  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: nckvjom8d433i92lhgj7o5nti4
  INFO [Login$MasterListener$1.run]                  Logged in as "CCMuleBot01" (id 27633)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: ialmrnt5
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.4410
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 915G
  INFO [MuleGameContainer.<init>]                    GL Version: 1.4.0 - Build 4.14.10.4410
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: ChuckieBot-2490, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id a8954935-7d71-4a4f-bdf0-d8b085450beb
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is a8954935-7d71-4a4f-bdf0-d8b085450beb
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id a8954935-7d71-4a4f-bdf0-d8b085450beb
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 69bc7897-97da-4115-a12e-e326cfdd819c
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 102473
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /71.84.240.141 id 97bffc3c-b6a1-49d9-8588-ec5698503147
  INFO [ServerMessageHandler.processJoin]            Server: Client /71.84.240.141 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)C-128 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)C-128 (ID: 27776)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /71.84.240.141 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7086 bytes
  INFO [Server.initUdp]                              Server: Client /71.84.240.141 <S11> requests UDP address /71.84.240.141:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)C-128 (ID 27776)
  INFO [ServerMessageHandler.processPlayerJoin]      /71.84.240.141 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)C-128 joins the players
  INFO [Player.<init>]                               Creating (P11)C-128
  INFO [GameModel.setRemoteUser]                     (P11)C-128 is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings CCMuleBot01 .  This is a chatterbot hosted game.
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 69bc7897-97da-4115-a12e-e326cfdd819c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === CCMuleBot01 Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings C-128 .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === C-128 Bot Reputation: A++ (73) Bot Games: 79
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27776 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /71.84.240.141 <P11>
  INFO [Server.removeClient]                         Server: Removing client /71.84.240.141 <> with id 97bffc3c-b6a1-49d9-8588-ec5698503147
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /71.84.240.141 <>
  INFO [Server.acceptClients]                        Server: Accepted client /198.53.104.163 id b76ffe8b-a7a6-4168-9191-52ffdaed0c44
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.53.104.163 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Spiz is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Spiz (ID: 27873)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.53.104.163 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7085 bytes
  INFO [Server.initUdp]                              Server: Client /198.53.104.163 <S11> requests UDP address /198.53.104.163:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Spiz (ID 27873)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Spiz .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Spiz Bot Reputation: Excellent (48) Bot Games: 48
  INFO [GameController.apply]                        (S11)Spiz chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 12 bytes
  INFO [Player.<init>]                               Creating (P12)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P12)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /198.53.104.163 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Spiz joins the players
  INFO [Player.<init>]                               Creating (P11)Spiz
  INFO [GameModel.setRemoteUser]                     (P11)Spiz is a remote Player
  INFO [GameController.apply]                        (P11)Spiz chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [Server.acceptClients]                        Server: Accepted client /87.169.125.113 id 3e04bf4a-5840-4bcb-aa84-581898f8b525
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.169.125.113 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)logen is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)logen (ID: 25894)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /87.169.125.113 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7210 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)logen (ID 25894)
  INFO [Server.initUdp]                              Server: Client /87.169.125.113 <S12> requests UDP address /87.169.125.113:6261
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings logen .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === logen Bot Reputation: A++ (90) Bot Games: 102
  INFO [GameController.apply]                        (S12)logen chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /87.169.125.113 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)logen joins the players
  INFO [Player.<init>]                               Creating (P12)logen
  INFO [GameModel.setRemoteUser]                     (P12)logen is a remote Player
  INFO [GameController.apply]                        (P12)logen chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [GameController.apply]                        (P12)logen chat: hi
  INFO [GameController.apply]                        (P11)Spiz chat: hey there
  INFO [Server.acceptClients]                        Server: Accepted client /70.78.58.147 id 8ffe7703-fc5a-4612-9a0b-fc950646b2a9
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.78.58.147 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)MulesBalls is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)MulesBalls (ID: 100691)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.78.58.147 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7313 bytes
  INFO [Server.initUdp]                              Server: Client /70.78.58.147 <S13> requests UDP address /70.78.58.147:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)MulesBalls (ID 100691)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings MulesBalls .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [ServerMessageHandler.processPlayerJoin]      /70.78.58.147 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)MulesBalls joins the players
  INFO [Player.<init>]                               Creating (P13)MulesBalls
  INFO [GameModel.setRemoteUser]                     (P13)MulesBalls is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === MulesBalls Bot Reputation: Excellent (41) Bot Games: 56
  INFO [ServerMessageHandler.processPlayerUnjoin]    /70.78.58.147 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)MulesBalls unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)MulesBalls is a remote Spectator
  INFO [GameController.apply]                        (S13)MulesBalls chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P14)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /71.209.105.159 id 2b6963cf-0c49-4a32-a7cf-21dbf8bf05c6
  INFO [ServerMessageHandler.processJoin]            Server: Client /71.209.105.159 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)OnToMars is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)OnToMars (ID: 22854)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /71.209.105.159 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7442 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)OnToMars (ID 22854)
  INFO [Server.initUdp]                              Server: Client /71.209.105.159 <S15> requests UDP address /71.209.105.159:27379
  INFO [ServerMessageHandler.processPlayerJoin]      /70.78.58.147 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)MulesBalls joins the players
  INFO [Player.<init>]                               Creating (P13)MulesBalls
  INFO [GameModel.setRemoteUser]                     (P13)MulesBalls is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings OnToMars .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === OnToMars Bot Reputation: Great (19) Bot Games: 19
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <S10 P14>
  INFO [GameController.apply]                        (P13)MulesBalls chat: spiz is back!
  INFO [GameController.apply]                        (P13)MulesBalls chat: hoooooooooooo
  INFO [GameController.apply]                        (P13)MulesBalls chat: i said hi guys
  INFO [GameController.apply]                        (P11)Spiz chat: yeah between vacation and mule 2, been a while heh
  INFO [GameController.apply]                        (P12)logen chat: hi
  INFO [GameController.apply]                        (S15)OnToMars chat: well i am tempted....got to go to St Paul tomorrow
  INFO [GameController.apply]                        (P13)MulesBalls chat: mars, u dazed after that win by speedy?
  INFO [GameController.apply]                        (P11)Spiz chat: not familiar with MulesBalls though heh
  INFO [GameController.apply]                        (S15)OnToMars chat: i got out played
  INFO [GameController.apply]                        (P13)MulesBalls chat: st. paul for what?
  INFO [GameController.apply]                        (P13)MulesBalls chat: to prey?
  INFO [GameController.apply]                        (S15)OnToMars chat: i am a part to bus driver for trailways...taking a team to play football
  INFO [GameController.apply]                        (P13)MulesBalls chat: ohhh
  INFO [GameController.apply]                        (S15)OnToMars chat: driving a bus is a hoot
  INFO [GameController.apply]                        (P13)MulesBalls chat: not on no sleep though
  INFO [GameController.apply]                        (P13)MulesBalls chat: screaming kids?
  INFO [GameController.apply]                        (S15)OnToMars chat: most of the students are amazed i am a physics teacher and drive
  INFO [GameController.apply]                        (S15)OnToMars chat: college
  INFO [GameController.apply]                        (S15)OnToMars chat: Iowa
  INFO [GameController.apply]                        (S15)OnToMars chat: no money in physics, got to pay the tuition some how
  INFO [ServerMessageHandler.processPlayerJoin]      /71.209.105.159 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)OnToMars joins the players
  INFO [Player.<init>]                               Creating (P15)OnToMars
  INFO [GameModel.setRemoteUser]                     (P15)OnToMars is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P15)OnToMars (P12)logen (P11)Spiz (P13)MulesBalls 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5947455734876206547
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)Spiz (P15)OnToMars (P13)MulesBalls (P12)logen 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 44335656
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Spiz chat: let's see if i remember how to do this heh
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)MulesBalls is granted tile 3: Mountain3 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)logen is granted tile 10: Mountain3 (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 21: Mountain1 (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Spiz is granted tile 22: Mountain3 (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)MulesBalls bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [GameController.apply]                        (P13)MulesBalls chat: buy!
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: u will be rusty spiz
  INFO [GameController.apply]                        (P13)MulesBalls chat: dont buy spiz!
  INFO [GameController.apply]                        (P13)MulesBalls chat: ur rusty!
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)OnToMars bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5817910344462386703
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Spiz (rank 1)
  INFO [Player.useFood]                              (P11)Spiz has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Spiz chat: hah i know who you are now
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)logen chat: MSM will help you to get back into the game, spiz :)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: bigtime
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Mountain3 (5,2) with Food factory
  INFO [GameModel.buyAssay]                          (P11)Spiz got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Spiz caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)Spiz got an assay bot
  INFO [GameController.apply]                        (P13)MulesBalls chat: easy to follow play by play with high tite locations
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Spiz finishes on update 2148
  INFO [GameModel.gamble]                            (P11)Spiz gambles $54, max: 47.5, left: 5.039099, fraction 0.1060863
  INFO [DevelopmentMessenger.showMessage]            Spiz won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6424640359785794870
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 2)
  INFO [Player.useFood]                              (P15)OnToMars has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P15)OnToMars got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameController.apply]                        (P13)MulesBalls chat: wheres all the highs
  INFO [GameModel.buyAssay]                          (P15)OnToMars got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            OnToMars caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P13)MulesBalls chat: 1 is above store again mars
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (5,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)OnToMars finishes on update 2096
  INFO [GameModel.gamble]                            (P15)OnToMars gambles $51, max: 47.5, left: 6.319098, fraction 0.13303365
  INFO [DevelopmentMessenger.showMessage]            OnToMars won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5011609812829430959
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)MulesBalls (rank 3)
  INFO [Player.useFood]                              (P13)MulesBalls has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P13)MulesBalls chat: i need 1 more
  INFO [GameController.apply]                        (P12)logen chat: Easy to follow, dodgy advise
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (0,0) with Food factory
  INFO [GameModel.buyAssay]                          (P13)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 2927
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $51, max: 47.5, left: 0.69910336, fraction 0.014717965
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $51 in the pub
  INFO [GameController.apply]                        (P13)MulesBalls chat: theres 2
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2864203762763223292
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)logen (rank 4)
  INFO [Player.useFood]                              (P12)logen has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: up to u guys now
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: if u want 1
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: i cant grab 3 highs in 1 turn
  INFO [GameModel.developLand]                       (P12)logen develops tile Mountain3 (1,1) with Smithore factory
  INFO [GameModel.buyAssay]                          (P12)logen got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P12)logen got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            logen caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 1900
  INFO [GameModel.gamble]                            (P12)logen gambles $62, max: 47.5, left: 10.059143, fraction 0.21177143
  INFO [DevelopmentMessenger.showMessage]            logen won $62 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4619373389955849775
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (P13)MulesBalls chat: that was a med btw
  INFO [GameController.apply]                        (P15)OnToMars chat: bot:lastassay
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Found Medium amounts of Crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: see?
  INFO [GameController.apply]                        (P13)MulesBalls chat: u dont need the bot
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4797765523130749355
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3193542977107316807
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 57%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 0 critical: 0 surplus: 0 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 0 critical: 0 surplus: 0 money: $1029
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 5 critical: 0 surplus: 5 money: $987
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $54
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: buy land!
  INFO [GameController.apply]                        (P13)MulesBalls chat: sell
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: nice loge
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $58 (5 units for $290)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6315011295293945391
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 0 critical: 0 surplus: 0 money: $1029
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 0 critical: 0 surplus: 0 money: $1277
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $54
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:prices
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Smithore buy price $58 sell price $93, Crystite buy price $68 sell price $208, , , Mule Price:  mule now costs $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5603590920290327616
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 16, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 3 critical: 3 surplus: 0 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 2 critical: 3 surplus: -1 money: $1029
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 1 critical: 3 surplus: -2 money: $1277
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 2 critical: 3 surplus: -1 money: $54
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: plots1
  INFO [GameController.apply]                        (P13)MulesBalls chat: buy 1
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7530194797188713834
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 12, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 1 critical: 2 surplus: -1 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 1 critical: 2 surplus: -1 money: $929
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 1 critical: 2 surplus: -1 money: $1127
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 1 critical: 2 surplus: -1 money: $54
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 4 takes over trade from buyer Spiz rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 4 takes over trade from buyer Spiz rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 4 takes over trade from buyer Spiz rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 4 takes over trade from buyer Spiz rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5284697667329613128
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49015552
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $1037 Plots: 1 Assets: 445 Total: 1982
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $659 Plots: 1 Assets: 575 Total: 1734
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $54 Plots: 2 Assets: 255 Total: 1309
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $54 Plots: 2 Assets: 205 Total: 1259
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 5 units $58
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 6284
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 9: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Spiz is granted tile 26: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)logen is granted tile 27: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)MulesBalls is granted tile 35: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 519944701314038306
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.716161
  INFO [PlayerEventPhase.begin]                      No player event for (P12)logen (rank 1)
  INFO [Player.useFood]                              (P12)logen has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: 3highs on right!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: 1 in riv
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: 100%
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (7,3) with Food factory
  INFO [GameController.apply]                        (P13)MulesBalls chat: find 2 more hoghs upper right
  INFO [DevelopmentMessenger.showMessage]            logen caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)logen got an assay bot
  INFO [GameController.apply]                        (P13)MulesBalls chat: waste
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P12)logen got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameController.apply]                        (P13)MulesBalls chat: right
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 2403
  INFO [GameController.apply]                        (P13)MulesBalls chat: huh?
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8570514939285697128
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.37810934
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Spiz (rank 2)
  INFO [Player.useFood]                              (P11)Spiz has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: sweet ass!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Mountain3 (5,2) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Spiz caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Spiz finishes on update 1162
  INFO [GameModel.gamble]                            (P11)Spiz gambles $107, max: 47.5, left: 25.279491, fraction 0.5321998
  INFO [DevelopmentMessenger.showMessage]            Spiz won $107 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6405190892892996058
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59299314
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 3)
  INFO [Player.useFood]                              (P15)OnToMars has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P15)OnToMars got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            OnToMars caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P13)MulesBalls chat: see?
  INFO [GameController.apply]                        (P13)MulesBalls chat: last high on right
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(11.10%) Pests(0%) Radiation(0%) Acid Rain(33.30%) Sunspot Activity(33.30%) Meteor Strike(0%) Earthquake(0%) Fire(22.20%) 
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (3,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)OnToMars finishes on update 2272
  INFO [GameModel.gamble]                            (P15)OnToMars gambles $58, max: 47.5, left: 2.8391013, fraction 0.059770554
  INFO [DevelopmentMessenger.showMessage]            OnToMars won $58 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5373489790185852353
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.038484454
  INFO [PlayerEventPhase.begin]                      Event player: (P13)MulesBalls (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: cash!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)MulesBalls has 2 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P13)MulesBalls sold a mule for $110
  INFO [GameModel.developLand]                       (P13)MulesBalls undevelops tile Plain (0,0)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Mountain3 (3,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 1638
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $53, max: 47.5, left: 1.2727628, fraction 0.026795005
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4124967489553293702
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 7 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: spiz may have the last high already
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 2 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 3 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4706376767994847302
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: on food plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8460913010475166951
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $58
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 73%
  INFO [Shop.printPriceFactor]                       Smithore buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 0 critical: 0 surplus: 0 money: $77
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 2 critical: 0 surplus: 2 money: $681
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 4 critical: 0 surplus: 4 money: $1002
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 5 critical: 0 surplus: 5 money: $257
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen (P13)MulesBalls 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $45 (9 units for $410)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2395570200149669350
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $77
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 0 critical: 0 surplus: 0 money: $579
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 0 critical: 0 surplus: 0 money: $1192
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $477
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8968143892198854054
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 7, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 154%
  INFO [Shop.printPriceFactor]                       Food buy price $62 sell price $97
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 0 critical: 3 surplus: -3 money: $77
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 3 critical: 3 surplus: 0 money: $579
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 4 critical: 3 surplus: 1 money: $1192
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 0 critical: 3 surplus: -3 money: $477
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $77 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5694786344320891574
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 5, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is increased to 190%
  INFO [Shop.printPriceFactor]                       Energy buy price $71 sell price $106
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: package for me or mars!
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 0 critical: 3 surplus: -3 money: $77
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 4 critical: 3 surplus: 1 money: $579
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 1 critical: 3 surplus: -2 money: $1192
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 0 critical: 2 surplus: -2 money: $477
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P12)logen chat: Wow, double starving
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $86 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3793685012236745431
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47210344
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $1192 Plots: 2 Assets: 564 Total: 2756
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $579 Plots: 2 Assets: 925 Total: 2504
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 3 Energy: 4 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $477 Plots: 3 Assets: 110 Total: 2087
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 0 Energy: 0 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $77 Plots: 3 Assets: 120 Total: 1697
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 0 Energy: 0 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $77
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $86
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 9044
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: sweet
  INFO [GameController.apply]                        (P13)MulesBalls chat: pack is herw
  INFO [GameController.apply]                        (P12)logen chat: no food, no nrg, for 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)MulesBalls is granted tile 0: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)logen is granted tile 7: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: grab last high
  INFO [LandGrantPhase.claimPlot]                    (P11)Spiz is granted tile 16: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 17: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [GameController.apply]                        (P13)MulesBalls chat: buy !
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)logen bought the plot for $912
  INFO [GameController.apply]                        (P12)logen chat: good tip
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5355750434068000434
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.42869556
  INFO [PlayerEventPhase.begin]                      No player event for (P12)logen (rank 1)
  INFO [Player.useFood]                              (P12)logen has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (7,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)logen develops tile River (4,0) with Food factory
  INFO [DevelopmentMessenger.showMessage]            logen caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)logen develops tile Mountain3 (1,1) with Energy factory
  INFO [GameModel.sellMule]                          (P12)logen sold a mule for $165
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 2333
  INFO [GameModel.gamble]                            (P12)logen gambles $54, max: 47.5, left: 1.3391027, fraction 0.028191637
  INFO [DevelopmentMessenger.showMessage]            logen won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3805344961097037056
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5673124
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Spiz (rank 2)
  INFO [Player.useFood]                              (P11)Spiz has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Spiz undevelops tile Mountain3 (5,2)
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,2) with Food factory
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Mountain3 (5,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Spiz caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)Spiz got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Spiz finishes on update 2136
  INFO [GameModel.gamble]                            (P11)Spiz gambles $70, max: 47.5, left: 5.319099, fraction 0.11198103
  INFO [DevelopmentMessenger.showMessage]            Spiz won $70 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7051685836256563030
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24309552
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P13)MulesBalls (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: mars has the last high?
  INFO [GameController.apply]                        (P13)MulesBalls chat: hooooooooooooooooooooooooo
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)MulesBalls has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)logen chat: MB is getting showerd with good events
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (6,4) with Food factory
  INFO [GameController.apply]                        (P12)logen chat: Money, now package
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (1,0) with Energy factory
  INFO [GameController.apply]                        (P11)Spiz chat: i shouldn't have smoked before trying to shake the rust heh
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (0,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 2415
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7133907522396203448
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8562943
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 4)
  INFO [Player.useFood]                              (P15)OnToMars has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: wheres the shower?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)OnToMars finishes on update 63
  INFO [GameModel.gamble]                            (P15)OnToMars gambles $63, max: 47.5, left: 3.7400012, fraction 0.078736864
  INFO [DevelopmentMessenger.showMessage]            OnToMars won $63 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6973397365091822893
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)logen chat: You did nothing wrong, mb played quite poorly on the other hand
  INFO [GameController.apply]                        (P13)MulesBalls chat: u should have sold me 1 food high, then no package
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1199363156719336032
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 0 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 6 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 4 food, 10 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 2 food, 14 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 7 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 3 food, 11 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 3 food, 14 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 954230689931419435
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $45
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 9, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 83%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 0 critical: 0 surplus: 0 money: $140
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 4 critical: 0 surplus: 4 money: $659
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 0 critical: 0 surplus: 0 money: $319
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 3 critical: 0 surplus: 3 money: $182
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:playerevents
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (2) Relative Died [MulesBalls ] ~ (3) Homeworld Package [MulesBalls ] ~ 
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $49 (3 units for $147)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8360978125808904237
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: 2events is a shower?
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $140
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 0 critical: 0 surplus: 0 money: $610
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 0 critical: 0 surplus: 0 money: $319
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $329
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5442826757263174061
  INFO [Shop.calcBuySellPrice]                       Current Food price $77
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 89%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: i even warned u package was here
  INFO [GameController.apply]                        (P12)logen chat: In a row and of that deciding quality, yes :)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 0 critical: 3 surplus: -3 money: $140
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 7 critical: 3 surplus: 4 money: $610
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 4 critical: 3 surplus: 1 money: $319
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 3 critical: 3 surplus: 0 money: $329
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P15)OnToMars auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $81 (2 units for $162)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5143130973095536690
  INFO [Shop.calcBuySellPrice]                       Current Energy price $86
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 52%
  INFO [Shop.printPriceFactor]                       Energy buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: nah
  INFO [GameController.apply]                        (P13)MulesBalls chat: im never this lucky
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 0 critical: 3 surplus: -3 money: $51
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 5 critical: 3 surplus: 2 money: $772
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 11 critical: 2 surplus: 9 money: $319
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 14 critical: 3 surplus: 11 money: $256
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)logen chat: 100$ in 2nd rd for a player that urgently needs money is quite good 
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P15)OnToMars auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: as soon as i get 2nd or 1st i get worse events ever
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $30 (8 units for $240)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8445859796065689533
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51745208
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $496 Plots: 4 Assets: 844 Total: 3340
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $682 Plots: 3 Assets: 1095 Total: 3277
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 5 Energy: 8 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $319 Plots: 4 Assets: 884 Total: 3203
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 4 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $21 Plots: 4 Assets: 231 Total: 2252
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $81
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $30
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $90
  INFO [SummaryPhase2.begin]                         Colony total: 12072
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: ask mars, from last game
  INFO [GameController.apply]                        (P12)logen chat: and about that package, i guess we don't need to talk about the impact :)
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 9: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Spiz is granted tile 13: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)logen is granted tile 20: Mountain2 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)MulesBalls is granted tile 27: Mountain3 (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1705809368160600711
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3690856
  INFO [PlayerEventPhase.begin]                      No player event for (P13)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P13)MulesBalls has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)Spiz chat: it's cozy over there heh
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Mountain3 (7,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 2200
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $110, max: 47.5, left: 4.2191, fraction 0.088823155
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1980797696763461516
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21346617
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Spiz (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: who got the high?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Spiz has 5 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: siz or mars?
  INFO [GameController.apply]                        (P12)logen chat: Too many bad neighbous, i was going for an exclusive neighbourhood. Now all you dopeheads are misting up the fresh mountain air
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (8,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Spiz undevelops tile Mountain3 (5,2)
  INFO [GameController.apply]                        (P13)MulesBalls chat: make a 3pack loge1
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Mountain3 (5,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Spiz caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Spiz finishes on update 2342
  INFO [GameModel.gamble]                            (P11)Spiz gambles $101, max: 47.5, left: 1.3191028, fraction 0.027770584
  INFO [DevelopmentMessenger.showMessage]            Spiz won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6128451492673988372
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7638327
  INFO [PlayerEventPhase.begin]                      No player event for (P12)logen (rank 3)
  INFO [Player.useFood]                              (P12)logen has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Spiz chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: make food!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:prices
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Smithore buy price $49 sell price $84, Crystite buy price $128 sell price $268, Food buy price $54 sell price $89, Energy buy price $30 sell price $65, Mule Price:  mule now costs $90
  INFO [GameModel.developLand]                       (P12)logen develops tile Mountain3 (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (0,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            logen caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)logen develops tile Mountain2 (8,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 2403
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8788263084551855284
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44187808
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 4)
  INFO [Player.useFood]                              (P15)OnToMars has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)OnToMars finishes on update 813
  INFO [GameModel.gamble]                            (P15)OnToMars gambles $105, max: 47.5, left: 2.9064174, fraction 0.061187733
  INFO [DevelopmentMessenger.showMessage]            OnToMars won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5592834849693985630
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: damn
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 940820302552910273
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: acid on my nrg
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 11 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 8 food, 0 energy, 4 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 8 food, 2 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 3 food, 1 energy, 8 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P13)MulesBalls chat: 1?
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 9 food, 0 energy, 5 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 6 food, 3 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 5 food, 1 energy, 8 smithore, 1 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5900420417805694603
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $49
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 6, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 113%
  INFO [Shop.printPriceFactor]                       Smithore buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 0 critical: 0 surplus: 0 money: $126
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 10 critical: 0 surplus: 10 money: $918
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 16 critical: 0 surplus: 16 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 8 critical: 0 surplus: 8 money: $591
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:events
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (1) Pirates ~ (2) Fire ~ (3) Sunspot Activity ~ (4) Acid Rain ~ 
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat:    Event Totals: Pirates (1/2) - Pests (0/3) - Radiation (0/2) - Acid Rain (1/3) - Sunspot Activity (1/3) - Meteor Strike (0/2) - Earthquake (0/3) - Fire (1/2) - 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $60 (34 units for $2040)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7370949954425765296
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $126
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 1 critical: 0 surplus: 1 money: $1518
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 0 critical: 0 surplus: 0 money: $1124
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 1 critical: 0 surplus: 1 money: $1071
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: time to buy land i guess
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)logen (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (2 units for $156)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (219ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1387879087664838838
  INFO [Shop.calcBuySellPrice]                       Current Food price $81
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 26, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 71%
  INFO [Shop.printPriceFactor]                       Food buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 3 critical: 4 surplus: -1 money: $126
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 10 critical: 4 surplus: 6 money: $1598
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 7 critical: 4 surplus: 3 money: $1044
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 6 critical: 4 surplus: 2 money: $1147
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (219ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $43 (9 units for $387)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2592201903409858290
  INFO [Shop.calcBuySellPrice]                       Current Energy price $30
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 19, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 96%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 0 critical: 3 surplus: -3 money: $126
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 3 critical: 5 surplus: -2 money: $1813
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 9 critical: 5 surplus: 4 money: $1130
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 3 critical: 5 surplus: -2 money: $1233
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (219ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer OnToMars rank 4 takes over trade from buyer Spiz rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P15)OnToMars auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Spiz rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $49 (7 units for $343)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4083563790386762519
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49629600
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $1277 Plots: 5 Assets: 1060 Total: 4837
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 5 Energy: 6 Smithore: 0 Crystite: 1
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $1184 Plots: 5 Assets: 868 Total: 4552
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $1617 Plots: 4 Assets: 923 Total: 4540
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $28 Plots: 5 Assets: 347 Total: 2875
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 19 units $60
  INFO [SummaryPhase2.begin]                         Shop Food: 9 units $43
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 16804
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)MulesBalls is granted tile 0: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)logen is granted tile 3: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 8: Mountain1 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Spiz is granted tile 17: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 188ms (203ms) <P13> 78ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $852
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: b
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: hes using the move!
  INFO [GameController.apply]                        (P13)MulesBalls chat: no rust here
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Spiz bought the plot for $1368
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 188ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4002710470442125207
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3723336
  INFO [PlayerEventPhase.begin]                      No player event for (P12)logen (rank 1)
  INFO [Player.useFood]                              (P12)logen has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: only 61 over
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 188ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: not 90spiz
  INFO [GameController.apply]                        (P11)Spiz chat: had to think about it for a moment though
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (7,0) with Energy factory
  INFO [GameController.apply]                        (P13)MulesBalls chat: ill give u the number next time
  INFO [DevelopmentMessenger.showMessage]            logen caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 1205
  INFO [GameModel.gamble]                            (P12)logen gambles $151, max: 47.5, left: 24.059464, fraction 0.506515
  INFO [DevelopmentMessenger.showMessage]            logen won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 188ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5675618860713918995
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46754223
  INFO [PlayerEventPhase.begin]                      No player event for (P13)MulesBalls (rank 2)
  INFO [Player.useFood]                              (P13)MulesBalls has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: normally i dont it pisses everyone off
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 513. End Update: 512
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)MulesBalls undevelops tile Mountain3 (3,0)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Mountain3 (7,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Mountain3 (3,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 2440
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $104, max: 47.5, left: 1.1591029, fraction 0.024402166
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $104 in the pub
  INFO [GameController.apply]                        (P12)logen chat: No way, your hints are most wellcome by any sane player
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 188ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7470722597314081820
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.671098
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Spiz (rank 3)
  INFO [Player.useFood]                              (P11)Spiz has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,2) with Crystite factory
  INFO [GameController.apply]                        (P13)MulesBalls chat: 95% accurate
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,3) with Energy factory
  INFO [GameController.apply]                        (P13)MulesBalls chat: on everything
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Spiz caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Spiz finishes on update 2402
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (5,3) with Energy factory
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: prices,high tite locations and events
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6683963304352561117
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.62886167
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 4)
  INFO [Player.useFood]                              (P15)OnToMars has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)OnToMars undevelops tile Plain (5,1)
  INFO [Mule.runAway]                                Mule runs away for (P15)OnToMars
  INFO [DevelopmentMessenger.showMessage]            OnToMars caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P12)logen chat: What would we do without our trusted mentor...
  INFO [GameController.apply]                        (P13)MulesBalls chat: reason is ive got yrs xp here, over 3500games total
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (5,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)OnToMars finishes on update 1872
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (125ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (125ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5163500306104840738
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 2 food, 8 energy, 4 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 4 food, 6 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 2 food, 6 energy, 0 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: on planetmule
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 2 food, 6 energy, 5 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 5 food, 7 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 2 food, 6 energy, 0 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (125ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3882203433605708621
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: 1mil on c64/3bots
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3818386781752126286
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $60
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 19, mules potentially available: 18, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 58%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Spiz chat: if i didn't love mule so much, i'd say that's ridiculous heh
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 0 critical: 0 surplus: 0 money: $33
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 2 critical: 0 surplus: 2 money: $34
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 4 critical: 0 surplus: 4 money: $1458
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $1268
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $63 (7 units for $441)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3811703019612433804
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $33
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 1 critical: 0 surplus: 1 money: $150
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 1 critical: 0 surplus: 1 money: $1690
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 5 critical: 0 surplus: 5 money: $827
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: i learned math from mule back when i was in gr 4
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (7 units for $784)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3355332295642991517
  INFO [Shop.calcBuySellPrice]                       Current Food price $43
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: teacher was like, whoa baby
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 2 critical: 4 surplus: -2 money: $33
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 3 critical: 4 surplus: -1 money: $262
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 6 critical: 4 surplus: 2 money: $1802
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 2 critical: 4 surplus: -2 money: $1387
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Spiz rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Spiz rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Spiz rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)logen chat: Probably more like: Whoa baby, show me your tite,,,
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $54 (4 units for $216)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4951002618596675911
  INFO [Shop.calcBuySellPrice]                       Current Energy price $49
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 26, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 74%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(6.25%) Pests(18.80%) Radiation(12.50%) Acid Rain(12.50%) Sunspot Activity(12.50%) Meteor Strike(12.50%) Earthquake(18.80%) Fire(6.25%) 
  INFO [GameController.apply]                        (P11)Spiz chat: lol the dirty ore
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 2 critical: 2 surplus: 0 money: $33
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 9 critical: 5 surplus: 4 money: $208
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 9 critical: 5 surplus: 4 money: $1856
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 6 critical: 5 surplus: 1 money: $1225
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)logen chat: :)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $53 (1 units for $53)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1528839148819388471
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50386952
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $1856 Plots: 6 Assets: 1307 Total: 6163
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $1172 Plots: 6 Assets: 1717 Total: 5889
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 5 Energy: 7 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $261 Plots: 6 Assets: 1250 Total: 4511
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $33 Plots: 6 Assets: 359 Total: 3392
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $63
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $54
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 19955
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P15)OnToMars chat: brb
  INFO [GameController.apply]                        (P13)MulesBalls chat: oh
  INFO [GameController.apply]                        (P13)MulesBalls chat: let these guys know when back
  INFO [GameController.apply]                        (P13)MulesBalls chat: they may miss land grant
  INFO [GameController.apply]                        (P12)logen chat: Needs a cold shower after the steamy teacher talk
  INFO [GameController.apply]                        (P13)MulesBalls chat: hes prob looking up hot teachers" at xvideos.com
  INFO [GameController.apply]                        (P13)MulesBalls chat: boom, 50videos containing hot teachers pop up
  INFO [GameController.apply]                        (P13)MulesBalls chat: may be awhile
  INFO [GameController.apply]                        (P12)logen chat: Looking for a video with you and your bare chest and the hot teacher
  INFO [GameController.apply]                        (P12)logen chat: With a handlebar mustache
  INFO [GameController.apply]                        (P12)logen chat: :)
  INFO [GameController.apply]                        (P13)MulesBalls chat: doesnt exist, you need to squeeze one out to my chest at www.planetmule/forum.com
  INFO [GameController.apply]                        (P11)Spiz chat: heh i've heard about this picture
  INFO [GameController.apply]                        (P12)logen chat: He pulled it, a shame :)
  INFO [GameController.apply]                        (P13)MulesBalls chat: i didnt make the cut at xvideos.com
  INFO [GameController.apply]                        (P13)MulesBalls chat: the pic is there
  INFO [GameController.apply]                        (P15)OnToMars chat: ready
  INFO [GameController.apply]                        (P13)MulesBalls chat: im waiting till i get more tanned for update
  INFO [GameController.apply]                        (P11)Spiz chat: r
  INFO [GameController.apply]                        (P13)MulesBalls chat: playing mule topless helps alot
  INFO [GameController.apply]                        (P11)Spiz chat: more than after that conversation lol
  INFO [GameController.apply]                        (P13)MulesBalls chat: go
  INFO [GameController.apply]                        (P13)MulesBalls chat: loge?
  INFO [GameController.apply]                        (P12)logen chat: How do you tan? Does your screen irradiate irata uv?
  INFO [GameController.apply]                        (P15)OnToMars chat: logen?
  INFO [GameController.apply]                        (P12)logen chat: y
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)logen is granted tile 1: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)MulesBalls is granted tile 3: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 11: Mountain2 (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Spiz is granted tile 18: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1308
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)logen bought the plot for $1308
  INFO [GameController.apply]                        (P13)MulesBalls chat: magic 12 loge?
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7725738848954099847
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9070207
  INFO [PlayerEventPhase.begin]                      No player event for (P12)logen (rank 1)
  INFO [Player.useFood]                              (P12)logen has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (7,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (6,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)logen develops tile River (4,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            logen caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 1782
  INFO [GameModel.gamble]                            (P12)logen gambles $147, max: 47.5, left: 12.399197, fraction 0.2610357
  INFO [DevelopmentMessenger.showMessage]            logen won $147 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4410481718229526039
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5384812
  INFO [PlayerEventPhase.begin]                      No player event for (P13)MulesBalls (rank 2)
  INFO [Player.useFood]                              (P13)MulesBalls has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)MulesBalls undevelops tile Plain (6,4)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,0) with Food factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls undevelops tile Mountain3 (3,0)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,0) with Energy factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 2485
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Mountain3 (3,0) with Energy factory
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P13)MulesBalls chat: ugh
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6891773709052279024
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.61979586
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Spiz (rank 3)
  INFO [Player.useFood]                              (P11)Spiz has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: so baked
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: make tite1
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,2) with Smithore factory
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:prices
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Smithore buy price $58 sell price $93, Crystite buy price $112 sell price $252, Food buy price $19 sell price $54, Energy buy price $21 sell price $56, Mule Price:  mule now costs $120
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:events
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (1) Pirates ~ (2) Fire ~ (3) Sunspot Activity ~ (4) Acid Rain ~ (5) Earthquake ~ 
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat:    Event Totals: Pirates (1/2) - Pests (0/3) - Radiation (0/2) - Acid Rain (1/3) - Sunspot Activity (1/3) - Meteor Strike (0/2) - Earthquake (1/3) - Fire (1/2) - 
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (5,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Spiz caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Spiz finishes on update 1836
  INFO [GameModel.gamble]                            (P11)Spiz gambles $145, max: 47.5, left: 11.459175, fraction 0.24124579
  INFO [DevelopmentMessenger.showMessage]            Spiz won $145 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -186227657548210454
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.64318496
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 4)
  INFO [Player.useFood]                              (P15)OnToMars has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P15)OnToMars got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameController.apply]                        (P13)MulesBalls chat: who got the high?
  INFO [DevelopmentMessenger.showMessage]            OnToMars caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)OnToMars finishes on update 1370
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (94ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -498882628816604006
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 8 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 9 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 2 food, 6 energy, 12 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 4 food, 13 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 2 food, 6 energy, 0 smithore, 18 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 3 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 0 food, 4 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 4 food, 14 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 2 food, 6 energy, 0 smithore, 22 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1210415965437347658
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2675995984873711613
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $63
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 68%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: hold ore for 230
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 0 critical: 0 surplus: 0 money: $233
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 14 critical: 0 surplus: 14 money: $436
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 18 critical: 0 surplus: 18 money: $530
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 7 critical: 0 surplus: 7 money: $1152
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $85 (1 units for $85)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3224719515392336385
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $233
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 2 critical: 0 surplus: 2 money: $436
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 0 critical: 0 surplus: 0 money: $615
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 22 critical: 0 surplus: 22 money: $1067
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)logen (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: 4plots =22units?
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: geez
  INFO [GameController.apply]                        (P12)logen chat: Your game runs too smooth, mb. 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (24 units for $2784)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1541963202777009726
  INFO [Shop.calcBuySellPrice]                       Current Food price $54
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 13, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 117%
  INFO [Shop.printPriceFactor]                       Food buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: i told u guys during turn to make tite
  INFO [GameController.apply]                        (P13)MulesBalls chat: u wanted ore
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 3 critical: 4 surplus: -1 money: $233
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 0 critical: 4 surplus: -4 money: $668
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 1 critical: 4 surplus: -3 money: $615
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 3 critical: 4 surplus: -1 money: $3619
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Spiz rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Spiz rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $83 (6 units for $498)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1838897118201860869
  INFO [Shop.calcBuySellPrice]                       Current Energy price $53
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 37, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)logen chat: Your bound for plot loss, and mule running away and pest next
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 5 critical: 2 surplus: 3 money: $233
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 7 critical: 6 surplus: 1 money: $419
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 17 critical: 6 surplus: 11 money: $615
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 8 critical: 6 surplus: 2 money: $3370
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $26 (2 units for $52)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7194705100850588173
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48928248
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $3370 Plots: 7 Assets: 2156 Total: 9026
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 6 Energy: 8 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $615 Plots: 8 Assets: 2725 Total: 7340
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 1 Energy: 17 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $367 Plots: 7 Assets: 2368 Total: 6235
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 3 Energy: 9 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $285 Plots: 7 Assets: 472 Total: 4257
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $85
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $83
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $170
  INFO [SummaryPhase2.begin]                         Colony total: 26858
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348321) CCMuleBot04: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348322) CCMuleBot04: 1:speedymule Money: $11114 Plots: 10 Assets: 5155 Total: 21269
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348323) CCMuleBot04: 2:MulesBalls Money: $9647 Plots: 12 Assets: 3215 Total: 18862
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348324) CCMuleBot04: 3:OnToMars Money: $5969 Plots: 12 Assets: 6498 Total: 18467
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348325) CCMuleBot04: 4:<A.L.A.N.> Money: $12094 Plots: 10 Assets: 1300 Total: 18394
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:logen Money: $1856 Plots: 6 Assets: 1307 Total: 6163
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:MulesBalls Money: $1172 Plots: 6 Assets: 1717 Total: 5889
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:Spiz Money: $261 Plots: 6 Assets: 1250 Total: 4511
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:OnToMars Money: $33 Plots: 6 Assets: 359 Total: 3392
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(6.67%) Pests(20.00%) Radiation(13.30%) Acid Rain(13.30%) Sunspot Activity(13.30%) Meteor Strike(13.30%) Earthquake(13.30%) Fire(6.67%) 
  INFO [GameController.apply]                        (P13)MulesBalls chat: oh i know
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 0: Mountain1 (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)logen is granted tile 1: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)MulesBalls is granted tile 4: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Spiz is granted tile 8: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1248
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)MulesBalls bought the plot for $1248
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9124514883554479932
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07744765
  INFO [PlayerEventPhase.begin]                      Event player: (P13)MulesBalls (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: my child!
  INFO [GameController.apply]                        (P13)MulesBalls chat: damn
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)MulesBalls has 6 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile River (4,4) with Food factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Mountain3 (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 2049
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $110, max: 47.5, left: 7.0990973, fraction 0.14945468
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3322115223495015769
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08001059
  INFO [PlayerEventPhase.begin]                      Event player: (P12)logen (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: i make it look smoth
  INFO [GameController.apply]                        (P13)MulesBalls chat: *smooth
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)logen has 1 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)logen develops tile River (4,1) with Food factory
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (8,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 782
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4164037593867171562
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.57657206
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Spiz (rank 3)
  INFO [Player.useFood]                              (P11)Spiz has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Spiz develops tile River (4,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Spiz caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Spiz finishes on update 1814
  INFO [GameModel.gamble]                            (P11)Spiz gambles $104, max: 47.5, left: 1.3743458, fraction 0.028933596
  INFO [DevelopmentMessenger.showMessage]            Spiz won $104 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7464334948458428007
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8533562
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 4)
  INFO [Player.useFood]                              (P15)OnToMars has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: 10plots left guys
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 232. End Update: 231
  INFO [GameController.apply]                        (P13)MulesBalls chat: make tite to buy plots!
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Mountain1 (3,2) with Food factory
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:probs
  INFO [DevelopmentMessenger.showMessage]            OnToMars caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(7.14%) Pests(14.30%) Radiation(14.30%) Acid Rain(14.30%) Sunspot Activity(14.30%) Meteor Strike(14.30%) Earthquake(14.30%) Fire(7.14%) 
  INFO [GameController.apply]                        (P13)MulesBalls chat: acid
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (7,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)OnToMars finishes on update 1790
  INFO [GameModel.gamble]                            (P15)OnToMars gambles $105, max: 47.5, left: 1.6143456, fraction 0.033986222
  INFO [DevelopmentMessenger.showMessage]            OnToMars won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8116850532197394499
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: sun?
  INFO [GameController.apply]                        (P13)MulesBalls chat: ugh
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2089421584611310122
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 9 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 17 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 8 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 10 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 4 food, 12 energy, 11 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 10 food, 24 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 4 food, 14 energy, 0 smithore, 30 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 9 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 5 food, 12 energy, 9 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 8 food, 24 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 3 food, 16 energy, 0 smithore, 33 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2153008870338924053
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $85
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $79 sell price $114
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: make it 230!
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 0 critical: 0 surplus: 0 money: $200
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 23 critical: 0 surplus: 23 money: $401
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 38 critical: 0 surplus: 38 money: $720
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 8 critical: 0 surplus: 8 money: $1692
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [GameController.apply]                        (P12)logen chat: Did u guys see the tite prod of msm
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)MulesBalls (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P12)logen chat: no end to his luck
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P11)Spiz chat: i was afraid to look
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $79 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (109ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5511342288706057884
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $200
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 5 critical: 0 surplus: 5 money: $401
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 0 critical: 0 surplus: 0 money: $720
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 33 critical: 0 surplus: 33 money: $1692
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (109ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: its not luck that i keep puttin tite out
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)logen (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)logen chat: I only saw two 7 plots at the top left corner
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P12)logen chat: That much tite with 6 plots is lucky
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(7.14%) Pests(14.30%) Radiation(14.30%) Acid Rain(14.30%) Sunspot Activity(14.30%) Meteor Strike(14.30%) Earthquake(14.30%) Fire(7.14%) 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (38 units for $4104)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (109ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7032121247435637385
  INFO [Shop.calcBuySellPrice]                       Current Food price $83
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 26, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 71%
  INFO [Shop.printPriceFactor]                       Food buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: i had 6plot growth bonus, i went for it
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 9 critical: 4 surplus: 5 money: $200
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 5 critical: 4 surplus: 1 money: $941
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 8 critical: 4 surplus: 4 money: $720
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 4 critical: 4 surplus: 0 money: $5256
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P13)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen (P15)OnToMars 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P15)OnToMars auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $45 (5 units for $225)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2048543317106012494
  INFO [Shop.calcBuySellPrice]                       Current Energy price $26
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 71, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 52%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: will you guys  pls make tite now?
  INFO [GameController.apply]                        (P12)logen chat: of course, anybody would have. You had exceptionally good prod nonetheless
  INFO [GameController.apply]                        (P13)MulesBalls chat: imma get every bad event in the book now
  INFO [GameController.apply]                        (P13)MulesBalls chat: 2deadmules next
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 6 critical: 4 surplus: 2 money: $425
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 15 critical: 7 surplus: 8 money: $941
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 33 critical: 7 surplus: 26 money: $720
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 17 critical: 8 surplus: 9 money: $5031
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (15) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1735217694284440927
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49842304
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $5031 Plots: 9 Assets: 2502 Total: 12033
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 9 Energy: 17 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $720 Plots: 9 Assets: 5002 Total: 10222
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 8 Energy: 33 Smithore: 38 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $941 Plots: 8 Assets: 3247 Total: 8188
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 5 Energy: 15 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $425 Plots: 8 Assets: 595 Total: 5020
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $79
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $150
  INFO [SummaryPhase2.begin]                         Colony total: 35463
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)logen is granted tile 1: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 4: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Spiz is granted tile 8: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)MulesBalls is granted tile 9: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: earn guys!
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2682623985812435185
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9628652
  INFO [PlayerEventPhase.begin]                      No player event for (P13)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P13)MulesBalls has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Mountain3 (3,0) with Smithore factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (8,4) with Crystite factory
  INFO [GameController.apply]                        (P11)Spiz chat: damn thought orange was left...i shoulda taken that corner
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $300
  INFO [GameModel.developLand]                       (P13)MulesBalls undevelops tile Plain (2,2)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,0) with Smithore factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 2335
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $154, max: 47.5, left: 3.4391007, fraction 0.07240212
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $154 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8987461077893670357
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.10742831
  INFO [PlayerEventPhase.begin]                      Event player: (P12)logen (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $300 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)logen has 8 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (7,3) with Crystite factory
  INFO [GameController.apply]                        (P13)MulesBalls chat: if u took corner ud be boxed in
  INFO [GameModel.developLand]                       (P12)logen develops tile Mountain2 (8,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (1,2) with Smithore factory
  INFO [GameController.apply]                        (P11)Spiz chat: i think i am anyway heh
  INFO [DevelopmentMessenger.showMessage]            logen caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 2411
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [GameController.apply]                        (P13)MulesBalls chat: u got a 6pack on right
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (109ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2553862581939514825
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30447716
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Spiz (rank 3)
  INFO [Player.useFood]                              (P11)Spiz has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (109ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:prob
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(7.69%) Pests(15.40%) Radiation(15.40%) Acid Rain(15.40%) Sunspot Activity(7.69%) Meteor Strike(15.40%) Earthquake(15.40%) Fire(7.69%) 
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (3,4) with Energy factory
  INFO [GameModel.developLand]                       (P11)Spiz undevelops tile Plain (6,2)
  INFO [GameController.apply]                        (P13)MulesBalls chat: acid or quake
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (8,2) with Smithore factory
  INFO [GameController.apply]                        (P13)MulesBalls chat: go all ore!
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,2) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Spiz undevelops tile Plain (6,3)
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (8,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Spiz finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)Spiz
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7251256669274177432
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47292364
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 4)
  INFO [Player.useFood]                              (P15)OnToMars has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 125ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: switch food to ores
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Mountain1 (3,2) with Smithore factory
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Mountain2 (3,3) with Smithore factory
  INFO [GameModel.sellMule]                          (P15)OnToMars sold a mule for $150
  INFO [GameController.apply]                        (P13)MulesBalls chat: food on right
  INFO [GameController.apply]                        (P13)MulesBalls chat: switch
  INFO [GameModel.developLand]                       (P15)OnToMars undevelops tile Plain (7,2)
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (2,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)OnToMars finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: mars is back
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5436193252737478901
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 15 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 33 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 17 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 2 food, 3 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 4 food, 12 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 10 food, 15 energy, 12 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 4 food, 3 energy, 7 smithore, 28 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P13)MulesBalls chat: my growth!
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 3 food, 5 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 5 food, 17 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 9 food, 15 energy, 15 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 5 food, 4 energy, 8 smithore, 29 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6817973945962690012
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: damn it
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 773435369349482383
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $79
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $199 sell price $234
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: 199!!
  INFO [GameController.apply]                        (P13)MulesBalls chat: sell all
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 6 critical: 0 surplus: 6 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 30 critical: 0 surplus: 30 money: $641
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 45 critical: 0 surplus: 45 money: $895
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 11 critical: 0 surplus: 11 money: $5235
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 78ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:prices
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Smithore buy price $199 sell price $234, Crystite buy price $108 sell price $248, Food buy price $44 sell price $79, Energy buy price $10 sell price $45, Mule Price:  mule now costs $150
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen (P13)MulesBalls (P15)OnToMars 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P15)OnToMars auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: logan wins
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $199 (92 units for $18308)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (109ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2269094042348812139
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $1294
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 0 critical: 0 surplus: 0 money: $6611
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 3 critical: 0 surplus: 3 money: $9850
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 12 critical: 0 surplus: 12 money: $7424
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 203ms (203ms) <P13> 62ms (78ms) <P15> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: that ore stays at 100$ next
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Spiz (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Server.initUdp]                              Server: Removing old UDP address /198.53.104.163:6261 for client /198.53.104.163 <P11>
  INFO [Server.initUdp]                              Server: Client /198.53.104.163 <P11> requests UDP address /198.53.104.163:6261
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /198.53.104.163:6261 for client /198.53.104.163 <P11>
  INFO [Server.initUdp]                              Server: Client /198.53.104.163 <P11> requests UDP address /198.53.104.163:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 22854 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /71.209.105.159 <P15>
  INFO [Server.removeClient]                         Server: Removing client /71.209.105.159 <> with id 2b6963cf-0c49-4a32-a7cf-21dbf8bf05c6
  INFO [UserController.setAiPlayer]                  (P15)OnToMars is taken over by an AI player
  INFO [UserController.setAiPlayer]                  OnToMars is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $100
  INFO [GameModel.setLocalUser]                      (P15)OnToMars is a local Player
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 1
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /71.209.105.159 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: OnToMars  Bot Reputation now: 16
  INFO [GameController.apply]                        (P12)logen chat: Why does any game mith msm have this much background noise
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /198.53.104.163 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /198.53.104.163 <P11> with id b76ffe8b-a7a6-4168-9191-52ffdaed0c44
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /198.53.104.163 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /198.53.104.163 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27873 user number 11
  INFO [UserController.setAiPlayer]                  (P11)Spiz is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Spiz is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P15> gets user number 11
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $100
  INFO [GameModel.setLocalUser]                      (P11)Spiz is a local Player
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Player Removed, votes required to restart: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Spiz  Bot Reputation now: 45
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (6 units for $528)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6491657964134307354
  INFO [Shop.calcBuySellPrice]                       Current Food price $45
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 28, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 79%
  INFO [Shop.printPriceFactor]                       Food buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: whoa!
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 3 critical: 5 surplus: -2 money: $1294
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 6 critical: 5 surplus: 1 money: $6611
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 11 critical: 5 surplus: 6 money: $9850
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 8 critical: 5 surplus: 3 money: $7952
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $228
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (9 units for $250)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -422742250784682515
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 76, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 55%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: these bots will fuck food up now
  INFO [GameController.apply]                        (P12)logen chat: Disappointing, but too much background noise just does ppls head in, i guess
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 7 critical: 5 surplus: 2 money: $1184
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 24 critical: 7 surplus: 17 money: $6666
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 35 critical: 8 surplus: 27 money: $9970
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 10 critical: 10 surplus: 0 money: $8027
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: they didnt quit
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)OnToMars (P11)Spiz (P12)logen 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $149
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $43 (16 units for $700)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3449164507406488609
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49863600
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $9970 Plots: 10 Assets: 2894 Total: 17864
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 5 Energy: 35 Smithore: 0 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $7327 Plots: 10 Assets: 3001 Total: 15328
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 6 Energy: 26 Smithore: 0 Crystite: 6
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $7341 Plots: 9 Assets: 1402 Total: 13243
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $1209 Plots: 9 Assets: 883 Total: 6592
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $390
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 68 units $199
  INFO [SummaryPhase2.begin]                         Shop Food: 7 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $43
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $390
  INFO [SummaryPhase2.begin]                         Colony total: 53027
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: OnToMars is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: OnToMars wants Plain (1,3)
  INFO [LandGrantActuator.begin]                     AI: Spiz is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Spiz wants Plain (2,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)logen is granted tile 0: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.update]                       (P15)OnToMars pressed at plot 2 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 2: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P13)MulesBalls is granted tile 3: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.update]                       (P11)Spiz pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)Spiz is granted tile 5: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1188
  INFO [LandAuctionActuator.beginLandAuction]        AI: OnToMars originally valued the plot at $1071
  INFO [LandAuctionActuator.beginLandAuction]        AI: OnToMars targets price $-1584
  INFO [LandAuctionActuator.beginLandAuction]        AI: Spiz originally valued the plot at $691
  INFO [LandAuctionActuator.beginLandAuction]        AI: Spiz targets price $688
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)MulesBalls bought the plot for $3164
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 188ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5514182073603764062
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.97815937
  INFO [PlayerEventPhase.begin]                      No player event for (P12)logen (rank 1)
  INFO [Player.useFood]                              (P12)logen has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 188ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (8,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (0,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            logen caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 2411
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 188ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4030669216439463621
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9189766
  INFO [PlayerEventPhase.begin]                      No player event for (P13)MulesBalls (rank 2)
  INFO [Player.useFood]                              (P13)MulesBalls has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 188ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (0,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $300
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (0,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)MulesBalls undevelops tile Plain (2,2)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (2,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 2371
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $151, max: 47.5, left: 1.019103, fraction 0.021454802
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 188ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2176813225558592595
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.49365008
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Spiz (rank 3)
  INFO [Player.useFood]                              (P11)Spiz has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 188ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Spiz copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Spiz beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Spiz started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Spiz got lower bound of 2109.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Spiz finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2944.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Spiz picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Spiz is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (5,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (6,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (5,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (2,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Spiz successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (5,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (5,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (2,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Spiz not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Spiz not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToPub
  INFO [GameModel.gamble]                            (P11)Spiz gambles $174, max: 47.5, left: 7.8190966, fraction 0.16461256
  INFO [DevelopmentMessenger.showMessage]            Spiz won $174 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)Spiz finishes on update 1984
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 188ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6135484316420953157
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59044975
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 4)
  INFO [Player.useFood]                              (P15)OnToMars has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 188ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: OnToMars copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: OnToMars beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: OnToMars started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: OnToMars couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: OnToMars finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1907.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: OnToMars picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: OnToMars is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (2,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (5,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (1,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (8,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain1 (5,0): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: OnToMars couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: OnToMars tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: OnToMars successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (5,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (1,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (8,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            OnToMars caught the Mountain Wampus and got $300
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)OnToMars finishes on update 2401
  INFO [Mule.runAway]                                Mule runs away for (P15)OnToMars
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7794779760815261467
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 35 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 26 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 4 food, 8 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 4 food, 14 energy, 12 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 10 food, 3 energy, 12 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 4 food, 8 energy, 4 smithore, 37 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)logen chat: Man, this game is just made for you. now you get free bot nrg
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P13)MulesBalls chat: oh?
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 2 food, 10 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 3 food, 15 energy, 13 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 11 food, 2 energy, 11 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 4 food, 10 energy, 3 smithore, 35 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3424039603457543372
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: i made nrg
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 48065675339728841
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $199
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 79%
  INFO [Shop.printPriceFactor]                       Smithore buy price $160 sell price $195
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: u got ore!!
  INFO [GameController.apply]                        (P13)MulesBalls chat: made for u too
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 12 critical: 0 surplus: 12 money: $264
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 13 critical: 0 surplus: 13 money: $6975
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 11 critical: 0 surplus: 11 money: $9680
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 3 critical: 0 surplus: 3 money: $3659
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $160
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $160
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)OnToMars (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [GameController.apply]                        (P12)logen chat: 11
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P15)OnToMars auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: and u got8glead
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $160 (39 units for $6240)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3811905180001490899
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $2184
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 11 critical: 0 surplus: 11 money: $9055
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 15 critical: 0 surplus: 15 money: $11440
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 41 critical: 0 surplus: 41 money: $4139
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P12)logen chat: You got 3 more plots and only one river. You'll cope
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $124
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: im toaat
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P12)logen chat: plus the 12 plot bonus
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)MulesBalls chat: not for me
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (67 units for $8308)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8821840471314974886
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 21, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 96%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: 1 river
  INFO [GameController.apply]                        (P13)MulesBalls chat: u got 5g lead
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 2 critical: 5 surplus: -3 money: $2184
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 3 critical: 5 surplus: -2 money: $10419
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 11 critical: 5 surplus: 6 money: $13300
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 5 critical: 5 surplus: 0 money: $9223
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $342
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1844451989749998532
  INFO [Shop.calcBuySellPrice]                       Current Energy price $43
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 71, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)logen chat: where do you see 5 g
  INFO [GameController.apply]                        (P13)MulesBalls chat: at summ
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 11 critical: 6 surplus: 5 money: $2184
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 17 critical: 8 surplus: 9 money: $10419
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 21 critical: 11 surplus: 10 money: $13300
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 22 critical: 11 surplus: 11 money: $9223
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)logen 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)OnToMars (P11)Spiz (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $212
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $40 (12 units for $485)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7763741314405568676
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48688728
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $12815 Plots: 11 Assets: 2860 Total: 21175
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 11 Energy: 33 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $9223 Plots: 12 Assets: 2450 Total: 17673
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 5 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $10795 Plots: 10 Assets: 1500 Total: 17295
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 3 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $2293 Plots: 10 Assets: 960 Total: 8253
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 2 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $320
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 25 units $160
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $40
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $320
  INFO [SummaryPhase2.begin]                         Colony total: 64396
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: OnToMars Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Spiz Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)OnToMars pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)OnToMars is granted tile 0: Mountain1 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [GameController.apply]                        (P13)MulesBalls chat: its a win for u
  INFO [GameController.apply]                        (P13)MulesBalls chat: i see it
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4442414569997468134
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.096931756
  INFO [PlayerEventPhase.begin]                      Event player: (P12)logen (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: ore 100ish still
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)logen has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (7,3) with Smithore factory
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:playerevents
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (2) Relative Died [MulesBalls ] ~ (3) Homeworld Package [MulesBalls ] ~ (4) Charity [Spiz ] ~ (7) Bat Lizard [MulesBalls ] ~ (7) Artificial Dumbness [logen ] ~ (8) Stop Worm Infestation [logen ] ~ (10) Mischievous Elves [logen ] ~ 
  INFO [GameModel.developLand]                       (P12)logen develops tile Mountain2 (8,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (0,2) with Smithore factory
  INFO [GameModel.sellMule]                          (P12)logen sold a mule for $420
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3269571406961424342
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65482116
  INFO [PlayerEventPhase.begin]                      No player event for (P13)MulesBalls (rank 2)
  INFO [Player.useFood]                              (P13)MulesBalls has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)MulesBalls undevelops tile Mountain3 (3,0)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Mountain3 (3,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 747
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $247, max: 47.5, left: 32.559658, fraction 0.68546647
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $247 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1396397885285647768
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.142483
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Spiz (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $600
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: 2highs an 2meds is all i got
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Spiz has 3 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Spiz copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Spiz beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Spiz started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Spiz got lower bound of 3514.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Spiz finished Development LP in time 890ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5401.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Spiz picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Food from Crystite
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Spiz is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (5,3): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (6,3): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (5,4): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Spiz successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:events
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (1) Pirates ~ (2) Fire ~ (3) Sunspot Activity ~ (4) Acid Rain ~ (5) Earthquake ~ (6) Pests ~ (7) Sunspot Activity ~ (8) Earthquake ~ (9) Fire ~ 
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat:    Event Totals: Pirates (1/2) - Pests (1/3) - Radiation (0/2) - Acid Rain (1/3) - Sunspot Activity (2/3) - Meteor Strike (0/2) - Earthquake (2/3) - Fire (2/2) - 
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (5,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz developed a tile but is short on time: 9.099512
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: Spiz needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)Spiz sold a mule for $420
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Spiz not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToPub
  INFO [GameModel.gamble]                            (P11)Spiz gambles $170, max: 47.5, left: 4.8994904, fraction 0.103147164
  INFO [DevelopmentMessenger.showMessage]            Spiz won $170 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)Spiz finishes on update 1280
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2085675806903152554
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.011742473
  INFO [PlayerEventPhase.begin]                      Event player: (P15)OnToMars (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P15)OnToMars has 2 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: OnToMars copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: OnToMars beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: OnToMars started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: OnToMars got lower bound of 2402.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: OnToMars finished Development LP in time 250ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 7224.000000000001
  INFO [DevelopmentPlanner.finalizePlan]             AI: OnToMars picked 6 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	6. make plot (7,2) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: OnToMars is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain2 (3,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (5,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain1 (3,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain1 (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain1 (7,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (7,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: OnToMars successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars undevelops tile Mountain2 (3,3)
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Mountain1 (3,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: OnToMars developed a tile but is short on time: 4.2196836
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: OnToMars needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)OnToMars sold a mule for $395
  INFO [DevelopmentActuator.actionComplete]          AI: OnToMars action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: OnToMars not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)OnToMars finishes on update 1100
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8523135308808955780
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1062367270585406537
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 33 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 22 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 13 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 18 food, 23 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 10 food, 6 energy, 29 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 4 food, 14 energy, 0 smithore, 50 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P12)logen chat: mb, come on
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 15 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 17 food, 22 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 10 food, 4 energy, 27 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 4 food, 14 energy, 0 smithore, 56 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 62ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6689803937890754612
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $160
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $10
  INFO [Shop.printPriceFactor]                       Smithore shop: 25, mules potentially available: 26, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $80 sell price $115
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 0 critical: 0 surplus: 0 money: $3088
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 11 critical: 0 surplus: 11 money: $11790
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 27 critical: 0 surplus: 27 money: $12890
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $9445
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars (P12)logen (P13)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 2 takes over trade from buyer logen rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 2 takes over trade from buyer logen rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 2 takes over trade from buyer logen rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 2 takes over trade from buyer logen rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $100 (17 units for $1702)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3959986791702207417
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $3088
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 0 critical: 0 surplus: 0 money: $12802
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 1 critical: 0 surplus: 1 money: $11372
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 56 critical: 0 surplus: 56 money: $9261
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars (P11)Spiz 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)logen auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:probs
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(9.09%) Pests(18.20%) Radiation(18.20%) Acid Rain(18.20%) Sunspot Activity(9.09%) Meteor Strike(18.20%) Earthquake(9.09%) Fire(0%) 
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [Player.increaseAuctionTeleportCount]         (P13)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (57 units for $7980)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7717352104823498958
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 46, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: if u get ore 230 im toast
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 15 critical: 5 surplus: 10 money: $3088
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 17 critical: 5 surplus: 12 money: $12802
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 10 critical: 5 surplus: 5 money: $11512
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 4 critical: 5 surplus: -1 money: $17101
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)logen chat: yeah yeah
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)OnToMars (P11)Spiz (P12)logen 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [Player.increaseAuctionTeleportCount]         (P15)OnToMars auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $205
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (26 units for $600)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6208990085877714101
  INFO [Shop.calcBuySellPrice]                       Current Energy price $40
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 86, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: its a sweet option
  INFO [GameController.apply]                        (P13)MulesBalls chat: pirates now
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 17 critical: 5 surplus: 12 money: $3238
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 24 critical: 8 surplus: 16 money: $13052
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 22 critical: 11 surplus: 11 money: $11512
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 23 critical: 11 surplus: 12 money: $16801
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)logen 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)OnToMars (P11)Spiz (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $133
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (11 units for $275)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3661208012813833003
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48839984
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $16801 Plots: 12 Assets: 2520 Total: 25321
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 10 Energy: 23 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $11237 Plots: 11 Assets: 6460 Total: 23197
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 10 Energy: 33 Smithore: 42 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $13052 Plots: 10 Assets: 1575 Total: 19627
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 5 Energy: 24 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $3513 Plots: 11 Assets: 710 Total: 9723
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 19 units $100
  INFO [SummaryPhase2.begin]                         Shop Food: 16 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $200
  INFO [SummaryPhase2.begin]                         Colony total: 77868
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: OnToMars Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Spiz Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4393347732970045205
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.32541776
  INFO [PlayerEventPhase.begin]                      No player event for (P13)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P13)MulesBalls has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)MulesBalls undevelops tile River (4,4)
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile Plain (0,4) with Crystite factory
  INFO [Mule.runAway]                                Mule runs away for (P13)MulesBalls
  INFO [GameModel.developLand]                       (P13)MulesBalls develops tile River (4,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 2158
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $154, max: 47.5, left: 4.3391, fraction 0.09134947
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $154 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7504696245881073691
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8651806
  INFO [PlayerEventPhase.begin]                      No player event for (P12)logen (rank 2)
  INFO [Player.useFood]                              (P12)logen has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: i dumped a mule for you!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [GameController.apply]                        (P13)MulesBalls chat: bots cant fill
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8811136619243404580
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8930207
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Spiz (rank 3)
  INFO [Player.useFood]                              (P11)Spiz has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Spiz copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Spiz beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Spiz started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Spiz got lower bound of 1650.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Spiz finished Development LP in time 156ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2357.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Spiz picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Spiz is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (5,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (6,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (5,4): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Spiz successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (5,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)MulesBalls chat: if it fills 5 boom
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (5,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)Spiz sold a mule for $225
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Spiz is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)Spiz got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Spiz not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToPub
  INFO [GameModel.gamble]                            (P11)Spiz gambles $150, max: 47.5, left: 0.2191034, fraction 0.004612703
  INFO [DevelopmentMessenger.showMessage]            Spiz won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)Spiz finishes on update 2364
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4697683370390736236
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.579431
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 4)
  INFO [Player.useFood]                              (P15)OnToMars has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: OnToMars copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: OnToMars beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: OnToMars started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: OnToMars couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: OnToMars finished Development LP in time 3014ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1318.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: OnToMars picked 7 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,3) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,0) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	6. make plot (7,1) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	7. make plot (7,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: OnToMars is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (5,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (8,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain1 (3,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain2 (3,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain1 (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain1 (7,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (7,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: OnToMars successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars undevelops tile Plain (5,1)
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)OnToMars sold a mule for $225
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars undevelops tile Plain (8,1)
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)MulesBalls chat: you are set up perfect now
  INFO [GameController.apply]                        (P13)MulesBalls chat: see?
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Mountain1 (3,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(10.00%) Pests(20.00%) Radiation(20.00%) Acid Rain(20.00%) Sunspot Activity(0%) Meteor Strike(20.00%) Earthquake(10.00%) Fire(0%) 
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Mountain2 (3,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)MulesBalls chat: pests
  INFO [GameController.apply]                        (P13)MulesBalls chat: or acid
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Mountain1 (5,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: OnToMars developed a tile but is short on time: 8.059097
  INFO [DevelopmentActuator.testAssayLast]           AI: OnToMars not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToPub
  INFO [GameModel.gamble]                            (P15)OnToMars gambles $151, max: 47.5, left: 5.279099, fraction 0.111138925
  INFO [DevelopmentMessenger.showMessage]            OnToMars won $151 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: OnToMars gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)OnToMars finishes on update 2111
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6183896563752268827
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 24 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 33 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 23 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 2 food, 8 energy, 7 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 4 food, 14 energy, 12 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 10 food, 3 energy, 29 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 0 food, 2 energy, 0 smithore, 58 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: 4open plots too?
  INFO [GameController.apply]                        (P13)MulesBalls chat: u got it
  INFO [GameController.apply]                        (P13)MulesBalls chat: 5open!
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P13)MulesBalls chat: thats 230
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 1 food, 6 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 3 food, 11 energy, 11 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 11 food, 4 energy, 25 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 0 food, 2 energy, 0 smithore, 57 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8058398495900674311
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $100
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 19, mules potentially available: 15, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)logen chat: you forget that
  INFO [GameController.apply]                        (P12)logen chat: i have to buy the bot out, too
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 5 critical: 0 surplus: 5 money: $3489
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 11 critical: 0 surplus: 11 money: $12977
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 67 critical: 0 surplus: 67 money: $9662
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 2 critical: 0 surplus: 2 money: $16580
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)logen (P13)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)OnToMars (P11)Spiz 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P15)OnToMars auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)Spiz auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: i needed some!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $71 (35 units for $2496)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7062550393783846196
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: damn
  INFO [GameController.apply]                        (P12)logen chat: Why didn't you buy?
  INFO [GameController.apply]                        (P13)MulesBalls chat: low tite for rest of game now
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 0 critical: 0 surplus: 0 money: $3794
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 10 critical: 0 surplus: 10 money: $13648
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 4 critical: 0 surplus: 4 money: $7166
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 57 critical: 0 surplus: 57 money: $16580
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P12)logen chat: you'll still win with 4k +
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: i tried
  INFO [GameController.apply]                        (P13)MulesBalls chat: u buy all
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (7 units for $532)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4500470384684744132
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 16, total: 37, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: u had 50 already
  INFO [GameController.apply]                        (P13)MulesBalls chat: i was gonna buy 30
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 1 critical: 5 surplus: -4 money: $3794
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 3 critical: 5 surplus: -2 money: $13648
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 14 critical: 5 surplus: 9 money: $7166
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 3 critical: 5 surplus: -2 money: $17112
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: i have no ore out
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)OnToMars (P11)Spiz (P12)logen (P13)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $147
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [GameController.apply]                        (P13)MulesBalls chat: let me buy somenext time
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (16 units for $800)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1131547161909588229
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 65, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 8 critical: 5 surplus: 3 money: $3594
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 24 critical: 8 surplus: 16 money: $13548
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 22 critical: 11 surplus: 11 money: $6666
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 11 critical: 12 surplus: -1 money: $17112
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)logen (P13)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)OnToMars (P11)Spiz 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: OnToMars has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Spiz has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer logen rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $85
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: damn, no magic now
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $42 (17 units for $727)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2233417101080172973
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49004120
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $17112 Plots: 12 Assets: 6124 Total: 29236
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 3 Energy: 11 Smithore: 2 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $5939 Plots: 11 Assets: 11519 Total: 22958
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 24 Energy: 39 Smithore: 102 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $14223 Plots: 10 Assets: 2438 Total: 21661
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 5 Energy: 9 Smithore: 0 Crystite: 10
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $3646 Plots: 11 Assets: 1087 Total: 10233
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $71
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $42
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $140
  INFO [SummaryPhase2.begin]                         Colony total: 84088
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [LandGrantActuator.begin]                     AI: OnToMars Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Spiz Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 574719870103574871
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43088132
  INFO [PlayerEventPhase.begin]                      No player event for (P15)OnToMars (rank 4)
  INFO [Player.useFood]                              (P15)OnToMars has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)OnToMars
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: OnToMars copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: OnToMars beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: OnToMars started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: OnToMars got lower bound of 1779.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: OnToMars finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2673.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: OnToMars picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (1,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: OnToMars is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain1 (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (8,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Plain (7,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- is trying Mountain1 (1,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: OnToMars ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: OnToMars successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot will fill 2
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameController.apply]                        (P13)MulesBalls chat: 3open
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Mountain1 (7,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameController.apply]                        (P13)MulesBalls chat: 2open
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: PlaceMule
  INFO [GameController.apply]                        (P13)MulesBalls chat: 1open only
  INFO [GameController.apply]                        (P13)MulesBalls chat: shit
  INFO [GameModel.developLand]                       (P15)OnToMars develops tile Plain (7,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: OnToMars developed a tile but is short on time: 1.1391029
  INFO [DevelopmentActuator.testAssayLast]           AI: OnToMars not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: OnToMars Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: OnToMars Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)OnToMars finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8184557114613916410
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.044418693
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Spiz (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Spiz has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Spiz
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Spiz copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Spiz beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Spiz started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Spiz got lower bound of 4098.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Spiz finished Development LP in time 375ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5703.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Spiz picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,3) into Smithore from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Smithore from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Spiz is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (6,3): Crystite --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (2,4): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- is trying Plain (3,4): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Spiz ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Spiz successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (6,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (2,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)MulesBalls chat: bot knows ore high
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)Spiz develops tile Plain (3,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)Spiz sold a mule for $190
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Spiz not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Spiz Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Spiz Action: GoToPub
  INFO [GameModel.gamble]                            (P11)Spiz gambles $215, max: 47.5, left: 9.659134, fraction 0.20335019
  INFO [DevelopmentMessenger.showMessage]            Spiz won $215 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Spiz gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)Spiz finishes on update 1892
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6354002488420855531
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5121303
  INFO [PlayerEventPhase.begin]                      No player event for (P12)logen (rank 2)
  INFO [Player.useFood]                              (P12)logen has 24 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)logen
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [GameModel.developLand]                       (P12)logen develops tile Plain (6,0) with Food factory
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [GameModel.developLand]                       (P12)logen undevelops tile Plain (7,0)
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [GameModel.developLand]                       (P12)logen undevelops tile Plain (8,0)
  INFO [Mule.runAway]                                Mule runs away for (P12)logen
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)logen finishes on update 1383
  INFO [GameModel.gamble]                            (P12)logen gambles $250, max: 47.5, left: 19.839367, fraction 0.41767088
  INFO [DevelopmentMessenger.showMessage]            logen won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P13)MulesBalls chat: 3open!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5765790454989184652
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3793304
  INFO [PlayerEventPhase.begin]                      No player event for (P13)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P13)MulesBalls has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)MulesBalls finishes on update 87
  INFO [GameModel.gamble]                            (P13)MulesBalls gambles $237, max: 47.5, left: 28.759962, fraction 0.60547286
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $237 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2036398653390754483
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P15)OnToMars has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Spiz has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)logen has 39 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)MulesBalls has 11 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P15)OnToMars expects 2 food, 33 energy, 7 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz expects 4 food, 3 energy, 27 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen expects 15 food, 0 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls expects 0 food, 2 energy, 0 smithore, 58 crystite
  INFO [ProductionPhase.logProduction]               (P15)OnToMars produced 1 food, 32 energy, 7 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P11)Spiz produced 6 food, 1 energy, 30 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)logen produced 18 food, 0 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)MulesBalls produced 0 food, 1 energy, 0 smithore, 54 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3950341671377605764
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2728126001128708479
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $71
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $170 sell price $205
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: 170!!!
  INFO [GameController.apply]                        (P13)MulesBalls chat: u won!
  INFO [GameController.apply]                        (P12)logen chat: 170 is rather low
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Smithore: 7 critical: 0 surplus: 7 money: $2886
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Smithore: 30 critical: 0 surplus: 30 money: $14613
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Smithore: 78 critical: 0 surplus: 78 money: $5859
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Smithore: 2 critical: 0 surplus: 2 money: $17349
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3850136226981829650
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: beats 116
  INFO [GameController.apply]                        (P12)logen chat: lucky bastard. grats anyway :)
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Crystite: 1 critical: 0 surplus: 1 money: $2886
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Crystite: 13 critical: 0 surplus: 13 money: $14613
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Crystite: 4 critical: 0 surplus: 4 money: $5859
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Crystite: 104 critical: 0 surplus: 104 money: $17349
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2977381212666182611
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 35, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)logen chat: 12+ k difference?
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Food: 1 critical: 0 surplus: 1 money: $2886
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Food: 6 critical: 0 surplus: 6 money: $14613
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Food: 28 critical: 0 surplus: 28 money: $5859
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Food: 0 critical: 0 surplus: 0 money: $17349
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $82
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $106
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2620401786086872924
  INFO [Shop.calcBuySellPrice]                       Current Energy price $42
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 59, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 72%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)MulesBalls chat: 3g diff
  INFO [GameController.apply]                        (P12)logen chat: lets see who's closer
  INFO [CollectionPhase.goToNextPhase]               (P15)OnToMars Energy: 34 critical: 0 surplus: 34 money: $2886
  INFO [CollectionPhase.goToNextPhase]               (P11)Spiz Energy: 1 critical: 0 surplus: 1 money: $14613
  INFO [CollectionPhase.goToNextPhase]               (P12)logen Energy: 23 critical: 0 surplus: 23 money: $5859
  INFO [CollectionPhase.goToNextPhase]               (P13)MulesBalls Energy: 1 critical: 0 surplus: 1 money: $17349
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: OnToMars calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Spiz calculated the target price (via method 2) to be $86
  INFO [GameController.apply]                        (P13)MulesBalls chat: me
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P11> 0ms (0ms) <P12> 203ms (203ms) <P13> 78ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4560570238448246459
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49157488
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Money: $17349 Plots: 12 Assets: 14004 Total: 37353
  INFO [SummaryPhase2.begin]                         (P13)MulesBalls Food: 0 Energy: 1 Smithore: 2 Crystite: 104
  INFO [SummaryPhase2.begin]                         (P12)logen Money: $5859 Plots: 11 Assets: 16206 Total: 27565
  INFO [SummaryPhase2.begin]                         (P12)logen Food: 28 Energy: 23 Smithore: 78 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P11)Spiz Money: $14613 Plots: 10 Assets: 7917 Total: 27530
  INFO [SummaryPhase2.begin]                         (P11)Spiz Food: 6 Energy: 1 Smithore: 30 Crystite: 13
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Money: $2886 Plots: 11 Assets: 3285 Total: 11671
  INFO [SummaryPhase2.begin]                         (P15)OnToMars Food: 1 Energy: 34 Smithore: 7 Crystite: 1
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 0 mules
  INFO [Shop.buildMules]                             A mule now costs $340
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $170
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $34
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop mules: 0 $340
  INFO [SummaryPhase2.begin]                         Colony total: 104119
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:MulesBalls Money: $17112 Plots: 12 Assets: 6124 Total: 29236
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:logen Money: $5939 Plots: 11 Assets: 11519 Total: 22958
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:Spiz Money: $14223 Plots: 10 Assets: 2438 Total: 21661
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:OnToMars Money: $3646 Plots: 11 Assets: 1087 Total: 10233
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348331) Spiz: ah wtf?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348332) MulesBalls: huh?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348333) Spiz: connection terminated by the host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348334) Spiz: all of us or just me?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348335) Spiz: welcome back Spiz lol. Alright...I'll be back!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (348336) MulesBalls: u and mars
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (P12)logen chat: nope
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: logen  Bot Reputation now: 91
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: MulesBalls  Bot Reputation now: 42
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [GameController.apply]                        (P13)MulesBalls chat: gg man
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [GameController.apply]                        (P13)MulesBalls chat: 10g?
  INFO [GameController.apply]                        (P12)logen chat: there you go
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [GameController.apply]                        (P13)MulesBalls chat: how/
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
