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1  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Planet Mule 2 Design on: October 20, 2013, 18:43
I just wanted to say that I'm loving the artwork of Planet MULE 2. Especially the bar screen, with the MULE arcade game in the bottom right.  Smiley

Sorry I've been away for so long, life tends to get in the way of the important things.
2  M.U.L.E. Community / Design & Art / Re: Fanart on: March 24, 2011, 01:06
And here is the titular character. The Multiple Use Labor Element.

3  M.U.L.E. Community / Design & Art / Re: Fanart on: March 23, 2011, 09:14
Gollumer! Everybody loves the Gollumer!

4  M.U.L.E. Community / Design & Art / Re: Fanart on: March 22, 2011, 11:52
I did the first drawing a long time ago, and the second one I just finished. I'll do another drawing like this soon for the Gollumer.


5  M.U.L.E. Community / Player Introduction / Re: M.U.L.E. 2 beta 0.26 on: March 21, 2011, 00:00
So far it's pretty cool, here are my comments:

- Characters need to be bigger on the map screen, it's hard to tell which guy is yours.
- A pic of the character would be good to have in the status for each player across the bottom, maybe only when it's their turn.
- When your turn ends before the others it should switch back to the map screen so you can watch the action, or better yet have the ability to switch back and forth from map to store for the players who are not doing their turn.
- The land rush I found slightly confusing at first. The arrows indicate you are supposed to exit the store.  but I was like where is my guy? Then with the small characters was hard to tell which guy was mine :-) Why not just start the countdowns on each character in the store so you can see who is going to exit first etc... and each guy will leave when their timer runs out.  Maybe you could have the toggle 'M' for map before the race starts so you can see the map and get an idea which plot you want, or even allow toggle right until your timer hits zero then it will suck you back to the store automatically for you to start your race, maybe even let guys move to the side of the store that they want to exit on but no exit till their timer runs out show the timer above their head or something so it follows you around...
- The auctions seemed to function pretty well, I noticed the sounds for Ore didn't ever seem to work, and Crystite seemed to be hit or miss, but food and energy appeared to work all the time.
_ in the auctions it the messages "Production", "Spoilage" etc should stand out more... different brighter font or color or blink... so you know whats going on...

great game so far tho I like it!  changing characters every round is cool idea :-)


I agree on all points.
6  M.U.L.E. Community / Player Introduction / Re: M.U.L.E. 2 beta 0.26 on: March 20, 2011, 23:58
GAMEPLAY:
I really liked the gameplay, especially the differences between the species and the fact that multiple players took their turns at the same time. However, I would like to see more interaction between the players (ie. perhaps the Packer can only eat food from plots that currently occupied by an opposing player's avatar). This would add more strategy to the game.

GRAPHICS:
Obviously, some of the graphics still need to be updated (outfitted MULEs, wampus, assay bot, events, etc.). I'm interested in how those will look when added. But, I have some opinions on the current graphics. The town view and planet view are too dead, they need some animations. It could just be subtle things like running water, dust blowing in the wind, flashing lights or opening/closing doors. This would make the game seem a lot more alive.

Also, the gollumer looks mean, like he's about to kill someone. It's all in the eyes (specificially the eyebrows). If you made them less slanted that would make him look a lot nicer I think.
7  M.U.L.E. Community / Design & Art / Re: Fanart on: March 20, 2011, 15:17
All personal events. Click here to download them all in 1 archive: http://www.deviantart.com/download/201653517/mule__personal_events_by_daemon37-d3c24ul.rar

ENJOY!  Grin

8  M.U.L.E. Community / Design & Art / Re: Fanart on: March 06, 2011, 22:32
He had a freaking GAS CAN SPILLED ON THE STORE WHILE HOLDING A MATCH in comic 2. Furthermore, the fire was most intense WHERE THE GAS CAN WAS!!!


(note: I do not see sarcasm very easily.)

Noted.  Smiley
9  M.U.L.E. Community / Design & Art / Re: Fanart on: March 06, 2011, 21:07
Guy burned the store to make ore expensive. SAY IT!!!

I have no idea what you're talking about. The fires on Irata are an unpredictable, naturally occurring phenomenon.  Wink
10  M.U.L.E. Community / Design & Art / Re: Fanart on: March 06, 2011, 02:56
Here's comic number 3. I hope you guys like it.

11  M.U.L.E. Community / General Discussion / Real-life MULE on: February 27, 2011, 00:52
A prototype 4-legged walking robot, capable of carrying heavy loads has been developed. Now all we need to do is find a planet enriched with precious minerals so we can start our colonization.Video: http://www.youtube.com/watch?v=cHJJQ0zNNOM


12  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Changing character on: February 10, 2011, 00:07
I want to change my character too. Though I like my gollumer, I'd really like to play as something else for a while. Also, why not make Mechtron playable?
13  M.U.L.E. Community / Design & Art / Forum Avatars on: January 22, 2011, 01:55
Here's a few forum avatars I made from my fanart. Enjoy! Grin

14  M.U.L.E. Community / Design & Art / Re: Fanart on: January 13, 2011, 07:45
Here's comic number 2. And no, I first played MULE on the Commodore 64... I think. But I base my fanart on the NES version, because I like its art style the best.

15  M.U.L.E. Community / General Discussion / Re: Interesting email from Mule... on: January 12, 2011, 08:05
Those look like my emails Smiley

We in the Planet MULE team think that even if some players have bad sportsmanship and win games by exploiting issues in the system, that doesn't make it right to harass them. We'd like this to be a friendly place and more bad behavior is not the right way to counter existing bad behavior. Try to stay above their level and be rational.

We'd want to make the game system in a way so that players don't gain anything from bad sportsmanship. The hosting scores are at least one step closer to that. Improving the system is the only sustainable way of countering these issues.

I couldn't agree more. Unfortunately sometimes people show their true nature online, and it isn't pretty. It just makes me sad that this kind of behavior spills over into Planet MULE.

When I have bad games (like my last one) I just find myself wondering, what's the point of acting like this? Do these people want to ruin the community? Are they trying to drive people away so Planet MULE will die off? Or do they actually believe that winning an online game, especially this one, is so important that are willing to hurt others in the process? I just don't get it.
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