Tournament Mode - 12 Rounds
Need 4 players to start - Max 2 computer players allowed
Added computer player <B.I.L.L.>
zeroblue joined the game in slot 2
<B.I.L.L.> was kicked
Gallilee visits
Gallilee joined the game in slot 1
zeroblue: Hello
Gallilee: hey
zeroblue: Have you played before?
Gallilee: on the C64 :)
zeroblue: okay cool
Gallilee: Love this game
zeroblue: this is similar, but their are some small difference
zeroblue: it doesn't matter where on your plot you place the MULE
zeroblue: and you have to press the spacebar to catch the wampus
zeroblue: but he doesn't have to be visiable at the time
Gallilee: oh..ok. thanks. I remember being so pissed when my friends all took the lots by the river
Gallilee: ok, thanks for the heads up
zeroblue: no worries
shadowjt visits
GKMiles visits
shadowjt joined the game in slot 3
zeroblue: welcome
GKMiles joined the game in slot 4
zeroblue: GKMiles you know how to play?
Gallilee: hello all.
GKMiles: Not really
GKMiles: Quick learner though
zeroblue: Did you read the rules? You're welcome to play, but the game takes about 90 minutes and isn't easy to pick up
zeroblue: okay
zeroblue: good luck everybody!
Gallilee: thanks
Round 1 of 12
zeroblue: slow
Gallilee: I really didn't mean to get that plot :) Oh well
zeroblue: :)
zeroblue: I was wondering
zeroblue: what's everyone's ping?
Gallilee: 203 ms
GKMiles: 140
shadowjt: 188
Gallilee: this is very slow
zeroblue: GK you need to press spacebar at some point to get a plot
zeroblue: You don't need the MULE
zeroblue: lol
Gallilee: oops
Gallilee: damn this brings me back..what a great game
zeroblue: hmm
zeroblue: please stop
Round 2 of 12
Gallilee: ouch
shadowjt left the game
Computer takes over shadowjt
GKMiles: zeroblue, you're right: this is complicated
zeroblue: ouch
zeroblue: yeah, it's a lot of fun though
GKMiles: absolutely
zeroblue: it just takes a bit of learning
Gallilee was disconnected
Computer takes over Gallilee
zeroblue: I saw that coming
zeroblue: I didn't think Gallilee would stick it out
Round 3 of 12
GKMiles: So how long have you been playing this?
zeroblue: I started with the original
zeroblue: in the 80's
zeroblue: but I've been playing this version for a couple of months
GKMiles: Holy shit
GKMiles: I wasn't even born in the 80s
zeroblue: :)
zeroblue: games like this are hard to find these days
zeroblue: because it's got a learning curve
GKMiles: absolutely
zeroblue: it's almost more like a board game than a modern computer game
zeroblue: if you have two or more extra food half of it will spoil
GKMiles: Ah
GKMiles: Thanks
zeroblue: don't sell
zeroblue: too much of your energy
zeroblue: otherwise you won't get production
GKMiles: gotcha
Round 4 of 12
zeroblue: damn
GKMiles: oops
zeroblue: one extra is okay
Round 5 of 12
zeroblue: you should learn to catch the wampus
zeroblue: he appears in unclaimed mountains
GKMiles: hmm
zeroblue: when you see his smiling face, you run over and press your spacebar where he was
zeroblue: and he gives you money
GKMiles: cool
zeroblue: see the black with the lightning bolts
zeroblue: ?
GKMiles: Yeah
GKMiles: means I'm out of energy, doesn't it?
zeroblue: That's no enery so no production
zeroblue: energy
zeroblue: The river is good for making food, the plains for energy, and the mountains for smithore
zeroblue: you need to make food and energy
Round 6 of 12
zeroblue: there are only two unclaimed mountains
zeroblue: you should move your mule first
GKMiles: where to?
zeroblue: an plot without a mountain
zeroblue: yes
zeroblue: now catch the wampus
zeroblue: almost
zeroblue: need to right on top of him
GKMiles: kk
zeroblue: :)
GKMiles: thanks
zeroblue: don't buy food
zeroblue: and only buy one energy
GKMiles: ok
zeroblue: and then make an energy plot next turn
zeroblue: two if you can
zeroblue: two food isn't much
GKMiles: I'll have to get a mule for that, right?
zeroblue: but it's enough to get one mule and place it
GKMiles: kk
Round 7 of 12
zeroblue: I don't think you need to buy anything
GKMiles: I'm not going to
zeroblue: okay
Round 8 of 12
zeroblue: you can make an enery plot!
GKMiles: hell yeah
zeroblue: two maybe
zeroblue: no time
GKMiles: Not this turn
zeroblue: okay
zeroblue: spacebar please
GKMiles: haha
GKMiles: oops
zeroblue: :)
zeroblue: you shouldn't have bought that
GKMiles: shit, I know
GKMiles: Don't know what I was thinking
zeroblue: :)
zeroblue: this turn you want a second food plot
zeroblue: but you don't have the money
GKMiles: should I sell some land?
Round 9 of 12
zeroblue: sure
zeroblue: pirates!
zeroblue: I'm using a basic smithore strategy this game
zeroblue: it's a good one to learn
GKMiles: looks like it's working
zeroblue: no
GKMiles: haha
zeroblue: you need your money for mules :)
GKMiles: true
zeroblue: make a second food plot
zeroblue: next to your existing one
zeroblue: and you won't need food anymore
Round 10 of 12
GKMiles: thanks, haha
zeroblue: :)
zeroblue: no
zeroblue: :)
Round 11 of 12
zeroblue: it's better when you put plots next to each other that make the same thing
GKMiles: Oh
GKMiles: How does energy spoil, exactly?
GKMiles: :P
zeroblue: it leaks out :)
Round 12 of 12
zeroblue: no need to buy or sell the last round
GKMiles: right
zeroblue: wow
zeroblue: high price :)
GKMiles: nice
zeroblue: got any questions for me? Seems like you're getting the hang of it
GKMiles: I think it's all pretty clear
zeroblue: cool
GKMiles: Thanks a ton for teaching me the basics
zeroblue: no problem
Game Over
Saving score, please wait...
Score saved
zeroblue: see ya
GKMiles: Peace