Show Posts
|
Pages: [1]
|
2
|
Planet Mule 1 / Old Bugs 1.0 / Another game crash:
|
on: December 13, 2009, 18:23
|
http://www.planetmule.com/sector-map?mycolonies&game_id=7280About 7 turns in, the purple player was reporting a high ping (over 250); our auctions, as a result, were hung up whenever someone tried to trade a good. We decided to kick him off (much to his chagrin), and it solved the problem temporarily. During Auction 9, the green player disconnected. Then purple (who by now was a bot) started trading energy when it froze again ... but this time, there was no way to get him off the trading line. Robbie (blue) and I (red) had to abandon. It is getting rather frustrating. Maybe instead of focusing on changing the gameplay, focus more on being able to complete these games.
|
|
|
3
|
Planet Mule 2 / Ideas / Re: Food and Energy; making them more valuable to the colony.
|
on: December 13, 2009, 14:02
|
Youre right, the weight of the goods need a redesign. Actually smithore is overpowered and food/energy is underpowered. Crystite is not what it should be, you always earn more money with smithore than crystite because of the high amount of smithore you can produce.
Again, this is due to the lack of EOS for Crystite and will be fixed in the next version. Food and Energy probably should be a little more important, but the fact is that anyone can go big in Smithore, so I have no problem with its power over the 'lesser' resources.
|
|
|
5
|
Planet Mule 1 / Strategy Guides / Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6)
|
on: December 13, 2009, 05:17
|
Excellent summary ... particularly the math regarding acid rain (which I never knew).
Some other points (a few of which have been touched upon):
a) The same player event should never occur more than once, as it commonly happens now. (EXCEPTION: during a food/energy shortage, multiple players can receive the package.)
b) Among the possible planet events, include the 'nothing happens' event. This is possible, if rare.
c) I definitely like the idea of expanding the number of player events. Perhaps we can open a separate forum for ideas, the best of which can be used. (Maybe also include new ideas for planet events.)
(For those who have played the boardgame Agricola and have seen the 'banach' website, that forum allowed for member-defined occupations and improvements; now some of them will actually be published.)
Really for me, 'a' is too important to ignore. It's just too weird to have two players get money off Artificial Dumbness, on the same turn!
Minor squibbles. Still a great site. (Still wish I could get my computer to work for hosting.)
|
|
|
10
|
Planet Mule 1 / Old Bugs 1.0 / Re: Game froze after someone left:
|
on: December 08, 2009, 02:53
|
Auction 8 or 9, I think. Just before the land auction.
It just happened in another game. Round 5, just after the land grab. I was first to act (during a mule shortage), and my color flashed ... but nothing else happened. We could chat, but couldn't act.
|
|
|
14
|
Planet Mule 1 / Old Bugs 1.0 / Game froze after someone left:
|
on: December 06, 2009, 23:03
|
We were in a 4pl game that was going well. During the 9th auction (out of 12), one player dropped out, ostensibly replaced by a bot.
That was it; the game froze (though we could chat) and we had to quit the game.
|
|
|
|