Rhodan I approve and agree with almost everything in your list, awesome job.
I would like to add that the Wampus could sometimes completely screw a guy by moving a lot and / or staying on the top most mountains where he could not be caught. He was a dot and the hit box to catch him was 4 dots big forming a square about the knee height of the pc sprites.
I do disagree on the suggestion for the lowest rank to always get the plot, it has to be random for reasons I have stated before, but let me reiterate a little. A plot sold on turn one, who gets it - the guy in last? When everyone has ~4k on hand and the price starts at 1k who gets it - the guy in last? Its the guy in last every time, unless the price or his wallet reaches a point where he can't afford it. You are changing mechanics again, or the results of them at least...
You quote host advantage and internet latency as impossible problems in emulating the existing system online.
But since the game is now centrally hosted I don't see the first point at all.
As to your second point I would expect it is possible with a very lean client or client service, on a clean machine, to communicate fast enough, and reliably enough to fool most people into thinking everyone is in perfect sync... any ping above 300 ms is going to ruin a shooter game, most people can get <150 ms and a bunch can get ~10. So you have to design the clients to sync on a real time clock and allow for start and stops that at least meet the maximum ping you expect to support. It might sound hard but its probably pretty easy and I think its the only way to do it right.
Simpler solution? How about you assume everyone is going to start running up to buy on a land auction it wouldn't be the end of the world would it? Until they press down they are going up, in "sync" making the first one there random.
I prefer the real time sync'd clients... it would be awesome if the clients could synchronize based on each others maximums + a safety margin for their group latency, and not be a static guess. It would also vastly improve all the different auctions real time interactions with other players. Might even form a good base for version II and some damn good features I have heard around here like simultaneous development for one thing.
Spectators should be of no consequence to player latency and are allowed to even be completely out of sync.
The server and its connections on the hand have got to be sweet. On that note, I did mention monthly fees... I know 4 guys who would become card carrying members on day 1. Guaranteed.
