I sent him a private message on forum about it.
Did you hear anything back from them?
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31
on: November 01, 2022, 20:17
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Started by urgrue - Last post by kawsper | ||
I sent him a private message on forum about it. Did you hear anything back from them? |
32
on: September 17, 2022, 16:20
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Started by urgrue - Last post by Chuckie Chuck | ||
I sent him a private message on forum about it.
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33
on: September 17, 2022, 13:47
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Started by urgrue - Last post by Acavia | ||
Justin1984, one of the developers or system engineers over game, wants someone to send the bot-script/software to him. I forgot his email - he put it in game chat last night asking Landru to send it.
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34
on: September 16, 2022, 11:02
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Started by urgrue - Last post by Chuckie Chuck | ||
I am currently talking to Melanie Bunton at Ozark Softscape in an attempt to procure something like that, will post back if she gives a green light to anything. Her dad wrote the original M.U.L.E. and she is pretty adamant about being sure any tribute games give credit too and are licensed by Ozark Softscape. Even this freeware version is officially licensed. The issue of having only one master server in existence and no access to the server package and the fact that it’s being provided purely as charity by an entity that NEVER involves itself with the game is bothersome.
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35
on: August 29, 2022, 03:58
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Started by A_Bruh_Moment - Last post by Gunnar | ||
Yes, please! And a jukebox!
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36
on: July 01, 2022, 01:23
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Started by lolman - Last post by lolman | ||
Hello,
It has been many years since I made/used this account And since then, I no longer use the nickname "lolman" Would it be possible to change it for the game and forums? |
37
on: April 11, 2022, 09:37
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Started by urgrue - Last post by urgrue | ||
Any devs around? Since this isn't actively developed, is there any chance of this being open sourced?
There are some little and not-so-little features that I'd love to see added. Like alternative AIs, resizable window, playing with 3 bots, couch coop, save/resume, reconnection after a disconnect, upnp, etc. |
38
on: February 18, 2022, 19:53
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Started by Alena_03 - Last post by Alena_03 | ||
Much like Bunten, I am a transgender woman, so I recognize this game as an important part of queer gaming history. I do find it odd that she, being queer, made a capitalist sim and an imperialist sim, but who am I to judge? Anyway, I'm new to M.U.L.E., but I hear nothing but praise for it, and I'd be down to find a playgroup
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39
on: February 13, 2022, 23:56
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Started by Karawane - Last post by qwitwa | ||
planetmule-1.3.6_202002182011-amd64.AppImage produces the following attached log_init.txt when the appimage is extracted and run.
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40
on: February 08, 2022, 21:38
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Started by Shoben - Last post by Shoben | ||||||||||||
Hello there
Lately there has been discord over some strategies I and some of my mates sometimes use and allegations of trolling and collusion have been brought up. Today I wanna try and do away with one of these allegations and it is regarding how we play auctions. Initial Situation So let's look at a situation where an auction is coming up. I (Player 1) have 2000$ in my pocket. Player 2 is the proud owner of 3000$. Player 3 and 4 each scrape the barrel and are already out of the race. The obvious approach So, as I am not leading in money, it is clear that I won't be getting this plot. The obvious thing to do now is to push the price up anyway as far as I can so Player 2 won't get the purchase for any cheaper than is necessary. Perfectly logical way to go, but it doesn't have to be the wise thing to do is what I proclaim. And for not always following this strategy I have been accused of colluding with Player 2 multiple times. I can honestly understand why someone would jump to that conclusion - I am sparing another player additional costs after all - so let's dive into the strategy and see if I can bring a new perspective. The self-centered approach Pushing the price up creates more cost for Player 2, which is in principle advantageous for me. But let's look at what I gain, or rather, what I might be missing out on this way. So let's say a second auction comes up right away. As I have pushed the price of the last one up to 2000$, Player 2 had to buy the plot for 2004$, the starting bid for this new auction is probably at around 1950$. Not bad, since Player 2 is down to 996$ and Player 3 and 4 don't have any money to speak of, I can now buy this plot uncontested. But the obvious downside here is I won't have any money left and possibly won't be able to build anything new this round (which sucks extra, because I have just received two new plots!). Why not go for an alternative approach: Leaving some headroom for yourself. Let's go back to the first auction. Instead of pushing the price as high up as I'm able to, I can just push it up to say 1600$. Sure, Player 2 now saves 400$ on his purchase, but guess what: In the following auction, so do I. And since I am the one with less money, those 400$ would hurt me more than they would hurt them. Now I too am able to buy a plot and can still buy mules in the development phase. Of course there is mutual benefit in this, so you could technically call it "collusion", but by that definition, any time you choose not to sabotage another player even if it would cause you way more damage than them, is a collusion. Or not? If you're still not convinced, let's take a look at a comparison of outcomes for this strategy and the traditional one. What is better? Your loss or my benefit? I have created a table for comparing the outcomes of the two strategies:
Look at the table and draw your own conclusions wether driving the price to the max is really always the clever move. As for me, I don't see why I should pass on my own benefit in order to cause the player with the most money some more costs. In my eyes, hurting one player is not the superior option to lifting your own progress up. I hope you will evaluate again if this is an unfair collusion plot or just a player trying to get the best outcome for himself. Stop being so salty over alternative strategies and thanks you for listening to my TedTalk. ![]() |