for players that let go of mules, perhaps double the price of a mule for each player induvidualy as they pull one out. 100/200/400/800 This could get expensive for them. Its a dirty tactic that should still be allowed, but it should be expensive to do with an equal negative reaction.
Perhaps even lower the timer for every mule pulled out of the stable.
The first player letting go all mules, leaving the next 3 players without, seems kinda harsh and can really screw even the lowest standing players from ever getting the chance to catch up. Sure, this tactic is to boost prices of ore, and give that player a leg up against all others, but it really shouldnt be at the cost of totaly taking another player out of the game so early in the game.
If you want people to stay 12 rounds, why do we do such things that make them want to leave in the 4th round?
Extra players? Hmmm I dunno. That seems a bit much. It's hard to determine wether or not you can last an hour and change to play one game. If you're playing with more players, you can expect the game to last much longer, giving a greater chance of loosing players durring and having to play with bots.
Fewer rounds... Yes! We should be able to play 6-8-12-+ rounds without choosing training. Though I can see how this might not compare so well with rank standing. someone winning all of their games in 6 rounds shouldnt compare to someone winning all games in 12+ rounds.
This is where I would suggest having multiple ranking systems, not just 1.
Good Comment!
But fewer rounds... i don't think that would be a good poll option but ill put it even though, cause that would make that most of the people want to play the game shorter and no one or too few people would play the normal one, cause it takes more time than a monopoly game...
