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Author Topic: Maintaining integrity  (Read 471 times)
agybaszaras
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« on: March 01, 2010, 01:28 »

Hello,

I am a person 2 (the new to MULE player), and really like the game and think that it is worthy of maintaining the original integrity.  There are some things, however, whose effects in this remake seem to be unintended:

(1) Picking plots and lag -- In the C64 game, everyone had the same opportunities to pick lands in the giveaways.  Being the 1st to ring in meant you were really the 1st to ring in.  I'm not sure how it is done now, but if it is done by speed, my guess is that people suffer due to lag.  Perhaps better would be to pick the winner of the plot (whenever multiple people press for it) solely by rank

(2) People driving up the land auctions -- apparently in the original version, you could only drive it up to 1500 or so (because the timer would go off).  People driving up the auctions to uninteresting prices is (a) a waste of time, and (b) not in the spirit of the original game (I would imagine).  One solution may be to make it like an ACTUAL auction -- once you bid in an auction, you don't get to back off that bid... you either get outbidded or pay what you bid.  It would be simple to implement -- just don't let people go backwards on land auctions.

(3) The AI -- I have no idea how to fix this, but people have repeatedly told me that the AI in the original games was far superior to the one in this one.  When someone leaves the game, this affects the game more than it should.  One possible option would be to just let the remaining players play against each other and either destroy all of the ex-player's plots (making them unusable) or clear the plots and treat them as if noone had ever used them.

adam

adam
« Last Edit: March 01, 2010, 09:46 by data2008 » Logged
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« Reply #1 on: March 01, 2010, 01:56 »

My approach to players who ditch would be to simply have all of their plots put up for auction every round, and all their goods sold to the store. The player then does nothing and what remains of their assets (cash on hand from plots auctioned off) simply contributes to the colonial score. Having a critical player suddenly replaced by a hostile, moronic AI tends to otherwise instantly destroy a game.
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