Tournament Mode - 12 Rounds

Need 4 players to start - Max 2 computer players allowed

oldschoolbreaker joined the game in slot 1

SoiX visits

oldschoolbreaker: hi - can you join?

oldschoolbreaker: 1st time I host a mule game

SoiX left the game

kings12 visits

kings12: helo

oldschoolbreaker: hi

oldschoolbreaker: can you join?

kings12 joined the game in slot 2

oldschoolbreaker: ah cool it works

oldschoolbreaker: 1st time I setup a mule game

kings12: wat new

kings12: hawk to play

poobslag visits

poobslag left the game

poobslag visits

oldschoolbreaker: i loved this game in the 80s

poobslag joined the game in slot 3

kings12: caw

kings12: i am at latvija

kings12: in liepaja

oldschoolbreaker: < germany, near bremen

poobslag: oh i'm in USA, east coast

kings12: lets play the game

poobslag: heh we need a fourth eh?

oldschoolbreaker: we look for 1 more player, or?

kings12: wat i need tu pres

kings12 unjoined the game

kings12 joined the game in slot 2

oldschoolbreaker: we wait 5 minutes, else we go with 1 AI?

poobslag: sure, 1 AI isn't the end of the world

kings12: wat i need to press button

poobslag: you can change it in "settingS"

Added computer player <A.L.A.N.>

Round 1 of 12

Round 2 of 12

Round 3 of 12

oldschoolbreaker: you didnt rtfm?

kings12 left the game

Computer takes over kings12

Round 4 of 12

poobslag: geez that energy would have been worth $890 to you

oldschoolbreaker: yes...

poobslag: heh! heh! we might lose, i've never lost

poobslag: A.I never sells its last energy

Round 5 of 12

oldschoolbreaker: cant remember of a game with such exp. energy

oldschoolbreaker: but its 20 yrs ago...

poobslag: it's pretty common if you know how to manipulate the market, food and energy regular get into 100-200... sometimes as high as 215

poobslag: Also AI are very quick to produce commodities like food/energy, which is bad strategy, so with human players, food and energy get more valuable

poobslag: back when i was playing M.U.L.E it was always with 2 or 3 A.I so food and energy were always plentiful

oldschoolbreaker: i guess so

oldschoolbreaker: back on atari 800xl u mainly played vs ai

poobslag: "mule goes crazy" is always a very bad event,

oldschoolbreaker: yes

poobslag: basically cost me 3 turns so far, it might cost me more

Round 6 of 12

poobslag: hmm i didn't produce this round?

poobslag: was that a bug? i didn't produce any energy, and i didn't produce any smithore?

poobslag: maybe just terrible luck

oldschoolbreaker: not sure

Round 7 of 12

oldschoolbreaker: but i definetly learned something in this tournament

poobslag: what did you learn?

poobslag: wow! zero food, bummer

oldschoolbreaker: that forced shortage of energy on the market maybe a weapon

poobslag: i'm havin unfortunate production luck this game

poobslag: last turn zero energy, and this turn zero food

Round 8 of 12

Round 9 of 12

Round 10 of 12

poobslag: geez this game is beyond repair

oldschoolbreaker: yeah bad luck for you

poobslag: mhm i had good luck yesterday so it's ok

poobslag: latency burp, that's too bad

poobslag: kinda needed that $900 for mules

oldschoolbreaker: i still have hpe that i can exceed the ai

poobslag: He's still got five energy plots, you should be able to beat his score

Round 11 of 12

poobslag: His only source of income is three smithore plots, so basically $1000 a turn

poobslag: heh should have sold more crystite

poobslag: i didn't realize you had an energy shortage

Round 12 of 12

Game Over

Saving score, please wait...

poobslag: gg

Score saved

oldschoolbreaker: gg

poobslag left the game

poobslag was disconnected