Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68649
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1  M.U.L.E. Community / The Wampus Cave / Re: Beware: Do Not Play Any Game With This Low Life Slime Name Stifler on: May 19, 2013, 05:00
Now, all look at what you did and feel ashamed.  Grin
Why fight? Just play!!!
2  Planet Mule 2 / Ideas / Re: Power-ups and size of the board up to 9x9, 5 players on: May 19, 2013, 04:47
I think PM could be ported to OUYA, a new gaming console that gives developers a lot of facilities porting games. It would be really cool to see PM being sold on a modern console.
Also, Planet Mule's music is great, you could sell the music on itunes and you may make some good profit out of it.  Grin
3  Planet Mule 2 / Ideas / Re: Power-ups and size of the board up to 9x9, 5 players on: April 10, 2013, 00:41
It's been a long time ago since the last reply, I wanted to know how PM2 was going. Any comments?  Smiley
4  Planet Mule 2 / Ideas / Re: M.U.L.E. 2 beta 0.28 on: February 03, 2012, 04:21
In PerĂº that would be 3 hours later than US California.
So that would be 11:00 in the morning, or in the night?
5  Planet Mule 2 / Ideas / Re: Power-ups and size of the board up to 9x9, 5 players on: April 03, 2011, 19:34
That's what piete said some time ago.
You can enter my blog for more ideas:

1playergamer.blogspot.com
6  M.U.L.E. Community / The Wampus Cave / Re: BEWARE OF "NULL" THE FROZEN MAN on: February 20, 2011, 23:44
Go Null! You can!!!!
7  M.U.L.E. Community / The Wampus Cave / Re: BEWARE OF "NULL" THE FROZEN MAN on: February 20, 2011, 23:42
Null isn't what other players say. He has posted really good posts in my topics.  Grin
8  Planet Mule 1 / Bugs 1.3.x / Hahaha, take a look at this! on: February 13, 2011, 02:18
It happened first in Tournament, then I closed it and went to Training, I was alone!!!!!!!
9  Planet Mule 1 / Bugs 1.3.x / Re: No Start on: February 13, 2011, 02:13
0x77420000 - 0x77520000    C:\Windows\syswow64\kernel32.dll

hahahaha 32-bit software!
10  M.U.L.E. Community / Player Introduction / Re: Am i the only teen on here? on: February 12, 2011, 15:39
no, you are not the youngest.......
I am! Wahahahhahahahahahahha
13, turn 14 this year  Wink
11  Planet Mule 1 / Matchmaking / Re: Local Multiplayer with more than 1 human on: February 12, 2011, 15:20
I've played lots of times in my computer with other people in the same game, without being local.
You see:

Open 2 times the Planet M.U.L.E. app and then play in turns.
Put one window next to the other.
That's All!

Only problem is in the auctions........
You would need 2 keyboards.  Wink
12  Planet Mule 1 / Matchmaking / Re: DAYTIME hosts (and players) needed! (EST) on: February 12, 2011, 15:15
Im hosting a game right now: 100% Reliability.....
If you want, come!
13  M.U.L.E. Community / The Wampus Cave / Re: Funny little discussion between two planetmule favourites on: February 12, 2011, 15:11
Look who got kicked!
14  Planet Mule 2 / Ideas / Re: Power-ups and size of the board up to 9x9, 5 players on: February 12, 2011, 15:01
for players that let go of mules, perhaps double the price of a mule for each player induvidualy as they pull one out.  100/200/400/800  This could get expensive for them.  Its a dirty tactic that should still be allowed, but it should be expensive to do with an equal negative reaction.

Perhaps even lower the timer for every mule pulled out of the stable.

The first player letting go all mules, leaving the next 3 players without, seems kinda harsh and can really screw even the lowest standing players from ever getting the chance to catch up.  Sure, this tactic is to boost prices of ore, and give that player a leg up against all others, but it really shouldnt be at the cost of totaly taking another player out of the game so early in the game.

If you want people to stay 12 rounds, why do we do such things that make them want to leave in the 4th round?


Extra players?  Hmmm I dunno.  That seems a bit much.  It's hard to determine wether or not you can last an hour and change to play one game.  If you're playing with more players, you can expect the game to last much longer, giving a greater chance of loosing players durring and having to play with bots.


Fewer rounds... Yes!  We should be able to play 6-8-12-+ rounds without choosing training.  Though I can see how this might not compare so well with rank standing.  someone winning all of their games in 6 rounds shouldnt compare to someone winning all games in 12+ rounds.

This is where I would suggest having multiple ranking systems, not just 1.

Good Comment!

But fewer rounds... i don't think that would be a good poll option but ill put it even though, cause that would make that most of the people want to play the game shorter and no one or too few people would play the normal one, cause it takes more time than a monopoly game...  Wink
15  Planet Mule 2 / Ideas / Re: Vote for the new game! on: February 12, 2011, 14:55
Ok Chuckie Chuck, then what other option i could put?
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