Tournament Mode - 12 Rounds

Need 4 players to start - Max 2 computer players allowed

Not showing computer player development

Shular visits

Shular: hello, mind if I join?

dkellar joined the game in slot 1

Shular: don't know if you've made arrangements for other people to play, so don't want to just jump in

Shular: parlez vous anglais?

Shular: :-(

twopiearr visits

twopiearr joined the game in slot 2

dkellar: hello

Shular: oh, you're there

dkellar: go ahead

Shular: thx

Shular joined the game in slot 3

twopiearr: hello

dkellar: have you played belfore?

Shular: this will be my first game here against human opponents

twopiearr: everyone's gotta start somewhere

Shular: I've played a few times against the AI

lazyphair visits

lazyphair joined the game in slot 4

Shular: And I used to play a lot on my old C64 :-)

dkellar: me too many years ago

dkellar: gl

Shular: same

Round 1 of 12

Shular: I find it hard to see where the wumpus is

twopiearr: it's supposed to be hard ;)

lazyphair: grrrrr

Round 2 of 12

twopiearr: you realize you don't have enough energy for all 3 plots right?

lazyphair: yep

Shular: how rude

lazyphair: need $$$

twopiearr: speaking of rude...

lazyphair: yeah!

twopiearr: sigh

twopiearr: so it's a game with coloney killers is it?

lazyphair: not me

Round 3 of 12

Shular: not at all...the idea is to drive up the price

lazyphair: for me, food and energy are off limits until maybe 4th month

twopiearr: what good does driving the price up do you if no one can afford to buy because you've shorted their ability to produce?

twopiearr: overall coloney score matters for rankings too...

Shular: drive up the price, then everyone sell to store and make big money

lazyphair: gotta produce first...

Shular: also, don't really know how scoring works...thought it was just wins

Shular: so, sorry, I'll try to play nice :-)

twopiearr: only way to make a good colony score is for *everyone* to do well

twopiearr: only way to do that is if *everyone* has adequate resources to produce

twopiearr: so not selling resources to people who need them screws everyone

twopiearr: not just the guy you're not selling to

lazyphair: to each his own...

Round 4 of 12

Shular: lol

lazyphair: heh

lazyphair: go for it!

lazyphair: GRRRR

lazyphair: can't....

Shular: ?

twopiearr: forgot to count my energy reserves

twopiearr: realized at the last second but it was too late

twopiearr: oh well

twopiearr: at least that helps drive the prices of mules up

lazyphair: and that's good... why?

twopiearr: because that's what everyone seems to want to do to prices in this game ;)

Shular: that's why ;-)

Shular: in case I don't produce much energy next turn heh

Round 5 of 12

lazyphair: lol

lazyphair: 300 a mule...

Shular: bah, couldn't see it

lazyphair: there's only one mountain

twopiearr: it only appears on unowned mountains

Shular: ?

Shular: oh! didn't know that

lazyphair: the one on the bottom, next to river

lazyphair: leave it alone, it'll be a "wumpus preserve"! :)

twopiearr: missed...by...that...much

lazyphair: oh come ON

Shular: I know

Shular: wow! $48?

twopiearr: at least there was an earthquake THIS turn

lazyphair: there'll be pirates next month... just you wait

twopiearr: god i hate hostile coloneys

Shular: you've made yourself dependent on others

Shular: sssorry was typing

lazyphair: that's the way the game works, though

twopiearr: most games i've played with people who understand that building the coloney as a whole helps everyone

Shular: no, because the people who provide you with food and energy get screwed

lazyphair: someone has to specialize

Round 6 of 12

Shular: wow, now I know how you got your ranking lol

Shular: he already has 10 plots

lazyphair: the game screws you if you have too many, tho

lazyphair: takes away a plot

Shular: do you sometimes have keys get stuck and it keeps moving even after you let go?

lazyphair: nope

twopiearr: not in this app, no

Shular: I need money

Shular: s

Shular: lol, my farm plot is only producing 3

twopiearr: remind me again how players selling to players get screwed?

Round 7 of 12

Shular: big money is made for colony when prices skyrocket. If demand isn't there, prices don't go up

Shular: lol

lazyphair: gggggrrrrrrrrrrrggghhhh

Shular: the game never heard of metors?

Shular: sneaky

lazyphair: pirates and earthquakes

Shular: come on, my river plot hasn't produced more than 3 food

Shular: there some kind of trick to make it produce more?

lazyphair: energy maybe?

twopiearr: welcome to being a statistical anomoly

Shular: nah, computer just doesn't like me

Shular: the same when I play the AI

lazyphair: ouch

Shular: wwsokay, I have to stop typing, it keeps messing me up

Round 8 of 12

lazyphair: it's economy of scale time!

lazyphair: wow

Shular: funny, I thought I HAD two energies, that explains a lot

twopiearr: speaking of river plots underproducing ;)

Shular: dammit, keystick again

Shular: I was hitting down and it wanted to move up

twopiearr: maybe you need to clean your keyboard ;)

Round 9 of 12

Shular: not that

dkellar: I could understand if you were using the old C64 joystick , but not the key board

lazyphair: lot of crystite... wow

twopiearr: or the old atari ones

twopiearr: those things stuck if you looked at em cross-eyed

lazyphair: two, where are you located? I'm in NY. You might be lagged

Shular: it's not REALLY the keys getting stuck, that's just what it seems like. More likely some kind of wireless glitch thing. I'm near Toronto

lazyphair: shular, i mean

twopiearr: LA

Shular: omg

lazyphair: good... no more energy crisis

Shular: spoilage?

twopiearr: loss of 9 versus what the rest will get may be worth it

Shular: sigh

Round 10 of 12

Shular: he hasn't lost any plots yet ;-)

lazyphair: noooo

lazyphair: noooooooooooooooo

dkellar: lucky today

Shular: DAMMITT!!!!

dkellar: 64 is cheap

twopiearr: stuck again?

twopiearr: i agree - but we've still got one pirates left

Shular: this is a relatively new laptop

twopiearr: and only 2 turns

dkellar: but not cheap if th pirates come

Shular: key's not getting stuck..

twopiearr: might want to try an external wired

Shular: I can't guess how much money I've lost because of this glitch

twopiearr: usb's are cheap

twopiearr: saw one at target for $10

Round 11 of 12

lazyphair: ??

twopiearr: control production = control demand

dkellar: nice price

lazyphair: so taking out the smithore plots raised the price, too?

dkellar: yes

Shular: bah

twopiearr: yup

twopiearr: less production = less supply = more demand

dkellar: empty plots at least 2 maxes the price

lazyphair: interesting... didn't know that. knew about the mules, but not the plots

Round 12 of 12

lazyphair: w00t

Game Over

Saving score, please wait...

Score saved

twopiearr: gg all

dkellar: Good game

lazyphair: congrats d

twopiearr left the game

dkellar: thanks

twopiearr was disconnected

Shular: yup, well done

lazyphair: good game. bye all!

Shular left the game