Tournament Mode - 12 Rounds
Need 4 players to start - Max 2 computer players allowed
Showing computer player development
CCMuleBot01: Greetings CCMuleBot01 . This is a chatterbot hosted game.
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CCMuleBot01: === CCMuleBot01 Bot Reputation: Fair (0) Bot Games: 0
Chuckie Chuck visits
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CCMuleBot01: === Chuckie Chuck Bot Reputation: Excellent (37) Bot Games: 76
Chuckie Chuck joined the game in slot 1
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Chuckie Chuck visits
Chuckie Chuck joined the game in slot 1
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CCMuleBot01: === Chuckie Chuck Bot Reputation: Excellent (37) Bot Games: 76
Acavia visits
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Acavia joined the game in slot 2
CCMuleBot01: === Acavia Bot Reputation: A+++ (313) Bot Games: 457
C64MuleBoot visits
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CCMuleBot01: === C64MuleBoot Bot Reputation: Great (28) Bot Games: 31
Acavia: i figured I confused him taking plot he likely wanted
Metahive visits
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Metahive joined the game in slot 3
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CCMuleBot01: === Metahive Bot Reputation: Unknown (6) Bot Games: 6
C64MuleBoot joined the game in slot 4
C64MuleBoot: wasnt that
C64MuleBoot: i hit for 5 plots, and game jumped
Acavia: yeah there was pause in its progression a few plots later
Chuckie Chuck: oye, nasty map
Round 1 of 12
Chuckie Chuck: That move really seems to work, mulesballs uses that
Acavia: what?
C64MuleBoot: stay at 1000
C64MuleBoot: until time goes down
C64MuleBoot: that move?/
C64MuleBoot: lol
Chuckie Chuck: yup
C64MuleBoot: lol
Chuckie Chuck: I've beat him at it, but it's risky you have to be very last second to beat him
C64MuleBoot: seen it many time, has a risk though like the game before
Chuckie Chuck: and you can end up paying to much
Chuckie Chuck: yup, exactly what caught me last game
Chuckie Chuck: but I was set up to recover ok
Chuckie Chuck: luck went in my favor in round 3
Chuckie Chuck: but c64 didn't get his plot
C64MuleBoot: ya
Metahive: lucky ..
Acavia: 140
Metahive: bot:pings
CCMuleBot01: Pings: Bot: 0ms (0ms) Chuckie Chuck : 47ms (94ms) Acavia : 78ms (78ms) C64MuleBoot : 140ms (140ms) Metahive : 78ms (94ms)
Chuckie Chuck: need a quick break to help the kids turn on the xbox
C64MuleBoot: k
Metahive: usually it's that adults that can't turn the xbox on :)
C64MuleBoot: lol
C64MuleBoot: press button on front of xbox... doesnt take a genius..lol
Chuckie Chuck: ready
C64MuleBoot: r
Acavia: yes
Round 2 of 12
Chuckie Chuck: the kids don't understand changing tv inputs and stuff, none of them can read yet
C64MuleBoot: lol..i hear ya
Metahive: had to wire my kids wii system through the vcr so I could have both dvd/blueray and game one the same old tv
Metahive: wow
Metahive: negative score
Chuckie Chuck: I used to have all kinds of tricks on my last t.v. It was high def with tons of inputs, but I had even more devices hooked up.
Chuckie Chuck: Right now a lot of my stuff is in storage.
Chuckie Chuck: Including that T.V.
Chuckie Chuck: It's a 27" widecreen CRT, big beast (70 lbs)
Chuckie Chuck: but I was running Wii, PS2, Commodore 64, VHS, DVD, Computer, DTV Tuner
Metahive: ya I got a 30 inch and its least 100lbs
Chuckie Chuck: The new T.V. is a 32 inch Sony Bravia
Chuckie Chuck: and the new stuff has fewer inputs
Metahive: bot:pings
CCMuleBot01: Pings: Bot: 0ms (0ms) Chuckie Chuck : 47ms (47ms) Acavia : 78ms (78ms) C64MuleBoot : 140ms (140ms) Metahive : 78ms (78ms)
Chuckie Chuck: Old tv had two component video, 1 svideo, 3 composite, and I used them all
Chuckie Chuck: with a switch box
Chuckie Chuck: New T.V. has one component composite combined, and 2 hdmi and 1 pc in.
Acavia: 160
Chuckie Chuck: and I still use all of them, but only got the xbox, wii, and blu-ray and computer
Chuckie Chuck: crap
Round 3 of 12
Chuckie Chuck: this game is testin our skills
C64MuleBoot: sure is
Chuckie Chuck: 240
Round 4 of 12
Chuckie Chuck: get of my lawn
Chuckie Chuck: ;)
Chuckie Chuck: even game right now
Metahive: yes, like a close game
Chuckie Chuck: argh
Chuckie Chuck: butter fingers
Metahive: lol
Chuckie Chuck: my hands are cold
Chuckie Chuck: got my fingers cramped up just then
Acavia: 160
Acavia: bot:lastauction
CCMuleBot01: Last Auction: Metahive bought the plot for $984
Round 5 of 12
Chuckie Chuck: would love the food pack
Acavia: bot:playerevents
CCMuleBot01: Event Time Line: (2) Dirty Solar Collectors [Acavia ] ~ (2) Artificial Dumbness [C64MuleBoot ] ~ (3) Tap Dancing Mule [Chuckie Chuck ] ~
Chuckie Chuck: especially since acavia needs it more
Chuckie Chuck: lol
C64MuleBoot: lol
Chuckie Chuck: darn
Metahive: acting weird, seem to be lagging when I got to drop on my plot, my ping is only 78
Chuckie Chuck: may have been me, my pings is super, but I have sporatic bridge drops, not enough to trigger DC, but enough to be annoying
Metahive: bot:pings
CCMuleBot01: Pings: Bot: 0ms (0ms) Chuckie Chuck : 47ms (47ms) Acavia : 63ms (63ms) C64MuleBoot : 140ms (140ms) Metahive : 78ms (94ms)
Metahive: your good not
Metahive: now*
C64MuleBoot: blue has 2 highs
Metahive: yes!!
Chuckie Chuck: I know, but I can run ping in command prompt and see spikes of 500 that don't register in the game
Chuckie Chuck: every so often just random
Metahive: is your system doing a update or virus scan?
Metahive: check your proccesses
Acavia: what antivirus does everyone use?
Chuckie Chuck: it's not anything to do with my system
Chuckie Chuck: it's the network I run on
Metahive: zone alarm and malware bites
Chuckie Chuck: 5 wireless bridges between me and the modem
Acavia: i am trying emsisoft trial
Chuckie Chuck: Any one of them can have a little signal drop and cause an issue
Round 6 of 12
Chuckie Chuck: and they do frequently have small disconnects between each other.
Chuckie Chuck: but the two farthest apart can still talk to each other even when some inbetween act up, which is part of the issue, they randomly trade off with each other, and thats when I lag
Chuckie Chuck: It's like a cell signal tower jumping in a call, you sometimes stay in the call, but you get a drop during the tower jump
Acavia: test
Acavia: bot:pings
CCMuleBot01: Pings: Bot: 0ms (0ms) Chuckie Chuck : 47ms (47ms) Acavia : 78ms (78ms) C64MuleBoot : 140ms (140ms) Metahive : 94ms (94ms)
Chuckie Chuck: I just had one of those "jumps" while I was typing that, lol
Chuckie Chuck: It caused a 2 second delay
Metahive: this sucks
Chuckie Chuck: space meta
Metahive: every time I go to drop a on a plot it lags and I dn't knwo if I am on it or I lost the mule
Chuckie Chuck: wacky
Chuckie Chuck: every time?
Acavia: should buy ore after earthquake
Metahive: yes
Chuckie Chuck: Maybe your computer just needs a reboot?
Metahive: just rebooted before the game
Metahive: only thing I am running and I am using I7 processor
Chuckie Chuck: wow
Chuckie Chuck: Odd
CCMuleBot01: Event Probabilites: Pirates(6.67%) Pests(13.30%) Radiation(13.30%) Acid Rain(13.30%) Sunspot Activity(13.30%) Meteor Strike(13.30%) Earthquake(20.00%) Fire(6.67%)
Acavia: ?
Metahive: I never have a problem
Acavia: please go
Metahive: usually
Chuckie Chuck: bot:pings
Round 7 of 12
CCMuleBot01: Pings: Bot: 0ms (0ms) Chuckie Chuck : 47ms (63ms) Acavia : 63ms (63ms) C64MuleBoot : 140ms (156ms) Metahive : 94ms (94ms)
Chuckie Chuck: and pings are all good
Metahive: bot:events
CCMuleBot01: Event Time Line: (1) Sunspot Activity ~ (2) Acid Rain ~ (3) Pests ~ (4) Pirates ~ (5) Fire ~ (6) Earthquake ~
CCMuleBot01: Event Totals: Pirates (1/2) - Pests (1/3) - Radiation (0/2) - Acid Rain (1/3) - Sunspot Activity (1/3) - Meteor Strike (0/2) - Earthquake (1/3) - Fire (1/2) -
Acavia: 160
Metahive: dam it when to low
C64MuleBoot: need 2min at summary..sorry
Metahive: c64 wy didn't back me up?
C64MuleBoot: had 193 $$$
Metahive: need another fire :)
Metahive: oh..
C64MuleBoot: BRB
Chuckie Chuck: k
Metahive: bot:?
CCMuleBot01: Bot v1.10 Command Summary:
CCMuleBot01: Syntax: bot:[command]
CCMuleBot01: Commands
CCMuleBot01: ===============
CCMuleBot01: ready - Sets the bot to change ready state [in case game does not start automatically]
CCMuleBot01: prices - Display current buy and sell prices for Ore, Tite, Food and Energy.
CCMuleBot01: factor - Shows you the price factor for ore, food, and energy.
CCMuleBot01: tracker - Display a list of planetary events that have occured.
CCMuleBot01: events - Same as Tracker
CCMuleBot01: playertracker - Shows Player Events
CCMuleBot01: playerevents - Same as PlayerTracker
CCMuleBot01: lastassay - Shows you the result of the last assay bot.
CCMuleBot01: lastassays - Shows you the result of the last 4 assays.
CCMuleBot01: enable auctions - Turns on the ability to see total land auctions (2 votes).
CCMuleBot01: auctions - Shows you how many auctions during land grant.
CCMuleBot01: lastauction - Shows you how who won that last auction and price.
CCMuleBot01: addai - Tells the bot to add an AI player [only 1 player is required to kick]
CCMuleBot01: kick [player position] - Start kick process on a player in the position.
CCMuleBot01: ie: kick 2 for the player in second position on left box, [2 players required].
CCMuleBot01: restart - Tells the bot to restart the game. [3 players required]
CCMuleBot01: rep [playername] - Check the bot Reputation of a Player
CCMuleBot01: pings - Show Roundtrip Ping Times for All Players
CCMuleBot01: ore - Shows Ore Random Variance
CCMuleBot01: probs - Shows Probabilities of Planet Events
CCMuleBot01: news - Lastest Bot Updates
Metahive: bot:prices
CCMuleBot01: Smithore buy price $80 sell price $115, Crystite buy price $100 sell price $240, Food buy price $43 sell price $78, Energy buy price $16 sell price $51, Mule Price: mule now costs $160
Metahive: bot:factor
CCMuleBot01: Smithore shop: 1, mules potentially available: 4, mules needed: 6. Smithore is increased to 138%, Food shop: 5, total: 21, needed: 16. Food is decreased to 82%, Energy shop: 0, total: 36, needed: 28. Energy is decreased to 83%
C64MuleBoot: r
Acavia: 160
Metahive: ready
Acavia: ready
Acavia: yes no?
C64MuleBoot: chuc
C64MuleBoot: r
C64MuleBoot: chuckie
Chuckie Chuck: r
C64MuleBoot: go
Round 8 of 12
Metahive: frack
Metahive: that was my plot
Acavia: 250
Chuckie Chuck: wacky
Chuckie Chuck: every 5th unit, lag
Metahive: yes
Round 9 of 12
Acavia: fair price
Chuckie Chuck: bot:events
CCMuleBot01: Event Time Line: (1) Sunspot Activity ~ (2) Acid Rain ~ (3) Pests ~ (4) Pirates ~ (5) Fire ~ (6) Earthquake ~ (7) Radiation ~ (8) Earthquake ~ (9) Radiation ~
CCMuleBot01: Event Totals: Pirates (1/2) - Pests (1/3) - Radiation (2/2) - Acid Rain (1/3) - Sunspot Activity (1/3) - Meteor Strike (0/2) - Earthquake (2/3) - Fire (1/2) -
Chuckie Chuck: risky
Metahive: not so good if pirates
Chuckie Chuck: but worth it if it pays off
Chuckie Chuck: bot:chances
CCMuleBot01: Event Probabilites: Pirates(8.33%) Pests(16.70%) Radiation(8.33%) Acid Rain(16.70%) Sunspot Activity(16.70%) Meteor Strike(16.70%) Earthquake(8.33%) Fire(8.33%)
Round 10 of 12
Metahive: pirates or fire would be good for me
Chuckie Chuck: chances are not good for either
Chuckie Chuck: darn
Metahive: yeay
Metahive: nice tite price always after pirates
Chuckie Chuck: lol, you have enough food for end game and you buy more
C64MuleBoot: was trying to stop green from buying
Metahive: lol
C64MuleBoot: so cant convert all plots to ore
C64MuleBoot: lol
Round 11 of 12
Metahive: and if chuckie dumps the price of ore will be 230
Metahive: and dump plots to
C64MuleBoot: chuck no $$ to dump
C64MuleBoot: lol
Metahive: oops
Metahive: nice acavia
Acavia: cost me teh game
Acavia: the metorite
Acavia: wh ydoes it do that the delay?
Chuckie Chuck: no idea right now
Round 12 of 12
Metahive: hoping for a low tite price last round
Metahive: gg everyone dispite the lag
C64MuleBoot: gg
Chuckie Chuck: this is way better today than it was for me last night
Chuckie Chuck: someone was leeching
Metahive: oh well congrates acavia
C64MuleBoot: sweet
C64MuleBoot: gg
Acavia: figure power woudl spike up some
Game Over
Saving score, please wait...
CCMuleBot01: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds, Thanks for Playing.
CCMuleBot01: Chuckie Chuck Bot Reputation now: 38
CCMuleBot01: Acavia Bot Reputation now: 314
CCMuleBot01: Metahive Bot Reputation now: 7
CCMuleBot01: C64MuleBoot Bot Reputation now: 29
Score saved
Acavia: thanks
Acavia left the game
Chuckie Chuck left the game
Acavia was disconnected
Chuckie Chuck was disconnected