The AI is sadly quite poorly written at the moment. The last revisions to improve it actually made it worse than it was. The attempt has been to match the original AI in the c64/atari versions, but if anything, it's further from target now than it was before the last changes. There is also a thought of trying to make the AI actually play more like the typical strategy used in 4 player human games. I think the last revisions were to try to accomplish that, but it seems to have just made the AI completely unproductive. It has become a self-saboteur. Much to be desired, and that why we generally try to avoid running a game with AI involved. If I want to do a training style AI game, with no other humans, I'm more apt to start my emulator and play the old Commodore version of the game then I am to run a training game with PlanetMule. If I'm reduced to playing old school 1 player trainers, I'm gonna play real old school.
