Tournament Mode - 12 Rounds
Need 4 players to start - Max 2 computer players allowed
kipley joined the game in slot 1
Raiste visits
Raiste joined the game in slot 2
Raiste: mornin
kipley: Howdy
kipley: You want to wait for humans, or just go with computer AI?
Raiste: doesnt matter to me
Raiste: whatever you wanna do
kipley: Well, hardly anyone in the lobby... so...
Added computer player <A.L.A.N.>
Added computer player <D.A.N.>
kipley: Good luck
Raiste: you too
Round 1 of 12
Round 2 of 12
Round 3 of 12
Raiste: so close =\
kipley: can't win 'em all
Round 4 of 12
kipley: yay!
Raiste: lol and lucky break
Round 5 of 12
Raiste: im not getting lucky at all with crystite =\
Raiste: son of a bitch
Raiste: =\
Round 6 of 12
Raiste: wow
Raiste: ive never been that unlucky with crystite
Round 7 of 12
Raiste: 5 sqaures with no crystite =\
kipley: crystite is arranged in "blooms" around the high crystite spots... so if there's a barren spot on the map, it's not unusual for it to extend several squares around it
Raiste: really
Raiste: i didnt know that
kipley: well, you got some crystite now!
Raiste: lol
Raiste: so are those spots around there going to have crystite now?
kipley: No... the asteroid just makes one square worth 4. But it does not affect the surrounding squares
Raiste: k
Raiste: thanks
Raiste: i had no clue about that
kipley: no problemo
kipley: The High Crystite plots are surrounded by 4 Medium crystite plots... and then those are surrounded by low crystite plots
Round 8 of 12
Round 9 of 12
kipley: $1500... that's about the most I've had to pay for a bad player event!
Raiste: lol
kipley: Good try with the mules
Raiste: sorry i was tryin to drive the price for smithore up
Raiste: lol
kipley: Going to be hard to spike the smithore price with the computer players not cooperating with you, but maybe you can do it
Round 10 of 12
Raiste: yep youre right
Raiste: there was no way to do it
Raiste: =\
Raiste: spoilage was going to kick in
kipley: Too much smithore being produced by the computers... and they never go along with the spiking strategy
kipley: live and learn
Raiste: yep =\
Raiste: holy hell
kipley: I'm beginning to think I have a chance of winning this game! ;-)
Raiste: lol
Round 11 of 12
kipley: sweet
Raiste: MOTHER FUCKER
Raiste: lol
Raiste: that woulda helped a lot if id know that
kipley: yep, one turn earlier would have rocked
kipley: It's really hard to spike smithore on turn 12, FYI
Raiste: youre right
Raiste: =\
kipley: You not only need to empty the mules out of the store, but you also need to free mules from a plot or two, to create some demand for mules (and therefore, smithore)
kipley: You can try it if you want, but I'll warn you, it won't likely go up in price much, since the computer knows there's no undeveloped plots needing mules
kipley: Which is the main reason smithore is generally the way to go in the mid-game, but crystite is usually king in the end-game
kipley: I'm just buying one energy, rest is yours
Round 12 of 12
Raiste: gg
kipley: yes, good game, Raiste.
kipley: It was a lot of fun. You seem to be catching on to a lot of the strategy pretty quickly
Raiste: heh thanks
kipley: Your only real mistake is staying in smithore too long... as smithore tends to be worth less in the end game. (Unless you've got good players all working together and no computer AI... but that's another story)
Raiste: lol
Raiste: if i had known about the crystite i woulda changed what i did as well
kipley: yep.
Game Over
Saving score, please wait...
kipley: See you next time!
Raiste: you too
Raiste left the game
Score saved
Raiste was disconnected