Tournament Mode - 12 Rounds

Need 4 players to start - Max 2 computer players allowed

Core Xii joined the game in slot 1

drop visits

drop joined the game in slot 2

drop: hi!

Core Xii: 'lo

dkellar visits

dkellar joined the game in slot 3

dkellar: hello

Core Xii: lo

erdtirdmans visits

erdtirdmans joined the game in slot 4

Round 1 of 12

Round 2 of 12

erdtirdmans: crap

Round 3 of 12

Round 4 of 12

erdtirdmans: lol a few minor mistakes there

erdtirdmans: but nothing that screws me up

erdtirdmans: always with that shit

Core Xii: that's gotta hurt

erdtirdmans: that always happens to me

Round 5 of 12

erdtirdmans: whoops

erdtirdmans: fucking roommate talking to me

Core Xii: a bit steep for a plot of wasteland

erdtirdmans: agreed

erdtirdmans: though he gets EOS off it so it's not as bad

erdtirdmans: lol lame

Round 6 of 12

erdtirdmans: damn lag

erdtirdmans: fuuuuuuuuuuuuuuuuuck

erdtirdmans: damn wompus

erdtirdmans: thought i could squeeze it in

erdtirdmans: i'm playing so badly today

Round 7 of 12

erdtirdmans: core's got this in the bag

Core Xii: I dunno, dkellar is pretty good

Core Xii: he adapts to the market very well

erdtirdmans: yeah but in terms of production

erdtirdmans: kellar's got the best shot against core though, that's for sure

Core Xii: I think I'll get screwed over by pirates

erdtirdmans: woo, finally

Core Xii: oh, ok

erdtirdmans: boom baby

erdtirdmans: back in this

Core Xii: well done

erdtirdmans: my patience was rewarded

Core Xii: I honestly thought pirates would've come

Core Xii: bit of a gamble

Round 8 of 12

erdtirdmans: :(

Core Xii: like I said

erdtirdmans: hehe

erdtirdmans: i like to gamble

Core Xii: I fail to see the point of buying smithore at this point

erdtirdmans: you were right, kellar is in a REALLY good place now

Core Xii: could've catched up if it weren't for the pirates

erdtirdmans: indeed

Round 9 of 12

Core Xii: ha

Core Xii: nevermind

erdtirdmans: way too expensive

Core Xii: and this late, yes

Core Xii: the game clearly doesn't want me to win

erdtirdmans: lol

Core Xii: look at that... I would've made so much money it's not even funny

erdtirdmans: same

erdtirdmans: crap

erdtirdmans: hit the button too damn early trying to compensate for lag

erdtirdmans: no big deal though. nothing left to develop

erdtirdmans: just moving stuff at this point

Round 10 of 12

Core Xii: wait where's my crystite mine from the bottom right

erdtirdmans: was there one there?

Core Xii: I'm positive

Core Xii: oh, earthquake can move mountains and destroy mules

Core Xii: forgot about that

erdtirdmans: ahh

erdtirdmans: whoa there you go

Core Xii: maybe I still have a chance

Core Xii: you're catching up too

erdtirdmans: you've got the high pockets of crystite too cause of my lag earlier and that meteor

erdtirdmans: unless something crazy happens, you'll win

erdtirdmans: like a few more earthquakes or bad pirate prices

erdtirdmans: only two turns, so it could easily happen

Core Xii: maybe

Core Xii: I'm 1st though... the curse

Round 11 of 12

erdtirdmans: ha

Core Xii: oh I see

erdtirdmans: haha, releasing them to gain smithore value

erdtirdmans: i love that trick

Core Xii: EOS FTW

Core Xii: NOOOOOOOOO

drop: aw shit

erdtirdmans: gay

Core Xii: &¤"&%#%&¤&#

erdtirdmans: suddenly, we have a game

Core Xii: well that's that, I got screwed by 2 pirates and an earthquake... or were there two of those, too?

erdtirdmans: come on $148 on final turn

dkellar: more plots left empty the higher the proice for smith

Core Xii: well... just maybe

Round 12 of 12

Core Xii: lol you would've made more with the food

erdtirdmans: i thought energy was at twice the value

erdtirdmans: eh whatever

Core Xii: smithore can't be worth much with no land free, can it?

erdtirdmans: if crystite is high, i lose to you

erdtirdmans: if it's low, we lose to kellar

erdtirdmans: i think we lose to kellar either way

Core Xii: WTF

drop: nigga

Core Xii: ok that's just cheap

erdtirdmans: what is?

erdtirdmans: manipulating the price of smithore?

dkellar: drop is going to move up

erdtirdmans: that's the game, man

Core Xii: smithore isn't worth anything

Core Xii: ....great

erdtirdmans: yes it is

erdtirdmans: there's a plot open i think

erdtirdmans: plus no mules

erdtirdmans: plus no smithore

dkellar: smit = 230

drop: i mean, the stock was burned early in the game, so u now its gonna end up hi in the end if u dont sell it

erdtirdmans: lol, habit

erdtirdmans: no need to sell

Core Xii: yes but it's the last bloody turn

dkellar: open plots drive up the price of smith

erdtirdmans: yes

erdtirdmans: open plot, no mules, no stock

Core Xii: ore, food nor energy shouldn't be worth anything at all on the last turn, frankly

Game Over

Saving score, please wait...

erdtirdmans: but that all depends on what the opponents do, so crystite is almost safer

Score saved

erdtirdmans: yes they should

dkellar: good game

drop: the price of food was something that surprised me, other than that i think the score says it:)

erdtirdmans: the colony continues afterwards

drop: gga

Core Xii: pfft

Core Xii: bm exit