Tournament Mode - 12 Rounds

Need 4 players to start - Max 2 computer players allowed

kipley joined the game in slot 1

charly visits

Moag visits

robotnations visits

Moag left the game

charly joined the game in slot 2

robotnations joined the game in slot 3

HokieDave visits

HokieDave joined the game in slot 4

guitarmama80 visits

kipley: press space, charly

guitarmama80 left the game

Round 1 of 12

HokieDave: robo?

robotnations: thought i was blue. suffering from lag. sadness :(((((

kipley: yes, very sad

kipley: But at least you won't have to face the bad events that come with being in first place for a while! ;-)

robotnations: this is true....

Round 2 of 12

Round 3 of 12

Round 4 of 12

HokieDave: you smithore miners need to make us some stinkin' mules!

robotnations: i have enough mules for my plots... :)

HokieDave: i hear ya

HokieDave: I see $500 mules in our future ...

kipley: $460 is what I see

HokieDave: you may be right

HokieDave: 460 it is!

kipley: I'm just that psychic. Or, I've played this game before

HokieDave: the c-64 would give you $500 mules from time to time

kipley: Ah. I don't think this one does

Round 5 of 12

HokieDave: nice

kipley: risky

robotnations: nice save of the mule there

HokieDave: mules are too pricey to let go!

HokieDave: I'm going to get hosed on mules again

kipley: HosieDave, then?

HokieDave: indeed

Round 6 of 12

kipley: wow, almost didn't get a plot. I'm the host, and it wouldn't hear my spacebar!

robotnations: :)

HokieDave: I'd be happy with a mule this round

kipley: There you go

HokieDave: woohoo!

HokieDave: crap price!

robotnations: if i'm starting to understand this game, isn't smithore price going to still fall?

HokieDave: yeah

kipley: Not if the store runs out of mules

kipley: (and if there are still undeveloped plots)

robotnations: when does the price change? end of round or start?

HokieDave: oh you're right. I forgot you guys didn't sell any

kipley: Price changes "in between" rounds

robotnations: so when is that?

HokieDave: now

kipley: right after we all press space at this screen

robotnations: ah

Round 7 of 12

HokieDave: wowzers!

HokieDave: man, three high crystites all crammed in together

kipley: I've seen three in a tic-tac-toe straight line before

kipley: Kind of a drunken path you're taking, there

robotnations: drinking is good!

HokieDave: ouch

kipley: at least you finally got a good crystite price

HokieDave: yup

HokieDave: usually smithore hits one big price per game, not usually two

kipley: Depends on who's in your game, Hokie. Most games with me in it will spike at least twice! ;-)

robotnations: well aren't you just the little market manipulator?

kipley: Smithore Futures Trader

Round 8 of 12

robotnations: hm. yes

kipley: urgh

robotnations: run faster :)

kipley: I need to run STRAIGHTER!

robotnations: don't press more than one arrow at a time :)

charly: hi

kipley: (delayer) hi

kipley: I meant delayed

HokieDave: can't see the wampus!

kipley: Go by smell

robotnations: that's a wumpus

robotnations: oh now that's evil :)

HokieDave: hmmmm

kipley: Darn, I was going to buy out the store of smithore again

HokieDave: I feel a pirate coming on ...

Round 9 of 12

robotnations: nice steal

kipley: thanks

kipley: pirates

kipley: I was wrong

HokieDave: not quite as bad, but it still sucks

robotnations: for YOU!

HokieDave: yes, for me

robotnations: :)

kipley: urgh

HokieDave: yeah

kipley: "Pirate Insurance"

HokieDave: Can't afford it. I need to take some chanes to pull this game out

kipley: Yep, therein lies the strategy... to gamble or not

Round 10 of 12

HokieDave: uh oh

kipley: there they are

HokieDave: damn!

robotnations: yay!

HokieDave: that's brutal

kipley: Glad I unloaded a little bit last turn, at least

HokieDave: nice price -- damn it!

kipley: It gets a lot harder to spike smithore once all the land has been allocated, robotnation.

robotnations: this is why i changed my mind to buy

kipley: good call

HokieDave: stinkin' pirate cost me the game -- or at least a shot at it

Round 11 of 12

kipley: It certainly didn't help ya.

robotnations: bye mule!

HokieDave: run forrest run!

kipley: pirates again!

HokieDave: I would deserve it

kipley: no earthquare that moves my mountains, please...

HokieDave: whew

kipley: Urgh, that's almost as bad

HokieDave: meh -- ok price I guess

kipley: I'll pay big for some food if anyone is interested

kipley: just want 1 food

HokieDave: ouch

kipley: but I won't be surprised if I don't get any! ;-)

robotnations: lol

HokieDave: don't sell!

robotnations: nuffin' to sell

Round 12 of 12

kipley: Interesting

HokieDave: taking a shot

kipley: Could work

kipley: A good experiment, if nothing else

HokieDave: It's worked plenty of times before

HokieDave: Didn't have the guts to replace a high crystite plot with food

kipley: You'd have had a better chance of spiking food prices if someone had sold one food to me at a high price last turn... the equation factors in the recent selling prices

robotnations: there was nothing to sell...

HokieDave: yeah, like land prices

kipley: Charly had food to sell

robotnations: hm

kipley: S/He'd have to go slightly negative to sell it, but one wouldn't have hurt

kipley: Good game, everyone

HokieDave: yup, you too

kipley: An interesing battle, it was

HokieDave: hmmm

HokieDave: crap

HokieDave: you win, Kip

kipley: Looks that way

kipley: It was a good try, though

kipley: I like the lateral thinking

Game Over

Saving score, please wait...

Score saved

kipley: See y'all next time

HokieDave: yup gg

robotnations left the game

charly left the game

robotnations was disconnected

charly was disconnected

HokieDave left the game