Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68649
  Home Help Search Login Register  
  Show Posts
Pages: [1]
1  Planet Mule 2 / Ideas / last man standing on: July 31, 2016, 05:11
So it's been a while since I been here. to the tune of like 5 years.

with that said, take this all with a grain of salt because it may have already been suggested.

here's my ideas on how to make a "last man standing" game of mule.  hopefully you will think it has the original concept.


this game's idea is based on cutthroat concepts and politics of the wild west, without guns though.  And no bombs.

the idea is as follows: what's good for the colony is good for me.

first off.  the land plot grab goes as follows:  everyone runs for it. everybody can see where you are going and see what plot you want, if more than one player grabs the same plot, then there is an auction for said plot after land grab is over.  in all actuality there could be up to all the players bidding on the same piece of ground, also if you want nothing to do with said auction you can move your char to another piece of ground by once again pushing the button, the player picks up the stake and starts where he last put the stake in.  mind though you have to do this in the allotted time.

second.  all events in which you get items or lose mules/plots. . . lets get rid of em.  you will still have positive and negative events affecting goods and cash flow though.

third, your plots now cost tax $  you get 2 turns of tax free(one for the initial getting of the plot, and one so you can produce something on it) but after that, the plot will cost X amount of dollars per turn(haven't thought of the exact number, but something minmal but at the same time not pennies)

fourth, you lose the game if you are in the negative $$ for 2 turns.  and the game ends when there is only one player left.

Fifth, space pirates take everything from store(just like fire)and 1/4 of the avail. mules.  and half of the goods from the player that has the highest amount of each resource.(IE if you are have the most smith ore, pirates are taking half, as well as your rival's half of energy since he had the highest amount as well)  the pirate event is totally random and can happen multiple times, and they hit right after production cycle.

Sixth, the EOS also has a negative effect of your opponents if they are right next to you And producing the same product.(IE: you have 2 riverbeds of food, and your opponent places a food plot right next to your riverbed?  they lose the same % that you gained from EOS.  OR lets say your opponent has 2 food plots and during the course of the game you can acquire 3 plots right next to his food plots, if you put 3 food plots on them he begins to lose a % of products that you now gain since your EOS is bigger than his)

Finally, with food, you really don't have a set time limit, as long as you have food.  the game time is the same as the original, but for each additional unit of food you have you get 15 seconds more time.  it basically works like original game, but when you get to the end of time the game checks to see if you have food in your stoage, if so it will give you 15 seconds more time and it only takes it one at a time, this way you can choose how much extra time you would like to use.


rather long but I hope you like.
2  M.U.L.E. Community / General Discussion / Hey! i'll just leave this here. on: February 09, 2011, 20:31
hiya

felt kinda bad about what you all said about how i just came in being new and all and throwin suggestions about MULE.  yea it would be like me taking a hybrid to a classic Truck show and tryin to show them peeps how the hybrid is better.

but i dropped your game in one of the forums i frequent.

hopes it brings you all some publicity  Smiley

http://www.mmorpg.com/discussion2.cfm/post/4070726/thread/306561#4070726
3  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: a whole lotta suggestions on: February 08, 2011, 08:49
thanx for the clarification folks.  but i'm not gonna stick with it.

Goodluck to you game, i hope it does what u all want it.


Botom line the game(in my newb and humble oppinion) has too much chance involved.

Basically if i wanted to play games of chance, i would goto a Casino.


G'luck in Yo' Strugles folks


JooJoo out.
4  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: a whole lotta suggestions on: February 08, 2011, 06:58
Just Damn peeps.

first off, excuse me for having an oppinion.  i didn't know i have to be like ancient to actually have one.

it's true i didn't play mule on the atari or C64.  I played it on the nes, never played it with real life friends.  it was a nice game but it didn't have any lasting charsima for me.

Now i play this game with peeps and it's like "cutthroat is the only way to go"  Well excuse me for having a conscience.

MulesizeMe what are you, a child?  Did I hurt your Ego that much man?  Seriously, I don't think the devs are beating a path to my eletronic door to do whatever I say, so i think you can chill here m8.

C_Chuck.  thankyou for explaining in detail what you saw with my post, you helped me before with the modem and again with your point of view.

as for the rest of ya's  If someone is not throwing around gas and matches, lets ease up on the flames.



ok now that's been said Smiley



I'm just seeing what I would want out of the game.  that doesn't mean that it's 100% right.  that's why we come to the forums.  To discuss ideas and such and to throw em against other peeps so we can see thier point of view.  Personally, I Loathe games where "luck/Chance" play a major role, so my ideas try to curtail that as much as possible.  I've already admitted that I was new, but unless I'm totally off base, was my observations wrong? 

For instance.  peeps raising the price on a piece of land, only to run back down the last half second, these peeps had no intentions of actually buying the property, they just wanted to "stick" it to the other guy.  you all like this aspect?

Lets look at the "mule stampede" option.  you all agree that this is a valid Gaming technique, instead of an exploit where a player manupalates game mechanics to inflate the price of ore?

and on a final note, did you all agree or disagree that individual random events can make or break a player?

Is this what MULE's all about?  Is this what you want MULE to be? 
5  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: a whole lotta suggestions on: February 07, 2011, 20:13
well then, i guess i'm lookin for a more strategy kinda game than a chance filled game where peeps exploit the mechanics of it.

I'll explain more when i get back home, right now i gots to goto work.
6  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / a whole lotta suggestions on: February 07, 2011, 17:54
Greets.

i see a lot of peeps "exploit" in this game.  I'm new, but lets see if i'm close, shall we?

1.  not being #1 in first rounds:  They do this by not puttin up a lot of mules on the plots they own(they do this to avoid the pests and such that hit #1's, they also do this so they can have priority when coming to land grants)  Example:  last game i played ole dude had 4 plots(2 were bare and other had grain/energy)  he then went out and found the crystal via assay and guess who got them plots.(he didn't get em all, but the majority)

2.  Peeps losing mules on purpose:  Do i need to say anymore?

3.  Peeps waitin for Ever to push the button after the summary:  Now i admit, i did this once, but i told em beforehand that i had to go poo.  i guess i took to long as they kicked me.

4.  Peeps going up and down on auctions and price negotians:  Jackholes do this to try to raise plots they have no interest in, they also wait till last second then try to bumrush the highest bidder.  if ya can't go down, then peeps would go to he price they be willin to pay, but no more



Solutions:


Ok first off,

lets take out the individual random events.  I've seen those make or break peeps. 

Second how about a blind land grand.  everyone has 15 seconds to pick a plot of land in secret, if anybody grabs the same plot, auction(between all those that picked plot) ensues. 

You cannot let go of mules, only way u lose a mule is via time up(and that can only be done once a round). 

Why can't we have it you can only move one way, u can only go higher if your a buyer, and you can only go lower if your a seller.  But there be a button/option for you to stop selling/buying when u want to stop.



there's prolly more but i'm new. 


any others you can think of?







7  M.U.L.E. Community / Player Introduction / Greets from Me :) on: February 06, 2011, 19:54
Hiya doing all

I came from mmorpg.com  but i found this lil webjewl by googlin M.U.L.E

Real new, and just really a passive player. 

I've met some cool characters(and others kinda flamboyant)

anyhoo, Greets all
8  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: If you could change 1 thing about the gameplay on Planetmule what would it be ?? on: February 06, 2011, 19:52
Hi y'all.  Real new here but from the VERY few games i played with Chucky and MSM i would like to take out the ability to move up and down when negotiating prices.  basically you put in a bid and that is what u stay unless you wanna go higher, likewise when sellin goods what u come down to you stay unless you want to go lower  Smiley
Pages: [1]