In another thread I suggested making the endings more interesting and unique. Well, I've made my bed by insisting I had a copy of Kroah's decompilation before his HD died last year. The last word out of him was from June 1: "I'm actually working on it again... I'll post here when it will be done."
So, in a series of articles, I'm going to try and present all that French-translatey mess, so everyone can examine it. (No insult intended to the French, btw. I'm a big fan of Alizee and that dance she does.)
4.10.3 Colony Difficulties Message (Status Report)Early Game End ("All Players Die" Ending)If the colony has no Food MULEs installed and there is neither Food in the store nor any of the players' storage, the game immediately ends with the message: "The Colony failed due to a complete lack of Food!"
(The same goes for Energy. Smithore, not being entirely vital, cannot run out and force a game end.)
If the colony has less Food in the Store and players' storage than is needed for next round (12/16/20), then the message "The Colony has a shortage on Food." is displayed.
If the colony has less Energy in the Store and players' storage than the current number of non-Energy MULEs installed, then the message "The Colony has a shortage on Energy." is displayed.
If the colony has less MULEs in the Store than the number of owned, un-exploited plots plus the number of expected new exploitable plots (usually 4), then the message "The Store has a shortage of Smithore for MULEs." is displayed. (This is determined after the Store's smithore is used to make MULEs, and doesn't include any smithore sold to it by players that same turn.)
The Survival Endings
Minimum Colony Total | Name | Message | 0 | Prison ending | Overall, the colony failed...dismally. The Federation debtors' prison is your new home! | 20000 | On Your Own ending | Overall, the colony failed...The Federation will no longer send trade ships. You are on your own! | 40000 | Tent ending | Overall, the colony survived...barely. You will be living in tents. Few trading ships will come your way! | 60000 | Bare Minimum ending | Overall, the colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy! | 80000 | Comfortable ending | Overall, the colony succeeded. The Federation is pleased by your efforts. You will live comfortably! | 100000 | Elegant ending | Overall, the colony succeeded...extremely well. You can now retire in elegant estates! | 120000 | Luxury ending | Overall, the colony delighted the Federation with your exceptional achievement. Your retirement will be luxurious! | [/size] |
The game considers any score of 60000 or more to be a Winning condition, and declares the player with the highest net worth to be First Founder. Otherwise, it's considered a group loss.
It might be interesting to assign victory point values for the different endings and the finishing positions of the players in those endings. Also, having the character animations doing things in different places based on that ending. Suggestions?