Tournament Mode - 12 Rounds
Need 4 players to start - Max 2 computer players allowed
kipley joined the game in slot 1
charly visits
Moag visits
robotnations visits
Moag left the game
charly joined the game in slot 2
robotnations joined the game in slot 3
HokieDave visits
HokieDave joined the game in slot 4
guitarmama80 visits
kipley: press space, charly
guitarmama80 left the game
Round 1 of 12
HokieDave: robo?
robotnations: thought i was blue. suffering from lag. sadness :(((((
kipley: yes, very sad
kipley: But at least you won't have to face the bad events that come with being in first place for a while! ;-)
robotnations: this is true....
Round 2 of 12
Round 3 of 12
Round 4 of 12
HokieDave: you smithore miners need to make us some stinkin' mules!
robotnations: i have enough mules for my plots... :)
HokieDave: i hear ya
HokieDave: I see $500 mules in our future ...
kipley: $460 is what I see
HokieDave: you may be right
HokieDave: 460 it is!
kipley: I'm just that psychic. Or, I've played this game before
HokieDave: the c-64 would give you $500 mules from time to time
kipley: Ah. I don't think this one does
Round 5 of 12
HokieDave: nice
kipley: risky
robotnations: nice save of the mule there
HokieDave: mules are too pricey to let go!
HokieDave: I'm going to get hosed on mules again
kipley: HosieDave, then?
HokieDave: indeed
Round 6 of 12
kipley: wow, almost didn't get a plot. I'm the host, and it wouldn't hear my spacebar!
robotnations: :)
HokieDave: I'd be happy with a mule this round
kipley: There you go
HokieDave: woohoo!
HokieDave: crap price!
robotnations: if i'm starting to understand this game, isn't smithore price going to still fall?
HokieDave: yeah
kipley: Not if the store runs out of mules
kipley: (and if there are still undeveloped plots)
robotnations: when does the price change? end of round or start?
HokieDave: oh you're right. I forgot you guys didn't sell any
kipley: Price changes "in between" rounds
robotnations: so when is that?
HokieDave: now
kipley: right after we all press space at this screen
robotnations: ah
Round 7 of 12
HokieDave: wowzers!
HokieDave: man, three high crystites all crammed in together
kipley: I've seen three in a tic-tac-toe straight line before
kipley: Kind of a drunken path you're taking, there
robotnations: drinking is good!
HokieDave: ouch
kipley: at least you finally got a good crystite price
HokieDave: yup
HokieDave: usually smithore hits one big price per game, not usually two
kipley: Depends on who's in your game, Hokie. Most games with me in it will spike at least twice! ;-)
robotnations: well aren't you just the little market manipulator?
kipley: Smithore Futures Trader
Round 8 of 12
robotnations: hm. yes
kipley: urgh
robotnations: run faster :)
kipley: I need to run STRAIGHTER!
robotnations: don't press more than one arrow at a time :)
charly: hi
kipley: (delayer) hi
kipley: I meant delayed
HokieDave: can't see the wampus!
kipley: Go by smell
robotnations: that's a wumpus
robotnations: oh now that's evil :)
HokieDave: hmmmm
kipley: Darn, I was going to buy out the store of smithore again
HokieDave: I feel a pirate coming on ...
Round 9 of 12
robotnations: nice steal
kipley: thanks
kipley: pirates
kipley: I was wrong
HokieDave: not quite as bad, but it still sucks
robotnations: for YOU!
HokieDave: yes, for me
robotnations: :)
kipley: urgh
HokieDave: yeah
kipley: "Pirate Insurance"
HokieDave: Can't afford it. I need to take some chanes to pull this game out
kipley: Yep, therein lies the strategy... to gamble or not
Round 10 of 12
HokieDave: uh oh
kipley: there they are
HokieDave: damn!
robotnations: yay!
HokieDave: that's brutal
kipley: Glad I unloaded a little bit last turn, at least
HokieDave: nice price -- damn it!
kipley: It gets a lot harder to spike smithore once all the land has been allocated, robotnation.
robotnations: this is why i changed my mind to buy
kipley: good call
HokieDave: stinkin' pirate cost me the game -- or at least a shot at it
Round 11 of 12
kipley: It certainly didn't help ya.
robotnations: bye mule!
HokieDave: run forrest run!
kipley: pirates again!
HokieDave: I would deserve it
kipley: no earthquare that moves my mountains, please...
HokieDave: whew
kipley: Urgh, that's almost as bad
HokieDave: meh -- ok price I guess
kipley: I'll pay big for some food if anyone is interested
kipley: just want 1 food
HokieDave: ouch
kipley: but I won't be surprised if I don't get any! ;-)
robotnations: lol
HokieDave: don't sell!
robotnations: nuffin' to sell
Round 12 of 12
kipley: Interesting
HokieDave: taking a shot
kipley: Could work
kipley: A good experiment, if nothing else
HokieDave: It's worked plenty of times before
HokieDave: Didn't have the guts to replace a high crystite plot with food
kipley: You'd have had a better chance of spiking food prices if someone had sold one food to me at a high price last turn... the equation factors in the recent selling prices
robotnations: there was nothing to sell...
HokieDave: yeah, like land prices
kipley: Charly had food to sell
robotnations: hm
kipley: S/He'd have to go slightly negative to sell it, but one wouldn't have hurt
kipley: Good game, everyone
HokieDave: yup, you too
kipley: An interesing battle, it was
HokieDave: hmmm
HokieDave: crap
HokieDave: you win, Kip
kipley: Looks that way
kipley: It was a good try, though
kipley: I like the lateral thinking
Game Over
Saving score, please wait...
Score saved
kipley: See y'all next time
HokieDave: yup gg
robotnations left the game
charly left the game
robotnations was disconnected
charly was disconnected
HokieDave left the game