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Author Topic: Permanant on-screen colony map  (Read 773 times)
Gohar
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« on: May 03, 2010, 12:45 »

If this has already been suggested in the past I apologise, but during the other player's development phases, we are unable to plan what we would like to doo apart from the intermiittent brief looks when the pther players comes out of the store, wich soon ends when they go back inside.

There's alot of blank space on either side of the main screen, and i was wondering if this could be used to show the colony map

thanks
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Rhodan
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« Reply #1 on: May 03, 2010, 13:42 »

An excellent idea. I would also like to see this implemented in some way.
Another suggestion in place of Gohar's is at the end of each round when at the summary screen you can hit a key to view the map so you can make your plans before continuing to the next round just like you can at the summary screen after round 12. That might be the best way to do it.
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qoonpooka
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« Reply #2 on: May 03, 2010, 20:47 »

That would really slow the game down, though Rhodan.  Part of the game, for me, is being able to think on your feet while keeping track of your opponents moves.
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goblin
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« Reply #3 on: June 16, 2010, 01:34 »

If this has already been suggested in the past I apologise, but during the other player's development phases, we are unable to plan what we would like to doo apart from the intermiittent brief looks when the pther players comes out of the store, wich soon ends when they go back inside.

There's alot of blank space on either side of the main screen, and i was wondering if this could be used to show the colony map

thanks

Good suggestion for a new version, part of the challenge of MULE is not having too much time to study the map.  You snooze you lose.  One can go too far with these things, next one might suggest that it would be nice for the computer to make the move for them and even choose what move to do. 

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