Tournament Mode - 12 Rounds
Need 4 players to start - Max 2 computer players allowed
Showing computer player development
Cyber Ranger visits
C64MuleBoot visits
Cyber Ranger: server:addai
Trying to add AI..
Added computer player <A.D.A.M.>
Cyber Ranger: server:addai
Trying to add AI..
Added computer player <B.I.L.L.>
Cyber Ranger joined the game in slot 3
C64MuleBoot joined the game in slot 4
C64MuleBoot: server:help
=== SERVER COMMANDS ===
kick <user number> - Select/Highlight a player (left box) to see user number.
ie: kick 9 to kick the player with user number 9. [2 players required]
addai - Adds an AI to the game.
ready - Sets the server to change ready state. [in case game does not start automatically]
pings - Shows ping for all users
restart - Tells the bot to restart the game. [2 players required]
C64MuleBoot: gl
Cyber Ranger: GL - HF!!!
C64MuleBoot: server:events
Round 1 of 12
Cyber Ranger: LOL
C64MuleBoot: lol
C64MuleBoot: guaranteed High in river
C64MuleBoot: lol
Round 2 of 12
C64MuleBoot: lol
Round 3 of 12
Round 4 of 12
Round 5 of 12
Round 6 of 12
Round 7 of 12
Round 8 of 12
Round 9 of 12
Round 10 of 12
Round 11 of 12
Cyber Ranger: REALLY??? FUCK...
Cyber Ranger: WELL, SHIT...
C64MuleBoot: why waste money
C64MuleBoot: ?
Cyber Ranger: BRK @ SUM - FOOD delivery
C64MuleBoot: lol i have 12
Cyber Ranger: maybe
C64MuleBoot: you seriously dont understand the economics of this game and the spoliage part, you wadted 3k for no reason
C64MuleBoot: every round food spoils 50% and energy spoils 33%
C64MuleBoot: r
C64MuleBoot: server:events
C64MuleBoot: server:help
=== SERVER COMMANDS ===
kick <user number> - Select/Highlight a player (left box) to see user number.
ie: kick 9 to kick the player with user number 9. [2 players required]
addai - Adds an AI to the game.
ready - Sets the server to change ready state. [in case game does not start automatically]
pings - Shows ping for all users
restart - Tells the bot to restart the game. [2 players required]
C64MuleBoot: server:pings
=== Roundtrip (ms): #user rtt (safe) ===
#10 1ms (2ms)
#11 70ms (134ms)
#12 67ms (67ms)
#13 1ms (2ms)
#14 1ms (2ms)
C64MuleBoot: r
Cyber Ranger: r
Cyber Ranger: TY
C64MuleBoot: yw
C64MuleBoot: go
Cyber Ranger: GO
Round 12 of 12
C64MuleBoot: gg
Game Over
Saving score, please wait...
Cyber Ranger: NOT SO MUCH - too many bennies, for YOU...
Score saved
Cyber Ranger left the game 60s to return
Cyber Ranger disconnected 60s to return
C64MuleBoot left the game 60s to return
C64MuleBoot disconnected 60s to return