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1  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Thank you, Thank you, Thank you! on: December 15, 2009, 15:56
Not to be a brown noser; but I just wanted to say thanks. This was my favorite C= 64 game of all time. I still have the C= 64 and I was getting it out a couple of times a year to play this. Now I suppose I will play Ghostbusters instead on those occasions.

This is a very nice adaptation and I am extremely impressed by what you have churned out. I appreciate the forum and the responses concerning bugs and updates.

Bravo Turborilla for a job well done!

Akai


2  Planet Mule 1 / Old Bugs 1.0 / Another auction bug on: December 15, 2009, 15:52
Another auction bug is that if I move down to a given price first to sell (the lowest price), then all of the item I am selling should be sold from me before another AI or Human player can sell for that amount. I have been cheated alot lately in training games by the AI moving to the price I am selling at and after the first buyer stops the AI gets to sell his amount to the second buyer even though he came to that price after I did.

Hope that made sense,

Akai

Also and I don't know if anyone mentioned this already but you can force the AI not to bid on land auctions by running the price up WAY TOO HIGH then dropping back down. The original (C=64) AI was SMART I was actually tricked a number of times by it running up then at the last minute dropping out of the auction sticking me with the plot.

Finally I would like to see the racials added back in. Humans at least should start with only $600 since they are such smarties :-)

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