You need 4 players to start a Tournament game.

Only 2 computer players are allowed.

pocker9 visits

pocker9 joined the game in slot 1

GabrielPope visits

pocker9 left the game

phantomarrow visits

GabrielPope left the game

GabrielPope visits

pocker9 visits

pocker9 left the game

GabrielPope joined the game in slot 1

pocker9 visits

pocker9 joined the game in slot 2

goblin joined the game in slot 3

GabrielPope: phantomarrow?

bigheadzach visits

bigheadzach joined the game in slot 4

bigheadzach: Or not?

GabrielPope: Or not what?

goblin: ready

bigheadzach: But it's not starting...

phantomarrow left the game

bigheadzach: There we go

GabrielPope: doesn't start unless the visitors ready or leave

goblin: i have 3 800s for this game

goblin: i tried the 1.0 version but it sucked

bigheadzach: 1.1.1 fixed a lot of issues

Round 1 of 12

goblin: why change perfection

goblin: the original was fine

GabrielPope: nostalgia, she is a harsh mistress

bigheadzach: Ok, goblin, if you like the original so much, why are you playing this?

goblin: to test it

bigheadzach: To see if it's better than the original? I'm sensing some cognitive dissonance here.

goblin: no to see if its as good

GabrielPope: goblin, while I would like to respect your opinion, I have a hard time believing that you prefer the original for any reason but that you played it first.

goblin: no need to be better

goblin: I have 4on4 since 1983

bigheadzach: And to answer your forum question - no they did not have full access to the original code - no one does. We do have the machine code from the Atari, which is better than nothing.

goblin: lol

goblin: hey do yo have to hit button on wampus>

GabrielPope: yes, you do

goblin: >ah

GabrielPope: I think I heard a button press, but you were slightly off

goblin: in original that scared him away

GabrielPope: in this version the wampus appears even when you have a mule following you, so they put in a button press so that you can't capture him with a mule in tow

goblin: im more concerened about the little things

GabrielPope: since the original did not have the wampus on screen at the same time as mules for technical reasons

bigheadzach: We all are - most importantly making the interface cleaner and easier to use

goblin: are you part of the effort?

bigheadzach: Gabe - I think it was due to sprite limitations, in both versions :)

GabrielPope: well, yes. that's what I meant.

bigheadzach: And we are in the sense that we've tested for the devs and continue to report on things.

goblin: did they have access to the original source code?

bigheadzach: No.

goblin: damn why not?

goblin: I thought the kids gave permission

Round 2 of 12

bigheadzach: They did, but it doesn't mean they actually have it. Planet MULE has the right to *publish* the game...the intellectual property

bigheadzach: I'm sure they've got whatever notes Dan's kids could get - but for a game 20 years old, I'm sure most of that disappeared in an EA shredder at some point

pocker9: lol opd

pocker9: ops

goblin: do they at least have a copy of the original 800 version?

goblin: I have a network verison of the game

goblin: using orignal code

goblin: its decent

bigheadzach: I don't think they do. Not that it would be of any further help at this point, because in order for it to help they need the actual high-level code - otherwise they have to go on the machine code, which is obscure and needs deciphering.

GabrielPope: sounds like an emulation platform

goblin: it would help in game play

goblin: they could play it and get a feel for its nuances

bigheadzach: What makes you think that the rest of us haven't done this ourselves?

goblin: do you have it?

bigheadzach: The Commodore version, yes

goblin: c64 hard to play 4 player

bigheadzach: But having it is different from being able to view the code.

goblin: the mechtrons too stupid ruined game

goblin: diassembler

bigheadzach: I'll spoil 2. :P

goblin: i want to se

goblin: 1 unit should not

bigheadzach: Food spoils at 1:2

GabrielPope: it won't.

Round 3 of 12

bigheadzach: Argh, should've pushed it beyond Smithore man :)

bigheadzach: You can catch him when he's hidden as long as he hasn't appeared elsewher

goblin: how do you catch a hidden wampus?

GabrielPope: go to the exact spot he appeared and press button

bigheadzach: *smiles at Gabe* This is like a battle of the self-professed MULE experts here :P

goblin: im good at orignial not ness. this one

goblin: in orig no button pressin no hidden wampus have to get use to that

bigheadzach: So it begins. *Mortal Kombat theme*

goblin: so the graphics with the coins is that just visual or does it mean crystite?

bigheadzach: good, get that off the list early

bigheadzach: What was that about not bothering witl competing on smithore?

GabrielPope: ?

bigheadzach: Instead of holding for a spike, you sold....I said that as a anti-smithore strat and you said it wouldn't work :P

GabrielPope: $141 IS a spike.

bigheadzach: Not a supreme one, though

GabrielPope: I get $141, you get... $89. Good enough for me.

Round 4 of 12

bigheadzach: Heh, there's nuance

GabrielPope: damn, no auctions

bigheadzach: I will not fall prey to your energy shenanigans :P

goblin: is crystite still hidden or do the pics show its location on map

goblin: how many units were sold to store last round?

GabrielPope: the pics only show it after it's been producing for a turn

bigheadzach: It's hidden - if you do an assay, you get little signposts that stay

bigheadzach: (The signposts don't stay for other players)

goblin: ok so the gold coin plots are?

bigheadzach: Those are deserts

bigheadzach: No, you were greedy.

GabrielPope: blah

GabrielPope: I don't know if they changed the netcode in 1.1, but auctions seem much more lag-senstiive

GabrielPope: er, sensitive.

bigheadzach: as a positive?

GabrielPope: no.

GabrielPope: as in, lag has a much larger impact on auctions.

GabrielPope: even with a 100ms ping, it drops movements and you never know where the heck other players actually are.

Round 5 of 12

bigheadzach: yow

goblin: told ya not to bet

bigheadzach: seems like you need to get off that popup asap - the clock still runs

goblin: good looking mule there

goblin: this version is def. better than the earlier one

GabrielPope: dammit

bigheadzach: yeah, get down on that ;)

goblin: hehe

GabrielPope: dammit pocker, quit helping out zach

bigheadzach: lol

GabrielPope: admit it, zach, you're playing as pocker on a 2nd client

bigheadzach: I'm totally not...I only got two hands :)

GabrielPope: I notice that pocker only moved to buy out the store after you had finished... coincidence?!!

bigheadzach: Peer pressure :)

GabrielPope: also he bought out all the energy earlier

GabrielPope: right when it hurt me most without hurting you

GabrielPope: it's a conspiracy I tells ya

bigheadzach: Gabe, I'd never play that way. I'm a hardcore gamer and I has teh integrities

Round 6 of 12

GabrielPope: I know

GabrielPope: my intrinsic sexiness naturally intimidates people and inspires them to cooperate against me

bigheadzach: Antique PC ftw

goblin: balls out smithore!

bigheadzach: He's going to capitalize on my buyout strat, and try to make more pure profit than me

bigheadzach: Whereas most of my ore I had to buy, his is all fresh

GabrielPope: you had a considerable lead to begin with, though

GabrielPope: this won't close the gap all by itself

bigheadzach: Some lucky crystite will help. One game I accidentally got three of the High plots.

GabrielPope: crap, no quake no quake no quake

bigheadzach: This'll even out in this auction

bigheadzach: Pirates would be nice. Pests, I'll grumble if its me

GabrielPope: of course it's you, you're in the lead

GabrielPope: FFFFFFFFFFFFFFFFFFFFFF

goblin: lol

GabrielPope: that is the one weakness of my strategy

GabrielPope: being #1 in smithore production means planetquakes hurt badly

bigheadzach: You rely on what you make now, but it's all profit if it works

GabrielPope: and of course there are always 2-3 planetquakes during my prime smithore production turns, because the universe itself conspires against me

bigheadzach: Now it's the universe. I totally am playing on another universe. You got me

GabrielPope: nah, you're simply enjoying the benefit of the universe's perversity

goblin: come to papa

bigheadzach: No. I'm converting to energy.

Round 7 of 12

bigheadzach: lolwut

bigheadzach: It always hurts to buy mules the turn following a spike

bigheadzach: But I'm a masochist so that works out

goblin: the auctions are much faster in terms of cranking the money up

goblin: i mean land grant

bigheadzach: Yeah goblin - that actually is something most of us are wishing to return to orig spec

bigheadzach: Slowing the price inc/dec

GabrielPope: UGH

GabrielPope: original spec was freaking horrible.

GabrielPope: you'd have $10,000 but it wouldn't let you bid $300 on a peace of freaking food because you'd just run out of time.

bigheadzach: Really? Right now it seems you can move price around way too easily - or is that something you view more as a limitation, the orig spec?

goblin: i think the land should be slowed somewhat

GabrielPope: slowed somewhat, sure.

bigheadzach: balllllllls

goblin: do they still give more production for every 3 plots of same

GabrielPope: better than losing your farm :)

GabrielPope: hell yes

bigheadzach: yeah those bonuses still work

goblin: cool

bigheadzach: EOS and LCT are crucial to being good at the game

goblin: 1.1.1 is better, i like it

bigheadzach: One buyout this game, I'm feeling sore after getting ruined trying to do it the last time

bigheadzach: Come to papa, gobbs

goblin: tu

bigheadzach: Nice move to energy, gabe

bigheadzach: Think it'll last?

GabrielPope: no.

goblin: never know

Round 8 of 12

bigheadzach: grats to you goblin if you found the High plot

bigheadzach: aw hell naw

bigheadzach: Gob - also notice the wumpus doesn't appear on owned plots..that's a change from orig spec, one I don't mind

goblin: lol

goblin: i suck with keys

bigheadzach: Pocker - you might be sitting on a High plot

goblin: so at end of game no wampus?

pocker9: where

GabrielPope: goblin, press your button

GabrielPope: it skips to the end of produciton so we don't have to waste

bigheadzach: There won't be any wumpus anymore unless someone loses a mountain plot

goblin: k

bigheadzach: either 2,8 or 3,9

goblin: awww i loved those 300 ones

bigheadzach: Aw shoot no that's helping gabe :(

goblin: it will rot

GabrielPope: actually, smithore spoilage is one mechanic which is not yet implemented

bigheadzach: That's one thing that's not been fixed yet though

goblin: what?

GabrielPope: anyhow, he'd still turn a profit even if it did spoil

bigheadzach: There's no 50 cap

goblin: so it does not rot past 50 units?

GabrielPope: not yet, no

bigheadzach: Nope.

goblin: they forgot about it?

bigheadzach: But they do recognize it's a bug and it will get fixed in 1.2

GabrielPope: or else they didn't realize the significance of it

goblin: sounds like they have not played the original/

bigheadzach: It's tough to play the game and realize every single nuance.

GabrielPope: that's stupid.

GabrielPope: they've obviously played the original, many times and at great length.

goblin: ok then just an omission

GabrielPope: they probably made a conscious decision to change it, thinking that it was a minor aspect that wouldn't make much difference (which, alas, they were somewhat wrong about.)

Round 9 of 12

goblin: if its not broke dont fix it

bigheadzach: In playing and reading the code, there's a lot of "limiters" that Dan put in the game that don't have a basis in real life, in order that the game would be fun.

bigheadzach: There's plenty broke about the original, just so it would fit in 30K

GabrielPope: goblin, if you disagree with the concept of progress, you're free to go back to squatting naked in a cave, clubbing small animals and eating them raw

goblin: they are going back to 50

goblin: so no progress there

GabrielPope: right. they tried something, it didn't work. progress consists of trying many things, some of which occasionally do work.

goblin: but i understand

goblin: ya have to try

bigheadzach: hit yer button gob

goblin: ohhh noooo

bigheadzach: Here's where everyone plays catchup - WELL.

goblin: smithore went up much faster

goblin: which i like

GabrielPope: 0 mules, and there are several empty plots to boot

bigheadzach: D/S baby

goblin: sometimes in original it took 2 rounds to get it to move

bigheadzach: Well there's still the debate about whether the original manual is wrong about it requiring a full turn to build a MULE with smithore

bigheadzach: Based on Kroah's notes, seems like the manual is in error

GabrielPope: ooooooouch :(

bigheadzach: food glorious fo-LOLWUT

Round 10 of 12

goblin: when they comming out with 1.2

bigheadzach: dunno yet. But they've been good at keeping us informed

goblin: yea wish i knew about the no 50 rot thing

goblin: nice move

bigheadzach: I figure with the 50 cap, pocker and I would be neck and neck

bigheadzach: i see we're looking at keeping the food price stable...and by that, elevated :D

GabrielPope: here pirates pirates pirates

goblin: hehe

goblin: they are putting their boots on

bigheadzach: there's something to think about - getting a little food plot later to have a surplus when 16 BPV won't cut it

bigheadzach: Well, I'm putting on my Wizard Robe and Hat

bigheadzach: No event? DId I see that correctly?

bigheadzach: GL gabe. I mean that.

GabrielPope: good luck on what? being able to perform basic arithmetic?

goblin: thats why the 50 rule

bigheadzach: Well, that it will put you over :)

GabrielPope: indeed :)

GabrielPope: although like I said: it would be a big profit even with the 50 rule

GabrielPope: the spoilage simply stops it from being an absolutely obscene profit

goblin: no

GabrielPope: yes, goblin.

bigheadzach: Buying at $100, selling at $230...but you lose half, wouldn't it barely break even?

GabrielPope: a small profit is still a profit

GabrielPope: and it's only "small" in comparison to existing profits.

GabrielPope: not to mention that was a fairly high smithore price.

goblin: let them rot

GabrielPope: it's possible to buy 83 at $90, sell 50 at $230.

GabrielPope: oh dear

GabrielPope: I did go in the lead

bigheadzach: FUUUUUUU

Round 11 of 12

goblin: i go hungry!

bigheadzach: once again, FUUUUUUU

GabrielPope: also: remember that buying out the store to drive up the price also increases the value of your production that turn

goblin: lol

goblin: you mean the value of the unit bought out? or do you mean you will produce more?

bigheadzach: I now see you're just taking the energy spoil hit in order to cruise. Makes perfect sense (though I doubt you could do that with food)

GabrielPope: you produce the same, but you sell your produce at a much higher cost post-buyout

goblin: oh yea i know that

GabrielPope: so if you're producing 50/turn... you buy 83 from the store, it spoils to 50, then you get another 50, and sell 100 at the higher price

goblin: not use to smithore moving so fast

goblin: it moves a turn faster

goblin: which is not bad

bigheadzach: I'm not sure I like selling to the Store being simultaneous, if it's going to speed up. Sometimes I want to back off at a specific surplus

goblin: I think they need to slow down smithore a bit

GabrielPope: you can always back off in advance

goblin: somewhere between original and now

bigheadzach: True. So I think once the 50 cap goes in, Smithore's "dominance" will finally get balanced out

goblin: its too easy to crush with it now

GabrielPope: blah, 1 too many

GabrielPope: oh well

Round 12 of 12

bigheadzach: We got the luxury ending easy

goblin: yea it needs some balancing

goblin: we have super high coloney number

bigheadzach: I would find it very interesting to see what the Store's balance is as the game goes on.

goblin: and gab did s huge slingshot

GabrielPope: nah. this? this is downright shoddy by the standards of the current version ;)

goblin: not sure if it needs balancing or just get use to it

GabrielPope: our modest hover-mansions will be embarrassingly small compared to the hyperpalaces of the other colonies

goblin: hehe

GabrielPope: I think a little from column A, little from column B

GabrielPope: there are still some things that need to be tweaked to be more in line with the original, but there are some little things that I think are better this time around

bigheadzach: Well once the original game is captured, the devs do want to make good on Dan's dream of enhancing the game

goblin: man i wanted to see my MULE yah!

goblin: they have to put the YAH MULE back in

goblin: now at the end it did not matter if you bought or sold

goblin: still same?

GabrielPope: yes, same

GabrielPope: I do not have enough smithore. I feel inadequate :(

goblin: 99 still

goblin: great price

bigheadzach: Well this might get gob to edge me out...

goblin: hehe doubt it

goblin: played a shit game

GabrielPope: I think I did end up going slightly overboard on land auctions. I would have had 13 plots otherwise and that's all I need, and being so desperately cash-hungry hurt me a lot in the middle

bigheadzach: You have 25+ more crystite at $140 a pop, that's almost $4000

bigheadzach: Yeah, you spent way over that $500 value lol

GabrielPope: if I had bought one fewer $2000 plot I could have been sitting at around $60,000 or so

goblin: OMG

goblin: does not matter

goblin: one thing they could do

Game Over. Your progress has been saved.

GabrielPope: 3 extra plots = +1 smithore on every smithore plot for every turn for the rest of the game, +about 15 or so base smithore

goblin: is to have it not time if all pull down with food in store

pocker9 left the game

goblin: nice job!

pocker9 was disconnected

GabrielPope: when you're usually selling at $100 or $230? those first 3 plots I bought were easily worth the $5000+ I paid for them.

bigheadzach: gg all!

goblin: u2

GabrielPope: yes, well played. I was very worried for a while in the middle

goblin: yea

goblin: yea I can deal with this version

goblin: need to get use to things

GabrielPope left the game

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