  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: ueeff2ocip1oob9oeml4rngo74
  INFO [Login$MasterListener$1.run]                  Logged in as "CCMuleBot01" (id 27633)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: ialmrnt5
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.4410
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 915G
  INFO [MuleGameContainer.<init>]                    GL Version: 1.4.0 - Build 4.14.10.4410
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: ChuckieBot-2286, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 10270f5c-d6b7-4fcb-a3ca-067f8cc0b294
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 10270f5c-d6b7-4fcb-a3ca-067f8cc0b294
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id 10270f5c-d6b7-4fcb-a3ca-067f8cc0b294
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 47ba7491-810f-4baa-b5cd-5250a88ece65
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 101777
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings CCMuleBot01 .  This is a chatterbot hosted game.
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 47ba7491-810f-4baa-b5cd-5250a88ece65
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === CCMuleBot01 Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /95.91.242.107 id 2080877c-f2cd-40cf-bede-05599f80e97f
  INFO [ServerMessageHandler.processJoin]            Server: Client /95.91.242.107 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Shanghainz is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Shanghainz (ID: 100829)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /95.91.242.107 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7068 bytes
  INFO [Server.initUdp]                              Server: Client /95.91.242.107 <S11> requests UDP address /95.91.242.107:47549
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Shanghainz (ID 100829)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Shanghainz .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Shanghainz Bot Reputation: Unknown (3) Bot Games: 3
  INFO [Server.acceptClients]                        Server: Accepted client /85.177.91.235 id f36386ca-92ad-4128-b839-291ba0edd531
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.177.91.235 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Sue Ann is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Sue Ann (ID: 26086)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.177.91.235 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7160 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Sue Ann (ID 26086)
  INFO [Server.initUdp]                              Server: Client /85.177.91.235 <S12> requests UDP address /85.177.91.235:6261
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Sue Ann .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Sue Ann Bot Reputation: Unknown (2) Bot Games: 5
  INFO [ServerMessageHandler.processPlayerJoin]      /85.177.91.235 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Sue Ann joins the players
  INFO [Player.<init>]                               Creating (P12)Sue Ann
  INFO [GameModel.setRemoteUser]                     (P12)Sue Ann is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /95.91.242.107 id 160e17ef-953a-4781-b47a-6edd90ba3bee
  INFO [ServerMessageHandler.processJoin]            Server: Client /95.91.242.107 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)mazzeball is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)mazzeball (ID: 26070)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /95.91.242.107 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7275 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)mazzeball (ID 26070)
  INFO [Server.initUdp]                              Server: Client /95.91.242.107 <S13> requests UDP address /95.91.242.107:47525
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings mazzeball .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === mazzeball Bot Reputation: Unknown (10) Bot Games: 10
  INFO [ServerMessageHandler.processPlayerJoin]      /95.91.242.107 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)mazzeball joins the players
  INFO [Player.<init>]                               Creating (P13)mazzeball
  INFO [GameModel.setRemoteUser]                     (P13)mazzeball is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /95.91.242.107 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Shanghainz joins the players
  INFO [Player.<init>]                               Creating (P11)Shanghainz
  INFO [GameModel.setRemoteUser]                     (P11)Shanghainz is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100829 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /95.91.242.107 <P11>
  INFO [Server.removeClient]                         Server: Removing client /95.91.242.107 <> with id 2080877c-f2cd-40cf-bede-05599f80e97f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /95.91.242.107 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26070 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /95.91.242.107 <P13>
  INFO [Server.removeClient]                         Server: Removing client /95.91.242.107 <> with id 160e17ef-953a-4781-b47a-6edd90ba3bee
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /95.91.242.107 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26086 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.177.91.235 <P12>
  INFO [Server.removeClient]                         Server: Removing client /85.177.91.235 <> with id f36386ca-92ad-4128-b839-291ba0edd531
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.177.91.235 <>
  INFO [Server.acceptClients]                        Server: Accepted client /70.78.58.147 id ee1211f8-5d0e-4477-a077-4a2ad9fdc2e0
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.78.58.147 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)MulesBalls is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)MulesBalls (ID: 100691)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.78.58.147 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7063 bytes
  INFO [Server.initUdp]                              Server: Client /70.78.58.147 <S12> requests UDP address /70.78.58.147:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)MulesBalls (ID 100691)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings MulesBalls .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === MulesBalls Bot Reputation: Great (26) Bot Games: 32
  INFO [GameController.apply]                        (S12)MulesBalls chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P13)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /70.78.58.147 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)MulesBalls joins the players
  INFO [Player.<init>]                               Creating (P12)MulesBalls
  INFO [GameModel.setRemoteUser]                     (P12)MulesBalls is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /24.68.197.29 id f05c6672-2f7a-412b-8a73-f13feaeb932f
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.68.197.29 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)gordo is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)gordo (ID: 100834)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.68.197.29 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7251 bytes
  INFO [Server.initUdp]                              Server: Client /24.68.197.29 <S11> requests UDP address /24.68.197.29:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)gordo (ID 100834)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)gordo (ID 100834)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings gordo .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === gordo Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100834 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.68.197.29 <S11>
  INFO [Server.removeClient]                         Server: Removing client /24.68.197.29 <> with id f05c6672-2f7a-412b-8a73-f13feaeb932f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.68.197.29 <>
  INFO [Server.acceptClients]                        Server: Accepted client /24.68.197.29 id f9251a80-9917-4a77-9c41-62c5de16d6f8
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.68.197.29 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)gordo is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)gordo (ID: 100834)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.68.197.29 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7251 bytes
  INFO [Server.initUdp]                              Server: Client /24.68.197.29 <S11> requests UDP address /24.68.197.29:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)gordo (ID 100834)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)gordo (ID 100834)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings gordo .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === gordo Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /24.68.197.29 id 334c1ca8-9b30-4fd6-b57c-765724cf43ec
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.68.197.29 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Pouncer69 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Pouncer69 (ID: 100653)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.68.197.29 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7305 bytes
  INFO [Server.initUdp]                              Server: Client /24.68.197.29 <S14> requests UDP address /24.68.197.29:61852
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Pouncer69 (ID 100653)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S14)Pouncer69 (ID 100653)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Pouncer69 .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Pouncer69 Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /24.68.197.29 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)gordo joins the players
  INFO [Player.<init>]                               Creating (P11)gordo
  INFO [GameModel.setRemoteUser]                     (P11)gordo is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /24.68.197.29 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Pouncer69 joins the players
  INFO [Player.<init>]                               Creating (P14)Pouncer69
  INFO [GameModel.setRemoteUser]                     (P14)Pouncer69 is a remote Player
  INFO [GameController.apply]                        (P12)MulesBalls chat: hi
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:smurfcheck gordo
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Possible Smurf:Pouncer69 Games: 0 Bot Rep: 0
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:kick2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /24.68.197.29 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)gordo unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)gordo is a remote Spectator
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:smurfcheck pouncer69
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Possible Smurf:gordo Games: 0 Bot Rep: 0
  INFO [ServerMessageHandler.processPlayerUnjoin]    /24.68.197.29 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)Pouncer69 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)Pouncer69 is a remote Spectator
  INFO [Server.acceptClients]                        Server: Accepted client /24.59.141.3 id bcb5050e-7a7c-4469-893f-d6312722f823
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.59.141.3 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)beeman is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)beeman (ID: 25107)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.59.141.3 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7276 bytes
  INFO [Server.initUdp]                              Server: Client /24.59.141.3 <S13> requests UDP address /24.59.141.3:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)beeman (ID 25107)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings beeman .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === beeman Bot Reputation: A+++ (191) Bot Games: 230
  INFO [ServerMessageHandler.processPlayerJoin]      /24.59.141.3 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)beeman joins the players
  INFO [Player.<init>]                               Creating (P13)beeman
  INFO [GameModel.setRemoteUser]                     (P13)beeman is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /24.59.141.3 <P13> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (13) 0 bytes
  INFO [UserController.apply]                        (P13)beeman unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S13)beeman is a remote Spectator
  INFO [GameController.apply]                        (P12)MulesBalls chat: have you guys ever played mule before?
  INFO [GameController.apply]                        (P12)MulesBalls chat: play
  INFO [GameController.apply]                        (S13)beeman chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 15
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (15) 14 bytes
  INFO [Player.<init>]                               Creating (P15)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P15)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P15)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: need 3player
  INFO [ServerMessageHandler.processPlayerJoin]      /24.59.141.3 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)beeman joins the players
  INFO [Player.<init>]                               Creating (P13)beeman
  INFO [GameModel.setRemoteUser]                     (P13)beeman is a remote Player
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /127.0.0.1 <S10 P15>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100653 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /24.68.197.29 <S14>
  INFO [Server.removeClient]                         Server: Removing client /24.68.197.29 <> with id 334c1ca8-9b30-4fd6-b57c-765724cf43ec
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.68.197.29 <>
  INFO [GameController.apply]                        (P12)MulesBalls chat: lets play!
  INFO [GameController.apply]                        (P13)beeman chat: play
  INFO [GameController.apply]                        (P13)beeman chat: gordo?
  INFO [GameController.apply]                        (P12)MulesBalls chat: wow as soon as i kicked the bot they leave?
  INFO [GameController.apply]                        (P13)beeman chat: J for join
  INFO [GameController.apply]                        (P12)MulesBalls chat: smell that scam a mile away
  INFO [GameController.apply]                        (P12)MulesBalls chat: thry know
  INFO [GameController.apply]                        (P12)MulesBalls chat: they both have no stats and tried to start with a bot, i kick the bot, they leave
  INFO [GameController.apply]                        (P12)MulesBalls chat: that means they were going to both quit mid game so game wouldnt count....busted gordo
  INFO [GameController.apply]                        (P13)beeman chat: how can you tell?
  INFO [Server.acceptClients]                        Server: Accepted client /24.68.197.29 id fb53f903-6c5f-41b6-ab52-423d8165e54a
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.68.197.29 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Pouncer69 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Pouncer69 (ID: 100653)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.68.197.29 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7352 bytes
  INFO [Server.initUdp]                              Server: Client /24.68.197.29 <S14> requests UDP address /24.68.197.29:61852
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Pouncer69 (ID 100653)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S14)Pouncer69 (ID 100653)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Pouncer69 .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Pouncer69 Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /24.68.197.29 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Pouncer69 joins the players
  INFO [Player.<init>]                               Creating (P14)Pouncer69
  INFO [GameModel.setRemoteUser]                     (P14)Pouncer69 is a remote Player
  INFO [GameController.apply]                        (P12)MulesBalls chat: cuz ive playedthis game since dec09
  INFO [ServerMessageHandler.processPlayerJoin]      /24.68.197.29 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)gordo joins the players
  INFO [Player.<init>]                               Creating (P11)gordo
  INFO [GameModel.setRemoteUser]                     (P11)gordo is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: the beginning, seen it all
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)Pouncer69 chat: lol
  INFO [GameController.apply]                        (P12)MulesBalls chat: can you 2 even talk?
  INFO [GameController.apply]                        (P11)gordo chat: ready
  INFO [GameController.apply]                        (P14)Pouncer69 chat: yaa\
  INFO [GameController.apply]                        (P14)Pouncer69 chat: puff
  INFO [GameController.apply]                        (P12)MulesBalls chat: ill ask again have either of you ever played mule?
  INFO [GameController.apply]                        (P11)gordo chat: yup
  INFO [GameController.apply]                        (P11)gordo chat: yup
  INFO [GameController.apply]                        (P14)Pouncer69 chat: yup
  INFO [GameController.apply]                        (P12)MulesBalls chat: yup?
  INFO [GameController.apply]                        (P11)gordo chat: owned original wayyy back
  INFO [GameController.apply]                        (P12)MulesBalls chat: when and where?
  INFO [GameController.apply]                        (P11)gordo chat: its been forever since i played
  INFO [GameController.apply]                        (P14)Pouncer69 chat: been practisen on here
  INFO [GameController.apply]                        (P12)MulesBalls chat: aight, pls dont quit mid game this game takes 90mins
  INFO [GameController.apply]                        (P11)gordo chat: yup sounds great pouncer is my brother
  INFO [GameController.apply]                        (P13)beeman chat: Yes no quitting is number 1 rule
  INFO [GameController.apply]                        (P11)gordo chat: sounds great kick my azz i dont mind
  INFO [GameController.apply]                        (P14)Pouncer69 chat: puff
  INFO [GameController.apply]                        (P13)beeman chat: puff?
  INFO [GameController.apply]                        (P11)gordo chat: smoker
  INFO [GameController.apply]                        (P12)MulesBalls chat: sorry pouncer you have never played here before, not even training
  INFO [GameController.apply]                        (P14)Pouncer69 chat:  not logged in 
  INFO [GameController.apply]                        (P12)MulesBalls chat: lie #1
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)Pouncer69 (P12)MulesBalls (P11)gordo (P13)beeman 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.apply]                        (P14)Pouncer69 chat: was not
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1915777444040115815
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)gordo (P14)Pouncer69 (P13)beeman (P12)MulesBalls 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43547360
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: ok , lets see
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: if you make it through this game ill stfu
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.apply]                        (P12)MulesBalls chat: welcome!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)gordo is granted tile 4: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Pouncer69 is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 28
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.claimPlot]                    (P13)beeman is granted tile 31: Mountain3 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)MulesBalls is granted tile 37: Mountain3 (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)MulesBalls bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3284497897257691336
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)gordo (rank 1)
  INFO [Player.useFood]                              (P11)gordo has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)beeman chat: go
  INFO [GameController.apply]                        (P12)MulesBalls chat: make food?
  INFO [GameController.apply]                        (P11)gordo chat: now it gets diff :(
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 765. End Update: 764
  INFO [GameController.apply]                        (P12)MulesBalls chat: go
  INFO [GameController.apply]                        (P12)MulesBalls chat: mule!
  INFO [GameController.apply]                        (P14)Pouncer69 chat: lol
  INFO [GameController.apply]                        (P12)MulesBalls chat: huh?
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)gordo finishes on update 2375
  INFO [GameController.apply]                        (P11)gordo chat: lol
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -707636134200352180
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Pouncer69 (rank 2)
  INFO [Player.useFood]                              (P14)Pouncer69 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: youve never played!
  INFO [GameController.apply]                        (P13)beeman chat: another NES player?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: not even nes
  INFO [GameController.apply]                        (P12)MulesBalls chat: theyd know to grab a mule
  INFO [GameController.apply]                        (P11)gordo chat: i have too but 30 years ago!
  INFO [GameController.apply]                        (P12)MulesBalls chat: geez
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile River (4,1) with Food factory
  INFO [GameController.apply]                        (P12)MulesBalls chat: just stood there
  INFO [GameController.apply]                        (P11)gordo chat: lol
  INFO [GameModel.buyAssay]                          (P14)Pouncer69 got an assay bot
  INFO [GameController.apply]                        (P12)MulesBalls chat: not even a wampo
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameController.apply]                        (P11)gordo chat: lol
  INFO [GameModel.buyAssay]                          (P14)Pouncer69 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameController.apply]                        (P12)MulesBalls chat: its not mario bros
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Pouncer69 finishes on update 2053
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $55, max: 47.5, left: 6.439098, fraction 0.13555996
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7898603026071785496
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 3)
  INFO [Player.useFood]                              (P13)beeman has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain3 (5,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            beeman caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)beeman got an assay bot
  INFO [GameController.apply]                        (P12)MulesBalls chat: make food next rd gordo!
  INFO [GameController.apply]                        (P11)gordo chat: nice wampus
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameController.apply]                        (P11)gordo chat: yup
  INFO [GameModel.buyAssay]                          (P13)beeman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 2070
  INFO [GameModel.gamble]                            (P13)beeman gambles $76, max: 47.5, left: 11.499176, fraction 0.24208792
  INFO [DevelopmentMessenger.showMessage]            beeman won $76 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4757936773610975322
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)MulesBalls (rank 4)
  INFO [Player.useFood]                              (P12)MulesBalls has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)gordo chat: i was going to but i got screwed up
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 935. End Update: 934
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,0) with Food factory
  INFO [GameModel.buyAssay]                          (P12)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 2308
  INFO [GameModel.gamble]                            (P12)MulesBalls gambles $54, max: 47.5, left: 1.8591022, fraction 0.039138995
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: high top right area!
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3420889241215588689
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6115378822730099204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5084607136478929491
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 15, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $42 sell price $77
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Pouncer69 chat: he will remember
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 0 critical: 0 surplus: 0 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $57
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 0 critical: 0 surplus: 0 money: $1026
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 0 critical: 0 surplus: 0 money: $1000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $77 (7 units for $539)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (94ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2602990707630626135
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 0 critical: 0 surplus: 0 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $57
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 0 critical: 0 surplus: 0 money: $487
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 0 critical: 0 surplus: 0 money: $1000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (94ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (94ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4761345096461697077
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 19, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: who gets the high top right side?
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 7 critical: 3 surplus: 4 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 2 critical: 3 surplus: -1 money: $57
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 1 critical: 3 surplus: -2 money: $487
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 1 critical: 3 surplus: -2 money: $1000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (94ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (3 units for $150)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (94ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5398738241803390537
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 1 critical: 2 surplus: -1 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 1 critical: 2 surplus: -1 money: $7
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 2 critical: 1 surplus: 1 money: $387
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 2 critical: 1 surplus: 1 money: $1000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (94ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 (P11)gordo 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Pouncer69 chat: oops
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2335130359672477030
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47683856
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $930 Plots: 1 Assets: 435 Total: 1865
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 7 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $387 Plots: 1 Assets: 824 Total: 1711
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 3 Energy: 2 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $1000 Plots: 1 Assets: 100 Total: 1600
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $7 Plots: 2 Assets: 235 Total: 1242
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $77
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $150
  INFO [SummaryPhase2.begin]                         Colony total: 6418
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)gordo is granted tile 3: Mountain1 (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 59
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.claimPlot]                    (P13)beeman is granted tile 24: Mountain1 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Pouncer69 is granted tile 25: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)MulesBalls is granted tile 26: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6552577133025632891
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6396112
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Pouncer69 (rank 1)
  INFO [Player.useFood]                              (P14)Pouncer69 has 7 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: make nrg!
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,3) with Energy factory
  INFO [GameController.apply]                        (P12)MulesBalls chat: nice
  INFO [GameModel.buyAssay]                          (P14)Pouncer69 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Pouncer69 finishes on update 1772
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $81, max: 47.5, left: 12.059189, fraction 0.25387767
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $81 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (94ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2573427034052159619
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.93966085
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 2)
  INFO [Player.useFood]                              (P13)beeman has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (94ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain1 (1,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            beeman caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)beeman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)beeman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)beeman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 2785
  INFO [GameModel.gamble]                            (P13)beeman gambles $51, max: 47.5, left: 1.5991025, fraction 0.033665314
  INFO [DevelopmentMessenger.showMessage]            beeman won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1091894673896929832
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9745277
  INFO [PlayerEventPhase.begin]                      No player event for (P11)gordo (rank 3)
  INFO [Player.useFood]                              (P11)gordo has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: pounce knows what to do1 high is top right!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)gordo develops tile River (4,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)gordo finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2254821493245622287
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6455557
  INFO [PlayerEventPhase.begin]                      No player event for (P12)MulesBalls (rank 4)
  INFO [Player.useFood]                              (P12)MulesBalls has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)MulesBalls undevelops tile Plain (3,0)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.buyAssay]                          (P12)MulesBalls got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 1974
  INFO [GameModel.gamble]                            (P12)MulesBalls gambles $79, max: 47.5, left: 8.759113, fraction 0.18440239
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $79 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7167699559602314879
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: sun!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4756713662728627233
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:events
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 1 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (1) Acid Rain ~ (2) Sunspot Activity ~ 
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat:    Event Totals: Pirates (0/2) - Pests (0/3) - Radiation (0/2) - Acid Rain (1/3) - Sunspot Activity (1/3) - Meteor Strike (0/2) - Earthquake (0/3) - Fire (0/2) - 
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 3 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 0 food, 0 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 2 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1237147135939233592
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $77
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 8, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 91%
  INFO [Shop.printPriceFactor]                       Smithore buy price $63 sell price $98
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 0 critical: 0 surplus: 0 money: $811
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $111
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 7 critical: 0 surplus: 7 money: $363
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 0 critical: 0 surplus: 0 money: $825
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $98 (1 units for $98)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8593200319502241313
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 0 critical: 0 surplus: 0 money: $811
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 4 critical: 0 surplus: 4 money: $111
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 0 critical: 0 surplus: 0 money: $265
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 0 critical: 0 surplus: 0 money: $825
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)beeman (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (4 units for $320)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 47ms (47ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3051177088562670895
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 5, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 5 critical: 3 surplus: 2 money: $547
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 0 critical: 3 surplus: -3 money: $431
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 2 critical: 3 surplus: -1 money: $265
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 5 critical: 3 surplus: 2 money: $825
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 47ms (47ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)Pouncer69 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $59 (7 units for $413)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5409283205566308105
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 21, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 7 critical: 2 surplus: 5 money: $665
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 0 critical: 2 surplus: -2 money: $313
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 5 critical: 2 surplus: 3 money: $265
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 1 critical: 2 surplus: -1 money: $530
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)beeman (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $43 (8 units for $350)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1712428193840459122
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50414272
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $310 Plots: 2 Assets: 1219 Total: 2529
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 2 Energy: 4 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $745 Plots: 2 Assets: 777 Total: 2522
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 3 Energy: 5 Smithore: 0 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $260 Plots: 2 Assets: 951 Total: 2211
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 10 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $233 Plots: 3 Assets: 339 Total: 2072
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $98
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop Energy: 3 units $43
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $190
  INFO [SummaryPhase2.begin]                         Colony total: 9334
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)gordo is granted tile 3: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Pouncer69 is granted tile 17: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P13)beeman is granted tile 22: Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)MulesBalls is granted tile 28: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [GameController.apply]                        (P12)MulesBalls chat: buy!!!
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: next rd buy a plot by selling ore
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3510968392504306001
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8455827
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 1)
  INFO [Player.useFood]                              (P13)beeman has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain3 (5,3) with Smithore factory
  INFO [GameController.apply]                        (P12)MulesBalls chat: plots will be 445 each
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain1 (1,3) with Smithore factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (0,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 1667
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1246317032482613115
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22327101
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Pouncer69 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: a free plot!!
  INFO [GameController.apply]                        (P12)MulesBalls chat: nice!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Pouncer69 has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: and u got the high on right gordo!
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,2) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 747. End Update: 746
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Pouncer69 undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,2) with Energy factory
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Pouncer69 finishes on update 2166
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $67, max: 47.5, left: 4.1791, fraction 0.08798105
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $67 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -491152503526660052
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27082002
  INFO [PlayerEventPhase.begin]                      Event player: (P11)gordo (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)gordo has 10 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: these two are not noobs bee
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain1 (5,0) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1389. End Update: 1388
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)gordo finishes on update 1683
  INFO [GameModel.gamble]                            (P11)gordo gambles $107, max: 47.5, left: 13.83923, fraction 0.2913522
  INFO [DevelopmentMessenger.showMessage]            gordo won $107 in the pub
  INFO [GameController.apply]                        (P14)Pouncer69 chat: played this in the 80 s
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1312729571900325722
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12596571
  INFO [PlayerEventPhase.begin]                      Event player: (P12)MulesBalls (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: nice faking , lol
  INFO [GameController.apply]                        (P12)MulesBalls chat: ya we all did
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)MulesBalls has 5 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,0) with Food factory
  INFO [GameModel.buyAssay]                          (P12)MulesBalls got an assay bot
  INFO [GameController.apply]                        (P14)Pouncer69 chat: ahhh atari memories  :)
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P12)MulesBalls chat: high top right coner!
  INFO [GameController.apply]                        (P12)MulesBalls chat: corner!
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 2181
  INFO [GameModel.gamble]                            (P12)MulesBalls gambles $62, max: 47.5, left: 20.059372, fraction 0.42230257
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $62 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: i found it!
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4384538941689746699
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2580324436771093843
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: whoa!
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 7 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 4 food, 3 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 2 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 2 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 4 food, 0 energy, 2 smithore, 0 crystite
  INFO [GameController.apply]                        (P12)MulesBalls chat: u got a high bee?
  INFO [GameController.apply]                        (P12)MulesBalls chat: meteors only hit lows and meds
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 4 food, 2 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 4 food, 0 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 3 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 3 food, 0 energy, 1 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4561852559664676768
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $98
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 200%
  INFO [Shop.printPriceFactor]                       Smithore buy price $201 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 0 critical: 0 surplus: 0 money: $232
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $180
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 14 critical: 0 surplus: 14 money: $20
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 1 critical: 0 surplus: 1 money: $202
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 62ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: bee won
  INFO [GameController.apply]                        (P12)MulesBalls chat: sell!
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: land
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: buy 3plots!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $201 (14 units for $2814)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4950610197241802177
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Pouncer69 chat: lol
  INFO [GameController.apply]                        (P12)MulesBalls chat: hold tite!
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 9 critical: 0 surplus: 9 money: $232
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 2 critical: 0 surplus: 2 money: $180
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 0 critical: 0 surplus: 0 money: $2834
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 0 critical: 0 surplus: 0 money: $202
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)beeman (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)MulesBalls (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (2 units for $120)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2834320320145137806
  INFO [Shop.calcBuySellPrice]                       Current Food price $59
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 19, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $28 sell price $63
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:events
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (1) Acid Rain ~ (2) Sunspot Activity ~ (3) Meteor Strike ~ 
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat:    Event Totals: Pirates (0/2) - Pests (0/3) - Radiation (0/2) - Acid Rain (1/3) - Sunspot Activity (1/3) - Meteor Strike (1/2) - Earthquake (0/3) - Fire (0/2) - 
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 4 critical: 3 surplus: 1 money: $232
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 5 critical: 3 surplus: 2 money: $300
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 3 critical: 3 surplus: 0 money: $2714
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 7 critical: 3 surplus: 4 money: $202
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)beeman (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)MulesBalls (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller MulesBalls rank 4 takes over trade from seller Pouncer69 rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $37 (1 units for $37)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2579907640224574007
  INFO [Shop.calcBuySellPrice]                       Current Energy price $43
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 14, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $28 sell price $63
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 4 critical: 4 surplus: 0 money: $232
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 2 critical: 3 surplus: -1 money: $337
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 1 critical: 4 surplus: -3 money: $2677
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 4 critical: 3 surplus: 1 money: $202
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:playerevents
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (3) Extra Plot [Pouncer69 ] ~ (3) Relative Died [gordo ] ~ (3) Homeworld Package [MulesBalls ] ~ 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $63 (3 units for $189)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8275737955712611558
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51956016
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $2551 Plots: 3 Assets: 737 Total: 4788
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 4 Energy: 3 Smithore: 0 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $232 Plots: 4 Assets: 1355 Total: 3587
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 4 Energy: 4 Smithore: 0 Crystite: 9
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $274 Plots: 4 Assets: 532 Total: 2806
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $202 Plots: 3 Assets: 882 Total: 2584
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 7 Energy: 4 Smithore: 1 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $400
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $201
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $37
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $63
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $400
  INFO [SummaryPhase2.begin]                         Colony total: 13765
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: bot:lastauction
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Last Auction: MulesBalls bought the plot for $972
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: grab high top right corner!
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)gordo is granted tile 4: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P13)beeman is granted tile 12: Mountain3 (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Pouncer69 is granted tile 14: Mountain2 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)MulesBalls is granted tile 23: Crater (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $448
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [GameController.apply]                        (P12)MulesBalls chat: buy the last high!!!
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)beeman chat: lol
  INFO [GameController.apply]                        (P12)MulesBalls chat: see 445!
  INFO [GameController.apply]                        (P12)MulesBalls chat: each
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)beeman bought the plot for $448
  INFO [GameController.apply]                        (P12)MulesBalls chat: u got it bee!
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $388
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: its a med though
  INFO [GameController.apply]                        (P12)MulesBalls chat: high above or below that
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)beeman bought the plot for $388
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7163110171046673845
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6830016
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 1)
  INFO [Player.useFood]                              (P13)beeman has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: u got a med and high there
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: lucky sob
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:probs
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (8,3) with Energy factory
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(11.80%) Pests(17.60%) Radiation(11.80%) Acid Rain(11.80%) Sunspot Activity(11.80%) Meteor Strike(5.88%) Earthquake(17.60%) Fire(11.80%) 
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain1 (1,3) with Food factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain3 (8,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            beeman caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3945374572358280530
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47502643
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Pouncer69 (rank 2)
  INFO [Player.useFood]                              (P14)Pouncer69 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: ore 200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 458. End Update: 457
  INFO [GameController.apply]                        (P12)MulesBalls chat: make ore!
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Pouncer69 finishes on update 2266
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $100, max: 47.5, left: 2.179102, fraction 0.04587583
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8768820246211328623
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.57364774
  INFO [PlayerEventPhase.begin]                      No player event for (P12)MulesBalls (rank 3)
  INFO [Player.useFood]                              (P12)MulesBalls has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)MulesBalls undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Mountain3 (2,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)MulesBalls undevelops tile Plain (3,0)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (1,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 2465
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.apply]                        (P14)Pouncer69 chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3272253678553272346
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87711644
  INFO [PlayerEventPhase.begin]                      No player event for (P11)gordo (rank 4)
  INFO [Player.useFood]                              (P11)gordo has 7 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: that ore prob 230
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 18. End Update: 17
  INFO [GameModel.developLand]                       (P11)gordo undevelops tile Mountain1 (5,0)
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (6,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)gordo undevelops tile River (4,0)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1004. End Update: 1003
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1160. End Update: 1159
  INFO [GameController.apply]                        (P12)MulesBalls chat: ore!
  INFO [GameController.apply]                        (P12)MulesBalls chat: fuck the tite
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (8,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)gordo finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2417664352761978952
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5361590539161357745
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 3 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 4 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 4 food, 6 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 0 food, 0 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 3 food, 6 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 0 food, 6 energy, 0 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 4 food, 7 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 0 food, 0 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 4 food, 8 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 0 food, 7 energy, 0 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6962963831621563492
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $201
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $212 sell price $247
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: see?
  INFO [GameController.apply]                        (P12)MulesBalls chat: oh well
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 0 critical: 0 surplus: 0 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 7 critical: 0 surplus: 7 money: $449
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 10 critical: 0 surplus: 10 money: $1040
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 1 critical: 0 surplus: 1 money: $152
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Pouncer69 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)MulesBalls (P13)beeman (P11)gordo 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Pouncer69 chat: cha chingers
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)gordo auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $212 (18 units for $3816)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6872485621324911107
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        (P12)MulesBalls chat: i cried to both of you to make ore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: and u make tite for 68
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 15 critical: 0 surplus: 15 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $1933
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 2 critical: 0 surplus: 2 money: $3160
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 3 critical: 0 surplus: 3 money: $364
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8156534411461271343
  INFO [Shop.calcBuySellPrice]                       Current Food price $37
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 13, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 117%
  INFO [Shop.printPriceFactor]                       Food buy price $28 sell price $63
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: sell goods to buy a mule, they cost 450 this rd!
  INFO [GameController.apply]                        (P12)MulesBalls chat: no joke
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 5 critical: 4 surplus: 1 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 1 critical: 4 surplus: -3 money: $1933
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 5 critical: 4 surplus: 1 money: $3160
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 2 critical: 4 surplus: -2 money: $364
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Pouncer69 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $162 (1 units for $162)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4750240607687505780
  INFO [Shop.calcBuySellPrice]                       Current Energy price $63
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 27, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: food 215 next rd btw
  INFO [GameController.apply]                        (P12)MulesBalls chat: make food and ore this rd
  INFO [GameController.apply]                        (P12)MulesBalls chat: only
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 8 critical: 4 surplus: 4 money: $494
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 1 critical: 3 surplus: -2 money: $1933
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 8 critical: 5 surplus: 3 money: $2998
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 10 critical: 2 surplus: 8 money: $364
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (47ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 3 takes over trade from buyer beeman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 3 takes over trade from buyer beeman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 3 takes over trade from buyer beeman rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [GameController.apply]                        (P12)MulesBalls chat: nrg is spiked high too
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $60 (2 units for $120)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (94ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7189667995517189143
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50944920
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $2998 Plots: 6 Assets: 2013 Total: 8011
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 6 Energy: 8 Smithore: 0 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $614 Plots: 5 Assets: 2443 Total: 5557
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 4 Energy: 6 Smithore: 0 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $1813 Plots: 5 Assets: 562 Total: 4875
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $364 Plots: 4 Assets: 1348 Total: 3712
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 2 Energy: 10 Smithore: 0 Crystite: 3
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $420
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 6 units $212
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $162
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $420
  INFO [SummaryPhase2.begin]                         Colony total: 22155
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 78ms (78ms) <P11> 47ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)gordo is granted tile 3: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Pouncer69 is granted tile 7: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P13)beeman is granted tile 11: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)MulesBalls is granted tile 19: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $356
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [GameController.apply]                        (P12)MulesBalls chat: buy
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman (P14)Pouncer69 (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)beeman bought the plot for $1896
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 63ms (78ms) <P11> 63ms (63ms) <P13> 110ms (110ms) <P14> 47ms (47ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4878610025380721578
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5249539
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 1)
  INFO [Player.useFood]                              (P13)beeman has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.68.197.29:6261 for client /24.68.197.29 <P11>
  INFO [Server.initUdp]                              Server: Client /24.68.197.29 <P11> requests UDP address /24.68.197.29:6261
  INFO [GameController.apply]                        (P13)beeman chat: .
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:pings
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Pings:  Bot: 0ms (0ms) MulesBalls : 63ms (78ms) gordo : 63ms (63ms) beeman : 110ms (110ms) Pouncer69 : 47ms (47ms) 
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  SEVERE [GameController.checkReadyTimeout]          Pouncer69 is not responding to continue
  INFO [GameController.apply]                        (P12)MulesBalls chat: huh?
  INFO [Server.initUdp]                              Server: Removing old UDP address /24.68.197.29:6261 for client /24.68.197.29 <P11>
  INFO [Server.initUdp]                              Server: Client /24.68.197.29 <P11> requests UDP address /24.68.197.29:6261
  INFO [GameController.apply]                        (P12)MulesBalls chat: close facebook!
  INFO [GameController.apply]                        (P13)beeman chat: close all apps
  INFO [GameController.apply]                        (P12)MulesBalls chat: huh?
  INFO [GameController.apply]                        (P12)MulesBalls chat: pounce?
  INFO [GameController.apply]                        (P12)MulesBalls chat: gordo?
  INFO [GameController.apply]                        (P12)MulesBalls chat: where are they?
  INFO [GameController.apply]                        (P12)MulesBalls chat: i knew it
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100834 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.68.197.29 <P11>
  INFO [Server.removeClient]                         Server: Removing client /24.68.197.29 <> with id f9251a80-9917-4a77-9c41-62c5de16d6f8
  INFO [UserController.setAiPlayer]                  (P11)gordo is taken over by an AI player
  INFO [UserController.setAiPlayer]                  gordo is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)gordo is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.68.197.29 <>
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: gordo  Bot Reputation now: -3
  INFO [GameController.apply]                        (P13)beeman chat: bot:ready
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The bot is always ready.   If Mule is running slow, or seems non-responsive, another player may be lagging.
  INFO [GameController.apply]                        (P13)beeman chat: bot:pings
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Pings:  Bot: 0ms (0ms) MulesBalls : 63ms (78ms) gordo : 63ms (63ms) beeman : 110ms (110ms) Pouncer69 : 47ms (47ms) 
  INFO [GameController.apply]                        (P13)beeman chat: bot:kick2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (P13)beeman chat: he's apparently not there, have to kick
  INFO [GameController.apply]                        (P13)beeman chat: msm?
  INFO [GameController.apply]                        (P12)MulesBalls chat: huh?
  INFO [GameController.apply]                        (P13)beeman chat: kick 2, hes not there
  INFO [GameController.apply]                        (P12)MulesBalls chat: whats that mean?
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:kick2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100653 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /24.68.197.29 <P14>
  INFO [Server.removeClient]                         Server: Removing client /24.68.197.29 <> with id fb53f903-6c5f-41b6-ab52-423d8165e54a
  INFO [UserController.setAiPlayer]                  (P14)Pouncer69 is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Pouncer69 is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P11> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)Pouncer69 is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.68.197.29 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Pouncer69  Bot Reputation now: -3
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain1 (1,3) with Smithore factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (0,2) with Food factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (8,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            beeman caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 2419
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8360933464291865654
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6510618
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Pouncer69 (rank 2)
  INFO [Player.useFood]                              (P14)Pouncer69 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Pouncer69 got lower bound of 1104.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 finished Development LP in time 390ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4694.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Pouncer69 picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (1,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,2): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (2,3): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (2,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Mountain2 (1,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Pouncer69 couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Pouncer69 tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 developed a tile but is short on time: 5.199099
  INFO [DevelopmentActuator.testHuntWampus]          AI: Pouncer69 not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $102, max: 47.5, left: 2.3791018, fraction 0.050086353
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $102 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Pouncer69 finishes on update 2256
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        (P13)beeman chat: You recognize these guys behavior specifically?
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3073234918117728712
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.085633814
  INFO [PlayerEventPhase.begin]                      Event player: (P12)MulesBalls (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: ya
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)MulesBalls has 1 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: i notice every thing
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,4) with Smithore factory
  INFO [GameController.apply]                        (P13)beeman chat: akire or someone else?
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 757
  INFO [GameModel.gamble]                            (P12)MulesBalls gambles $101, max: 47.5, left: 0.48483273, fraction 0.010207005
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1235972308987858097
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07206845
  INFO [PlayerEventPhase.begin]                      Event player: (P11)gordo (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: someone else
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)gordo has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: gordo starts by assaying River (4,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: gordo got lower bound of 1102.0 from previous solution, plus 1 round of fudging.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo finished Development LP in time 30ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2989.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: gordo picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Empty from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (8,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (6,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain1 (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)gordo got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: Assay
  INFO [GameController.apply]                        (P12)MulesBalls chat: maybe jag and lenin
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo undevelops tile Plain (8,0)
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (6,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: gordo developed a tile but is short on time: 4.9095855
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: gordo needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)gordo sold a mule for $470
  INFO [DevelopmentActuator.actionComplete]          AI: gordo action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: gordo not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: gordo not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToPub
  INFO [GameModel.gamble]                            (P11)gordo gambles $100, max: 47.5, left: 0.3895896, fraction 0.008201887
  INFO [DevelopmentMessenger.showMessage]            gordo won $100 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: gordo gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)gordo finishes on update 1293
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P12)MulesBalls chat: they did it once before , ichecked there stats
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4355367764716319090
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P13)beeman Mountain3 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7814029971330815928
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 10 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 18 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 0 food, 0 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 6 food, 8 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (P12)MulesBalls chat: they have played before
  INFO [GameController.apply]                        (P12)MulesBalls chat: they try too hard to mess up there movement
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 19 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 0 food, 0 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 6 food, 11 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4590811509184857711
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $212
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 6, mules potentially available: 14, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 68%
  INFO [Shop.printPriceFactor]                       Smithore buy price $146 sell price $181
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 0 critical: 0 surplus: 0 money: $421
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 11 critical: 0 surplus: 11 money: $1719
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 7 critical: 0 surplus: 7 money: $337
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 0 critical: 0 surplus: 0 money: $1159
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $130
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $146
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P14)Pouncer69 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)MulesBalls (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 1
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [GameController.apply]                        (P12)MulesBalls chat: even a noob dont move like there having issuesusing keyboard
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)beeman chat: I was just wondering cause you said they'd quit halfway
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $146 (18 units for $2628)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1388785509347133493
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 15 critical: 0 surplus: 15 money: $421
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 0 critical: 0 surplus: 0 money: $3325
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 2 critical: 0 surplus: 2 money: $1359
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 3 critical: 0 surplus: 3 money: $1159
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: ya
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [GameController.apply]                        (P12)MulesBalls chat:  they did once
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)gordo auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (3 units for $240)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4776955906955883868
  INFO [Shop.calcBuySellPrice]                       Current Food price $162
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 30, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 65%
  INFO [Shop.printPriceFactor]                       Food buy price $90 sell price $125
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: pirates now
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(12.50%) Pests(18.80%) Radiation(12.50%) Acid Rain(12.50%) Sunspot Activity(6.25%) Meteor Strike(6.25%) Earthquake(18.80%) Fire(12.50%) 
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:events
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (1) Acid Rain ~ (2) Sunspot Activity ~ (3) Meteor Strike ~ (4) Sunspot Activity ~ (5) Radiation ~ 
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat:    Event Totals: Pirates (0/2) - Pests (0/3) - Radiation (1/2) - Acid Rain (1/3) - Sunspot Activity (2/3) - Meteor Strike (1/2) - Earthquake (0/3) - Fire (0/2) - 
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 19 critical: 4 surplus: 15 money: $421
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 0 critical: 4 surplus: -4 money: $3325
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 7 critical: 4 surplus: 3 money: $1119
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 4 critical: 4 surplus: 0 money: $1399
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $125
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P12)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $125
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $125
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $125
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $125
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $105
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $102 (11 units for $1130)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8896908619601448676
  INFO [Shop.calcBuySellPrice]                       Current Energy price $60
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 28, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 7 critical: 5 surplus: 2 money: $1281
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 0 critical: 4 surplus: -4 money: $2825
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 14 critical: 5 surplus: 9 money: $1389
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 7 critical: 2 surplus: 5 money: $1399
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $42 (6 units for $253)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9015397885226036514
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50778072
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $1417 Plots: 8 Assets: 1864 Total: 7281
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 4 Energy: 13 Smithore: 0 Crystite: 5
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $1342 Plots: 6 Assets: 2899 Total: 7241
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 11 Energy: 6 Smithore: 0 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $2572 Plots: 6 Assets: 990 Total: 6562
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $1563 Plots: 5 Assets: 594 Total: 4657
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $290
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 18 units $146
  INFO [SummaryPhase2.begin]                         Shop Food: 7 units $102
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $42
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $290
  INFO [SummaryPhase2.begin]                         Colony total: 25741
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: gordo is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: gordo wants Mountain3 (0,0)
  INFO [LandGrantActuator.begin]                     AI: Pouncer69 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Pouncer69 wants Mountain3 (0,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Pouncer69 must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Pouncer69 wants Mountain2 (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)gordo pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)gordo is granted tile 0: Mountain3 (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P13)beeman is granted tile 4: Mountain1 (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.update]                       (P14)Pouncer69 pressed at plot 8 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)Pouncer69 is granted tile 8: Mountain2 (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)MulesBalls is granted tile 10: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 94ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1836
  INFO [LandAuctionActuator.beginLandAuction]        AI: gordo originally valued the plot at $1445
  INFO [LandAuctionActuator.beginLandAuction]        AI: gordo targets price $-592
  INFO [LandAuctionActuator.beginLandAuction]        AI: Pouncer69 originally valued the plot at $1881
  INFO [LandAuctionActuator.beginLandAuction]        AI: Pouncer69 targets price $432
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)beeman chat: high?
  INFO [GameController.apply]                        (P12)MulesBalls chat: ugot the high, i just buy med
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)MulesBalls bought the plot for $1836
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 94ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8336562877603303252
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4041149
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 1)
  INFO [Player.useFood]                              (P13)beeman has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(13.30%) Pests(20.00%) Radiation(6.67%) Acid Rain(13.30%) Sunspot Activity(6.67%) Meteor Strike(6.67%) Earthquake(20.00%) Fire(13.30%) 
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain3 (5,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            beeman caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P12)MulesBalls chat: pirates 13.3%
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain1 (2,1) with Smithore factory
  INFO [GameModel.buyAssay]                          (P13)beeman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 2121
  INFO [GameModel.gamble]                            (P13)beeman gambles $123, max: 47.5, left: 5.6790986, fraction 0.11955997
  INFO [DevelopmentMessenger.showMessage]            beeman won $123 in the pub
  INFO [GameController.apply]                        (P12)MulesBalls chat: see?
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2434419124283952393
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.78807133
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Pouncer69 (rank 2)
  INFO [Player.useFood]                              (P14)Pouncer69 has 11 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: bottom right is high
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Pouncer69 got lower bound of 2325.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 finished Development LP in time 125ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2611.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Pouncer69 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (2,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Mountain2 (1,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Mountain2 (5,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)beeman chat: top right is hhigh
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)beeman chat: you're high
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameController.apply]                        (P12)MulesBalls chat: ya that too
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Mountain2 (1,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)beeman chat: lol
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameController.apply]                        (P12)MulesBalls chat: u got the last high
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Mountain2 (5,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Pouncer69 not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $101, max: 47.5, left: 4.4191, fraction 0.09303368
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $101 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Pouncer69 finishes on update 2154
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6586791204374481062
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.91359437
  INFO [PlayerEventPhase.begin]                      No player event for (P12)MulesBalls (rank 3)
  INFO [Player.useFood]                              (P12)MulesBalls has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: bottom right last place left
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (7,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Crater (0,4) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 1841
  INFO [GameModel.gamble]                            (P12)MulesBalls gambles $119, max: 47.5, left: 11.179169, fraction 0.23535092
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $119 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P13)beeman chat: could be bottom river
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8867434756775495982
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23254311
  INFO [PlayerEventPhase.begin]                      Event player: (P11)gordo (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: nope, theres an x on right of it
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)gordo has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: gordo starts by assaying Plain (8,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: gordo couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo finished Development LP in time 31ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2286.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: gordo picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain1 (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain3 (0,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (8,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)gordo got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: ill grb last med to prove it
  INFO [GameController.apply]                        (P13)beeman chat: nope
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile River (4,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: that lile mtn plot beside your high
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain1 (5,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain3 (0,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: gordo developed a tile but is short on time: 1.7991023
  INFO [DevelopmentActuator.testHuntWampus]          AI: gordo not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: gordo not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)gordo finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1430996688238593215
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 13 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 8 food, 6 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 0 food, 3 energy, 12 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 6 food, 8 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 13 food, 1 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 10 food, 6 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 0 food, 2 energy, 11 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 8 food, 10 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 11 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7639484524851691624
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7751946249183272031
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $146
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 18, mules potentially available: 14, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 68%
  INFO [Shop.printPriceFactor]                       Smithore buy price $104 sell price $139
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 14 critical: 0 surplus: 14 money: $638
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 11 critical: 0 surplus: 11 money: $325
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 16 critical: 0 surplus: 16 money: $1010
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 0 critical: 0 surplus: 0 money: $693
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $126
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $104 (27 units for $2808)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7714513463945305927
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: those two started a new game
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 15 critical: 0 surplus: 15 money: $638
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 3 critical: 0 surplus: 3 money: $1469
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 5 critical: 0 surplus: 5 money: $2674
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 0 critical: 0 surplus: 0 money: $693
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: check lobby
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [GameController.apply]                        (P13)beeman chat: I see
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [GameController.apply]                        (P12)MulesBalls chat: bs
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (8 units for $608)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9128719226079919557
  INFO [Shop.calcBuySellPrice]                       Current Food price $102
  INFO [Shop.printPriceFactor]                       Food shop: 7, total: 37, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 14 critical: 4 surplus: 10 money: $638
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 0 critical: 4 surplus: -4 money: $1697
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 5 critical: 4 surplus: 1 money: $3054
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 11 critical: 4 surplus: 7 money: $693
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 3 takes over trade from buyer beeman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 3 takes over trade from buyer beeman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 3 takes over trade from buyer beeman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 3 takes over trade from buyer beeman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 3 takes over trade from buyer beeman rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)gordo auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $59 (10 units for $595)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4812786901922879166
  INFO [Shop.calcBuySellPrice]                       Current Energy price $42
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 29, needed: 22
  INFO [Shop.printPriceFactor]                       Energy is decreased to 82%
  INFO [Shop.printPriceFactor]                       Energy buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: yeah wary of them now
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 7 critical: 6 surplus: 1 money: $820
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 4 critical: 5 surplus: -1 money: $1284
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 16 critical: 7 surplus: 9 money: $2916
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 2 critical: 4 surplus: -2 money: $1106
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $34 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6849484894627285925
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49309792
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $2916 Plots: 9 Assets: 1687 Total: 9103
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 7 Energy: 16 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $820 Plots: 7 Assets: 4103 Total: 8423
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 11 Energy: 7 Smithore: 14 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $1284 Plots: 8 Assets: 1099 Total: 6383
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 7 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $1106 Plots: 6 Assets: 569 Total: 4675
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 27 units $104
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $59
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $34
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $200
  INFO [SummaryPhase2.begin]                         Colony total: 28584
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342068) MulesBalls: how?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342069) Pouncer69: beeman locked up
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342070) Pouncer69: ?
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(13.30%) Pests(20.00%) Radiation(6.67%) Acid Rain(13.30%) Sunspot Activity(6.67%) Meteor Strike(6.67%) Earthquake(20.00%) Fire(13.30%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: 2 game each and both abandones
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: gordo is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: gordo wants Plain (1,0)
  INFO [LandGrantActuator.begin]                     AI: Pouncer69 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Pouncer69 wants Plain (5,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)gordo pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)gordo is granted tile 0: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.update]                       (P14)Pouncer69 pressed at plot 3 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)Pouncer69 is granted tile 3: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P13)beeman is granted tile 5: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)MulesBalls is granted tile 9: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1776
  INFO [LandAuctionActuator.beginLandAuction]        AI: gordo originally valued the plot at $1276
  INFO [LandAuctionActuator.beginLandAuction]        AI: gordo targets price $128
  INFO [LandAuctionActuator.beginLandAuction]        AI: Pouncer69 originally valued the plot at $946
  INFO [LandAuctionActuator.beginLandAuction]        AI: Pouncer69 targets price $428
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [GameController.apply]                        (P12)MulesBalls chat: buy!!!
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)beeman chat: 1776 go america!
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)beeman bought the plot for $1776
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1716
  INFO [LandAuctionActuator.beginLandAuction]        AI: gordo originally valued the plot at $1280
  INFO [LandAuctionActuator.beginLandAuction]        AI: gordo targets price $128
  INFO [LandAuctionActuator.beginLandAuction]        AI: Pouncer69 originally valued the plot at $1280
  INFO [LandAuctionActuator.beginLandAuction]        AI: Pouncer69 targets price $428
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: buy the med!
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4096878176467977068
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16132993
  INFO [PlayerEventPhase.begin]                      Event player: (P13)beeman (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: america in big trouble right now
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)beeman has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: like endgame shit
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (8,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (8,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            beeman caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 2249
  INFO [GameModel.gamble]                            (P13)beeman gambles $113, max: 47.5, left: 4.6990995, fraction 0.098928414
  INFO [DevelopmentMessenger.showMessage]            beeman won $113 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3040319906248375603
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9854406
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Pouncer69 (rank 2)
  INFO [Player.useFood]                              (P14)Pouncer69 has 11 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Pouncer69 got lower bound of 1571.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 finished Development LP in time 280ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1936.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: Pouncer69 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (2,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (5,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (5,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)Pouncer69 sold a mule for $250
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Pouncer69 is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: CatchWampus
  INFO [GameController.apply]                        (P13)beeman chat: yeah its not going great
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $135, max: 47.5, left: 11.719181, fraction 0.2467196
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $135 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Pouncer69 finishes on update 1815
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1042072809684282586
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16047412
  INFO [PlayerEventPhase.begin]                      Event player: (P12)MulesBalls (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)MulesBalls has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 542. End Update: 541
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (8,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            MulesBalls caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (1,4) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2067. End Update: 2066
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 2404
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8640550645303002320
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.020835817
  INFO [PlayerEventPhase.begin]                      Event player: (P11)gordo (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)gordo has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: gordo couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo finished Development LP in time 108ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1326.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: gordo picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain1 (5,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (6,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (1,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (8,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain1 (5,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (6,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (1,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (7,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: gordo developed a tile but is short on time: 0.49910352
  INFO [DevelopmentActuator.testHuntWampus]          AI: gordo not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: gordo not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)gordo finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6114452840855772964
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P13)beeman Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 843326913023219283
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 4 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 16 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 14 food, 8 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 0 food, 15 energy, 2 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 2 food, 3 energy, 16 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 4 food, 21 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (P12)MulesBalls chat: where the fuck is last high then?see congress clap for over a min for the heroics of 20 men who shot that black lady in the face many times while 1yr old bby in back seat?
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 13 food, 6 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 0 food, 15 energy, 0 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 2 food, 2 energy, 17 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 4 food, 19 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9086503179028272037
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $104
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 27, mules potentially available: 20, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 26 critical: 0 surplus: 26 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 0 critical: 0 surplus: 0 money: $1059
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 17 critical: 0 surplus: 17 money: $803
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 0 critical: 0 surplus: 0 money: $656
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $106
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P12)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (17 units for $928)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8142521437304868130
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 15 critical: 0 surplus: 15 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 18 critical: 0 surplus: 18 money: $599
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 2 critical: 0 surplus: 2 money: $1731
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 0 critical: 0 surplus: 0 money: $656
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: ridibuy cheap tites
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 (P12)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (3 units for $156)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7103289320547925580
  INFO [Shop.calcBuySellPrice]                       Current Food price $59
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 35, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: i didnt see that it sounds awful
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 17 critical: 4 surplus: 13 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 2 critical: 4 surplus: -2 money: $755
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 4 critical: 4 surplus: 0 money: $1575
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 4 critical: 4 surplus: 0 money: $656
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: the reason why is mainstreammedia wont tell
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (6 units for $268)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3775481571117386144
  INFO [Shop.calcBuySellPrice]                       Current Energy price $34
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 51, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: only on savage.com and prisonplanet.com
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 7 critical: 7 surplus: 0 money: $1198
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 15 critical: 6 surplus: 9 money: $510
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 9 critical: 8 surplus: 1 money: $1552
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 20 critical: 2 surplus: 18 money: $656
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: i got the video of congress and the shooting
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [GameController.apply]                        (P13)beeman chat: bot:lastauction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Last Auction: beeman bought the plot for $1776
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (3 units for $135)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6270923875156217979
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49330648
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $1198 Plots: 8 Assets: 3663 Total: 8861
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 11 Energy: 7 Smithore: 26 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $1417 Plots: 11 Assets: 1875 Total: 8792
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 5 Energy: 12 Smithore: 0 Crystite: 5
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $510 Plots: 9 Assets: 3075 Total: 8085
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 7 Energy: 15 Smithore: 8 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $791 Plots: 7 Assets: 1426 Total: 5717
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 4 Energy: 17 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 22 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 31455
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: where is the video?
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: over a min stnding ovation cuz it happened outside dc, that why they "shut down government"
  INFO [GameController.apply]                        (P12)MulesBalls chat: itold youthe only 2 sites
  INFO [GameController.apply]                        (P12)MulesBalls chat: sick shit btw
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: gordo is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: gordo wants Plain (6,1)
  INFO [LandGrantActuator.begin]                     AI: Pouncer69 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Pouncer69 wants Plain (6,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Pouncer69 must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Pouncer69 wants River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)beeman is granted tile 1: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.update]                       (P11)gordo pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)gordo is granted tile 2: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.update]                       (P14)Pouncer69 pressed at plot 4 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)Pouncer69 is granted tile 4: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)MulesBalls is granted tile 8: Mountain1 (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5383454822490255999
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3741541
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Pouncer69 (rank 1)
  INFO [Player.useFood]                              (P14)Pouncer69 has 11 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Pouncer69 got lower bound of 1796.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 finished Development LP in time 328ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2151.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Pouncer69 picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 is assaying Plain (3,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)Pouncer69 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 is assaying Plain (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)Pouncer69 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 is assaying Mountain2 (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)Pouncer69 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)Pouncer69 got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $166, max: 47.5, left: 6.9390974, fraction 0.14608626
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $166 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Pouncer69 finishes on update 2028
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5999929993609645699
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1262157
  INFO [PlayerEventPhase.begin]                      Event player: (P13)beeman (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)beeman has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (1,1) with Food factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (0,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8040568889843376300
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07496226
  INFO [PlayerEventPhase.begin]                      Event player: (P12)MulesBalls (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)MulesBalls has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Mountain3 (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Mountain1 (7,4) with Smithore factory
  INFO [GameController.apply]                        (P13)beeman chat: that could be the last high
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (7,3) with Food factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 2367
  INFO [GameModel.gamble]                            (P12)MulesBalls gambles $150, max: 47.5, left: 0.15910341, fraction 0.0033495454
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $150 in the pub
  INFO [GameController.apply]                        (P13)beeman chat: on your triple mountain
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8266011561968078392
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12931114
  INFO [PlayerEventPhase.begin]                      Event player: (P11)gordo (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $300 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: how?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)gordo has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: gordo starts by assaying Plain (1,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: gordo got lower bound of 1666.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo finished Development LP in time 109ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2153.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: gordo picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,0) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain3 (0,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (6,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (6,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (7,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (8,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo successfully enqueued the entire plan.
  INFO [GameController.apply]                        (P12)MulesBalls chat: i got a med there
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)gordo got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameController.apply]                        (P13)beeman chat: its there or in river
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain3 (0,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (6,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: i cant believe i cant find it
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameController.apply]                        (P12)MulesBalls chat: this is weird
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (6,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: gordo developed a tile but is short on time: 3.9791002
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: gordo needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)gordo sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: gordo action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: gordo not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)gordo finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1396557450505868239
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 15 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 12 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 17 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 15 food, 15 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 2 food, 8 energy, 2 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 2 food, 3 energy, 16 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 4 food, 14 energy, 4 smithore, 1 crystite
  INFO [GameController.apply]                        (P12)MulesBalls chat: whoa!
  INFO [GameController.apply]                        (P12)MulesBalls chat: 3highs
  INFO [GameController.apply]                        (P13)beeman chat: toldya
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 12 food, 16 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 3 food, 8 energy, 3 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 1 food, 4 energy, 13 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 2 food, 11 energy, 4 smithore, 1 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1605144479276413618
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: damn
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8181188464092975510
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 22, mules potentially available: 18, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 50%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: tite master
  INFO [GameController.apply]                        (P12)MulesBalls chat: quake killed it
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 29 critical: 0 surplus: 29 money: $1214
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 11 critical: 0 surplus: 11 money: $260
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 6 critical: 0 surplus: 6 money: $517
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 2 critical: 0 surplus: 2 money: $866
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 (P12)MulesBalls 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $47 (3 units for $141)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4008015197710822767
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 15 critical: 0 surplus: 15 money: $1214
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 26 critical: 0 surplus: 26 money: $401
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 9 critical: 0 surplus: 9 money: $376
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 0 critical: 0 surplus: 0 money: $866
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P14)Pouncer69 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)beeman chat: you won
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (50 units for $5800)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9121277711281606079
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 33, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 70%
  INFO [Shop.printPriceFactor]                       Food buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:lastauction
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Last Auction: beeman bought the plot for $1776
  INFO [GameController.apply]                        (P12)MulesBalls chat: land this rd?
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 16 critical: 5 surplus: 11 money: $2954
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 5 critical: 5 surplus: 0 money: $3417
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 2 critical: 5 surplus: -3 money: $1420
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 2 critical: 5 surplus: -3 money: $866
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Pouncer69 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $51 (16 units for $816)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8041568016618840252
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 59, needed: 31
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 17 critical: 7 surplus: 10 money: $3515
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 14 critical: 9 surplus: 5 money: $2958
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 6 critical: 11 surplus: -5 money: $1216
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 22 critical: 4 surplus: 18 money: $713
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 3 takes over trade from buyer beeman rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $-38
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $36 (26 units for $951)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3111988875618504568
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48603784
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $3956 Plots: 9 Assets: 2671 Total: 11127
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 5 Energy: 8 Smithore: 29 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $2448 Plots: 10 Assets: 3356 Total: 10804
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 14 Energy: 31 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $775 Plots: 12 Assets: 2529 Total: 9304
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 6 Energy: 15 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $1223 Plots: 8 Assets: 1174 Total: 6397
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 5 Energy: 5 Smithore: 2 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $47
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $51
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $36
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 37632
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: gordo is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: gordo wants River (4,4)
  INFO [LandGrantActuator.begin]                     AI: Pouncer69 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Pouncer69 wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Pouncer69 must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Pouncer69 wants Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 110ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)beeman is granted tile 0: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.update]                       (P14)Pouncer69 pressed at plot 1 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: Pouncer69 wants Plain (6,3)
  INFO [LandGrantPhase.claimPlot]                    (P12)MulesBalls is granted tile 1: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.update]                       (P14)Pouncer69 pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Pouncer69 is granted tile 2: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.update]                       (P11)gordo pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)gordo is granted tile 3: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1284
  INFO [LandAuctionActuator.beginLandAuction]        AI: gordo originally valued the plot at $729
  INFO [LandAuctionActuator.beginLandAuction]        AI: gordo targets price $728
  INFO [LandAuctionActuator.beginLandAuction]        AI: Pouncer69 originally valued the plot at $1037
  INFO [LandAuctionActuator.beginLandAuction]        AI: Pouncer69 targets price $1036
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)MulesBalls bought the plot for $1284
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3419217235354889208
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22093374
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Pouncer69 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $150 each for a total of $450
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Pouncer69 has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Pouncer69 got lower bound of 2184.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 finished Development LP in time 2296ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2641.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: Pouncer69 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (5,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Mountain2 (5,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)beeman chat: bot:events
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (1) Acid Rain ~ (2) Sunspot Activity ~ (3) Meteor Strike ~ (4) Sunspot Activity ~ (5) Radiation ~ (6) Pests ~ (7) Radiation ~ (8) Earthquake ~ 
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat:    Event Totals: Pirates (0/2) - Pests (1/3) - Radiation (2/2) - Acid Rain (1/3) - Sunspot Activity (2/3) - Meteor Strike (1/2) - Earthquake (1/3) - Fire (0/2) - 
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Mountain2 (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameController.apply]                        (P13)beeman chat: weird game
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $176, max: 47.5, left: 20.039371, fraction 0.4218815
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $176 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Pouncer69 finishes on update 1373
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8468638539161794157
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.49657536
  INFO [PlayerEventPhase.begin]                      No player event for (P12)MulesBalls (rank 2)
  INFO [Player.useFood]                              (P12)MulesBalls has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (8,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (6,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (6,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)MulesBalls undevelops tile Plain (6,4)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (6,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)MulesBalls undevelops tile Plain (7,3)
  INFO [GameController.apply]                        (P13)beeman chat: need 5 minute break
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 2375
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (7,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1299075812852741727
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38913494
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 3)
  INFO [Player.useFood]                              (P13)beeman has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: ok
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain1 (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain1 (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5846553628617096153
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27308512
  INFO [PlayerEventPhase.begin]                      Event player: (P11)gordo (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)gordo has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: gordo got lower bound of 2198.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo finished Development LP in time 891ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2599.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: gordo picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (6,0): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain3 (0,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain1 (5,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (8,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (6,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain3 (0,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain1 (5,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (8,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: gordo developed a tile but is short on time: 9.8591385
  INFO [DevelopmentActuator.testAssayLast]           AI: gordo not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToPub
  INFO [GameModel.gamble]                            (P11)gordo gambles $168, max: 47.5, left: 5.239099, fraction 0.11029682
  INFO [DevelopmentMessenger.showMessage]            gordo won $168 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: gordo gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)gordo finishes on update 2113
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6725834725206411025
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2443395967773288389
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 31 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 15 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 5 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 32 food, 23 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 0 food, 12 energy, 5 smithore, 39 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 2 food, 6 energy, 8 smithore, 39 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 7 food, 47 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P13)beeman chat: (at summary)
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 28 food, 23 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 0 food, 11 energy, 6 smithore, 43 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 3 food, 6 energy, 6 smithore, 41 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 7 food, 46 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 94ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 94ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5599933533135126236
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $47
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 12, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 31 critical: 0 surplus: 31 money: $3667
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 14 critical: 0 surplus: 14 money: $734
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 15 critical: 0 surplus: 15 money: $345
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 2 critical: 0 surplus: 2 money: $1501
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 94ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)gordo auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (12 units for $717)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 94ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3942845748981244551
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 0 critical: 0 surplus: 0 money: $4129
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 43 critical: 0 surplus: 43 money: $17
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 41 critical: 0 surplus: 41 money: $498
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 0 critical: 0 surplus: 0 money: $1603
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P14)Pouncer69 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)MulesBalls (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (84 units for $9072)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 94ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7211352747877375353
  INFO [Shop.calcBuySellPrice]                       Current Food price $51
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 47, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 28 critical: 5 surplus: 23 money: $4129
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 5 critical: 5 surplus: 0 money: $4661
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 4 critical: 5 surplus: -1 money: $4926
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 7 critical: 5 surplus: 2 money: $1603
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 94ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)gordo auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $33 (12 units for $407)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7226462947230514092
  INFO [Shop.calcBuySellPrice]                       Current Energy price $36
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 109, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 49%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 24 critical: 8 surplus: 16 money: $4482
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 27 critical: 11 surplus: 16 money: $4436
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 9 critical: 13 surplus: -4 money: $4759
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 49 critical: 3 surplus: 46 money: $1657
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 3 takes over trade from buyer MulesBalls rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $30 (60 units for $1800)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7615875208504178917
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46841336
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $3896 Plots: 12 Assets: 4504 Total: 14400
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 10 Energy: 39 Smithore: 26 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $3499 Plots: 13 Assets: 4328 Total: 14327
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 10 Energy: 57 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $5157 Plots: 10 Assets: 3005 Total: 13162
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 18 Energy: 9 Smithore: 24 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $2782 Plots: 9 Assets: 915 Total: 8197
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $33
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $110
  INFO [SummaryPhase2.begin]                         Colony total: 50086
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: oops
  INFO [GameController.apply]                        (P12)MulesBalls chat: tell me when bac
  INFO [GameController.apply]                        (P13)beeman chat: r
  INFO [GameController.apply]                        (P12)MulesBalls chat: y
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [LandGrantActuator.begin]                     AI: gordo Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Pouncer69 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7555990525854035180
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15649134
  INFO [PlayerEventPhase.begin]                      Event player: (P12)MulesBalls (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)MulesBalls has 10 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)MulesBalls undevelops tile Plain (3,0)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)MulesBalls undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Mountain1 (7,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 2373
  INFO [GameModel.gamble]                            (P12)MulesBalls gambles $150, max: 47.5, left: 0.039103426, fraction 8.2323E-4
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2527731529077760542
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7436253
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 2)
  INFO [Player.useFood]                              (P13)beeman has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)beeman undevelops tile Mountain1 (2,1)
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain3 (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain3 (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)beeman develops tile Plain (5,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P13)beeman
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8541435012309891507
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.048497498
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Pouncer69 (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: u got magic 12!
  INFO [GameController.apply]                        (P12)MulesBalls chat: 13plots!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Pouncer69 has 18 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Pouncer69 got lower bound of 1636.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 finished Development LP in time 500ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1898.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Pouncer69 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (2,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: u win!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)beeman chat: pirates
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameController.apply]                        (P12)MulesBalls chat: oh
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(18.20%) Pests(18.20%) Radiation(0%) Acid Rain(18.20%) Sunspot Activity(0%) Meteor Strike(9.09%) Earthquake(18.20%) Fire(18.20%) 
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)Pouncer69 sold a mule for $135
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $193, max: 47.5, left: 19.05935, fraction 0.40124947
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $193 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Pouncer69 finishes on update 1422
  INFO [GameController.apply]                        (P12)MulesBalls chat: 18%
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -380297156205004688
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9050611
  INFO [PlayerEventPhase.begin]                      No player event for (P11)gordo (rank 4)
  INFO [Player.useFood]                              (P11)gordo has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: gordo got lower bound of 1546.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo finished Development LP in time 125ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1752.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: gordo picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain1 (5,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (7,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying River (4,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (8,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: maybe fire
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: then pirates
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain1 (5,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameController.apply]                        (P12)MulesBalls chat: or acid
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (7,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile River (4,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (8,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: gordo developed a tile but is short on time: 5.5790987
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: gordo needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)gordo sold a mule for $160
  INFO [DevelopmentActuator.actionComplete]          AI: gordo action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: gordo not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)gordo finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8649801548983457632
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 39 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 57 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 18 food, 6 energy, 3 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 0 food, 3 energy, 1 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 0 food, 0 energy, 0 smithore, 66 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 4 food, 30 energy, 0 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 17 food, 5 energy, 2 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 0 food, 3 energy, 1 smithore, 59 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 0 food, 0 energy, 0 smithore, 64 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 5 food, 32 energy, 0 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -36275862412504133
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 26 critical: 0 surplus: 26 money: $5450
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 27 critical: 0 surplus: 27 money: $3671
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 12 critical: 0 surplus: 12 money: $3324
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 0 critical: 0 surplus: 0 money: $2497
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: it was pest
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P14)Pouncer69 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (26 units for $1586)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7952325891516385436
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: 132!
  INFO [GameController.apply]                        (P13)beeman chat: magic 12 vs best tite
  INFO [GameController.apply]                        (P12)MulesBalls chat: only 10 for me
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 9 critical: 0 surplus: 9 money: $7036
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 59 critical: 0 surplus: 59 money: $3671
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 64 critical: 0 surplus: 64 money: $1738
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 5 critical: 0 surplus: 5 money: $2497
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $132
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $132
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)gordo auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)Pouncer69 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [GameController.apply]                        (P13)beeman chat: but they are good ones
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P12)MulesBalls chat: only 4 good ones, rest duds
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (137 units for $18084)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1898463413185821838
  INFO [Shop.calcBuySellPrice]                       Current Food price $33
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 39, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: 4 GREAT ones
  INFO [GameController.apply]                        (P12)MulesBalls chat: bonus beats plot value everytime
  INFO [GameController.apply]                        (P12)MulesBalls chat: u won for sure
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 24 critical: 5 surplus: 19 money: $8224
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 3 critical: 5 surplus: -2 money: $11459
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 3 critical: 5 surplus: -2 money: $10186
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 5 critical: 5 surplus: 0 money: $3157
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $123
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $123
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $123
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $123
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $123
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $123
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6110462689579802547
  INFO [Shop.calcBuySellPrice]                       Current Energy price $30
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 97, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 6 critical: 9 surplus: -3 money: $8474
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 24 critical: 12 surplus: 12 money: $11459
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 34 critical: 13 surplus: 21 money: $9936
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 33 critical: 4 surplus: 29 money: $3157
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer beeman rank 2 takes over trade from buyer MulesBalls rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $83
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (9 units for $405)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3859525552572781188
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47156920
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $9801 Plots: 13 Assets: 6003 Total: 22304
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 8 Energy: 37 Smithore: 38 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $11189 Plots: 12 Assets: 4692 Total: 21881
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 3 Energy: 30 Smithore: 27 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $8474 Plots: 10 Assets: 2145 Total: 15619
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 19 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $3562 Plots: 9 Assets: 2170 Total: 10232
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 5 Energy: 24 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $120
  INFO [SummaryPhase2.begin]                         Colony total: 70036
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: see?
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P13)beeman chat: pirates
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [LandGrantActuator.begin]                     AI: gordo Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Pouncer69 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6441647215739562424
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5499704
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 1)
  INFO [Player.useFood]                              (P13)beeman has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)beeman develops tile Mountain1 (2,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 724
  INFO [GameModel.gamble]                            (P13)beeman gambles $174, max: 47.5, left: 33.01967, fraction 0.6951509
  INFO [DevelopmentMessenger.showMessage]            beeman won $174 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4113075980334428113
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.74799556
  INFO [PlayerEventPhase.begin]                      No player event for (P12)MulesBalls (rank 2)
  INFO [Player.useFood]                              (P12)MulesBalls has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: quake killing 2 mules?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)MulesBalls undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,0) with Crystite factory
  INFO [GameController.apply]                        (P13)beeman chat: yep
  INFO [GameModel.developLand]                       (P12)MulesBalls develops tile Plain (3,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 917
  INFO [GameModel.gamble]                            (P12)MulesBalls gambles $181, max: 47.5, left: 12.159582, fraction 0.2559912
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $181 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P12)MulesBalls chat: not good
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2009339183165436392
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.065763116
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Pouncer69 (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: hope i dont lose a mule
  INFO [GameController.apply]                        (P12)MulesBalls chat: bot:probs
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Pouncer69 has 19 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Pouncer69 couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(20.00%) Pests(10.00%) Radiation(0%) Acid Rain(20.00%) Sunspot Activity(0%) Meteor Strike(10.00%) Earthquake(20.00%) Fire(20.00%) 
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 finished Development LP in time 921ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2476.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Pouncer69 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,1): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Mountain2 (1,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Mountain2 (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: 20%!
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: shit
  INFO [GameController.apply]                        (P13)beeman chat: ugh
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Mountain2 (1,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Mountain2 (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)Pouncer69 sold a mule for $145
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $168, max: 47.5, left: 21.999416, fraction 0.4631456
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $168 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Pouncer69 finishes on update 1275
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6179022382388185606
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4754603
  INFO [PlayerEventPhase.begin]                      No player event for (P11)gordo (rank 4)
  INFO [Player.useFood]                              (P11)gordo has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: im toast if that happens
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: gordo got lower bound of 2339.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo finished Development LP in time 640ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2726.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: gordo picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,0) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain1 (5,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying River (4,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (6,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain1 (5,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: if fire u win
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: alot
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (6,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)gordo sold a mule for $170
  INFO [DevelopmentActuator.actionComplete]          AI: gordo action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: gordo nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToPub
  INFO [GameModel.gamble]                            (P11)gordo gambles $162, max: 47.5, left: 14.999256, fraction 0.31577381
  INFO [DevelopmentMessenger.showMessage]            gordo won $162 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: gordo gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)gordo finishes on update 1625
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4724510347164532009
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: lucky!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1160045783026940920
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 30 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 37 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 24 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 15 food, 14 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 0 food, 0 energy, 0 smithore, 74 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 0 food, 0 energy, 0 smithore, 67 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 14 food, 12 energy, 0 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 16 food, 15 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 0 food, 0 energy, 0 smithore, 74 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 0 food, 0 energy, 0 smithore, 68 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 15 food, 12 energy, 0 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -410693013905788597
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 0 critical: 0 surplus: 0 money: $8792
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 27 critical: 0 surplus: 27 money: $11295
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 38 critical: 0 surplus: 38 money: $9755
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 0 critical: 0 surplus: 0 money: $3724
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)gordo (P14)Pouncer69 (P12)MulesBalls 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $102 (2 units for $204)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7107744709514710310
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: 140!!
  INFO [GameController.apply]                        (P12)MulesBalls chat: u got magic too!
  INFO [GameController.apply]                        (P13)beeman chat: I won
  INFO [GameController.apply]                        (P12)MulesBalls chat: see?
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 10 critical: 0 surplus: 10 money: $8792
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 74 critical: 0 surplus: 74 money: $11091
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 68 critical: 0 surplus: 68 money: $9959
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 9 critical: 0 surplus: 9 money: $3724
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $140
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $140
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: no diff
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [GameController.apply]                        (P13)beeman chat: ????
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 (P12)MulesBalls (P13)beeman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)gordo auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P14)Pouncer69 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P12)MulesBalls chat: u lost 1 plot
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [GameController.apply]                        (P12)MulesBalls chat: thats why
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [GameController.apply]                        (P12)MulesBalls chat: u won!
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [GameController.apply]                        (P12)MulesBalls chat: most ore
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [GameController.apply]                        (P13)beeman chat: bot:playerevents
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (3) Extra Plot [Pouncer69 ] ~ (3) Relative Died [gordo ] ~ (3) Homeworld Package [MulesBalls ] ~ (5) Artificial Dumbness [MulesBalls ] ~ (5) Charity [gordo ] ~ (6) Agriculture Award [gordo ] ~ (7) Gypsy Inlaws [beeman ] ~ (7) Museum Bought Computer [MulesBalls ] ~ (7) Dead Moose Rat
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat:  [gordo ] ~ (8) Flying Cat Bugs [beeman ] ~ (8) Wandering Space Traveler [MulesBalls ] ~ (8) Stop Worm Infestation [gordo ] ~ (9) Dirty Solar Collectors [Pouncer69 ] ~ (9) Best Built Mule [gordo ] ~ (10) Bat Lizard [MulesBalls ] ~ (10) Tap Dancing Mule [Pouncer69 ] ~ (11) Swamp Eel Eating [Pouncer69
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [Player.increaseAuctionTeleportCount]         (P12)MulesBalls auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)beeman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: and you have extra plot, worth 1000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (161 units for $22540)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2482183829319397800
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 44, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: I lost a plot?
  INFO [GameController.apply]                        (P12)MulesBalls chat: meteor
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 23 critical: 5 surplus: 18 money: $10192
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 0 critical: 5 surplus: -5 money: $21451
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 2 critical: 5 surplus: -3 money: $19479
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 15 critical: 5 surplus: 10 money: $4984
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)beeman chat: that was number 13
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (8 units for $205)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2601120082320202983
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 74, needed: 40
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: srsly u made like 10 units more than me, and i have  magic 12
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 15 critical: 7 surplus: 8 money: $10192
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 14 critical: 13 surplus: 1 money: $21387
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 19 critical: 13 surplus: 6 money: $19338
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 26 critical: 7 surplus: 19 money: $5189
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)beeman chat: how is that possible?
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [GameController.apply]                        (P12)MulesBalls chat: doesnt make sense
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)MulesBalls (P13)beeman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)gordo (P14)Pouncer69 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: gordo has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Pouncer69 has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 2 takes over trade from buyer beeman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 2 takes over trade from buyer beeman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 2 takes over trade from buyer beeman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MulesBalls rank 2 takes over trade from buyer beeman rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $29 (1 units for $29)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9071099267013106740
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50914480
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $21358 Plots: 12 Assets: 5073 Total: 32431
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 2 Energy: 15 Smithore: 29 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $19338 Plots: 13 Assets: 6083 Total: 31921
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 8 Energy: 19 Smithore: 36 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $10192 Plots: 10 Assets: 2050 Total: 17242
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 23 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $5218 Plots: 9 Assets: 1775 Total: 11493
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 7 Energy: 25 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $102
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $29
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $200
  INFO [SummaryPhase2.begin]                         Colony total: 93087
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: wtf?
  INFO [GameController.apply]                        (P12)MulesBalls chat: how am i first?
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: gordo Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Pouncer69 Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 110ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6646725344188466233
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.800038
  INFO [PlayerEventPhase.begin]                      No player event for (P12)MulesBalls (rank 1)
  INFO [Player.useFood]                              (P12)MulesBalls has 2 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)MulesBalls
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)MulesBalls finishes on update 200
  INFO [GameModel.gamble]                            (P12)MulesBalls gambles $250, max: 47.5, left: 17.999908, fraction 0.37894544
  INFO [DevelopmentMessenger.showMessage]            MulesBalls won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P13)beeman chat: guess high tite matters
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1288857755117143636
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9193671
  INFO [PlayerEventPhase.begin]                      No player event for (P13)beeman (rank 2)
  INFO [Player.useFood]                              (P13)beeman has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)beeman
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)MulesBalls chat: it cant
  INFO [GameController.apply]                        (P12)MulesBalls chat: same bonus
  INFO [GameModel.developLand]                       (P13)beeman develops tile Crater (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)beeman finishes on update 865
  INFO [GameModel.gamble]                            (P13)beeman gambles $211, max: 47.5, left: 30.199604, fraction 0.6357811
  INFO [DevelopmentMessenger.showMessage]            beeman won $211 in the pub
  INFO [GameController.apply]                        (P12)MulesBalls chat: watch your dud plots they make 5-6!
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3999391680197021086
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0035592318
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Pouncer69 (rank 3)
  INFO [Player.useFood]                              (P14)Pouncer69 has 23 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: 13
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Pouncer69
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Pouncer69 beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Pouncer69 got lower bound of 1852.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Pouncer69 finished Development LP in time 359ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2958.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Pouncer69 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (3,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Mountain2 (5,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- is trying Plain (2,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Pouncer69 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Pouncer69 successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (3,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [GameController.apply]                        (P12)MulesBalls chat: we both have 5tite plots
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Mountain2 (5,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)Pouncer69 develops tile Plain (2,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)Pouncer69 sold a mule for $250
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Pouncer69 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Pouncer69 Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Pouncer69 Action: GoToPub
  INFO [GameModel.gamble]                            (P14)Pouncer69 gambles $250, max: 47.5, left: 14.27924, fraction 0.30061558
  INFO [DevelopmentMessenger.showMessage]            Pouncer69 won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Pouncer69 gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)Pouncer69 finishes on update 1661
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5686055596646457853
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.89042073
  INFO [PlayerEventPhase.begin]                      No player event for (P11)gordo (rank 4)
  INFO [Player.useFood]                              (P11)gordo has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)gordo
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: gordo beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: gordo got lower bound of 2061.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: gordo finished Development LP in time 93ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2910.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: gordo picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,1) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Mountain3 (0,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (1,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- is trying Plain (6,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: gordo ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: gordo successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Mountain3 (0,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (1,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: PlaceMule
  INFO [GameModel.developLand]                       (P11)gordo develops tile Plain (6,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P11)gordo sold a mule for $250
  INFO [DevelopmentActuator.actionComplete]          AI: gordo action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: gordo not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: gordo Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: gordo Action: GoToPub
  INFO [GameModel.gamble]                            (P11)gordo gambles $236, max: 47.5, left: 9.519131, fraction 0.20040275
  INFO [DevelopmentMessenger.showMessage]            gordo won $236 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: gordo gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)gordo finishes on update 1899
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7411306531147728080
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P14)Pouncer69 has 15 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)MulesBalls has 15 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)beeman has 19 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P11)gordo has 25 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 expects 15 food, 3 energy, 0 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls expects 0 food, 0 energy, 0 smithore, 74 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman expects 0 food, 0 energy, 0 smithore, 75 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo expects 14 food, 0 energy, 0 smithore, 24 crystite
  INFO [GameController.apply]                        (P12)MulesBalls chat: see?
  INFO [ProductionPhase.logProduction]               (P14)Pouncer69 produced 21 food, 5 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P12)MulesBalls produced 0 food, 0 energy, 0 smithore, 76 crystite
  INFO [ProductionPhase.logProduction]               (P13)beeman produced 0 food, 0 energy, 0 smithore, 75 crystite
  INFO [ProductionPhase.logProduction]               (P11)gordo produced 15 food, 0 energy, 0 smithore, 25 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (94ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5815926430494785182
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: 5s an 6s
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3821222852038373384
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $102
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Smithore: 0 critical: 0 surplus: 0 money: $10292
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Smithore: 29 critical: 0 surplus: 29 money: $21608
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Smithore: 36 critical: 0 surplus: 36 money: $19249
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Smithore: 0 critical: 0 surplus: 0 money: $5304
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7059729919916289479
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)MulesBalls chat: u won
  INFO [GameController.apply]                        (P12)MulesBalls chat: gg
  INFO [GameController.apply]                        (P13)beeman chat: bot:prices
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Smithore buy price $48 sell price $83, Crystite buy price $108 sell price $248, Food buy price $15 sell price $50, Energy buy price $14 sell price $49, Mule Price:  mule now costs $200
  INFO [GameController.apply]                        (P12)MulesBalls chat: see?
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Crystite: 27 critical: 0 surplus: 27 money: $10292
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Crystite: 76 critical: 0 surplus: 76 money: $21608
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Crystite: 75 critical: 0 surplus: 75 money: $19249
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Crystite: 25 critical: 0 surplus: 25 money: $5304
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $100
  INFO [GameController.apply]                        (P12)MulesBalls chat: 1 unit
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8825084420834685084
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 52, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 54%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: grats
  INFO [GameController.apply]                        (P12)MulesBalls chat: u win  with extra plot an ore
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Food: 30 critical: 0 surplus: 30 money: $10292
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Food: 0 critical: 0 surplus: 0 money: $21608
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Food: 2 critical: 0 surplus: 2 money: $19249
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Food: 16 critical: 0 surplus: 16 money: $5304
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $387
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $426
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4365186802953664415
  INFO [Shop.calcBuySellPrice]                       Current Energy price $29
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 47
  INFO [Shop.printPriceFactor]                       Energy is increased to 143%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)beeman chat: u have more money
  INFO [GameController.apply]                        (P12)MulesBalls chat: money means nothing next to goods
  INFO [CollectionPhase.goToNextPhase]               (P14)Pouncer69 Energy: 10 critical: 0 surplus: 10 money: $10292
  INFO [CollectionPhase.goToNextPhase]               (P12)MulesBalls Energy: 3 critical: 0 surplus: 3 money: $21608
  INFO [CollectionPhase.goToNextPhase]               (P13)beeman Energy: 5 critical: 0 surplus: 5 money: $19249
  INFO [CollectionPhase.goToNextPhase]               (P11)gordo Energy: 12 critical: 0 surplus: 12 money: $5304
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 78ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: gordo calculated the target price (via method 2) to be $247
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Pouncer69 calculated the target price (via method 2) to be $283
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P14> 0ms (0ms) <P12> 63ms (78ms) <P13> 109ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8137155450743615580
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47173376
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Money: $21608 Plots: 12 Assets: 11343 Total: 38951
  INFO [SummaryPhase2.begin]                         (P12)MulesBalls Food: 0 Energy: 3 Smithore: 29 Crystite: 76
  INFO [SummaryPhase2.begin]                         (P13)beeman Money: $19249 Plots: 13 Assets: 11848 Total: 37597
  INFO [SummaryPhase2.begin]                         (P13)beeman Food: 2 Energy: 5 Smithore: 36 Crystite: 75
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Money: $10292 Plots: 10 Assets: 5301 Total: 20593
  INFO [SummaryPhase2.begin]                         (P14)Pouncer69 Food: 30 Energy: 10 Smithore: 0 Crystite: 27
  INFO [SummaryPhase2.begin]                         (P11)gordo Money: $5304 Plots: 9 Assets: 4662 Total: 14466
  INFO [SummaryPhase2.begin]                         (P11)gordo Food: 16 Energy: 12 Smithore: 0 Crystite: 25
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $41
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $90
  INFO [SummaryPhase2.begin]                         Colony total: 111607
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342071) beeman: no it was u guys
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (342072) beeman: just my turn
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:MulesBalls Money: $21358 Plots: 12 Assets: 5073 Total: 32431
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:beeman Money: $19338 Plots: 13 Assets: 6083 Total: 31921
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:Pouncer69 Money: $10192 Plots: 10 Assets: 2050 Total: 17242
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:gordo Money: $5218 Plots: 9 Assets: 1775 Total: 11493
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: MulesBalls  Bot Reputation now: 27
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: beeman  Bot Reputation now: 192
  INFO [GameController.apply]                        (P12)MulesBalls chat: huh?
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [GameController.apply]                        (P12)MulesBalls chat: 1g
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
