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Author Topic: Outstanding known bugs  (Read 1088 times)
mikman
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« on: February 26, 2011, 21:41 »

I read in another thread that there are no pending updates to Mule version 1, but instead they are focusing on mule2.

I for one would still like to see at least one more update to Mule1 to fix some of the known and fixable bugs that won't alter the game play, but will make it a more polished fun experience...

1) Music doesn't stop playing after you finish a game and are sitting in another game waiting for players.
2) The timer needs to go faster on land auctions when there is no movement just like all other auctions.
3) AI gets hung up when doing an assay. This is apparently on a plot that has already been assayed by the player before he got disconnected and the AI takes over.
4) The final summary screen has the text at the bottom garbled up, because there are 2 messages displaying on top of each other.

Any other verified, known and definitely fixable bugs?
« Last Edit: February 26, 2011, 21:43 by mikman » Logged
Peter
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« Reply #1 on: February 28, 2011, 14:16 »

We've got a list of about 10 to 15 issues which should be fixed, including your points, but we haven't set a date for the next Planet Mule 1 update. So I'm just saying that we're aware of most bugs, but it's not decided when we'll take some time to address them.
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Rhodan
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« Reply #2 on: April 06, 2011, 18:10 »

Yes please give us at least one more update.
There are some bugs that affect game play that I haven't seen posted

On occasion the next land auction that occurs after a plot doesn't sell doesn't always have its price fall by half. This never occurred in any previous version.

Food pricing in the 12th round- Have it react like energy. This will add another strategic dimension for winning during the last rounds of a game and make owning river plots more valuable to the player. I have no doubt that changing food pricing to be like energy will add tremendously to the excitement of the end game.

Occasionally when time runs out while players are still running up to bid the lowest rank player doesn't always win the land auction even though they swore they push up before the auction started.


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Peter
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« Reply #3 on: April 11, 2011, 20:48 »

On occasion the next land auction that occurs after a plot doesn't sell doesn't always have its price fall by half. This never occurred in any previous version.

The price is not supposed to always be half of the previous. It depends on the number of auctions in the round. The price is calculated based on these rules:

the selling price at the beginning of the auction is:
- for the first auction of the game: equal to 160$
- for the first auction of the set: equal to the average selling price of the previous land auction set reduced by 60$
- for the others auctions of the set: equal to the previous land auction reduced by 60$
the selling price at the end of the auction is:
- if there's a buyer: equal to high bid
- if not: equal to the starting bid divided by 2 and incremented by 52$ (bid start/2 + 52$)
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Rhodan
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« Reply #4 on: April 16, 2011, 20:04 »

- if not: equal to the starting bid divided by 2 and incremented by 52$ (bid start/2 + 52$)

I will double check for this in my games and report back with the exact amount that the auction price falls by and previous auctions starting bid when no one buys it.  But I swear and pretty sure other players will back me up that the next auction that occurred after a plot didnt sell in the previous is always half of the starting bid
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leahcim99
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« Reply #5 on: April 17, 2011, 01:33 »

Yes - it was like that - plot no seel drop by 1/2
Agreed
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"So long...and Thanks for all the fish"
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