You need 4 players to start a Tournament game.
Only 2 computer players are allowed.
piete joined the game in slot 1
TiNNiTUS visits
TiNNiTUS joined the game in slot 2
Oboenick23 visits
Oboenick23 joined the game in slot 3
TiNNiTUS: hi
piete: hi!
piete: one mor
piete: e
Oboenick23: Hey, Tinn!
Hydraski visits
Hydraski joined the game in slot 4
TiNNiTUS: my first day i play this. had played this game @c64 :)
piete: cool! game on
Hydraski: I played on c64, atari and NES
piete: ive played a few days here already... ;)
Hydraski: I am really bad at it now
piete: and a couple of decades on c64
Hydraski: I'm so used to playing with friends where we all worked together
Round 1 of 12
piete: im used to play with back-stabbers... ;)
Oboenick23: That's okay...Before this week the last time I played I was 9.
Oboenick23: Or last week, rather.
Hydraski: I've come in 4th every time I've played so far
Hydraski: which has been twice
Oboenick23: I'm still not so great at this.
piete: you learn playing
Oboenick23: I was close to winning last night when the game froze in the 11th fround. :-P
piete: yeah, crashes suck
piete: on c64 it was perfect
piete: you could not afford bugs
Hydraski: is there anyway to skin this game to look like c64?
Hydraski: this map is much more confusing than the old version
piete: havent looked
Oboenick23: I'm sure it can be done by someone much smarter than me.
piete: im already used to this, tried the c64 on emu and it looked slow and ugly...
Hydraski: I just find it hard to tell the colors apart, they all are very pastely and don't contrast much
piete: thats being addressed, colorblinds have complained the same thing
Hydraski: well I'm not color blind but it could be improved a lot
Oboenick23: lol Beat me to it.
Round 2 of 12
piete: you did press fire?
Hydraski: is it faster to walk thru the store than the riverbed??
piete: river
Oboenick23: The wumpus is mobile tonight.
Hydraski: nooooooooo
Hydraski: oh wait
Round 3 of 12
Hydraski: haha that sucks
Hydraski: 2nd plot would have been so much better for you
piete: but it wont be auctioned if the 1st is not sold
Hydraski: true true
Oboenick23: whew
piete: press buttons
Round 4 of 12
piete: need more money
Hydraski: get that wampus
TiNNiTUS: ups
Hydraski: interesting choice
piete: autch
Round 5 of 12
Round 6 of 12
piete: press buttons
piete: tinnitus
Oboenick23: Tinnitus, hit your button. It'll make this go faster.
Hydraski: SPACE BAR
Hydraski: doh
Hydraski: no need for ore hoarding
Round 7 of 12
Hydraski: My MULE can DANCE
Hydraski: spaaacebar
piete: tinnitus
Hydraski: someone like sthe drama
piete: and slow game
Hydraski: all part of the drama
Hydraski: it'd be nice to have a sell all option when dealing with the store
Oboenick23: Well, this game totally %&^*ing backfired on me,
piete: you didnt need to sell
Hydraski: you wanted expensive smithore, yeah?
Hydraski: my goal was to keep that from happening
piete: i want expensive smithore only when i got most of it ;)
Oboenick23: I'm never going to get it with all you selling to the store.
Hydraski: why I did it
Oboenick23: But I can never work it out such that I have the smithore and the money to buy out the store.
Round 8 of 12
Oboenick23: And that stupid-ass mountain has moved twice on me now.
Hydraski: Let my child die!
piete: yeah, i have been thinking about using only plains for smithore for the same reason...
piete: especially when it affects two plots it sucks alot
Hydraski: wait, mountains move???
piete: during planetquake, 50% chance
Hydraski: oh crap, I didn't realize that
Hydraski: was that true in the old version too?
piete: atari
piete: dunno why not on c64
Oboenick23: And all the crystite grass is greener on the other side of the fence. :-P
Hydraski: jeeze, I never noticed that
Hydraski: do Crystite deposites move during eathquakes?
piete: bc c64 was perfected taking away some minor "bugs"
piete: being 1st is great!
Round 9 of 12
Hydraski: if a property doesn't have any crystite, but you have more then 3 lands with it producing, will that non crystiste propery still make one unit?
piete: 2nd time in a row!
Oboenick23: Man, did I build on the wrong side of the board or what. :-P
Round 10 of 12
Hydraski: ooch
Hydraski: does food affect your property production, or only energy?
piete: energy
piete: food is time
Hydraski: goodbye food
Oboenick23: In this game, my dumbness is quite real. :-)
Hydraski: haha speaking of
piete: how many pests this time?
Hydraski: 3
piete: this game
Round 11 of 12
TiNNiTUS: ?
Hydraski: no one's really needs mules
piete: price wont rise unless you release mules
piete: ah, it did
Round 12 of 12
Hydraski: Let's hope for a good crystite price, eh?
piete: i just hope didnt help oboenick too much... ;)
Hydraski: the method there makes sense to me now
Oboenick23: I wouldn't worry. :-)
piete: down
Game Over. Your progress has been saved.
piete: i did!
Oboenick23: Wha?
Hydraski: oh that rascally simthore
piete: 500
Hydraski: you screwed us all
piete: congrats
Hydraski: hehe
Oboenick23: Good game.
Hydraski: yeah congrats
piete: good colony
TiNNiTUS: bye#
Hydraski: piete is your bff
Oboenick23: You guys played great. I hardly feel like I earned that. :-P
Hydraski: piete earned it for you, but that's the way it works
piete: my aim was not to raise that high
Hydraski: good game
piete: but its difficult...
Oboenick23: Yeah...tough to gauge.
piete: this game is really sensitive to smithore shortage
Hydraski: yeah, I didn't realize that could happen late in the game
Oboenick23: Might you have won had you left it alone?
TiNNiTUS left the game
TiNNiTUS was disconnected
piete: dunno, had less crystite
Hydraski: had piete not done that, things would be bery different
Hydraski: I think piete you would have won
piete: my problem was to balance between crystite and smithore
Oboenick23: You guys totally kicked my butt on the crystite.
Hydraski: I didn't realize you releasing mules affects things late in the game
piete: it does
Hydraski: after I don't have to buy mules I don't think about smithore usually
piete: ok, until next game
piete: bye
Hydraski: later
Hydraski: good game guys