In the original game, being in last helped you win every auction... EXCEPT the land auctions. It was always random who would be considered at the line first for land. Species had no effect either.
I am pretty darn sure if the timer ran out with equal bids the lower ranked player won the auction.
Guess I will whip out the emulator and test it.
I finally broke out the atari emulator and tested the original mule.
The first player to the auction line would flash. As long as you were flashing you would win the the bid even if tied. Also the bottom starting bid would rise as the price went up allowing a player to back out of a bid. I am still testing to see how the programming picked who would flash if all 4 players reach the bid line first. Regardless, this method wouldn't work in planetmule's version due to internet lag. So I still suggest last player wins ties when that situation arises.
After further testing I am confident the atari version randomly picked who would flash if all players reach the bid line at the same time.
Flashing would be great to have in planetmule's version but because of the inherent lag and host advantages the only way we could have this is if the lowest rank player flashes until he his out bidded then the next rank player and so on until the top bid wins. Maybe if we had it this way it would over come the current problem with lag not graphically representing who is top bid. Right now because of lag there is a delay in receiving your opponents changes so you still appear ahead of him even though he is outbidding you.
A player who is flashing wouldn't stop flashing regardless of his graphical position in front or behind other players until all players received each others bids and the game determined the highest bid and updated the players.
Can this be done? Or is the this like the question which came first the chicken or the egg?