Tournament Mode - 12 Rounds
Need 4 players to start - Max 2 computer players allowed
kipley visits
kipley joined the game in slot 1
AbacusWizard joined the game in slot 2
AbacusWizard: Shall I aid a couple of AIs and begin?
Added computer player <B.I.L.L.>
Added computer player <A.L.A.N.>
kipley: Sure thing... sorry, wasn't looking at the chat
AbacusWizard: Hi there
kipley: Thanks for hosting the game
Round 1 of 12
AbacusWizard: Indeed
kipley: FYI, if you ever get tired of watching the computer players walk through their moves, you can click the "Settings" button and turn them off. You'll still see the results of their turns, but won't have to sit through the whole animation
AbacusWizard: Hm, interesting
kipley: Though if you're brand new to the game, it can be fun to watch them
Round 2 of 12
AbacusWizard: Well hey, that does make things a lot faster.
kipley: yep
Round 3 of 12
kipley: Nice plot
AbacusWizard: That'll drive up prices.
kipley: Flammable store, we gots
kipley: Won't drive them up that much, as the store was already empty
AbacusWizard: Yeah
AbacusWizard: They sure like their energy, don't they?
Round 4 of 12
AbacusWizard: Aaaaaaaaaaaaaaaand there's the payoff.
kipley: yep. If you can hold out till it hits $230, it's happy days
Round 5 of 12
Round 6 of 12
Round 7 of 12
kipley: You probably wanted to sell down to 50... any over 50 in ore/crystite you have will spoil next turn
AbacusWizard: The total stock drops to 50, regardless of how high over 50 it is?
kipley: The total YOU have drops to 50, regardless of how high over 50 you have... yes.
kipley: So you'll lose 10 crystite next round.
AbacusWizard: Oops.
Round 8 of 12
kipley: I'm getting ridiculously good land deals here
AbacusWizard: Yup
kipley: drat
AbacusWizard: Not quite fast enough
kipley: should have gone for a closer plot... getting too ambitious
kipley: But, nice payoff
AbacusWizard: Yeah, there it goes.
AbacusWizard: Good price this time.
AbacusWizard: Woohoo!
kipley: Cha ching
AbacusWizard: I feel a lot better about myself now. :-)
kipley: As well you should!
Round 9 of 12
AbacusWizard: Nicely done
kipley: thanks
Round 10 of 12
AbacusWizard: Aw.
Round 11 of 12
kipley: Here's where you sell down to 50
AbacusWizard: Yup
AbacusWizard: So how are resources converted into score?
AbacusWizard: Is it ever more profitable, scorewise, to sell all resources at the end because the money would be worth more points?
AbacusWizard: Or are the resources always worth more points?
kipley: The assets are valued as much as they are worth at the store price
AbacusWizard: Current store price at final turn
AbacusWizard: ?
kipley: It's never worth selling at round 12, unless somebody pushes above the store line. Which no rational player ever will, because the assets aren't worth more than that for the final game score
Round 12 of 12
AbacusWizard: Makes sense.
kipley: Yep, that's why folks usually just sit around at the final auctions
AbacusWizard: I figured that was probably why.
kipley: Good game, AbacusWizard. If this is indeed only your 3rd game, you seem to be picking things up pretty quickly
AbacusWizard: Thanks
AbacusWizard: I've played a handful of practice games too, but, well, the AI is a bit predictable.
kipley: Yes, you can't learn advanced strategy from the AI
kipley: Players can push the smithore prices up to great gain
AbacusWizard: On the other hand my first or second real game was against the number one ranked player, so I learned quite a lot from that. :-)
kipley: Yes, he's a crafy one
AbacusWizard: And yeah, I've definitely noticed that pushing smithore at the beginning is the dominant winning strategy.
kipley: It's fairly standard to push smithore up to $230 for profit.
AbacusWizard: Seems like some tweaks to make the other resources more viable might make for more interesting strategy.
kipley: The key is to time it correctly, or it can be devestating
AbacusWizard: Very true.
Game Over
Saving score, please wait...
Score saved
kipley: It was fun... I'll see you next game!
kipley left the game
kipley was disconnected