  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: pndimeka3ps4e0iaubrbn4bg61
  INFO [Login$MasterListener$1.run]                  Logged in as "DizNuck54" (id 14977)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: aticfx64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: ATI Radeon HD 4200 
  INFO [MuleGameContainer.<init>]                    GL Version: 3.3.10834 Compatibility Profile Context
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 1
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: ADB-2214, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 83839977-a5eb-4570-8dff-781aab2d3b06
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is 83839977-a5eb-4570-8dff-781aab2d3b06
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)DizNuck54 is my user
  INFO [GameModel.setLocalUser]                      (S10)DizNuck54 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)DizNuck54 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)DizNuck54 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)DizNuck54 (ID: 14977)
  INFO [Client.initUDP]                              Sending UDP initialization message id 83839977-a5eb-4570-8dff-781aab2d3b06
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 6880d0f1-986b-4b75-9bd5-98bf3910aa1c
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)DizNuck54 (ID 14977)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 101889
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /24.202.174.102 id 5f65633c-bdab-4896-8c7f-80b7e09f0f5f
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.202.174.102 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)judas is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)judas (ID: 27794)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.202.174.102 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7187 bytes
  INFO [Server.initUdp]                              Server: Client /24.202.174.102 <S11> requests UDP address /24.202.174.102:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)judas (ID 27794)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27794 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.202.174.102 <S11>
  INFO [Server.removeClient]                         Server: Removing client /24.202.174.102 <> with id 5f65633c-bdab-4896-8c7f-80b7e09f0f5f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.202.174.102 <>
  INFO [Server.acceptClients]                        Server: Accepted client /24.67.6.148 id 9770ecb4-8cf5-4567-a7e6-53ec99d414a4
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.67.6.148 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Metahive is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Metahive (ID: 10937)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.67.6.148 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7190 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Metahive (ID 10937)
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <S11> requests UDP address /24.67.6.148:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /24.67.6.148 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Metahive joins the players
  INFO [Player.<init>]                               Creating (P11)Metahive
  INFO [GameModel.setRemoteUser]                     (P11)Metahive is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.67.6.148:6261 for client /24.67.6.148 <P11>
  INFO [Server.initUdp]                              Server: Client /24.67.6.148 <P11> requests UDP address /24.67.6.148:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 10937 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.67.6.148 <P11>
  INFO [Server.removeClient]                         Server: Removing client /24.67.6.148 <> with id 9770ecb4-8cf5-4567-a7e6-53ec99d414a4
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.67.6.148 <>
  INFO [Server.acceptClients]                        Server: Accepted client /70.16.58.34 id 05319f45-07fd-4535-a89d-f3e957f90737
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.16.58.34 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)YodaOne is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)YodaOne (ID: 24720)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.16.58.34 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7189 bytes
  INFO [Server.initUdp]                              Server: Client /70.16.58.34 <S11> requests UDP address /70.16.58.34:22900
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)YodaOne (ID 24720)
  INFO [ServerMessageHandler.processPlayerJoin]      /70.16.58.34 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)YodaOne joins the players
  INFO [Player.<init>]                               Creating (P11)YodaOne
  INFO [GameModel.setRemoteUser]                     (P11)YodaOne is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /72.229.113.231 id 73287edd-2c12-4e0c-bd50-1ea33c0dbaf1
  INFO [ServerMessageHandler.processJoin]            Server: Client /72.229.113.231 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)landru is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)landru (ID: 24811)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /72.229.113.231 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7309 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)landru (ID 24811)
  INFO [Server.initUdp]                              Server: Client /72.229.113.231 <S12> requests UDP address /72.229.113.231:6261
  INFO [GameController.apply]                        (S12)landru chat: hey
  INFO [GameController.apply]                        (S12)landru chat: i'll join last - i like to be purple
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 6880d0f1-986b-4b75-9bd5-98bf3910aa1c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [Server.acceptClients]                        Server: Accepted client /124.182.147.154 id 2bbfd4dc-8d3c-48f4-80af-eb01978347ac
  INFO [ServerMessageHandler.processJoin]            Server: Client /124.182.147.154 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Agitator is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Agitator (ID: 14213)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /124.182.147.154 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7390 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Agitator (ID 14213)
  INFO [Server.initUdp]                              Server: Client /124.182.147.154 <S13> requests UDP address /124.182.147.154:63519
  INFO [ServerMessageHandler.processPlayerJoin]      /124.182.147.154 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Agitator joins the players
  INFO [Player.<init>]                               Creating (P13)Agitator
  INFO [GameModel.setRemoteUser]                     (P13)Agitator is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /2.246.42.217 id 5ebf1fb3-c0a2-4237-9ac7-99510c5b2f11
  INFO [ServerMessageHandler.processJoin]            Server: Client /2.246.42.217 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)batmule is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)batmule (ID: 100083)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /2.246.42.217 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7499 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)batmule (ID 100083)
  INFO [Server.initUdp]                              Server: Client /2.246.42.217 <S14> requests UDP address /2.246.42.217:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /2.246.42.217 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)batmule joins the players
  INFO [Player.<init>]                               Creating (P14)batmule
  INFO [GameModel.setRemoteUser]                     (P14)batmule is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /72.229.113.231 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)landru joins the players
  INFO [Player.<init>]                               Creating (P12)landru
  INFO [GameModel.setRemoteUser]                     (P12)landru is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P12)landru chat: let me go to the bathroom real quick - 1 minute
  INFO [GameController.apply]                        (P14)batmule chat: k
  INFO [GameController.apply]                        (P13)Agitator chat: k
  INFO [GameController.apply]                        (P14)batmule chat: yoda there?
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P12)landru chat: dunno
  INFO [GameController.apply]                        (P12)landru chat: maybe not
  INFO [GameController.apply]                        (P14)batmule chat: how long do you wait?
  INFO [GameController.apply]                        (P12)landru chat: half hour
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)landru chat: he never said anything
  INFO [GameController.apply]                        (P12)landru chat: why dont we start another game and wait for one more?
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)landru chat: that will give me time to get stoned
  INFO [GameController.apply]                        (P14)batmule chat: no i want to play not wait
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342816) Agitator: yoda??
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P12)landru chat: me too, but 4 peeps is better
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P14)batmule chat: no one else there
  INFO [GameController.apply]                        (P12)landru chat: yoday is ready
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)landru (P11)YodaOne (P14)batmule (P13)Agitator 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 254
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 87ms (93ms) <P12> 73ms (79ms) <P13> 302ms (313ms) <P14> 167ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.apply]                        (P12)landru chat: YEAH!
  INFO [GameController.apply]                        (P12)landru chat: gl hf
  INFO [GameController.apply]                        (P14)batmule chat: gla
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 87ms (93ms) <P12> 72ms (77ms) <P13> 307ms (313ms) <P14> 167ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 545541556754182181
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)YodaOne (P12)landru (P14)batmule (P13)Agitator 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47482184
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P13)Agitator chat: gle
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 89ms (93ms) <P12> 73ms (76ms) <P13> 310ms (314ms) <P14> 145ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 92ms (93ms) <P12> 73ms (76ms) <P13> 308ms (314ms) <P14> 144ms (169ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 11ms, max 308ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 314ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 11ms, max 308ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 3: Mountain3 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 308ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Agitator is granted tile 12: Mountain3 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 308ms
  INFO [LandGrantPhase.claimPlot]                    (P12)landru is granted tile 26: Mountain3 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 38: Mountain3 (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 92ms (94ms) <P12> 72ms (81ms) <P13> 310ms (313ms) <P14> 146ms (147ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 9 frames, rountrip 11ms, max 311ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator (P14)batmule (P12)landru 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Agitator bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 86ms (94ms) <P12> 73ms (83ms) <P13> 310ms (313ms) <P14> 149ms (151ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 9 frames, rountrip 11ms, max 311ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator (P14)batmule (P12)landru 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)YodaOne bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 83ms (87ms) <P12> 73ms (83ms) <P13> 310ms (314ms) <P14> 151ms (153ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [GameController.apply]                        (P12)landru chat: how did batmule get it?
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 9 frames, rountrip 11ms, max 313ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator (P14)batmule (P12)landru 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)landru chat: i mean yoda
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)batmule bought the plot for $936
  INFO [GameController.apply]                        (P12)landru chat: oh
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 84ms (89ms) <P12> 65ms (82ms) <P13> 314ms (317ms) <P14> 153ms (158ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6930164659049623868
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)YodaOne (rank 1)
  INFO [Player.useFood]                              (P11)YodaOne has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)landru chat: i missed out
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 84ms (89ms) <P12> 64ms (82ms) <P13> 314ms (316ms) <P14> 153ms (158ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)YodaOne got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameController.apply]                        (P12)landru chat: wrong plot to check first
  INFO [DevelopmentMessenger.showMessage]            YodaOne caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (6,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 1529
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $85, max: 47.5, left: 17.559315, fraction 0.3696698
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $85 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 84ms (91ms) <P12> 64ms (93ms) <P13> 313ms (317ms) <P14> 153ms (154ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2114190998035402827
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 2)
  INFO [Player.useFood]                              (P12)landru has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 84ms (91ms) <P12> 64ms (95ms) <P13> 313ms (317ms) <P14> 153ms (154ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)landru
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain3 (0,3) with Smithore factory
  INFO [GameModel.buyAssay]                          (P12)landru got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            landru caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)landru got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)landru finishes on update 2356
  INFO [GameModel.gamble]                            (P12)landru gambles $50, max: 47.5, left: 1.2991028, fraction 0.027349532
  INFO [DevelopmentMessenger.showMessage]            landru won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 87ms (91ms) <P12> 65ms (130ms) <P13> 302ms (315ms) <P14> 142ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7402655770077795214
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 3)
  INFO [Player.useFood]                              (P14)batmule has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 87ms (91ms) <P12> 72ms (149ms) <P13> 302ms (315ms) <P14> 142ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)batmule
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (7,1) with Food factory
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)batmule finishes on update 2411
  INFO [GameModel.gamble]                            (P14)batmule gambles $50, max: 47.5, left: 0.13910341, fraction 0.0029284928
  INFO [DevelopmentMessenger.showMessage]            batmule won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 90ms (95ms) <P12> 69ms (132ms) <P13> 301ms (303ms) <P14> 144ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5273246878598332683
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Agitator (rank 4)
  INFO [Player.useFood]                              (P13)Agitator has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 87ms (95ms) <P12> 81ms (149ms) <P13> 301ms (303ms) <P14> 144ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)Agitator got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)Agitator got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Agitator caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (5,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 1933
  INFO [GameModel.gamble]                            (P13)Agitator gambles $88, max: 47.5, left: 9.739136, fraction 0.20503443
  INFO [DevelopmentMessenger.showMessage]            Agitator won $88 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 91ms (97ms) <P12> 70ms (108ms) <P13> 306ms (312ms) <P14> 148ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 91ms (97ms) <P12> 70ms (108ms) <P13> 306ms (312ms) <P14> 148ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8772088154044249696
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 89ms (94ms) <P12> 74ms (219ms) <P13> 305ms (311ms) <P14> 148ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 89ms (94ms) <P12> 74ms (219ms) <P13> 305ms (311ms) <P14> 148ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -815861932123705453
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)landru chat: i missed the assaying
  INFO [GameController.apply]                        (P12)landru chat: i had to go to the bathroom
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 0 critical: 0 surplus: 0 money: $88
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 0 critical: 0 surplus: 0 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 0 critical: 0 surplus: 0 money: $89
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 3 critical: 0 surplus: 3 money: $975
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 89ms (94ms) <P12> 74ms (219ms) <P13> 305ms (311ms) <P14> 148ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.695 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 11ms, max 305ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator (P14)batmule (P12)landru 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 11ms (11ms) <P11> 90ms (95ms) <P12> 77ms (168ms) <P13> 304ms (307ms) <P14> 149ms (150ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3262142311453793095
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /72.229.113.231 <P12>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /72.229.113.231 <P12> with id 73287edd-2c12-4e0c-bd50-1ea33c0dbaf1
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /72.229.113.231 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /72.229.113.231 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24811 user number 12
  INFO [UserController.setAiPlayer]                  (P12)landru is taken over by an AI player
  INFO [UserController.setAiPlayer]                  landru is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)landru is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 0 critical: 0 surplus: 0 money: $88
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 0 critical: 0 surplus: 0 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $89
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 0 critical: 0 surplus: 0 money: $975
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 11ms (11ms) <P11> 89ms (94ms) <P13> 304ms (307ms) <P14> 149ms (150ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 11ms (11ms) <P11> 89ms (94ms) <P13> 303ms (307ms) <P14> 149ms (151ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9175967312306946128
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Server.acceptClients]                        Server: Accepted client /72.229.113.231 id c6562105-c067-4676-8b91-71474a35cc30
  INFO [ServerMessageHandler.processJoin]            Server: New spectators is not allowed to join.
  INFO [Server.removeClient]                         Server: Removing client /72.229.113.231 <> with id c6562105-c067-4676-8b91-71474a35cc30
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /72.229.113.231 <>
  INFO [GameController.apply]                        (P14)batmule chat: bot:restart
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342817) landru: i got disconnected
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 3 critical: 3 surplus: 0 money: $88
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 2 critical: 3 surplus: -1 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 3 critical: 3 surplus: 0 money: $89
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 1 critical: 3 surplus: -2 money: $975
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 11ms (11ms) <P11> 90ms (94ms) <P13> 303ms (306ms) <P14> 149ms (152ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $186
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.697 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 11ms, max 303ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 305ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P11)YodaOne (P13)Agitator (P14)batmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $186
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $186
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 306ms
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100083 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /2.246.42.217 <P14>
  INFO [Server.removeClient]                         Server: Removing client /2.246.42.217 <> with id 5ebf1fb3-c0a2-4237-9ac7-99510c5b2f11
  INFO [UserController.setAiPlayer]                  (P14)batmule is taken over by an AI player
  INFO [UserController.setAiPlayer]                  batmule is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P12> gets user number 14
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [GameModel.setLocalUser]                      (P14)batmule is a local Player
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 2
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /2.246.42.217 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        (P13)Agitator chat: ???
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (2 units for $100)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (93ms) <P13> 304ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1598506802969424024
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 12, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 1 critical: 2 surplus: -1 money: $88
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 1 critical: 2 surplus: -1 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 1 critical: 2 surplus: -1 money: $89
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 1 critical: 2 surplus: -1 money: $875
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (92ms) <P13> 305ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $191
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.695 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 11ms, max 305ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Agitator chat: we keep playin yoda?
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $191
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $191
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $191
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [GameController.apply]                        (P13)Agitator chat: i'm happy to
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (3 units for $135)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (93ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6896667024346441914
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53844360
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $785 Plots: 1 Assets: 557 Total: 1842
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 3 Energy: 3 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $44 Plots: 2 Assets: 300 Total: 1344
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $88 Plots: 2 Assets: 255 Total: 1343
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $91 Plots: 2 Assets: 205 Total: 1296
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 5 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 5825
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Agitator chat: no-one else in lobby
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (94ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: landru is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: batmule is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: batmule found 4 plans testing 1406 tiles in 8369779ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: batmule Plan: Mountain3 Empty River Empty <claim> 1269 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: batmule Plan: Mountain3 Empty River Empty <claim> 1269 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: batmule Plan: Mountain3 Empty Plain Empty <claim> 1269 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: batmule Plan: Mountain3 Empty Mountain2 Empty <claim> 1269 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [LandGrantActuator.update]                    AI: batmule wants River (4,1)
  INFO [DevelopmentPlanFinder$1.run]                 AI: landru found 4 plans testing 5369 tiles in 102921880ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: landru Plan: Plain Energy <claim> (+3) 2043 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2614 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: landru Plan: Plain Energy <claim> (+3) 2043 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2614 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: landru Plan: Plain Energy <claim> (+3) 2043 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2614 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: landru Plan: Plain Energy <claim> (+3) 2043 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2614 points
  INFO [LandGrantActuator.update]                    AI: landru wants Plain (3,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 11ms, max 307ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 309ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 11ms, max 307ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 11: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 307ms
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 17 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)landru is granted tile 17: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 307ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Agitator is granted tile 30: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 309ms
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 31: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 309ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 92ms (93ms) <P13> 309ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 92ms (95ms) <P13> 309ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -403001187057710656
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8227973
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 1)
  INFO [Player.useFood]                              (P12)landru has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 87ms (95ms) <P13> 309ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: landru LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: landru found 1 plans testing 133 tiles in 1789334ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: landru Plan: Plain Energy (+3) 2043 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2754 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: landru is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            landru caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $77, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            landru won $77 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 83ms (95ms) <P13> 309ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6629823694461263548
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73544556
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 2)
  INFO [Player.useFood]                              (P14)batmule has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 83ms (95ms) <P13> 309ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: batmule starts by assaying River (4,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [DevelopmentPlanner.begin]                    AI: batmule LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: batmule found 1 plans testing 35 tiles in 481067ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: batmule Plan: Mountain3 Empty River Empty 1269 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: batmule is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $143, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $143 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 83ms (93ms) <P13> 310ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5000064997124686762
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9117801
  INFO [PlayerEventPhase.begin]                      No player event for (P11)YodaOne (rank 3)
  INFO [Player.useFood]                              (P11)YodaOne has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 83ms (93ms) <P13> 311ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            YodaOne caught the Mountain Wampus and got $100
  INFO [Mule.runAway]                                Mule runs away for (P11)YodaOne
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 2141
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $66, max: 47.5, left: 5.7590985, fraction 0.12124418
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $66 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 82ms (85ms) <P13> 313ms (320ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4571729917842452622
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8922778
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Agitator (rank 4)
  INFO [Player.useFood]                              (P13)Agitator has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 85ms (86ms) <P13> 313ms (320ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (1,4) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 734. End Update: 733
  INFO [DevelopmentMessenger.showMessage]            Agitator caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (5,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 1475
  INFO [GameModel.gamble]                            (P13)Agitator gambles $50, max: 47.5, left: 4.35276, fraction 0.09163705
  INFO [DevelopmentMessenger.showMessage]            Agitator won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 85ms (87ms) <P13> 313ms (320ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8673063933496729459
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P13)Agitator chat: bit too early to burn mules isnt it?
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 85ms (87ms) <P13> 313ms (320ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -393169404046586811
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 3 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 4 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 85ms (87ms) <P13> 310ms (320ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 85ms (87ms) <P13> 310ms (320ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9123326309018411201
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 0 critical: 0 surplus: 0 money: $104
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 0 critical: 0 surplus: 0 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 0 critical: 0 surplus: 0 money: $287
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 8 critical: 0 surplus: 8 money: $812
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 86ms (89ms) <P13> 310ms (320ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $202
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $81
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 11ms, max 311ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 321ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $46 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 87ms (91ms) <P13> 310ms (321ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7704168851956653561
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 0 critical: 0 surplus: 0 money: $104
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 0 critical: 0 surplus: 0 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $287
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 0 critical: 0 surplus: 0 money: $812
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 87ms (94ms) <P13> 310ms (321ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 89ms (94ms) <P13> 309ms (320ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5080777472211127585
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 3 critical: 3 surplus: 0 money: $104
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 4 critical: 3 surplus: 1 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 4 critical: 3 surplus: 1 money: $287
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 0 critical: 3 surplus: -3 money: $812
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 89ms (91ms) <P13> 310ms (321ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.691 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 11ms, max 309ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 321ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Agitator rank 4 takes over trade from seller batmule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Agitator rank 4 takes over trade from seller batmule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Agitator rank 4 takes over trade from seller batmule rank 2
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 321ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $58 (3 units for $176)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (93ms) <P13> 302ms (321ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8630404557903718382
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 5, total: 9, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 92%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 0 critical: 2 surplus: -2 money: $104
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 1 critical: 2 surplus: -1 money: $208
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 1 critical: 2 surplus: -1 money: $346
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 2 critical: 2 surplus: 0 money: $636
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 88ms (91ms) <P13> 302ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.698 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 11ms, max 302ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 306ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 306ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $61 (3 units for $183)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 87ms (91ms) <P13> 303ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5981625909864074500
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54841160
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $575 Plots: 2 Assets: 920 Total: 2495
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 3 Energy: 3 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $224 Plots: 3 Assets: 417 Total: 2141
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $208 Plots: 3 Assets: 322 Total: 2030
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $104 Plots: 3 Assets: 234 Total: 1838
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 3 Energy: 0 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $58
  INFO [SummaryPhase2.begin]                         Shop Energy: 2 units $61
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $90
  INFO [SummaryPhase2.begin]                         Colony total: 8504
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 87ms (91ms) <P13> 303ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [LandGrantActuator.begin]                     AI: landru is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: landru found 4 plans testing 4260 tiles in 40247294ns
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants Plain (5,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: landru Plan: Plain Energy <claim> (+3) 2899 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3853 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: landru Plan: Plain Energy <claim> (+3) 2899 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3853 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: landru Plan: Plain Energy <claim> (+3) 2777 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3670 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: landru Plan: Plain Energy <claim> (+3) 2777 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3670 points
  INFO [LandGrantActuator.update]                    AI: landru wants Plain (3,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 11ms, max 303ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 305ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 11ms, max 303ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 12
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 13
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 11: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 303ms
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 19: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 303ms
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 21 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)landru is granted tile 21: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 303ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Agitator is granted tile 27: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 305ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 91ms (93ms) <P13> 305ms (318ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $900
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru originally valued the plot at $4914
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru targets price $416
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $1330
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $-336
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 11ms, max 306ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 88ms (94ms) <P13> 307ms (319ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8318390947791910935
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6964574
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 1)
  INFO [Player.useFood]                              (P12)landru has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 88ms (94ms) <P13> 307ms (322ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 432.9999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (3,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain3 (0,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain3 (0,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: landru is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            landru caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $79, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            landru won $79 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 89ms (94ms) <P13> 306ms (322ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3555969851579109900
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65425146
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 2)
  INFO [Player.useFood]                              (P14)batmule has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 89ms (93ms) <P13> 306ms (322ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 366.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 954.9999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain3 (3,4): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: batmule couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: batmule tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain1 (7,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $115
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile River (4,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (5,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain3 (3,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $50, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $50 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 89ms (94ms) <P13> 304ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8316349141147579017
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07654327
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Agitator (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $100 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)Agitator has 2 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (109ms) <P13> 306ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (0,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Mountain3 (3,1) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1586. End Update: 1585
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 1667
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (120ms) <P13> 307ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5886731464563342289
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96682054
  INFO [PlayerEventPhase.begin]                      No player event for (P11)YodaOne (rank 4)
  INFO [Player.useFood]                              (P11)YodaOne has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 91ms (120ms) <P13> 307ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            YodaOne caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1803. End Update: 1802
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 2011
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $65, max: 47.5, left: 8.119099, fraction 0.17092839
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $65 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (91ms) <P13> 309ms (316ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (91ms) <P13> 309ms (316ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6749817799115115393
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 0 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 0 food, 8 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 6 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 0 food, 8 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 4 food, 2 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 4 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 86ms (91ms) <P13> 309ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3084386200235272300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 86ms (92ms) <P13> 309ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5120455250471319705
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $46
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 0 critical: 0 surplus: 0 money: $269
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 2 critical: 0 surplus: 2 money: $3
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 1 critical: 0 surplus: 1 money: $69
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 8 critical: 0 surplus: 8 money: $689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (92ms) <P13> 310ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $182
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $178
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (2 units for $118)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 89ms (93ms) <P13> 310ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7421803082409000009
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 0 critical: 0 surplus: 0 money: $269
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 0 critical: 0 surplus: 0 money: $121
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $69
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 0 critical: 0 surplus: 0 money: $689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (94ms) <P13> 310ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88 capped by money $69
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 90ms (94ms) <P13> 310ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1063064651836975159
  INFO [Shop.calcBuySellPrice]                       Current Food price $58
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 14, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 89%
  INFO [Shop.printPriceFactor]                       Food buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 0 critical: 3 surplus: -3 money: $269
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 0 critical: 3 surplus: -3 money: $121
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 4 critical: 3 surplus: 1 money: $69
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 4 critical: 3 surplus: 1 money: $689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 89ms (94ms) <P13> 311ms (316ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.689 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 11ms, max 311ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 1
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $58 (2 units for $116)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 92ms (94ms) <P13> 311ms (318ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2725497432684844361
  INFO [Shop.calcBuySellPrice]                       Current Energy price $61
  INFO [Shop.printPriceFactor]                       Energy shop: 2, total: 15, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 80%
  INFO [Shop.printPriceFactor]                       Energy buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 0 critical: 2 surplus: -2 money: $225
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 8 critical: 3 surplus: 5 money: $49
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 3 critical: 3 surplus: 0 money: $113
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 2 critical: 3 surplus: -1 money: $761
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 92ms (95ms) <P13> 310ms (318ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $49 capped by money $44
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $49 capped by money $44
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $49 capped by money $44
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $49 capped by money $44
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $49 capped by money $44
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 318ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $61 (5 units for $307)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 91ms (96ms) <P13> 310ms (315ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7463331209233608968
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53507728
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $575 Plots: 3 Assets: 1156 Total: 3231
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 3 Energy: 5 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $356 Plots: 4 Assets: 581 Total: 2937
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $44 Plots: 4 Assets: 732 Total: 2776
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 3 Energy: 4 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $173 Plots: 4 Assets: 179 Total: 2352
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $58
  INFO [SummaryPhase2.begin]                         Shop Energy: 2 units $61
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $110
  INFO [SummaryPhase2.begin]                         Colony total: 11296
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 91ms (96ms) <P13> 310ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: landru is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: landru wants River (4,3)
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: landru must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: landru wants River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 312ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 3 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)landru is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Agitator is granted tile 10: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 18: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 19 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 19: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 11ms, max 310ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (11ms) <P11> 91ms (96ms) <P13> 310ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (11ms) <P11> 91ms (96ms) <P13> 310ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -747810475488575456
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21417797
  INFO [PlayerEventPhase.begin]                      Event player: (P11)YodaOne (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)YodaOne has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (11ms) <P11> 91ms (98ms) <P13> 310ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (2,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 769
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $115, max: 47.5, left: 3.7864165, fraction 0.07971403
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $115 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 91ms (99ms) <P13> 309ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 406666097399368045
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40862763
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 3)
  INFO [Player.useFood]                              (P14)batmule has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 91ms (100ms) <P13> 310ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 994.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 9ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1441.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain3 (3,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,1): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: batmule couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: batmule tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain3 (3,4)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (5,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile River (4,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (7,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule is assaying Mountain3 (3,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $116, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $116 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 92ms (100ms) <P13> 304ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2803077669947768263
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9122125
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Agitator (rank 2)
  INFO [Player.useFood]                              (P13)Agitator has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 92ms (100ms) <P13> 304ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (2,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Agitator caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 989
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 92ms (100ms) <P13> 304ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8561499169497169247
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76977515
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 1)
  INFO [Player.useFood]                              (P12)landru has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 92ms (100ms) <P13> 304ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru got lower bound of 850.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1766.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile River (4,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: landru is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            landru caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $166, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            landru won $166 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 94ms (100ms) <P13> 304ms (316ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4731642913424377058
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P12)landru River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 92ms (100ms) <P13> 304ms (316ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9108946482908067287
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 5 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 2 food, 8 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 15 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 6 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 3 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 1 food, 7 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 14 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 94ms (100ms) <P13> 304ms (316ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 94ms (100ms) <P13> 304ms (316ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4690402490308936760
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 225%
  INFO [Shop.printPriceFactor]                       Smithore buy price $142 sell price $177
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 0 critical: 0 surplus: 0 money: $278
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 8 critical: 0 surplus: 8 money: $371
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 1 critical: 0 surplus: 1 money: $275
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 8 critical: 0 surplus: 8 money: $806
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 94ms (100ms) <P13> 303ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $162
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $158
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.697 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 6ms, max 303ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $142 (8 units for $1136)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 83ms (94ms) <P13> 301ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1165831703763258801
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 0 critical: 0 surplus: 0 money: $278
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 0 critical: 0 surplus: 0 money: $1507
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $275
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 0 critical: 0 surplus: 0 money: $806
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 83ms (86ms) <P13> 301ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 83ms (86ms) <P13> 301ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5122675354755819335
  INFO [Shop.calcBuySellPrice]                       Current Food price $58
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 30, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 65%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 3 critical: 4 surplus: -1 money: $278
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 1 critical: 4 surplus: -3 money: $1507
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 14 critical: 4 surplus: 10 money: $275
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 6 critical: 4 surplus: 2 money: $806
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 83ms (85ms) <P13> 303ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.697 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 6ms, max 303ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (7 units for $161)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 85ms (86ms) <P13> 306ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2779623245633793193
  INFO [Shop.calcBuySellPrice]                       Current Energy price $61
  INFO [Shop.printPriceFactor]                       Energy shop: 2, total: 19, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 76%
  INFO [Shop.printPriceFactor]                       Energy buy price $32 sell price $67
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 3 critical: 2 surplus: 1 money: $255
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 7 critical: 4 surplus: 3 money: $1415
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 4 critical: 4 surplus: 0 money: $390
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 3 critical: 3 surplus: 0 money: $852
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 84ms (86ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 6ms, max 307ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $66 (2 units for $132)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 84ms (87ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2088451710649871069
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52686328
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $1547 Plots: 5 Assets: 930 Total: 4977
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $786 Plots: 4 Assets: 1725 Total: 4511
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 4 Energy: 4 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $324 Plots: 5 Assets: 1007 Total: 3831
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 9 Energy: 5 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $255 Plots: 5 Assets: 463 Total: 3218
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $280
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $142
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 2 units $66
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $280
  INFO [SummaryPhase2.begin]                         Colony total: 16537
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 83ms (86ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: landru is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: landru wants Mountain2 (0,2)
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants Mountain1 (7,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 9 frames, rountrip 6ms, max 307ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 309ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 9 frames, rountrip 6ms, max 307ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 10 frame 2
  INFO [LandGrantActuator.getAdamTile]               AI: landru wants Mountain1 (6,2)
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 10: Mountain2 (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 6ms, max 307ms
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 13 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)landru is granted tile 13: Mountain1 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 6ms, max 307ms
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 14 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 14: Mountain1 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 6ms, max 307ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Agitator is granted tile 16: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 6ms, max 307ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 83ms (85ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $440
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru originally valued the plot at $1245
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru targets price $-288
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $1245
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $-672
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 9 frames, rountrip 6ms, max 307ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Agitator bought the plot for $440
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 85ms (90ms) <P13> 303ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $380
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru originally valued the plot at $1130
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru targets price $-288
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $1445
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $-672
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 6ms, max 304ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Agitator bought the plot for $380
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 88ms (91ms) <P13> 305ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2105242672389234129
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65555817
  INFO [PlayerEventPhase.begin]                      No player event for (P11)YodaOne (rank 4)
  INFO [Player.useFood]                              (P11)YodaOne has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 88ms (91ms) <P13> 305ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)YodaOne got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            YodaOne caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Mountain3 (3,0) with Smithore factory
  INFO [GameModel.buyAssay]                          (P11)YodaOne got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 2405
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 89ms (92ms) <P13> 307ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6881239170493629901
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5694104
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 3)
  INFO [Player.useFood]                              (P14)batmule has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 90ms (93ms) <P13> 307ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 520.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 53ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3309.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (3,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain3 (3,4): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: batmule couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: batmule tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile River (4,3)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $305
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $305
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (5,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain1 (7,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $330
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (7,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (7,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain3 (3,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $168, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $168 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 90ms (94ms) <P13> 311ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3788544140385479835
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.018389702
  INFO [PlayerEventPhase.begin]                      Event player: (P12)landru (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $100 each for a total of $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)landru has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 91ms (95ms) <P13> 311ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru got lower bound of 498.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2630.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (6,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: landru couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: landru tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain3 (0,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $330
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain3 (0,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $305
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (3,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $305
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (3,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile River (4,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            landru caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain1 (6,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $150, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            landru won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 91ms (94ms) <P13> 310ms (318ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6492340876763975910
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6160395
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Agitator (rank 1)
  INFO [Player.useFood]                              (P13)Agitator has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 91ms (94ms) <P13> 310ms (318ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (5,3) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (5,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile River (4,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Agitator caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 2095
  INFO [GameModel.gamble]                            (P13)Agitator gambles $113, max: 47.5, left: 6.099098, fraction 0.12840207
  INFO [DevelopmentMessenger.showMessage]            Agitator won $113 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 92ms (98ms) <P13> 303ms (319ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 92ms (98ms) <P13> 303ms (319ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3869466553496535271
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 4 food, 8 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 4 food, 3 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 4 food, 3 energy, 10 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 6 food, 7 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 5 food, 3 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 3 food, 6 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 93ms (98ms) <P13> 302ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -443667972592175352
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 93ms (98ms) <P13> 302ms (319ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9014059047544059397
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $142
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 1, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 4 critical: 0 surplus: 4 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 12 critical: 0 surplus: 12 money: $330
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 9 critical: 0 surplus: 9 money: $237
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 20 critical: 0 surplus: 20 money: $276
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 94ms (98ms) <P13> 300ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.701 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 6ms, max 299ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 303ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)YodaOne auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 302ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (45 units for $10350)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 93ms (98ms) <P13> 300ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4572254322326451765
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 0 critical: 0 surplus: 0 money: $1020
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 0 critical: 0 surplus: 0 money: $3090
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $2307
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 0 critical: 0 surplus: 0 money: $4876
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 93ms (98ms) <P13> 301ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 93ms (98ms) <P13> 301ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -124343653543202448
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 2 critical: 4 surplus: -2 money: $1020
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 1 critical: 4 surplus: -3 money: $3090
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 8 critical: 4 surplus: 4 money: $2307
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 3 critical: 4 surplus: -1 money: $4876
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 93ms (98ms) <P13> 303ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.697 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 6ms, max 303ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 2
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (12 units for $600)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 81ms (93ms) <P13> 305ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4781705451740342980
  INFO [Shop.calcBuySellPrice]                       Current Energy price $66
  INFO [Shop.printPriceFactor]                       Energy shop: 2, total: 23, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is decreased to 87%
  INFO [Shop.printPriceFactor]                       Energy buy price $42 sell price $77
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Agitator chat: lol
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 4 critical: 3 surplus: 1 money: $420
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 7 critical: 6 surplus: 1 money: $3090
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 4 critical: 5 surplus: -1 money: $2507
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 6 critical: 5 surplus: 1 money: $4876
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 81ms (84ms) <P13> 305ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.695 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 6ms, max 305ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $77 (2 units for $154)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 80ms (83ms) <P13> 305ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2191195189924297069
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54614144
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $4876 Plots: 5 Assets: 1087 Total: 8463
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 3 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $3090 Plots: 8 Assets: 1259 Total: 8349
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 1 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $2353 Plots: 6 Assets: 1137 Total: 6490
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $420 Plots: 6 Assets: 1263 Total: 4683
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 14 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 19 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $77
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 27985
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 81ms (85ms) <P13> 304ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: landru is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: landru wants Mountain1 (6,3)
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants Mountain1 (5,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 6ms, max 304ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 307ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 6ms, max 305ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 3 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 3: Mountain1 (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 6ms, max 304ms
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 12: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 6ms, max 305ms
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 13 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: landru wants Mountain1 (8,4)
  INFO [LandGrantPhase.claimPlot]                    (P13)Agitator is granted tile 13: Mountain1 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 6ms, max 305ms
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 18 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)landru is granted tile 18: Mountain1 (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 6ms, max 306ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 83ms (89ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 84ms (89ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5316848076252864712
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14874935
  INFO [PlayerEventPhase.begin]                      Event player: (P12)landru (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)landru has 3 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 83ms (89ms) <P13> 306ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru got lower bound of 2078.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 31ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2617.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (8,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (3,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain1 (8,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru is assaying Plain (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)landru got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $165, max: 47.5, left: 18.4375, fraction 0.3881579
  INFO [DevelopmentMessenger.showMessage]            landru won $165 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 84ms (87ms) <P13> 309ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2516636304905721926
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.93827873
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Agitator (rank 2)
  INFO [Player.useFood]                              (P13)Agitator has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 85ms (87ms) <P13> 309ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (6,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 680
  INFO [GameModel.gamble]                            (P13)Agitator gambles $103, max: 47.5, left: 2.0248313, fraction 0.042628027
  INFO [DevelopmentMessenger.showMessage]            Agitator won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 84ms (87ms) <P13> 310ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8714481169142050122
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22137249
  INFO [PlayerEventPhase.begin]                      Event player: (P14)batmule (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)batmule has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 85ms (87ms) <P13> 312ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 2604.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 47ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3295.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile River (4,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $485
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile River (4,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile River (4,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (5,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule is assaying Mountain1 (5,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule is assaying Plain (5,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $116, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $116 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 86ms (87ms) <P13> 312ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5787223912164518930
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12988198
  INFO [PlayerEventPhase.begin]                      Event player: (P11)YodaOne (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)YodaOne has 14 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 86ms (87ms) <P13> 310ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (8,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)YodaOne undevelops tile Plain (6,1)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (6,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 1762
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $126, max: 47.5, left: 12.259193, fraction 0.2580883
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $126 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 86ms (87ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 86ms (87ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8531211317280788957
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 7 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 2 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 4 food, 14 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 4 food, 12 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 4 food, 8 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 3 food, 14 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 4 food, 10 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 4 food, 10 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 86ms (92ms) <P13> 306ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4023481976280815808
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 86ms (89ms) <P13> 306ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6976431136321462578
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 19, mules potentially available: 17, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 60%
  INFO [Shop.printPriceFactor]                       Smithore buy price $133 sell price $168
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 2 critical: 0 surplus: 2 money: $136
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 7 critical: 0 surplus: 7 money: $2683
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 6 critical: 0 surplus: 6 money: $1549
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 4 critical: 0 surplus: 4 money: $4331
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 86ms (89ms) <P13> 306ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $133
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $133
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.694 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 6ms, max 306ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)YodaOne auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $133 (19 units for $2527)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 88ms (91ms) <P13> 306ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6176774669240650885
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 0 critical: 0 surplus: 0 money: $402
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 0 critical: 0 surplus: 0 money: $3614
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $2347
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 0 critical: 0 surplus: 0 money: $4863
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 87ms (91ms) <P13> 306ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 88ms (92ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2481156135335278152
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 18, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 92%
  INFO [Shop.printPriceFactor]                       Food buy price $31 sell price $66
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 7 critical: 4 surplus: 3 money: $402
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 3 critical: 4 surplus: -1 money: $3614
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 4 critical: 4 surplus: 0 money: $2347
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 4 critical: 4 surplus: 0 money: $4863
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 88ms (91ms) <P13> 306ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.694 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 6ms, max 306ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $46 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 88ms (91ms) <P13> 305ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5652257523484270076
  INFO [Shop.calcBuySellPrice]                       Current Energy price $77
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 45, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 55%
  INFO [Shop.printPriceFactor]                       Energy buy price $27 sell price $62
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 5 critical: 3 surplus: 2 money: $402
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 16 critical: 6 surplus: 10 money: $3614
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 12 critical: 5 surplus: 7 money: $2347
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 12 critical: 4 surplus: 8 money: $4863
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 89ms (92ms) <P13> 303ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.696 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 6ms, max 304ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (7 units for $320)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 90ms (94ms) <P13> 303ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5169311925021405870
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51764856
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $3294 Plots: 9 Assets: 1928 Total: 9722
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 3 Energy: 23 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $4925 Plots: 6 Assets: 1129 Total: 9054
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 4 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $2605 Plots: 7 Assets: 1099 Total: 7204
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $402 Plots: 7 Assets: 887 Total: 4789
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 7 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $260
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 26 units $133
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $260
  INFO [SummaryPhase2.begin]                         Colony total: 30769
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 90ms (93ms) <P13> 303ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: landru is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: landru wants Mountain1 (7,4)
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants Plain (6,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 6ms, max 303ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 311ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 6ms, max 303ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 3 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 3: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 6ms, max 303ms
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 12: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 6ms, max 303ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Agitator is granted tile 13: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 6ms, max 303ms
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 14 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)landru is granted tile 14: Mountain1 (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 6ms, max 303ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 91ms (94ms) <P13> 303ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $348
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru originally valued the plot at $998
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru targets price $996
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $998
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $996
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 6ms, max 304ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1056 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $996 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $996 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $948 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $924 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $968 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $924 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $976 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $908 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $992 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1052 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $928 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1040 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $908 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1020 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $976 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $948 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1036 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $976 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1100 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1148 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $980 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1168 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $996 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1196 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1016 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1232 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1288 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $1004 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $956 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1256 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $940 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1260 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $940 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $984 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $928 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $884 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: batmule new price $832 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: landru new price $1260 (changed $0)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Agitator bought the plot for $1084
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 85ms (93ms) <P13> 300ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -542773606163097453
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.11322254
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Agitator (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Agitator has 3 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 85ms (94ms) <P13> 300ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Mountain1 (6,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P13)Agitator sold a mule for $260
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 1704
  INFO [GameModel.gamble]                            (P13)Agitator gambles $106, max: 47.5, left: 2.7943444, fraction 0.058828305
  INFO [DevelopmentMessenger.showMessage]            Agitator won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 85ms (88ms) <P13> 301ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2365388467056624309
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35864937
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 2)
  INFO [Player.useFood]                              (P12)landru has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (6ms) <P11> 85ms (88ms) <P13> 302ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: landru starts by assaying Plain (3,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru got lower bound of 1581.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 186ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2737.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (6,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (6,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (7,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (8,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)landru got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameController.apply]                        (P13)Agitator chat: got rattled
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain1 (6,2)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $335
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain1 (6,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain3 (0,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $335
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain3 (0,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $310
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (3,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain1 (7,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (8,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $194, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            landru won $194 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 6ms (7ms) <P11> 86ms (89ms) <P13> 303ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5053806946980501084
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.071011245
  INFO [PlayerEventPhase.begin]                      Event player: (P14)batmule (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)batmule has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 85ms (88ms) <P13> 303ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 2187.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3565.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (6,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile River (4,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $310
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile River (4,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $310
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (5,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (6,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $113, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $113 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 85ms (89ms) <P13> 304ms (321ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2847198330409640332
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12088245
  INFO [PlayerEventPhase.begin]                      Event player: (P11)YodaOne (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)YodaOne has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 85ms (90ms) <P13> 303ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (2,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (2,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Mountain2 (0,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 2375
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $100, max: 47.5, left: 0.0, fraction 0.0
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 86ms (90ms) <P13> 305ms (315ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8951048540203207655
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P13)Agitator Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 85ms (90ms) <P13> 305ms (315ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2043227789436480231
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 23 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 11 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 2 food, 6 energy, 7 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 4 food, 6 energy, 11 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 15 food, 6 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 25 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 1 food, 6 energy, 8 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 5 food, 5 energy, 9 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 12 food, 9 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 23 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 86ms (92ms) <P13> 306ms (315ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 86ms (92ms) <P13> 306ms (315ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5642579149854478982
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $133
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-14
  INFO [Shop.printPriceFactor]                       Smithore shop: 26, mules potentially available: 21, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 54%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 8 critical: 0 surplus: 8 money: $107
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 9 critical: 0 surplus: 9 money: $1931
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 11 critical: 0 surplus: 11 money: $2658
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 0 critical: 0 surplus: 0 money: $4674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 87ms (92ms) <P13> 303ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.695 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 7ms, max 305ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P11)YodaOne 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $57 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 87ms (95ms) <P13> 303ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5038428195340560288
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 3 critical: 0 surplus: 3 money: $107
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 3 critical: 0 surplus: 3 money: $1931
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $2658
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 0 critical: 0 surplus: 0 money: $4674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 87ms (96ms) <P13> 303ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.697 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 7ms, max 303ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 306ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)YodaOne (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)YodaOne auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (6 units for $528)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 87ms (96ms) <P13> 304ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5805661657696221012
  INFO [Shop.calcBuySellPrice]                       Current Food price $46
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 43, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 53%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 3 critical: 4 surplus: -1 money: $371
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 5 critical: 4 surplus: 1 money: $2195
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 12 critical: 4 surplus: 8 money: $2658
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 23 critical: 4 surplus: 19 money: $4674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 90ms (96ms) <P13> 305ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 7ms, max 307ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (20 units for $324)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 90ms (96ms) <P13> 307ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7527659551531725994
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 40, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 74%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 7 critical: 5 surplus: 2 money: $335
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 18 critical: 7 surplus: 11 money: $2087
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 9 critical: 7 surplus: 2 money: $2676
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 6 critical: 7 surplus: -1 money: $4980
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 89ms (96ms) <P13> 307ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 7ms, max 307ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (1 units for $33)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 89ms (96ms) <P13> 307ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1233011720222132375
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52951952
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $2087 Plots: 10 Assets: 2267 Total: 9354
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 11 Energy: 18 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $4947 Plots: 7 Assets: 796 Total: 9243
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $2709 Plots: 8 Assets: 1901 Total: 8610
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 11 Energy: 8 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $335 Plots: 8 Assets: 1422 Total: 5757
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 5 Energy: 7 Smithore: 8 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 14 units $57
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 32964
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 89ms (96ms) <P13> 307ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: landru is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: landru wants Plain (2,2)
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants Plain (7,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 9 frames, rountrip 7ms, max 307ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 310ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 9 frames, rountrip 7ms, max 307ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Agitator is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 7ms, max 307ms
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 3: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 7ms, max 307ms
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 7: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 7ms, max 307ms
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)landru is granted tile 8: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 7ms, max 307ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 7ms (7ms) <P11> 90ms (96ms) <P13> 308ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1024
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru originally valued the plot at $797
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru targets price $796
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $797
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $796
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 9 frames, rountrip 7ms, max 308ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Agitator bought the plot for $1024
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 14ms (14ms) <P11> 95ms (100ms) <P13> 302ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $964
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru originally valued the plot at $797
  INFO [LandAuctionActuator.beginLandAuction]        AI: landru targets price $796
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $896
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $896
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 14ms, max 302ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Agitator bought the plot for $964
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 14ms (14ms) <P11> 92ms (98ms) <P13> 301ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1894103370306636253
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.13910466
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Agitator (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Agitator has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 14ms (14ms) <P11> 92ms (98ms) <P13> 302ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator undevelops tile Plain (0,4)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (5,2) with Energy factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator undevelops tile Plain (6,4)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (5,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (6,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 2139
  INFO [GameModel.gamble]                            (P13)Agitator gambles $154, max: 47.5, left: 4.7190995, fraction 0.09934946
  INFO [DevelopmentMessenger.showMessage]            Agitator won $154 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 12ms (12ms) <P11> 84ms (93ms) <P13> 302ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 465255989426405301
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48692936
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 2)
  INFO [Player.useFood]                              (P12)landru has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 12ms (12ms) <P11> 83ms (93ms) <P13> 303ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru got lower bound of 955.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 209ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1371.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (8,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (2,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (8,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (3,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain3 (0,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain3 (0,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (2,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $217, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            landru won $217 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (12ms) <P11> 82ms (88ms) <P13> 300ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -72198432513729159
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63735765
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 3)
  INFO [Player.useFood]                              (P14)batmule has 11 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 11ms (12ms) <P11> 83ms (88ms) <P13> 299ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 1566.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 710ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2320.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (5,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (5,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain1 (5,0)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (5,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile River (4,3)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile River (4,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (5,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $234, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $234 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (11ms) <P11> 83ms (89ms) <P13> 301ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6725877477041393656
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7839079
  INFO [PlayerEventPhase.begin]                      No player event for (P11)YodaOne (rank 4)
  INFO [Player.useFood]                              (P11)YodaOne has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (11ms) <P11> 82ms (89ms) <P13> 301ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)YodaOne undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (1,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)YodaOne undevelops tile Mountain2 (0,2)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (2,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 1495
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $215, max: 47.5, left: 17.599316, fraction 0.37051192
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $215 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (89ms) <P13> 303ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (89ms) <P13> 303ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5913755560671580180
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 7 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 18 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 7 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 2 food, 6 energy, 4 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 4 food, 8 energy, 7 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 4 food, 5 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 9 food, 6 energy, 0 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 0 food, 4 energy, 6 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 4 food, 10 energy, 5 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 5 food, 5 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 9 food, 5 energy, 0 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (89ms) <P13> 304ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8555394310505594142
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (89ms) <P13> 304ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1105025615026018862
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $57
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 14, mules potentially available: 17, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 60%
  INFO [Shop.printPriceFactor]                       Smithore buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 11 critical: 0 surplus: 11 money: $315
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 11 critical: 0 surplus: 11 money: $228
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 23 critical: 0 surplus: 23 money: $2658
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 0 critical: 0 surplus: 0 money: $4779
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 83ms (87ms) <P13> 304ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.695 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 305ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)YodaOne auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (22 units for $1298)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (90ms) <P13> 306ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3846377644954211422
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 4 critical: 0 surplus: 4 money: $964
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 1 critical: 0 surplus: 1 money: $877
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $2658
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 2 critical: 0 surplus: 2 money: $4779
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (90ms) <P13> 306ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 307ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P11)YodaOne (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)YodaOne auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (7 units for $700)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (90ms) <P13> 306ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3801020427997694877
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 12, total: 36, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 67%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 1 critical: 5 surplus: -4 money: $1364
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 5 critical: 5 surplus: 0 money: $977
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 9 critical: 5 surplus: 4 money: $2658
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 9 critical: 5 surplus: 4 money: $4979
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (90ms) <P13> 302ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $235
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.698 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 302ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer Agitator rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $235
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $235
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $235
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $235
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $235
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $235
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $235
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $235
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $32 (8 units for $257)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (91ms) <P13> 305ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8153549618917120054
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 37, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 80%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 6 critical: 6 surplus: 0 money: $1234
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 19 critical: 6 surplus: 13 money: $850
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 6 critical: 8 surplus: -2 money: $2762
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 6 critical: 7 surplus: -1 money: $5132
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 87ms (91ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $107
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.694 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 306ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P14)batmule (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $26 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 89ms (92ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4872091814165316394
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49335712
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $5132 Plots: 8 Assets: 1071 Total: 10203
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $2762 Plots: 9 Assets: 2563 Total: 9825
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 5 Energy: 6 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $850 Plots: 13 Assets: 1470 Total: 8820
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 8 Energy: 19 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $1234 Plots: 9 Assets: 1093 Total: 6827
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 6 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 28 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $32
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 35675
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 89ms (92ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: landru is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: landru wants Plain (5,4)
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants Mountain1 (7,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 9 frames, rountrip 1ms, max 307ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 309ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 9 frames, rountrip 1ms, max 306ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Agitator is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 1ms, max 306ms
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 1: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 1ms, max 307ms
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 3 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)batmule is granted tile 3: Mountain1 (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 1ms, max 307ms
  INFO [LandGrantPhase.update]                       (P12)landru pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)landru is granted tile 4: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 1ms, max 307ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 90ms (93ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 90ms (93ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8190074959109942360
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4048506
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 1)
  INFO [Player.useFood]                              (P12)landru has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 90ms (93ms) <P13> 308ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru got lower bound of 1334.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 815ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1707.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Smithore from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (7,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (3,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain3 (0,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain3 (0,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain1 (7,4)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain1 (7,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (3,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $175, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            landru won $175 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 88ms (93ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8330574862804426674
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83485144
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 2)
  INFO [Player.useFood]                              (P14)batmule has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 87ms (91ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: batmule starts by assaying Plain (6,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 384ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1782.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (5,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (7,0)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain1 (5,0)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (5,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (5,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (7,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $154, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (86ms) <P13> 301ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -946683749414832553
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.31569213
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Agitator (rank 3)
  INFO [Player.useFood]                              (P13)Agitator has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (86ms) <P13> 301ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator undevelops tile Plain (1,1)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (1,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (86ms) <P13> 301ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -276338326411223452
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.801365
  INFO [PlayerEventPhase.begin]                      No player event for (P11)YodaOne (rank 4)
  INFO [Player.useFood]                              (P11)YodaOne has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (86ms) <P13> 302ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (8,3) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 673. End Update: 672
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (0,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 1997
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $178, max: 47.5, left: 7.559097, fraction 0.15913887
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $178 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (88ms) <P13> 301ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (88ms) <P13> 301ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9077292653641803235
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 19 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 2 food, 14 energy, 4 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 4 food, 8 energy, 7 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 4 food, 15 energy, 13 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 5 food, 12 energy, 4 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 1 food, 13 energy, 5 smithore, 19 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 1 food, 11 energy, 10 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 7 food, 14 energy, 13 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 6 food, 10 energy, 5 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 86ms (88ms) <P13> 301ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3404147207078212876
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 86ms (90ms) <P13> 301ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5283732435540738443
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 113%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 5 critical: 0 surplus: 5 money: $1042
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 10 critical: 0 surplus: 10 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 36 critical: 0 surplus: 36 money: $2731
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 5 critical: 0 surplus: 5 money: $5097
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 87ms (90ms) <P13> 301ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.699 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 301ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 304ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 304ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $56 (51 units for $2856)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 87ms (91ms) <P13> 301ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6134908203039240974
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 19 critical: 0 surplus: 19 money: $1042
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 12 critical: 0 surplus: 12 money: $780
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 4 critical: 0 surplus: 4 money: $4747
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 9 critical: 0 surplus: 9 money: $5377
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 87ms (90ms) <P13> 303ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $120
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $120
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.697 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 303ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 304ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)Agitator auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P11)YodaOne auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 304ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (44 units for $5280)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 88ms (91ms) <P13> 303ms (304ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3502875736035861446
  INFO [Shop.calcBuySellPrice]                       Current Food price $32
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 18, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 108%
  INFO [Shop.printPriceFactor]                       Food buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 2 critical: 5 surplus: -3 money: $3322
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 3 critical: 5 surplus: -2 money: $2220
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 7 critical: 5 surplus: 2 money: $5227
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 6 critical: 5 surplus: 1 money: $6457
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 89ms (92ms) <P13> 303ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.696 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 304ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 305ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 305ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $170
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 305ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $170
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 305ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $52 (3 units for $157)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 92ms (94ms) <P13> 304ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7086532053364368419
  INFO [Shop.calcBuySellPrice]                       Current Energy price $26
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 57, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 13 critical: 7 surplus: 6 money: $3165
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 20 critical: 9 surplus: 11 money: $2220
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 14 critical: 7 surplus: 7 money: $5329
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 10 critical: 7 surplus: 3 money: $6512
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 92ms (95ms) <P13> 304ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $126
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.696 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 304ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer Agitator rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer Agitator rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer Agitator rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer Agitator rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer Agitator rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer Agitator rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $126
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $126
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $126
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $126
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $126
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $126
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $126
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $126
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $30 (8 units for $240)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 92ms (95ms) <P13> 304ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6971106429000662798
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53130336
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $6602 Plots: 9 Assets: 1390 Total: 12492
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $5479 Plots: 10 Assets: 1500 Total: 11979
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $2220 Plots: 14 Assets: 1881 Total: 11101
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 3 Energy: 20 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $2925 Plots: 10 Assets: 2135 Total: 10060
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 5 Energy: 21 Smithore: 5 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 35 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 45632
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 91ms (95ms) <P13> 304ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: landru Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: batmule Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 9 frames, rountrip 1ms, max 304ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 308ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 9 frames, rountrip 1ms, max 304ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)batmule pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)YodaOne is granted tile 0: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 1ms, max 304ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 91ms (95ms) <P13> 304ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 91ms (96ms) <P13> 304ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5890378893301202139
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5199644
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 1)
  INFO [Player.useFood]                              (P12)landru has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 91ms (95ms) <P13> 304ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru got lower bound of 2124.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 482ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2829.999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (7,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (7,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (6,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain1 (6,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain3 (0,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain3 (0,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain1 (7,4)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain1 (7,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain1 (6,2)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain1 (6,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru is assaying River (4,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)landru got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $158, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            landru won $158 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 93ms (99ms) <P13> 302ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4430950106783867027
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59926116
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 2)
  INFO [Player.useFood]                              (P14)batmule has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 93ms (99ms) <P13> 302ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 2256.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 496ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3890.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (5,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain1 (5,0)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (5,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (5,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile River (4,3)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $221, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $221 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 94ms (99ms) <P13> 302ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 329771061927851609
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23078662
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Agitator (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $600
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Agitator has 3 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 94ms (99ms) <P13> 304ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (2,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 1525
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (99ms) <P13> 306ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3929595064910838996
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9739351
  INFO [PlayerEventPhase.begin]                      No player event for (P11)YodaOne (rank 4)
  INFO [Player.useFood]                              (P11)YodaOne has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (96ms) <P13> 306ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Mountain3 (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (8,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (8,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Mountain2 (0,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 2320
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $153, max: 47.5, left: 1.099103, fraction 0.02313901
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (84ms) <P13> 306ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2799754386479153201
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (84ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7786268799140772461
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 21 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 20 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 8 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 2 food, 12 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 4 food, 8 energy, 7 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 18 food, 12 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 4 food, 6 energy, 0 smithore, 22 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 3 food, 11 energy, 0 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 5 food, 10 energy, 5 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 17 food, 15 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 4 food, 6 energy, 0 smithore, 23 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (85ms) <P13> 305ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (85ms) <P13> 305ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6777472991863352015
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $56
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $13
  INFO [Shop.printPriceFactor]                       Smithore shop: 35, mules potentially available: 26, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $63 sell price $98
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 5 critical: 0 surplus: 5 money: $2633
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 5 critical: 0 surplus: 5 money: $2400
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 12 critical: 0 surplus: 12 money: $5875
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 0 critical: 0 surplus: 0 money: $6610
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (85ms) <P13> 305ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $63
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.695 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 305ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P11)YodaOne 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [GameController.apply]                        (P11)YodaOne chat: think  i had the game until they gave you the super
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $65 (13 units for $854)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 87ms (91ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1880072071271170062
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 25 critical: 0 surplus: 25 money: $2633
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 20 critical: 0 surplus: 20 money: $1546
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $6631
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 23 critical: 0 surplus: 23 money: $6610
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P13)Agitator chat: i wont get all the plots out
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 89ms (92ms) <P13> 306ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.694 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 306ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)batmule (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P11)YodaOne 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller YodaOne rank 4 takes over trade from seller landru rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller YodaOne rank 4 takes over trade from seller landru rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller YodaOne rank 4 takes over trade from seller landru rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P11)YodaOne auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Player.increaseAuctionTeleportCount]         (P12)landru auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 308ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (48 units for $4224)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 89ms (92ms) <P13> 303ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2882443162260117140
  INFO [Shop.calcBuySellPrice]                       Current Food price $52
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 29, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 77%
  INFO [Shop.printPriceFactor]                       Food buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 3 critical: 5 surplus: -2 money: $4833
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 5 critical: 5 surplus: 0 money: $666
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 17 critical: 5 surplus: 12 money: $6631
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 4 critical: 5 surplus: -1 money: $8634
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 83ms (90ms) <P13> 302ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.698 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 302ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 303ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P11)YodaOne (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer YodaOne rank 4 takes over trade from buyer landru rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $60
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 307ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $60 (12 units for $720)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (83ms) <P13> 303ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7503514271894002683
  INFO [Shop.calcBuySellPrice]                       Current Energy price $30
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 63, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 21 critical: 9 surplus: 12 money: $4113
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 19 critical: 10 surplus: 9 money: $666
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 16 critical: 8 surplus: 8 money: $7351
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 7 critical: 8 surplus: -1 money: $8634
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 83ms (84ms) <P13> 304ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.696 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 304ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (7 units for $315)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 83ms (85ms) <P13> 304ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6119484723898051799
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52064544
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $8634 Plots: 9 Assets: 1595 Total: 14729
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $7666 Plots: 10 Assets: 1530 Total: 14196
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $666 Plots: 14 Assets: 6225 Total: 13891
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 5 Energy: 19 Smithore: 18 Crystite: 30
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $3798 Plots: 11 Assets: 3745 Total: 13043
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 15 Energy: 28 Smithore: 5 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 24 units $65
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 55859
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (87ms) <P13> 304ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: landru Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: batmule Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (87ms) <P13> 304ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (87ms) <P13> 304ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1487593633244568358
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9210328
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 1)
  INFO [Player.useFood]                              (P12)landru has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (87ms) <P13> 304ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 300ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2810.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying River (4,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying River (4,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (8,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (8,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain3 (0,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $230
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain3 (0,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile River (4,0)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $155
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile River (4,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $180
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (8,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $200, max: 47.5, left: 19.5, fraction 0.4105263
  INFO [DevelopmentMessenger.showMessage]            landru won $200 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (87ms) <P13> 304ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4651249938215591173
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6149588
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 2)
  INFO [Player.useFood]                              (P14)batmule has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (88ms) <P13> 304ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 2849.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 608ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3702.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain1 (7,2)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $205
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (7,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain1 (7,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $205
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (7,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain1 (7,3)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $180
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (7,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $227, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $227 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 87ms (90ms) <P13> 305ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3202569134833377354
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.56319314
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Agitator (rank 3)
  INFO [Player.useFood]                              (P13)Agitator has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 87ms (90ms) <P13> 305ms (306ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (8,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Crater (2,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 89ms (92ms) <P13> 306ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7199640229833154513
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.26178217
  INFO [PlayerEventPhase.begin]                      Event player: (P11)YodaOne (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)YodaOne has 15 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 89ms (92ms) <P13> 307ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (8,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)YodaOne sold a mule for $180
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 2294
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $156, max: 47.5, left: 1.6191025, fraction 0.03408637
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 89ms (91ms) <P13> 309ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 89ms (91ms) <P13> 309ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7991552410707817280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 28 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 19 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 7 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 0 food, 3 energy, 0 smithore, 54 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 4 food, 8 energy, 12 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 30 food, 13 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 0 food, 9 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 0 food, 3 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 6 food, 8 energy, 13 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 29 food, 13 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 0 food, 13 energy, 0 smithore, 27 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (91ms) <P13> 309ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4346118450013542700
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 83ms (91ms) <P13> 309ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5679523496108715939
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $65
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 24, mules potentially available: 22, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $42 sell price $77
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Agitator chat: shit
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 5 critical: 0 surplus: 5 money: $3929
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 31 critical: 0 surplus: 31 money: $1
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 4 critical: 0 surplus: 4 money: $7993
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 0 critical: 0 surplus: 0 money: $8809
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 83ms (91ms) <P13> 309ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69200003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 308ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P11)YodaOne (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 310ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $42 (27 units for $1134)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 83ms (93ms) <P13> 305ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4255045989302531495
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 0 critical: 0 surplus: 0 money: $3929
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 0 critical: 0 surplus: 0 money: $967
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $8161
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 0 critical: 0 surplus: 0 money: $8809
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (93ms) <P13> 305ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 81ms (93ms) <P13> 305ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1084178285141428547
  INFO [Shop.calcBuySellPrice]                       Current Food price $60
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 40, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)YodaOne chat: lol, i was counting on that.  didnt see pirates all game
  INFO [GameController.apply]                        (P13)Agitator chat: all over for me
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 5 critical: 5 surplus: 0 money: $3929
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 6 critical: 5 surplus: 1 money: $967
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 29 critical: 5 surplus: 24 money: $8161
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 0 critical: 5 surplus: -5 money: $8809
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 81ms (94ms) <P13> 308ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69200003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 308ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)landru (P11)YodaOne 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)batmule (P13)Agitator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [GameController.apply]                        (P13)Agitator chat: 14 plots and i lose to ai
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [GameController.apply]                        (P13)Agitator chat: fckn embarrassing
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $58 (5 units for $290)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 81ms (94ms) <P13> 308ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7514532052686264820
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 60, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 74%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Agitator chat: lol
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 17 critical: 11 surplus: 6 money: $3929
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 14 critical: 13 surplus: 1 money: $967
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 15 critical: 8 surplus: 7 money: $8451
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 14 critical: 7 surplus: 7 money: $8519
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 81ms (82ms) <P13> 307ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.695 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 1ms, max 305ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Agitator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)landru (P14)batmule (P11)YodaOne 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: landru has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 309ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (4 units for $132)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (90ms) <P13> 303ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5903804618216053133
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52685880
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $8583 Plots: 10 Assets: 2480 Total: 16063
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 24 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $8519 Plots: 9 Assets: 1817 Total: 14836
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 5 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $3929 Plots: 11 Assets: 2496 Total: 11925
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 5 Energy: 17 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $835 Plots: 14 Assets: 2918 Total: 10753
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 6 Energy: 18 Smithore: 8 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 43 units $42
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 53577
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 81ms (83ms) <P13> 303ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: landru Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: batmule Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 81ms (83ms) <P13> 303ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (98ms) <P13> 303ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8638783326916862522
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.56252897
  INFO [PlayerEventPhase.begin]                      No player event for (P14)batmule (rank 1)
  INFO [Player.useFood]                              (P14)batmule has 24 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 82ms (91ms) <P13> 303ms (305ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: batmule starts by assaying Plain (7,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 2439.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 86ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3386.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Food from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (6,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (6,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (7,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (7,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (6,0)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (6,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Plain (7,0)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Plain (7,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule undevelops tile Mountain1 (7,1)
  INFO [GameModel.sellMule]                          (P14)batmule sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)batmule develops tile Mountain1 (7,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)batmule gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 91ms (92ms) <P13> 303ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1798677598476871797
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43827713
  INFO [PlayerEventPhase.begin]                      No player event for (P12)landru (rank 2)
  INFO [Player.useFood]                              (P12)landru has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 91ms (92ms) <P13> 303ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: landru copying development state.
  INFO [DevelopmentActuator.begin]                   AI: landru beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: landru got lower bound of 2706.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: landru finished Development LP in time 19ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3096.0000000000027
  INFO [DevelopmentPlanner.finalizePlan]             AI: landru picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Food from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: landru is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying River (4,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Mountain3 (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (5,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- is trying Plain (5,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: landru ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile River (4,0)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile River (4,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Mountain3 (0,3)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Mountain3 (0,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru undevelops tile Plain (5,4)
  INFO [GameModel.sellMule]                          (P12)landru sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)landru develops tile Plain (5,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru is assaying Plain (5,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)landru got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: landru action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: landru not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: landru Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)landru gambles $241, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            landru won $241 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: landru gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 92ms (92ms) <P13> 298ms (308ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7049445507070467325
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28106123
  INFO [PlayerEventPhase.begin]                      No player event for (P11)YodaOne (rank 3)
  INFO [Player.useFood]                              (P11)YodaOne has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 92ms (92ms) <P13> 298ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)YodaOne
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)YodaOne develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)YodaOne sold a mule for $130
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)YodaOne finishes on update 1115
  INFO [GameModel.gamble]                            (P11)YodaOne gambles $212, max: 47.5, left: 25.19949, fraction 0.53051555
  INFO [DevelopmentMessenger.showMessage]            YodaOne won $212 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 92ms (93ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4951404996675595943
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20390826
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Agitator (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Agitator has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 92ms (93ms) <P13> 307ms (309ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Agitator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile River (4,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Mountain3 (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Agitator develops tile Plain (2,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Agitator finishes on update 2375
  INFO [GameModel.sellMule]                          (P13)Agitator sold a mule for $155
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (93ms) <P13> 309ms (316ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (93ms) <P13> 309ms (316ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6377690704520104986
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)YodaOne has 17 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P13)Agitator has 18 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P14)batmule has 11 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)landru has 14 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)YodaOne expects 0 food, 0 energy, 0 smithore, 60 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator expects 0 food, 2 energy, 1 smithore, 75 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule expects 53 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru expects 10 food, 0 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)YodaOne produced 0 food, 0 energy, 0 smithore, 59 crystite
  INFO [ProductionPhase.logProduction]               (P13)Agitator produced 0 food, 3 energy, 1 smithore, 74 crystite
  INFO [ProductionPhase.logProduction]               (P14)batmule produced 51 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)landru produced 11 food, 0 energy, 0 smithore, 26 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (87ms) <P13> 309ms (317ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6307691212919650682
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (87ms) <P13> 305ms (317ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5574958843104770176
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $42
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 43, mules potentially available: 34, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Smithore: 5 critical: 0 surplus: 5 money: $4091
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Smithore: 9 critical: 0 surplus: 9 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Smithore: 2 critical: 0 surplus: 2 money: $8908
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Smithore: 0 critical: 0 surplus: 0 money: $8835
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (87ms) <P13> 305ms (318ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (88ms) <P13> 300ms (318ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1331419733426752617
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Crystite: 59 critical: 0 surplus: 59 money: $4091
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Crystite: 74 critical: 0 surplus: 74 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Crystite: 0 critical: 0 surplus: 0 money: $8908
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Crystite: 26 critical: 0 surplus: 26 money: $8835
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (88ms) <P13> 299ms (307ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (89ms) <P13> 299ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1463035980699992270
  INFO [Shop.calcBuySellPrice]                       Current Food price $58
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 73, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Agitator chat: landruby $6k
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Food: 0 critical: 0 surplus: 0 money: $4091
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Food: 1 critical: 0 surplus: 1 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Food: 61 critical: 0 surplus: 61 money: $8908
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Food: 11 critical: 0 surplus: 11 money: $8835
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (90ms) <P13> 304ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (90ms) <P13> 304ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4166058376910667140
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 17, needed: 47
  INFO [Shop.printPriceFactor]                       Energy is increased to 232%
  INFO [Shop.printPriceFactor]                       Energy buy price $62 sell price $97
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)YodaOne Energy: 5 critical: 0 surplus: 5 money: $4091
  INFO [CollectionPhase.goToNextPhase]               (P13)Agitator Energy: 7 critical: 0 surplus: 7 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P14)batmule Energy: 1 critical: 0 surplus: 1 money: $8908
  INFO [CollectionPhase.goToNextPhase]               (P12)landru Energy: 4 critical: 0 surplus: 4 money: $8835
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 85ms (91ms) <P13> 304ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: landru target price $77
  INFO [AuctionActuator.calcTargetPrice]             AI: landru calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $77
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 84ms (91ms) <P13> 304ms (310ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3080036415734465116
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49814408
  INFO [SummaryPhase2.begin]                         (P12)landru Money: $8835 Plots: 9 Assets: 3604 Total: 16939
  INFO [SummaryPhase2.begin]                         (P12)landru Food: 11 Energy: 4 Smithore: 0 Crystite: 26
  INFO [SummaryPhase2.begin]                         (P14)batmule Money: $8908 Plots: 10 Assets: 2667 Total: 16575
  INFO [SummaryPhase2.begin]                         (P14)batmule Food: 61 Energy: 1 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Agitator Money: $1060 Plots: 14 Assets: 8503 Total: 16563
  INFO [SummaryPhase2.begin]                         (P13)Agitator Food: 1 Energy: 7 Smithore: 9 Crystite: 74
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Money: $4091 Plots: 11 Assets: 6629 Total: 16220
  INFO [SummaryPhase2.begin]                         (P11)YodaOne Food: 0 Energy: 5 Smithore: 5 Crystite: 59
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 41 units $55
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $77
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 66297
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [GameController.apply]                        (P13)Agitator chat: 400
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /124.182.147.154 <P13>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /124.182.147.154 <P13> with id 2bbfd4dc-8d3c-48f4-80af-eb01978347ac
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /124.182.147.154 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /124.182.147.154 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /70.16.58.34 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /70.16.58.34 <P11> with id 05319f45-07fd-4535-a89d-f3e957f90737
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /70.16.58.34 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.16.58.34 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342818) KingOfMule: Bots dead?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342819) KingOfMule: one seat
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342820) mikkoaalto: +1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342821) mikkoaalto: still +1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342822) judas: hey i want to play
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342823) KingOfMule: Hey, who kicked me?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342824) mikkoaalto: nobody
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342825) MAximus09: u lagged out
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342826) mikkoaalto: no bot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342827) MAximus09: again
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342828) Matzestinkt2: king not joining us again
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342829) Matzestinkt2: ?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342830) Matzestinkt2: can anyone else host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342831) Matzestinkt2: apart from bat, me and afk diznuck?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342832) MulesBalls: play your beloved mule1!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342833) MulesBalls: need2!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342834) batmule: need3
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342835) MulesBalls: mule 2 time i guess
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342836) batmule: mule2 sucks! alpha version with desync error!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342837) MulesBalls: play mule 1 then
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342838) MulesBalls: could be playing right now, you guys lurking more?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342839) MulesBalls: to much complaining and lurking, not enough play!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342840) MulesBalls: need1!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342841) speedymule: wake-up kick
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342842) MulesBalls: NEED 1!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342843) MulesBalls: plaaaaaaaaaaaaaaaaaaaaaaaaaay
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342844) MulesBalls: stop waiting for that "perfect game" that wont come
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342845) speedymule: 1 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342846) MulesBalls: they wont budge
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342847) speedymule: it?s here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342848) speedymule: for free
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342849) MulesBalls: going bot in 1 min, hurry lurkers!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342850) MulesBalls: get some mule
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342851) MulesBalls: welp, guess we go bot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342852) batmule: 1 min to go!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342853) MulesBalls: thanks for hiding judas and lando, the bot will do a better job anyways
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342854) MulesBalls: last chance wet!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342855) MulesBalls: we go bot in 20seconds
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342856) MulesBalls: you log in and get to wait an hr or more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342857) batmule: wett22
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342858) MulesBalls: join now!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342859) MulesBalls: he just logged on to lurk, its fun!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342860) MulesBalls: i choose playing mule
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342861) MulesBalls: i loved how everyone cried to bring mule 1 back, but its same old lurk fest. Try mule 2  guys!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342862) speedymule: mule 2 sucks at this revision state - played 15 games - 12 ended with desync
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342863) MulesBalls: its better than 4lurking
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342864) MulesBalls: play mule 2!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342865) batmule: see
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342866) MulesBalls: play mule bitches!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342867) MulesBalls: bat just won!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342868) MulesBalls: see what happens when u dont lurk?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342869) MulesBalls: bat win 2 in a row!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342870) MulesBalls: bust a nut
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342871) batmule: yep mulesballs! nice game! i waited for that!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342872) MulesBalls: need1!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342873) batmule: just like lurky lurk!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342874) MulesBalls: come win more!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342875) batmule: now bedtime
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342876) batmule: cu
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342877) MulesBalls: ur almost an elite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342878) MulesBalls: cant smurfcheck you though
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342879) MulesBalls: u sleep right after a win like pap
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342880) MulesBalls: snug as a bug huh?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342881) MulesBalls: gohar, stop lurking for that "prefect game"
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342882) MulesBalls: it wont come today
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342883) MulesBalls: no one is here, deadsville
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342884) MulesBalls: dank, u lurking too?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342885) CCMuleBot01: Hey guys
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342886) CCMuleBot01: sorry for not keeping up with the bots
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342887) CCMuleBot01: It's tough not having internet at home right now, should be back on more in a month.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342888) CCMuleBot01: but the servers are back up for now, I'll try to keep a better eye on them.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342889) judas: merci
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342890) judas: je vous comprend tr?s bien
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342891) judas: admirable de votre part
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342892) judas: a good weekend
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342893) sjleader: anyone want to play?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342894) sjleader: come on in two more needed
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342895) sjleader: dank? diz?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342896) sjleader: chuckie?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342897) sjleader: heloooo?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342898) sjleader: 2 needed in bot game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342899) sjleader: commmmmmmon in
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342900) sjleader: one more.....
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342901) CCMuleBot04: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342902) CCMuleBot04: 1:htman_2000 Money: $3179 Plots: 6 Assets: 977 Total: 7156
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342903) CCMuleBot04: 2:matti_a Money: $758 Plots: 7 Assets: 1872 Total: 6130
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342904) CCMuleBot04: 3:mo3563 Money: $603 Plots: 7 Assets: 1517 Total: 5620
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342905) CCMuleBot04: 4:judas Money: $265 Plots: 6 Assets: 378 Total: 3643
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342906) MulesBalls: imma lurk now, see what all the hype is about
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342907) landru: hey, join up
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342908) landru: need 2 more for bot hosted game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342909) sjleader: hype where?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342910) MulesBalls: its fun to lurk!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342911) landru: trying to get a g ame going isn't nearly as fun as playing an actual game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342912) sjleader: I cant log into mule 2
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342913) sjleader: but see if any of those folks wanna come over
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342914) sjleader:  oh wait I just got in...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342915) sjleader: BALLS
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342916) sjleader: come back we have three now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342917) sjleader: BALLLLLLLLLLLLS
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342918) sjleader: Dank-- we need one more come back in
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342919) sjleader: BALLLLLSSSSSSSSSSSSSSSSSSSS coommmeee back
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342920) Acavia: need 1 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342921) danknugg: lolololol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342922) danknugg: landru
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342923) danknugg: balls
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342924) danknugg: join up.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342925) CCMuleBot04: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342926) CCMuleBot04: 1:matti_a Money: $22451 Plots: 11 Assets: 6128 Total: 34079
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342927) CCMuleBot04: 2:mo3563 Money: $22249 Plots: 11 Assets: 4829 Total: 32578
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342928) CCMuleBot04: 3:htman_2000 Money: $19787 Plots: 11 Assets: 5541 Total: 30828
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342929) CCMuleBot04: 4:judas Money: $4265 Plots: 11 Assets: 60 Total: 9825
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342930) sjleader: Balls, one more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342931) sjleader: one more x
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342932) sjleader: Durr, come back in we need one more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342933) sjleader: CRAP!!!1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342934) sjleader: Waited like an hour and kicked on round 1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342935) sjleader: F
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342936) htman_2000: such a liar
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342937) Durr: are yall gonna really play?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342938) Durr: y u quit htman?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342939) MulesBalls: play guys!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342940) sjleader: land, shad tando? come on in we need two more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342941) NeonRapture: pen15
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342942) shadowgame995: hey
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342943) NeonRapture: P3N15
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342944) Tandonto: you r dum
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342945) sjleader: Penis, join our game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342946) sjleader: one more please
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342947) MulesBalls: damn u tandonto!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342948) MulesBalls: you kick me like you own the place and youve never played?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342949) MulesBalls: you  def dont want none of this now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342950) Tandonto: ive played long ago
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342951) MulesBalls: fuck off tandonto!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342952) Tandonto: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342953) MulesBalls: you are a fag
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342954) Tandonto: i know
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342955) MulesBalls: cbass bs
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342956) Tandonto: gay is fun
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342957) MulesBalls: have fun with your bot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342958) MulesBalls: dont play tandonto, hes blocking games
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342959) MulesBalls: are u guys gonna restart?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342960) landru: why are we playing with a bot?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342961) MulesBalls: cuz tand kicked me like a fag
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342962) MulesBalls: twice
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342963) NeonRapture: k
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342964) NeonRapture: lets restart
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342965) NeonRapture: landru, click disconnect
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342966) NeonRapture: bot:kick mulesballs
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342967) NeonRapture: ;3
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342968) MulesBalls: one of those two noobs may be tandonto
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342969) landru: okkay, we voted to restart
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342970) landru: give it a minute
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342971) NeonRapture: no mules
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342972) NeonRapture: he's gone
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342973) NeonRapture: i was in a skype call with him
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342974) MulesBalls: play!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342975) AndY Ohmsen: wait 4 more humans
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342976) damian: anyone want to play?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342977) damian: diz?
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14977 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
