energy (+3) 4700 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 102054
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (3,3) with energy factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P13) <J.I.M.> want's to assay Plain (8,0) with 36.759754 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13) <J.I.M.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P13) <J.I.M.> assayed and found 3 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $104, max: 47.5, left: 22.04, fraction 0.46400002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Roide (rank 3)
  INFO [Player.useFood]                              (P10) Roide has 5 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 104000
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 0 crystite
  INFO [GameModel.developLand]                       (P10) Roide develops tile Mountain2 (7,4) with smithore factory
  INFO [GameModel.gamble]                            (P10) Roide gambles $107, max: 47.5, left: 11.040001, fraction 0.23242107
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 133 tiles in 5659937ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Crater crystite (+4) 4970 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 6355 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Crater crystite (+4) 4970 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 106963
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Crater (5,2) with crystite factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $220, max: 47.5, left: 32.78, fraction 0.69010526
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 4 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 10 food, 9 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 9 energy, 15 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 3 energy, 13 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 10 food, 16 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 14 food, 9 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 7 energy, 13 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 5 energy, 13 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 10 food, 14 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 3, mules potentially available: 11, mules needed: 5
  INFO [Shop.printPriceFactor]                       smithore is decreased to 59%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 13 critical: 0 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 21 critical: 0 surplus: 21
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 25
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 28
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 25
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $96 sell price $236
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 26
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 30
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 27
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 23, total: 48, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 50%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 14 critical: 4 surplus: 10
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 1 critical: 4 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 10 critical: 4 surplus: 6
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 27
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $75 ratio 1.7333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $62 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $33 ratio 0.53333336
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $37 ratio 0.6333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $38 ratio 0.6666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 29
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 28
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 24, total: 64, needed: 17
  INFO [Shop.printPriceFactor]                       energy is decreased to 45%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 10 critical: 4 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 9 critical: 5 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 5 critical: 5 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 16 critical: 3 surplus: 13
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 29
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $2080 Plots: 6 Assets: 905 Total: 5985
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $2370 Plots: 5 Assets: 670 Total: 5540
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $1036 Plots: 6 Assets: 1161 Total: 5197
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1634 Plots: 5 Assets: 595 Total: 4729
  INFO [SummaryPhase2.begin]                         Colony total: 21451
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 2416 tiles in 141062901ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain crystite <claim> (+3) 6645 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 8195 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 6545 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 8070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 6545 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 8070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 6545 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 8070 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (8,0)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 2416 tiles in 235060602ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain crystite <claim> (+3) 7090 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 8685 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 7010 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 8580 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 6985 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 8530 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 6985 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 8530 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (8,0)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 2416 tiles in 254821492ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain crystite <claim> (+3) 5684 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 7034 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain1 crystite <claim> (+2) 5584 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 6934 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food <claim> (+2) 5564 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 6894 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food <claim> (+2) 5564 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+3) 6894 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (8,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Plain (8,0) and wants Plain (6,0) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Plain (8,0) and wants Plain (5,3) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 0ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       Sending claim tile 5
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 5 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 5: Plain (6,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 7
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 7 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 7: Plain (8,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 16
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 16 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 16: Plain (5,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 19
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 19 at time 10
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 19: Mountain1 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $320
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $344
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $132
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $252
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $352 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $412 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $364 (changed $-48)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) Roide bought a land for $420
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractLandAuctionPhase.begin]              Player land auctions: 0
  INFO [LandAuction.beginAuction]                    Land auction price: $360
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $132
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $312
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $312
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 34
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 31
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 86 tiles in 4157512ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) 7010 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 8480 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain energy (+3) 7010 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 126897
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (6,0) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $159, max: 47.5, left: 33.48, fraction 0.7048421
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 18 tiles in 3414400ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 5925 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 7200 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop No tile 5925 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 128673
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $250, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Roide (rank 3)
  INFO [Player.useFood]                              (P10) Roide has 13 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 129406
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 0 crystite
  INFO [GameModel.developLand]                       (P10) Roide develops tile Mountain2 (0,0) with smithore factory
  INFO [GameModel.gamble]                            (P10) Roide gambles $105, max: 47.5, left: 1.7800026, fraction 0.03747374
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 109 tiles in 5014604ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain crystite (+3) 5684 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 7034 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain crystite (+3) 5684 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 132365
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (8,0) with crystite factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $103, max: 47.5, left: 18.02, fraction 0.37936842
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 5 energy and needs 5 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 10 food, 15 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 24 energy, 15 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 6 energy, 17 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 10 food, 24 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 12 food, 15 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 23 energy, 17 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 6 energy, 16 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 11 food, 24 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 29, mules potentially available: 25, mules needed: 6
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 17 critical: 0 surplus: 17
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 16 critical: 0 surplus: 16
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 35
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 32
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 36
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 32
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $148 sell price $288
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 4 critical: 0 surplus: 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 34
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 37
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 33
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 38
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 34
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 35
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 34
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 23, total: 51, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 49%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 12 critical: 4 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 5 critical: 4 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 11 critical: 4 surplus: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 36
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 39
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 35
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 35
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $19 ratio 0.13333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 0.8666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32 ratio 0.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $19 ratio 0.13333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 36
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 37
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 44, total: 117, needed: 19
  INFO [Shop.printPriceFactor]                       energy is decreased to 37%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 17 critical: 4 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 25 critical: 5 surplus: 20
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 6 critical: 6 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 25 critical: 4 surplus: 21
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 38
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 40
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 36
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 37
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $3074 Plots: 7 Assets: 990 Total: 7564
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $1870 Plots: 8 Assets: 960 Total: 6830
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $3452 Plots: 5 Assets: 670 Total: 6622
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $2712 Plots: 6 Assets: 755 Total: 6467
  INFO [SummaryPhase2.begin]                         Colony total: 27483
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 1599 tiles in 108807963ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain1 crystite <claim> (+2) 7547 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain food <claim> (+2) 8997 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food <claim> (+2) 7527 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 8977 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food <claim> (+2) 7527 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 8977 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 7497 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 8917 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain1 (0,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 1599 tiles in 182940010ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 1599 tiles in 193183771ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 crystite <claim> (+2) 7627 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 9047 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 7627 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 9022 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 7627 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 9022 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 7627 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 9022 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain1 (0,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 crystite <claim> (+2) 8764 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10334 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 8714 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 10259 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 8714 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 10259 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 8699 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 crystite <claim> (+2) 10229 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain1 (0,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Mountain1 (0,2) and wants Plain (5,0) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain1 (0,2) and wants Plain (5,3) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 0ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       Sending claim tile 3
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 3 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 3: Plain (5,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 9 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 9: Mountain1 (0,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 13 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 13: Plain (5,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 15
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 15 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 15: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $264
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $172
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $100
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $196
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 39
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 41
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 37
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 38
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 71 tiles in 3879264ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) 8714 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10234 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain energy (+3) 8714 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 152864
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (5,0) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $199, max: 47.5, left: 33.88, fraction 0.71326315
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P10) Roide (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $200
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) Roide has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 154686
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 1 crystite
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 1 crystite
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 0 crystite
  INFO [GameModel.gamble]                            (P10) Roide gambles $104, max: 47.5, left: 1.5400009, fraction 0.03242107
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 85 tiles in 4042972ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy (+3) 7627 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain food <claim> (+2) 9002 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain energy (+3) 7627 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 157659
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (5,3) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $151, max: 47.5, left: 35.96, fraction 0.7570526
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 85 tiles in 4196343ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain1 crystite (+2) 7547 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain food <claim> (+2) 8997 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Mountain1 crystite (+2) 7547 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 158910
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Mountain1 (0,2) with crystite factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $172, max: 47.5, left: 29.42, fraction 0.61936843
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 6 energy and needs 5 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 10 food, 16 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 21 energy, 15 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 3 energy, 17 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 10 food, 16 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 9 food, 17 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 20 energy, 14 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 3 energy, 18 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 9 food, 15 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 56, mules potentially available: 39, mules needed: 8
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $40 sell price $75
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 9 critical: 0 surplus: 9
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 40
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 42
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 38
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 39
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 43
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $104 sell price $244
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 1 critical: 0 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 41
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 44
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 39
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 40
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 41
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 45
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 42
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 34, total: 53, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 48%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 9 critical: 4 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 1 critical: 4 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 9 critical: 4 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 43
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 46
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 40
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 42
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $103 ratio 2.5333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $90 ratio 2.1666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $78 ratio 1.8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $65 ratio 1.4333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $38 ratio 0.6666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 43
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 44
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 95, total: 153, needed: 20
  INFO [Shop.printPriceFactor]                       energy is decreased to 35%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 19 critical: 4 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 22 critical: 5 surplus: 17
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 1 critical: 6 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 16 critical: 5 surplus: 11
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 45
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 47
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 41
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 44
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $3361 Plots: 8 Assets: 965 Total: 8326
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $3930 Plots: 6 Assets: 755 Total: 7685
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $3127 Plots: 7 Assets: 915 Total: 7542
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $1442 Plots: 9 Assets: 1379 Total: 7321
  INFO [SummaryPhase2.begin]                         Colony total: 30874
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 937 tiles in 70033482ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 937 tiles in 99057562ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain food <claim> (+2) 8825 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10360 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain food <claim> (+2) 8825 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10360 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 8795 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain food <claim> (+2) 10305 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 8795 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain food <claim> (+2) 10305 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (3,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food <claim> (+2) 8707 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10292 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 8677 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain food <claim> (+2) 10237 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 8677 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain food <claim> (+2) 10237 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food <claim> (+2) 8677 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10232 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (5,4)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 4461 tiles in 327965705ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore (+3) Plain energy <claim> (+3) 9401 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11066 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore (+3) Plain energy <claim> (+3) 9376 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11066 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore (+3) Plain energy <claim> (+3) 9376 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11066 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore (+3) Plain energy <claim> (+3) 9376 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11041 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (7,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 0ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       Sending claim tile 3
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 3 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 3: Plain (7,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 7
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 7 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 7: Plain (3,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 9 at time 27
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 9: Plain (2,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 12
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 12 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 12: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $124
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $96
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $284
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $292
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 46
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 48
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 42
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 45
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $260 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $260 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $264 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $312 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $256 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $212 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $232 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $244 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $264 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $204 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $252 (changed $-12)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P12) <B.I.L.L.> bought a land for $268
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 1011 tiles in 74292961ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) Plain energy (+3) Mountain2 smithore (+3) 9838 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11678 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain energy (+3) Plain energy (+3) Mountain2 smithore (+3) 9838 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 180435
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (1,0) with energy factory
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (7,0) with energy factory
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain2 (7,1) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $156, max: 47.5, left: 2.8400002, fraction 0.059789475
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 2)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 46 tiles in 3551848ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain food (+2) 8825 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10360 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain food (+2) 8825 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 183341
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (3,1) with food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $183, max: 47.5, left: 34.72, fraction 0.7309474
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P13) <J.I.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 55 tiles in 3365232ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food (+2) 8787 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10372 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain food (+2) 8787 points
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 185122
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (5,4) with food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $250, max: 47.5, left: 36.0, fraction 0.75789475
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Roide (rank 4)
  INFO [Player.useFood]                              (P10) Roide has 3 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 186371
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 36.875 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 2 crystite
  INFO [GameModel.developLand]                       (P10) Roide develops tile Plain (2,2) with crystite factory
  INFO [GameModel.gamble]                            (P10) Roide gambles $168, max: 47.5, left: 9.955, fraction 0.20957895
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 10 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 16 food, 24 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 48 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 0 energy, 17 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 16 food, 24 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 18 food, 24 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 47 energy, 16 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 0 energy, 13 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 15 food, 23 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 54, mules potentially available: 35, mules needed: 8
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 16 critical: 0 surplus: 16
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 22 critical: 0 surplus: 22
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 2 critical: 0 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 47
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 49
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 43
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 46
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 47
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 50
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 44
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $84 sell price $224
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 4 critical: 0 surplus: 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 48
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 51
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 45
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 48
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 49
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 49
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 52
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 38, total: 71, needed: 20
  INFO [Shop.printPriceFactor]                       food is decreased to 46%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 18 critical: 5 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 15 critical: 5 surplus: 10
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 50
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 53
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 46
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 50
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $83 ratio 1.9666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $71 ratio 1.6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $58 ratio 1.2333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 0.8666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32 ratio 0.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $19 ratio 0.13333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 51
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 51
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 99, total: 200, needed: 23
  INFO [Shop.printPriceFactor]                       energy is decreased to 34%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 25 critical: 5 surplus: 20
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 49 critical: 5 surplus: 44
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 3 critical: 7 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 24 critical: 6 surplus: 18
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 52
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 54
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 47
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 52
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $4075 Plots: 10 Assets: 1275 Total: 10350
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $4198 Plots: 8 Assets: 1030 Total: 9228
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $1960 Plots: 10 Assets: 2114 Total: 9074
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $4670 Plots: 7 Assets: 870 Total: 9040
  INFO [SummaryPhase2.begin]                         Colony total: 37692
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 378 tiles in 71580048ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 369 tiles in 88137738ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 369 tiles in 98650527ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 10215 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11815 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 10190 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11815 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 10190 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11790 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 9645 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11145 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (7,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 11925 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13975 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 11925 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13975 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 11875 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13925 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 11875 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13900 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (2,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 10428 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12103 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 10403 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12078 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 10403 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12053 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 10403 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12053 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (1,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 0ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       Sending claim tile 0
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 0 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 0: Plain (2,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 6
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 6 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 6: Plain (1,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 7
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 7 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 7: Plain (7,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 8
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 8 at time 12
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 8: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $208
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $212
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $96
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $104
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 53
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 55
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 48
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 53
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $224 (changed $12)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P11) <D.A.N.> bought a land for $224
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 21 tiles in 2564292ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) 11925 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13975 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain energy (+3) 11925 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 208610
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (2,0) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $190, max: 47.5, left: 31.460001, fraction 0.6623158
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P13) <J.I.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy Mules are dirty. Cleaning cost you $150 each for a total of $450
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13) <J.I.M.> has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 21 tiles in 2471543ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy (+3) 9978 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 11653 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain energy (+3) 9978 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 210685
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (1,3) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $250, max: 47.5, left: 31.1, fraction 0.6547369
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P10) Roide (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $600
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) Roide has 15 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 212578
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 0 crystite
  INFO [GameModel.developLand]                       (P10) Roide develops tile Plain (8,4) with energy factory
  INFO [GameModel.gamble]                            (P10) Roide gambles $167, max: 47.5, left: 10.639999, fraction 0.22399999
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 4)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 98 tiles in 8519519ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy (+3) Plain energy (+3) 10536 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12436 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain energy (+3) Plain energy (+3) 10536 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 215095
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (0,1) with energy factory
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (7,3) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $163, max: 47.5, left: 16.76, fraction 0.35284212
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 18 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 16 food, 39 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 56 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 6 energy, 17 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 16 food, 32 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 17 food, 39 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 54 energy, 13 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 6 energy, 18 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 15 food, 30 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 82, mules potentially available: 50, mules needed: 8
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $40 sell price $75
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 13 critical: 0 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 54
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 56
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 49
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 54
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 57
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $144 sell price $284
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 1 critical: 0 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 10 critical: 0 surplus: 10
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 4 critical: 0 surplus: 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 55
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 58
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 50
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 55
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 59
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 56
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 56
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 51
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 41, total: 78, needed: 20
  INFO [Shop.printPriceFactor]                       food is decreased to 44%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 17 critical: 5 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 5 critical: 5 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 15 critical: 5 surplus: 10
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 57
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 60
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 52
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 57
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30 ratio 0.43333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $17 ratio 0.06666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 58
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 58
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 99, total: 242, needed: 23
  INFO [Shop.printPriceFactor]                       energy is decreased to 32%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 41 critical: 5 surplus: 36
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 56 critical: 5 surplus: 51
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 14 critical: 7 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 32 critical: 6 surplus: 26
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 59
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 61
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 53
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 59
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $5134 Plots: 11 Assets: 1360 Total: 11994
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $3902 Plots: 11 Assets: 2183 Total: 11585
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $5371 Plots: 9 Assets: 1040 Total: 10911
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $4834 Plots: 9 Assets: 1115 Total: 10449
  INFO [SummaryPhase2.begin]                         Colony total: 44939
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 68 tiles in 19700549ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 68 tiles in 30122265ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 3 plans testing 68 tiles in 38010697ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 12496 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 14556 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 12446 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 14506 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 12446 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 14481 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 11741 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13651 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (1,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 13659 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 16024 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 13659 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 16024 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: No tile 13054 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 15044 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (3,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 11784 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13744 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 11759 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13719 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 11759 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13694 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 11204 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12889 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (1,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 0ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       Sending claim tile 0
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 0 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 0: Plain (3,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 1
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 1 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 1: Plain (1,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 2
  INFO [LandGrantPhase.apply]                        (P10) Roide claims tile 2 at time 25
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P10) Roide is granted tile 2: Plain (2,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 3
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 3 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 3: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 2 tiles in 1955835ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) 13659 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 15194 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain energy (+3) 13659 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 236180
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (3,0) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $247, max: 47.5, left: 32.260002, fraction 0.6791579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P10) Roide (rank 2)
  INFO [Player.useFood]                              (P10) Roide has 10 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 237615
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) Roide bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) Roide assayed and found 1 crystite
  INFO [GameModel.developLand]                       (P10) Roide develops tile Plain (2,1) with crystite factory
  INFO [GameModel.gamble]                            (P10) Roide gambles $152, max: 47.5, left: 19.220001, fraction 0.4046316
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 2 tiles in 2346109ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy (+3) 12496 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 13951 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain energy (+3) 12496 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 239704
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (1,1) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $164, max: 47.5, left: 30.880001, fraction 0.6501053
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P13) <J.I.M.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mule won the colony tap-dancing contest. You collected $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13) <J.I.M.> has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 2 tiles in 2441930ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy (+3) 12084 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 13314 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain energy (+3) 12084 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 241608
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (1,2) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $168, max: 47.5, left: 31.02, fraction 0.6530526
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 14 energy and needs 7 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 16 food, 37 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 49 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 3 energy, 17 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 16 food, 26 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 17 food, 35 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 49 energy, 18 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 2 energy, 16 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 14 food, 27 energy, 0 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 8
  INFO [Shop.printPriceFactor]                       smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 34 critical: 0 surplus: 34
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 60
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 62
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 54
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 60
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 63
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 55
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $140 sell price $280
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 6 critical: 0 surplus: 6
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 61
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 64
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 56
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 61
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 65
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 62
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 62
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 57
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 34, needed: 20
  INFO [Shop.printPriceFactor]                       food is decreased to 69%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 17 critical: 5 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 3 critical: 5 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 14 critical: 5 surplus: 9
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 63
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 66
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 58
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 63
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $85 ratio 2.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $58 ratio 1.2333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $99 ratio 2.4
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 124, needed: 24
  INFO [Shop.printPriceFactor]                       energy is decreased to 40%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 37 critical: 5 surplus: 32
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 51 critical: 5 surplus: 46
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 7 critical: 8 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 29 critical: 6 surplus: 23
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 64
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 67
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 59
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 64
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $6881 Plots: 12 Assets: 1295 Total: 14176
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $5804 Plots: 12 Assets: 1195 Total: 12999
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $6415 Plots: 10 Assets: 1485 Total: 12900
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $6232 Plots: 10 Assets: 1470 Total: 12702
  INFO [SummaryPhase2.begin]                         Colony total: 52777
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 5154287ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 0 tiles in 11285791ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 0 tiles in 11930567ns
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 0 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.begin]                   AI: <B.I.L.L.> is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 13850 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 15680 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop No tile 13850 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: No tile 15676 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 17826 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop No tile 15676 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 13462 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 15117 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop No tile 13462 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 260888
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 5.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $152, max: 47.5, left: 3.8200002, fraction 0.08042105
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P10) Roide (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) Roide has 3 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 262087
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 30.500002 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.gamble]                            (P10) Roide gambles $239, max: 47.5, left: 28.940002, fraction 0.6092632
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 17 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 0 tiles in 6270908ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 13850 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 15680 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop No tile 13850 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 262840
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $250, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 14 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 2101385ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 13462 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 15117 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop No tile 13462 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 263572
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $175, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 7 energy and needs 7 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 16 food, 37 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 43 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 3 energy, 17 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 16 food, 26 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 14 food, 36 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 41 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 3 energy, 12 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 17 food, 28 energy, 0 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 44, mules potentially available: 36, mules needed: 8
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $65 sell price $100
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 17 critical: 0 surplus: 17
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 12 critical: 0 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 65
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 68
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 60
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 65
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 61
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 69
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $84 sell price $224
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 7 critical: 0 surplus: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 66
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 70
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 62
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 66
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 67
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 67
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 42, needed: 20
  INFO [Shop.printPriceFactor]                       food is decreased to 61%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 20 critical: 5 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 22 critical: 5 surplus: 17
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 68
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 71
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 63
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 68
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $131 ratio 3.3333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $41 ratio 0.76666665
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $122 ratio 3.0666666
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 98, total: 212, needed: 24
  INFO [Shop.printPriceFactor]                       energy is decreased to 33%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 38 critical: 5 surplus: 33
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 43 critical: 5 surplus: 38
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 3 critical: 8 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 30 critical: 6 surplus: 24
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 69
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 72
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 64
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 69
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $8508 Plots: 12 Assets: 1210 Total: 15718
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $7024 Plots: 12 Assets: 1650 Total: 14674
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $7405 Plots: 10 Assets: 1575 Total: 13980
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $7234 Plots: 10 Assets: 1710 Total: 13944
  INFO [SummaryPhase2.begin]                         Colony total: 58316
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 0 food and needs 5 food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 12608865ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 0 tiles in 26796422ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 3 plans testing 1 tiles in 15793069ns
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.begin]                   AI: <B.I.L.L.> is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 15275 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop No tile 15275 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore (+1) 17853 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) 17808 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Empty 17753 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain smithore (+1) 17853 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 15009 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop No tile 15009 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 282501
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 5.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $202, max: 47.5, left: 3.8200002, fraction 0.08042105
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P10) Roide (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) Roide has 3 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) Roide
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) Roide start frame: 283767
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 30.500002 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.gamble]                            (P10) Roide gambles $250, max: 47.5, left: 29.340002, fraction 0.61768425
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $800
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 20 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 0 tiles in 3370820ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 16075 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop No tile 16075 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 284899
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $250, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 22 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 1767822ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 15009 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop No tile 15009 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 285632
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $250, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) Roide has 14 energy and needs 7 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 16 food, 37 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 43 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide expects 0 food, 3 energy, 17 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 16 food, 26 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 15 food, 31 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 39 energy, 14 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P10) Roide produced 0 food, 3 energy, 18 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 17 food, 21 energy, 0 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 73, mules potentially available: 50, mules needed: 8
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 14 critical: 0 surplus: 14
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide smithore: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 70
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 73
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 65
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 70
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 74
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 66
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $88 sell price $228
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide crystite: 7 critical: 0 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 8 critical: 0 surplus: 8
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 71
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 75
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 67
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 71
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 72
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 76
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 72
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 68
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 49, needed: 0
  INFO [Shop.printPriceFactor]                       food is decreased to 25%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 23 critical: 0 surplus: 23
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide food: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 26 critical: 0 surplus: 26
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 73
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 77
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 69
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 73
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 74
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 74
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 99, total: 204, needed: 24
  INFO [Shop.printPriceFactor]                       energy is decreased to 34%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 33 critical: 0 surplus: 33
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 41 critical: 0 surplus: 41
  INFO [CollectionPhase.goToNextPhase]               (P10) Roide energy: 8 critical: 0 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 23 critical: 0 surplus: 23
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 75
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 78
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 70
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 75
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) Roide auction teleport count: 71
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 76
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 76
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 79
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $10102 Plots: 12 Assets: 1060 Total: 17162
  INFO [SummaryPhase2.begin]                         (P10) Roide Money: $8780 Plots: 12 Assets: 930 Total: 15710
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $9306 Plots: 10 Assets: 825 Total: 15131
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $8808 Plots: 10 Assets: 875 Total: 14683
  INFO [SummaryPhase2.begin]                         Colony total: 62686
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9239) Soldier Ant: working host tournament looking for a fourth player. Beginners welcome!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9238) Soldier Ant: looking for a fourth!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9237) Mega Byte: I'm up for a game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9236) thormunck: nay  the jiber jab is my bro hacking me i am playing training
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9235) HerrMann: ok do it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9234) Soldier Ant: i can host (!)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9222) HerrMann: anyone up for a game?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9223) Soldier Ant: i am, in 5 minutes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9224) HerrMann: ok
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9225) thormunck: anyone wanna start game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9226) thormunck: hi
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9227) HerrMann: ya me and soldier ant are up for a game in 5
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9228) thormunck: nvm
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9229) thormunck: jkjjjjjjjjjjjjjjjhsdkgfsdydfejioysdfnheuwghd yhgfwdiyw9 eyusguieghf9wsuhyfuihusigeuiwfgeiugwiegieishduiw4wgeyiusdgsyifey8
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9230) HerrMann: ?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9231) thormunck: cool
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9232) HerrMann: can you host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (9233) Soldier Ant: here i am.
  INFO [MetaFrame$15.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 1566 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client 127.0.0.1 <P10 P11 P12 P13> with id 7dde070b-7f24-4686-ba4d-f32c2f4e769a
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from 127.0.0.1 <P10 P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from 127.0.0.1 <P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from 127.0.0.1 <P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from 127.0.0.1 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 127.0.0.1 <>
  INFO [GameController.close]                        Left server in 0 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [Main.main]                                   Leaving game loop
  INFO [MetaFrame$15.windowClosing]                  Meta frame closing done
  INFO [MasterClient.close]                          MasterServer: Closing...
