Time for one of my long and winded stories...

We got a C64 in the mid-eighties, but I never heard of the game until my 8th grade math teacher (in 1989 or 90) told me it was such a fun game. I wanted to play it ever since. I first heard the actual tune in the 90's using SidPlay for DOS, and found it in a collection of SID files I downloaded from a BBS with a 2400 baud modem.

I thought it was the "Chilly Willy" tune at first (it sounds alsmost exactly the same at first).
I actually had a chance to play the game when C64 emulation became popular, but didn't get the concept right away. A FAQ/online guide, and an NES copy later, I learned to play the game quite well. (Although the NES version was not the same). Still the NES version had its interesting quirks, like catching the wampus 3-4 times per turn, and chasing a buyer down the screen to make them buy more than they wanted. It was enough to make me learn all the ins and outs.
I have been watching World of M.U.L.E. for the past few years, playing the occasional incomplete clone. I was happy with progress on OpenMULE for a short while, but it eventually died and went stale. Still, I played the HELL out of the OpenMULE prototype. It only made me more hungry for a full version. I waited with baited breath, as I saw Dan's daughter's announcement about working on a new Internet version.
Then came last week - A friend sent me a SlashDot article on Planet M.U.L.E. and here I am. I have played a few games, and am in the frenzy to play more, along with teach friends how to play.