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1  Planet Mule 1 / Old Bugs 1.1.1 / Game incorrectly prioritizes energy usage on: January 04, 2010, 08:24
First of all, I did look for the data/log.txt file, and could not find it, nor could I find any instructions on where to search.  I am running OSX and did a full user directory search using Easyfind, and couldn't find anything.  Perhaps the sticky instructions should be more specific.

Anyway, I was playing a local training game, where I had a farm, and ~4 smithore factories.  I had been buying energy from the store with my profits.  One turn, I had a deficit, and only had 80% of the required energy.  The game really screwed me over, because it chose to supply the energy to my smithore factories instead of my farm!!! This seems very wrong, making a bad situation worse.  

It seems that priority should be placed on supplying at least one farm.  Maybe what would be best is to make sure the highest producing farm gets 1 unit, and the remaining energy can be equally divided among smithore and crystite (with priority given to the highest-yielding factories).

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