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1  M.U.L.E. Community / Announcements / Re: Planet MULE 1.3.5 on: November 16, 2012, 12:34

I too do believe that food and energy price should be Cap on the very last round. Thanks Leggitte! (I was thinking the same thing but forgot to mention it). Why do I believe this like Leggitte already does?? Its simple: most players at end game, when they are losing ,they do stupid things and they start trying to buy food and energy at a very high price just to prevent really good players from winning or to give the game to someone else which is also considered colluding!! Another example is: a player can buy 1 piece of food at a very high price and do the same with energy and then disconnects, knowing that the AI bot have the ability to change from 5 to 6 plots in 1 development session(no matter where the plots are located) and have a real chance of winning if he can get a +$120 sale on either one. The thing is that now players can mess up games knowing that there's a 4th asset than can really do damage to game outcomes. Most of really poor playing players can take advantage of this and use it just like I said before(messing, colluding, etc...). My suggestion is to make a Cap between $100 and $120 in both food and energy on Round 12, so high productions of Tite(random price) and Ore(if there's a demand) doesn't loose all of its strength. Thanks everyone!! Long Live M.U.L.E !!!
2  M.U.L.E. Community / Announcements / Re: Planet MULE 1.3.5 on: November 16, 2012, 00:11
I really did like the 1st auction to be a random one, but food spiking?Huh I think this destroys game strategy at all and I will explain why: 1. It makes crystite very very weak at end game. Remember that tite price is random and it varies from $48 to $148 MAX, food and energy being a MUST NECESSITY (Time and Production) through out the game like it should be (even thou you can still spike energy at end game) food now will become a money making item too. Remember that food and energy can go up to $215 if theres too much necessity and is easy to get a high price at end game cause player are too busy fortyfing their money making assets like ore and tite and producing less food and energy when game is on last 3 rounds to make the most money out of it. This is a strategy game!!! The guy with the best strategy should win if he or she can Stand the horrible events that can occur. Is not a random winner game!!. Adding food as a making money asset just by buying 1 piece at a high price on round 11th and 1 energy already being an asset that you can spike too doing the same thing, entirely destroys all planning through out 12 rounds of gameplay and becomes a time waster, knowing now that the game could end up in a 4 asset race instead of 3 not forgeting that production is random (1 player can beat another player on production even thou if both players have the same amount of plots with same amount of assets and all plots together) it doesnt matter. Like I said before, tite can only get to $148 , not like food and energy that can go up to $215 if a player buys 1 piece at high price making tite very very weak if a $48 to $84 price comes up on last round. Now players have to get rid of magic 9 and magic 12 developements and put some food and energy plots to avoid a high price spiking just cause a stupid player decided to spike price to have a chance of winning by the example I just gave about tite random price vs the price food and energy can get to(cause is not random). Players cant function without food and energy through out the game, those are a must need assets but making them part as a I can win asset because someone spike it Huh smashing out high tite and ore productions??? THE SPACESHIP WE BE BACK IN 12 MONTHS !!!! there is not suppose to be demands on food cause there is NOT a Round 13 !!!!!!!! Price shouldnt SPIKE!!! Sorry but I just dont like it.
3  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Making Mule Tournaments on: November 04, 2011, 18:48
Guys! remember I mentioned that 50 wins is just an example. Thats why players suggestions and ideas are welcome to make it happen and to be fair for all of us. But the real thing is this: I said 50 for many reasons and I will explain why. 50 wins is based on math, time, skill and a few other things. A year has 52 weeks right? If the tournament becomes a reality and qualification starts on January 1st, then we have 48 weeks to reach the 50 win mark, leaving the last 4 weeks of the year for the Tournament. That means that every players has to win only 1.1 games a week !!! Trying to win just 1 game a week is too much to ask?? I think not. Every week you see like 10 to 15 players that manage to win at least 2 games and there are 23,628 players registered here. Assuming that 20K of them are 1 account players and the other 3,628 are SMURFS! Is still a lot of players that can reach the 50 mark. Even the 1st 500 ranked players coulndnt find it that difficult cause they show good skills and willingness. We are only asking for 64 players out of 20K that there already are. The main purpose of this, is also to look for the more skillful players to compete and to make it a privilege to be there cause you earn it based on skills.   
4  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Making Mule Tournaments on: November 03, 2011, 16:57
 A few months ago I suggested to players how cool it would be to make a tournament at end of year and most of them agreed and said it would be awesome and they suggested some things on their own. The Tournament will be like this: Only 64 players qualify for it. Every player has to accumulate an amount of wins throughout the year to be able to compete, Example: 50 wins. Why so much?? cause we want the best players on it and in some way get players to play many games as possible. 1st round of tournament would be a 16 game shootout (16x4=64 players). Only 16 players moves on to Semi-Finals and every round consist of 9 games each. The 1st player to win 3 games on his match out of 9, moves on. Why 9?? cause if every player has 2 wins(4x2= 8 games) there has to be a decisive 9 to see who moves on. The Semi-Final round would be the same as 1st, the difference is that is a 4 game shootout (4x4=16 players left) and only the 4 players that wins 3 games on its respective matches, are the ones to move on to The Finals. Finals would be different. It consist of a 17 game marathon, the 1st player to get to 5 wins is our Grand Mule Champion of that year! And planetmule staff can gave the Champ some bonuses like: making a new color on their planeteer of his/her choice, T-shirts , caps , even money$$$ ,etc. etc...
If anyone has new cool suggestions, feel free to write it down and make this happen in a near future.
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