Tournament Mode - 12 Rounds
Need 4 players to start - Max 2 computer players allowed
Not showing computer player development
Shular visits
Shular: hello, mind if I join?
dkellar joined the game in slot 1
Shular: don't know if you've made arrangements for other people to play, so don't want to just jump in
Shular: parlez vous anglais?
Shular: :-(
twopiearr visits
twopiearr joined the game in slot 2
dkellar: hello
Shular: oh, you're there
dkellar: go ahead
Shular: thx
Shular joined the game in slot 3
twopiearr: hello
dkellar: have you played belfore?
Shular: this will be my first game here against human opponents
twopiearr: everyone's gotta start somewhere
Shular: I've played a few times against the AI
lazyphair visits
lazyphair joined the game in slot 4
Shular: And I used to play a lot on my old C64 :-)
dkellar: me too many years ago
dkellar: gl
Shular: same
Round 1 of 12
Shular: I find it hard to see where the wumpus is
twopiearr: it's supposed to be hard ;)
lazyphair: grrrrr
Round 2 of 12
twopiearr: you realize you don't have enough energy for all 3 plots right?
lazyphair: yep
Shular: how rude
lazyphair: need $$$
twopiearr: speaking of rude...
lazyphair: yeah!
twopiearr: sigh
twopiearr: so it's a game with coloney killers is it?
lazyphair: not me
Round 3 of 12
Shular: not at all...the idea is to drive up the price
lazyphair: for me, food and energy are off limits until maybe 4th month
twopiearr: what good does driving the price up do you if no one can afford to buy because you've shorted their ability to produce?
twopiearr: overall coloney score matters for rankings too...
Shular: drive up the price, then everyone sell to store and make big money
lazyphair: gotta produce first...
Shular: also, don't really know how scoring works...thought it was just wins
Shular: so, sorry, I'll try to play nice :-)
twopiearr: only way to make a good colony score is for *everyone* to do well
twopiearr: only way to do that is if *everyone* has adequate resources to produce
twopiearr: so not selling resources to people who need them screws everyone
twopiearr: not just the guy you're not selling to
lazyphair: to each his own...
Round 4 of 12
Shular: lol
lazyphair: heh
lazyphair: go for it!
lazyphair: GRRRR
lazyphair: can't....
Shular: ?
twopiearr: forgot to count my energy reserves
twopiearr: realized at the last second but it was too late
twopiearr: oh well
twopiearr: at least that helps drive the prices of mules up
lazyphair: and that's good... why?
twopiearr: because that's what everyone seems to want to do to prices in this game ;)
Shular: that's why ;-)
Shular: in case I don't produce much energy next turn heh
Round 5 of 12
lazyphair: lol
lazyphair: 300 a mule...
Shular: bah, couldn't see it
lazyphair: there's only one mountain
twopiearr: it only appears on unowned mountains
Shular: ?
Shular: oh! didn't know that
lazyphair: the one on the bottom, next to river
lazyphair: leave it alone, it'll be a "wumpus preserve"! :)
twopiearr: missed...by...that...much
lazyphair: oh come ON
Shular: I know
Shular: wow! $48?
twopiearr: at least there was an earthquake THIS turn
lazyphair: there'll be pirates next month... just you wait
twopiearr: god i hate hostile coloneys
Shular: you've made yourself dependent on others
Shular: sssorry was typing
lazyphair: that's the way the game works, though
twopiearr: most games i've played with people who understand that building the coloney as a whole helps everyone
Shular: no, because the people who provide you with food and energy get screwed
lazyphair: someone has to specialize
Round 6 of 12
Shular: wow, now I know how you got your ranking lol
Shular: he already has 10 plots
lazyphair: the game screws you if you have too many, tho
lazyphair: takes away a plot
Shular: do you sometimes have keys get stuck and it keeps moving even after you let go?
lazyphair: nope
twopiearr: not in this app, no
Shular: I need money
Shular: s
Shular: lol, my farm plot is only producing 3
twopiearr: remind me again how players selling to players get screwed?
Round 7 of 12
Shular: big money is made for colony when prices skyrocket. If demand isn't there, prices don't go up
Shular: lol
lazyphair: gggggrrrrrrrrrrrggghhhh
Shular: the game never heard of metors?
Shular: sneaky
lazyphair: pirates and earthquakes
Shular: come on, my river plot hasn't produced more than 3 food
Shular: there some kind of trick to make it produce more?
lazyphair: energy maybe?
twopiearr: welcome to being a statistical anomoly
Shular: nah, computer just doesn't like me
Shular: the same when I play the AI
lazyphair: ouch
Shular: wwsokay, I have to stop typing, it keeps messing me up
Round 8 of 12
lazyphair: it's economy of scale time!
lazyphair: wow
Shular: funny, I thought I HAD two energies, that explains a lot
twopiearr: speaking of river plots underproducing ;)
Shular: dammit, keystick again
Shular: I was hitting down and it wanted to move up
twopiearr: maybe you need to clean your keyboard ;)
Round 9 of 12
Shular: not that
dkellar: I could understand if you were using the old C64 joystick , but not the key board
lazyphair: lot of crystite... wow
twopiearr: or the old atari ones
twopiearr: those things stuck if you looked at em cross-eyed
lazyphair: two, where are you located? I'm in NY. You might be lagged
Shular: it's not REALLY the keys getting stuck, that's just what it seems like. More likely some kind of wireless glitch thing. I'm near Toronto
lazyphair: shular, i mean
twopiearr: LA
Shular: omg
lazyphair: good... no more energy crisis
Shular: spoilage?
twopiearr: loss of 9 versus what the rest will get may be worth it
Shular: sigh
Round 10 of 12
Shular: he hasn't lost any plots yet ;-)
lazyphair: noooo
lazyphair: noooooooooooooooo
dkellar: lucky today
Shular: DAMMITT!!!!
dkellar: 64 is cheap
twopiearr: stuck again?
twopiearr: i agree - but we've still got one pirates left
Shular: this is a relatively new laptop
twopiearr: and only 2 turns
dkellar: but not cheap if th pirates come
Shular: key's not getting stuck..
twopiearr: might want to try an external wired
Shular: I can't guess how much money I've lost because of this glitch
twopiearr: usb's are cheap
twopiearr: saw one at target for $10
Round 11 of 12
lazyphair: ??
twopiearr: control production = control demand
dkellar: nice price
lazyphair: so taking out the smithore plots raised the price, too?
dkellar: yes
Shular: bah
twopiearr: yup
twopiearr: less production = less supply = more demand
dkellar: empty plots at least 2 maxes the price
lazyphair: interesting... didn't know that. knew about the mules, but not the plots
Round 12 of 12
lazyphair: w00t
Game Over
Saving score, please wait...
Score saved
twopiearr: gg all
dkellar: Good game
lazyphair: congrats d
twopiearr left the game
dkellar: thanks
twopiearr was disconnected
Shular: yup, well done
lazyphair: good game. bye all!
Shular left the game