Lomgren
Jr. Planeteer
 
Posts: 13
Personal Text? Not Personnel Text?
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« Reply #30 on: February 11, 2010, 04:56 » |
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I have read elsewhere on the forums where some games ended up with people starting with ridiculous amounts of money (like 500,000) and getting ridiculous high scores because of it. So, obviously, there's something that is being done, somewhere. But randomly accusing someone of cheating is stupid.
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maskdbandt
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« Reply #31 on: February 11, 2010, 11:41 » |
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mega byte, i think what people have an issue with you on is that you tend to quit games and your list of games show it for your bad connection or whatever reason. so sometimes that is misperceived as quitting when you're losing or think you will... but you are right, you can't cheat in mule! 
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Kelmi
Mule Forum Newbie

Posts: 8
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« Reply #32 on: February 11, 2010, 18:01 » |
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I've been accused by 2 opponents (in same game) of being a poor sport. It was because i starved them out since they hogged up all the good ore plots. ... My question is: Do you consider that bad sportsmanship or a plan to win? Denying people food and or energy when u have it (BTW after turn 2 of them all building ore they had no food or energy for next 6 turns).
No, I don't. I think it's bad sportsmanship to sell food for $100 or less when it's really worth $500 or more, unless you're selling to a player who has already lost the game. Players who expect food and energy will always be cheap just don't understand the game at all. They need to be taught a lesson. 
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maskdbandt
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« Reply #33 on: February 11, 2010, 19:31 » |
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heh Kelmi, i totally agree... i've done that before where i didn't sell food and/or energy and was accused of that as well but i was just trying to teach them to be a better mule player in the future... it's always best to provide your own unless you know someone will sell to you cheap
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kipley
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« Reply #34 on: February 11, 2010, 22:02 » |
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I think it's bad sportsmanship to sell food for $100 or less when it's really worth $500 or more...
I would consider that poor strategy. Not poor sportsmanship. Important difference!
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Kelmi
Mule Forum Newbie

Posts: 8
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« Reply #35 on: February 13, 2010, 15:05 » |
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I think choosing a poor strategy deliberately is bad sportsmanship.
I know high food and energy prices usually hurt the colony scorewise and some players may think everyone should aim for a high colony score. Unfortunately the colony scoring is kind of broken (and that's the only significant design flaw in M.U.L.E. I think). Selling to the store always rises the colony score though the only commodity that flows out of the system and should bring money in is crystite.
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Big Head Zach
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« Reply #36 on: February 13, 2010, 19:10 » |
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Something to munch on, for a second:
To get the highest score possible, players must deliberately raise the price of essential goods. They must either hoard the goods and cause the Store's price to rise, or collude with each other and sell at a higher price on purpose, even if its for commodities they do not require/have a desperate need for.
If everyone sells cheaply to the store, even with Crystite, the colony will likely fail.
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Use me, use me, 'cause I ain't your average MULE groupie.
Lobby Quote of the Moment: BallsInMyMouth: i need less balls in my mouth bigheadzach: [you need a username change?]
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Cyclone
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« Reply #37 on: February 14, 2010, 00:25 » |
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I just finished the two most aggravating games of MULE that I have ever played. My aggressors would probably tell me to "Grow up" or "Learn to play the game better", but I don't really care. The fact is that they ruined the fun for me and the other players in the pursuit of obtaining a higher rank.
I expect this kind of behavior from people playing Halo or Left 4 Dead, but I didn't expect it from MULE. I thought this community was better than this. I am very disappointed.
tell me about it, I had this guy who bought up all the mules on purpose and released them, and got called a noob as if i was playing halo when I complained about it.
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Big Head Zach
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« Reply #38 on: February 14, 2010, 01:55 » |
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Releasing all the MULES is a valid tactic. He's spending at least $125 per MULE to do that, in order to drive up the Smithore price (but I'm sure you figured this out).
Whether he was out of line really depends on whether you were simply called a noob, or whether he tried to explain what he was doing.
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Use me, use me, 'cause I ain't your average MULE groupie.
Lobby Quote of the Moment: BallsInMyMouth: i need less balls in my mouth bigheadzach: [you need a username change?]
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Mega Byte
Prototype Tester
Mule Regular
  
Posts: 72
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« Reply #39 on: February 14, 2010, 17:18 » |
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You know, I've had a lot of people take shots at me about abandoned games... though I find it really amusing that the top 4 players currently also have the 4 highest abandoned rates. In fairness to them, like me, majority of my abandons have come during earlier versions. But look at the score board... I have a low ratio of games, with a high ratio of wins. My abandons are no more than anyone else's... -S
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