Games in Progress: 3 | Players logged in: 4 | Players Registered: 37413 | Games Played Total: 68649
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1  M.U.L.E. Community / Player Introduction / Re: M.U.L.E. 2 beta 0.27 on: March 25, 2011, 15:30
I just tried MULE 2 for the first time. I LOVE IT!! I wish I could play in the test match, but I won't be able too. Hopefully next time.
2  M.U.L.E. Community / Website, Ranks & Forum / Re: BOT HOLDS TOP SPOT IN WEEKLY TOP 10 on: April 11, 2010, 04:01
How is "uschi" a bot? Is this player cheating like akire1 (kicking) or just playing easy games against noobs and AI?
3  Planet Mule 2 / Ideas / Re: Planet MULE RTS hybrid on: April 11, 2010, 03:51
Piete,
land auctions, I feel like it's not so much the price increases too fast, but the timer goes way to slow!!! Sometimes it takes 5 minutes to jack the price on three land auctions in a row, and it's such an obvious tactic, it has to be done, and it's a giant waste of time. I think ALL the timers for all auctions need to go twice as fast. Jacking the price of land to $5000, then backing out should not be possible. If there was only enough time to race as high as $1500-$3000, more land would sell and "land auction sabotage" would not occur.
Also, i like the staggered start idea, that would work perfect.
AND why not make ranks adjust in real-time?
There is nothing worse than being in 1st, losing a plot of land, pirates, pest, etc, then staying in 1st throughout that month, thus getting denied food and energy at auctions.
Realtime adjustments of rank would really liven things up and make the month less predictable and more exciting.
4  Planet Mule 2 / Ideas / Planet MULE RTS hybrid on: April 07, 2010, 22:17
I love the RTS version of MULE but most people agree, its not nearly as fun as good ol Planet MULE. But why not merge the two concepts? Have everyone playing simultaneously, grabbing land grant flags, outfitting MULEs, placing bids on realtime land auctions, assays can be private. Then, when the time runs out it goes to auction and everything else could be identical to classic MULE. The only thing that would be lost is seeing other peoples assays, but I think this is annoying anyway.
5  M.U.L.E. Community / Announcements / Re: Prototype v013 - Testgame at 20.00 UTC on: March 12, 2010, 18:29
I'd love to test this out!!! I should be available most of today and tomorrow for a test game.
6  M.U.L.E. Community / Announcements / Re: New Prototype: Testers wanted on: February 27, 2010, 17:32
I would love to be included. Sounds like a blast Grin
7  Planet Mule 1 / Bugs 1.2.1-3 / Re: Cheaters / There may have been a bug on: February 03, 2010, 20:30
http://www.planetmule.com/hi-score-game/game?game_id=17641
I joined this game, "Mango12.com" and everyone started with 500,000 and the store had 800 units of everything. What's up with that?
8  Planet Mule 1 / Bugs 1.2.1-3 / Stats all messed up, wrong players listed. on: January 29, 2010, 16:20

http://www.planetmule.com/hi-score-game/game?game_id=17048
I hosted my first game with v1.2.3. People were joining in left and right. I decided to kick AlbertoZuniga and Hightechvagabond joined (and won), yet Alberto still got credit for the win and DJGYPSY was the 4th player, not chuckyv.


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