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1  Planet Mule 1 / Computer A.I. / Re: AI needs improvment in a few key areas on: January 01, 2010, 23:06
To me, it looks like the #1 is the same as the original.

#2 is mostly because the AI doesn't ever seem to change production of existing tiles unless it loses the mule to radiation and meteor showers.

#3 looks the same as the original. By this time which multiple AIs the store price for energy isn't getting above 10 anyway, especially since the AI isn't changing the Solar M.U.L.E's on Chrystaline rich plots.

I would agree on #4 as well; in the original, there would be no way you'd grab that last plot from first place. And unless that last plot was very valuable you probably wouldn't have been able to grab the first plot either.
2  Planet Mule 1 / Computer A.I. / Re: A.I. doesn't roll with the times on: January 01, 2010, 22:57
Yup, this is definitely the case.

And yup, while the original AI wasn't good at predicting the smithore crash, it did react to it by moving away from that commodity into the next best (usually Crystite in tiles having any)


3  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: No Return to first buy price :( on: January 01, 2010, 22:26
I would agree with Lomgren and others on this.

If you don't only want to sell to the top bidder, sell before they raise the price over the screen of the other(s) you want to sell to drop below the screen including the store.

In the case of energy [which is far more common for the store to run out of than food], your only dealing with a 25% spoilage rounded down anyway.

I would agree with Stormdancer that the move rate up and down seems slightly faster than the original. May either need to slow that movement down slightly or speed up the timer while moving a bit.
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