Tournament Mode - 12 Rounds
Need 4 players to start - Max 2 computer players allowed
boomstiq joined the game in slot 1
evilbeatfarmer visits
evilbeatfarmer joined the game in slot 2
evilbeatfarmer: are the races all the same?
boomstiq: we'll hit the next group of players
boomstiq: yeah, right now they are all the same
boomstiq: i bet they will have their advantages
boomstiq: like in the original, when the game officially launches
evilbeatfarmer: this new keyboard rocks
evilbeatfarmer: I want to make a game like this, that's mostly social
evilbeatfarmer: so
evilbeatfarmer: longer turns
evilbeatfarmer: less turns
evilbeatfarmer: and a big chat window
evilbeatfarmer: and probably based around planets
boomstiq: yeah, this is so inspiring
boomstiq: when i caught wind of it
boomstiq: i knew you would appreciate it
boomstiq: this is like history in the making
boomstiq: i love this game
anubis34 visits
boomstiq: Computer Gaming World magazine loved this game so much
evilbeatfarmer: i like the idea of it
boomstiq: it rated it like #3 of all time
evilbeatfarmer: it's killller long tho
boomstiq: back in like 1992 whatever
boomstiq: hey anubis
boomstiq: we're waiting on a 4th
boomstiq: join up
evilbeatfarmer: I've gotta start playing with TCP/IP multiplayer code
boomstiq: yeah, it's pretty ridiculous, code-wise
boomstiq: i remember back in the day the best i could do was to make a chat server
evilbeatfarmer: syncing gamestates and stuff is such a pain to figure out in my head
evilbeatfarmer: yeah
evilbeatfarmer: i had a pretty good start going with the corn game
boomstiq: i made a "game" which wasnt a game at all. all it did was connect client/server and enable chat between us
evilbeatfarmer: i could send gamestate info
evilbeatfarmer: along with the chat
evilbeatfarmer: remember?
evilbeatfarmer: the lobby
boomstiq: oya
evilbeatfarmer: etc
evilbeatfarmer: i still have that somewhere
evilbeatfarmer: now that i have an artist... it may yet be born
boomstiq: hah
boomstiq: massive
evilbeatfarmer: although, i'm liking flash
evilbeatfarmer: it's sooo quick to get something going
evilbeatfarmer: i should probably look for some decent libraries for C++
evilbeatfarmer: and just move to that
evilbeatfarmer: but, flash gets me distribution
evilbeatfarmer: but then XNA
evilbeatfarmer: and doing it just nights and weeks is sucking
boomstiq: yeah flash is nice
evilbeatfarmer: although
evilbeatfarmer: i just got a sign on for MS's new xbox dev website
evilbeatfarmer: i have access to all their xbox dev shit
evilbeatfarmer: XNA, visual studio, documentation etc
boomstiq: you should really port sumofishz to that
boomstiq: if you can
evilbeatfarmer: shouldn't be hard
boomstiq: after it is ready
evilbeatfarmer: yeah
evilbeatfarmer: i was thinking of adding like an adventure element to it
evilbeatfarmer: puzzles and stuff
haro visits
evilbeatfarmer: levels bigger than just 1 screen
boomstiq: hey haro
boomstiq: anubis, you joining?
boomstiq: 2 slots open
haro joined the game in slot 3
anubis34 joined the game in slot 4
evilbeatfarmer: woohoo
boomstiq: good luck all
Round 1 of 12
evilbeatfarmer: lol
boomstiq: trigger happy
evilbeatfarmer: what i get for banging on the spacebar
evilbeatfarmer: can't help hitting the buttons, new keyboard has such nice feedback :]
boomstiq: hah
evilbeatfarmer: ..
Round 2 of 12
Round 3 of 12
boomstiq: press space bar over the wampus
boomstiq: to catch him
evilbeatfarmer: shit
boomstiq: it's not like the original either
boomstiq: when you see him, go over him and press fire and you will catch him even though he is not visible
Round 4 of 12
Round 5 of 12
Round 6 of 12
Round 7 of 12
Round 8 of 12
Round 9 of 12
Round 10 of 12
Round 11 of 12
Round 12 of 12
haro: congrats, anubis
boomstiq: yeah gg all
evilbeatfarmer: gg
Game Over
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Score saved
anubis34 left the game
haro left the game
anubis34 was disconnected
haro was disconnected