Tournament Mode - 12 Rounds
Need 4 players to start - Max 2 computer players allowed
kipley joined the game in slot 1
Subarubrat visits
Subarubrat joined the game in slot 2
kipley: Howdy
Subarubrat: Nice stats there Kip
Subarubrat: I am good at second, seem to such at first
Subarubrat: Suck at first, like I suck at typing...
kipley: Winning can be tricky. It usually takes a bit of experience to get there.
luigik visits
kipley: Howdy, luigik
Subarubrat: If you don't mind, what are your strategies? I tend to focus on smithore and maintaining food and energy, as well as selling the smithore when it gets above 200
luigik joined the game in slot 3
kipley: Well, smithore is a big money maker, of course, but it's all about timing...
kipley: Smithore tends to be a money maker in the mid-game. But by the end game, crystite is often worth more (as all the plots are developed by then so there's less demand for mules)
Subarubrat: I can't seem to figure out the crystite thing, If I invest and assay, plany mules, etc. it never seems to pay off as much as the other guy.
kipley: So being able to switch over at the right time, from smithore to crystite, is key.
Subarubrat: Sounds like I am working backward a bit
kipley: You know how there's 4 high crystite plots on every board, right, and that the pattern is the medium and low plots "bloom" around the high plots, right?
Subarubrat: Dude, I played this on my C64 in "the day" and now, but I never knew that.
kipley: If you track down everyone's assay results, you can use logic to often derive the locations of the high crystite plots without actually surveying them... you can just deduce it from the surrounding assays
kipley: Another common beginner mistake is to under-value land when it comes to auctions... land is very valuable. It's often worth going temporarily broke to buy another plot of land.
luigik: up, down, rigth and left next to a high plot are medium , diagonals are low as well as the plots next to medium ones, im i rigth?
Subarubrat: See, I fight that one
kipley: Not only is it worth 500 just as "assets", it produces more goods (and therefore, money) for every phase of the game... and if YOU have the land, it means that your opponents DON'T have it!
kipley: luigik: Yes... it forms a "diamond shape" around the high plot
kipley: Like this:
kipley: --1--
kipley: -121-
kipley: 12321
kipley: -121-
kipley: --1--
luigik: nice, thx
Subarubrat: Ok Kip, what is your take on buying land or developing it late in the game? to me, it seems like you would never recoup in 3 rounds what it costs to develop a plot with a mule and equipment
kipley: It all depends on the price. You're correct that buying land late in the game is worth less, because you'll have less turns to be productive with it. But for the right price, of course buy it.
kipley: Figuring out "the right price" is the tricky part, naturally!
kipley: Another tip that beginners often don't realize is the Economies of Scale Bonus...
luigik: when does food go up?
kipley: For every 3 plots producing the same type of good, ALL plots produce an extra of that good.
kipley: So having 3, 6, 9, or 12 plots all producing the same thing can produce HUGE bonuses of that thing. (Often crystite). It's often worth rejiggering things / going in to pain if it means you can arrange things to make the next level of bonus, because the difference jumps up dramatically at each
kipley: new level (3, 6, 9, 12)
kipley: luigik: Food goes up based on demand... if the store has no food, and people aren't producing much, so they have "shortages"... the food price goes up.
kipley: Also, the last price food was traded at affects things... if sombody buys food for $100 one turn, that'll raise the price next turn.
kipley: Energy and smithore work similarly... the demand affects the prices.
Subarubrat: Kip, ever though of doing a strategy guide? If you post it at our show's site www.retrogamingroundup.com I would be happy to sticky and promote it. Our show and listeners are big MULE fans.
kipley: Crystite, on the other hand, is completely randomly priced. Nothing the players do affect it.
kipley: Well, I'm not really saying anything that's not in the FAQ, or in strategy posts in the forums. There's a lot of good strategy info out there, it just takes time to find it and read it all.
Subarubrat: I'll give you this, you paste it together well, better than I get ti
kipley: Surprised we're having trouble finding a fourth player... there's plenty of folks hanging around the lobby
luigik: everyone wants to host
kipley: Well, I would have joined Chucky Chuck's game, but he hadn't even joined his own game, which I took to be a bad sign
luigik: yeah i noticed that too
kipley: And Rhodan doesn't like me, so he'd rather create his own game than join one of mine.
luigik: no ones coming n i think i wont have time to finish the game, i apologize but i have to go
kipley: You guys want AI, then? Or keep waiting for another human
kipley: If we start now with AI, can you make it?
luigik: ai its ok if we start now, u tell me
Added computer player <J.I.M.>
kipley: We'll see if Subaru agrees!
kipley: ;-)
Subarubrat: No prob
kipley: Have fun, everyone
luigik: gl
Round 1 of 12
Round 2 of 12
Round 3 of 12
Round 4 of 12
Round 5 of 12
Round 6 of 12
luigik: no plots for sale
luigik: ?
kipley: yes, very rare not to have any land auctions by now
Round 7 of 12
luigik: OMG
Round 8 of 12
kipley: over 50 will spoil
kipley: On smithore... you'll spoil down to 50 at the beginning of next turn
kipley: For crystite, as well
Subarubrat: I was holding out for that 200, thanks for the tip
kipley: Yes, sometimes it's worth spoiling if you think it'll go up in price... but with 107 smithore currently in the store, it's probably not going to go up to 200 anytime soon....
kipley: are we stuck?
luigik is not responding to continue
Users who are not responding must be kicked to continue the game
kipley: looks like we lost luigik
luigik was disconnected
Computer takes over luigik
kipley: I'll give a couple minutes to see if he can reconnect
kipley: The computer auto-kicked him... bummer
Round 9 of 12
Subarubrat: You were right to the number
Round 10 of 12
Round 11 of 12
Round 12 of 12
kipley: Good game, Subarubrat
kipley: Selling on turn 12 won't improve your score any, BTW... as the goods are worth the same as assets as they are in cash.
Subarubrat: I learned a great deal, thanks!
kipley: Happy to help share some tips
Game Over
Saving score, please wait...
Score saved
kipley: Catch ya around next time!