  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 7g02uiob5ktrhd13emq8acijo4
  INFO [Login$MasterListener$1.run]                  Logged in as "CCMuleBot04" (id 100002)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1024 x 768 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1024 x 768 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: ialmrnt5
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.4410
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 915G
  INFO [MuleGameContainer.<init>]                    GL Version: 1.4.0 - Build 4.14.10.4410
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: ChuckieBotII-974, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id bed5b7e9-8492-4926-8def-940be90622a3
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is bed5b7e9-8492-4926-8def-940be90622a3
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot04 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot04 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot04 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot04 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot04 (ID: 100002)
  INFO [Client.initUDP]                              Sending UDP initialization message id bed5b7e9-8492-4926-8def-940be90622a3
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 20185700-870a-49ae-a495-3b5c742750bd
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot04 (ID 100002)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 102544
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings CCMuleBot04 .  This is a chatterbot hosted game.
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 20185700-870a-49ae-a495-3b5c742750bd
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === CCMuleBot04 Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /178.24.202.61 id 4d93d143-e4c2-44b6-b3b1-25c57734db60
  INFO [ServerMessageHandler.processJoin]            Server: Client /178.24.202.61 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)MAximus09 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)MAximus09 (ID: 100577)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /178.24.202.61 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7137 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)MAximus09 (ID 100577)
  INFO [Server.initUdp]                              Server: Client /178.24.202.61 <S11> requests UDP address /178.24.202.61:6261
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings MAximus09 .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === MAximus09 Bot Reputation: Great (21) Bot Games: 30
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100577 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /178.24.202.61 <S11>
  INFO [Server.removeClient]                         Server: Removing client /178.24.202.61 <> with id 4d93d143-e4c2-44b6-b3b1-25c57734db60
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /178.24.202.61 <>
  INFO [Server.acceptClients]                        Server: Accepted client /217.82.177.54 id 55b077a7-0cea-46e1-ba43-61f03c13c984
  INFO [ServerMessageHandler.processJoin]            Server: Client /217.82.177.54 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)speedymule is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)speedymule (ID: 100006)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /217.82.177.54 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7134 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)speedymule (ID 100006)
  INFO [Server.initUdp]                              Server: Client /217.82.177.54 <S11> requests UDP address /217.82.177.54:6261
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings speedymule .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === speedymule Bot Reputation: A++ (100) Bot Games: 118
  INFO [GameController.apply]                        (S11)speedymule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P12)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S11)speedymule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P13)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /217.82.177.54 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)speedymule joins the players
  INFO [Player.<init>]                               Creating (P11)speedymule
  INFO [GameModel.setRemoteUser]                     (P11)speedymule is a remote Player
  INFO [GameController.apply]                        (P11)speedymule chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P12 P13>
  INFO [GameController.apply]                        (P11)speedymule chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [Server.acceptClients]                        Server: Accepted client /67.6.99.124 id 705b4365-4394-42e2-9874-34ae12f2f1b5
  INFO [ServerMessageHandler.processJoin]            Server: Client /67.6.99.124 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)dcthebender is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)dcthebender (ID: 101024)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /67.6.99.124 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7282 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)dcthebender (ID 101024)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S12)dcthebender (ID 101024)
  INFO [Server.initUdp]                              Server: Client /67.6.99.124 <S12> requests UDP address /67.6.99.124:6261
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings dcthebender .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === dcthebender Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101024 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /67.6.99.124 <S12>
  INFO [Server.removeClient]                         Server: Removing client /67.6.99.124 <> with id 705b4365-4394-42e2-9874-34ae12f2f1b5
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /67.6.99.124 <>
  INFO [Server.acceptClients]                        Server: Accepted client /67.6.99.124 id 0b13b794-d9c0-444b-9e9f-9a06c022192c
  INFO [ServerMessageHandler.processJoin]            Server: Client /67.6.99.124 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)dcthebender is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)dcthebender (ID: 101024)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /67.6.99.124 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7282 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)dcthebender (ID 101024)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S12)dcthebender (ID 101024)
  INFO [Server.initUdp]                              Server: Client /67.6.99.124 <S12> requests UDP address /67.6.99.124:6261
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings dcthebender .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === dcthebender Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /67.6.99.124 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)dcthebender joins the players
  INFO [Player.<init>]                               Creating (P12)dcthebender
  INFO [GameModel.setRemoteUser]                     (P12)dcthebender is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /67.6.99.124 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)dcthebender unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)dcthebender is a remote Spectator
  INFO [GameController.apply]                        (S12)dcthebender chat: ad:ai
  INFO [GameController.apply]                        (P11)speedymule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /67.6.99.124 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)dcthebender joins the players
  INFO [Player.<init>]                               Creating (P12)dcthebender
  INFO [GameModel.setRemoteUser]                     (P12)dcthebender is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)speedymule chat: hi
  INFO [GameController.apply]                        (P12)dcthebender chat: r u wating for someoe?
  INFO [GameController.apply]                        (P12)dcthebender chat: hi
  INFO [GameController.apply]                        (P11)speedymule chat: sure - need 4
  INFO [GameController.apply]                        (P12)dcthebender chat: oh kay 
  INFO [GameController.apply]                        (P12)dcthebender chat: anyone in particular?
  INFO [GameController.apply]                        (P12)dcthebender chat: u ther?
  INFO [GameController.apply]                        (P11)speedymule chat: no - just dont like AIs
  INFO [GameController.apply]                        (P11)speedymule chat: yep
  INFO [GameController.apply]                        (P12)dcthebender chat: same i hat ai
  INFO [GameController.apply]                        (P12)dcthebender chat:  u ther?
  INFO [GameController.apply]                        (P11)speedymule chat: bot:smurfcheck3 dcthebender
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Possible Smurf:Zoo Man Games: 0 Bot Rep: 0
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Possible Smurf:greatexe Games: 0 Bot Rep: 0
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Possible Smurf:AngusMcCloud Games: 0 Bot Rep: 0
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Possible Smurf:Fletch_F_Fletch Games: 0 Bot Rep: 0
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Possible Smurf:Mulloverer Games: 11 Bot Rep: 5
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Possible Smurf:koopaking Games: 0 Bot Rep: 0
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Possible Smurf:pickpocket27 Games: 0 Bot Rep: 0
  INFO [GameController.apply]                        (P11)speedymule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 12 bytes
  INFO [Player.<init>]                               Creating (P14)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P14)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)speedymule chat: dont have much time to wait longer - wanna go with ai or not ?
  INFO [GameController.apply]                        (P12)dcthebender chat: its up to u 
  INFO [Server.acceptClients]                        Server: Accepted client /72.229.113.231 id 95d62f43-dbd9-4f72-9ea3-97acb1732a68
  INFO [ServerMessageHandler.processJoin]            Server: Client /72.229.113.231 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)landru is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)landru (ID: 24811)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /72.229.113.231 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7438 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)landru (ID 24811)
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings landru .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === landru Bot Reputation: Great (29) Bot Games: 32
  INFO [Server.initUdp]                              Server: Client /72.229.113.231 <S15> requests UDP address /72.229.113.231:6261
  INFO [GameController.apply]                        (P11)speedymule chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <S10 P13 P14>
  INFO [ServerMessageHandler.processPlayerJoin]      /72.229.113.231 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)landru joins the players
  INFO [Player.<init>]                               Creating (P15)landru
  INFO [GameModel.setRemoteUser]                     (P15)landru is a remote Player
  INFO [GameController.apply]                        (P11)speedymule chat: bot:kick1
  INFO [GameController.apply]                        (P12)dcthebender chat: landru join
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24811 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /72.229.113.231 <P15>
  INFO [Server.removeClient]                         Server: Removing client /72.229.113.231 <> with id 95d62f43-dbd9-4f72-9ea3-97acb1732a68
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /72.229.113.231 <>
  INFO [GameController.apply]                        (P12)dcthebender chat: ?
  INFO [GameController.apply]                        (P11)speedymule chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [Server.acceptClients]                        Server: Accepted client /72.229.113.231 id 446a17d7-99c8-4e0f-a5fb-a45e4a25b1c2
  INFO [ServerMessageHandler.processJoin]            Server: Client /72.229.113.231 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)landru is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)landru (ID: 24811)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /72.229.113.231 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7342 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)landru (ID 24811)
  INFO [Server.initUdp]                              Server: Client /72.229.113.231 <S13> requests UDP address /72.229.113.231:6261
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings landru .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === landru Bot Reputation: Great (29) Bot Games: 32
  INFO [ServerMessageHandler.processPlayerJoin]      /72.229.113.231 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)landru joins the players
  INFO [Player.<init>]                               Creating (P13)landru
  INFO [GameModel.setRemoteUser]                     (P13)landru is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /72.229.113.231 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)landru unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)landru is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /72.229.113.231 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)landru joins the players
  INFO [Player.<init>]                               Creating (P13)landru
  INFO [GameModel.setRemoteUser]                     (P13)landru is a remote Player
  INFO [GameController.apply]                        (P12)dcthebender chat: why u kick landru
  INFO [GameController.apply]                        (P11)speedymule chat: he changed the rank
  INFO [GameController.apply]                        (P11)speedymule chat:  wanted to kick AI
  INFO [GameController.apply]                        (P11)speedymule chat: brb - 1 min
  INFO [Server.initUdp]                              Server: Removing old UDP address /217.82.177.54:6261 for client /217.82.177.54 <P11>
  INFO [Server.initUdp]                              Server: Client /217.82.177.54 <P11> requests UDP address /87.160.66.112:6261
  INFO [Server.acceptClients]                        Server: Accepted client /87.160.66.112 id d55835c1-71bf-473a-ba38-5d863c281f8e
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.160.66.112 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)speedymule is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100006 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /87.160.66.112 <S15>
  INFO [Server.removeClient]                         Server: Removing client /87.160.66.112 <> with id d55835c1-71bf-473a-ba38-5d863c281f8e
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /87.160.66.112 <>
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id d55835c1-71bf-473a-ba38-5d863c281f8e
  INFO [GameController.apply]                        (P12)dcthebender chat: hi landru i was pickpokcet27 but that account got hacked
  INFO [Server.acceptClients]                        Server: Accepted client /87.160.66.112 id 6db70ea6-e947-4c51-a8a6-e14fecd2f699
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.160.66.112 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)speedymule is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100006 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /87.160.66.112 <S15>
  INFO [Server.removeClient]                         Server: Removing client /87.160.66.112 <> with id 6db70ea6-e947-4c51-a8a6-e14fecd2f699
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /87.160.66.112 <>
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 6db70ea6-e947-4c51-a8a6-e14fecd2f699
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /217.82.177.54 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /217.82.177.54 <P11> with id 55b077a7-0cea-46e1-ba43-61f03c13c984
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /217.82.177.54 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /217.82.177.54 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100006 user number 11
  INFO [Server.acceptClients]                        Server: Accepted client /87.160.66.112 id 69786887-5e3d-4c14-b8fe-be29b5bc2433
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.160.66.112 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)speedymule is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)speedymule (ID: 100006)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /87.160.66.112 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7340 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)speedymule (ID 100006)
  INFO [Server.initUdp]                              Server: Client /87.160.66.112 <S11> requests UDP address /87.160.66.112:6261
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings speedymule .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === speedymule Bot Reputation: A++ (100) Bot Games: 118
  INFO [ServerMessageHandler.processPlayerJoin]      /87.160.66.112 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)speedymule joins the players
  INFO [Player.<init>]                               Creating (P11)speedymule
  INFO [GameModel.setRemoteUser]                     (P11)speedymule is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P11)speedymule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 15
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (15) 14 bytes
  INFO [Player.<init>]                               Creating (P15)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P15)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P15)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /72.229.113.231 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)landru unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)landru is a remote Spectator
  INFO [GameController.apply]                        (S13)landru chat: add anothe bot
  INFO [GameController.apply]                        (S13)landru chat: and then kick ADAM
  INFO [GameController.apply]                        (P11)speedymule chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P14)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)<B.I.L.L.> (P15)<A.D.A.M.> (P12)dcthebender (P11)speedymule 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14> 0ms (0ms) <P12> 140ms (203ms) <S13> 110ms (110ms) <P11> 218ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.apply]                        (S13)landru chat: ?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14> 0ms (0ms) <P12> 156ms (203ms) <S13> 110ms (125ms) <P11> 218ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3858642773739571392
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)dcthebender (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 44437064
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)speedymule chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to restart: P11
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Votes Recorded: 1 of 3
  INFO [GameController.apply]                        (S13)landru chat: lol
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)speedymule chat: need restart command from DC
  INFO [GameController.apply]                        (P12)dcthebender chat: okay
  INFO [GameController.apply]                        (P12)dcthebender chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to restart: P12
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Votes Recorded: 2 of 3
  INFO [GameController.apply]                        (P11)speedymule chat: bot:kick2
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Processing Kick Request 
  INFO [GameController.apply]                        (P11)speedymule chat: bot:kick 3
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to kick player rank 3
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P11)speedymule chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to restart: P11
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Votes Recorded: 2 of 3
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24811 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /72.229.113.231 <S13>
  INFO [Server.removeClient]                         Server: Removing client /72.229.113.231 <> with id 446a17d7-99c8-4e0f-a5fb-a45e4a25b1c2
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /72.229.113.231 <>
  INFO [GameController.apply]                        (P12)dcthebender chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to restart: P12
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Votes Recorded: 2 of 3
  INFO [GameController.apply]                        (P11)speedymule chat: try to kick 2 and 3
  INFO [GameController.apply]                        (P11)speedymule chat: votes required
  INFO [GameController.apply]                        (P12)dcthebender chat: bot:kick3
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to kick player rank 3
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Processing Kick Request 
  INFO [GameController.apply]                        (P11)speedymule chat: seems we need to quit to force a restart
  INFO [GameController.apply]                        (P11)speedymule chat: bot:ready
  INFO [GameController.apply]                        (P12)dcthebender chat: why dont we both disconnect?
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100006 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /87.160.66.112 <P11>
  INFO [Server.removeClient]                         Server: Removing client /87.160.66.112 <> with id 69786887-5e3d-4c14-b8fe-be29b5bc2433
  INFO [UserController.setAiPlayer]                  (P11)speedymule is taken over by an AI player
  INFO [UserController.setAiPlayer]                  speedymule is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P15 P14> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)speedymule is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /87.160.66.112 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: speedymule  Bot Reputation now: 97
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101024 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /67.6.99.124 <P12>
  INFO [Server.removeClient]                         Server: Removing client /67.6.99.124 <> with id 0b13b794-d9c0-444b-9e9f-9a06c022192c
  INFO [UserController.setAiPlayer]                  (P12)dcthebender is taken over by an AI player
  INFO [UserController.setAiPlayer]                  dcthebender is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P15 P14 P11> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)dcthebender is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /67.6.99.124 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Player Removed, votes required to restart: 0
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: dcthebender  Bot Reputation now: -3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.D.A.M.> prefers Food
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <B.I.L.L.> prefers Smithore
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: speedymule prefers Smithore
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: dcthebender prefers Food
  INFO [DevelopmentPlanFinder$1.run]                 AI: dcthebender found 4 plans testing 7616 tiles in 380254544ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: dcthebender wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: speedymule found 4 plans testing 7616 tiles in 435378885ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 4 plans testing 7616 tiles in 455718786ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2140 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [LandGrantActuator.update]                    AI: speedymule wants Mountain3 (0,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <A.D.A.M.> wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7616 tiles in 471975601ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2140 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (0,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: dcthebender must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: dcthebender can't claim River (4,3) and wants River (4,1) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Mountain3 (0,1) and wants Mountain3 (3,2) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 9 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 13 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 21 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 21: Mountain3 (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 30 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $941
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $940
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $474
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $472
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule originally valued the plot at $840
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule targets price $788
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender originally valued the plot at $623
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender targets price $620
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $936 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $420 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $636 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $744 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $416 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $668 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $980 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $708 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $708 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $408 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $936 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $708 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $708 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $752 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $968 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $752 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $976 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $732 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $784 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $788 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $952 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $928 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $788 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $916 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $744 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $896 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $696 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $704 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $896 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $932 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $748 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $892 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $728 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $680 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $784 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $916 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $736 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $944 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $740 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $896 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $912 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $692 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $700 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $852 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $644 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $764 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $908 (changed $56)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)speedymule bought the plot for $756
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5076828134169324861
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)dcthebender (rank 1)
  INFO [Player.useFood]                              (P12)dcthebender has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: dcthebender LP was infeasible (or ignored).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: dcthebender found 1 plans testing 157 tiles in 5690834ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1980 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: dcthebender is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            dcthebender caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)dcthebender got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender is assaying Mountain1 (6,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)dcthebender got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $59, max: 47.5, left: 8.359104, fraction 0.17598113
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $59 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 1983
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6632165604523463911
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<A.D.A.M.> (rank 2)
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 1 plans testing 157 tiles in 17967279ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1980 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $129, max: 47.5, left: 21.839413, fraction 0.45977712
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $129 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 1309
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1510279839072847138
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 157 tiles in 6927820ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (3,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain3 (3,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $64, max: 47.5, left: 26.799526, fraction 0.5642006
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $64 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 1061
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2922570521915157160
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 4)
  INFO [Player.useFood]                              (P11)speedymule has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: speedymule LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: speedymule found 1 plans testing 275 tiles in 4952597ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Mountain3 Smithore (+4) Plain Empty 1234 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Empty <claim> 1739 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Mountain3 (0,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Mountain3 (0,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: speedymule is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            speedymule caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule is assaying Plain (8,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)speedymule got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToPub
  INFO [GameModel.gamble]                            (P11)speedymule gambles $60, max: 47.5, left: 10.659157, fraction 0.2244033
  INFO [DevelopmentMessenger.showMessage]            speedymule won $60 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 1868
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5734603773779150887
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4650990196837636211
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 5 critical: 0 surplus: 5 money: $989
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 0 critical: 0 surplus: 0 money: $1034
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 3 critical: 0 surplus: 3 money: $229
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $1104
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $81
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $226
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $214
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $81
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $46 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5978724566453447102
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $989
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 0 critical: 0 surplus: 0 money: $1034
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 0 critical: 0 surplus: 0 money: $229
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $1104
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4139666487105832423
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 21, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 1 critical: 3 surplus: -2 money: $989
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 6 critical: 3 surplus: 3 money: $1034
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 1 critical: 3 surplus: -2 money: $229
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 5 critical: 3 surplus: 2 money: $1104
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $154
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8505149686068468552
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 12, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 1 critical: 2 surplus: -1 money: $889
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 1 critical: 2 surplus: -1 money: $1134
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 1 critical: 2 surplus: -1 money: $129
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 1 critical: 2 surplus: -1 money: $1204
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $159
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4654304783914999411
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49394960
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $1114 Plots: 1 Assets: 345 Total: 1959
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $1044 Plots: 1 Assets: 395 Total: 1939
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $799 Plots: 1 Assets: 625 Total: 1924
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 3 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $39 Plots: 2 Assets: 533 Total: 1572
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 3 Energy: 3 Smithore: 3 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 7394
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: speedymule found 4 plans testing 1560 tiles in 77134853ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 6007 tiles in 223891911ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 4 plans testing 6007 tiles in 241547708ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2103 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2792 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2103 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2792 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2103 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2792 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2103 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2792 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Plain Empty Plain Empty <claim> 1631 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Empty <claim> 1845 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Plain Empty Plain Empty <claim> 1631 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Empty <claim> 1845 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Plain Empty Plain Empty <claim> 1631 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Empty <claim> 1845 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Plain Empty Mountain1 Empty <claim> 1631 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Empty <claim> 1845 points
  INFO [LandGrantActuator.update]                    AI: speedymule wants Plain (5,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 2214 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2979 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 2214 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2979 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 2214 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2979 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 2214 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2979 points
  INFO [LandGrantActuator.update]                    AI: <A.D.A.M.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: dcthebender found 4 plans testing 6007 tiles in 272567453ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: Plain Energy <claim> (+3) 2194 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2959 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: Plain Energy <claim> (+3) 2194 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2959 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: Plain Energy <claim> (+3) 2194 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2959 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: Plain Energy <claim> (+3) 2194 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2959 points
  INFO [LandGrantActuator.update]                    AI: dcthebender wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.D.A.M.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <A.D.A.M.> can't claim Plain (5,2) and wants Plain (3,1) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Plain (5,2) and wants Plain (3,1) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: dcthebender must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: dcthebender can't claim Plain (5,2) and wants Plain (3,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 11 frame 1
  INFO [LandGrantActuator.pickNextTile]              AI: <A.D.A.M.> can't claim Plain (3,1) and wants Plain (3,3) instead
  INFO [LandGrantActuator.pickNextTile]              AI: dcthebender can't claim Plain (3,1) and wants Plain (3,3) instead
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 11: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 19 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 19: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 26 frame 2
  INFO [LandGrantActuator.pickNextTile]              AI: <A.D.A.M.> can't claim Plain (3,3) and wants Plain (5,3) instead
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 26: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 27 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 27: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $696
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $2450
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $1220
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $843
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $752
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule originally valued the plot at $5165
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule targets price $-428
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender originally valued the plot at $2442
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender targets price $916
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1220 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $916 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $916 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1220 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $904 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $916 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1200 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $916 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $884 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $916 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1220 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1220 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $916 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $916 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1220 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $856 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1220 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $888 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1204 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $852 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1220 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $812 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1220 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $764 (changed $-48)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)<A.D.A.M.> bought the plot for $780
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $720
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $2007
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $-124
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $882
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $752
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule originally valued the plot at $4790
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule targets price $-428
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender originally valued the plot at $1475
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender targets price $916
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $752 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $916 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $716 (changed $-36)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)dcthebender bought the plot for $724
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1338474372681695792
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87836015
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<A.D.A.M.> (rank 1)
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 1 plans testing 629 tiles in 6450557ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy (+3) Mountain1 Energy (+1) 1924 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2914 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Mountain1 (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (5,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $53, max: 47.5, left: 1.9391022, fraction 0.040823203
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $53 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 2304
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3718286891638955106
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.727518
  INFO [PlayerEventPhase.begin]                      No player event for (P12)dcthebender (rank 2)
  INFO [Player.useFood]                              (P12)dcthebender has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: dcthebender LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: dcthebender found 1 plans testing 497 tiles in 7609975ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: dcthebender Plan: Plain Energy (+3) Plain Energy (+3) 2050 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3085 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: dcthebender is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            dcthebender caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender is assaying Plain (5,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)dcthebender got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender is assaying Plain (3,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)dcthebender got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $52, max: 47.5, left: 2.039102, fraction 0.042928465
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $52 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 2299
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6667542802795918814
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40267324
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> starts by assaying Mountain3 (3,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 133 tiles in 4537646ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy (+3) 2103 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2792 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $87, max: 47.5, left: 21.239399, fraction 0.44714525
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $87 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 1339
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4051712691704164245
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.91302645
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 4)
  INFO [Player.useFood]                              (P11)speedymule has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: speedymule LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: speedymule found 1 plans testing 35 tiles in 1322281ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Plain Empty Plain Empty 1631 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Empty <claim> 1845 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: speedymule tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            speedymule caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToPub
  INFO [GameModel.gamble]                            (P11)speedymule gambles $77, max: 47.5, left: 23.199444, fraction 0.48840934
  INFO [DevelopmentMessenger.showMessage]            speedymule won $77 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 1241
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7034272268345363859
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3417768450725699707
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 5 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 5 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 0 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 4 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -553728699419930007
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $46
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 7 critical: 0 surplus: 7 money: $846
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 0 critical: 0 surplus: 0 money: $192
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 6 critical: 0 surplus: 6 money: $216
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $207
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $93
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $206
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $194
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $93
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $58 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2790763520198507885
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $846
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 0 critical: 0 surplus: 0 money: $192
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 0 critical: 0 surplus: 0 money: $216
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $207
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1686335880578294259
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 0 critical: 3 surplus: -3 money: $846
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 6 critical: 3 surplus: 3 money: $192
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 0 critical: 3 surplus: -3 money: $216
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 4 critical: 3 surplus: 1 money: $207
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)dcthebender auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $49 (6 units for $294)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5108217344277137035
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 13, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 71%
  INFO [Shop.printPriceFactor]                       Energy buy price $17 sell price $52
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 2 critical: 2 surplus: 0 money: $672
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 5 critical: 2 surplus: 3 money: $312
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 2 critical: 2 surplus: 0 money: $96
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 4 critical: 2 surplus: 2 money: $265
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $200
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $200
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $200
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $32 (2 units for $64)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 856427373731018165
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49886352
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $672 Plots: 2 Assets: 812 Total: 2484
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 3 Energy: 2 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $376 Plots: 3 Assets: 473 Total: 2349
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $265 Plots: 3 Assets: 505 Total: 2270
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $32 Plots: 3 Assets: 733 Total: 2265
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 3 Energy: 4 Smithore: 6 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $49
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $32
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $110
  INFO [SummaryPhase2.begin]                         Colony total: 9368
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Mountain1 (6,1)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 4323 tiles in 144901323ns
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: speedymule wants River (4,0)
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Mountain3 (6,4)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2883 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3680 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2883 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3680 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3662 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3662 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (3,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 3 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 3: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 4: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 11: Mountain1 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 31 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 31: Mountain3 (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $692
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $722
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $-80
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $3098
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $512
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule originally valued the plot at $1418
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule targets price $-684
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender originally valued the plot at $749
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender targets price $64
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5642687154251258757
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23722178
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<B.I.L.L.> (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $100 betting on the two-legged Kazinga races
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 340.99999999999994
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Food from Energy
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (3,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain3 (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (3,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Mountain1 (6,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $50, max: 47.5, left: 0.2991034, fraction 0.006296914
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $50 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2386
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7478925431732087408
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.37477314
  INFO [PlayerEventPhase.begin]                      No player event for (P12)dcthebender (rank 2)
  INFO [Player.useFood]                              (P12)dcthebender has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender got lower bound of 419.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1102.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,3): Energy --> Crystite
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Mountain3 (6,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Mountain3 (6,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: dcthebender is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            dcthebender caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender is assaying Mountain3 (6,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)dcthebender got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $63, max: 47.5, left: 7.9990964, fraction 0.16840203
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $63 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 2001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4100141977809096550
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3039434
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 399.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1085.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (6,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (6,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Mountain1 (6,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Mountain1 (6,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $89, max: 47.5, left: 11.759182, fraction 0.24756172
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $89 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 1813
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6011812807969666682
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.98215616
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 4)
  INFO [Player.useFood]                              (P11)speedymule has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 516.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,1) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Mountain3 (0,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,4): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: speedymule couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: speedymule tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule undevelops tile Mountain3 (0,1)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile River (4,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            speedymule caught the Mountain Wampus and got $100
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (8,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule is assaying River (4,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)speedymule got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7701387091198399394
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 4 food, 3 energy, 4 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 4 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 7 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 4 food, 1 energy, 2 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 8 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 4 food, 3 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5759953981438022596
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7926297377531359244
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $58
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-12
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 115%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 7 critical: 0 surplus: 7 money: $637
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 1 critical: 0 surplus: 1 money: $304
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 6 critical: 0 surplus: 6 money: $47
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 2 critical: 0 surplus: 2 money: $244
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $186
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $186
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $174
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $186
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $55 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3541805647971308560
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $637
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 1 critical: 0 surplus: 1 money: $304
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 0 critical: 0 surplus: 0 money: $47
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $244
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $84 capped by money $47
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2435094336675879996
  INFO [Shop.calcBuySellPrice]                       Current Food price $49
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 29, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 56%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 7 critical: 3 surplus: 4 money: $637
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 4 critical: 3 surplus: 1 money: $304
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 8 critical: 3 surplus: 5 money: $47
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 4 critical: 3 surplus: 1 money: $244
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)<A.D.A.M.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)dcthebender auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (10 units for $150)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1385931535171654741
  INFO [Shop.calcBuySellPrice]                       Current Energy price $32
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 10, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is increased to 130%
  INFO [Shop.printPriceFactor]                       Energy buy price $27 sell price $62
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 3 critical: 3 surplus: 0 money: $697
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 1 critical: 4 surplus: -3 money: $319
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 2 critical: 3 surplus: -1 money: $107
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 4 critical: 4 surplus: 0 money: $259
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $178
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $42 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8112252001728615751
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50310856
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $697 Plots: 3 Assets: 806 Total: 3003
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 3 Energy: 3 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $259 Plots: 4 Assets: 733 Total: 2992
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 3 Energy: 4 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $319 Plots: 4 Assets: 657 Total: 2976
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 3 Energy: 1 Smithore: 1 Crystite: 1
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $107 Plots: 4 Assets: 654 Total: 2761
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 4 Energy: 2 Smithore: 6 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 5 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $55
  INFO [SummaryPhase2.begin]                         Shop Food: 16 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $42
  INFO [SummaryPhase2.begin]                         Shop mules: 5 $110
  INFO [SummaryPhase2.begin]                         Colony total: 11732
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (6,3)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants River (4,4)
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: speedymule wants Mountain3 (0,0)
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Mountain3 (0,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 0: Mountain3 (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 16 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 16: Mountain3 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 19 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 19: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 26 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 26: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4387901207651134801
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8272715
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 4)
  INFO [Player.useFood]                              (P11)speedymule has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 686.9999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,4) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Mountain3 (0,0): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: speedymule couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: speedymule tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule undevelops tile Plain (8,4)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            speedymule caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Mountain3 (0,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule is assaying Mountain3 (0,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)speedymule got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -780925843112160627
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8674374
  INFO [PlayerEventPhase.begin]                      No player event for (P12)dcthebender (rank 3)
  INFO [Player.useFood]                              (P12)dcthebender has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: dcthebender starts by assaying Mountain3 (0,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 584.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,3): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Mountain3 (6,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Mountain3 (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)dcthebender got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Mountain3 (6,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Mountain3 (0,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: dcthebender not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7505233066446608821
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44551277
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<A.D.A.M.> (rank 2)
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 994.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 14ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1614.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (6,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $167, max: 47.5, left: 25.279491, fraction 0.5321998
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $167 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 1137
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1236537375703595632
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.980817
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 279.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1213.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (3,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain3 (3,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<B.I.L.L.> sold a mule for $135
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $103, max: 47.5, left: 0.8791032, fraction 0.018507436
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $103 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2357
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1571491275906068243
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 4 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 4 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 4 food, 3 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 5 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 4 food, 13 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 4 food, 4 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 3 food, 5 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7181775132309214624
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6509016265943600380
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $55
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 1, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $145 sell price $180
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 13 critical: 0 surplus: 13 money: $765
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 1 critical: 0 surplus: 1 money: $234
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 11 critical: 0 surplus: 11 money: $97
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 13 critical: 0 surplus: 13 money: $441
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $166
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $166
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $154
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $166
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $145 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4423999363441101947
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $765
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 1 critical: 0 surplus: 1 money: $234
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 0 critical: 0 surplus: 0 money: $97
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $441
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)dcthebender auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (1 units for $116)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3589579793619275608
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 16, total: 28, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 0 critical: 4 surplus: -4 money: $765
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 4 critical: 4 surplus: 0 money: $350
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 5 critical: 4 surplus: 1 money: $97
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 3 critical: 4 surplus: -1 money: $441
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $332
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $550
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $332
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $550
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $332
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $550
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $332
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $550
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $332
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $550
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $332
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $550
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -669343499171979166
  INFO [Shop.calcBuySellPrice]                       Current Energy price $42
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 25, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 3 critical: 4 surplus: -1 money: $565
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 13 critical: 2 surplus: 11 money: $350
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 4 critical: 3 surplus: 1 money: $147
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 5 critical: 5 surplus: 0 money: $391
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $195
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $552
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $28 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 789802035366711961
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50704896
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $391 Plots: 5 Assets: 2700 Total: 5591
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 4 Energy: 5 Smithore: 13 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $565 Plots: 4 Assets: 2534 Total: 5099
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 4 Energy: 3 Smithore: 13 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $147 Plots: 5 Assets: 2162 Total: 4809
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 4 Energy: 4 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $350 Plots: 5 Assets: 1109 Total: 3959
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 4 Energy: 13 Smithore: 1 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 1 mules
  INFO [Shop.buildMules]                             A mule now costs $290
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $145
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $28
  INFO [SummaryPhase2.begin]                         Shop mules: 1 $290
  INFO [SummaryPhase2.begin]                         Colony total: 19458
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 1 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Mountain1 (6,0)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (2,2)
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: speedymule wants Mountain1 (6,0)
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Plain (5,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.D.A.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 2 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 2: Mountain1 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 12 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 12: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 17 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 17: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 23 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 23: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4548888364041675525
  INFO [Development.setPlayerOrder]                  Reverse development order. 1 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8074779
  INFO [PlayerEventPhase.begin]                      No player event for (P12)dcthebender (rank 4)
  INFO [Player.useFood]                              (P12)dcthebender has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender got lower bound of 497.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 15ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3790.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Mountain3 (0,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Mountain3 (0,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Mountain3 (6,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Mountain3 (6,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,4): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: dcthebender couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: dcthebender tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender undevelops tile Mountain3 (0,3)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Mountain3 (0,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender undevelops tile Mountain3 (6,4)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Mountain3 (6,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender undevelops tile Plain (3,3)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender developed a tile but is short on time: 5.5990987
  INFO [DevelopmentActuator.testHuntWampus]          AI: dcthebender not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $103, max: 47.5, left: 2.9191012, fraction 0.06145476
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $103 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 2229
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2582448890361975932
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.68316305
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 3)
  INFO [Player.useFood]                              (P11)speedymule has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule got lower bound of 1207.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule finished Development LP in time 344ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1306.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,4): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: speedymule couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: speedymule tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            speedymule caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (8,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule is assaying Mountain3 (0,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)speedymule got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8761201409864011692
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.49850833
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> starts by assaying Plain (2,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1918.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1918.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $156, max: 47.5, left: 26.49952, fraction 0.55788463
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $156 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 1076
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -44404950947636863
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.93651175
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<A.D.A.M.> (rank 1)
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 2871.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 203ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2871.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.D.A.M.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Mountain1 (6,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (7,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $100, max: 47.5, left: 0.4591035, fraction 0.009665336
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $100 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 2378
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5093408858057482374
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -579930865597747115
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 13 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 4 food, 3 energy, 1 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 4 food, 3 energy, 8 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 6 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 4 food, 3 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 4 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 4 food, 3 energy, 10 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 4 food, 4 energy, 10 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6835701976774792432
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $145
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 13 critical: 0 surplus: 13 money: $921
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 11 critical: 0 surplus: 11 money: $353
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 15 critical: 0 surplus: 15 money: $32
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 23 critical: 0 surplus: 23 money: $691
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)dcthebender auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Player.increaseAuctionTeleportCount]         (P15)<A.D.A.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (62 units for $14260)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 761360808264960288
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $3911
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 3 critical: 0 surplus: 3 money: $2883
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 0 critical: 0 surplus: 0 money: $3482
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $5981
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2263580156973544478
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 12, total: 28, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 4 critical: 4 surplus: 0 money: $3911
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 4 critical: 4 surplus: 0 money: $2883
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 4 critical: 4 surplus: 0 money: $3482
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 4 critical: 4 surplus: 0 money: $5981
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $541
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $784
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $34 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3463398353810051848
  INFO [Shop.calcBuySellPrice]                       Current Energy price $28
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 24, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 78%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 5 critical: 3 surplus: 2 money: $3911
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 10 critical: 5 surplus: 5 money: $2883
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 4 critical: 4 surplus: 0 money: $3482
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 5 critical: 5 surplus: 0 money: $5981
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $341
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $895
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $341
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $895
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $341
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $895
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $341
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $895
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $341
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $895
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (4 units for $100)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5292575587065807832
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49448904
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $5981 Plots: 6 Assets: 736 Total: 9717
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $3382 Plots: 6 Assets: 651 Total: 7033
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $2983 Plots: 6 Assets: 990 Total: 6973
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 4 Energy: 6 Smithore: 0 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $3911 Plots: 5 Assets: 516 Total: 6927
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 34 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $34
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 30650
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Mountain1 (8,3)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (2,0)
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: speedymule wants Plain (7,0)
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Plain (0,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 1 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 1: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 2: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 9 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 9: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 15 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 15: Mountain1 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $336
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $2574
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $2572
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $2340
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $2340
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule originally valued the plot at $2570
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule targets price $1512
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender originally valued the plot at $1859
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender targets price $1748
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2512 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2304 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1712 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1468 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1448 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2292 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1680 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2500 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2348 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1428 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2368 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1700 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2500 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1392 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2392 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2484 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1444 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1664 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2496 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2480 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1408 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1392 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2436 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1676 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2396 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1416 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1628 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1448 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2416 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1484 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2516 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2460 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2444 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1508 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1684 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2484 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1652 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1512 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2392 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1668 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2484 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1640 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: speedymule new price $1512 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2412 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1688 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2360 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2464 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: dcthebender new price $1704 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2452 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2396 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2484 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2468 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2392 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2408 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2416 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2444 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2360 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2400 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2404 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2484 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2352 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $2424 (changed $-60)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $2352 (changed $0)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)<B.I.L.L.> bought the plot for $2328
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6435066768179965174
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.038623095
  INFO [PlayerEventPhase.begin]                      Event player: (P15)<A.D.A.M.> (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1755.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 281ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2302.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,3) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (8,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (7,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Mountain1 (8,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Mountain1 (8,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $114, max: 47.5, left: 3.6591005, fraction 0.0770337
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $114 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 2192
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3600979777176734960
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29765862
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 2)
  INFO [Player.useFood]                              (P11)speedymule has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule got lower bound of 823.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule finished Development LP in time 312ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2843.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (5,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Mountain1 (6,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (7,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Mountain3 (0,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (8,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Mountain1 (6,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)speedymule
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4738373219949963967
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38988864
  INFO [PlayerEventPhase.begin]                      No player event for (P12)dcthebender (rank 3)
  INFO [Player.useFood]                              (P12)dcthebender has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender got lower bound of 2408.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 327ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2584.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,3): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (0,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (0,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (5,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: dcthebender not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $126, max: 47.5, left: 8.539108, fraction 0.1797707
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $126 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 1948
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5402083219869186493
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9808809
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 758.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 1296ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1792.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Crater (3,2): Empty --> Crystite
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <B.I.L.L.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <B.I.L.L.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (7,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (2,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Crater (3,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5743749263569945711
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 4 food, 3 energy, 9 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 4 food, 6 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 4 food, 3 energy, 6 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 4 food, 8 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 2 food, 3 energy, 11 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 3 food, 6 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 6 food, 4 energy, 8 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 3 food, 8 energy, 16 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7677356800747221928
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1258911545770187243
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 34, mules potentially available: 22, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $131 sell price $166
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 5 critical: 0 surplus: 5 money: $153
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 9 critical: 0 surplus: 9 money: $2089
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 3 critical: 0 surplus: 3 money: $2237
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 5 critical: 0 surplus: 5 money: $4750
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $131
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $131
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P15)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)dcthebender auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $131 (22 units for $2882)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -893657262111980954
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 2 critical: 0 surplus: 2 money: $808
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 3 critical: 0 surplus: 3 money: $3268
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 2 critical: 0 surplus: 2 money: $2630
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $5405
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $140
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $140
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $140
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)dcthebender auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (7 units for $980)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4692678642857089389
  INFO [Shop.calcBuySellPrice]                       Current Food price $34
  INFO [Shop.printPriceFactor]                       Food shop: 12, total: 26, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 71%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 2 critical: 4 surplus: -2 money: $1088
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 3 critical: 4 surplus: -1 money: $3688
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 6 critical: 4 surplus: 2 money: $2910
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 3 critical: 4 surplus: -1 money: $5405
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $363
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $363
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $363
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $363
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $363
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7118642359022587529
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 25, needed: 22
  INFO [Shop.printPriceFactor]                       Energy is decreased to 91%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 3 critical: 6 surplus: -3 money: $988
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 7 critical: 6 surplus: 1 money: $3638
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 7 critical: 5 surplus: 2 money: $3010
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 8 critical: 5 surplus: 3 money: $5355
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $161
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $68
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $203
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $161
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $68
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (1 units for $25)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -107644034465562624
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46686152
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $5355 Plots: 7 Assets: 960 Total: 9815
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $3638 Plots: 7 Assets: 1045 Total: 8183
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $3035 Plots: 7 Assets: 850 Total: 7385
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $963 Plots: 7 Assets: 910 Total: 5373
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $260
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 38 units $131
  INFO [SummaryPhase2.begin]                         Shop Food: 10 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $260
  INFO [SummaryPhase2.begin]                         Colony total: 30756
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (349107) CCMuleBot01: 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (349108) CCMuleBot01: 1:Matzestinkt2 Money: $4198 Plots: 6 Assets: 2392 Total: 9590
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (349109) CCMuleBot01: 2:Cyber Ranger Money: $2813 Plots: 5 Assets: 3510 Total: 8823
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (349110) CCMuleBot01: 3:MAximus09 Money: $2132 Plots: 5 Assets: 2575 Total: 7207
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (349111) CCMuleBot01: 4:batmule Money: $888 Plots: 7 Assets: 1280 Total: 5668
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (349112) speedymule: sorry - wanted to kick AI
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (349113) speedymule: 1 to go
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (349114) speedymule: wet - jump in
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (349115) dcthebender: speedy make anew game
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Event Probabilites: Pirates(13.30%) Pests(13.30%) Radiation(13.30%) Acid Rain(13.30%) Sunspot Activity(13.30%) Meteor Strike(6.67%) Earthquake(13.30%) Fire(13.30%) 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Mountain1 (7,2)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain1 (7,2)
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: speedymule wants Mountain1 (7,2)
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Plain (5,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.D.A.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (7,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: speedymule must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: speedymule wants Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 2: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 4 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 4: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 7 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 7: Mountain1 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 15 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 15: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2268
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1973
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $1972
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1482
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $48
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule originally valued the plot at $781
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule targets price $780
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender originally valued the plot at $991
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender targets price $988
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5860808141303594609
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.64457625
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<A.D.A.M.> (rank 1)
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1446.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1853.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (6,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Mountain1 (6,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (7,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (5,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> developed a tile but is short on time: 7.579097
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.D.A.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<A.D.A.M.> sold a mule for $310
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $104, max: 47.5, left: 3.4991007, fraction 0.073665276
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $104 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 2200
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1537001443190448714
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4256444
  INFO [PlayerEventPhase.begin]                      No player event for (P12)dcthebender (rank 2)
  INFO [Player.useFood]                              (P12)dcthebender has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: dcthebender starts by assaying Plain (0,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender got lower bound of 1737.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 234ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2085.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)dcthebender got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: dcthebender is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            dcthebender caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender is assaying Plain (1,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)dcthebender got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $112, max: 47.5, left: 3.6591005, fraction 0.0770337
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $112 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 2218
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9167789031774625153
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8740035
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 3)
  INFO [Player.useFood]                              (P11)speedymule has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule finished Development LP in time 62ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2108.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,1) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (1,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Mountain1 (6,0): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Mountain3 (0,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (5,2): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (7,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (1,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Mountain1 (6,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Mountain3 (0,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (7,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)speedymule
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7359202093300082684
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43828535
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 78ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2020.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (2,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,1): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (7,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (7,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> developed a tile but is short on time: 8.079098
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $116, max: 47.5, left: 4.6990995, fraction 0.098928414
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $116 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2140
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4598164521951167367
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P15)<A.D.A.M.> Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3399605239392873296
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 8 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 4 food, 18 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 4 food, 8 energy, 18 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 12 food, 6 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 4 food, 6 energy, 3 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 4 food, 19 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 4 food, 9 energy, 21 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 12 food, 6 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 4 food, 5 energy, 4 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 949948715511770952
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $131
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 38, mules potentially available: 26, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 45%
  INFO [Shop.printPriceFactor]                       Smithore buy price $66 sell price $101
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $794
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 21 critical: 0 surplus: 21 money: $3590
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 10 critical: 0 surplus: 10 money: $2180
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 4 critical: 0 surplus: 4 money: $4739
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $106
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $101
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $106
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $66 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1743244441008768295
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 6 critical: 0 surplus: 6 money: $794
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 3 critical: 0 surplus: 3 money: $3590
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 0 critical: 0 surplus: 0 money: $2180
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 4 critical: 0 surplus: 4 money: $4739
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6991633151352644291
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 10, total: 34, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 60%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 4 critical: 4 surplus: 0 money: $794
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 4 critical: 4 surplus: 0 money: $3590
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 12 critical: 4 surplus: 8 money: $2180
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 4 critical: 4 surplus: 0 money: $4739
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $336
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $336
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (1 units for $15)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5931327816741469445
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 45, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 20 critical: 4 surplus: 16 money: $794
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 10 critical: 7 surplus: 3 money: $3590
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 7 critical: 6 surplus: 1 money: $2195
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 8 critical: 6 surplus: 2 money: $4739
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $296
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4754249066015750561
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50968760
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $3590 Plots: 8 Assets: 2813 Total: 10403
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 4 Energy: 10 Smithore: 21 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $4739 Plots: 8 Assets: 1640 Total: 10379
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 4 Energy: 8 Smithore: 4 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $2195 Plots: 8 Assets: 1735 Total: 7930
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 11 Energy: 7 Smithore: 10 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $794 Plots: 8 Assets: 1794 Total: 6588
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 4 Energy: 20 Smithore: 0 Crystite: 6
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 24 units $66
  INFO [SummaryPhase2.begin]                         Shop Food: 11 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 35300
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (8,2)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (2,3)
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: speedymule wants Plain (2,1)
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Plain (2,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: dcthebender must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 2 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 2: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 5 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 5: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 7 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 7: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 11: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7137734779373848757
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.044455588
  INFO [PlayerEventPhase.begin]                      Event player: (P12)dcthebender (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)dcthebender has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender got lower bound of 1818.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2424.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,3): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (5,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender developed a tile but is short on time: 6.329584
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: dcthebender needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)dcthebender sold a mule for $180
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: dcthebender not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $154, max: 47.5, left: 2.1295881, fraction 0.044833433
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 1206
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5690190118275241955
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14672804
  INFO [PlayerEventPhase.begin]                      Event player: (P15)<A.D.A.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1681.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2777.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,3) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (8,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,4): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (6,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (8,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Mountain1 (8,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (7,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Mountain1 (6,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> developed a tile but is short on time: 6.7390976
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.D.A.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<A.D.A.M.> sold a mule for $180
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $150, max: 47.5, left: 2.6391015, fraction 0.05556003
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 2243
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5513182138398283468
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9931661
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 3)
  INFO [Player.useFood]                              (P11)speedymule has 11 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule got lower bound of 1615.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule finished Development LP in time 1280ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2461.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,1) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Mountain1 (6,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (7,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (1,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (2,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Mountain1 (6,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (7,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (1,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule developed a tile but is short on time: 10.479153
  INFO [DevelopmentActuator.testHuntWampus]          AI: speedymule not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToPub
  INFO [GameModel.gamble]                            (P11)speedymule gambles $162, max: 47.5, left: 6.079098, fraction 0.12798102
  INFO [DevelopmentMessenger.showMessage]            speedymule won $162 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 2071
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1402367475953519240
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.82220536
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1884.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 1532ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3156.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,3) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (7,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (7,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (7,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (7,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (2,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> developed a tile but is short on time: 10.719158
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $171, max: 47.5, left: 6.8990974, fraction 0.14524415
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $171 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2030
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 958172486521350107
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1972889817442755805
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 20 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 10 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 8 food, 6 energy, 0 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 5 food, 4 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 5 food, 3 energy, 22 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 5 food, 2 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 8 food, 8 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 4 food, 6 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 4 food, 3 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 5 food, 2 energy, 0 smithore, 15 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1764543618982747936
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $66
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-14
  INFO [Shop.printPriceFactor]                       Smithore shop: 24, mules potentially available: 24, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 50%
  INFO [Shop.printPriceFactor]                       Smithore buy price $36 sell price $71
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $635
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 41 critical: 0 surplus: 41 money: $3769
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 29 critical: 0 surplus: 29 money: $2052
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 4 critical: 0 surplus: 4 money: $4939
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $71
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $36 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8571068409848706483
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 33 critical: 0 surplus: 33 money: $635
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 3 critical: 0 surplus: 3 money: $3769
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 0 critical: 0 surplus: 0 money: $2052
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 19 critical: 0 surplus: 19 money: $4939
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7752115274440341486
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 11, total: 36, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 67%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 8 critical: 5 surplus: 3 money: $635
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 4 critical: 5 surplus: -1 money: $3769
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 8 critical: 5 surplus: 3 money: $2052
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 5 critical: 5 surplus: 0 money: $4939
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $6
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $6
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $6
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (3 units for $62)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4809790837224933943
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 36, needed: 28
  INFO [Shop.printPriceFactor]                       Energy is decreased to 83%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 19 critical: 7 surplus: 12 money: $697
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 9 critical: 7 surplus: 2 money: $3737
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 4 critical: 7 surplus: -3 money: $2052
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 4 critical: 7 surplus: -3 money: $4939
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-42
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (11 units for $275)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5949881336428359054
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47341064
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $4939 Plots: 9 Assets: 2582 Total: 12021
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 5 Energy: 4 Smithore: 4 Crystite: 19
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $3737 Plots: 9 Assets: 2847 Total: 11084
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 5 Energy: 9 Smithore: 41 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $972 Plots: 9 Assets: 3631 Total: 9103
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 5 Energy: 8 Smithore: 0 Crystite: 33
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $1777 Plots: 9 Assets: 2439 Total: 8716
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 8 Energy: 15 Smithore: 29 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 20 units $36
  INFO [SummaryPhase2.begin]                         Shop Food: 13 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $70
  INFO [SummaryPhase2.begin]                         Colony total: 40924
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (8,1)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (8,1)
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: speedymule wants Plain (8,1)
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Plain (2,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.D.A.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (1,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 2 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 2: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 3 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (1,3)
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 3: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 4: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 7 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 7: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1124
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $668
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $668
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $722
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $720
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule originally valued the plot at $896
  INFO [LandAuctionActuator.beginLandAuction]        AI: speedymule targets price $896
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender originally valued the plot at $689
  INFO [LandAuctionActuator.beginLandAuction]        AI: dcthebender targets price $688
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1669818933613286055
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.92256975
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<A.D.A.M.> (rank 1)
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 437ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2125.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,4) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (8,3): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,4): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (8,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (1,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Mountain1 (8,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (8,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P15)<A.D.A.M.>
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8815834428633369023
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7054854
  INFO [PlayerEventPhase.begin]                      No player event for (P12)dcthebender (rank 2)
  INFO [Player.useFood]                              (P12)dcthebender has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender got lower bound of 2127.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2435.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (3,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,4): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Mountain3 (6,4): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (2,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (3,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (5,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Mountain3 (6,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (2,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (3,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: dcthebender not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3518953240260106966
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18807489
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<B.I.L.L.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $450 in dividends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 3544.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3743.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (1,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (1,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (2,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $300
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (2,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $159, max: 47.5, left: 6.8590975, fraction 0.14440206
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $159 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2058
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3318760781264061102
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.68129194
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 4)
  INFO [Player.useFood]                              (P11)speedymule has 8 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: speedymule starts by assaying Plain (1,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule got lower bound of 2170.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2493.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,1) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,1) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (5,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (2,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)speedymule got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (2,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)speedymule
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6742205732379769579
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 15 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 4 food, 8 energy, 0 smithore, 37 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 4 food, 6 energy, 11 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 4 food, 3 energy, 31 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 4 food, 16 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 4 food, 10 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 5 food, 7 energy, 11 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 4 food, 3 energy, 31 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 3 food, 14 energy, 0 smithore, 13 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7169641823053917744
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5061058144899573623
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $36
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 20, mules potentially available: 16, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 58%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $1541
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 52 critical: 0 surplus: 52 money: $3347
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 60 critical: 0 surplus: 60 money: $1412
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 4 critical: 0 surplus: 4 money: $4799
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (62 units for $3224)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 75621564144572107
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 62 critical: 0 surplus: 62 money: $1541
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 17 critical: 0 surplus: 17 money: $3451
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 3 critical: 0 surplus: 3 money: $4532
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 32 critical: 0 surplus: 32 money: $4799
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (15 units for $1200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 940695265243301912
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 13, total: 28, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 79%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 4 critical: 5 surplus: -1 money: $2501
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 5 critical: 5 surplus: 0 money: $3451
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 6 critical: 5 surplus: 1 money: $4772
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 0 critical: 5 surplus: -5 money: $4799
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $74
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $74
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $74
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $74
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $74
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $74
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $250
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $74
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (6 units for $300)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5821689455113451105
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 41, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 84%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 10 critical: 9 surplus: 1 money: $2451
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 8 critical: 9 surplus: -1 money: $3451
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 9 critical: 9 surplus: 0 money: $4822
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 14 critical: 5 surplus: 9 money: $4549
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $136
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $28
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $2
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6460013361043798013
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47529232
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $3451 Plots: 10 Assets: 5510 Total: 13961
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 5 Energy: 8 Smithore: 50 Crystite: 17
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $4549 Plots: 10 Assets: 4173 Total: 13722
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 5 Energy: 14 Smithore: 4 Crystite: 32
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $2451 Plots: 10 Assets: 5675 Total: 13126
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 5 Energy: 10 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $4822 Plots: 10 Assets: 1415 Total: 11237
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 66 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 52046
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Mountain1 (1,4)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (1,0)
  INFO [LandGrantActuator.begin]                     AI: speedymule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: speedymule wants Plain (8,0)
  INFO [LandGrantActuator.begin]                     AI: dcthebender is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Plain (1,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: dcthebender must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Plain (8,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: dcthebender must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: dcthebender wants Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 0ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 0: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P11)speedymule pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)speedymule is granted tile 1: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)dcthebender pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)dcthebender is granted tile 2: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P15)<A.D.A.M.> pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<A.D.A.M.> is granted tile 3: Mountain1 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1390559425175239753
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.26631588
  INFO [PlayerEventPhase.begin]                      Event player: (P12)dcthebender (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $225
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)dcthebender has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3434.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Mountain3 (0,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (2,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (0,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Mountain3 (0,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (2,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (0,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $155, max: 47.5, left: 10.459152, fraction 0.22019269
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $155 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 1852
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 905154970038450151
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47773182
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<A.D.A.M.> (rank 2)
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 2272.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3914.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,3) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (1,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (6,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (1,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (1,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (7,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (7,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (1,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> developed a tile but is short on time: 5.299099
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $153, max: 47.5, left: 1.019103, fraction 0.021454802
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $153 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 2324
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6609075951857812686
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48175234
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 4034.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4083.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (1,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (1,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $227, max: 47.5, left: 29.339584, fraction 0.6176755
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $227 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 908
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -421204764793765231
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.93658537
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 4)
  INFO [Player.useFood]                              (P11)speedymule has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2895.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (7,0): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (1,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (2,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (7,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (1,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (2,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (8,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule developed a tile but is short on time: 3.199101
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3572173788134490448
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6050878132828745909
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 10 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 14 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 5 food, 6 energy, 1 smithore, 37 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 5 food, 11 energy, 1 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 20 food, 4 energy, 15 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 21 food, 3 energy, 0 smithore, 19 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 4 food, 6 energy, 1 smithore, 40 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 5 food, 11 energy, 1 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 22 food, 3 energy, 16 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 21 food, 5 energy, 0 smithore, 17 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7252733450790651498
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 66, mules potentially available: 42, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 1 critical: 0 surplus: 1 money: $2503
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 51 critical: 0 surplus: 51 money: $3181
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 16 critical: 0 surplus: 16 money: $4822
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 4 critical: 0 surplus: 4 money: $4352
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P15)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [Player.increaseAuctionTeleportCount]         (P12)dcthebender auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $46 (72 units for $3312)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7773218659274716981
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $48 sell price $188
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 90 critical: 0 surplus: 90 money: $2549
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 45 critical: 0 surplus: 45 money: $5527
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 3 critical: 0 surplus: 3 money: $5558
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 49 critical: 0 surplus: 49 money: $4536
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $48 (40 units for $1920)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1234657106311273902
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 60, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 50%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 4 critical: 5 surplus: -1 money: $4469
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 5 critical: 5 surplus: 0 money: $5527
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 22 critical: 5 surplus: 17 money: $5558
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 21 critical: 5 surplus: 16 money: $4536
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-7
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $3
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-7
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P15)<A.D.A.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (33 units for $512)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4160146673919344683
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 32, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is increased to 112%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 7 critical: 10 surplus: -3 money: $4437
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 11 critical: 9 surplus: 2 money: $5527
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 4 critical: 9 surplus: -5 money: $5830
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 10 critical: 9 surplus: 1 money: $4776
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-50
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $-24
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $-22
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $28 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4672066265230274818
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48120704
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $5527 Plots: 11 Assets: 3853 Total: 14880
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 5 Energy: 11 Smithore: 0 Crystite: 45
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $4776 Plots: 11 Assets: 3807 Total: 14083
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 5 Energy: 10 Smithore: 0 Crystite: 49
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $4437 Plots: 11 Assets: 4031 Total: 13968
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 5 Energy: 7 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $5830 Plots: 11 Assets: 1281 Total: 12611
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 5 Energy: 4 Smithore: 0 Crystite: 3
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 128 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 40 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $28
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 55542
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: speedymule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: dcthebender Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4748476850597241045
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.045102417
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P12)dcthebender (rank 1)
  INFO [Player.useFood]                              (P12)dcthebender has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender got lower bound of 3373.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 2250ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3521.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (0,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (0,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)dcthebender sold a mule for $165
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $174, max: 47.5, left: 26.839527, fraction 0.5650427
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $174 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 1033
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5184650105617165839
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24304396
  INFO [PlayerEventPhase.begin]                      Event player: (P15)<A.D.A.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $150 for each food plot you have developed. The total grant is $450
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3441.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (8,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (1,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (8,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Mountain1 (1,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<A.D.A.M.> gambles $169, max: 47.5, left: 6.219098, fraction 0.13092838
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $169 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 2064
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2412858732806004820
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4629631
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 47ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3984.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile River (4,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<B.I.L.L.> sold a mule for $115
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $228, max: 47.5, left: 21.059395, fraction 0.44335568
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $228 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 1322
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1987963269317205348
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47157007
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 4)
  INFO [Player.useFood]                              (P11)speedymule has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: speedymule LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: speedymule found 1 plans testing 1 tiles in 1221895ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: speedymule Plan: Plain Energy (+3) 12950 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 14320 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToPub
  INFO [GameModel.gamble]                            (P11)speedymule gambles $174, max: 47.5, left: 31.139626, fraction 0.65557104
  INFO [DevelopmentMessenger.showMessage]            speedymule won $174 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 818
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6291007137927629251
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 7 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 11 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 4 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 10 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 0 food, 18 energy, 0 smithore, 37 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 4 food, 14 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 4 food, 14 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 4 food, 13 energy, 1 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 0 food, 19 energy, 0 smithore, 40 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 6 food, 14 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 3 food, 17 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 2 food, 15 energy, 2 smithore, 29 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5077291763675870138
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6606282708084207029
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $46
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 12, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $42 sell price $77
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $4665
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 0 critical: 0 surplus: 0 money: $5676
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 17 critical: 0 surplus: 17 money: $5864
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 2 critical: 0 surplus: 2 money: $5130
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P12)dcthebender 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P11)speedymule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P15)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $42 (19 units for $798)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9189104182808641164
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $148 sell price $288
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 90 critical: 0 surplus: 90 money: $4665
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 75 critical: 0 surplus: 75 money: $5676
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 3 critical: 0 surplus: 3 money: $6578
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 78 critical: 0 surplus: 78 money: $5214
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $148
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $148
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $148
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $148
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)speedymule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [Player.increaseAuctionTeleportCount]         (P12)dcthebender auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [Player.increaseAuctionTeleportCount]         (P15)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $148 (246 units for $36408)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -287366632363447874
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 11, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 161%
  INFO [Shop.printPriceFactor]                       Food buy price $33 sell price $68
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 0 critical: 5 surplus: -5 money: $17985
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 6 critical: 5 surplus: 1 money: $16776
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 3 critical: 5 surplus: -2 money: $7022
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 2 critical: 5 surplus: -3 money: $16758
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $18
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $48 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9133859883669800783
  INFO [Shop.calcBuySellPrice]                       Current Energy price $28
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 70, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 19 critical: 8 surplus: 11 money: $17985
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 17 critical: 9 surplus: 8 money: $16776
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 17 critical: 9 surplus: 8 money: $7022
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 17 critical: 9 surplus: 8 money: $16758
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $65
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<A.D.A.M.> (P14)<B.I.L.L.> (P11)speedymule (P12)dcthebender 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: speedymule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: dcthebender has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4894931308608733076
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50137464
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $17985 Plots: 11 Assets: 1760 Total: 25245
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 0 Energy: 19 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $16776 Plots: 11 Assets: 1973 Total: 24249
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 6 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $16758 Plots: 11 Assets: 1756 Total: 24014
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 2 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $7022 Plots: 11 Assets: 1529 Total: 14051
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 3 Energy: 17 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $148
  INFO [SummaryPhase2.begin]                         Shop Smithore: 15 units $42
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 87559
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: speedymule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: dcthebender Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4843826320106206654
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7213643
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 0 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 3936.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 62ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5811.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,0) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (1,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $208, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $208 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1027571431544114053
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1073944
  INFO [PlayerEventPhase.begin]                      Event player: (P12)dcthebender (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)dcthebender has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)dcthebender
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: dcthebender beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: dcthebender got lower bound of 4129.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: dcthebender finished Development LP in time 187ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 6143.999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: dcthebender picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,4) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (5,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- is trying Plain (0,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: dcthebender ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: dcthebender successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (5,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)dcthebender develops tile Plain (0,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)dcthebender sold a mule for $130
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: dcthebender chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: dcthebender Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: dcthebender Action: GoToPub
  INFO [GameModel.gamble]                            (P12)dcthebender gambles $211, max: 47.5, left: 10.899162, fraction 0.22945605
  INFO [DevelopmentMessenger.showMessage]            dcthebender won $211 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: dcthebender gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)dcthebender finishes on update 1830
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9140587568181516464
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76515627
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P15)<A.D.A.M.> has 2 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 4206.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 250ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 6433.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (8,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain1 (8,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (8,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<A.D.A.M.> develops tile Plain (7,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> developed a tile but is short on time: 2.839685
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.D.A.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<A.D.A.M.> sold a mule for $130
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<A.D.A.M.> finishes on update 1100
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4891557081046540689
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8642682
  INFO [PlayerEventPhase.begin]                      No player event for (P11)speedymule (rank 4)
  INFO [Player.useFood]                              (P11)speedymule has 3 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)speedymule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: speedymule beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: speedymule got lower bound of 4761.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: speedymule finished Development LP in time 30ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 8548.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: speedymule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- is trying Plain (8,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: speedymule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: speedymule successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (8,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)speedymule develops tile Plain (8,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule developed a tile but is short on time: 9.43952
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: speedymule needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)speedymule sold a mule for $130
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: speedymule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: speedymule Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: speedymule Action: GoToPub
  INFO [GameModel.gamble]                            (P11)speedymule gambles $212, max: 47.5, left: 3.7594914, fraction 0.07914719
  INFO [DevelopmentMessenger.showMessage]            speedymule won $212 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: speedymule gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)speedymule finishes on update 1337
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5118718996022697446
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 19 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)dcthebender has 17 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P11)speedymule has 17 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P15)<A.D.A.M.> has 17 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 0 food, 18 energy, 0 smithore, 37 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender expects 8 food, 0 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule expects 31 food, 3 energy, 15 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> expects 11 food, 4 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 0 food, 19 energy, 0 smithore, 40 crystite
  INFO [ProductionPhase.logProduction]               (P12)dcthebender produced 7 food, 0 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P11)speedymule produced 28 food, 2 energy, 16 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P15)<A.D.A.M.> produced 12 food, 3 energy, 0 smithore, 27 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7346827193500914187
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6771245560361594295
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $42
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 15, mules potentially available: 21, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $18193
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Smithore: 0 critical: 0 surplus: 0 money: $17212
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Smithore: 16 critical: 0 surplus: 16 money: $7284
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $16833
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $-6
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4617310523466841464
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $148
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 40 critical: 0 surplus: 40 money: $18193
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Crystite: 46 critical: 0 surplus: 46 money: $17212
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Crystite: 4 critical: 0 surplus: 4 money: $7284
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Crystite: 27 critical: 0 surplus: 27 money: $16833
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5045531596401636411
  INFO [Shop.calcBuySellPrice]                       Current Food price $48
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 48, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 56%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 0 critical: 0 surplus: 0 money: $18193
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Food: 8 critical: 0 surplus: 8 money: $17212
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Food: 28 critical: 0 surplus: 28 money: $7284
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Food: 12 critical: 0 surplus: 12 money: $16833
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $455
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $40
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $460
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6581486771904552430
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 50, needed: 41
  INFO [Shop.printPriceFactor]                       Energy is decreased to 87%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 28 critical: 0 surplus: 28 money: $18193
  INFO [CollectionPhase.goToNextPhase]               (P12)dcthebender Energy: 5 critical: 0 surplus: 5 money: $17212
  INFO [CollectionPhase.goToNextPhase]               (P11)speedymule Energy: 8 critical: 0 surplus: 8 money: $7284
  INFO [CollectionPhase.goToNextPhase]               (P15)<A.D.A.M.> Energy: 9 critical: 0 surplus: 9 money: $16833
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $283
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: speedymule calculated the target price (via method 2) to be $41
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: dcthebender calculated the target price (via method 2) to be $341
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P14 P11 P12> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4115301990484113157
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52324776
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $18193 Plots: 11 Assets: 5985 Total: 29678
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 0 Energy: 28 Smithore: 0 Crystite: 40
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Money: $17212 Plots: 11 Assets: 6300 Total: 29012
  INFO [SummaryPhase2.begin]                         (P12)dcthebender Food: 8 Energy: 5 Smithore: 0 Crystite: 46
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Money: $16833 Plots: 11 Assets: 4445 Total: 26778
  INFO [SummaryPhase2.begin]                         (P15)<A.D.A.M.> Food: 12 Energy: 9 Smithore: 0 Crystite: 27
  INFO [SummaryPhase2.begin]                         (P11)speedymule Money: $7284 Plots: 11 Assets: 3150 Total: 15934
  INFO [SummaryPhase2.begin]                         (P11)speedymule Food: 28 Energy: 8 Smithore: 16 Crystite: 4
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 15 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 101402
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:<B.I.L.L.> Money: $17985 Plots: 11 Assets: 1760 Total: 25245
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:dcthebender Money: $16776 Plots: 11 Assets: 1973 Total: 24249
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:<A.D.A.M.> Money: $16758 Plots: 11 Assets: 1756 Total: 24014
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:speedymule Money: $7022 Plots: 11 Assets: 1529 Total: 14051
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100002 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
