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1  Planet Mule 1 / Bugs 1.2.1-3 / Re: Lobby Freeze [ATI Radeon Video Cards] on: February 10, 2010, 07:07
This bug does not occur on ATI Radeon X1950 Pro, so it may happen only to specific ATI brand cards, not all of them. Possibly some extension that has been removed from / not implemented on the affected cards.
2  Planet Mule 1 / Bugs 1.2.1-3 / Re: Crash just after creating view is done (1.2.2) on: January 23, 2010, 16:10
The size of that texture is 896x80 ... May want to look up your graphics card/chipset manual to see the maximum supported texture size.. Im guessing its 512x512. Either get a better laptop or wait until on-the-fly texture resizing based on hardware capabilities has been added.
3  Planet Mule 1 / Bugs 1.2.1-3 / Ubuntu still not playable on: January 22, 2010, 21:08
Well... Same result as in my previous topic. Loaded up the Linux version (no Debian package available, but a tarball works just fine anyways) of 1.2.2 and still cannot join my own training game locally. Didn't bother to test further as it will most likely result in the same problem. The infinite loop at exit has been fixed however. Usual logs attached. I did not change my graphics in any way and I am 100% positive that they are functional as I just spent a couple hours playing Warzone 2100 without any problems. I did not mention it last time, but there is no sound whatsoever (not in 1.2 or 1.2.2). I am using ALSA only, removed PulseAudio from my system since it is entirely defunct.

I skimmed through the log file a little and I noticed a few things:
Quote
  SEVERE [Sound.close]                               java.lang.IllegalStateException: not open so cant close
    at org.classpath.icedtea.pulseaudio.PulseAudioSourceDataLine.close(PulseAudioSourceDataLine.java:326)
    at com.turborilla.mule.frame.Sound.close(Unknown Source)
    at com.turborilla.mule.Main.main(Unknown Source)

Rather curious that it is using pulse, regardless that it has been removed.

Quote
  INFO [MuleGameContainer.<init>]                    TargetDisplayMode: 640 x 480 x 0 @0Hz
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true

VSync at 0Hz? Wouldnt that completely disable rendering? I dont know java that well, but if it has some event handler that gets fired on update... Said event would never fire, no?

Quote
INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S10) Unnamed is my user
  INFO [GameModel.setLocalUser]                      (S10) Unnamed is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) Unnamed is hosting the server
  INFO [GameController.beginNextPhase]               (S10) Unnamed is not accepted

Does this mean that I cannot join my own game because my name ("Unnamed", default) is rejected?

Quote
  INFO [MuleGameContainer.create]                    Display Adapter: null
  INFO [MuleGameContainer.create]                    Display Driver: null

Hrm, well glxinfo clearly states:
OpenGL vendor string: DRI R300 Project
OpenGL renderer string: Mesa DRI R300 (RV560 7280) 20090101 AGP 4x  TCL
OpenGL version string: 1.5 Mesa 7.6

Sound more and more like Mule (or Java?) is not using OpenGL properly, especially considering I just stopped playing a different game that uses OpenGL (as mentioned before).

Fwiw, my java version:
$java -version
java version "1.6.0_0"
OpenJDK Runtime Environment (IcedTea6 1.6.1) (6b16-1.6.1-3ubuntu1)
OpenJDK 64-Bit Server VM (build 14.0-b16, mixed mode)
4  Planet Mule 1 / Bugs 1.2.0 / Re: Ubuntu unplayable on: January 13, 2010, 20:28
The game doesn't seem to recongnize your display drivers. What graphics card do you use?

On one of our test machines with Ubuntu and an AMD/ATI card we must manually download and install drivers from ATI to make the game run properly. The drivers suggested by the package management system do not work.

Wow, I wasnt expecting any reply, let alone 6! Apologies for the delay. Well Im not sure if my graphics card drivers are faulty. Im using the open source radeon driver (not fglrx). I can play videos and games fine. Glxgears reports some 300 fps (which is probably a bit low for my hardware but "enough" for me).

Some more information:

Quote from: lspci -nn | grep VGA
01:00.0 VGA compatible controller [0300]: ATI Technologies Inc RV570 [Radeon X1950 Pro] [1002:7280] (rev 9a)
03:05.0 VGA compatible controller [0300]: ATI Technologies Inc Radeon RV100 QY [Radeon 7000/VE] [1002:5159]

Quote from: glxinfo -l
xtremeqg@Ruby:~$ glxinfo -l
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: DRI R300 Project
OpenGL renderer string: Mesa DRI R300 (RV560 7280) 20090101 AGP 4x  TCL
OpenGL version string: 1.5 Mesa 7.6
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_MESAX_texture_float, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_vertex_array,
    GL_EXT_vertex_array_bgra, GL_APPLE_packed_pixels,
    GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
    GL_ATI_texture_mirror_once, GL_ATI_separate_stencil,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle,
    GL_NV_texgen_reflection, GL_NV_vertex_program, GL_OES_read_format,
    GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL limits:
    GL_MAX_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIP_PLANES = 6
    GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4
    GL_MAX_ELEMENTS_VERTICES = 3000
    GL_MAX_ELEMENTS_INDICES = 3000
    GL_MAX_EVAL_ORDER = 30
    GL_MAX_LIGHTS = 8
    GL_MAX_LIST_NESTING = 64
    GL_MAX_MODELVIEW_STACK_DEPTH = 32
    GL_MAX_NAME_STACK_DEPTH = 64
    GL_MAX_PIXEL_MAP_TABLE = 256
    GL_MAX_PROJECTION_STACK_DEPTH = 32
    GL_MAX_TEXTURE_STACK_DEPTH = 10
    GL_MAX_TEXTURE_SIZE = 4096
    GL_MAX_3D_TEXTURE_SIZE = 256
    GL_MAX_VIEWPORT_DIMS = 4096, 4096
    GL_ALIASED_LINE_WIDTH_RANGE = 1, 10922
    GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10922
    GL_ALIASED_POINT_SIZE_RANGE = 1, 10922
    GL_SMOOTH_POINT_SIZE_RANGE = 1, 10922
    GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 4096
    GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 4
    GL_MAX_TEXTURE_UNITS_ARB = 8
    GL_MAX_TEXTURE_LOD_BIAS_EXT = 16
    GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
    GL_MAX_DRAW_BUFFERS_ARB = 1
    GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 9, 9
    GL_VERTEX_PROGRAM_ARB:
        GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384
        GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 255
        GL_MAX_PROGRAM_TEMPORARIES_ARB = 256
        GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 32
        GL_MAX_PROGRAM_PARAMETERS_ARB = 1024
        GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 256
        GL_MAX_PROGRAM_ATTRIBS_ARB = 16
        GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16
        GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1
        GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1
        GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024
        GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
    GL_FRAGMENT_PROGRAM_ARB:
        GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384
        GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 512
        GL_MAX_PROGRAM_TEMPORARIES_ARB = 256
        GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 128
        GL_MAX_PROGRAM_PARAMETERS_ARB = 64
        GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 256
        GL_MAX_PROGRAM_ATTRIBS_ARB = 12
        GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 11
        GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0
        GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0
        GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 1024
        GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
        GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384
        GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384
        GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384
        GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 512
        GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 512
        GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 512
5  Planet Mule 1 / Bugs 1.2.0 / Ubuntu unplayable on: January 08, 2010, 17:54
Been trying for 20 minutes to make it work... here are my results:

Local game (training, not logged in) - Does not function at all. Game screen pops up, shows the message "Press J to join, or A to add bot". Pressing ANY button on the keyboard does nothing. Clicking on the screen does nothing (other than briefly flash "press escape or click here to focus").

Training game (logged in) - Same as with a local game, with the additional "Connecting to master server" which fails after 30 seconds or so, stating I need to forward port 6000 something (I need to forward ports to play a training game against a few bots?)

Closing the game - Does not function. Game is sent into an infinite loop sucking 100% of your cpu as soon as you start the game, closing the game will hang on this infinite loop. have to kill the java VM manually via console.

Did an apt-get update/upgrade today so I doubt my version of java is out of date. Attached last log file for reference.

uname -a
Linux Ruby 2.6.31-16-server #53-Ubuntu SMP Tue Dec 8 05:08:02 UTC 2009 x86_64 GNU/Linux
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