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Author Topic: New Modified Mule Mode and some Old Stuff  (Read 888 times)
Chuckie Chuck
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« on: February 06, 2010, 21:45 »

Idea #1

Just thoughts as I was hosting a game today, this is copied from chat...


Chuckie Chuck: I just came up with a game rules modification suggestion - custom rules mode, allows negative bank account, credit options, and interest collection when balance is negative
WhosYourBuddy?: maybe
WhosYourBuddy?: you mean add a loan shark
Chuckie Chuck: Keep the orignal game play too, just make a new custom rules mode option
zerbalatarbu_fim: also, I want to be able to get th money from free parking
Chuckie Chuck: then when someone starts a new tourny they can select original mule or modified mule
Chuckie Chuck: we have free parking, that's the wampus
zerbalatarbu_fim: ah, good point
zerbalatarbu_fim: yeah, you could put a credit industry into this


Idea #2 

Give us back character selection like orignal mule, where we choose species at the beginning of every game, and give humanoid expert ability with $800 to start and flapper the begginer ability with $1200 to start, and AI's also got $1200 in original, so maybe add that back in for original mode?

I don't always want to be the same species, and I liked the challenge when playing against AI especially if I played humanoid of having less money to start.


Final Thoughts

I love the orignal M.U.L.E. and I don't want to loose that, just thinking a custom definable rules mode would be sweet.
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Discomafia
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« Reply #1 on: February 11, 2010, 22:36 »

Yes, i was remember the day back when i always choose flappers because of their starting money are much better than any other race- *but the fact is: good starting money=WINNER is not guaranteed
but i think the racial ability would ruin the balance of the game dude
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my MULE session is interupted when i played on my ACER aspire one netbook, i cant chat with my oponent-and sometimes they consider me as a Bot! ...AM I ROBOT ot AM I HUMAN?
piete
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« Reply #2 on: February 11, 2010, 23:06 »

I would like to see the racial differences, like packer would get +1 production point for food (maybe only on 1 plot to not change the balance too much) etc. Wonder why I remembered the packer ability... Wink
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Chuckie Chuck
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« Reply #3 on: February 14, 2010, 01:28 »

I used to always choose humanoid because I liked the challenge of $800 less to start, but always played Packard a lot.  One of the species in the new version that didn't turn out quite as cute, but still cool.  Anyways, having the option to choose species and have those handicaps each game would be awesome for original game preservation sake in classic mode.
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Intergalactic Mole
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« Reply #4 on: February 14, 2010, 03:25 »

That would be fine as long as the game doesnt get ranked. 
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Chuckie Chuck
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« Reply #5 on: February 18, 2010, 06:55 »

I think it could be kept rankable, but have a handicap built into the ranking to make sure the ranking is fair.  Say if someone played expert, and another player beginner, that the rankings would consider that and adjust rankings accordingly, would take some study to figure out the appropriate percentage adjustment on scoring when the players are being ranked, but I have some basic questions about how the game is currently ranked anyhow, but I'm still fairly satisfied with the current ranking system, there are a lot of factors in how people are ranked.  (How many games they've played, average points per game if all points are taken and evenly distributed across those games is how it seems it should be, and maybe how it is, but it doesn't feel quite like that is the case.  I could be wrong though.)  Overall current systems seems pretty fair, but I wouldn't say it's perfect.
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