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Planet M.U.L.E.
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Planet Mule 2
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Ideas
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Expanded global events
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Topic: Expanded global events (Read 2649 times)
Intergalactic Mole
Prototype Tester
Mule Expert
Posts: 331
Re: Expanded global events
«
Reply #15 on:
January 16, 2010, 16:37 »
Good point J. I didn't think of that. That definitely needs to be fixed.
Logged
poobslag
Mule Regular
Posts: 30
Re: Expanded global events
«
Reply #16 on:
January 18, 2010, 17:57 »
i think the "kazinga stampede" is my favorite although that could really destroy production, particularly if they somewhat target first place... 3 kazingas = -27 production? that's almost as bad as pirates!
the flood one seems very complicated. what's the difference between a "desert" and a "plains"?
Logged
Big Head Zach
Global Moderator
Mule Senior
Posts: 188
You have captured the Mountain Hedgie (OH NOES!)
Re: Expanded global events
«
Reply #17 on:
January 18, 2010, 18:25 »
The flood one was brought forth back when there were desert spaces in Planet MULE. Since they were removed to return the game to original spec, it's not quite valid anymore. But still worth considering for future versions.
Logged
Use me, use me, 'cause I ain't your average MULE groupie.
Lobby Quote of the Moment:
BallsInMyMouth: i need less balls in my mouth
bigheadzach: [you need a username change?]
Bertoid
Prototype Tester
Mule Regular
Posts: 57
Re: Expanded global events
«
Reply #18 on:
January 19, 2010, 19:30 »
I am loving these ideas.
Logged
CXZman
Mule Forum Newbie
Posts: 6
Re: Expanded global events
«
Reply #19 on:
January 26, 2010, 22:56 »
About that button pushed to get that wampus, I've lost a MULE discovering that you had to choose between MULE settlement OR wampus catching. I tried to catch wampus with a MULE on my tail. MULE ran away(worth 530$), won 200$, lost 20 sec. Oh great.
Anyway...
MULE PITY
: one of first player's MULEs, randomly choosen, goes to one of that last player's empty plots, because it has pity on him.
Logged
gdgdgdgd
Prototype Tester
Mule Regular
Posts: 36
Re: Expanded global events
«
Reply #20 on:
January 26, 2010, 23:35 »
Yes, when you try to pick the mountain wampus in your plot it picks the mule.
Logged
1playergamer.blogspot.com
Bertoid
Prototype Tester
Mule Regular
Posts: 57
Re: Expanded global events
«
Reply #21 on:
January 28, 2010, 17:16 »
The Wampus is blueish, but he's made a yellowish decoy. If you try to capture the yellow one you get a "You've been outwitted by the Mountain Wampus" screen and we see a poorly constructed Wampus in the cave with no treasure. You still have a chance to catch the real one if you have time.
Logged
Intergalactic Mole
Prototype Tester
Mule Expert
Posts: 331
Re: Expanded global events
«
Reply #22 on:
January 28, 2010, 17:18 »
I think they were actually telling the truth about what currently happens in the game Bertoid ... Although that is a good idea. Fake wampus haha.
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