Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68656
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1  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Hotseat Play on: July 20, 2011, 15:24
Hello, I've been out of the Planet MULE loop for a while. Can anyone tell me if hotseat play was ever implemented? If not is it still on a "to do" list?  Wink Thank you.
2  M.U.L.E. Community / General Discussion / Robot Rascals on: July 20, 2011, 15:23
Does anyone else remember the Bunten/EA game Robot Rascals? It was a four-player scavenger hunt, in which the items required by each player were indicated by real-life cards. You could choose from several quirky characters, just like in MULE (in fact one of them was a MULE!) , and the game was pretty zany and cutthroat. Wasn't as good as MULE but it was definitely fun and unique, and I found myself playing it with friends for years until my C64 was finally retired ('92-ish?).

In a hypothetical remake (which I'd love to see, but I doubt there's enough demand for), the cards could be implemented in-game for network play. For hotseat, physical cards would need to be printed out.
3  Planet Mule 1 / Bugs 1.2.1-3 / Standby on: February 18, 2010, 16:55
I've run into this problem too. I play on a netbook, often during my train commute. Which poses two problems for me:

1) The netbook isn't exactly high-powered, so once in a while the game will lag for a second or two. The game zooms at a fast pace to catch up. This has screwed up my game more than once.

2) The HUGE problem is when the netbook is put into standby. I often begin a game during my morning commute, close the netbook, and try to finish in the evening. When I take the computer out of standby, the game will play catch-up for a long time. I don't put it into standby until I'm on the turn summary screen, so I can press the button when I'm ready. Once I take the computer out of standby, the blinking light under my name flashes very rapidly, presumably because the game is playing "catch up". If I hit the button, the whole turn will zoom by at a super fast speed and next thing I know I've missed my entire turn. So, I can't hit the button until I notice the light is once again blinking at a normal pace, meaning the game has finally caught up.

Lately the first thing I do when I come into work is open the netbook and let it catch up. It takes about 20 minutes, typically. However during last night's commute, I started a really good game that I wasn't willing to abandon. This morning I tried to finish but spent the entire train ride (1 hour+) waiting for it to catch up. It finally caught up a few hours later.

Having delved a little bit into game development, I'm guessing the game is subtracting the current time from the time of the game loop's previous iteration. The wait time per iteration is adjusted accordingly. If the time difference is huge (because of standby, for example) the game will run at an accelerated pace for a ridiculously long time (wait time is 0 or close to it), until the "correct" number of iterations has been reached (a very large number if I've left the game on overnight!).

If this is indeed what's going on, there should be a well-known solution to the problem. I believe I once read one in a game development books, though I can't recall it off the top of my head. It should be out there though.

I can attach a log later, if necessary.
4  Planet Mule 2 / Ideas / Re: Extra month event on: January 21, 2010, 23:01
Ha, I love this!
5  Planet Mule 1 / Bugs 1.2.0 / Re: Land auction let me bid more money than I had on: January 10, 2010, 16:29
I was under the impression that local games don't show up there.

I just checked to be sure. I have no games in my profile under statistics.
6  Planet Mule 1 / Bugs 1.2.0 / Land auction let me bid more money than I had on: January 09, 2010, 18:35
v1.2.0, Windows 7, local mode.

During land auction, the minimum bid was exactly $1 more than I had, yet it let me bid that amount. For example let’s say I had $488 (it was around that ballpark), the minimum bid was $489, and yet it let me bid $489. At that point I couldn’t go back to the bottom to back out of the auction. One of the computer players won - not sure what would have happened had I won!

I'm not allowed to attach the log because it's 560KB, and the limit is 128 KB. I only played about three quarters of one game on this installation so far, so perhaps the limit should be increased?

Edit: I zipped the log file and then I was able to attach it.
7  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: THANK YOU! on: December 08, 2009, 19:52
I just wanted to throw in a thank you, too... I know you guys are being bombarded with complaints: "this should work like that, I don't like this, blahblah"..but I think everyone appreciates the hard work you've put into this project. I know this isn't easy - I've tried making my own MULE remake - started out by playing loads and loads of games on an emulator and recording data regarding events and prices...That right there was a good deal of work, yet it's maybe about 1% of the total.

Anyway, we're all very lucky to be able to play an awesome revision of a classic game, and for free to boot! So THANK YOU!!
8  M.U.L.E. Community / Player Introduction / Re: Hello fellow M.U.L.E.'rs on: December 07, 2009, 17:12
I too first played this game on the Commodore 64, when I was about 6 or 7. I still play it solo once in a while on emulators, even though it's about 100 times better with live humans. Smiley
9  Planet Mule 1 / Old Bugs 1.0 / java.lang.RuntimeException: SubImage out of sheet bounds: 3,0 on: December 06, 2009, 02:11
Hi, I'm trying to run a local MULE game, and I get a black window that says "Loading" for a while. Then it says "Disconnecting" and an error window pops up saying:
Quote
RuntimeException

java.lang.RuntimeException: SubImage out of sheet bounds: 3,0

This computer is running the latest driver for its Intel graphics device, and the Java version is 1.6.0_17. It is a fairly old machine (Windows 2000 SP 4, Pentum III, 128MB RAM), so I don't know if that could be the problem...

Any advice would be much appreciated.
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