Tournament Mode - 12 Rounds

Need 4 players to start - Max 2 computer players allowed

boomstiq joined the game in slot 1

evilbeatfarmer visits

evilbeatfarmer joined the game in slot 2

evilbeatfarmer: are the races all the same?

boomstiq: we'll hit the next group of players

boomstiq: yeah, right now they are all the same

boomstiq: i bet they will have their advantages

boomstiq: like in the original, when the game officially launches

evilbeatfarmer: this new keyboard rocks

evilbeatfarmer: I want to make a game like this, that's mostly social

evilbeatfarmer: so

evilbeatfarmer: longer turns

evilbeatfarmer: less turns

evilbeatfarmer: and a big chat window

evilbeatfarmer: and probably based around planets

boomstiq: yeah, this is so inspiring

boomstiq: when i caught wind of it

boomstiq: i knew you would appreciate it

boomstiq: this is like history in the making

boomstiq: i love this game

anubis34 visits

boomstiq: Computer Gaming World magazine loved this game so much

evilbeatfarmer: i like the idea of it

boomstiq: it rated it like #3 of all time

evilbeatfarmer: it's killller long tho

boomstiq: back in like 1992 whatever

boomstiq: hey anubis

boomstiq: we're waiting on a 4th

boomstiq: join up

evilbeatfarmer: I've gotta start playing with TCP/IP multiplayer code

boomstiq: yeah, it's pretty ridiculous, code-wise

boomstiq: i remember back in the day the best i could do was to make a chat server

evilbeatfarmer: syncing gamestates and stuff is such a pain to figure out in my head

evilbeatfarmer: yeah

evilbeatfarmer: i had a pretty good start going with the corn game

boomstiq: i made a "game" which wasnt a game at all. all it did was connect client/server and enable chat between us

evilbeatfarmer: i could send gamestate info

evilbeatfarmer: along with the chat

evilbeatfarmer: remember?

evilbeatfarmer: the lobby

boomstiq: oya

evilbeatfarmer: etc

evilbeatfarmer: i still have that somewhere

evilbeatfarmer: now that i have an artist... it may yet be born

boomstiq: hah

boomstiq: massive

evilbeatfarmer: although, i'm liking flash

evilbeatfarmer: it's sooo quick to get something going

evilbeatfarmer: i should probably look for some decent libraries for C++

evilbeatfarmer: and just move to that

evilbeatfarmer: but, flash gets me distribution

evilbeatfarmer: but then XNA

evilbeatfarmer: and doing it just nights and weeks is sucking

boomstiq: yeah flash is nice

evilbeatfarmer: although

evilbeatfarmer: i just got a sign on for MS's new xbox dev website

evilbeatfarmer: i have access to all their xbox dev shit

evilbeatfarmer: XNA, visual studio, documentation etc

boomstiq: you should really port sumofishz to that

boomstiq: if you can

evilbeatfarmer: shouldn't be hard

boomstiq: after it is ready

evilbeatfarmer: yeah

evilbeatfarmer: i was thinking of adding like an adventure element to it

evilbeatfarmer: puzzles and stuff

haro visits

evilbeatfarmer: levels bigger than just 1 screen

boomstiq: hey haro

boomstiq: anubis, you joining?

boomstiq: 2 slots open

haro joined the game in slot 3

anubis34 joined the game in slot 4

evilbeatfarmer: woohoo

boomstiq: good luck all

Round 1 of 12

evilbeatfarmer: lol

boomstiq: trigger happy

evilbeatfarmer: what i get for banging on the spacebar

evilbeatfarmer: can't help hitting the buttons, new keyboard has such nice feedback :]

boomstiq: hah

evilbeatfarmer: ..

Round 2 of 12

Round 3 of 12

boomstiq: press space bar over the wampus

boomstiq: to catch him

evilbeatfarmer: shit

boomstiq: it's not like the original either

boomstiq: when you see him, go over him and press fire and you will catch him even though he is not visible

Round 4 of 12

Round 5 of 12

Round 6 of 12

Round 7 of 12

Round 8 of 12

Round 9 of 12

Round 10 of 12

Round 11 of 12

Round 12 of 12

haro: congrats, anubis

boomstiq: yeah gg all

evilbeatfarmer: gg

Game Over

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anubis34 left the game

haro left the game

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haro was disconnected