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Planet Mule 2 / Ideas / Re: Planet MULE RTS hybrid
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on: April 11, 2010, 03:51
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Piete, land auctions, I feel like it's not so much the price increases too fast, but the timer goes way to slow!!! Sometimes it takes 5 minutes to jack the price on three land auctions in a row, and it's such an obvious tactic, it has to be done, and it's a giant waste of time. I think ALL the timers for all auctions need to go twice as fast. Jacking the price of land to $5000, then backing out should not be possible. If there was only enough time to race as high as $1500-$3000, more land would sell and "land auction sabotage" would not occur. Also, i like the staggered start idea, that would work perfect. AND why not make ranks adjust in real-time? There is nothing worse than being in 1st, losing a plot of land, pirates, pest, etc, then staying in 1st throughout that month, thus getting denied food and energy at auctions. Realtime adjustments of rank would really liven things up and make the month less predictable and more exciting.
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Planet Mule 2 / Ideas / Planet MULE RTS hybrid
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on: April 07, 2010, 22:17
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I love the RTS version of MULE but most people agree, its not nearly as fun as good ol Planet MULE. But why not merge the two concepts? Have everyone playing simultaneously, grabbing land grant flags, outfitting MULEs, placing bids on realtime land auctions, assays can be private. Then, when the time runs out it goes to auction and everything else could be identical to classic MULE. The only thing that would be lost is seeing other peoples assays, but I think this is annoying anyway.
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