Tournament Mode - 12 Rounds

Need 4 players to start - Max 2 computer players allowed

kipley joined the game in slot 1

Variance visits

Variance joined the game in slot 2

Variance: Aha, fancy that

kipley: 3rd time

Variance: Yeah...

kipley: Our Mule-players urges are in sync

Variance: It goes to show that I have too much free time on Holidays like this

C.H.A.S. visits

C.H.A.S. joined the game in slot 3

C.H.A.S.: add comp n go?

Variance: How many in lobby?

Variance: Noone really

kipley: I'm good with AI, how bout you Variance?

Variance: Sure

Added computer player <B.I.L.L.>

Variance: If it starts from the beginning it won't be as bad as last game

Round 1 of 12

Variance: slow start on your farm there

Round 2 of 12

Round 3 of 12

Variance: can you get two in one turn?

Variance: wampuses

kipley: nope

Variance: didn't think so

Variance: ...

kipley: ouch

Variance: heh

C.H.A.S.: button

Variance: This is what it must feel like for a cow to be milked

Variance: hungry

Variance: That shouldn't have happened, I lost my power

Round 4 of 12

Variance: wow....

C.H.A.S.: med

Variance: How much will i need to pay you guys for power this time around?

kipley: A bit

Variance: The AI might help

Variance: heh

Round 5 of 12

Round 6 of 12

Variance: lucky timing

Round 7 of 12

Variance: How is the AI in first place again?

kipley: it had the most smithore to sell

Variance: I guess, it's just ridiculous how good it is

Variance: If they ever found out about crystite Ais would win every game

kipley: The AI is good at tactics, but terrible at overall strategy

Variance: Sounds like me with how I take first place for a few rounds and then die

kipley: I try NOT to be in first place early on in the game. The bad events can really hurt you in the early game. Better to try and sneak into the lead at the end.

Variance: Yeah...I've gotta improve my overall strategy fkr the long term

Variance: You get into crystite early, and since you don't need to overdo buying absurd amounts of ore, you can be more stable with food and stuff

kipley: It takes a experience to get a feel for how various goods' prices will ebb and flow throughout the game. And then get ahead of the buying curve. It comes with practice.

kipley: I used to get into smithore early all the time. But the problems with going smithore heavy right off the bat are:

kipley: It puts you in the lead early, giving you more bad events

Round 8 of 12

Variance: I feel you on that one

kipley: It forces you to work with no money early on, which makes you pass by cheap land auctions (along with other difficulties)

Variance: That too, definitely

Variance: You probably also miss out on establishing power and food stuffearly

kipley: Plus, if you can be behind after the first smithore spike, you can be in position to win the tiebreak and be the one to buy out the store for the second smithore spike.

Variance: Yeah, and there'll be more ore the second time around to buy

kipley: Yep. You can cash in bigger on the second smithore spike, if things work out well

Variance: Wow, lucky

Variance: come on

Variance: there we go, thanks

kipley: nice job

Variance: Yeah, third spike is a comin

kipley: Okaaayyyyy....

Variance: lol

Round 9 of 12

Variance: eh?

kipley: It's like you're solving a puzzle up there

Variance: Yeah, i'm trying to have things adjacent but i want ot cluster the smithore things nicely too

Variance: lol

Variance: could have been worse

kipley: it was due

kipley: Well done, guys

Variance: yeh

Variance: ooooohhh

Variance: 12 spoiled\

Round 10 of 12

Variance: hah, you're going for it

Variance: I wwanted to

kipley: Oh CHAS....

Variance: You might not make it

C.H.A.S.: he aint budging

Variance: The problem is that when we dash or the lines the lowest rank is served first

Round 11 of 12

Variance: Or position in the game, I should say

kipley: Well, it's kind of the whole game design. Everything is designed to hurt the leader. Makes it interesting, as then it becomes an advantage to not be in the lead

Variance: Chas set the mules free

Variance: Yeah, it's hard leading

Variance: Does the AI winning affect your rankings?

kipley: FYI, it's really hard to spike smithore prices on round 12

Variance: This is an experiment more than anything

kipley: You can do it... but you not only have to empty the store of mules, you also need to release some mules from your plots, so they're undeveloped, so the store sees a demand for more mules (and raises the price)

Variance: Chas, if you help release mules from the store and our food plots we can pull it off

Variance: and our energy plots if you save up that much energy

Round 12 of 12

kipley: This will be an interesting experiment. I'm rooting for you!

Variance: The rankings have solidified enough that it's really just that, an experiment

Variance: This might work

kipley: I think you may be hurt by the fact that there's still some mules left in the store, unfortunately

kipley: But we'll see

Variance: There's as many empty plots as mules

kipley: true

Variance: Uh

kipley: You got it to go up a little

Variance: What was the price we bought at?

Variance: 90 i think

Variance: not abd

kipley: but not enough to make it a great victory

kipley: But it was a good try

Variance: If we had one more round it would've been amazing

Variance: bad crystal price though

kipley: You made it worth more than crystite, at least

C.H.A.S.: dont sell wastes time

Variance: I know, it's instinctiive from the games where stupid people buy low on the 12th round

kipley: actually, bumping smithore may make the computer win! lol

Variance: Yeah, actually, lol

Game Over

Saving score, please wait...

Score saved

kipley: the low crystite gives it a chance.

kipley: But no

Variance: Close

kipley: Got him close

kipley: Good game, everyone, it was fun

C.H.A.S. left the game

Variance: Awwwwright

C.H.A.S. was disconnected

Variance: good game

Variance left the game