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Author Topic: last man standing  (Read 5100 times)
joojoo1975
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« on: July 31, 2016, 05:11 »

So it's been a while since I been here. to the tune of like 5 years.

with that said, take this all with a grain of salt because it may have already been suggested.

here's my ideas on how to make a "last man standing" game of mule.  hopefully you will think it has the original concept.


this game's idea is based on cutthroat concepts and politics of the wild west, without guns though.  And no bombs.

the idea is as follows: what's good for the colony is good for me.

first off.  the land plot grab goes as follows:  everyone runs for it. everybody can see where you are going and see what plot you want, if more than one player grabs the same plot, then there is an auction for said plot after land grab is over.  in all actuality there could be up to all the players bidding on the same piece of ground, also if you want nothing to do with said auction you can move your char to another piece of ground by once again pushing the button, the player picks up the stake and starts where he last put the stake in.  mind though you have to do this in the allotted time.

second.  all events in which you get items or lose mules/plots. . . lets get rid of em.  you will still have positive and negative events affecting goods and cash flow though.

third, your plots now cost tax $  you get 2 turns of tax free(one for the initial getting of the plot, and one so you can produce something on it) but after that, the plot will cost X amount of dollars per turn(haven't thought of the exact number, but something minmal but at the same time not pennies)

fourth, you lose the game if you are in the negative $$ for 2 turns.  and the game ends when there is only one player left.

Fifth, space pirates take everything from store(just like fire)and 1/4 of the avail. mules.  and half of the goods from the player that has the highest amount of each resource.(IE if you are have the most smith ore, pirates are taking half, as well as your rival's half of energy since he had the highest amount as well)  the pirate event is totally random and can happen multiple times, and they hit right after production cycle.

Sixth, the EOS also has a negative effect of your opponents if they are right next to you And producing the same product.(IE: you have 2 riverbeds of food, and your opponent places a food plot right next to your riverbed?  they lose the same % that you gained from EOS.  OR lets say your opponent has 2 food plots and during the course of the game you can acquire 3 plots right next to his food plots, if you put 3 food plots on them he begins to lose a % of products that you now gain since your EOS is bigger than his)

Finally, with food, you really don't have a set time limit, as long as you have food.  the game time is the same as the original, but for each additional unit of food you have you get 15 seconds more time.  it basically works like original game, but when you get to the end of time the game checks to see if you have food in your stoage, if so it will give you 15 seconds more time and it only takes it one at a time, this way you can choose how much extra time you would like to use.


rather long but I hope you like.
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jagov808
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« Reply #1 on: May 31, 2017, 15:40 »

July 2016, the day ideas died. With all this progressive Euro talent here, it is hard to believe we have no new ideas since then. Surely, we can find new ways to dampen the human experience in the name of authoritarian tolerance.
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jagov808
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« Reply #2 on: June 12, 2017, 19:41 »

Read 750 times, is that not incredible?

I think this thread should be turned into a made for tv movie at least, clearly it draws people in. It's a thrilling title.
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