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Author Topic: 0.27.1 feedback  (Read 2230 times)
cerealbusiness
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« Reply #15 on: April 07, 2011, 23:31 »

two players move their joysticks at the same time essentially. i really hope they put that feature into both mules
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Spoonwood
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« Reply #16 on: April 09, 2011, 17:20 »

    As I recall two players had to tap their *buttons* at the same time, not their painsticks.
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Chuckie Chuck
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« Reply #17 on: April 14, 2011, 15:55 »

Make a phone call, external chat IM
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My other computer is a C64.
Chuckie Chuck
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« Reply #18 on: May 12, 2011, 02:13 »

Seems like for collusion to work they'd also have to let multiple players select the human in a round.

Oversight in the rules here?

I dunno, it confuses me.

Finally played a full game all the way through, just against AI.

Notes : AI is not perfect, but better than in Mule 1.

I like that smithore does not burn, perhaps it should drop a few units, due to melting and inability for the blacksmith to recover all that was damaged, however, it's assumed it's a metal, so losses would be small in a fire.  Overall, the fire effects are more realistic, perhaps a mule or two should be damaged beyond repair by the fire, or to repair those that were damaged, a subtraction from the smithore stockpile?

Crystite is a mined mineral, it should still be effected by quakes.

I get why it only allows one of each race each round for the rules to work properly, but I think it can work with multiple characters of the same race.  For instance, if multiples pick the character that starts first in the land race, they start at the same time.  If they both pick the packer, they both can steal food.  If they both pick the fast guy, they both get that advantage.  This would take the advantage away from being the mechtron, but maybe this just reverts to being dedicated to the computer race, but in a game with one player against all A.I. the current setup does give the game more variety.

Overall, I'm really impressed with the direction at this point, it was actually better than I expected, and when I don't have time to dedicate to a full game and just want to play a few rounds, I will probably pick playing the beta against AI rather than playing the original game more often.

Surprised more people aren't playing this more at this point, doesn't have to just be with admin schedules a beta test anymore.  I may schedule a match of my own soon if anyone cares to join me.
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My other computer is a C64.
Mt-Wampus
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« Reply #19 on: May 12, 2011, 14:45 »

 I still think that Smithore dominates the game to much. I sure wish there was more balance in value. Seems like the top guys just play the Ore game until late and then convert to Crystite at the end. Very unusual for food and energy to ever have much value other than to keep a guy moving and producing. No money value atleast. When Smithore is lost to a fire it actually does great things to increase value. When pirates take Crystite it kills value. Just my humble opinion.
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Chuckie Chuck
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« Reply #20 on: May 12, 2011, 14:50 »

Crystite values are random in the original, pirates don't effect the value, just hurts the people that are producing crystite when everyone else is into smithore for that round.

Didn't get pirates in my first sample of Mule 2, so can't say what crystite values do with pirates in it.

I've seen values spike after pirates in Mule 1.  I've seen them drop, I can't find any relation to the fact that pirates came.

There does need to be an event that is realistic and wipes out the smithore, because everything else has an event that wipes it out.  Robot Bandits or something that need the smithore to survive?  I dunno.
« Last Edit: May 12, 2011, 14:53 by Chuckie Chuck » Logged

My other computer is a C64.
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